Glad you're giving X another shot. Hopefully Nintendo does too one day. It's my personal favorite Xenoblade and I'd like to see its story and setting explored further within my lifetime.
“Sirene the Lost” is the first Tyrant that really demonstrates the value of Elma in the main game. Elma has Shadowstrike (superior to back slash because it also staggers the enemy) so she can interrupt Sirene during her AoE body press. On top of that, Lin and Cross both have access to the “Toppler” soul voice which can be activated upon topple and grants their teammates a 400% damage increase from behind. Elma just works, and because she is required for story missions, you never have to go out of your way to level her up. This is what makes her so valuable. Cross is weak when he changes classes, but Elma is never weak. You could get by the entire game playing as Elma with very little customization.
I like the character art in Xenoblade Chronicles X a lot better than the other three Xenoblade games. To me, it's the only character art style that looks authentically Xeno of the four Xenoblade games.
When switching classes: I generally switch to a new class but then equip my old weapons so I can still use all the arts on a familiar load-out while leveling up the new class. 👍 I train up all kinds of classes with an assault rifle/shield build.😁
Remember you can have 4 party members in your party, an extra person can really turn the tide of battle. Make sure that you are changing your Soul Voices to match your Arte loadouts. The bottom 4 in the soul voice menu can be customized. So if you have a move that topples like Assault Hammer, make sure you have the Soul Voice that goes off when you iniate a topple. Synchronize with your party! Your doing great out there!
Always glad to see more people understand the brillance of Xenoblade X. And from chapter 5 on, you have A LOT to look forward to. My advice: Always take the time to just explore. I always set the next probing point as my goal, trying to find a way there is always fun and challenging. Anyway, have fun.
I would highly recommend watching Enel's videos about X combat, especially the one he dedicates to overdrive. Understanding how overdrive works now that you have it is key to getting the most out of the combat system. Though, this does come with the drawback that you're going to have the overdrive music override a lot of the normal combat music.
In regards to the Mimeosomes, I think it is funny how people complain that Shulk, Rex, Noah and company can’t jump 300 feet into the air like a damn robot in X and actually think fall damage is a flaw in Xenoblade 1-3. It’s not just a quality of life feature in X that you can travel everywhere without vehicles, it is very much story related.
Dude it's like you never played those games. They jump a million feet into the air in cutscenes all the time. It's not like they don't have the capability to do so. XC2 and XC3 having mostly XC1 movement is just trash. In terms of world gameplay design, XCX is the best by far because they didn't gimp the players to prevent them from going to places.
@@thenonexistinghero They specify in X that gravity is different on Mira. Characters in 1 and 2 don't have the same ability to jump as high as in 3 and regardless of them jumping higher than normal in cutscenes they are shown to require help from falls (Mayneth when Sword Valley collapses, Poppi being used for long distances and I believe she catches characters to save them from falling on an occasion or two), and the only characters shown to be able to jump significantly higher than 1 or 2's as far as I recall are Oroboros and Moebius, but I may be mistaken. Also, when Sena and Lanz launch in Interlink in an attempt to take out N, once the Interlink is force cancelled Taion clearly has to use the mondo to catch them, so there is explicitly a limit to how far they can fall in all 3 numbered games. Mira's gravity is weaker than the others and the bodies are mechanical, and it is stated as such. This is the in-game explanation. X does have some continuity issues with this because of the aforementioned Blade members that fell to their death from a sorry excuse of a cliff in a quest, but the original comment is correct in stating that there is a direct lore reason given for the no fall damage.
As someone who bought a Wii U solely for this game back in the day, I can say that emulation is what really allowed this game to glow up. It used to be in a very rough spot, but nowadays, playing this game on an emulator with plug & play mods to reenable the online-exclusive missions, upscale the resolution and enable 60fps really made this game feel like it's much closer to what it was supposed to be. Also, it's possible to patch the japanese voice acting as an option, although that does require a few extra steps. Also, on a side, note, the game really shines through its side quests. See that quest with the little piggies that you turned into bacon? Yeah, if you let them live, you'd have an extra quest to complete afterwards, actually. Not spoiling what it entails, though. The fact that the world just gets built little by little, sidequest after sidequest, is what makes this game's whole charm over the main story. One big tip for you: if you hadn't noticed, you have a "secondary cooldown" on your skills (the green bar that fills up when a skill is ready). The secondary cooldown is actually shorter than the skill's cooldown and it greatly improves the skill's effect, so being patient and making use of it can be more than worth it if you can afford it!
Glad to see you've been enjoying your Xenoblade Chronicles Xperience so far! I look forward to what you think of the other areas in the game. And yeah, X by far has the worst audio design in the entire series. Not sure what went wrong there. As far as gameplay tips, I've got a few that'll help with combat. • You can take control of your party members. This is very useful for trying out what a class has to offer without crippling yourself on arts. • related to the first point, once you max out a classline, you can always use those weapons regardless of your current class. This lets you mix and match your ranged and primary. • Overdrive is busted, but is complicated and the game gives essentially no information on how it works. Let me know if you want a basic rundown or a college lecture. • Dialogue options in side quests can make a world of difference. You can save your bacon, but having it now may have saved someone else's. • The degree of customizability is insane. I wouldn't worry about it too much right now, just focus on equipping arts whose effects can combo off eachother and you'll do fine in most scenarios • Enemy level can be somewhat decieving. Enemy size also plays into it, and Tyrants have unique gimmicks that can't always be brute forced. • If you ever desire to run past some tough enemies, Elma has an art which makes her undectable by enemies while the aura is active.
"why do they speak English" Well that's a very good question. Xenoblade X? Got any answer for that? (spoiler warning) "It's something about this planet" Oooooh f* off (We need a xenoblade X sequel)
This was an awesome video. I’m definitely looking forward to seeing how you feel about the rest of the game. As for tips, there’s a mechanic called Overdrive that you just unlocked. It’s pretty complicated and the tutorial doesn’t help, but I made a guide for another content creator a few months ago that might help. I’d be happy to share that if you feel confused or stuck when it comes to Overdrive.
Hmm, the best advice I can give is to not skimp on the side content, check the mission board every so often as there are a number of sidequests that require accepting a basic mission, especially affinity missions which lead of other new characters joining. I also definitely recommend just going out and exploring the different continents for Probe locations, don't forget there are secret areas/scenic viewpoints to discover as well, and grabbing as many collectibles as you can. Though, and no spoilers here, but there's something coming after chapter 6 which will make grabbing a large number of collectibles much easier. Also, if you like areas with the snow aesthetic, I can't wait for you to venture North, the main story doesn't take you there for a while but there are several side missions that will and it's well worth the visit. With regards to classes, what I would recommend is maxing out one class tree all the way to the end, the you can take the weapons and arts from that class and use them in other classes. This is great for fighting stronger enemies while leveling up a weaker class. However, I would caveat that with fact that each class has a unique playstyle, and their unique weapons and arts play into that. Once you've maxed out a couple of class chains you can start mixing and matching weapons from various classes, that's where the NPC characters are interesting, because they can give an idea for builds which mix weapons from different classes together and you can get a feel for their playstyle and if it's something you want to work towards. You've probably done a bit of experimenting already, but here's a quick rundown of the basic class chains: The Commando/Winged Viper/Full Metal Jaguar class Chain are all about that DPS and positional bonuses and all that, the D&D rogue archetype basically. The Enforcer/Psychorupter/Mastermind chain is all about those Buffs, De-buffs and general battlefield control stuff, kind of like a wizard or sorcerer. Finally, the Striker/Samurai Gunner/Duelist is a balance between good offensive arts and defensive abilities, like a D&D fighter. You can also play as other NPC party members, if you go to the party member select menu then arrange the party order so whoever you want to play as is in the topmost slot. You can do a lot of neat things with this, like manually controlling Elma so you can use her Shadow Sneak art to get past high level enemies without them bothering you for example. But it's mostly about experimenting with the other kinds of playstyles. Also, now that you've completed chapter 5 I highly, */highley/* recommend you watch a tutorial about how to use Overdrive, such as the one done by CZcamsr Enel (or read the section in the digital manual that comes with the game). It is a very complicated system which can allow you to punch above your weight class, if done right. You'll probably also want to keep it going so you can listen to Wir Fliegen for more than a few seconds. There's even an entire class chain which plays into the idea of keeping Overdrive active, though the Blast Fencer/Galactic Knight are a fun DPS class chain to play as regardless of Overdrive or not. Finally, the last gameplay tip I want to mention is that Elements, specifically elemental weakness and resistance on your armor, can be very important. Most of the armors in the game for example have good resistance against one or more elements on top of their base defense value, but have a weakness to another element, usually gravity. Of course, light armor tends to have better gravity resist, but also offers less defense in other ways. While I would plug the ingame Enemy Index for researching what elemental weakness and resistances each enemy type has, it's less time consuming to just go look up a specific monster on the wiki if you're having trouble. Hope this helps, sorry for the wall of text!
funny thing about that monster extermination quest with the babies, there will be consequences for letting them live. if you wanna know, mild spoilers below... ...I don't remember the exact sequence of events, but if you don't kill them, another BLADE member (a named NPC. might even have been the same one that gave you that quest) gets mauled to death by them while on a mission and is just gone the rest of the game because of your carelessness
@@TorqueOS sorry. Was that too much spoils? I figured it didn't really matter since you killed them. When I played I let them live so I'm looking forward to hearing what, if anything, happens when having killed them instead
lmao I did not know that you meet L in chapter 4, it feels like you meet him in chapter 2 it’s so early in the story PRO TIP: in regards to upgrading skills, Mechanical Skill is top top top priority compared to the other type of skills
I recently bought a WiiU just so I can play this game on original hardware. Love the Xenoblades series….but have yet to play, X. Really looking forward to it.
Your going to love it. It's intimating at first. ESPECIALLY the menus. The stats and their meaning. And of course the crucial part of the game... Soul Voices. But you will do great.
Great episode, Torque! And I appreciated the beginning as it is part of the Torque XCX lore and that's always good stuff. Also, I am always stuck with RBF, LOL.
This was a well made video. Plus you gave Elma some actual clothing as opposed to having her run semi-nude. - +10 points! Subscribed! I hope to see from you on Xenoblade Chronicles x
I'm currently in the middle of my 3rd playthrough of this game, and the thing about X is that you can end up missing a LOT of content if you're not exploring every little thing; the environment, the dialogue, the quests, even the menus and the manual I'm sure you've been told a few of these tips already, but Full Metal Jaguar is a fantastic starting class to aim for because it gives you all of the arts/skills of the Double Guns, far and away the best and most fun weapon. The Sky High Art that you get from completing Phog's mission is a ton of fun to mess with in combination with Overdrive, and Ghost Walker is a God Send for dealing with Tyrants and high-level enemies in early and mid game. The Knife class is also really good, with Smooth Recovery, an art I believe you already got by doing Irina's mission, is extremely cheap. But yeah, as long as you have Double Guns equipped, and set up your arts so that you have a few green and yellow/orange/purple arts, you can pop Overdrive during battle, alternate between Buff Arts (Green) Attack Arts (Orange/Yellow/Purple) back to back, it extends your Overdrive counter to basically infinite. Combining this with Sky High, the Art I mentioned earlier, your character will literally continue to hover in mid air so long as you're constantly performing Arts, thus turning Xenoblade Chronicles X into a Character Action Game similar to, and I kid you not, Devil May Cry. This is just ONE way you COULD choose to play the game. That is how deep, varied, and customizable XCX's combat is. You can beat the entire game without even using Overdrive a single time. (though, if you master Overdrive and use it a lot, it makes leveling a lot faster, at the cost of breaking the main story's difficulty) Sorry, I rambled a lot, I'm ADHD brained and I love this game a lot. I hope you enjoy your playthrough, regardless of what shape it takes, because everyone I've spoken to who has played this game ends up playing it differently.
I can't say it's my favorite Xenoblade game, but it certainly left an impression on me since I've played it. It's not a bad game, but yeah, it's unique.
While the in-game tutorials can be very vague and badly explained, I suggest looking at the e-manual for X to look at stuff you may be confused about. The manual elaborates more on mechanics and is highly useful for those who aren't constantly looking online for guides. I remember being obsessed with how detailed it was when the in-game tutorials only left me with more questions.
If you don’t kill those baby pigs they grow up and kill the guy who gave you the quest. A damned either way type of quest that I still remember to this day.
Somehove Xenoblade chronicles X was my first Xenoblade game. I was playing smash on wiiU and this shulk guy intruiged me. So I looked upp some letsplays and found chuggaconroy's letsplay and loved every episode. Then I saw trailers fore X on E3 that summer. Neadless to say i was hyped as hell🥳🥳
Hum...you CAN skip any cutscene, including the one explaining all Blade Divisions. Also protip: you can play as other characters too which is useful when you changed to a new Class without lots of Arts (different weapon type).
I'm not sure if he knows what potential does. What it does is increase the amount of healing you get from soul voices and increases the damage you deal when using an art that costs TP. Its the stat that completely breaks the game and I don't think its explained (properly) anywhere in the game as it took until post-game for me to find out with a google search.
I did enjoy XBX, while the level cap was annoying and rewards well a bit lacking. The world, art, and music are amazing. Wish it wasn't locked to the Wii U console, glad you gave it a chance again.
1.5x EXP please, how long does it last? Jokes aside after playing XB2 I went and grabbed a WiiU just to play X and 120 hours or so later didn't really regret it, it was a weird concotion of various RPG mechanics and schools but, I dunno I found it rather charming.
When giving your final thoughts on this, first you must at least complete all affinity missions. Otherwise you will be doing yourself a monumental disservice.
I think they're hilarious and great. The only sound design aspect I think they messed up is the sound balance of cutscenes. Every other part of the sound direction including the English ma-non voices are great.
Its funny the most of the style to xenoblade 3 are based on xenoblade x and xenoblade x is much more for the only multi play like phantasy star 2 but that game is stillnice and need a second chance on switch
I think Kunihiko Tanaka character design never translate it very well into 3d model. This is happen into xenosaga ep1. but for 2d anime like on Xenogears it work just fine. dunno why
You could have skipped the blade division cutscene. I do it all the time when I replay this game. (+ button to skip) When you skip a cutscene, the game will move to the next bit of dialogue where your character has a choice to make. If there is no interactive dialogue, it will skip the entirety of the scene until you’ve accepted whatever quest you’ve been assigned.
I swear on my life, it would not let me skip it. Maybe my pad was jacked up at the time? But genuinely I was button mashing everything like a madman and nothing was happening. 🥲
@@TorqueOS Weird. Let me know if it happens again. You should be able to skip all cutscenes in the game including the end credits. Don’t worry about skipping the end credits either. It will only skip over the credits and not any important cutscenes.
I still think X is still undercooked as hell... the music was good but the New LA Themes made me REALLY REALLY want to gtfo of that city asap. I wont spoil the story but do not set your bar high.
Came here to watch and cope that Nintendo will actually release this game on switch. The breaking of linkages and the world was great. The only down side was the lack of end game bosses
@@user-in3br2qs8x oh I 100% agree, but I would love to play XBX again, just don't want my end game farm to be 10x longer now with everything shut down server side
Got delayed significantly due to life stuff, but I've been playing/recording/writing in my spare time. The 2nd part is intended to be different to the 1st part. Sorry for the delay on that, was not intended. :(
Glad you're giving X another shot. Hopefully Nintendo does too one day. It's my personal favorite Xenoblade and I'd like to see its story and setting explored further within my lifetime.
Switch 2 + X2 🤌🤞✊️👏🤲
@@s1ber1anstorm41 Not even PS5 can handle XCX.
“Sirene the Lost” is the first Tyrant that really demonstrates the value of Elma in the main game. Elma has Shadowstrike (superior to back slash because it also staggers the enemy) so she can interrupt Sirene during her AoE body press. On top of that, Lin and Cross both have access to the “Toppler” soul voice which can be activated upon topple and grants their teammates a 400% damage increase from behind. Elma just works, and because she is required for story missions, you never have to go out of your way to level her up. This is what makes her so valuable. Cross is weak when he changes classes, but Elma is never weak. You could get by the entire game playing as Elma with very little customization.
I like the character art in Xenoblade Chronicles X a lot better than the other three Xenoblade games. To me, it's the only character art style that looks authentically Xeno of the four Xenoblade games.
Exactly.
When switching classes:
I generally switch to a new class but then equip my old weapons so I can still use all the arts on a familiar load-out while leveling up the new class. 👍
I train up all kinds of classes with an assault rifle/shield build.😁
Remember you can have 4 party members in your party, an extra person can really turn the tide of battle.
Make sure that you are changing your Soul Voices to match your Arte loadouts.
The bottom 4 in the soul voice menu can be customized.
So if you have a move that topples like Assault Hammer, make sure you have the Soul Voice that goes off when you iniate a topple. Synchronize with your party! Your doing great out there!
Always glad to see more people understand the brillance of Xenoblade X. And from chapter 5 on, you have A LOT to look forward to. My advice: Always take the time to just explore. I always set the next probing point as my goal, trying to find a way there is always fun and challenging. Anyway, have fun.
Oh lol, I already saw this and commented. ^^
I would highly recommend watching Enel's videos about X combat, especially the one he dedicates to overdrive. Understanding how overdrive works now that you have it is key to getting the most out of the combat system. Though, this does come with the drawback that you're going to have the overdrive music override a lot of the normal combat music.
The Mia quest-line is very involved.
In regards to the Mimeosomes, I think it is funny how people complain that Shulk, Rex, Noah and company can’t jump 300 feet into the air like a damn robot in X and actually think fall damage is a flaw in Xenoblade 1-3.
It’s not just a quality of life feature in X that you can travel everywhere without vehicles, it is very much story related.
While that is true, it was weird when a quest popped up that involved someone dying by falling off a small ledge the game described as a cliff.
Dude it's like you never played those games. They jump a million feet into the air in cutscenes all the time. It's not like they don't have the capability to do so. XC2 and XC3 having mostly XC1 movement is just trash. In terms of world gameplay design, XCX is the best by far because they didn't gimp the players to prevent them from going to places.
@@thenonexistinghero They specify in X that gravity is different on Mira. Characters in 1 and 2 don't have the same ability to jump as high as in 3 and regardless of them jumping higher than normal in cutscenes they are shown to require help from falls (Mayneth when Sword Valley collapses, Poppi being used for long distances and I believe she catches characters to save them from falling on an occasion or two), and the only characters shown to be able to jump significantly higher than 1 or 2's as far as I recall are Oroboros and Moebius, but I may be mistaken. Also, when Sena and Lanz launch in Interlink in an attempt to take out N, once the Interlink is force cancelled Taion clearly has to use the mondo to catch them, so there is explicitly a limit to how far they can fall in all 3 numbered games. Mira's gravity is weaker than the others and the bodies are mechanical, and it is stated as such. This is the in-game explanation.
X does have some continuity issues with this because of the aforementioned Blade members that fell to their death from a sorry excuse of a cliff in a quest, but the original comment is correct in stating that there is a direct lore reason given for the no fall damage.
As someone who bought a Wii U solely for this game back in the day, I can say that emulation is what really allowed this game to glow up. It used to be in a very rough spot, but nowadays, playing this game on an emulator with plug & play mods to reenable the online-exclusive missions, upscale the resolution and enable 60fps really made this game feel like it's much closer to what it was supposed to be. Also, it's possible to patch the japanese voice acting as an option, although that does require a few extra steps.
Also, on a side, note, the game really shines through its side quests. See that quest with the little piggies that you turned into bacon? Yeah, if you let them live, you'd have an extra quest to complete afterwards, actually. Not spoiling what it entails, though. The fact that the world just gets built little by little, sidequest after sidequest, is what makes this game's whole charm over the main story.
One big tip for you: if you hadn't noticed, you have a "secondary cooldown" on your skills (the green bar that fills up when a skill is ready). The secondary cooldown is actually shorter than the skill's cooldown and it greatly improves the skill's effect, so being patient and making use of it can be more than worth it if you can afford it!
Glad to see you've been enjoying your Xenoblade Chronicles Xperience so far! I look forward to what you think of the other areas in the game. And yeah, X by far has the worst audio design in the entire series. Not sure what went wrong there.
As far as gameplay tips, I've got a few that'll help with combat.
• You can take control of your party members. This is very useful for trying out what a class has to offer without crippling yourself on arts.
• related to the first point, once you max out a classline, you can always use those weapons regardless of your current class. This lets you mix and match your ranged and primary.
• Overdrive is busted, but is complicated and the game gives essentially no information on how it works. Let me know if you want a basic rundown or a college lecture.
• Dialogue options in side quests can make a world of difference. You can save your bacon, but having it now may have saved someone else's.
• The degree of customizability is insane. I wouldn't worry about it too much right now, just focus on equipping arts whose effects can combo off eachother and you'll do fine in most scenarios
• Enemy level can be somewhat decieving. Enemy size also plays into it, and Tyrants have unique gimmicks that can't always be brute forced.
• If you ever desire to run past some tough enemies, Elma has an art which makes her undectable by enemies while the aura is active.
Thanks for Chronicling your Chronicle for our Xs
Of course, without spoiling, the game still has more than a few bombshells for you.
Anywoo, enjoy the bop that is "Manon's Ship" !!
"why do they speak English"
Well that's a very good question. Xenoblade X? Got any answer for that? (spoiler warning)
"It's something about this planet"
Oooooh f* off
(We need a xenoblade X sequel)
Just subbed here! Happy to see you still making content you enjoy :)
This was an awesome video. I’m definitely looking forward to seeing how you feel about the rest of the game.
As for tips, there’s a mechanic called Overdrive that you just unlocked. It’s pretty complicated and the tutorial doesn’t help, but I made a guide for another content creator a few months ago that might help. I’d be happy to share that if you feel confused or stuck when it comes to Overdrive.
Eagerly awaiting Part 2
Very entertaining! A wonderful roundup of chap 1 - 5. :)
This is why I subscribed!
Can't wait to see you react to that ending!
Hmm, the best advice I can give is to not skimp on the side content, check the mission board every so often as there are a number of sidequests that require accepting a basic mission, especially affinity missions which lead of other new characters joining. I also definitely recommend just going out and exploring the different continents for Probe locations, don't forget there are secret areas/scenic viewpoints to discover as well, and grabbing as many collectibles as you can. Though, and no spoilers here, but there's something coming after chapter 6 which will make grabbing a large number of collectibles much easier.
Also, if you like areas with the snow aesthetic, I can't wait for you to venture North, the main story doesn't take you there for a while but there are several side missions that will and it's well worth the visit.
With regards to classes, what I would recommend is maxing out one class tree all the way to the end, the you can take the weapons and arts from that class and use them in other classes. This is great for fighting stronger enemies while leveling up a weaker class. However, I would caveat that with fact that each class has a unique playstyle, and their unique weapons and arts play into that. Once you've maxed out a couple of class chains you can start mixing and matching weapons from various classes, that's where the NPC characters are interesting, because they can give an idea for builds which mix weapons from different classes together and you can get a feel for their playstyle and if it's something you want to work towards.
You've probably done a bit of experimenting already, but here's a quick rundown of the basic class chains: The Commando/Winged Viper/Full Metal Jaguar class Chain are all about that DPS and positional bonuses and all that, the D&D rogue archetype basically. The Enforcer/Psychorupter/Mastermind chain is all about those Buffs, De-buffs and general battlefield control stuff, kind of like a wizard or sorcerer. Finally, the Striker/Samurai Gunner/Duelist is a balance between good offensive arts and defensive abilities, like a D&D fighter.
You can also play as other NPC party members, if you go to the party member select menu then arrange the party order so whoever you want to play as is in the topmost slot. You can do a lot of neat things with this, like manually controlling Elma so you can use her Shadow Sneak art to get past high level enemies without them bothering you for example. But it's mostly about experimenting with the other kinds of playstyles.
Also, now that you've completed chapter 5 I highly, */highley/* recommend you watch a tutorial about how to use Overdrive, such as the one done by CZcamsr Enel (or read the section in the digital manual that comes with the game). It is a very complicated system which can allow you to punch above your weight class, if done right. You'll probably also want to keep it going so you can listen to Wir Fliegen for more than a few seconds. There's even an entire class chain which plays into the idea of keeping Overdrive active, though the Blast Fencer/Galactic Knight are a fun DPS class chain to play as regardless of Overdrive or not.
Finally, the last gameplay tip I want to mention is that Elements, specifically elemental weakness and resistance on your armor, can be very important. Most of the armors in the game for example have good resistance against one or more elements on top of their base defense value, but have a weakness to another element, usually gravity. Of course, light armor tends to have better gravity resist, but also offers less defense in other ways. While I would plug the ingame Enemy Index for researching what elemental weakness and resistances each enemy type has, it's less time consuming to just go look up a specific monster on the wiki if you're having trouble.
Hope this helps, sorry for the wall of text!
funny thing about that monster extermination quest with the babies, there will be consequences for letting them live.
if you wanna know, mild spoilers below...
...I don't remember the exact sequence of events, but if you don't kill them, another BLADE member (a named NPC. might even have been the same one that gave you that quest) gets mauled to death by them while on a mission and is just gone the rest of the game because of your carelessness
It was the same NPC That makes the request to begin with, that sidequest really stuck with me first time playing because I chose to let them live
I clicked to reveal more because I obviously killed them.
I wish I had not clicked reveal more.
@@TorqueOS on the bright side there are more sidequests headed your way with way wilder twists and choices
@@TorqueOS sorry. Was that too much spoils? I figured it didn't really matter since you killed them. When I played I let them live so I'm looking forward to hearing what, if anything, happens when having killed them instead
it was that moment I instantly regreted being a timid fighter. I felt so horrible for letting that happen.
lmao I did not know that you meet L in chapter 4, it feels like you meet him in chapter 2 it’s so early in the story
PRO TIP: in regards to upgrading skills, Mechanical Skill is top top top priority compared to the other type of skills
I recently bought a WiiU just so I can play this game on original hardware. Love the Xenoblades series….but have yet to play, X. Really looking forward to it.
Your going to love it. It's intimating at first. ESPECIALLY the menus. The stats and their meaning. And of course the crucial part of the game... Soul Voices.
But you will do great.
Great episode, Torque! And I appreciated the beginning as it is part of the Torque XCX lore and that's always good stuff. Also, I am always stuck with RBF, LOL.
I can't wait to see your reaction to the end of chapter 12.
This was a well made video. Plus you gave Elma some actual clothing as opposed to having her run semi-nude. - +10 points! Subscribed! I hope to see from you on Xenoblade Chronicles x
For the entirety of this game in my first playthrough I forgot about follow ball.
I'm currently in the middle of my 3rd playthrough of this game, and the thing about X is that you can end up missing a LOT of content if you're not exploring every little thing; the environment, the dialogue, the quests, even the menus and the manual
I'm sure you've been told a few of these tips already, but Full Metal Jaguar is a fantastic starting class to aim for because it gives you all of the arts/skills of the Double Guns, far and away the best and most fun weapon. The Sky High Art that you get from completing Phog's mission is a ton of fun to mess with in combination with Overdrive, and Ghost Walker is a God Send for dealing with Tyrants and high-level enemies in early and mid game. The Knife class is also really good, with Smooth Recovery, an art I believe you already got by doing Irina's mission, is extremely cheap.
But yeah, as long as you have Double Guns equipped, and set up your arts so that you have a few green and yellow/orange/purple arts, you can pop Overdrive during battle, alternate between Buff Arts (Green) Attack Arts (Orange/Yellow/Purple) back to back, it extends your Overdrive counter to basically infinite. Combining this with Sky High, the Art I mentioned earlier, your character will literally continue to hover in mid air so long as you're constantly performing Arts, thus turning Xenoblade Chronicles X into a Character Action Game similar to, and I kid you not, Devil May Cry.
This is just ONE way you COULD choose to play the game. That is how deep, varied, and customizable XCX's combat is. You can beat the entire game without even using Overdrive a single time. (though, if you master Overdrive and use it a lot, it makes leveling a lot faster, at the cost of breaking the main story's difficulty)
Sorry, I rambled a lot, I'm ADHD brained and I love this game a lot. I hope you enjoy your playthrough, regardless of what shape it takes, because everyone I've spoken to who has played this game ends up playing it differently.
I can't say it's my favorite Xenoblade game, but it certainly left an impression on me since I've played it. It's not a bad game, but yeah, it's unique.
While the in-game tutorials can be very vague and badly explained, I suggest looking at the e-manual for X to look at stuff you may be confused about. The manual elaborates more on mechanics and is highly useful for those who aren't constantly looking online for guides. I remember being obsessed with how detailed it was when the in-game tutorials only left me with more questions.
If you don’t kill those baby pigs they grow up and kill the guy who gave you the quest. A damned either way type of quest that I still remember to this day.
Funny thing, theres actually a sidequest that could potentially spoil the existance of Mims
3:37 the reason for this is mimiosomes, or Mims.
16:21 if you like snowy regions, wait until you get to Sylvalum
I cannot be but agree...
You'll understand wise
It's not snow though. Much cooler than snow (figuratively not literally)
@@dominicjannazo7144
It's mushrooms spores or mist or weird planete stuff
Amazing summarizing!
Bare in mind, finishing chapter 12 is just the beginning of the game.
Somehove Xenoblade chronicles X was my first Xenoblade game. I was playing smash on wiiU and this shulk guy intruiged me. So I looked upp some letsplays and found chuggaconroy's letsplay and loved every episode. Then I saw trailers fore X on E3 that summer. Neadless to say i was hyped as hell🥳🥳
Hum...you CAN skip any cutscene, including the one explaining all Blade Divisions. Also protip: you can play as other characters too which is useful when you changed to a new Class without lots of Arts (different weapon type).
I'm not sure if he knows what potential does.
What it does is increase the amount of healing you get from soul voices and increases the damage you deal when using an art that costs TP.
Its the stat that completely breaks the game and I don't think its explained (properly) anywhere in the game as it took until post-game for me to find out with a google search.
There might be something on it in the digital manual that comes with the game, but who actually reads the digital manuals?
I did enjoy XBX, while the level cap was annoying and rewards well a bit lacking. The world, art, and music are amazing. Wish it wasn't locked to the Wii U console, glad you gave it a chance again.
Elma is best woman! ❤❤❤❤
And Tatsu's not that bad. 😁✨
Can't help but notice certain similarities between the intro of XCX and Stella blade.
1.5x EXP please, how long does it last? Jokes aside after playing XB2 I went and grabbed a WiiU just to play X and 120 hours or so later didn't really regret it, it was a weird concotion of various RPG mechanics and schools but, I dunno I found it rather charming.
We are generous, it lasts a week.
5:29 ah yes. I volunteer at work all the time😂
Amazing. I cant wait for more.
When giving your final thoughts on this, first you must at least complete all affinity missions. Otherwise you will be doing yourself a monumental disservice.
The Manon voices were purely for comic relief, much like Tatsu's antics.
I think they're hilarious and great. The only sound design aspect I think they messed up is the sound balance of cutscenes. Every other part of the sound direction including the English ma-non voices are great.
Its funny the most of the style to xenoblade 3 are based on xenoblade x and xenoblade x is much more for the only multi play like phantasy star 2 but that game is stillnice and need a second chance on switch
Erm what the peak?
I think Kunihiko Tanaka character design never translate it very well into 3d model. This is happen into xenosaga ep1. but for 2d anime like on Xenogears it work just fine. dunno why
This is why I subscribed!
I wish they would port this for switch. Never had the Wii U and I think I have missed out
Not even PS5 can handle XCX.
Yooo
You could have skipped the blade division cutscene. I do it all the time when I replay this game. (+ button to skip) When you skip a cutscene, the game will move to the next bit of dialogue where your character has a choice to make. If there is no interactive dialogue, it will skip the entirety of the scene until you’ve accepted whatever quest you’ve been assigned.
I swear on my life, it would not let me skip it. Maybe my pad was jacked up at the time? But genuinely I was button mashing everything like a madman and nothing was happening. 🥲
@@TorqueOS Weird. Let me know if it happens again. You should be able to skip all cutscenes in the game including the end credits. Don’t worry about skipping the end credits either. It will only skip over the credits and not any important cutscenes.
I still think X is still undercooked as hell... the music was good but the New LA Themes made me REALLY REALLY want to gtfo of that city asap. I wont spoil the story but do not set your bar high.
Came here to watch and cope that Nintendo will actually release this game on switch. The breaking of linkages and the world was great. The only down side was the lack of end game bosses
switch sucks and cannot run this game.😂😂
@@user-in3br2qs8x oh I 100% agree, but I would love to play XBX again, just don't want my end game farm to be 10x longer now with everything shut down server side
@@the_maker1841Hm... XCX can be modded on WiiU. also: This game even uses sony music.
U finaly made it to the point u can use overdrive and actually start playing the game
It would be underrated if people actually played and rated it, alas it’s stuck on the flopconsole
switch sucks and cannot run this game.
@@user-in3br2qs8x pee pee poo poo
w video
God the beginning of this game is slower than Xenoblade 2. That's saying something
Where is your part 2
Got delayed significantly due to life stuff, but I've been playing/recording/writing in my spare time. The 2nd part is intended to be different to the 1st part. Sorry for the delay on that, was not intended. :(
Great video, now you see why they all look so lifeless!
we need a new fortnite vid
X sucks so much I hope they never make a sequel.