THOUGHTS AFTER 100% - Octopath Traveler 2

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  • čas přidán 12. 03. 2023
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Komentáře • 158

  • @zkatt3238
    @zkatt3238 Před rokem +47

    I'd really love to see a linear or semi-linear (from a story standpoint) Octopath game. Different characters with stories that intertwine more and progress together, possibly with meaningful story choices like Triangle Strategy.

  • @derekminna
    @derekminna Před rokem +51

    Ive never understood how Octopath 1 and 2 have a reputation for being grindy. I always found myself super overleveled in both.

    • @mowrt620
      @mowrt620 Před rokem +12

      As a casual rpg enjoyer I feel like the leveling and general scaling is paced out super well. It always feels like I'm getting more powerful, finding new items and weapons, or finding new places to use path actions and stuff

    • @JeynuStationOficial
      @JeynuStationOficial Před 10 měsíci +6

      For me, I always had issue with the first one. I remembered turning the "Even More Monsters" skill so I could find more monsters to fight. But everything was good in the second one. I was actually always overleveled until the last chapter of the stories (Level 45 and up)

    • @charlesmarks6198
      @charlesmarks6198 Před 9 měsíci +2

      I typically associated it being a combination of people always having evasive maneuvers on which would reduce overall experience gain, and some people skipping side dungeons.

    • @templariox32
      @templariox32 Před 5 měsíci +2

      people have the tendency to grind in every jrpg, so they get this reputation by default
      i always end overleveled either

    • @AT-qm8gv
      @AT-qm8gv Před 3 měsíci +2

      Neither were Grindy at all. You level by just traveling. The game is legit about being a traveler. Never understood that

  • @Wucc2caz
    @Wucc2caz Před rokem +30

    I agree with your critique about the game becoming too easy when you follow an individual story one-by one. I take a different approach to these games. First, explore the map to the point of completing each intro quest for each character. Then when you have all 8, adjust your party dynamically for the chapter you wish to complete, trying your best to always use the lowest level members. This kept the game at a reasonably difficult level throughout. My starting character tended to be a big over-leveled, but everyone else was much weaker.

    • @diegeticfridge9167
      @diegeticfridge9167 Před rokem +1

      I did this exact thing and it’s honestly made the game a huge grind fest lol

    • @explodedglue5509
      @explodedglue5509 Před rokem

      ​@diegeticfridge9167 yeah imagine trying to make a good party with good buffs and heals but all of them 10+ levels below your current party and now you might want to look for some caits... and maybe make sure they have invisibility buff so they don't get one-shot by the chapter boss. So it can be the GRIND is FUCKING REAL

    • @diegeticfridge9167
      @diegeticfridge9167 Před rokem

      @@explodedglue5509 if it’s hard for you just play on world tier 1

    • @gregorsretenovic5924
      @gregorsretenovic5924 Před 3 měsíci

      I agree

  • @skepticalbutopen4620
    @skepticalbutopen4620 Před rokem +9

    I appreciate the fact that the Dancer’s story isn’t based on doom and gloom. It adds balance. It shows that the whole world isn’t all bad and dystopian.

    • @Ghalion666
      @Ghalion666 Před rokem +4

      I enjoyed her chapter 1 and 2, but I thought the one with the broken wagon and the magician show was kinda derp. I'm in the middle of the game though so didn't see the stuff after.

    • @skepticalbutopen4620
      @skepticalbutopen4620 Před rokem +1

      @@Ghalion666 same, I’m on chapter three of everyone’s story. Love the stories so far by the way.

    • @cheddarsunchipsyes8144
      @cheddarsunchipsyes8144 Před rokem +2

      Let me know when you finish the whole game 🥹

    • @skepticalbutopen4620
      @skepticalbutopen4620 Před rokem

      @@cheddarsunchipsyes8144 will do. Do you have the game? It’s amazing. It’s simple but just complex enough.

    • @dksu
      @dksu Před rokem +1

      Same! In particular I liked her chapter in Sai where she learns about her mother as well as her final chapter.

  • @jeffreylienert7870
    @jeffreylienert7870 Před rokem +6

    Pretty much 100% agreed. So many cool and deep systems, and nothing to test it against.
    The overleveling was funny - all the reviews I read said grinding was basically necessary. And I never grinded, just explored at night (I knew night fights were harder but didn't realize they were more common), and explored all the areas. And like you, I didn't have a hard fight other than the final boss after like 10 hours.
    The overleveling also led to missing story bits. E.g., I saw that Throne's final boss had some mechanics after a few turns. But the joke's on me - I wiped the floor with their face in one turn.

  • @tofupok
    @tofupok Před rokem +7

    I totally agree with your comment about the build-diversity. I think that's one of the best mechanics in the game.

  • @mrfandangojimmies7117
    @mrfandangojimmies7117 Před rokem +5

    Mostly agree. I did Ochette - Tenemos - Osvald - Throne as my starter group and had fun playing normally. But when it came to Hikari dude is just too strong and my last 4 characters just wound up being 'Hikari one shots everything the end.'

  • @Fulldre
    @Fulldre Před rokem +7

    It would be nice to see level scaling similar to how the early game zones scale up as you recruit more party members.

  • @jjstarrprod
    @jjstarrprod Před 11 měsíci +4

    Hi Plat.
    I'm discovering your Octopath vids a bit later in the game, as I've started it 2 months after everyone.
    Love your content, they were very helpful in making me realize there is so much more to the characters than I originally thought there was (Just wished I knew it before where I'm at, in the endgame)
    As for the narrative structure, I agree, the stories are VERY separate and don't quite interconnect (despites the tandem stories).
    One way to get it better is to look to the past : to the first JRPG (to my knowledge) that introduced multi-parties stories : Trials of Mana (at the time just titled Seiken Densetsu 3, since there was only the OG Japanese title). That game made you chose a party of 3 characters out of 6, and depending on the main character you choose, the main antagonist vary as well (essentially, each pair of characters share one villain, so it's not obligated but better for story's sake to take 2 common story characters in the same party). AND, cherry on top, all 3 main villains do have a role to play in the overarching story, it's just that the 2 others do kinda get beaten by your own archvillain late in the game. So there is some interconnectivity between even the villains (even if only at surface level). Even though it was frustrating at the time that it wasn't possible to get a game with all the characters and have all 3 overarching villains in a single replay, I can see a system somewhere in the middle of that and Octopath, where some of the villains overarching stories can interconnect, and even why not some pairing with others, like our main characters, mirroring them even more, with various importance to each depending on the main character you've chosen.
    For me, for example, having chosen Hikari as my main at the begining, I made a point to finish all the other characters stories first and keeping his chapter 4 for the very end, as I wanted to keep it as his tale first and foremost, so I wanted to keep his climax to cap off the game. To add a bit of weight to the story, it would then have been nice to see some of the other characters big antagonists being somewhat Mugen's minions or partners in crime. IF Octo 3 can manage that kind of storytelling, with some interactive juggling characters and antagonists archs, that would absolutely bring so much more weight to each stories. Another way to go would be the way of Kefka. Having a petty small but annoying recurring side villain levelling up through the game in parallel with the characters, and become an absolute monster at the end.

  • @JohnLeeCaskey
    @JohnLeeCaskey Před 3 měsíci +2

    The way I approached the game was to make a party of 4, do all of their story at a particular tier, then move up to the next tier. When those stories are complete I just swapped over to the other 4 and started from the bottom. I didn't find it super grinder or too over leveled.

  • @OsvaldvVanStein
    @OsvaldvVanStein Před rokem +10

    The game is not too easy IMO. I am a COTC player and I know what you mean. But I played it in a way that I just went to locations where the next the chapter is. Doing that, the bosses were not that easy. But I agree with the level scaling.
    So far, best game of 2023 - love this game! Anyone who is still debating - amazing game!

    • @jgrif7891
      @jgrif7891 Před rokem +2

      Depends on the characters you pick. Castti is really strong with concoct and Hikari will probably be the first character to hit damage cap. I've kept those two in my party, and there's only 3 bosses I haven't beaten handedly (2 of them are optional). However, Osvald and Agnea feel really weak. Osvald requires way too much setup to be average, and Agnea is only useful for Selticge's (probably misspelled) Seduction.
      More or less, it's very inconsistent in difficulty and, since nothing scales, it is very easy to get very broken in the midgame.

    • @Fulldre
      @Fulldre Před rokem

      @@jgrif7891 Agnea on inventor is low key busted.

    • @jgrif7891
      @jgrif7891 Před rokem +1

      @@Fulldre Inventor is overrated. If you didn't have Arcanist or Castti it would be pretty good, but Agnea's Latent Power doesn't charge fast enough to make the class better than Castti at buffing with concoct, Partitio at healing through Seal of Diffusion, or better at breaking than Ochette.

  • @skepticalbutopen4620
    @skepticalbutopen4620 Před rokem +7

    I totally agree with you about the lack of post game content. That was my gripe about the original. I would of loved a new game plus at a harder difficulty. It would change the entire battle dynamics.

  • @lukep.
    @lukep. Před rokem +5

    Glad you enjoyed! I can appreciate them making it accessible to new players, but hopefully they’ll add something for a bit more challenge

  • @Anonymous_Individual
    @Anonymous_Individual Před rokem +10

    Great analysis! By the way, BP stands for boost points, as well as the whole combat system being known as break and boost.

  • @Mattjazz47
    @Mattjazz47 Před rokem +4

    I'm glad the community of Octopath Traveler 2 are more understandable unlike the Maddening fanboys that look at people negatively for complaining about anything about Fire Emblem Engage like story or characters.

  • @preslim84
    @preslim84 Před rokem +3

    great coverage of the game, i couldnt tune into streams or all the vids because of spoilers but i was watching everything i could!

  • @Drellesh
    @Drellesh Před rokem +3

    Love your review of OT2 - Currently doing the last chapter 3s of my party. Still, thanks for not spoiling too much and being sensitive about it! I am glad I have discovered your channel and consume your other rpg content. I think level scaling is the point the game is missing. I would only add that there is a problem of "continuity" per character progression - the fact that you want to finish a specific storyline - but the game is structured to finish the other 7 characters beforehand, before continuing with the protagonist of your choice. One way you could have structured it is like a "Three Houses" approach - replay the game from a different character's perspective - or even structure it like Nier Automata - enrich the story through the eyes of another character by adding a very different player experience and perspective. Still, what I like about you is that you are truly yourself in presenting your thoughts and insights - and I would gladly follow your channel to enrich my future rpg experience. Also, I am an "old" hat at rags from the baby boomer generation. Bravo on your work as a creative and relevant content provider.

  • @timjanssen5889
    @timjanssen5889 Před rokem +6

    Interesting, I was constantly 10-15 levels underleveled after chapter 2

  • @randyyansaud1797
    @randyyansaud1797 Před rokem +2

    IMHO, the way i see they could make the content more relevant for overleveled characters is to do it the same way as Guild Wars 2 : by downscaling characters level (and possibly item stats) depending on the area level (45 down to lv7 for ex in beginner areas), and maybe put a greater emphasis on item effects rather than stats.
    you'd still be more powerful than a naked character due to the unlocked skills and items but not so much you'd just oneshot every single thing regardless of their shields.
    i found this system worked great in GW2 and i still had great fun in some beginner areas because there was always a minimum level of challenge no matter where i was.

  • @lexd4081
    @lexd4081 Před rokem +2

    i also rember in the ad for the first game t says u can play 8 story septraly or play them all in one play through so i feel it encourges u to play each of the stories in a seprate save that way ur never over levled

  • @zkatt3238
    @zkatt3238 Před rokem +7

    One way to make the game harder is to have 2 dedicated teams and complete the stories of the first team and then the complete stories of the second team. That way your starter doesn't get too overpowered and you can essentially start from scratch with the second team.

    • @Ecliptor.
      @Ecliptor. Před rokem +1

      Levels don't really matter, if you want to gimp yourself you'd have to restrict the equipment you use. And yes the game is easy, but if you gimp yourself by not using good equipment, you start to notice how bad the balance is.

    • @ThomasDiesch
      @ThomasDiesch Před rokem

      Balance is hard if you just overlevel bosses you have boring grinding if you just bump up dmg and life the game feel less and less fair cause to oneshots. I think the best way to make the game harder would be to increase shield points i had it much to often that i perma break bosses evem galdera first phase. That cause most bosses use 1 move in like 8 Player turns so they basicly never can kill you. I would just give every boss like 4-5 points more shields(you need to look how much more for which boss but thats a balance thing) so you really need to worry about the turn order

    • @Ecliptor.
      @Ecliptor. Před rokem +1

      @@ThomasDiesch Most of the boss fights I win before turn 3 and don't even break shields. I think the damage bosses do is totally fine, if you're not prepared, it can kill a character or 2 if the bosses focus its attacks. The issue is their hp, it's too low. Should be at least 5 times as much.

  • @phi2653
    @phi2653 Před rokem +6

    Honestly, the main thing I would add to the game is a way to manually "delevel" (ideally temporarily, but permanently would be fine I guess) certain characters.
    I love that this game gives so much freedom to the order in which you complete things, but my Hikari and Partitio were in their mid 40s while the rest of the cast was in their 20s. I could either finish Hikari's story way before anything else to get him out of my party (he was my starter so couldn't swap out), or like you said trivialize the rest of the content while I get other stories up to chapter 5.
    I found myself wanting a way to send my characters back to level 20.

    • @Bullminator
      @Bullminator Před rokem +1

      You can kinda. Just give them a gear that is for that area and you will see how much your damage will suck.

    • @MrRandomGuy1231
      @MrRandomGuy1231 Před rokem

      I love Xenoblade 2 (not sure about 3 since I haven't play it) give you ability to delevel at an inn and save your experience point for later. So you can always do side quest without feeling over level for the main quest, then exchange experience point back to gain whatever level you want without grinding. Best of both worlds

    • @Bullminator
      @Bullminator Před rokem +3

      @@MrRandomGuy1231 3 is a bit anoying. You gota finish main story to be able to de-lvl. Also you dont get job skill on a class if you overlvl the monster. Wich causes you to keep switching classes, lvl them to 10 and go back. Nopon coins kinda fix the thing, but not by much.

  • @bradencluster4739
    @bradencluster4739 Před rokem +3

    You farm for about 10 minutes in a high-level zone and you're OP for the rest of the game.

  • @justinkearl2212
    @justinkearl2212 Před 7 dny +1

    I loved this game so much, and after the bad sales numbers I'm really worried they won't do a third.

  • @andyreichert499
    @andyreichert499 Před 2 měsíci +1

    I just finished this game and I really enjoyed it. But I do feel like a little something was missing. In the first game, there was enough of a gap between chapters that it encouraged exploring the world and the mechanics. I was always on the look out for a good item, slipping into a high level dungeon to get away with a new weapon, or the next abilities that I would learn. I used the 4 extra classes as soon as I could. With 2, there was always 2-3 things I was at / over leveled for on the map. So once I gave everyone a 2nd class and bought a few skills, I didn't need to touch that until the superboss. The extra classes didn't seem that necessary. I do wonder how they could find some middle ground. I want to be pushed to explore the classes as I go. I do wonder what a 2nd playthrough would be like, but with all the games on my shelf, I have no idea when that would be.

  • @preslim84
    @preslim84 Před rokem +3

    I think there will always be a trade off for how they structured the game. Like being able to pick your starting character and how many of the rest of the cast you want to include in your playthrough, immediately makes it so that having a cohesive story would be almost impossible to take account for all the possible combinations of party members a player could choose. But vice versa, having a cohesive story removes the freedom for picking your party.
    Same with the overworld as you touched on, and if you have a desire to playthrough 1 characters story right away to the end, instead of going around for each chapter you will become super overpowered. Which I dont think over leveling is that big of a deal in this game, its more so the gear.... so as soon as you get a weapon from a level 45 zone when you're level 20 or whatever, then all the content up until that point will be super easy.
    It's kinda like in Octo 1 how people would save scum for the Golden Axe, but then you trivialize the early game.
    So with freedom comes responsibility. And I think with more open style games like this, you almost have to put limits on yourself to dictate the difficulty. It's kind of like Elden Ring, they give you the Ashes summons, but its up to you if you want to use them or not. But at the same time that kind of sucks because like you said going around doing all 8 chapters at a time you kind of lose track of some of the stories, so its tough to get it right for everyone!
    It would be nice if they could find away to address your criticism because they're totally valid, but if they're unable to do so without changing all the things that make the game unique and awesome, I doubt they would. But lets hope they figure out a way to do it.

    • @purplatypus7405
      @purplatypus7405  Před rokem +1

      I wish the game would have found ways to let me chose to make it harder without me needing to put artificial difficulty challenges on myself or totally changing the way I want to play.
      I think the game can improve to please everyone pretty easy with a few difficulty options. DQ11 draconian quests did a great job and is the gold standard of rpg balance imo

    • @preslim84
      @preslim84 Před rokem

      @@purplatypus7405 for sure, even just more hard end game would be a start

  • @XxGuTixXps3
    @XxGuTixXps3 Před rokem +3

    I totally agree with the difficulty level. Accidentaly, level grinding is unevitable as you go exploring so once you come back to the story line the fights feel so easy, there's no need to plan the fight and get to a good strategy or set up, i just go and destroy the boss in 3 turns. This kinda broke the experience for me, the game is meant to be played without much exploring in between, recommended level 45 for the last chapter and final bosses 80/100k hp is ridicolous.

  • @idixal1836
    @idixal1836 Před rokem +2

    It’d be cool to see longer Crossed Paths quests that culminate in an 8-character boss. And a higher difficulty mode would definitely be cool.

    • @somni2246
      @somni2246 Před rokem

      But...the character stories + crossed paths *do* culminate in an 8-character boss. Unless you mean something different?

  • @Fabiocean2000
    @Fabiocean2000 Před rokem +3

    Agree with almost every point you made (except for the Agnea slander her story was cute and wholesome fun). Dynamic levels would be great, but another pain point for me was the fact that you can't bench your starting character until you completed their story. Also the mechanic of swapping members freely in your menu should be an option from the beginning, this way it would be way easier to keep every character roughly even and complete their stories in a way that doesn't butcher the power level.
    Another thing that wasn't that bad, but I desperately wish for any future installments is a bigger shakeup to the base jobs. Either change them completely and give us some new starting classes (would also give more opportunities for unique stories), or change *way* more about them than OT2 did. Only small adjustments and qol changes are fine, but having 9/12 classes return from OT1, with most of them playing practically the same way was a bit disappointing. At least give us more than 4 advanced classes, so the repetition fades away come late game.
    Other than that, this game has been fantastic and improved upon the original in almost every way. Easily GOTY contender already.

    • @purplatypus7405
      @purplatypus7405  Před rokem +2

      I think the game could use a content overhaul for either dlc or #3
      More classes more super bosses more dungeons and maybe even some puzzles. But that might just be me

    • @Fabiocean2000
      @Fabiocean2000 Před rokem

      @@purplatypus7405 Would love to see that, but I'm not sure if there even will be DLC.

    • @purplatypus7405
      @purplatypus7405  Před rokem +1

      @Fabiocean the fist didn't so I doubt this one does either but man it could use some fun post game fights or difficulty options

  • @dksu
    @dksu Před rokem +2

    I think your point about the difficulty is correct, and I think that *could* be fixed with level scaling plus just making the boss fights more challenging generally. The fundamental flaw with the story game (as with the first) though is that it sacrifices cohesiveness for player freedom. You have the freedom to progress through the game at any rate with any number of characters, but it's because of this that the game can't integrate the characters and their stories in a structured way. Personally, I would be willing to forego player freedom in return for a more streamlined and developed narrative.
    But actually my biggest complaint with the game is the post-game storytelling was just amateurish compared to so much of the rest of the game. It really felt like they were making it up as they went along, and it wouldn't surprise me at all if the multiple reveals and betrayals were not at all originally included in the 8 character stories. The game is a masterpiece in so many other ways that I could never say the game is *ruined* by this sudden decline in storytelling quality, but without spoilers, I'll just say that not only are some of the secret villains unconvincing but also that the impact some of the developments have retroactively on a few of the character stories really undermines their emotional resonance.

  • @simongorelik92
    @simongorelik92 Před 8 měsíci

    just started playing on my switch finally its so fun and great to play

  • @JorgeM270
    @JorgeM270 Před rokem +1

    Yup I went back to Octopath 1, and it's way harder than Octopath 2

  • @hunterkillerai
    @hunterkillerai Před rokem +3

    Second vote for a choice to enable hard mode or choice to limit lvl by sotry progression in Octopath 3

  • @maru_tho9029
    @maru_tho9029 Před rokem +1

    On the topic of game difficulty, I'd love to see some challenge runs for this game. Stuff like no breaking damage cap, only using makeshift weapons, no armor or maybe no items or something along those lines. I bet you could come up with some creative ways to make the game a lot harder.

  • @jgrif7891
    @jgrif7891 Před rokem +2

    I think the enemies in the story and non-dungeon areas should scale to a degree. Either 3 enemy levels per 4 character levels or 1:1 with a cap that varies per area. That way you could just play a character's story without screwing up the power curve for the rest of the characters. I feel like that would be a huge benefit.

  • @kindredzpirit6046
    @kindredzpirit6046 Před rokem +5

    The thing about difficulty is that they have to kind of make the game accessible to lil timmies. In that sense I felt that the game did a better job than the first one, at ramping up the difficulty chapter by chapter, but because of that, everything ended up being way too easy if you're someone who's into this kind of games and absolutely destroyed OT1. But what low key disappointed me the most was Galdera, it is way easier than in the first game. I get the frustration of you getting bad turn order rng to get completely wiped in the second phase with almost no chance to survive if unprepared, but c'mon now, thing's too easy in comparison to the one in OT1. Maybe is my memories playing from when I first beat it, because on top of that I played the game a ton of times, and beaten OG Galdera with my whole team at around level 40-ish. But I'd still like to be more difficult, is the true final boss, it has to be.

    • @purplatypus7405
      @purplatypus7405  Před rokem +3

      DQ 11 had a perfect answer to this I think. Optional difficulty modifiers like less exp, level caps, harder enemies, ant use shops, ect
      I hope they ad some super hard mode

  • @jefflokanata
    @jefflokanata Před 6 měsíci

    I play Octopath traveler 2 like a piece of puzzle . So when the chapter begin , i will fill rest party with lowest level regardless party composition . Then when you go to boss , don't spoil yourself , try unlock weakness and learn their boss pattern . It fun when your dysfunctional party encounter hard boss . haha

  • @OsvaldvVanStein
    @OsvaldvVanStein Před rokem +2

    I haven’t finished the game yet but from what you are saying I wished that there was a series overarching connection that gives goosebumps at the end and makes me look forward to seeing the characters arriving in COTC. 😂 Not sure if that is asking for too much.

    • @pentheclickety
      @pentheclickety Před rokem

      Finish it and tell me your thoughts, I’m interested in what you think about it

  • @GiorgosSartabakos
    @GiorgosSartabakos Před rokem +4

    I respect your opinion bro, as a fellow Octopath fan since the first one on the switch. But I do believe this game is at least a 9/10 for all the reasons you mentioned, I mean it wouldn't be the best jrpg since persona 5 if at least it wasn't 9/10. I played 75+ hours on Octopath 2, somehow time passed by very quickly while grinding caits etc and I wanted to finish the game because I have to go to army lol...Anyway great video as always I'm looking forward to you covering more rpgs!

  • @jethiliusavalar6449
    @jethiliusavalar6449 Před 9 měsíci

    Jesus, I must've left my switch idle a LOT for my first playthru cuz my time after fighting... a certain boss whose name is 4 letters long... my time was 130 hours and 50 minutes

  • @sam7559
    @sam7559 Před 3 měsíci

    Something that would help would be a level set option like Xenoblade 1 Switch so even if you're level 45 you can set your level to the level 15 chapter with support skills and job skills you have unlocked already

  • @Eclip5eMusic
    @Eclip5eMusic Před rokem +4

    Love the video ^^ One thing tho, it does play in the same world but on a different continent! The character Al talks about his home country Orsterra, thats the name of the continent of Octopath 1 :D Al is the guy thats gives you your very first side quest, you meet him again later for a different side quest

  • @DanilND
    @DanilND Před rokem +1

    I think the difficulty issue is more on how you tackle the game rather than the structure of the game itself. Personally, I completed the game in the "intended" way where I was going through every character story with around the recommended level for that story chapter and going to the optional areas whenever I was at the level of those areas. And the difficulty was great, not too hard and not to easy either, because I didn't have end game equipment for the majority of the playthrough, or I was so over leveled that I killed every boss easily. The time when I was over leveled was when I was finishing up the last chapter of the last 4-5 travelers, because at that point I was reaching lvl 50-55 in all my characters and had access to all secret jobs.
    Aside from the last chapter of each traveler, I would say it is difficult to just scale up the bosses. Let's say we stick to a single party and complete 1 character story, now you have 4 characters at level 45-48 and 4 at level 1. Now if you start the next story of a character in your party, do we just scale the boss HP? What about the secret classes? Does can completely break the balance of early bosses. What about the boss mechanics? If the gimmick was to hit you with a single powerful attack, now with your OP party that amounts to a minor inconvenience instead of a threat. So the balancing team would need to come up with multiple versions of the same boss just to make it a little bit difficult. And it gets worse if we go through the fifth character, now you most likely have 4 characters that are level 60+, if you just change 1 character in the party, now what? Do we keep the bosses at level 60+ with 1 dead weight character? If you change your whole party, do we downscale the boss? What about the end game equipment and classes you will already have and most certainly use? What if after you downscale the boss, you change your party mid chapter, now which version of the boss should be presented?
    It is a balancing nightmare no one would like to go through, even in Elden Ring bosses do not scale up because you start breaking the balance of the areas and bosses you encounter, here is just more noticeable because is easier to become stronger.
    One complain I do have is not being able to change your first character until you beat his/her story, because that is when you start having 1 character that is 5-10 levels higher than the rest and if it is a DPS... that also can lower the difficulty.

  • @huntrokilla
    @huntrokilla Před rokem +5

    I would do all chapter one, then when my first 4 have those chapters done, I move to all their chapter 2’s. That structure has seemed to work a bit a better than just doing all of a characters story one after the other

    • @Happyfoam-lw3yt
      @Happyfoam-lw3yt Před rokem +1

      Yeah, but then the routes between will all be level adjusted to crazy high levels and you'll have OP equipment for your 2nd party.
      It just kinda... Isn't meant to be played that way.

    • @huntrokilla
      @huntrokilla Před rokem

      @@Happyfoam-lw3yt that’s what’s happening with my second party right now 😂 damn

  • @snarkmcclark4403
    @snarkmcclark4403 Před 3 měsíci

    I'll give my 2 cents based on my octopath traveler 2 journey here some things to note about my playstyle: I prefer underlevel to overlevel, I am pretty stingy with items until late game, I don't actively try to rob people I like (I will buy or woo them for their items), but that is just my personal view.
    1. For the whole overlevel thing, some people believe in the two teams strategy, I think its not very good way to combat the problem. I personally had no trouble doing everyone's 5 chapters in roughly "order" not skipping around (I also unlocked boat in chapter 1, which is highly not recommended) that is not to say that doing someone's chapter 1 to 5 in one go is wrong, but I think its entirely to fast of a journey for a game which seems a bit contemplative. With the exception of my main character I found myself mostly underleveled going into everyone's chapter 4 and 5's and after beating my main character's chapter 5 first, everyone roughly caught up with them by the time the 8th story wrapped up. I also find it odd to like have a fully resolved character's story for anything other then the climax of the other's stories. (Also doing Throne's story in one go sounds like extreme whiplash, I thought her last chapter was super jarring with a normal pace)
    2. I do really like Agnea and I don't find her story to be bad (although it is by the far the weakest of the 8), but she is the odd one one out when it comes to the group conclusion (Partitio is only slightly better). I find the group conclusion of the story to be necessary, but the tissue that connects it kinda weak. Kazan makes sense he is literally doing arguable magic with his sandstorm bs, Dark Hunter makes since (although the fact we only see them in a vision when the other 7 travelers fight dark foils of themselves and ochette doesn't feels wrong since the Dark Hunter does exist. Second Rant on the Dark Hunter, it could have been literally anyone we met, but it turns out to be someone we've never seen before is not fun (it should have been an alive Malaya that Castti thought was dead opinion me) a character in Mindt's position does make sense (even though guessing her seems impossible) and Ori feels really out place even if I like the character the most (could had her wax a little more poetic me thinks). While all 8 travelers do a certain extend play on the theme I would argue Agnea is literally the thesis or point of the story, in the fact that rather then denying a dawn you are supposed to shine with light to make people's lives better.
    3. For post game content I think this game could really use basically like a hard scaled boss rematch system. Some of the bosses both optional and especially everyone's final chapters have some really cool mechanics which would be fun to face with a roughly the power of the final boss of the story. I feel like this game plays it a little to safe with its mechanics until the new mechanics for the final chapter bosses (or the late optional dungeons) come in. I get that it works, but I can see a "Bravely Second" departure from normalcy sequel of this game where you get things like a dungeon that splits you into 4 parties of 2, or a party member that has the shield mechanic enemies have so they can be broken. This game does feel like it really pushes the mechanics of the game and its rules by subverting them, but it does feel like there is one step further that can be taken.
    4. I going back to leveling, but personal pet peeve still don't like random encounters which are stepped based. This game does it probably the best a game can do, but give me pokemon repels and don't lock the turn off button after the hardest boss in the game.
    5. I know this one is more wishful thinking, but I kinda wish the boundaries of the map were not so defined. I like the fact that they are hidden until you go into each zone, but I do like RPG trope of "here is the first overworld map, just kidding here's the actual scope of the entire game (examples: Every Tales of Game I can remember, FF4 , Chrono Trigger, Link to the Past, Pokemon Gen 2) the boat really does feel like its gonna open up the world, but it just doesn't. This is not a problem with this game per say I think doing in the way it was done was fine, but I can see in a departure style sequel it being really interesting going through most of their stories and having like one shared story be like 25 to 40% of the actual game.
    6. For the themes of the game each characters stories are fine, but I would like to see grayer characters as Travelers. Oswald and Throne have dark desires or deeds, but feeling they are 100% justified is fine and good for this story, but I would like the sequel to have some characters give me more pause and things to think about. Primrose 100% did not need to go on a Revenge mission, but she did and while arguably the other 2 mentioned did not need to do their story giving them a good justification going along the way kinda steals the punch out of the story (once we physically see modern day Harvey it becomes 100% nessecary to stop him, and while Throne's ending for her is bittersweet I the player cannot say that it was not worth it considering Claude also 1000% needs to be stopped).

  • @rohanacharya3873
    @rohanacharya3873 Před rokem +2

    Nice review. I wonder how much of the leveling problem would be solved if they just let you remove your starting character. I did the two parties of 4 thing, but you still have the issue of the second team having gear that's way too good even if they're appropriately leveled (and I don't have the willpower to use worse stuff purposely). Maybe it would be better if you could constantly swap everyone including your starter. I do think I had an easier time because I've played the first game and so there was no learning curve for me. I think people like us maybe shouldn't have been using the exp/jp boosting items and skills.
    One weird thing that wasn't there were bosses that were a difficulty between the chapter 4 bosses and the final/secret boss. Octopath 1 had the 4 secret job gods and two really hard dungeon bosses. This game had the wolf but that was basically it.
    I feel a little bad for all the shit Agnea's story gets. Yes, it was super low stakes, but it was still refreshing and happy in a somewhat depressing game. I found the characters likable and enjoyed it more than some of the generic edgy stories like Osvald and Throne. Even Hikari was pretty generic anime hero stuff (although I still had fun with that).

    • @MattyBudzzz
      @MattyBudzzz Před rokem +1

      Maybe it's an anime or JRPG style but my God, the stories all had such an unrealistically evil villain. Like a villain that is so far fetched and unrealistic it pulled me out every time. I would kind of laugh in my head bc of how silly they all sounded lol.

    • @purplatypus7405
      @purplatypus7405  Před rokem

      The reason they are so evil is they are being manipulated and taken advantage of by basically the devil. So for me it makes sense but I do agree they could have had a less evil doing the wrong thing for the right reasons guy at least once

  • @TheJayman760
    @TheJayman760 Před rokem +1

    I loved the game, and I look forward to dominating bosses that were once a struggle. The final boss fight was plenty difficult IMO, but there should have been a difficult dungeon to reach him. The problem I had was there were no areas above level 55 to level your party, and it became a grind. And I don't see much point in a replay since you must finish all 8 stories to take on the final boss.

    • @craig581
      @craig581 Před rokem

      They're such long games. They don't have much replay-ability, but you may pick it up again once in a while after a couple of years.

  • @chrisharley5781
    @chrisharley5781 Před rokem +2

    Agnea hate is real.😂😂

  • @BlueberryBagel1
    @BlueberryBagel1 Před 10 měsíci +1

    Speaking of challenging RPGs, have you ever played Vagrant Story? I loved Octopath 2 regardless, this series is just fantastic in almost every area. Even the first one is extremely solid.

    • @purplatypus7405
      @purplatypus7405  Před 10 měsíci +1

      I have tried vagrant story a few times but the combat system doesn't grab me. It's on my bucket list to beat though

    • @BlueberryBagel1
      @BlueberryBagel1 Před 10 měsíci

      @purplatypus7405 it's definitely tedious and took me a bit to vibe with. It's on my bucket list to finish too.

  • @lazybones8962
    @lazybones8962 Před rokem +2

    I've got a video idea if you'll hear me out...
    A support skill tier list, some of them are op and some are purely just utility, I'd personally like to here you're opinion on it and I'm sure it would make for a good length video since there's a lot of support skills in this sequel

  • @draj8590
    @draj8590 Před rokem +2

    Great game. Just wish there was lot more late game challenges

  • @DeltonBurrow
    @DeltonBurrow Před rokem

    There are 7 great characters to play! Oh... and there Agnea. 😂
    That caught me offguard, but it's so true

  • @kippy657
    @kippy657 Před rokem +2

    Maybe a bit spoiled, but I feel like combat missed out on utilizing COTC's 8 member system instead. Using 8 members for only a couple key fights, and even then it was split parties rather than member swapping, just didn't feel nearly as good. Additionally, having an overarching story more front facing I feel would have helped.

  • @christopherannillo1029
    @christopherannillo1029 Před rokem +4

    I think adding Easy, Normal, and Hard difficulty would help a lot. With this, you could have played Hikari's final chapters on Easy, and then switched between Hard and Normal for the other characters when appropriate. This would help the people who want to rush story while also giving options of difficulty for more advanced players. Also making sure there's no blatantly OP abilities like Lionheart's Axe, lol. Another thing to consider is I believe you can take members out of the party, so you could do chapter runs where you're only using two or three characters to make things a little more challenging.

    • @2265Hello
      @2265Hello Před rokem

      I am considering to get it but I am curious how hard is the game? The difficulty won’t sway me since I prefer to adapt (and prefer harder games) but I still want to know since I hear it’s alot easier to an 1 which I’ve never played.

  • @mehra6712
    @mehra6712 Před rokem +1

    Ps5 for graphics, or switch for mobility?

  • @angrywhalewatcher
    @angrywhalewatcher Před rokem

    15:25 which 2 stories/characters is he talking about when he refers to poor storylines?

  • @Ecliptor.
    @Ecliptor. Před rokem +3

    I don't know what to think about the combat. I love it and hate it at the same time. I wanna see what they can do if they continue the series, like Final Fantasy.
    My only hope is that they keep it traditional turn based, instead of ATB like, say, FF6. I think turn based combat is at its best when it's purely turn based and it's strategic, like FF10 (though I know some people might say 90% of FF10 is spamming "attack")
    I agree that the game is way too easy, and it's a shame because late game is so fun when you have all the tools and jobs to do whatever you want. I've had boss fights where the boss didn't even make a move, turn 0 setup, turn 1 break, turn 2 dead lol.
    I think that if they just made a hard mode where the only thing was making enemies have 10x hp, that'd be enough to make it hard, because there have been times where enemies have had some turns to do what they wanted, and it was a struggle, honestly. Though I would keep duel fights out of that hard mode.

  • @alec187
    @alec187 Před 10 měsíci

    I think there should be 1 diverse metro area to unlock all characters and then have the world open once you collect all characters.

  • @Sacrengard
    @Sacrengard Před rokem

    16:55 you can even access the super boss before you beat the game, so its not really post game

  • @Bolderox
    @Bolderox Před rokem

    The level curve is designed to do all the chapter 1's then 2's then 3's. But this game was different from OT1 where every chapter had the same static level recommendations, OT2 was more fluid, which i found interesting, and doing the above method for chapter structure, felt it was more endearing than OT1.
    Difficulty did seem to go down, but OT1 had some problems where enemies seemed a tad too spongy at times. And idk how one could add difficulty to encounters without just adding downright unfair things to fights. Day and night cycle was interesting, however i was of the mentality of playing always at night, what is the point of playing during the day? Mobs are similar, but give less overall exp, just seemed wasteful imo, so i feel i missed on some amazing day shots because my mind was trying to maximize any gain i could get.
    Still an amazing experience with some fun characters. I do wish the super secret boss wasn't a wall for 2 seperare achievements, and 3 considering the final achievement

    • @craig581
      @craig581 Před rokem

      They did address the criticisms of the previous game, that it was a slog to reach those chapter level requirements. I did feel as though there was zero benefit playing during the day, unless you were exploring the town and interacting with different NPC's.

  • @FallacyorFacts
    @FallacyorFacts Před rokem

    I think everyone saying the game was too easy went on yt previously, learned the Cait level up strategy reached level 70 in a puff and god bless Alrond xD if you don’t do that, if don’t get the internet’s help you’ll find yourself with a pretty hard game to beat. The stories I didn’t mind if they weren’t completely linear or not and I will give an example: I kept coming back to Castti story and forgetting what she was going through, then I remember the game offers you a journal to re-visit any chapter of any character and I saw little things I missed on Castti first chapters and I lost it, she and Partitio are my favorites so far.
    here’s the game hard mode:
    -Play without internet’s help.
    Otherwise be ready to admit you played on easy because it really is hard to find all these items, the nuts, the battle-tested weapons, the legendary weapons, all the beasts lore and which ones to use, same with all the people to hire or the people to allure for battle buffs, the concoctions ingredients, how hard it is to level up even on higher levels where you need 10k exp at level 40 but hey, normal battles give you 300exp…
    Yeah! If you google, discord, youtube, reddit anything then you played on easy.

    • @purplatypus7405
      @purplatypus7405  Před rokem

      As someone who was the internet help for the game and did not myself use the internet for help at all I found the game very very easy.
      One of the easiest rpgs I've played recently however that did not subtract from the fun value for most of the playthrough

  • @marky6456
    @marky6456 Před rokem

    That Agnea slander 😂

  • @Terron29
    @Terron29 Před rokem +5

    100 percent spot on. The only massive critique I have is the game was far too easy. If it had either difficulty modes to choose from that would be awesome or level scaling that would work too. Generally I am against level scaling but with the way this game is structured it needs something. Even if you dont know what you are doing you will likely quicky start to outlevel things 20 hours in. I began equipping all my characters with just makeshift weapons for the last few bosses of characters stories. (Super boss is great and an exception. he is tough but the game needed like 5 or 6 more bosses like him scattered around the world)

    • @explodedglue5509
      @explodedglue5509 Před rokem

      Thats if you dont change your party like any reasonable person would do

    • @Terron29
      @Terron29 Před rokem

      @@explodedglue5509 Even if you do change your party your main starting character is always with you until you complete his story. I chose hikari and he was super strong for most of my playthrough. Still a very good game but I feel the first one had more bite.

  • @Ghalion666
    @Ghalion666 Před rokem +1

    I'm really enjoying this game myself for pretty much all the reasons you mentioned. As for the gameplay, I like that too but would like to point to you Labyrinth of Touhou 2 (I prefer 1 but only 2 is available on steam or whatever), which is IMO the best turn-based jrpg combat system, and offers some very challenging fights (that turn many people off thinking the game is a grindfest but it's really that they just didn't 'git gud'. Though some of the post-game pre-expansion bosses are pretty wild, I'll grant them that. That's only a small portion of the game though.
    Not a great game for story, graphics, music, etc. Purely a hardcore turn-based combat gamer's desert.

  • @zkatt3238
    @zkatt3238 Před rokem +3

    This game should just implement level caps for each character based on their next chapter.

    • @craig581
      @craig581 Před rokem +1

      Similar to the Trails series? That could work. You can only gain so much xp at certain chapters until you complete those chapters and move on to the next. It does make those games balanced.

  • @dalton111111111
    @dalton111111111 Před rokem +1

    Why are houses differnt colors?

  • @kippbleu8289
    @kippbleu8289 Před rokem +1

    I wish Square Enix allow players to equip different ex skills. It makes each traveler unique, but you only unlock 2 ex-skill. Also, it would be cool if each character have a final weapon just like final fantasy lol. Nonetheless, it’s a fun turn based RPG I played in a long time.

    • @kippbleu8289
      @kippbleu8289 Před rokem +1

      Also, I hope they add more than one latent power in Octopath Traveler 3. 🤓

  • @thanderhop1489
    @thanderhop1489 Před rokem +2

    Best way to engage with the fights this game offers: don't equip Deal More Damage. That would be my recommendation if you ever play through this again in a few months/years. That alone will keep you from one rounding at least the LV 45 chapter bosses and rare monster bosses in dungeons, so you experience all their mechanics.

    • @Jrpg_guy
      @Jrpg_guy Před 10 měsíci +1

      I killed thrones boss without knowing he can actually summon moather and father lol. I two shot him

  • @Madeline64
    @Madeline64 Před rokem +1

    Okay, this is my first JRPG I’ve played a long time (haven’t played the first).. and it is hard I’m not going to lie. I feel like bosses are much harder than the recommended level. I go in one level higher than the boss and they still annihilate me. Obviously because I don’t play a lot of Jrpg’s but I grew up playing Final Fantasy. Also side quests, there is zero direction on what you’re suppose to do and I feel like you have to be super creative to solve them. I’m about 30 hours in and I’m still kind of lost.

  • @quezcatol
    @quezcatol Před rokem +1

    do we know how many finish the game on an average? maybe the casual gamer just finished 1-3 stories and move on, and so they assume only the hardcore gamers go through all 8 stories+ post game.

  • @lexd4081
    @lexd4081 Před rokem +1

    to slove the OP thing in the game do what i did they have 9 save slots. i did this in the frist game as well, you pick a char thne play all 4 chapthers thne after ur done save then start a new game pick another char save after the 4 chapter in the second slot repeat this for all 8 chars. this lets u explore learn where all the good items are enjoy the stories, thne in the 9th save is whne u start min maxing and u dont have to worry about the story and can skip it and do as u wish on it. Thats what i did idk if it will help but i found this is the best way to enjoy the stories and still beat the game. also lets u experment with classes since your not really worried about minmaxing till the 9th save

    • @purplatypus7405
      @purplatypus7405  Před rokem

      I like the idea. I do think that having to play in this very weird meta way though is a knock against the games structure as a whole imo. The fact you can play it semi wrong is annoying for a game that also wants to let you play your way.

    • @lexd4081
      @lexd4081 Před rokem

      Lol ya I agree but I play alotnof weird obscure games so I guess I'm used to it? I noticed right away play each like a short story then the final save as ur min max lol. U can use it for alot of rpg games on japan and other lesser known ones it also helps with 100% ing because if you have a decent memory u can rember where everything is for your final play through.

    • @lexd4081
      @lexd4081 Před rokem

      It also makes it more challanhejng cus the bosses are ur level and u can always under level because ur doing one story and not steam rolling everything.

  • @sohai5848
    @sohai5848 Před rokem

    Thx for the review& guide along the way.
    Just finish journey to/for the dawn, excellent jrpg recommend anyone into jrpg try out too , i easily sink in 70hours+ into tis incredible game.

  • @BloodyCrowXD
    @BloodyCrowXD Před rokem

    i am complet the game today amazing game but i wonder why the they dont toke some idea vom dem mobile game ( fan, tomes , 8 travler). the Structure of the like ot1 story/pathaction/dungeon/boss and the final boss i dont want to spoilers.

  • @cool1nija1dude
    @cool1nija1dude Před rokem +1

    Scale the story levels, with the minimum levels being what they currently are. Keep side quests static, would fix the whole thing

  • @tybaltbaptiste8899
    @tybaltbaptiste8899 Před rokem

    me listening to him rant about how easy the game was when i'm stuck in throne chapter 2 boss. 😅

  • @Bullminator
    @Bullminator Před rokem +1

    I think i am on 99%..... that girl in village haunts me (no not the boy). When you talk to her and she leaves village. I just cant figure out the solution (if there is any at all).
    Anyway, one thing that bothers me is that music for world is weaker compared to 1. City and villages are fine, but outside music is lacking.

  • @Givejordr
    @Givejordr Před rokem

    You went one by one for the stories? Shiiiit I just kept switching characters for each next story and just went by level, chapter number each. Everyone's chapter 1, then everyone's chapter 2, everyone's 3, etc. Besides my main Hikari, the whole team was always balanced and never over leveled.

  • @Sacrengard
    @Sacrengard Před rokem

    It wasn't FAAAR too easy, just easy.... it can be far too easy if you find the ways to break it, like most games. But that is the reason I got wiped a couple times, I got overconfident thinking certain parts would be easier. But it wasnt like I hit a wall, just under prepared. Once I re-arranged my party I was good to go.

  • @itsallinthesoup2543
    @itsallinthesoup2543 Před 5 měsíci

    How does everyone call this game easy, my favorite thing was how difficult it was. I've been working on strategies to beat the secret final boss for like a week now

  • @tiggybits
    @tiggybits Před rokem +5

    7 great characters and Agnea.
    I don't think it's possible for me to agree more.

    • @xardzdino7255
      @xardzdino7255 Před rokem +4

      You gotta be kidding! Agnea had the best build up and music! Its only her that I experienced goosebumps and not from any other character. Give her some love. She deserves better credit. The music. Especially the music.

    • @tiggybits
      @tiggybits Před rokem +1

      @@xardzdino7255 oh no, no no no. If I'm being honest I got sick of her story and ended up looking at my phone.
      Throné was good though.

    • @arcflamearcanum7579
      @arcflamearcanum7579 Před rokem +2

      @@tiggybits Agnea's story is fine. It has a clear goal in mind with the character which is fulfilled in a satisfying conclusion at the end of her story. It just is the one story out of the eight that doesn't really have you dealing with a big world ending threat/truly awful antagonist or has any semblance of stakes really.
      It's just a girl trying to spread her positivity and that's all her story needed to be. A fun, happy adventure with a positive, wholesome message. It doesn't need to be anymore than what it is.

    • @dagger_cat
      @dagger_cat Před rokem

      @@tiggybits Throne's story was boring and grimdark tbh. Mindless 2edgy4me.

    • @tiggybits
      @tiggybits Před rokem

      To each their own eh

  • @Happyfoam-lw3yt
    @Happyfoam-lw3yt Před rokem +2

    Why haven't you made a "how to build Ochette" lol

  • @therealdonaldtrumpjr
    @therealdonaldtrumpjr Před rokem +1

    This game really needs enemy level scaling. I was level 60 and everything on my map was below 45. By level 25 all difficulty was gone for the rest of the game because I farmed an hour and put myself irreparably ahead of the curve.
    I started getting into min/maxing since it has cool systems but why bother, I already kill everything in one hit.

    • @purplatypus7405
      @purplatypus7405  Před rokem +1

      Tha game has tons of fun ways and builds to min max with but yeah it's ultimately pointless outside the superbiss

  • @Ock_mantis
    @Ock_mantis Před rokem +1

    Tbh, this games structure is why i Iike it. If not for that. It would be just another rpg.
    I would say a good 90% of octopath's make up is what makes octopath...octopath love it or hate it.
    I mean..I get the game being to easy. Specially if you've played the crap out of it...at the same time I can say the same thing for just about any rpg I dedicated large amounts of time to. Imo that's kind of a unfair take towards the game.
    But I get it based on the type of player you are. I could just as easy see someone saying the game is hard.
    And please don't take what I'm saying as me arguing with you or something. Because as I said I get it. Just personally I take things like that into consideration in my assessments, depending on how much time I spent on the game itself.

  • @aznguymetal
    @aznguymetal Před rokem +1

    Octopath Traveler 1 is not available on playstation, but 2 is....

    • @JRein721
      @JRein721 Před rokem +2

      Still fair to jump into 2 as I haven’t played 1 tho. It’s all new to me but I’m feeling aligned to the aspects the OP definitely hit on. It’s gonna be 💯 eventually too. For the price it’s worth it was well carefully “structured” ( irony I used this word @ work, and got a talking to. 😅) so it’s great a title for collection in my book thus far.

  • @GalacticPoisonX
    @GalacticPoisonX Před rokem +1

    Looking at these comments I guess I’m in the minority of the audience but the game is way too hard if you just go from one chapter story to another and if there was level scaling I’d never beat the game as I always had to be over leveled to beat bosses. Right now my party is level 66-67 and I’m struggling with ochettes lvl 45 boss. I also lost to Temenos lvl 45 boss at the same level but i do think I could beat if I switched up my strategy. Honestly I’d like a story difficulty for people who just want to play through the story

    • @purplatypus7405
      @purplatypus7405  Před rokem

      Although Octopath 2 is popular I as a youtber am not so you are seeing a lot of dedicated fans that look up builds to min max. So we are not the average player in a lot of cases but I do with there were options for all players to make it easier or harder

  • @craig581
    @craig581 Před rokem +1

    They should add the option of choosing your own difficulty. The choice between casual, normal, hard and nightmare.
    The flip side of that is the charm and fun of Ocotopath Traveller, which getting overpowered early, exploring dungeons you are probably too underleveled for and managing to survive, and dominating difficult bosses through tactics and skills.
    I do think future Octopath Traveller games need to evolve in a sense where there's more on offer to do rather than just exploring, completing quests and leveling. I think they need to add more features such as casinos and other mini games that players can invest time in and enjoy.

  • @Karnage420698238
    @Karnage420698238 Před rokem

    personally my thoughts are while its better than the original in every way outside the worse lackluster jobs and characters (really only like one of the playable characters in 2 where in the original i liked pretty much all of them expect for primrose and haanit) and is actually playable unlike CotC its nothing special its a good game sure but not great or amazing nor would i even consider it a runner for my personal game of the year much like CotC and the original its heavily flawed and not something i see myself wanting to replay anytime soon if ever nor is it something i could recommenced to someone at full price due to what i find is a extreme lack of replayability its worth maybe handheld price (40 bucks at best) not full on console price

  • @templariox32
    @templariox32 Před 5 měsíci

    "one of the best battle systems ever"
    why everybody does praise this battle system? it feels so weak

  • @rsteube1974
    @rsteube1974 Před rokem +1

    Interesting. All your complaints about the game are because of the way you played it. You specifically said you gave yourself grinding stuff for more exp/jp etc. The. You went through hikaris full story before you did everyone else's story so you were in your 40s, which in all essence is usually the level you beat the game in normal RPGs. Then you were over leveled.
    Could have easily had 4 characters , did everyone's chapter 2, then 3s then 4s of while after doing your first partys ch 2s then switch to the other characters and do their 2s, then 3s and switch etc. Of course paying attention to the level requirement. You wouldn't have been so over leveled and slapped everything around.
    I personally dislike the fact that too many characters share the same mechanics. I.e. getting info from someone,. Scrutinize, coerce, castis one. Or steal, entreat, buy. It's just silly. Have each character unique or only 2 shared like in the first game. I.e. set up your 4 person party to have all abilities while in towns and not have to worry about going to the tavern to swap someone out to get info from someone, etc
    It seems like you blasted through the game so for you to forget someone's story seems odd. I can understand if you play in a couple hour increments then pick the game up in a few days. But man ..

    • @craig581
      @craig581 Před rokem

      I disagree with your third paragraph. You actually need those characters with those skills to perform those actions at either day or night, because the people you come across aren't there during the day or night.
      So you could miss out on some very important items if you happen to miss and not check what you can get from those people.
      There also might be a case where an item is unavailable to buy with Partitio, but you may be able to steal it with Throne' instead instead.

    • @rsteube1974
      @rsteube1974 Před rokem

      @@craig581 yeah. But the whole night or day thing is just very gimmicky and unnecessary anyways. But then you have to go grab someone else that has that ability for night or day interrupting the game play. Maybe just have all the people from a town just be in different spots be it day or night. But no extra people per say. Meh. Just a bad implementation. Could easily just have 4 abilities. Works day or night. Then you wouldn't have to worry about which charact you had as long as 4 of them are in your party etc.

    • @MrRandomGuy1231
      @MrRandomGuy1231 Před rokem +1

      ​​@@rsteube1974 agree. I think if they just give everyone 2 path actions as they did here to give variety way of doing it, but then remove the day and night differences. Now you can have a more variety team building for main story game play instead of building your team around path actions. I do enjoy the day night enemies differences so keep that, but different npcs is just annoying

    • @purplatypus7405
      @purplatypus7405  Před rokem

      They fix this issue later when you can swap characters from the menu hut why the heck did they keep that feature behind nearly beating the game?

  • @Kumiko026
    @Kumiko026 Před rokem +1

    I enjoyed this game a lot, but I felt the chapters were too short, and jumps around a lot. If they had focused more on the story with each character and stretched out scenarios, and characters, I think it would have been better. Temenos and Throné are good examples of that. There was just too much going on in their stories, but execution was lacking. Again, good game, but a bit rushed in my opinion.

    • @craig581
      @craig581 Před rokem +2

      I felt they could have fleshed out the chapters a little more. I thought Throne' had a very compelling story that had way more meat left on the bone.

  • @brandonmalone1893
    @brandonmalone1893 Před 10 měsíci

    I just hope it doesn't get all gayed up like dragon quest 11 did...i loved that game...then it got to the gay parade and i stopped playing.