How to mess with your players in D&D
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- čas přidán 16. 12. 2022
- In this Dungeons and Dragons video, we explore the most evil tactic a dungeon master could use to troll a campaign. Animator: @magnifigalanimates1128
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In this video, we're going to be discussing the ways to mess with your players in D&D. Whether it's turning them into monsters or messing with their minds, we're going to show you how to use D&D to mess with your players.
If you're an experienced player or a beginner, this video is for you! By the end of the video, you'll know how to use D&D to troll your players and have a lot of fun in the process!
Credit to SpeakerD, Margulies, and others I heard tell this joke to me.
#dnd #dungeonsanddragons #ttrpg - Hry
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Short form funnies or quick stories are always a treat! Yes please!
Plot twist there are actually no mimics in the entire campaign because it turns out that mimics are just a myth
Plot twist Plot twist: you are the mimic :O
@@nadrahelParty member: Oh so that's why they never remove their armour. I just thought they were shy.
@Syndicate Radio's Operator my idea was more that they can't remove their armor because they are the armor. Since mimics can't replicate the textures of living things correctly they can't mimic people. They get around this by mimicing a full body suit of plate armor instead. The armor is basically an exosceleton. Otherwise you are spot on. That was exactly the story behind that comment.
This also means that their helmet is actually their face and is therefore capable of facial expressions. Because of the years they have spent hiding their true nature from everyone they have the ultimate poker face. They are also still in the process of learning the correct helmet expressions for each emotion.
A myth created to prevent people from snooping around in other peoples chests.
I once told my players "you don't see the trap" after they rolled to see traps in a trapless room.
It's Evil, I love it
Reminds me of the time I had my players enter and old city that had had all people teleported out and then been frozen in time.
They enter a store only to be greeted by silence and a thick layer of dust covering everything. One of them approach a mound on the store counter and poke at it. It's soft and seems to be covering something. He grabs the corner and pulls back the dusty piece of cloth to reveal a clean section of the counter and a tray of steaming fresh bread. Having disturbed the status quo forcing time to resume. The party then spends the remaining four hours of the session not exploring the city but trying to use this piece of cloth with one dirty and one clean side on anything and everything to figure out what magical properties is had by putting it on things, rubbing it on things and each other, waving it about. It was just an old piece of cloth covering some rising bread. The city basically had a time stopping film covering everything and they made a hole in it by moving the cloth and assumed that the thing that had frozen an entire city would be legt sitting on the counter of a bakers store rather than in something like the big black dome at the center.
The same level of paranoia as that single mimic set in because they could not figure this "artifact" out and no matter what they rolled or did I would not reveal its "secret".
Wouldn't they have poked a hole in the time bubble simply by opening the door to the bakery?
@@JJAB91 that assumes that the store had a door or maybe it was open when time froze.
This is like releasing 3 pigs into a building, painting a 1, 2, and 4 on each of them, and then driving people nuts as they look for #3.
Oh yeah the players would never forget something important as there being only one mimic in your campaign
Then spring a mimmic when they start to think there is no mimic. Hell why not set a campain in a ever moving house of repeating door ways and repeating rooms. The further you go from the starting room, the more warped the rooms become.
@@jeremyhearne Nah, they go to a dungeon, start finding tons of magical gear and gold and valuables, and as they go further in the rocky walls of the dungeon start to become less rocklike and more fleshy.
The entire dungeon is the mimic, and they now have to escape with the loot or join the adventurers who dropped it.
End of Campaign; After panicking over mimics for the entire mimic-less campaign, the party kills the BBEG. Suddenly the evil fortress of doom where they just killed the BBEG begins to collapse. Que desperate escape scene. Upon exit, they turn to face . . .
The Actual Final Boss of the campaign. The Mimic. The BBEG had magically controlled a stupendously large mimic to be his traveling castle of doom. And now its free. And hungry.
Oh God, this is EVIL...the only thing that'd be worse is pulling the rug out from under them by having that one mimic be super obvious at the end of the campaign. Like, deliberately disguised as a treasure chest in a way that isn't fooling anyone and it knows it, but does it anyway because "It's an ICONIC LOOK, Aaron!"
Plot twist is that the Mimic is the piece of graven they walked past in the very start of the first session.
Also my last campaign the DM thought hey I'll put in a semi sentient mimic what could go wrong. I managed to tempt the mimic to join the party, fed it enough peo.....er I mean food that it became as big as a Wagon with cloth covering. I rode around in it for protection.
Our groups DM (tho we are not playing DnD) have an easy way to send us into the same paranoia spiral - he just asks us, from time to time, "Are you sure you want to do that?" when we try to fo anything semi-important. And every time it adds another half an hour to our sessions
Also don't forgot the classic. Let the party mak random but meaningless rolls. Combind with meaningless DM reactions to the rolls.
As a DM the best way is to always be vague with stuff like that. "You don't see any traps"/"Nothing seems out of the ordinary" and as another brought up, meaningless rolls are helpful. Sometimes I'd have my players role a flat stat check for Constitution or Wisdom then just go "Hm..." and move on without saying anything else about it.
For the record if you got a party of seasoned players they will already fear mimics. So all you have to do to mess with them is have a room with only a chair in it. Have them travel down the road and see a chair in the middle of it. Did it fall of a wagon or is it a mimic, fireball it just to be safe.
A good plot-twist to ease their sanity and paranoia is that when they find the Mimic, it has the personality of a small dog or puppy.
It still has the adhesive properties wich may make it dificult to move around, but now they can try to train a small object size creature to be a companion.
One of my DMs had a villain who could clutter his entire hideout with illusion spells. EVERYTHING was an illusion. We eventually just defaulted to saying "we doubt this thing" to absolutely everything, so we'd get a throw for seeing through the illusion. He could have said "the entire adventure was only an illusion and you never left the house" and it would have made just as much sense.
[Starts kicking and poking everything that goes up passed his knee]
make sure to also to throw in that their hand sticks to some object theyre checking out but then clarify its some oil or moss or snot or something.
0:31 Hey, it's the Door!
The plot twist is the entire world was a Mimic the whole time.
Damn you Zoran, I love it.
I'm going to use this the next time I DM a one shot for my siblings, or at least an iteration of it.
It was their favourite warforged shopkeep
0:32 Nice Hunter the Parenting Reference!
I always go with "Nothing seems to happen"
yes more of this please. I want more of it.
This is pure chaos in the works and I love it.
Thanks for this.
I need to do this, but make the mimic a friendly NPC or something like that
Don't forget the famous "click" when entering a room.
That is good one
you gaze at the moon *the moon gazes back*
That's evil! That's so evil! I love it!
Thanks Satan! Seriously though Zoran this is great!
0:30 Oh hi Rogal/Door
Wonderfull advice.
That's evil. And I love it!
Zoran, that is positively EVIL....
I shall use it well
This kind of reminds me of this tail about how a dm turned the planet their party was on into a mimic
Plot twist: the adventure takes place on Nimicri
You beautifully evil hug muffin
Thats just god garn evil, I like it.
Evil, this is just evil. I love it
"The ultimate D&D troll..." Everyone at the table looks at WotC.
As my favorite saying goes 'Your suffering brings me joy'.
It's one of the PC's you took aside before the campaign began
do this, and Ill raise with something chaotic:
Every time a player in this game takes a health potion, roll a d100. on a 1, the POTION is the mimic.
Decent likelihood of them NEVER getting this to happen but imagine the chaos
Wait the mimic just became the players bbeg
Whoa there, Satan.
Zoran the sadist
Oh this is evil.
*writes it all down*
Door cameo
well my new group starts making there sheets at 5 i know what im doing my other fav one is deal with the devil they get to take a feat a lvl 1 but i get to take away 2 points from any of there stats they wont know it is done till they have to roll for something
This is basically what Fromsoft did to all of us Dark Souls veterans when they released Elden Ring.
And you make it a poison tick which will instantly kill somebody if they’re drinking a potion because they’re on low health like they got one HP and only one health potion left get them to drink it have it be a tick have it be a sneak attack guaranteed hit and that’s how you kill a party member
*You underestimate the recklessness of players*
This is evil. I love it.
One of my DMs loved making OP villains. He made one that had a speed ability, which let him do several actions in one turn, as well as an invisibility ability that was leveled so high, you'd forget you've EVER seen him once he cloaks. He'd uncloak, do 2 devastating attacks on our group, and then use his third action to vanish and make us forget he was there, all in one turn. Our characters couldnt do anything because they didn't know he was there, and they had no time to react. They only knew that they suddenly got wounded 1 second ago, but not how it happened. They didn't know this guy existed.
Eventually, the DM decided to have him stop cloaking, so we could fight him in the open. We still couldn't land a single hit. His speed ability completely broke the game.
I managed to use stealth to sneak a very powerful explosive right under his feet. It got him good. REALLY good. Maximum possible damage, critical hit. And then... it turned out he had a damage absorbant ability, and the DM had lucky dice. He absorbed almost the entirety of the damage, and he instantly healed the little damage that got through, because of course he can regenerate as well.
Right afterwards, the DM decided to kill this character off by having another NPC one-shot him with a sword.
That wasn't a good troll. That was just a terrible GM.
The bbeg is the mimic
Was a nice, cute, sharable clip
Honestly I clicked on it only really because I know you are more of a pathfinder player, and thought this was some kind of goof
Well, one of my players already pokes everything with a sword to test for mimics, so...
my DM once tried to use a mimick, one of our players poured Alcohol over it, and resolved the encounter before it could even spring :D
shit thats my new strategy... fuck shooting chests with flaming arrows...
Or do what I did. Make an entire mansion populated by good and bad mimics and let the decide what to do.
Even better would be to have a mimic eat someone or something around them and leave the body so they find it... every day....
Oh yeah, the best torture is something that doesn't actually happen.
me omw to just unga through and open the chests like a normal person
Fun fact: Psychological warfare is a war crime.
Another fun fact: The Geneva Convention doesn't exist in most fantasy worlds.
So, yeah, so funny, so...where was the mimic Zoran? Where was it!?! TELL ME!!!!!
Turns out the campaign was a mimic.
Door
lol
You've made one major miscalculation. You're assuming your players were sane to begin with.
Please do more vtubing mr bear ❤
Better yet - don't actually include a mimic and watch them try to figure out where it was.
This makes the campaign take 12 hours per room and costs you 1 party. Congrations for le ebic troll.
But…where is the mimic? Just so I know as the DM and not a player in disguise
This is trolling other DMs, not players. We'd never make it out of the tavern.
Unbearable evil
well ok algorithm, that's one way to remind me to get back to watching Rotgrind.
...This is just toxic gaslighting. And you think this is *fine* to do? Disgusting.
Someone forgot this is a game