Game Development with Frameworks and Libraries

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  • čas přidán 25. 08. 2024

Komentáře • 36

  • @goosewithagibus
    @goosewithagibus Před 8 měsíci +22

    I use LWJGL because I love Java and love programming. Its all just code. No annoying user interfaces or black boxes. The whole Unity debacle recently made me happy to be using primarily my own code.

  • @ramok1303
    @ramok1303 Před 4 měsíci +3

    Thanks a lot for helping sort the mess i had in my head after trying to decide what engine/framework to use. Amazing vid

  • @Ferer414
    @Ferer414 Před rokem +7

    This is the video i have been looking for thank you so much. This a very underrated video it deserves a million views

  • @paipai762
    @paipai762 Před 5 měsíci +3

    Amazing video! I started making a game with pygame to learn python because I landed a job where I needed to code in python and I had only used c++ before. Thanks to this I've been able improve much faster than what I would have done only coding at work and people don't treat me like a junior programmer. Recommend it for people that care about programming, not just game making

    • @brokenportals
      @brokenportals  Před 5 měsíci

      That's what makes pygame great. It teaches you both the fundamentals of programming and game development at the same time. Whereas game engines have programming as more of a necessity to get things done, and is mainly used by people who only care about making a game than wanting to be a better programmer. There's nothing wrong with that though.

    • @paipai762
      @paipai762 Před 5 měsíci

      @@brokenportals I agree exept I don't think its mainly only people who only care about games, maybe their goal just is not skewed as disproportionately towards programming like in for example my case. I def used game making as a way to motivate me to learn programming back when I didn't have the disipline to do anything productive in my freetime or as I like to call it "programming addiction"

  • @TimelessGamingSoftware
    @TimelessGamingSoftware Před 2 měsíci +3

    i started on pygame now im learning godot, unity and gdevelop

    • @brokenportals
      @brokenportals  Před 2 měsíci +1

      Thats awesome man. Gdevelop and Godot are my personal picks. The former for 2D and the latter for 3D.

  • @alexandergovorov6708
    @alexandergovorov6708 Před rokem +5

    Thank you! That was refreshing. I've been working with one single engine for like 10 years. You remind me that there is much more interesting stuff out there. A couple of new points on my roadmap

    • @brokenportals
      @brokenportals  Před rokem +1

      You're welcome. I've been on and off with the development side of things. But it's something I wanna explore more of, and making a video about it has inspired me more to pursue it further.

  • @vortexstudios_echo
    @vortexstudios_echo Před měsícem +4

    love2d is really nice, im normally a low level programmer but man love2d is actually amazing

    • @SuitedGhost
      @SuitedGhost Před měsícem

      completely agree, I learned it w/ lovepotion because I wanted to make games for my modded switch
      when lovepotion inevitably crashed and burned cause of how buggy it is, I just got hooked on love in general
      amazing framework

    • @SirWrexes
      @SirWrexes Před 27 dny +1

      Heard about it recently 'cuz I learned that Balatro is made with with it. It seems really cool!
      I'm quite familiar with Lua and, honestly, I think it's not that far from being low level. IMO what's beautiful about it is how stupidly simple it is yet you can make literally anything with it. 😍

    • @vortexstudios_echo
      @vortexstudios_echo Před 26 dny +1

      @@SirWrexes yeah, i don't make games that often anymore but love2d is something i would use tbh

  • @SpencerYonce
    @SpencerYonce Před 3 měsíci +2

    What a hidden gem of a video.
    Can’t believe this doesn’t have hundreds of thousands of views. Subbed instantly man.

    • @Harald723
      @Harald723 Před 3 měsíci

      Definently! 10/10 video!

  • @Harald723
    @Harald723 Před 3 měsíci +2

    I use Go with no non standard lib

  • @josiahjack455
    @josiahjack455 Před 20 dny +2

    Thad notepad lol, that was me in the early days. Still, I don't knock it, lots of power. If only it were dark mode.

  • @NeZversSounds
    @NeZversSounds Před 5 měsíci +1

    If you are not experienced at game development - don't start with THE BIG GAME.
    Start with game jams. With that you learn programming, build up your own code library, and work on your scope assessments. My colleagues hosts Trijam (3h scope game jam during weekends).

    • @SS-gu2tx
      @SS-gu2tx Před 4 měsíci

      That sounds reasonable. Have you make a big game yet?

  • @cariyaputta
    @cariyaputta Před 4 měsíci +1

    A very good over view.

  • @froopy7544
    @froopy7544 Před 10 měsíci +1

    W video. had a ton of useful info thank u so much

  • @happygofishing
    @happygofishing Před 9 měsíci +2

    gdscript has a similar syntax to python, but it is not based on python, its a completely seperate codebase.
    I really wish they would have just used go or something instead of making their own language, but it is what it is...

    • @brokenportals
      @brokenportals  Před 9 měsíci

      That's what I was trying to convey. I was coming from the angle that those experienced with Python may see initial similarities from the syntax alone. But yes, Godots native language is different.

    • @JakoTheWacko
      @JakoTheWacko Před 7 měsíci

      ​@@brokenportalsYou did say "GDScript is a modified version of Python" which is why the commenter misinterpreted you.

  • @ZettaiKatsu2013
    @ZettaiKatsu2013 Před 4 měsíci +1

    If you're quite a needy learner that gets lost without teaching material, like me, find an engine/framework/library that has the most adequate teaching material. Once you learned once, you'll be alright

  • @Harald723
    @Harald723 Před 3 měsíci +1

    22:29 you said SDL focuses more on the CPU wich is true but it has support for OpenGL too but well you cant know everything :)

    • @brokenportals
      @brokenportals  Před 3 měsíci +1

      Its good you pointed that out, because its important to recognise support for other libraries even if its not the main focus of the tool youre using. but all that means is that you find the tool that matches your criteria the best.

  • @user-tq3hc6hf4y
    @user-tq3hc6hf4y Před 7 měsíci

    wht game 24.04?

  • @catto-from-heaven
    @catto-from-heaven Před měsícem

    GDScript is not a modified version of Python, wtf?

    • @brokenportals
      @brokenportals  Před měsícem +1

      @catto-from-heaven A mistake on my part at the time. I was thinking more of the syntax that lead me to that conclusion.

    • @catto-from-heaven
      @catto-from-heaven Před měsícem +1

      @@brokenportals Fair, but kinda bold assumption, ngl. But yeah, they wanted to make it "clean" like python, although the language itself is very different

  • @jaymhlurbaloyi7813
    @jaymhlurbaloyi7813 Před rokem +3

    Unity + unreal = reality

  • @codeman99-dev
    @codeman99-dev Před 7 měsíci

    14:11 Did you really just call Visual Studio Code an IDE? You certainly can add extensions to get a similar experience, but it is an extensible editor.

  • @jessejsamuel
    @jessejsamuel Před 8 měsíci +2

    Great video, I primarily work with frameworks and I have this strong urge to move toengines as setting stuff is so hard. You just reminded me why I started with frameworks in the first place 🩷