Half-Life's Synths: The Combine Terror [Part 2] - ValveTime Database: Episode 11

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  • čas přidán 25. 07. 2024
  • To continue our Halloween celebrations, we're picking up where we left off in our last episode and diving deep into the stories behind the rest of the Half-Life 2's monstrous synths, mysterious weaponised creatures that form the backbone of the Combine war machine!
    Check out Part 1 of our look at the Combine Synths: • Half-Life's Synths: Th...
    Learn more about this episode's topic:
    Synths Combine Overwiki Page: combineoverwiki.net/wiki/Synth
    Combine Empire Combine Overwiki Page: combineoverwiki.net/wiki/Combine
    Hunter Combine Overwiki Page: combineoverwiki.net/wiki/Hunter
    Shield Scanner Combine Overwiki Page: combineoverwiki.net/wiki/Shiel...
    Advisor Pod Combine Overwiki Page: combineoverwiki.net/wiki/Advis...
    Crab Synth Combine Overwiki Page: combineoverwiki.net/wiki/Crab_...
    Mortar Synth Combine Overwiki Page: combineoverwiki.net/wiki/Morta...
    Check out more episodes of ValveTime Database:
    Ep10 - Synths: The Combine Horror [Part 1]: • Half-Life's Synths: Th...
    Ep9 - An Exclusive Look At "The Crossing": • An Exclusive Look At "...
    Ep8 - The Borealis: The Untold History [Part 2]: • The Borealis: The Unto...
    Ep7 - The Borealis: Past, Present, and Future [Part 1]: • The Borealis: Past, Pr...
    Ep6 - Ravenholm: • Ravenholm - Database: ...
    Ep5 - Half-Life Uplink Film: • Half-Life: Uplink - Da...
    Ep4 - The Special Infected: • The Special Infected -...
    Ep3 - Prospero: • Prospero - Database: E...
    Ep2 - The Green Flu: • The Green Flu - Databa...
    Ep1 - Headcrabs: • Headcrabs - Database: ...
    Playlist: • ValveTime Database
    Visit our site: www.valvetime.net
    Join our Steam Group: steamcommunity.com/groups/valv...
    Follow us on Twitter: #!/ValveTime
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    Music by: / vegeta897
    Additional Game Music by: Valve Corporation
    English Subtitles by: Dietrich Ginocchio
    ValveTime does not claim to own any of the copyrighted musical tracks or game footage used in this video.
  • Hry

Komentáře • 668

  • @quakeiii86
    @quakeiii86 Před 8 lety +680

    I wouldn't really think of the Crab and Mortar synths as easter eggs. I think the narrative purpose of them is to show the player that the Combine is so much more vast and expansive than something he or she is going to experience in game. Just because you don't fight or interact with a certain set of enemies, doesn't mean the combine universe is equal to this set.

    • @I_dunno_yet
      @I_dunno_yet Před 5 lety +26

      Very true, it’s the same with the conscripts, they are mentioned but never encountered

    • @captaincancer7786
      @captaincancer7786 Před 5 lety +12

      Mentioned? I thought the Conscripts were completely scrapped during the beta.

    • @I_dunno_yet
      @I_dunno_yet Před 5 lety +6

      Captain Cancer I’m not entirely sure, but I do believe that at least one time they are mentioned

    • @captaincancer7786
      @captaincancer7786 Před 5 lety +2

      @@I_dunno_yet Any idea where?

    • @I_dunno_yet
      @I_dunno_yet Před 5 lety +1

      Captain Cancer not really sure I think they are mentioned by NPCs talking

  • @PrimusPicklebal
    @PrimusPicklebal Před 5 lety +282

    2:50 i think those “boils” are the creatures original eyes before being replaced by the more advanced blue eyes

    • @coopdawgtv7889
      @coopdawgtv7889 Před 4 lety +2

      ArnorAteBscotch yea me too

    • @V4YGR3
      @V4YGR3 Před 4 lety +3

      Nice one, maybe they could be sensors? as true self, maybe like a ''sonar'' ish type creature.
      the boils recieving sound and based on that it knows where it is or something.

    • @green_lettuce
      @green_lettuce Před 2 lety +5

      @@V4YGR3 No, those boils are it’s actual eyes.

  • @6abial
    @6abial Před 8 lety +1161

    Someone should try and draw what the synths might look like without the augmentations

    • @blueshit199
      @blueshit199 Před 8 lety +71

      I tried to do so with the gunship, but failed :P

    • @jamiemoran8427
      @jamiemoran8427 Před 8 lety +67

      +TheBuragi Thats what I was thinking, both the gun ship and drop ship seem to have originally been sealife

    • @pauldeddens5349
      @pauldeddens5349 Před 7 lety +73

      I find its more likely that they are aquatic, it just matches their movement
      The gunship appears like it would take on a shark or dolphin like role, being a large predator
      The dropship appears to be a filter feeder, as most of its body is either torso, or limbs
      But they ARE aliens, their ecosystem can be unfathomably different than ours

    • @loli_ravioli_4204
      @loli_ravioli_4204 Před 7 lety +60

      OR maybe, instead of being aquatic creatures, they could be creatures which's home planet is very gaseous, explaining their lack of eyes, very 'aerodinamic' shape, and possibly a very light weight.
      I ain't no scientist though.

    • @Dushess
      @Dushess Před 6 lety +13

      gunship despite your opinion heve eyes from fly, i think he's genetically combined from few creatures.

  • @cielopachirisu929
    @cielopachirisu929 Před 8 lety +547

    The Hunters are so cool... though, I think I disagree in a few places.
    To me, that armor that they have looks really artificial. It glows rather unnaturally, and while it _could_ just be because the Hunters are really alien, it seems to fit into Combines' aesthetics very well. Also, if that were all totally natural, then there probably wouldn't be a spot for an antenna on the back.
    Also, I think it's commonly accepted in the community that the boils on the sides of its 'eyes' are the eyes themselves. I personally theorize that the 'eyes' that shoot the darts are a modified part of their original biology, and that whatever the pre-Synth Hunters were used these to shoot some manner of ranged stingers. That would explain why the Combine didn't just outfit them with another Pulse-based firearm like every other synth bar the Stalkers: they already had a potent built-in weapon that they just needed to upgrade a little bit.

    • @jackrutledgegoembel5896
      @jackrutledgegoembel5896 Před 8 lety +8

      Yeah, I agree.

    • @BoogieBrando
      @BoogieBrando Před 8 lety +27

      I wouldn't say that the armour glows, it's more like a pearlescent texture.

    • @jackrutledgegoembel5896
      @jackrutledgegoembel5896 Před 8 lety +32

      ={Lord Fishball}= Brantonisme I agree, but it still looks very artificial to me. The Combine love that color, which adds more evidence.
      Also, I'd like to point out that hunters spark when damaged.

    • @evilflyingspacepotato2214
      @evilflyingspacepotato2214 Před 8 lety +19

      The two vertical eyes seem implemented, there is a shaft of skin surrounding it like as if it was planted in.

    • @BoogieBrando
      @BoogieBrando Před 8 lety +6

      Evil Flying Space Potatoe Your fucking profile picture is lovely

  • @Filthma
    @Filthma Před 8 lety +596

    Ouuuuuagh that Combine announcer gives me chills every time.

    • @Chunkboi
      @Chunkboi Před 5 lety +77

      GLaDOS’ evil twin.

    • @GROENAASMusic
      @GROENAASMusic Před 5 lety +49

      Probably a synth woman hidden somewhere as well. The combine kept her voice and didn't tamper much with it because it was so perfect.

    • @realMrVent
      @realMrVent Před 5 lety +27

      It's voiced by the same VA as GLaDoS

    • @Hawk-kc3fe
      @Hawk-kc3fe Před 4 lety +7

      Overwatch

    • @sammcgarry5822
      @sammcgarry5822 Před 4 lety

      @@MrIndigold bruh what

  • @elementalprime6688
    @elementalprime6688 Před 7 lety +306

    I disagree with you with the Hunter being mostly organic, the armor may be organic, but the explosive flechette cannons? There's no way those are organic, nor eyes, the small "boils" as you described them are their eyes, at least, that's what I believe

    • @bob-mu5ys
      @bob-mu5ys Před 5 lety +15

      The eyes are the "boils on the side of the eyes"

    • @Excaliburumbra801
      @Excaliburumbra801 Před 3 lety +1

      I think the 2 Blue tubes they have near theyr mouth are theye Guns

    • @Soha_an.
      @Soha_an. Před 3 lety +5

      They use the blue circles as guns as well as eyes, similar to how the strider uses its main gun as an eye, since its seen twitching about and scanning the area.

    • @PimpCatTV
      @PimpCatTV Před 3 lety

      @@Soha_an. still could be a riminant from its original organic form

    • @baneofbanes
      @baneofbanes Před rokem

      There’s no way the boils are their eyes.

  • @goldenghast7419
    @goldenghast7419 Před 8 lety +188

    I think that the hunter's "eyes" are actually augmentations that are just for launching the exploding darts, and the small white "boils" are its natural eyes. if you think about it, it would be extremely impractical from an evolutionary standpoint for a creature to use its primary sensory organ as a weapon, and for it to store darts inside its body for the sole purpose of firing them out. also, the darts appear to be artificial in origin, with their shape and colors being reminiscent of many other combine technologies. and if the darts are indeed natural, how would the hunter "grow" them inside its body so quickly as to maintain the rate of fire seen in the half-life games while still being able to contain normal vital organs within itself? my personal theory is since the hunters only appear in the games after judith mossman gives the local teleportation technology to the combine, the hunters antenna and dart launcher(s) are actually part of the same apparatus, wherein darts are teleported in very quickly to a small magazine inside the hunter's body, then fired out through its two launchers, probably using some kind of compressed gas system, much like an airsoft gun or actual dart launcher. please let me know what you think of my theory, or if you have one of your own, i'd love to hear it.

    • @jackrutledgegoembel5896
      @jackrutledgegoembel5896 Před 8 lety +7

      Definitely.

    • @conneath
      @conneath Před 6 lety +5

      if you look closely at the hunter while idle, you can see the "eyes" actually move a bit (twitching), i think those are its eyes, those boils dont seem like eyes to me :P

    • @illex3051
      @illex3051 Před 5 lety +2

      You do realize not everything will be the same as earths inhabitants right?

    • @nickrollstuhlfahrerson8659
      @nickrollstuhlfahrerson8659 Před 4 lety

      Junebug482 Just because it’s made on earth doesn’t mean it’s not made to not be from earth

    • @ChamiCh
      @ChamiCh Před 4 lety +3

      @@conneath the twitching is just the hunter adjusting the aim of its weapons as it scans the area. the "boils" are likely compound eyes with protective films over them or something.

  • @user-xp4no9le1d
    @user-xp4no9le1d Před 7 lety +97

    And... Cremators? i know its a beta enemy but his head appears in a cup on Eli's lab and it means its in the game

    • @willgold3324
      @willgold3324 Před 4 lety +4

      I think that's just an easter egg.

    • @denismihokovic2521
      @denismihokovic2521 Před 4 lety +16

      Cleaners do exist in retail universe, but they appear only to clean up fighting areas after they ended and we never sit around enough for them to come

    • @MauricioJara
      @MauricioJara Před 4 lety +18

      Cremators are canon. That's why you see burnt bodies all over the sewers of City 17 and more.

    • @renownedhonor
      @renownedhonor Před 4 lety +3

      cremators are robots, they arent some enslaved aliens, just robots.

    • @hiddensinix2767
      @hiddensinix2767 Před 4 lety +8

      RegularGamer TV pretty damn sure they are synths, there’s a spine connected to the cremator head

  • @Flornmonk
    @Flornmonk Před 8 lety +111

    I thought you were going to talk about the different musical synths valve used for the OST.

  • @lwnf360
    @lwnf360 Před 4 lety +74

    I remember reading somewhere that hunters were forcibly evolved hound eyes.
    I always felt bad killing hound eyes. They were both adorable and mostly harmless. The doggos of Xen.

    • @coopdawgtv7889
      @coopdawgtv7889 Před 4 lety +16

      lwnf360 WWEEEEEeeee BOOM! **beep beep** internal, bleeding, detected.

    • @jd_kreeper2799
      @jd_kreeper2799 Před rokem

      Whow Whow Wheehhhhh

  • @paragonrobbie9270
    @paragonrobbie9270 Před 4 lety +14

    Imagine being so technologically advanced that you go to another dimension and augment some animal you found to become your bulletproof sleeping bag.

    • @parishthewolf1508
      @parishthewolf1508 Před 2 lety +1

      Imagine your entire existence just being the bulletproof sleeping bag.

  • @archivemind
    @archivemind Před 8 lety +356

    I think the hunters share some similarities with the houndeye from half-life 1

    • @sirbeary6438
      @sirbeary6438 Před 8 lety +26

      I think they look like the bullsqiud, if you get rid of the eye cannons and armour

    • @RexRye
      @RexRye Před 8 lety +49

      Those vertical blue things aren't the eyes, the small cluster of three white orbs on either side are the eyes

    • @jackrutledgegoembel5896
      @jackrutledgegoembel5896 Před 8 lety +22

      I agree. The blue things are augmentations.

    • @agentfuse6416
      @agentfuse6416 Před 7 lety +24

      I actually think the Mortar Synth looks more like a Bullsquid.

    • @Mantus666hell
      @Mantus666hell Před 7 lety +27

      I think the hunter is more similar to a pit drone (seen in opposing force, race x). One leg was added. His claws on forehead were removed and replaced by two eye cannons. And if you look carefully at a hunter, there are something like eyes on the sides of his head. The same like pit drone.

  • @DrevorReal
    @DrevorReal Před 8 lety +235

    I absolutely love your Database series. I'm actually way more interesting in analytical in-lore videos like these than general Valve news to be honest. I learned a lot here, and I consider myself a pretty formidable Half Life expert. It's amazing how rich this universe is, and how a lot of what makes it interesting are very subtle details that will never be noticed by most players. It's what makes the Half Life series so very unique.

    • @protocetid
      @protocetid Před 8 lety +4

      +Carl Minez Watch the development history videos on here, in addition to the Overwiki's pages. Thanks to unusually heavy leaks (I shit you not almost everything made for HL2 is now in public hands) and the concept art books it is a treat for serious HL fans. Lots of discarded ideas worth perusing, and enough to make several games out of (which they did and HL3 has been hinted to use more of what was abandoned for HL2).

  • @TigerXtrm2
    @TigerXtrm2 Před 8 lety +118

    I could swear I've seen that 314 reference somewhere before in relation to worlds and such, but I can't for the life of me remember in what context or universe it was.

    • @mscm1995
      @mscm1995 Před 8 lety

      +TigerXtrm Yea me too.

    • @Filthma
      @Filthma Před 8 lety +34

      +TigerXtrm Perhaps 314 refers to spherical worlds? Seeing as you need Pi (3.14 etc) to calculate circles and spheres and stuff.

    • @TigerXtrm2
      @TigerXtrm2 Před 8 lety +30

      +Filthma Wouldn't that apply to the vast majority of worlds though? I think I had it confused with something related to Halo.

    • @Filthma
      @Filthma Před 8 lety +36

      *****
      Maybe. But, if you think about it, Xen in Half-Life is considered a sort of world, but it's definitely not a planet and far from spherical. There's a good chance that the Combine has conquered other worlds that have a similar sort of form. And if the majority of the worlds are spherical, then I guess the majority of them fall into the '314 category'?
      You're probably right though.

    • @samuelmagic22
      @samuelmagic22 Před 8 lety +10

      In the Marvel universe, the different dimensions are noted with numbers, maybe you got that from there

  • @GravelLad
    @GravelLad Před 5 lety +52

    is it just me or do mortar synths look like COMBINIFYED bullsquids?

    • @ratgoblin1740
      @ratgoblin1740 Před 4 lety +4

      Oh man you're right

    • @MisterJohnDoe
      @MisterJohnDoe Před 4 lety +4

      Nah, bullsquids are not the type of creature to have an exoskeleton

  • @thegenericdumbass9561
    @thegenericdumbass9561 Před 5 lety +13

    I think that the crab and mortar synths originally were used during the 7 hour war because the combine had very little idea of why capability Earth held.
    This leads me to believe that after the seven hour war they were all sent to be distributed in the new territory or were going to be returned to other combine areas in other universes where they were needed or being housed.

    • @denifnaf5874
      @denifnaf5874 Před rokem +1

      The crabsynths apear in the cut cinematic sequence in alyx

  • @CharIie83
    @CharIie83 Před 8 lety +90

    man I had a dream hl3 was coming out

    • @Mewcat
      @Mewcat Před 5 lety +5

      Half life 2 episode 3: Combine units turn against breen

    • @thesenate9939
      @thesenate9939 Před 5 lety +3

      @@Mewcat That can't happen for 2 reasons:
      1: Breen is dead.
      2: Combine units can't turn against their leaders.

    • @Mewcat
      @Mewcat Před 5 lety +8

      @@thesenate9939 dude, it was a joke.

    • @thesenate9939
      @thesenate9939 Před 5 lety

      @@Mewcat You have a horrible taste in humour, then.

    • @MrLuca12121
      @MrLuca12121 Před 5 lety

      and by sarcastic, you meant you are a fucking moron right ?

  • @Black_Mesa_Facility
    @Black_Mesa_Facility Před 4 lety +3

    The one scene that actually scared the crap out of me in ep2 was when you were opening the gate and you turn around and the hunter is right behind you in the window

  • @rabbiherschellieberman-ber3039

    one crucial thing not many people know is that the ''armor'' on the synths is actually a kind of carapace. this is especially shown on hunters as they have chrome/multicolour carapace which is based of a beetle's shell

  • @fishum6483
    @fishum6483 Před 7 lety +13

    This is why I love valve they will model, texture and code a creature just to be shown got 5 seconds.

  • @hoanguyenangthithu7668
    @hoanguyenangthithu7668 Před 8 lety +182

    This series is much much better that the FNAF filled clusterfuck that is Game Theory. Very interesting.

    • @lucianganea3034
      @lucianganea3034 Před 7 lety +12

      hoa Nguyễn Đặng Thị Thu Don't compare Half-Life 2 to FNAF

    • @anthonygeiter5842
      @anthonygeiter5842 Před 7 lety +40

      Lucian Ganea pretty sure he was comparing this channel to game theory.

    • @jakespacepiratee3740
      @jakespacepiratee3740 Před 6 lety +2

      Indeed!

    • @MisterJohnDoe
      @MisterJohnDoe Před 4 lety +2

      Lucian Ganea I have no problem with FNAF, but that game’s kind of a mess so yeah.

    • @arthurmorgan2418
      @arthurmorgan2418 Před 4 lety

      @@anthonygeiter5842 that in on itself should be a felony

  • @francesboy2
    @francesboy2 Před 8 lety +29

    Man I'm really enjoying these videos, I've already got the Half life 2 collectors edition stuff so the majority of this information was already there, but it's nice to go back to the Half Life universe like this, cheers.

  • @blueshit199
    @blueshit199 Před 8 lety +35

    You said there is no augmentations visible on hunter, but what about the 'eyes' shooting flechettes, the anthena-thing on the back and all the openings on the back of the creature?
    8:10 so, maybe that indicates Earth is the 314th dimension conquered by the Combine :o It might be as well the identification number of this particular Pod, or the spesies in general.

    • @jackrutledgegoembel5896
      @jackrutledgegoembel5896 Před 8 lety +3

      3.14 about equals pi, and earth is round, so maybe that's it?

    • @blueshit199
      @blueshit199 Před 8 lety +4

      Jack Rutledge Goembel Wow, I didn't think about it o_O That sounds interesting.

    • @ashleymessing9174
      @ashleymessing9174 Před 5 lety

      BLUESHIT199 WHY DO I KEEP SEEING YOU EVERYWHERE?!?!?!?!

  • @presidentjohnhenryeden9450

    I love how the shield scanner looks like a walnut

  • @ValveTime
    @ValveTime  Před 8 lety +106

    We're back for Part 2, so join us as we examine the rest of the Combine's monstrous synths!

    • @thebaker525
      @thebaker525 Před 8 lety +1

      Holy shit that was quick, just watched part 1 this morning 👍🏻

    • @3ro3ro
      @3ro3ro Před 8 lety +7

      +ValveTime Those boils are actually its real eyes, with the large frontal "eyes" being just weapons. There is also an antenna and ventilation on its back.

    • @Omnomnick
      @Omnomnick Před 8 lety

      +Erevis Kael What about the boils that have burst on the other side of the Hunter's face?

    • @estuh3741
      @estuh3741 Před 8 lety +1

      +ValveTime I love you even more than i loved you before.

    • @SomeKindaSpy
      @SomeKindaSpy Před 8 lety +1

      +ValveTime
      I'm pretty sure 314 is the Combine's number code for Earth's universe.

  • @sokoTV2
    @sokoTV2 Před 4 lety +3

    It's so great to see all these different species and creatures getting along and working together. I only hope real life can reach the level of unity that the combine has reached.

  • @WallaceMoura
    @WallaceMoura Před 8 lety +3

    I always love to watch these series. All database gives me chills and scary moments while learning more about Half-Life universe. Thanks Valvetime!

  • @supersaiyanafify
    @supersaiyanafify Před 5 lety +46

    1:55
    Gordon : hey !
    Hunter : What ....
    Gordon : stop pls
    Hunter : no

  • @Nscaleguy1
    @Nscaleguy1 Před 8 lety +64

    I can't help but feel that the crab synth has some relation to headcrabs since they look similar.

    • @SomeKindaSpy
      @SomeKindaSpy Před 8 lety +24

      +Nscaleguy1
      ...Because they're both crabs? Uh-huh, sure.

    • @Blurns
      @Blurns Před 8 lety +14

      +Nscaleguy1 Also that their idle animations are similar & the it has a weapon in a cavity in it's underbelly, where a human head would normally fit.

    • @Nessinby
      @Nessinby Před 8 lety +19

      +Blurns Not only that, but the worlds which the headcrabs were found in where pretty new to the combine, and the most the they were able to do was weaponize the existing ones with a few genetic modifications. This would also explain the lack of the crab synths in the game, as their development was probably underway in the C17 citadel, and it's partial destruction destroyed the research and production areas before the newly created prototypes/designs could be deployed.

    • @borkikong8339
      @borkikong8339 Před 7 lety

      Maybe it was some sort of natural growth that maybe takes years of time (other than the guns and such)

    • @MisterJohnDoe
      @MisterJohnDoe Před 4 lety

      I don’t know, but they look somewhat similar to antlion guards

  • @bengregg2632
    @bengregg2632 Před 8 lety +12

    Bloody hell, that was fast.
    I still look forward to a Database episode entirely, not partially based, on the Portal series.

  • @bryanpitt2939
    @bryanpitt2939 Před 6 lety

    Part one of this synth series was my first video that I have watched of you, and it satisfied my nerdy interest in the Half Life universe. It also sold me on your channel. *SUBSCRIBED*

  • @ChrisMorray
    @ChrisMorray Před 8 lety +10

    And here I thought I wouldn't play Half life 2 again after spending over 100 hours in HL2 and it's episodes...

  • @remon563
    @remon563 Před 5 lety +1

    god how good was episode 2. Fantastic combine design!

  • @retropirate1
    @retropirate1 Před 8 lety +1

    Great episode dude, as a huge fan of HL I found this really intresting.

  • @theme7363
    @theme7363 Před 4 lety +1

    the armour in the hunter is probably synyhetic, made of some kind of balistics resistant gel that’s different from strider armour because other planets didn’t resist with almost exclusively small arms

  • @mw9688
    @mw9688 Před 5 lety +1

    I think the “small boils” on the hunters were the creatures original eyes...it would make sense as such a set up would be ideal for direct and additional depth perception(similar to jumping spiders) The must’ve been some sort of predator and the artificial eyes were put in place of a main eye(top) and a mouth(lower) as artificial eyes would substitute quite well for natural eyes in these given positions. The “boils” were probably “shut off” as they became obsolete...the reason they remained is likely do to the fact that they may have some decently thick clear chitin as a shell (like many insect) and removing it was pointless as new eyes were supplemented.

  • @garchompenthusiast
    @garchompenthusiast Před 5 lety +1

    I think the Mortar is some form of bullsquid, with the two 'legs' and the frontal tentacles, only heavily modified for military use.

  • @ThatEffinMonke
    @ThatEffinMonke Před rokem +1

    The boils on the hunter are in fact its eyes, the blue orbs are where it fires the flechettes from.

  • @Crowbar
    @Crowbar Před 8 lety +3

    9:00 nice! I hoped you talk about those guys. I didnt know anything about them.

  • @HankW
    @HankW Před 8 lety +5

    You guys do a fantastic job of analyzing and picking out the facts that these games have to offer. Nice work as always.

  • @lyriclilac4650
    @lyriclilac4650 Před 8 lety +47

    I miss this series. Also, where was the episode of the stalkers?*

    • @jozzzlyn
      @jozzzlyn Před 6 lety

      Harrybo1628 the database series

    • @spookyboi9364
      @spookyboi9364 Před 6 lety +2

      stalkers are just rebels who got caught and got modified to the point of terrifying levels

    • @bipedleek241
      @bipedleek241 Před 6 lety

      nope alope he means the episode

  • @yuripantyhose4973
    @yuripantyhose4973 Před 6 lety

    this is what makes half life so cool, we don't know, there is almost no exposition so we need to be "detective" and piece together the lore for our self. I loved first time playing through half life 2 at release reading the posters, news and learning the history for myself.

  • @midievalcat7770
    @midievalcat7770 Před 4 lety +1

    One of the most satisfying things is finally killing a strider with your last bit of ammo

  • @Drebin416
    @Drebin416 Před 8 lety

    Found the Database series last night, love the work put into all the videos.
    It's a shame how many synth enemies were cut from the game, things like the Cremator, Assassin, and Combine Guard looked like they could have been interesting additions to the final product, but that may just be a "forbidden fruit" type of situation. I guess we gotta put trust in Valve that these were cut with good reason, however it is still fun to see what could have been.
    Definitely looking forward to more videos in the future, keep up the good work!

  • @IIMoNsTerII7
    @IIMoNsTerII7 Před 6 lety

    How cool! was always curious as a kid about these different enemies. it'd be cool if in half life 3 we could see the combine world or other worlds.

  • @raskolnikov9067
    @raskolnikov9067 Před 5 lety +1

    Still a great game after 15 years

  • @boredkimuss
    @boredkimuss Před 5 lety +3

    i just realized
    Hunters sounds
    are highpitched striders sounds

  • @angryKleiner
    @angryKleiner Před 4 lety +1

    It's actually fascinating to look a Crabtank and Mortar.
    They are very clearly of a different design, of a different era. Their coloring scheme is bright, yellow-ish, very Xen-like in appearance. The bright purple is NEVER seen in any combine technology AT ALL, when you think about it! Neither is the long, prominent spiky antennae clumps seen on both of them, meaning that in that design, every synth would have had one. They are obviously a remnant of a very old combine design style, perhaps the entire combine empire would have the same design aesthetics, with yellow and purple. But they have gone through redesigns into the current brown-grey-white palette.

  • @MrAdam802
    @MrAdam802 Před 8 lety +1

    great video! very in depth!

  • @FreelanceDev4life
    @FreelanceDev4life Před 5 lety

    The crab synth reminds me a lot of the bullsquid with it's 2 legs and antenna poking out it's front end. Would make sense because the giant creature at the end of HL1 was trying to escape something and lead with it lots of creatures.

  • @Rusty511
    @Rusty511 Před 4 lety

    Wish this channel would come back :( was one of my favs

  • @TheLemming1337
    @TheLemming1337 Před 8 lety +82

    aren't those boils on the side the actual eyes?

    • @Omnomnick
      @Omnomnick Před 8 lety

      +TheLemming1337 Not unless they have three on one side and a burst one on the other.

    • @Nikola7.62
      @Nikola7.62 Před 8 lety

      +TheLemming1337 I was wondered too for that

    • @jackrutledgegoembel5896
      @jackrutledgegoembel5896 Před 8 lety +10

      I feel like they could've been the original eyes, but those glowing things now functor as better eyes/weapons and were added by the combine. That could be why they seem mutated and burst, because they're no longer necessary.

  • @enceladus32
    @enceladus32 Před 5 lety +1

    On the hunter: I believe the things you referred to as eyes are simply augmented guns, as that does not seem like a natural thing to be on the hunter and is almost certainly augmented. The things you referred to as boils are, I believe, the eyes.

  • @Kevin-le2mg
    @Kevin-le2mg Před 4 lety +2

    Well, the Hunter and Strider are similar in other ways, such as both fire with their eyes

  • @tylerjavier9974
    @tylerjavier9974 Před 5 lety +4

    I find the revolver is the best for those hunters.

  • @HKS592
    @HKS592 Před 8 lety

    Always wondered about them tank synths appearing in the citadel... I really hope theres going to be an ep3.

  • @jtalbert78
    @jtalbert78 Před 7 lety

    the minigun also reveals itself when it walks ( the crab synth ) it also contains animations of a melee attack and charge attack!

  • @wynteryfox
    @wynteryfox Před 5 lety +1

    It's sad that nearly 4 years have passed since the last episode of Database was posted...One can only hope they'll return someday.

  • @Goltzbaby
    @Goltzbaby Před 8 lety +4

    I think the Crab Synths might be the basic stage of the Dropship, and the Mortar Synths are the basic stage of the Gunships.
    Just speculation though!

  • @acousticmcbroomstick
    @acousticmcbroomstick Před 7 lety

    Awesome video!!!

  • @beyondags4709
    @beyondags4709 Před 4 lety

    I think the Hunter we see in episode 1 is a variant design for snow, as the raid takes places in the Arctic

  • @ethanroberts2032
    @ethanroberts2032 Před 5 lety

    with the hunter the blue dots arnet eyes, theyre flachette launchers they have small gray eyes to the left and right of the lower launcher

  • @rewrew897
    @rewrew897 Před 5 lety

    I think they used the mortar synths were used but unseen as the artillery where you begin taking down striders

  • @Error404----
    @Error404---- Před 5 lety

    Seeing the Hunter close up, I thought the things that were described as boils in the video, were its actual eyes, as you can see a bit of a glint/shine in them - 2:23
    Kind of reminds me of spider eyes.

  • @c.b.5689
    @c.b.5689 Před 7 lety

    Maybe you should also talk about how the deleted/removed Synth and Combine villains (E.g Wasteland Scanner) would affect this!

  • @grande1900
    @grande1900 Před 4 lety

    The crab synth has some animations carried over from the antlion guard/guardian

  • @An_Imperial_Guard.
    @An_Imperial_Guard. Před 5 lety

    The "tankcrab" is basically a armoured shep with a minigun and strong frontlegs for meele combat. And the "mortar" is most likely the fast air fight, likely having the same porpous as a combat jet, at least that's what I think...

  • @sir_duckington1245
    @sir_duckington1245 Před 6 lety

    The voice when fleeing the barn is just like that from the boss robot of portal

  • @2flowers116
    @2flowers116 Před 6 lety

    I think the advisor pod is the same species as the gunship originally, like a stalker equivalent of the gunship species. I love these games, so much great visual and audial storytelling

  • @DanMcLeodNeptuneUK
    @DanMcLeodNeptuneUK Před 4 lety

    The shield scanners may have the exact same armour as the striders, but obviously much, much thinner, hence vunerable to small arms fire.

  • @kulkidz33
    @kulkidz33 Před 6 lety +1

    The hunter might be a combination of a few creatures. One being the hound eye because it has 3 legs, that were removed and given very muscular legs. The other was probably just a random modification but I'm thinking it's brute charge and strength was from a bull squid. I can't name anymore other then it hunts in packs like the houndeye, but don't have a pack leader and are given orders by combine soldiers or by that weird antenna coming from it's back, the only exception is their leader is a strider but it has been proven that this two are two completely separate creatures. Again its just a theory, it might be some alien we have never seen before

  • @Maxtasy888
    @Maxtasy888 Před 8 lety

    Once again very interesting. :)

  • @Mngzkhuel
    @Mngzkhuel Před 4 lety

    simply amazing design!

  • @rozemorgaine1886
    @rozemorgaine1886 Před 6 lety

    If you ask me, the blue armor on the Hunter reminds me a lot of a beetle's shell, so perhaps the armor is natural while the eyes, innards, and cannon being augmented.

  • @Nimarex
    @Nimarex Před 5 lety

    The crab synth gives me a strong IFV (Infantry Fighting Vehicle) vibe. Similar to a an LAV or light tank of sorts. Shame it wasn't actually featured. But I don't know how they would balance it I guess alongside the strider and combine APC's and whatnot.

  • @zesty2023
    @zesty2023 Před 7 lety +1

    Honestly I hope the Crab and Mortar synths appear in future games (lol future games!) but honestly.. they're cool looking.

  • @baronofbahlingen9662
    @baronofbahlingen9662 Před 5 lety

    I think that the actual eyes for the strider (the old, pre-modified ones) and the new eyes are augmentation.

  • @CaveyMoth
    @CaveyMoth Před 5 lety +1

    It's funny how we look at all of the augmentations of the synths as creepy and unthinkable...yet in the future, we will embrace augmentations. Humanity will become unrecognizable.

    • @Vegito_Fanpage
      @Vegito_Fanpage Před 4 lety

      Cavey Möth and if I wanted a fortune teller I would have asked. Who told you we would do that? Did ya go there yourself?

  • @TeddyKrimsony
    @TeddyKrimsony Před 7 lety

    Gayben is a monster for letting such a great story be left unfinished

  • @zarkflappysheep
    @zarkflappysheep Před 2 lety

    I love the hunters because they blur the line between what the combine captures and what the combine makes

    • @themusicboy9766
      @themusicboy9766 Před 2 lety

      I hope when ever valve makes another half life related thing that they interduce stuff like the hunter crab synth adviser pod tlmore of the unknown transformed creatures

  • @angoose651
    @angoose651 Před 3 lety +1

    Maybe they'll use the Crab synths and Spikey McNothanks in Half Life 3
    Which I still believe will come one day

  • @TMHedgehog
    @TMHedgehog Před 2 lety

    If i had to make a blind guess about how the mortar synth worked, or alternatively come up with an implementation for valve to use, i'd have the mortar synth basically act like a city scanner, except it lob a slow moving, weak grenade instead of take pictures.
    I'd imagine it'd be the kind of thing you could catch and throw back with the gravity gun.

  • @fellout2555
    @fellout2555 Před 5 lety

    With hunters I feel like those boils could be it's original eyes before the combine added it's flechette launchers

  • @BigAl2-u7e
    @BigAl2-u7e Před 8 lety +1

    To me hunters and striders have a lot of similarities both are a tripod stance,Both have two cannon like thing that fire,Both have a tough armor,And both are strong synths of the combine.

  • @Zedigan
    @Zedigan Před 4 lety

    The antenna on the hunters is actually a satellite internet receiver, so that the hunters can continuously be vibing to sector sweep on Spotify

  • @SlimbTheSlime
    @SlimbTheSlime Před 6 lety

    Can't believe you didn't mention the heartbeat that comes from the gunship and dropship

  • @lampreygaming8407
    @lampreygaming8407 Před 2 lety

    I feel that crab synth is used to guard combine structures, same with the mortar synth

  • @Rycraft2006
    @Rycraft2006 Před 4 lety

    I think that the crab & mortar synths are headcrabs heavily modified because in the mortar synth has the back headcrab legs.

  • @Sonic-km7ix
    @Sonic-km7ix Před 5 lety +6

    And now synths are complete robots *coughfallout4cough*

  • @rhodnill5906
    @rhodnill5906 Před 3 lety

    Finally, my questions are answered from "what's this crab synth in the citadel?"

  • @nightmarechameleon7502
    @nightmarechameleon7502 Před 6 lety +1

    Small note from 1:56, the stacked blue things are not the hunter's eyes, but rather a weapon. It's actual eyes are the "boils" that can he mentions at 2:49

    • @randomcatdude
      @randomcatdude Před 5 lety

      Though a few of the Hunter's animations show it moving it's flechette launchers around like eyes.

  • @Tokatt
    @Tokatt Před 6 lety

    9:15 on of them looks kinda formiliar from Opposing Force when your in the dark in the canals

  • @jacobjp5487
    @jacobjp5487 Před 5 lety

    ah dude, I really like your these videos about the combines! But I couldn't help but notice an obvious cut at 5:58 ahha

  • @borkikong8339
    @borkikong8339 Před 7 lety

    Maybe those flying synths at the end are a more advanced version of a tick pod?

  • @evilboy3521
    @evilboy3521 Před 6 lety +1

    The crab and motar synth, have very and i mean *VERY* High ranks in the combine universe. In the 7 hour war they where used to kill humans and soldiers and stuff

  • @Paddy656
    @Paddy656 Před 6 lety

    I think those boils on the hunters _are_ it’s eyes. The glowy blue bits are it’s guns.

  • @ricepatty5258
    @ricepatty5258 Před 5 lety

    The hunter’s flechette launcher is the eye under the higher one, it’s likely that people who haven’t seen hunters before would write it off as a xen creature just before it shoots its flechettes out of its lower eye, because attaching a gun to a creature is too open

  • @RockinNods
    @RockinNods Před 4 lety

    I got the idea that the mortar synth was the combines modifications to the bullsquid from the first game.

  • @aaronevans7187
    @aaronevans7187 Před 8 lety +9

    Do race "X" next

  • @pyroparagon8945
    @pyroparagon8945 Před 7 lety +15

    7:45 sounds like Glados, they are the same devs, so maybe it's the same actor

    • @HighPrincessErinys
      @HighPrincessErinys Před 7 lety +3

      Tbh the voice is pretty cool.

    • @mistery1468
      @mistery1468 Před 7 lety +8

      It is actually the same actor ;)

    • @coffeetext
      @coffeetext Před 7 lety +11

      Pyro Paragon
      Ellen McLain served as the voice actor for 'Portal's' GLaDOS, and 'Half-Life 2's' Combine Announcer and Female Citizens, just as her husband voiced 'Team Fortress 2's' Sniper and 'Half-Life 2's' Male Citizens.

    • @deadrivers2267
      @deadrivers2267 Před 7 lety +4

      JavaScript Not to mention Ellen also voice acted TF2's Announcer.

    • @wanderingman8921
      @wanderingman8921 Před 6 lety +2

      Topper
      "You failed!"
      *booooooooo!*