Texturing Holes in Substance Painter 2020
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- čas přidán 12. 09. 2024
- In this tutorial I show you how to create the illusion of holes in your objects using masking and a simple technique in Substance Painter. Suitable for all versions of Painter.
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#SubstancePainter #GameDevelopment #Texturing
I haven't uploaded anything for Substance Painter in a while but I use it regularly and thought it would be interesting to share! :)
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Looks amazing. I love your work bro 🤓👍
Thank you so much 😀
Thank you, so useful!
You're very welcome!
Thanks!
That's no problem at all! :)
nice
i might be old fassion but i still use old style manually in gimp hehe :D
to expensive for me but i do love the substance program :)
my workflow is 3dsmax and gimp :D
Haha, it's whatever works for you! Substance just makes the iteration for PBR, really fast! :)
@@SpeedTutor oh i see hehe Nice :D
I've just downloaded substance painter.. Any change of going the basics, I've imported an FBX that was grey..but I couldn't paint on it lol.
Haha, I could look into doing a quick basics for you! :)
@@SpeedTutor Thanks Matt 👍😃
hello, are the uv map need to be all in same size ?
I'm not sure what you're asking?
@@SpeedTutor currently I have problem with my texture have different size between all faces I cut
Why not just create a cavity map for the holes? That way light will definitely not reflect on the surface.
Honestly, I've never created one myself so I have no idea what the process is like. Is it as quick and easy as this method?
@@SpeedTutor I would just create a new user channel and call it cavity. It works similarly to an AO map, so black is shadow a white is where light can reflect.