The Future of Mineblox (Roblox)

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  • čas přidán 2. 07. 2024
  • Check it out on GitHub
    ➤ github.com/mustafakhafaji/min...
    My Discord Community
    ➤ / discord
    Socials
    Twitter ➤ / 2nixrblx
    Roblox Account ➤ roblox.com/users/33295715/pro...
    Roblox Group ➤ roblox.com/groups/15453186/2nix
    My PC Specs
    i7-8700
    RTX 2070
    16GB RAM
    My Equipment
    Keyboard - Razer Huntsman Mini
    Mouse - Razer Mamba
    Monitor - LG 27GP95R-B 27" 4K
    Microphone - Rode NT
    Headset - Sennheiser HD280 Pro
    #gamedev #roblox #programming
  • Hry

Komentáře • 207

  • @twonix
    @twonix  Před měsícem +33

    Feel free to play around and add onto the project here! :D
    github.com/mustafakhafaji/mineblox

    • @PeterbiltPlays
      @PeterbiltPlays Před měsícem +1

      WELCOME BACK!!! 🎉

    • @ConfusedAlt
      @ConfusedAlt Před měsícem +2

      Excited you’re back!

    • @communistparty-zs2ts
      @communistparty-zs2ts Před 29 dny +2

      While your away bloxburg surged in popularity
      Roblox made every hat worth 105 robux and now
      You’re back to save us all

    • @Monkeymario.
      @Monkeymario. Před 28 dny

      RESLLY? ITZ FREE?

    • @GamezONJuice
      @GamezONJuice Před 8 dny +1

      tbh, now you just made it look shit, A WHOLE YEAR WASTED

  • @frenchrxses
    @frenchrxses Před měsícem +123

    FINALLY!

  • @v-14415
    @v-14415 Před 26 dny +18

    I really like those blurry, filtered textures, they remind me of that old Voxel Terrain ROBLOX used to have

  • @Keith_idk
    @Keith_idk Před měsícem +164

    Its been a year daddy..

  • @elektro860
    @elektro860 Před 28 dny +12

    If roblox adds shaders then your project could actually be publishable, but without them it will be very hard to add more block textures and everything related to rendering

    • @Usi.xl1
      @Usi.xl1 Před 25 dny +6

      you are completely wrong

  • @JssNinja
    @JssNinja Před měsícem +33

    Holy fuck he uploaded😱
    I thought I'd never see the day

  • @chickenfordays4543
    @chickenfordays4543 Před 25 dny +2

    Wow I can't believe this is open sourced

  • @darkfllame
    @darkfllame Před měsícem +11

    for your terrain generation, you could do like minecraft: generate shape, water below y=62, then caves, ores, terrain (grass, sand) and decoration (trees, villages, structures etc). of course i miss some but you get it, there's some explaination vids out on yt about minecraft's worldgen. anyway good work man, hope they add texture scaling parameters (maybe soon since doing it in opengl is super easy, roblox uses opengl btw)

  • @FastDuckProgrammer
    @FastDuckProgrammer Před 10 dny +1

    I can finally see a real world example of multi threading, meshes and fractal perlin noise

  • @realbef
    @realbef Před 24 dny +3

    yo uh, you know as a bandaid fix you can just upscale the texture to 1024x1024 per block (ik thats alot but like if roblox adds the nearest neighbour upscaling or whatever it would not be needed anymore) just for like a polishing up temporarily

  • @BryanNormal
    @BryanNormal Před měsícem +3

    This is looking amazing!! I'm really looking forward to seeing what this project will become in the future.

  • @John_Broken-screen_Doe
    @John_Broken-screen_Doe Před 26 dny +10

    Roblox does support nearest upscaling, look in the documentation for how to enable it

    • @MopBK
      @MopBK Před 22 dny

      I can't find anything about it. Can you send a link?

    • @John_Broken-screen_Doe
      @John_Broken-screen_Doe Před 22 dny

      @@MopBK I can't send a link because youtube will delete my comment but it is the property of ImageLabel called ResampleMode.
      The documentation for this reads: "By default, the image smooths out texture when displayed on the screen larger or smaller than its size in texture memory. When set to Enum.ResamplerMode.Pixelated, the image preserves the sharp edges of pixels."
      Additionally:
      Default 0
      Bilinear filtering of the four near pixels in the image.
      Pixelated 1
      Nearest neighbor filtering of the closest pixel in the image.

    • @John_Broken-screen_Doe
      @John_Broken-screen_Doe Před 22 dny

      @@MopBK I can't but you can set the ImageLabel property called ResampleMode to Enum.ResamplerMode.Pixelated to change it to nearest upscaling

    • @John_Broken-screen_Doe
      @John_Broken-screen_Doe Před 22 dny

      @@MopBK I can't but you can set the property called ResampleMode of an ImageLabel to Enum ResamplerMode Pixelated to use nearest upscaling

    • @John_Broken-screen_Doe
      @John_Broken-screen_Doe Před 22 dny

      Also this is all in "Engine API Reference" in the docs

  • @thinkwave7801
    @thinkwave7801 Před měsícem +5

    its 4:53am, damn you for uploading now i have to stay up until i finish watching this

  • @Ayyceyy
    @Ayyceyy Před 26 dny

    IM SO GLAD UR BACK I LOVE THESE VIDEOS THEY R SO ENTERTAINING PLEASE DO MORE EVEN IF ITS JUST YAPPING

  • @MrCuteFace
    @MrCuteFace Před měsícem

    Omg i love it it was a long a go you started this series 😢

  • @Kylotroopertk421
    @Kylotroopertk421 Před měsícem +5

    There was game called voxels that was amazing. You can look up videos on it. But it was prob one of the best Minecraft inspired roblox games. They weren’t even going hard on copying Minecraft there was a lot of unique features. Sadly it got taken down.

  • @agentlua
    @agentlua Před měsícem +1

    This is pretty dope, I might convert my terrain generator to also use editable meshes

    • @twonix
      @twonix  Před 26 dny

      @@agentlua I'd recommend it

  • @Brambes05
    @Brambes05 Před 29 dny +3

    I absolutly love this project! I have been thinking on making something simular.
    i have a question though
    How exactly do you plan on storing the world so that you can rejoin the same world?
    will you just have the players join the same jobId or will you store all chunk data in datastores?
    i think both options are not ideal because having them join the same jobId would prevent you from updating the world to newer versions and storing the chunk data in datastores seems not feasable because it would be to much data. a simple world in Minecraft for example can take up megabytes.

  • @TheSkyGamez
    @TheSkyGamez Před 28 dny

    1:10 you could get around the blurry textures issue by using multiple meshes per chunk and multiple atlases

  • @looper59
    @looper59 Před měsícem +4

    I've been waiting so long for this..

  • @require._
    @require._ Před měsícem

    This is really crazy cause i just started making my own recently because your old video and today ive been working on better generation with that 3d noise but i still dont understand how to squish the noise map

  • @cdredstone
    @cdredstone Před 25 dny +2

    You can actually change the image resample mode for the ImageLabel, the options being Default and Pixelated (pixelated is probably None)

  • @TheProgammerGamer
    @TheProgammerGamer Před měsícem +21

    Bro thought he was Dani 😭

    • @willzsocial
      @willzsocial Před měsícem +1

      me too bro 😭🙏

    • @aaravsethi6070
      @aaravsethi6070 Před měsícem +1

      he is as good as Dani

    • @Neio-14
      @Neio-14 Před 29 dny +1

      People seeing any programmer (its literally a reference to that youtuber who literally dissapeared for 2 years why do people still remember him)

    • @TheProgammerGamer
      @TheProgammerGamer Před 29 dny

      @@Neio-14 He was and still is the biggest indie developer, and his videos got millions of views, people still to this day try to inmate him as well

    • @Neio-14
      @Neio-14 Před 28 dny

      @@TheProgammerGamer i think the biggest indie developer is notch...

  • @FairlyAverageYT
    @FairlyAverageYT Před 5 dny

    Loved this project sm man, sad to see its slowly dying 💔

  • @DangOldRegularOld
    @DangOldRegularOld Před 25 dny +1

    Crazy impressive!

  • @ZabberNow
    @ZabberNow Před měsícem

    I subbed to you a while ago and have been waiting for you to finally post again ooohoooh i havent started watching im already hyped I love your videos ahahahagaghha

  • @throwawayname420
    @throwawayname420 Před 26 dny +2

    I'm not a programmer however I'll just give my thoughts on a few things, so make of them what you will. One of my concerns, seeing as the terrain has no collision, is that the camera can phase through it. Sure, around the player there are parts that have collision on, but what about a random nearby mountain? If I zoom out will it be able to enter it? Theoretically it should, so that's something that will need fixing if it works like I think it does. Another thing, again, not a programmer, but I believe you can upscale the texture map in Photoshop using the Nearest Pixel scaling mode and not have to wait for Roblox to add upscaling customizability. Last thing I want to mention is that the old, more bare bones, textures I feel fit Roblox better. Now, of course, this is a preference thing, but I figured I'd mention it either way. Anyway, congrats on what you've made so far and I wish you as little headaches as possible during whatever the next thing you'll start working on is!

    • @twonix
      @twonix  Před 26 dny

      @@throwawayname420 1. The camera lacking collisions can be fixed with some code, but I didn't give it a second thought since I'd been viewing it as a first person game
      2. Two issues with upscaling in photoshop, the max size Roblox accepts for EditableImage would be 1024x1024 (current atlas is 64x64) which wouldn't be enough. Secondly, The purpose of having a small EditableImage is strictly for performance.
      3. The textures are temporary placeholders

  • @Its_Thomas_
    @Its_Thomas_ Před měsícem

    Yessss finally, I have been waiting for this!!

  • @Roboboi
    @Roboboi Před 9 dny +1

    any tips on making the textures + how would i go about it? i really want to make custom ones that do fit but i dont know how i would do it please help!!!

  • @opm_a-ngo2903
    @opm_a-ngo2903 Před měsícem +5

    OMG HE IS BACKKKK

  • @Vextrove
    @Vextrove Před 29 dny +1

    I see you've probably watched Henrik Kniberg's videos on the new Minecraft terrain generation!

  • @sips3812
    @sips3812 Před měsícem

    this is awesome! I wish you well, 2nix!!!

  • @zoeythedoubletrouble-4254

    What is love⁉️ 😇 (yay he posted)
    This makes me want to make a game myself on Roblox especially with the newer features they put out

  • @adielperetz
    @adielperetz Před měsícem +2

    There is already game that called "miniblox" and it the best recreation of Minecraft without using the same code (like eaglercraft) so.. it would be better to change the name, so you don't run into any issues.
    But anyway the game works great 👍

  • @exolyne.
    @exolyne. Před 26 dny

    one optimization you can consider is greedy meshing, which is merging same blocks together in result for fewer polygon counts.
    it may not be worth it given its likely a minor optimization in your case, but it could probably allow for better performance with high chunk draw distances.

    • @twonix
      @twonix  Před 26 dny

      @@exolyne. Greedy meshing is very good for performance, but wouldn't work with editable images

    • @exolyne.
      @exolyne. Před 21 dnem

      @@twonix couldn't you create a new editableimage for each block side?
      im not too familiar with how it works so i might have said nonsense

  • @jeffbezos7976
    @jeffbezos7976 Před 25 dny +2

    Bro doesn’t post in almost 2 years (on his main) decides to pull up with Roblox Minecraft content

  • @MrRhombus
    @MrRhombus Před měsícem

    In regards to the open sourcing of this:
    Just this version? Or every version?

  • @YSH0000-yq7wy
    @YSH0000-yq7wy Před měsícem

    OMG AFTER WAITING FINALLY I NEVER FORGOT YOUR VIDEOS

  • @GDT-Studio
    @GDT-Studio Před 29 dny +1

    HE CAME BACK WHEN WE NEEDED HIM THE MOST 😭😭😭

  • @PrismFave
    @PrismFave Před 29 dny

    havent watched the full video but you can fix the blurry textures by (extremely shitty way) using surface guis then using image labels and settings their ResampleMode to pixelated. they really need to add this to textures

  • @Sam-rx8wd
    @Sam-rx8wd Před 24 dny

    The collisions are genius

  • @MrBrineplays_
    @MrBrineplays_ Před měsícem

    You finally returned! Please don't disappear again!

  • @moonxyy390
    @moonxyy390 Před 28 dny

    speedbuild pt 2?

  • @Wonderr
    @Wonderr Před měsícem +1

    king has uploaded 👑 really tho your vids are amazing 🙏

  • @CDragonG
    @CDragonG Před 10 dny

    v1.0 is spawns me into an empty space for some reason I think it broke.

  • @sugar2000galaxy
    @sugar2000galaxy Před měsícem

    Are buffers and editable meshes/images out of beta already?

  • @tolu0001
    @tolu0001 Před 13 dny

    From a performance perspective do you think its realistic to make a FPS game with this system?

  • @Bylocz2135
    @Bylocz2135 Před 29 dny

    Finally another video!

  • @PeterbiltPlays
    @PeterbiltPlays Před měsícem +6

    WELCOME BACK!!! 🎉

  • @TheoLeCatt
    @TheoLeCatt Před měsícem +1

    omg thank u father

  • @timmyssommer5415.
    @timmyssommer5415. Před 3 dny

    Is there fire cuz i can't light up the neather portal

  • @RuggedStone064
    @RuggedStone064 Před 23 dny

    Only real, and experienced programmers understand the excitement in 2nix' voice.
    Because the feeling of finally getting something right, and working after a LONG LONG LONG LONG time of working on it, is amazing.

  • @noahshynkevych
    @noahshynkevych Před měsícem

    Hi Brother. Performance of new proto type is best, definitely the 9 monthes was worthwhile. Cant wait to see more your coming videos and projections, hoever I think you say that previously you will post coding tutorials and this was from really long time. Still Now waiting for some coding tutorial, so perhaps did you delete these prospect? Anyhow anything of your contents is super, just asking because I was wait this from you and I watch you from long time btw. I’m minor dev and I compose simple game only (sorry about poor english)

  • @CopperCogStudio
    @CopperCogStudio Před 27 dny

    I am not sure if using editable meshes improves performance, since even though you removed those faces, roblox already has backface culling, so they are not even rendered anyways.

    • @twonix
      @twonix  Před 27 dny

      It reduces instance count

    • @CopperCogStudio
      @CopperCogStudio Před 27 dny

      @@twonix Are you using a single mesh for everything?, Also I am not sure about the collision system, since stuff moving at a high velocity might suffer from a thing called tunneling and clip through, before the collisions can be done.

  • @pmang08
    @pmang08 Před měsícem +1

    He’s returned!!!

  • @sournois90
    @sournois90 Před měsícem

    im pretty jealous ngl ive always given up on these minecraft projects and i think you should be the one to continue it with these new exciting features since id just be copying you lmao

  • @pixelm4ster
    @pixelm4ster Před měsícem +2

    bro the moment i saw the notification I clicked it instantly

  • @onlyAJ2
    @onlyAJ2 Před 29 dny

    LET'S GOOOO

  • @roartherabbit9135
    @roartherabbit9135 Před měsícem

    I HAVE WAITED SO LONG BRO

  • @ryzennav
    @ryzennav Před měsícem

    I just started watching your videos a day before this upload. I saw that it was an entire year since you uploaded and people were saying u died. Thankfully not haha!

  • @KashTheKingYT
    @KashTheKingYT Před 26 dny

    No way he's back 🤯

  • @ikerpc7
    @ikerpc7 Před měsícem

    It's been over a year dude!

  • @Kage1212
    @Kage1212 Před měsícem

    he is finally back

  • @lamy1057
    @lamy1057 Před 25 dny

    We need pointers in roblox so we can make normal data structures

  • @Monkeymario.
    @Monkeymario. Před 28 dny

    CRAZY

  • @user-hq4du3lb2t
    @user-hq4du3lb2t Před měsícem

    I almost forgot about you. So glad you're back from the dead 😅

  • @NIIIoken
    @NIIIoken Před měsícem

    After so much wait… *he’s* *back*

  • @UsaGideon
    @UsaGideon Před měsícem

    EARLY, UR BACK, I LOVE THIS CHANNEL PLEASE DONT LEAVE US AGAIN

  • @ZacharyRB2
    @ZacharyRB2 Před měsícem +1

    The GOAT IS BACK 🐐

  • @mononezar
    @mononezar Před 29 dny

    Great video , keep going

  • @froggytaylorsversion
    @froggytaylorsversion Před měsícem

    Finally a video

  • @Du.cki1
    @Du.cki1 Před měsícem

    NO WAY ITS BEEN A YEAR

  • @Zurvax
    @Zurvax Před měsícem

    2NIX BACK ON THE GRIND 🔥🔥🔥🔥🔥🔥

  • @Tagban8787
    @Tagban8787 Před 7 dny

    When is bro going to upload on he’s main

  • @Monkeymario.
    @Monkeymario. Před 28 dny

    7:26 crazy i was also on vacation

  • @saddelites
    @saddelites Před měsícem

    I DIDNT THINK THIS WAS POSSIBLE ⁉️

  • @borisandrii
    @borisandrii Před 28 dny

    11 months😢

  • @MrFoxANDnoobie
    @MrFoxANDnoobie Před měsícem

    YAY ITS OPEN SORCE I CAN REMAKE MY OLD MINECRAFT

  • @ALIASRUSHIPAD
    @ALIASRUSHIPAD Před 29 dny

    ITS BEEN A YEAR YEAAAAAA FINALLY

  • @LoganLatios
    @LoganLatios Před měsícem

    bro you've been gone so long i forgot you existed 🙏

  • @KKBlueberri
    @KKBlueberri Před 29 dny

    YES BROSKI IS BACK

  • @wverbrug1
    @wverbrug1 Před měsícem

    he is back!!

  • @stickplayzz4896
    @stickplayzz4896 Před 8 dny

    I am saving you some time by telling you this, But the values for minecraft's spline maps is unknown. Just make your own terrain generation

  • @SpiritOfTheGalaxy143
    @SpiritOfTheGalaxy143 Před 29 dny

    Will its get mobile support?

  • @xIM0DEV
    @xIM0DEV Před 29 dny

    bro respawned

  • @Vexiusssssss
    @Vexiusssssss Před měsícem +1

    YOOOOOO I'VE BEEN WAITING SO MUCCCCCCCCCCCCH

  • @GenGamers
    @GenGamers Před 29 dny

    use the old textures pls

  • @jamiewarnock8981
    @jamiewarnock8981 Před 28 dny +1

    YESSSSSSSS FIANLLYYYYYYYYY!!!!!!!!!!🎉🎉🎉🎉🎉🎉🎉🎉🎉

  • @JoelyPop-iy7ed
    @JoelyPop-iy7ed Před měsícem

    Danke, for this vid

  • @Monkeymario.
    @Monkeymario. Před 28 dny

    5:07 its probably bilinear or i forgor the name

  • @alochaDominiczek
    @alochaDominiczek Před měsícem

    HES BACK

  • @sophiathepanda88
    @sophiathepanda88 Před měsícem

    HES ALIVE WELCOME BACK

  • @breter98
    @breter98 Před 26 dny

    Add greedy meshing

  • @fire.maniac.
    @fire.maniac. Před 25 dny +2

    OMG YOU'RE BACK !!

  • @SoulSnatcherFr
    @SoulSnatcherFr Před měsícem

    HES BACKK

  • @GamingPlaysss
    @GamingPlaysss Před měsícem +1

    YOUR BACK!

  • @user-up3wl
    @user-up3wl Před měsícem

    “edididididiable meshes”

  • @Buzfas
    @Buzfas Před 5 dny

    FINALLYYYYY

  • @PatataPodcast
    @PatataPodcast Před měsícem

    You posted??? IT GON RAIN!!!

  • @ConfusedAlt
    @ConfusedAlt Před měsícem +1

    I really hope to see this game turn into something like Hytale, I really like their art style and it would be fun to see it on Roblox. It would be like a mix of Hytale and Islands. Glad to see you’re back!