10 Realistic Mechanics That Definitely Aren't USELESS

Sdílet
Vložit
  • čas přidán 30. 05. 2024
  • Here are some realistic game mechanics that might seem mundane but actually make a ton of sense.
    Subscribe for more: czcams.com/users/gameranxTV?su...
    0:00 Intro
    0:12 Number 10
    1:39 Number 9
    3:13 Number 8
    5:13 Number 7
    6:45 Number 6
    7:40 Number 5
    8:53 Number 4
    10:15 Number 3
    11:31 Number 2
    12:41 Number 1
  • Hry

Komentáře • 653

  • @GrayFox-kv4sp
    @GrayFox-kv4sp Před 2 měsíci +331

    I love the gas mask mechanics in the metro games. When you go outside in the rain it can blur your vision, if you tap the button your character will wipe his mask to clear his vision.

    • @Mustafa_9628
      @Mustafa_9628 Před 2 měsíci +11

      You sir are a man of culture 🤌🏻

    • @acerosaurus
      @acerosaurus Před 2 měsíci +15

      ARTYOOOOMMMM!!!!

    • @Nitro_Foundry
      @Nitro_Foundry Před 2 měsíci +17

      I think the clear plastic will also crack if you get injured enough and you have to replace your mask. Great games!

    • @m0shtik
      @m0shtik Před 2 měsíci +5

      @@Nitro_Foundry yeah and you can fix it with duct tape which makes it a bit harder to see. Incredible game mechanics!

    • @watahface
      @watahface Před 2 měsíci +1

      agree!

  • @scubaad64
    @scubaad64 Před 2 měsíci +115

    I loved, the first time I started up Detroit: Become Human. Having Chloe talk you through the initial setup, and talking with you a bit at the start of the game really added something special to an already special game.

    • @nickboon1235
      @nickboon1235 Před 2 měsíci

      At certain points it got kinda creepy tho ngl

  • @peterbarkley34
    @peterbarkley34 Před 2 měsíci +278

    In God of War Ragnarok, Ratatoskr (the squirrel which guards the World Tree) will get very annoyed if Kratos keeps summoning it and has funny lines

    • @jacthing1
      @jacthing1 Před 2 měsíci +6

      Much like how bitter squirrel would in god of war lol.

    • @maiwei
      @maiwei Před 2 měsíci +7

      He can really get annoyed with you when you spam the axe throw/recall in the beginning of the game. So much dialog for something so silly 😂

    • @boundbyhonor8382
      @boundbyhonor8382 Před 2 měsíci

      Bitter squirrel was one of my favorite characters in GOW: Raganrok

    • @PsychoBreak935
      @PsychoBreak935 Před měsícem

      I thought he was annoying when he was first introduced into the game 😂

  • @Flyzoola
    @Flyzoola Před 2 měsíci +46

    I remember in MGS3 in the cave, if you call Colonel he'll tell you something to the effect of "Stop wanting things the easy way. You can't see? Figure out a way" and knowing Kojima I just got up and physically upped the brightness lol

    • @CyranofromBergerac
      @CyranofromBergerac Před 2 měsíci +3

      I knew about this mechanic because I once had a TV that was pretty dark that using the map and smoking a cigar wouldn't light up enough for me to find the torch to continue. Tried to find my way and after a while I noticed it getting lighter and I could find the torch and continue. The other TVs I had you could turn the brightness up so it was never an issue.

  • @soheilimani5236
    @soheilimani5236 Před 2 měsíci +75

    One of the better persuasion systems I've seen is kingdom come deliverance. Not only it depends on things that happen in the game, but also the character really tries to convince the person with reasoning and other means rather than just asking twice like in Bethesda games. Very underrated.

    • @TheWindii
      @TheWindii Před 2 měsíci +17

      And it makes a difference how clean you are or what clothes you are wearing (harder to convince a noble when wearing peasant clothes). Man I love that game!

    • @kleinerfarmer1
      @kleinerfarmer1 Před 2 měsíci

      ​@@TheWindiioh and intimidation is higher if u have a bloody weapon and armor but other dont like that too much^^

    • @molybdaen11
      @molybdaen11 Před 2 měsíci +1

      Ah jes.
      The game where it was more easy to steal the weapons of the bandits then actually fight them.

  • @Boss_Fight_Wiki_muki_twitch
    @Boss_Fight_Wiki_muki_twitch Před 2 měsíci +658

    Fun fact: In RDR2, the devs had a person in a mo-cap suit pretending to eat with a fork and knife; the utensils had tracking dots attached also. That's how they animated NPCs eating at saloons.

    • @chaosordeal294
      @chaosordeal294 Před 2 měsíci +86

      Maybe I miss your point, but that's how every mocapped game does everything. That's what mocapping is.

    • @cristianrezende5513
      @cristianrezende5513 Před 2 měsíci +22

      now imagine what they are doing with GTA 6

    • @user-zp8kj2cl9g
      @user-zp8kj2cl9g Před 2 měsíci +50

      Gamer discovers how most AAA games are made for the first time.

    • @TheCynicalB
      @TheCynicalB Před 2 měsíci +19

      I love how he got 53 thumbs up from bots.

    • @wutthabuck8772
      @wutthabuck8772 Před 2 měsíci +15

      U explained all mocap ever

  • @drgonzo123
    @drgonzo123 Před 2 měsíci +106

    The amount of work that goes into keeping items from clipping through each other! God of War comes to mind with all the armor sets and his weapons on his back. TLOU, Horizon, almost any Sony 1st party game has minimal clipping, and I always appreciate it.

    • @gibleyman
      @gibleyman Před 2 měsíci +8

      Can't get over how smooth TLOU1 and 2's holster animations are, especially for melee weapons. Ya sure being able to take it out in a nanosecond isn't exactly realistic but that's because of gameplay reasons, but it makes up for it with an animation that isn't just "your bat is now magically stuck on your back". ll

    • @rigbygaming8296
      @rigbygaming8296 Před 2 měsíci +1

      This is the one detail that irritates me the most about Elden Ring: the clipping. It’s the most visually disappointing thing about the game, and it’s exasperated by the fact that the level of detail put into the actual various bits of gear and armour is so damn incredible, it makes it all the more disappointing that the same degree of care was not put into ensuring such beautiful looking stuff doesn’t clip through each other.

  • @MyMitchi
    @MyMitchi Před 2 měsíci +9

    I'm playing a lot of RDR2 recently, but in a very slow way. I'm taking much time to do stuff between the missions, so after a while one of the gang members came from behind, telling me that he was searching for me because Dutch was worried. Then I could choose to stay or go with him back to camp. I really liked that.... ususally NPCs don't care if you're gone for days...

    • @DubberRucks
      @DubberRucks Před 2 měsíci +3

      Moments like that I appreciate because it feels like your character's actions/presence actually gets noticed by NPCs better

    • @Suzuki_Hiakura
      @Suzuki_Hiakura Před měsícem

      MGSVTPP had something similar, where your dog would refuse commands and jump on you if you were gone from the game for a long while, and if you did several missions in the field before returning back, you would be approached by Ocelot who points out that you stink and throw a bucket of water on you... unless you recruited quiet and have her for deployment...

  • @draconusfrigidus
    @draconusfrigidus Před 2 měsíci +23

    Another one for Resident Evil 4, Leon will run faster if he's equipped with a grenade instead of a gun. This is taken from a real military technique of running at a slower pace if you're holding something that might throw off your balance (like a rifle) and going at a full sprint if you have something small (like an explosive) in each hand to maintain your equilibrium.

    • @noodlesthe1st
      @noodlesthe1st Před 2 měsíci

      Isn't this a mechanic in almost all shooters? I mean switching to your knife to run faster has been a thing for decades.

  • @daniellins4114
    @daniellins4114 Před 2 měsíci +56

    I liked a challenge in Baldurs Gate 3 where there was a gigantic chessboard and the person tasked me with destroying the enemy king in only 2 moves. So I blasted it with a powerful spell twice, it was destroyed and the person actually acknowledged this as a success

    • @DubberRucks
      @DubberRucks Před 2 měsíci +2

      Now THAT is what I call making your solution fit the problem 😂

    • @owencole2406
      @owencole2406 Před 2 měsíci +2

      Or just bring gale with you. He plays chess and tells you what to do.

    • @gergopahollo
      @gergopahollo Před 2 měsíci +5

      Honestly, I don’t really like the turn-based D&D combat, but just the sheer amount of effort that went into preparing BG3 for every dumb little edge case your players can encounter is astounding as was enough to get me into the game. The entire thing is so reactive that my gamer brain has difficulty coming up with solutions to certain problems because I’ll just go “ah, it’s a game, no way they’ll let me do that” except, they totally let you do that and probably even have NPC dialogue prepared for that very specific sequence of events too.

    • @daniellins4114
      @daniellins4114 Před 2 měsíci

      @@gergopahollo that’s awesome dude!

    • @WitchingHourXIII
      @WitchingHourXIII Před 2 měsíci +1

      Really just cutting the Gordian knot, huh?

  • @mclovin6829
    @mclovin6829 Před 2 měsíci +17

    There's so many moments in Fallen Order and Survivor where I was just like "If you really wanted that macguffin, you'd just squeeze through the bars"

  • @jonbotwesley
    @jonbotwesley Před 2 měsíci +92

    Surprised you didn’t mention cyberpunk in the first example of the video. Talking to NPC’s is so immersive because you almost never get locked into a dialogue mode type thing. You’re able to move around the room and continue conversations and the NPC’s will react realistically to what you’re doing during the conversation. Very similar to the CoD example you provided.

    • @kremesauce
      @kremesauce Před 2 měsíci +3

      It felt a bit barebones to me, I wished it was something more akin to Kingdom Come Deliverance but the immersion can get broken a bit cause you have to go into a fixed camera position

    • @detective_mitch_conner
      @detective_mitch_conner Před 2 měsíci +6

      There was a clip of cyberpunk in the first one, specifically as he talks about them turning around to talk to you they played a clip of an npc in cyberpunk doing it

    • @Soap010
      @Soap010 Před 2 měsíci

      lol not similar wtf more like skyrim dialogue but u can walk

    • @jonbotwesley
      @jonbotwesley Před 2 měsíci +6

      @@Soap010 Your comment makes me wonder if you even played the game? It’s literally nothing whatsoever like Skyrim dialogue.

    • @Soap010
      @Soap010 Před 2 měsíci

      @@jonbotwesley dude it's worse I don't remember anyone but Johnny, Reed, songbird, myers, rogue and heard about Adam smasher at the end
      Oh yea and panam that about it, it's a good game but I really was bored by everyone else
      Also wtf happened to goro

  • @AndrewBravener
    @AndrewBravener Před 2 měsíci +6

    To add to your "pacifist option"; I remember playing Tomb Raider 2 and realizing that if you don't hurt the monks in the Tibetan levels, they just ignore you and take care of the bad guys but if you shoot one, you have to deal with 2 sets of enemies. amazing little detail for a game of it's time.

  • @_Qwi_
    @_Qwi_ Před 2 měsíci +9

    I loved the part in BG3 where Mattis is trying to convince you that his ring bestows magic luck by asking you to call his coinflip. You can respond by saying that you're not convinced by a single toss, and ask him to do it again. And then again. And again and again, and he grows increasingly more annoyed each time until he eventually just gets completely fed up with it and tells you to get lost.

    • @DubberRucks
      @DubberRucks Před 2 měsíci +1

      That's as good as the Mass Effect fecal analyser clip 😂 if you pester the dude working at a machine he eventually tells you what it does. 🤣

  • @sundaekick
    @sundaekick Před 2 měsíci +30

    Sekiro has the eyes adjusting to darkness.. You can also see the "effect" on Wolf's eyes.

    • @vladdracul5072
      @vladdracul5072 Před 2 měsíci +4

      Judging by the way most drivers attune the headlights of their cars it's obvious that the majority of people don't even know that this is a thing in reality.

    • @ernavill3261
      @ernavill3261 Před 2 měsíci

      Green Hell also somewhat has it. Around dusk you can barely see anything, but if you wait / rest an hour, you can see much more. Though I'm not sure if you experience any blindness if you look at a light source though.

  • @KkommA88
    @KkommA88 Před 2 měsíci +14

    I love when you can actually loot what the enemy has on him/her.
    Crazy annoying in any game when the enemy has a cool weapon and you cannot pick it up.
    Positive mention: Elder Scrolls games!

    • @gibleyman
      @gibleyman Před 2 měsíci +4

      Every time this flaw is mentioned. I get reminded of MGS2, where the mad lads came up with a paragraph long conversation explaining why enemy guns use id tech and only the registered user can use the weapon, otherwise the weapon is stuck in safety.
      I applaud the devs for coming up with it honestly even if it's hardly the most ridiculous thing in that game.

    • @DioStandsStill
      @DioStandsStill Před 2 měsíci

      fallout too you'll get their items as well but npcs having infinite ammos is just stupid af.

  • @ZGamingGuy
    @ZGamingGuy Před 2 měsíci +10

    Sons of the forest has your eyes adjust to the darkness. If you are holding something bright, it makes it basically impossible to see past the light source. But put it away, and you can see farther out. Not as brightly of course, but sometimes it's more effective

  • @omari6108
    @omari6108 Před 2 měsíci +19

    For entry #5 Cyberpunk is also an honorable mention. For some doors where you don’t have the necessary skill points to open from the front, if there’s a window that leads into that room you could just as easily shoot the glass and enter in that way.

    • @luskdylan
      @luskdylan Před 2 měsíci +4

      Or Prey where you can morph into a coffee cup that fits through the window or between the boards!

  • @Fishpasta4
    @Fishpasta4 Před 2 měsíci +9

    The ability to walk at the same pace as an NPC AND for the NPC to match your speed.
    A recent example is Hogwarts Legacy, when following an NPC you're meant to jog with them but you can walk and they will also walk along with you or even wait for you to catch up. Alternatively sprint and they will also sprint to keep up with you. Such a basic thing that SO MANY games get wrong.
    There is nothing more frustrating than waiting for an NPC to catch up with you OR having your walk speed be slightly faster/slower than an NPC.

    • @DubberRucks
      @DubberRucks Před 2 měsíci +2

      Those early AC games and their damn unskippable slow a$$ crawling npc escort missions. Just shut up and get to the part i need to protect you ffs! 😡 😂

    • @Suzuki_Hiakura
      @Suzuki_Hiakura Před měsícem

      Unrelated, but have you heard of the Hogwarts Legacy mod, Hogwarp? Recall the skyrim together reborn modders were behind it, and stressed the server with over 150 witches and wizards on it at once (think peak was about 168)

  • @blackmacfeegle
    @blackmacfeegle Před 2 měsíci +16

    I love it when Falcon uses his other voice

  • @Yuusou.
    @Yuusou. Před 2 měsíci +11

    For number 2: never played Indiana Jones Fate of Atlantis, huh? Exactly that game mechanic was used a few times. Once in an excavation site and another when you arrive at Atlantis. Not sure, if there were other times, but those two I remember.

    • @rutoop
      @rutoop Před 2 měsíci

      Resident Evil 5 also used that mechanic. It was noticeable in the earlier levels.

  • @matthewbergeron3641
    @matthewbergeron3641 Před 2 měsíci +51

    As a professional locksmith the idea that people think "so unrealistic just kick the door down" is incredibly silly in most situations. Kicking the door all but requires a wooden or residential grade door, a wooden frame or a grade 3 (residential grade hardware) or below and the door MUST specifically swing inward such that the door can actually take the force and go, and not just hit the frame and stop. Most residencial style doors fit this description. Assuming you're dealing with a proper commercial setting, so a steel door and frame, grade 2 (commercial grade hardware) or above, and probably a blocker or astragal if it's outswing, even the use of a gun or grenade if not used absolutely precisely can't open a door, and if used improperly could make it much much harder to get in than it would've been. If you're going to physically force and distort the door to pop it open it has to exert force in a specific way and explosions are not good at good monodirectional force. Obviously it gets much harder to bypass when you actually don't want to destroy the door, frame, locks or wall and even more so if you want to be somewhat silent. Also picking locks changes wildly from residencial to commercial, so most padlocks and home locks are very easy, most people can properly fluke and get in easily because of very sloppy tolerences in those locks, but for commercial the more money spent ups the difficulty sky high. Also there are bypasses for card readers, but not remotely like how most games do it in the hacking minigame, it's much closer to modern car doors. Also any proper commecial door hinges are NRP (non-rising pin) so you can't pop the hinge pin out and just remove the door.
    TLDR: Flimisy and stupid residencial doors and locking hardware don't stand up or function in the same way most other doors do, so don't just carry over that knowledge because it doesn't apply. Unless you have an understanding on exactly how the specific locks function in each specific scenerio, the use of a gun, grenade or rocket launcher is often better used on the wall itself than the door. It's much more realistic that somebody would instead just look around for a key or keycard. A key card especially since many buildings will just sound an alarm, and potencially automatically call police, if a door is bypassed and opened without approval of the security system

    • @fursan07
      @fursan07 Před 2 měsíci +15

      The TLDR needs a TLDR

    • @Mirality
      @Mirality Před 2 měsíci +8

      TLDR: forget the door, break the windows.

    • @HowlingMad86
      @HowlingMad86 Před 2 měsíci +4

      I once tried to kick a Door down.
      I kicked through the Door....

    • @luskdylan
      @luskdylan Před 2 měsíci +4

      How many neuromods do you need before you can break down grade 3 doors?

    • @ExpressiveCaliber
      @ExpressiveCaliber Před 2 měsíci +6

      "This is the lock picking lawyer, and today we have a commercial grade door that normally requires a shotgun and explosives to open."

  • @col.sambers9033
    @col.sambers9033 Před 2 měsíci +3

    Also on the dialogue options BG3 is the king of this in my opinion. Every new playthrough I encounter a new dialogue choice based off my character race/class/background. It adds so much flavor and of course your "morality" choices also color things but those choices happen to everyone regardless.

  • @destine4g942
    @destine4g942 Před 2 měsíci +2

    Another interesting thing in RDR 2 is when you watch someone play an instrument. In most games where a character is playing something (like a guitar or piano), they are randomly doing animation to make it seem like they're doing something. In RDR 2 you actually can see the changes in how they form their fingers to make a chord or strumming an instrument. I thought that was pretty cool to see.

  • @Witchboard1
    @Witchboard1 Před 2 měsíci +7

    An old game, Ultima VII on DOS. There was day, night and weather cycles. People had jobs and would go home at night, eat and sleep. Call guards or attack if you attacked or stole from them. Your party members would leave the group if you did something they didn't agree with and I remember saving my game before going into a dungeon, and one of the party says, "I got a bad feeling about this..."

    • @nevillehouchin
      @nevillehouchin Před 2 měsíci +2

      I loved these mechanics, its a shame is doesn't exist in more games today

    • @gibleyman
      @gibleyman Před 2 měsíci +3

      Those are all very impressive but "your party member leaves if you do a specific thing" is the one that peaked my interest and something I desperately want to see more of.
      I always found it jarring when I have a companion who's supposed to be this rather innocent guy and he's completely unbothered by me committing several war crimes right in front of him.
      It's an extremely smart way to further encourage players to not be dicks just for the sake of it.

    • @GwenActually
      @GwenActually Před 2 měsíci +1

      @@gibleymanpiqued*

  • @deic1d3
    @deic1d3 Před 2 měsíci +6

    In Mortal Shell there's an npc called baghead that asks for a roasted rat and some moonshine and after you bring him those items he invites you to just chill with him. And you can totally just end the game like that playing music and eating and drinking with your new friend

  • @Subakashi
    @Subakashi Před 2 měsíci +4

    actually for number 2, in the original amnesia (i don't remember if the new ones do too) your eyes adjust to the darkness, you get more scared and your sanity goes down but you can see basically everything

  • @jasonhammond4301
    @jasonhammond4301 Před 2 měsíci +4

    Like the blowing up the puzzle, love that red faction let you blow the walls around the doors often as long as you have something explosive on hand

  • @ahha6304
    @ahha6304 Před 2 měsíci +32

    The level of finding (quality) content by Gameranx is out of this universe and I still can't comprehend how this team can keep feeding us with quality content and ideas

    • @JozefBotka
      @JozefBotka Před 2 měsíci +3

      They are also recycling content. I just noticed a few weeks ago. But understandable since they are producing so much videos.

    • @saschaherrmann1665
      @saschaherrmann1665 Před 2 měsíci +3

      To be fair. This was a shitty list for almost any point

    • @Shoelessjoe78
      @Shoelessjoe78 Před 2 měsíci +1

      ​@@saschaherrmann1665way better than the usual top ten bosses etc lists. It's different and sometimes that's all that matters.

    • @nicorobin7762
      @nicorobin7762 Před 2 měsíci

      these videos are slop. i only watch these just so i can turn my brain off.

  • @neryleal5265
    @neryleal5265 Před 2 měsíci +4

    I love how in 3 years I haven't used the bucket technique from skyrim, yet an hour after I use it I'm seeing a clip of it in a CZcams video

  • @Lord_Deimos
    @Lord_Deimos Před 2 měsíci +19

    I'm surprised nobody does dismemberment and battle damage like the RE2 and Dead Space remakes. Probably because such attention to detail requires effort.

    • @KaoticGamer117
      @KaoticGamer117 Před 2 měsíci +5

      my favorite damage model is the one from xmen origins wolverine. start with a shirt, damage rips it up and takes it off, further damage exposes bones and muscle, and since hes wolverine you get to watch his wounds heal.

    • @Lord_Deimos
      @Lord_Deimos Před 2 měsíci

      @@KaoticGamer117 yeah forgot about that. And it's even older from 2009.

    • @abnormalitiesinreality6649
      @abnormalitiesinreality6649 Před 2 měsíci +3

      The reason is money. Dismembering and gore gets games banned in some countries

    • @bunyamin360
      @bunyamin360 Před 2 měsíci

      You guys should check dead island 2 then. Best I have ever seen

    • @ledumpsterfire6474
      @ledumpsterfire6474 Před 2 měsíci +4

      Nah, it's fairly easy to implement with mesh slicing and basic physics.
      I follow a solo VR developer who made a demo where you can chop enemies into as many pieces as you want, making cuts wherever you want, and depending where you cut, the inside portion looks different (guts if you split them in half, muscle and bone if you cut an arm off, etc.)
      Games like Dead Space have specific damage areas and conditions, which is significantly more simple.
      So like the other guy said, probably has more to do with avoiding angering the ESRB and getting the dreaded AO rating, which automatically fucks their potential demographic thanks to whiney, prude countries like Australia banning them across the board, and companies/platforms refusing to publish, distribute, or sell AO games.

  • @xXmrgameandwatch
    @xXmrgameandwatch Před 2 měsíci +3

    Honorable mention: Helldivers 2 (I know...super realistic game) when you are doing the side mission for shutting down the illegal broadcast you can go through the whole long process of powering down the tower or you can just call in an orbital strike and blow up the tower to finish the mission. No tower, no broadcast.

  • @xilonqmb
    @xilonqmb Před 2 měsíci +2

    One thing I like in Bethesda games that I recently noticed in Starfield is that you don't have to wait npcs to "get in position" to talk to them like in most games. Some npcs have routines and you can activate their dialog anywhere they are, this for me feels a lot realistic. There was this time where I just came back to constelation HQ with Andrea from some mission and she said she wanted to talk to me. I just approached her later mid-walk and had our conversation and after we were done, she just continued her way and stopped for a moment to talk with Barret, that felt really realistic and cool, like how real people would mind their business. I could tell that her npc was programmed to go to talk directly to Barret but was still available for me to interrupt her and have our conversation first.

  • @pilotwall
    @pilotwall Před 2 měsíci +67

    Hello, Jake!!

  • @nredsa
    @nredsa Před 2 měsíci +46

    at least youtube is still working!

    • @greensman2697
      @greensman2697 Před 2 měsíci +16

      Wait, are you implying that your IG and other stuff ain’t working? Coz it ain’t working for me too

    • @jun1349
      @jun1349 Před 2 měsíci

      ​@@greensman2697my Facebook and discord broken here

    • @nredsa
      @nredsa Před 2 měsíci

      @@greensman2697 facebook and IG are both down

    • @mahdibhaiya
      @mahdibhaiya Před 2 měsíci

      This is spooky...

    • @maverickslastoddworld6476
      @maverickslastoddworld6476 Před 2 měsíci

      ​@@mahdibhaiya Same

  • @KittyKatt_Luna80s
    @KittyKatt_Luna80s Před 2 měsíci +3

    Second Point - this is done in Metal Gear Solid. Keep contacting Mei Ling and then choosing not to save. She will eventually get cheesed off and tell you to knock it off. If you still persist, she goes quiet, and a few more of these will end up with her poking her tongue out at you and blowing a raspberry.

  • @user-xu5rv6oe2s
    @user-xu5rv6oe2s Před 2 měsíci +2

    For me I just love when Devs allow you to break their games and become godlike even if it destroys the difficulty

    • @DubberRucks
      @DubberRucks Před 2 měsíci

      Especially if they rip on you for doing it like The Stanley Parable

  • @oomogi4454
    @oomogi4454 Před 2 měsíci +4

    These realistic mechanics are like the sidekicks of gaming - not flashy, but secretly saving the day.

  • @Filip10101
    @Filip10101 Před 2 měsíci +4

    The last point (1) is the reason I'm subbed to Gameranx. You guys really a beacon of sanity and kindness on the Internet.🙂

  • @Psyk60
    @Psyk60 Před 2 měsíci +1

    Nier Automata is a good example of number 4. The game has 26 endings in total. 5 of them are the canonical endings, but the other 21 are "bad endings" which happen when you do things like walking away from a mission.

  • @PhunkieZero
    @PhunkieZero Před 2 měsíci

    Number 5, 7:43 , About locked doors and stuff, an old game duo (Resident Evil Outbreak: Files 1 and 2) There were a ton of doors that needed keys, but there were multiple ways to open them. You could find the key, or there was a character that started with a lockpick kit you could open MOST doors with, and for the final option; just attack the door! Many doors in the game could be opened by attacking them, eventually (stronger attacks/weapons opened doors faster), which would break the lock and leave it permanently open. I wish more games had mechanics like this!

  • @GlawiousAldredMarci
    @GlawiousAldredMarci Před 2 měsíci

    For num 10 I just love that everyone in every game ever is so respectful towards you, that they turn to you to speak. They could just continue to look the same way and talk, but they don't :D

  • @Ori_Kohav
    @Ori_Kohav Před 2 měsíci

    Regular enemies that talk to each other, and even have names. Sometimes it’s fun listening to them, especially if their chat is related to the plot

  • @Lycanris
    @Lycanris Před 2 měsíci +1

    I love that the Tiefling child gets annoyed if you keep making him flip his coin over and over and over

  • @n8doggy733
    @n8doggy733 Před 2 měsíci +3

    8:56 Wolfenstein 2 opening scene, you should be able to just start the mayhem right away instead of HAVING to choose to have one of your guys killed ❤

  • @gooma7942
    @gooma7942 Před 2 měsíci

    I’ve missed intentional back ejections. The puzzle like climbing of assassins creed brotherhood had many frustrations but it felt so good when you did very input right and nailed a parkour section.

  • @julianadeau5797
    @julianadeau5797 Před 2 měsíci +1

    One thing I just noticed in AC:Odyssey is that when you enter a cave with sunlight streaming directly inside, there's a gap between the sunlit area and the unlit areas where you'll see nothing; it's just pitchblack, until you venture deeper inside, that is. It's not as sophisticated as Metal Gear Solid's "eyes adjusting to the dark" mechanic, but it was an interesting method to simulate the effects of going from light to dark.

    • @DubberRucks
      @DubberRucks Před 2 měsíci

      I enjoy those little touches. Yeah the massive set pieces can be great but it's the little immersive details that help especially if it puts you in the game world better

  • @battle6289
    @battle6289 Před 2 měsíci +1

    Fun fact: The tone of you and falcon’s voice improve my day

  • @benhobson3084
    @benhobson3084 Před 2 měsíci

    VTM Swangsong has a unique dialog system. It's a little obtuse and rough around the edges, but verbal confrontations in that game feel like boss battles. I'd love to see it iterated on.

  • @John-Salad
    @John-Salad Před 2 měsíci +1

    One mechanic I like in a game is disguising yourself by just wearing enemy’s cloth.
    One example is Greedfall
    One mission you are task to infiltrate warehouse. The game offer you many way to bypass the guard as optional objective. I wear the set of cloth from enemy faction at a time because it look cool and when I walk in a unique cutscene played where they thought I’m new shift and let me take over. I am surprised because the game doesn’t even told me that it is an option

  • @woofspider330
    @woofspider330 Před 2 měsíci +1

    I think a few games do the see better in the dark mechanic a little bit. In the Texas Chainsaw Massacre game, running into a dark building or down outside stairs is difficult because you can't see anything for a second until it adjusts.

    • @Erkle64
      @Erkle64 Před 2 měsíci

      A lot of games have been doing it since HDR lighting became common in the mid 2000s. It's just that most of them make it very quick or even instant.

  • @jaydiaz2124
    @jaydiaz2124 Před 2 měsíci

    Random, but i just wanna say how much i appreciate how quickly this channel's videos get to the point. Twelve second intro, then right to the meat. So much better than other large channels who jabber on for five minutes before saying anything relevant. AND you guys always have chapter markers. Thank you, thank you, THANK YOU.

  • @Ulvhamne
    @Ulvhamne Před 2 měsíci

    Red Faction is my favorite for the "This door is locked" bypass, where everything is destructible so just smash through the wall

  • @woodsbowie7227
    @woodsbowie7227 Před 2 měsíci +14

    I love finding these hidden dialogue options, The child of heart park in fallout three has multiple I found out ❤❤❤

    • @Suzuki_Hiakura
      @Suzuki_Hiakura Před měsícem

      Interestingly enough, the original dev of fallout put in a most ridiculous dialog check. On a mission to save a hostage from a bandit, and if you complete several miscellaneous actions throughout the game, you can sneak around to the boss room wearing a specific outfit and convince the bandit you are his long dead father that's about to beat him again (think he was abusive, and you need to have a bad alignment, but can barely remember as it was totally random checks that took years before it was found)

  • @mattorchard1991
    @mattorchard1991 Před 2 měsíci +1

    Always love checking the magazine to see how many bullets are left, Condemned made this a thing back in the day and some games still do it like recently Amnesia Bunker.

  • @jessiegunther1079
    @jessiegunther1079 Před 2 měsíci +2

    About the darkness adjusting, I remember the merc mode in Splinter cell chaos theory had that for the merc faction too

  • @LyvTube
    @LyvTube Před 2 měsíci

    Very interesting points 👍
    I think we often don't see those improvements and realistic gameplay choices because we're so used to ancestral and deeply established mechanics that we have to take the time to step out of the game and think about it to realize that it's more logical this way
    Cool video ;)

  • @WreckLASSKOD
    @WreckLASSKOD Před 2 měsíci

    I especially agree with first one. I find it annoying in 90% of games that when talking with you characters aren't even staring in your direction properly

  • @lozangekitten-gamer7626
    @lozangekitten-gamer7626 Před 2 měsíci +1

    In the Gen 6 era of games, Matrix The Path of Neo actually lets you choose between the Red or Blue pill which, by taking the Blue pill, you basically wake up the next morning as if you never encountered Morpheus and the game ends before it even begun, similarly to the last game mentioned in the number 4 entry, but this fits more into "ending the game before it begun"

  • @naytonestew7202
    @naytonestew7202 Před 2 měsíci

    This is a great video! I wasn't sure what you would be talking about, and every topic was interesting. Great stuff!

  • @Konstantin357
    @Konstantin357 Před 2 měsíci +1

    Some interesting additions to #5. Concept of blowing through obstacles is nothing new.
    In Jagged Alliance (1995) you can look for keys to open certain doors/boxes, break them by hand or crowbar or blow them up. It is more of a tactical game then RPG but counts.
    In original Fallout games (1 and 2 from 1997 and 1998) you also could lock-pick or blow up any or almost any door. And game will try its best to react to your creativity.

    • @DubberRucks
      @DubberRucks Před 2 měsíci

      I like games like react like that. Rather than having to metaphorically step into the devs head and ask "how did THEY want me to solve this?" 😂

  • @tylerphilco
    @tylerphilco Před 2 měsíci +2

    I do hate the mechanics that prevent me from climbing on or over something when my character is an athletic freak in every other sense.

    • @DubberRucks
      @DubberRucks Před 2 měsíci +1

      Like if you could hop over a ledge youd be at the objective in no time. But noooo, looks like you gotta go the long way round. 😂

    • @k29king1
      @k29king1 Před 2 měsíci

      Or when they’re a God who lifted the enormous Tyr’s temple and spun it, but cant bash through a weak fence. (im talking about Kratos).

  • @wistanmarchadour7716
    @wistanmarchadour7716 Před 2 měsíci +2

    In the recent The Talos Principle 2, you can unlock a quick ending by saying you're not interested in the expedition. The others go and say you would have been amazed by the place. The End.

  • @natea4828
    @natea4828 Před 2 měsíci +1

    I think cyberpunk 2077 has one of the best ways of having NPCs start talking to you and look at you in a natural-looking way. That's probably my favorite one but Red Dead redemption 2 is another really good one with that. Obviously there's a few but definitely for me cyberpunk 2077 feels the most natural to me rdr2 is probably the same for me like tied

  • @michaelfaria7364
    @michaelfaria7364 Před 2 měsíci +1

    In the Last of Us 2 a mechanic that blew me away is the cracking of safes. Each safe has some sort of 'puzzle' where you have to figure out the code to the safe by looking at surrounding and reading notes etc. But in TLOU2 you can actually just crack the safe by listening to the clicks as you turn the dial. There will be a more audible click when hitting the right number as opposed to the normal ticks when you spin it.

    • @darth-severus
      @darth-severus Před 2 měsíci +1

      Gotta remember this next time i play tlou2

    • @kingzach74
      @kingzach74 Před 2 měsíci

      I did that a few times in The Last of Us Part 2 and it amazed me that it worked, I was so blown away like I cracked the secret code all on my own!

  • @moatl6945
    @moatl6945 Před 2 měsíci

    Just a few days ago, I learned, that it was changing functionalities of Breath of the Wild from special ability base to physics base in Tears of the Kingdom was the task what caused the delay in the release.

  • @mrgenry6055
    @mrgenry6055 Před 2 měsíci

    The eyes adjasting to the dark is actually a part of new light system in phasmophobia, and it is very cool.

  • @andraakmalmaulidani1793
    @andraakmalmaulidani1793 Před 2 měsíci

    One of my fav feature is the able to interact the the same object the npc does. It really a good rpg element and it also made you more humane as if you really belong in that world rather than just a different entity...

  • @darth_hylian
    @darth_hylian Před 2 měsíci

    The game Triangle Strategy is very impressive in the way that you try to persuade all your allies to make a certain choice whenever theres a hard decision to be made. Each ally has a distinct personality & needs to be convinced in different ways. They all cast a vote on what they want to do so its important to convince them

  • @valdemar91
    @valdemar91 Před 2 měsíci +1

    I'm surprised you included the bullet ricochet mechanics of Arna III, but you didn't even mention it in the list. Its definitely something we need more of.

    • @DubberRucks
      @DubberRucks Před 2 měsíci

      Yeah, especially when you can take advantage of it to clap enemies otherwise out of reach 😂

  • @blutopfer2700
    @blutopfer2700 Před 2 měsíci +3

    Speaking of persuasion, Alpha Protocol has one of the best I've seen to date

  • @mrekko3462
    @mrekko3462 Před 2 měsíci

    No Man's Sky does something I haven't really seen before which is super realistic which is the system where you have to learn the language to understand each race. A lot of other games with aliens either have them speak your language, have a translator or just you can't understand them at all.

  • @drkristopherlovell
    @drkristopherlovell Před 2 měsíci

    Related to number 2 - one of the most immersive but simple gaming moments for me was playing Fallout 3 for the first time when you leave the vault and the light is too bright for your character's eyes. It really helped make us feel like we were seeing the new world with the Lone Wanderer.

  • @giornogiovanna2113
    @giornogiovanna2113 Před 2 měsíci +4

    Amnesia dark descent also had the thing where your eyes adjusted to the darkness

  • @ABadassDragon
    @ABadassDragon Před 2 měsíci

    For number 5, Control sometimes does this well. You find some rooms early on that require high level clearance, but they have many glass windows, so you just break them down and get to the room that way

  • @dylanking6683
    @dylanking6683 Před 2 měsíci

    Great list I'll remember them when I work on a few of my games, see if I can add them :D

  • @foxmind2490
    @foxmind2490 Před 2 měsíci +1

    3:00 That isn’t the first time Hideo has put something like that in his games. In MGS, if you call Mei Ling and never save, she also gets upset with you.

  • @MizukiUkitake
    @MizukiUkitake Před 2 měsíci

    Regarding Number 4, I'd honestly love to see a game that tells you to march forward and slay monsters or slaughter a city or do whatever.... and if you instead turn around and walk away, it becomes a completely different game.
    Like it opens like Call Of Duty, but if you run away, you find yourself playing Stardew Valley as a humble farmer who is hiding from the war.

  • @ashleysaurusrex2655
    @ashleysaurusrex2655 Před 2 měsíci

    I always thought Rin and O'aka the shopkeepers in FFX were so well done at that time. They follow you, have unqiue dialogue based on the place you're in, and O'akas brother even fills in for him when he's indisposed.

  • @gavrogirl
    @gavrogirl Před měsícem

    You get #8 a lot in Pentiment, where your initial background options change the dialogue options in the whole game!

  • @frosyth
    @frosyth Před 2 měsíci

    #2, in Amnesia, your eyes adjust to the dark if you turn off your lamp and the room or hallway is very dark; in exchange of sanity which is actually a great horror mechanic

  • @chekote
    @chekote Před 2 měsíci +4

    Starfield doesn’t even bother making the NPCs turn. They just talk to a wall while you stare at their back 😂

  • @TuggaTanktron
    @TuggaTanktron Před 2 měsíci

    I would like to chip in the eating mechanics of 'Pentiment' for Number 7. It serves an actual function in terms of passing time and having dialog with NPC's and you can choose the order of things on your plate to eat, which makes the whole thing feel much more immersive. Great game overall, btw.

  • @xav_luna1477
    @xav_luna1477 Před 2 měsíci +4

    I’m constantly amazed at the new ideas and fun videos that come out of them from your studio! Love you guys!

  • @Scroolewse
    @Scroolewse Před 2 měsíci +1

    For number 9, in Dota2 if you spam an ability that's on cooldown your character will get mad at you. Some of them straight up scream at you like Viper. I never played Warcraft 3 but maybe that's where it started.

  • @Rigel_Chiokis
    @Rigel_Chiokis Před 2 měsíci

    Cyberpunk 2077 is pretty good with the eyes adjusting to light. I'll drive into a tunnel and for a moment I can't quite see where I'm going, but then it's okay. Only to then come out of the other end and get nearly blinded by the sun. But that isn't nearly as bad if the weather is gloomy and raining, because it's not as bright as sunlight. It really adds a nice touch of realism to the game. We've all driven out of a dark tunnel and been "blinded by the light" (great song, that one). Actually, I experience that every time I watch one of your videos. My eyes are adjusted to the relatively dim light of the game video and then you SLAP ME IN THE EYES with the bright white title card for no. 4 etc. :)

  • @bruce_leon1044
    @bruce_leon1044 Před 2 měsíci

    10) Cyberpunk did this very well & if you moved around whilst the NPC was talking to you, their head/eyes/body would move in your direction so that they always maintained eye contact during the conversation.

  • @theelitemyt8253
    @theelitemyt8253 Před 2 měsíci

    One that stands out to me is Procession to Calvary. You play as a medieval soldier in a point and click, but the neat thing is that you can literally use your sword to murder NPCs and bypass puzzles should you choose to do so

  • @huantruonginh2946
    @huantruonginh2946 Před 2 měsíci

    This is so inspiring and informative. Imagine one game in the future manage to incorporate all of these. I would play it all day long.

  • @jrg3940
    @jrg3940 Před 2 měsíci +3

    I really hate those indestructible doors that you need a key for when you can just kick it down, and just like blocked paths and you have to find another way to get to a point when you can just walk over the rubble, definitely something game devs should change

    • @DubberRucks
      @DubberRucks Před 2 měsíci +2

      And those seemingly impassable ledges your character can't get past because they're unable to jump. 😂 🤦‍♂️

    • @DubberRucks
      @DubberRucks Před 2 měsíci +2

      And those seemingly impassable 2-3ft ledges your character can't get past because they're unable to jump. 😂 🤦‍♂️

    • @jrg3940
      @jrg3940 Před 2 měsíci +1

      @@DubberRucks 😅😅😅😅😅

    • @Suzuki_Hiakura
      @Suzuki_Hiakura Před měsícem

      That 4-5 foot high fence in dead by daylight or what not... most absurd "way out" you can't use. If I were being chased by a homicidal person planning to put me on a meat hook, I would brave the slight pointed caps to jump the fence and run away :D

  • @iamskyfall
    @iamskyfall Před 2 měsíci

    Nice to see Black Ops Cold War getting some recognition. It’s an underrated game (especially the campaign) amongst the downward spiral CoD has been on the last several years.

  • @thesaurusrext
    @thesaurusrext Před 2 měsíci

    3:10 - the co-pilot in Dirt3 giving you instructions on rally runs will react to bumps and damage with quips like "don't want to do that again," etc, it's very immersive because she's talking about what's going on and it's not like the same 3 voice overs on repeat.

  • @jordanm1079
    @jordanm1079 Před 2 měsíci

    God damn it Jake! Is this why my dad left when i was little? "Just didn't like the situation " and spongebob meemed himself right out the picture

  • @Randallsilver
    @Randallsilver Před 2 měsíci

    Oh gods, the "small piece of wood completely blocking your buff soldier guy's way" is SO aggravating! I hate when something is blocking the way forward, that even I, a couch potato, could clear in three seconds tops.

  • @Lanceon117
    @Lanceon117 Před 2 měsíci

    I would say for number 8 you could also say baulders gate 3, where you can have specific lines from not only your background, but also your race, your class, and sometimes they have easier dc checks or even sometimes give you advantage on your dice roll.

  • @swguy5896
    @swguy5896 Před měsícem

    If I remember correctly I think Witcher 3 also has a mechanic where the camera ("geralts eyes") adjusts to darkness.
    When entering a cave for example after walking through bright daylight it is pretty dark in the beginning but then gets brighter.
    Other way around as well - going from dark to bright outside it is first very bright and then gets better.
    It is a way quicker transition than in Metal Gear though (But kinda lore accurate as well - as mentioned in the books).
    (And using the potion "cat" also alters the way you see in the darkness (everything brighter) and in light (everything a little bit too bright and muted colors)).

    • @Suzuki_Hiakura
      @Suzuki_Hiakura Před měsícem +1

      He also grows a beard in real time, which you need to shave every so often, if you want.

  • @onionrelish
    @onionrelish Před 2 měsíci +1

    I like it when some videos are all praise for what the games do right instead of insulting every little thing, which is what everyone likes to do.

  • @Manfredo.Aguilar
    @Manfredo.Aguilar Před 2 měsíci +1

    I remember FarCry 2 did the whole thing where your eyes adjust to a change in lighting. It was very cool.

    • @DubberRucks
      @DubberRucks Před 2 měsíci

      And the blurring of the vision for a malaria attack during combat. Especially if it happens when your gun jams too! 😱 😂

  • @sk00ter
    @sk00ter Před 2 měsíci

    For number 2, I believe in Splinter Cell Pandora Tomorrow's Spies vs Mercs multiplayer, as a Merc, your eyes would adjust to darkness if you stood still a bit. This could help you pick out Spies hiding in dark areas. One of the cool things I remember about that game!

  • @corporalkills
    @corporalkills Před 2 měsíci

    In shadows of the empire for the N64, if you talked to your droid companion too many times he would get annoyed, finally ending on “Go away, sir.”