Civ VI | Unique Unit Tier List

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  • čas přidán 7. 06. 2024
  • Hello everyone, I call myself Zondagskind, and I love playing Civ VI with unique units. Some of them are amazing and some are trash, so let's put them into a tier list!
    DISCORD: / discord
    TWITCH: / zondagskind
    Game:
    Sid Meier's Civilization VI | Firaxis Games
    Commentary | Editing:
    Zondagskind
    Tech Tree Edit Graphic:
    @ComradeKaine
    Also see • How To DOMINATE using ... for a tutorial on how to employ unique units.
    For a video that (despite its age) will give you a better indication of synergies between unique units and their civs, watch @PotatoMcWhiskey's video: • The Unique Unit Tier L...
    Chapters:
    0:00:00 Intro
    0:00:50 Parameters
    0:02:39 General Rules
    0:05:12 Slides
    0:06:07 Eagle Warrior [Aztec]
    0:07:00 Gaesatae [Gallic]
    0:08:16 Sabum Kibittum [Babylonian]
    0:09:07 War Cart [Sumerian]
    0:10:08 Okihtcitaw [Cree]
    0:11:00 Viking Longship [Konge Harald]
    0:11:59 Bireme [Phoenician]
    0:12:59 Hul'che [Mayan]
    0:13:32 Pítati Archer [Nubian]
    0:14:14 Hoplite [Greek]
    0:15:26 Maryannu Chariot Archer [Egyptian]
    0:16:24 Comandante General [Simón Bolívar]
    0:17:03 Saka Horse Archer [Scythian]
    0:18:31 Varu [Indian]
    0:19:31 Hetairoi [Alexander]
    0:20:46 Hypaspist [Macedonian]
    0:21:35 Ngao Mbeba [Kongolese]
    0:22:24 Legion [Roman]
    0:23:05 Toa [Māori]
    0:24:25 Immortal [Persian]
    0:25:06 Dromon [Byzantine]
    0:26:27 Samurai [Japanese]
    0:27:14 Khevsur [Georgian]
    0:27:58 Berserker [Norwegian]
    0:29:00 Impi [Zulu]
    0:30:10 Voi Chiến [Vietnamese]
    0:30:53 Crouching Tiger [Chinese]
    0:32:03 Warak'aq [Incan]
    0:32:51 Keshig [Mongolian]
    0:33:58 Mamluk [Arabian]
    0:34:33 Mandekalu Cavalry [Malian]
    0:35:20 Tagma [Basil II]
    0:36:30 Domrey [Khmer]
    0:37:28 Black Army [Matthias Corvinus]
    0:38:42 Oromo Cavalry [Ethiopian]
    0:39:28 Jong [Indonesian]
    0:40:21 Barbary Corsair [Ottoman]
    0:41:33 Nau [Portuguese]
    0:42:42 De Zeven Provinciën [Dutch]
    0:43:45 Sea Dog [English]
    0:44:20 Winged Hussar [Polish]
    0:45:25 Carolean [Swedish]
    0:46:37 Conquistador [Spanish]
    0:47:36 Janissary [Kanuni Suleiman]
    0:49:02 Malón Raider [Mapuche]
    0:50:02 Hwacha [Korean]
    0:51:08 Rough Rider [Rough Rider Roosevelt]
    0:52:09 Garde Impériale [French]
    0:53:03 Redcoat [Imperial Victoria]
    0:53:41 Cossack [Russian]
    0:54:25 Huszár [Hungarian]
    0:55:18 Llanero [Gran Colombian]
    0:56:54 Minas Geraes [Brazilian]
    0:58:17 Highlander [Scottish]
    0:59:23 Digger [Australian]
    1:00:37 Mountie [Canadian]
    1:01:51 U-Boat [German]
    1:02:44 P-51 Mustang [American]
    1:03:43 Tier List Overview / Outro
  • Hry

Komentáře • 75

  • @prajwolshrestha3462
    @prajwolshrestha3462 Před měsícem +9

    Great to see civ content in 2024. I just started it so updated stuff like this helps a lot. Especially since I have very less time to play so efficiency matters! Keep it up!

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem +1

      Thanks, and it was important to me as well to try and do this. The best unit tier list to date is the one by PotatoMcWhiskey, but it predates the inclusion of Men-at-Arms. While people who were already playing at the time know how that changes the ratings, it's like reading Middle English to new players.

  • @josher-ch6sf
    @josher-ch6sf Před měsícem +11

    Editing is on point with this one! Thanks for making this video, I can tell it took a lot of time and effort

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem

      Thanks! Yeah, it took quite a lot of time especially because the slides went through multiple versions.

  • @cagataytoprak1770
    @cagataytoprak1770 Před měsícem +14

    It is quite interesting that you made a list without factoring civ bonuses in, I don't think I ever saw that kind of approach. Makes you realize things that make a unit good is civ bonuses sometimes like in the case of Malon Raider, Black Army or Impi.
    I personally really think highly of Varu because having one of them sit in a city makes you untouchable until musketman arrive, since it is 40 strength and lowers adjacent units who might be attacking cities. Same with crouching tiger, you only need to build one to make your ranged city attacks go nuts, makes you really defensible until muskets or perhaps even line infantry. Of course this doesnt apply when you get the unit from a barb clan, those don't affect city strengths.
    Would have put Gaesetae lower myself since, in my mind, that unit's power comes from +2 cs from every adjacent unit, ability of Ambiorix, and that you can upgrade it straight to Man at Arms via Oppidum with lower gold cost than normal thanks to its higher production cost. In barb clans mod the unit is kind of worse because the clans have warriors in them so often (at least that's what happens to me all the time) so its ability to defeat spearmen quickly doesn't even come to play.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem +1

      Right, I didn't really factor in the garrison function, as I try to be fighting on the offence. Good points though. 🤔

    • @samuelhakansson6680
      @samuelhakansson6680 Před měsícem

      Gaesatae is great because it has an included stopgap function, where it becomes stronger in the late ancient era push as you face stronger units. This alone makes it a very good unit, especially for ancient era pushes on the AI.

  • @someonelol1172
    @someonelol1172 Před měsícem +2

    This is such a high quality video its actually kinda insane, well done!

  •  Před 18 dny +1

    You genuinely have made me so much better at civ. I can’t wait to watch your vids when civ 7 comes out!

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před 18 dny

      Thank you so much! I'm definitely chomping at the bit for Civ VII.

  • @danielmensch3150
    @danielmensch3150 Před 25 dny +1

    Excellent presentation as always. Thank you for these videos!

  • @co2718
    @co2718 Před měsícem +5

    Excellent video, love the presentation. The explanations are clear and concise.
    I strongly dislike men-at-arms unlocking at apprenticeship in vanilla instead of military tactics. It’s already one of the most important early technologies for the production boost, also granting a 45cs melee unit is overkill.
    …And it makes the Toa’s availability even worse. Rude.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem

      Yeah, I think that would be an interesting change, especially since it would incentivise us to try and get a Spearman more often.

  • @leshamas_
    @leshamas_ Před 11 dny +1

    A lot of units here are pretty strong defensive units, but for some reason they appear to be in dom civs. This alone drops them to C.
    Divorcing units from civs makes sense. Civ bonuses are often situational and you can't take them into account every time, so this angle is interesting to take too.

  • @Diaboli21
    @Diaboli21 Před měsícem +2

    Great work on the vid, hope this gains traction and nets you new followers, definitely deserved

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem

      I hope so, too, a couple thousand views will go a long way. 😄

    • @Diaboli21
      @Diaboli21 Před měsícem +1

      Why dont you have adds on these? You definitely should if you can

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem

      @@Diaboli21 I do, there are ad slots between all the eras.

    • @Diaboli21
      @Diaboli21 Před měsícem +1

      @@Zondagskind.Gaming i thought that was just cos I was watching on TV, cos on mobile I havent really noticed 😅

  • @taylorshank1638
    @taylorshank1638 Před 5 dny +1

    The culmination of your organized yet aesthetically pleasing presentation mixed with your.proper pronunciation of every word has me convinced if you aren't a professor you must be a TA in some capacity.
    Also I was today years old when I found out it isn't "queer-wuh-ser" lol

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před 5 dny

      I'm a teacher, but my presentation skills are mostly me being a nerd. 😅

  • @anilkarakaya9343
    @anilkarakaya9343 Před měsícem +8

    Amazing work as always)
    I must say that I hard disagree on gaesatae. I think that unit is D - C territory. Gaesatae is quite expensive thus trade badly against warriors and very badly against archers. For that production you kill the barbarian spearman better and can attack a city with +5. It has very bad numbers when compared to eagle warrior and war cart. Ambiorix ability and the fact that you get one for free hard carry the unit.
    Also huge disagree on hypaspist. Hypaspists cost only 5 iron, they are as good as a legion in combat and they kill cities better. In comparison, immortals are slightly better unit killers and they are better in defending but you need 10 iron for each and they are 8 str weaker when hitting cities. For a swordsman, hypaspist is a fantastic replacement and much safer push unit than the immortal. I think legion still has the edge but in a game where you secured only 1 iron mine, your hypaspist attack wont be any later than a legion attack.
    I think varu isnt an F, its a D. Its a different swordsman with little ups and downs, its clear edge is not costing iron, and being defensively good while providing +4 era score in classical or ancient era in a peaceful game.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem

      Thanks for the feedback. The Gaesatae is certainly an oddball, I just think that the extra strength against Spearmen is pretty important in the Ancient Era - it's exactly why I hate the Sabum Kibittum.

    • @samuelhakansson6680
      @samuelhakansson6680 Před měsícem

      You are incorrect on the Gaesatae. That unit is tremendous, for the reason that it becomes a stopgap unit for when you are falling behind in unit tech until the Man at Arms becomes available in the classical Gaul man at arms rush. The Gaesatae becomes stronger at that awkward point where the target AI gets heavy chariots and worse, swordsmen. It straight up beats heavy chariots, and can trade favourably against the swordsman, which is the real killer. And once you start facing those swordsmen, the Man at Arms is about to unlock and you get a renewed power spike over the AI. And that cost is actually a good thing, because it means you get more culture out of the ability, which also means that you hit Agoge (+50% melee/archer production, which cuts on production times further) and Politicial Philosophy for Oligarchy (+4 CS) incredibly fast. Then add in the combat strength bonus for adjacent units, which in the ancient era is important because you want to ball up your units to some extent with archers behind. This unit pairs incredibly strong with the whole kit and timing that the Gaesatae is if not S, then at least A. You can literally invade and kill a deity AI neighbour with it straight off the bat.
      Eagle warriors over overrated to the extreme though.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem

      @samuelhakansson6680 do note that this tier lists divorces units from their civs, so you're making a couple arguments that don't line up with what we're discussing.

    • @anilkarakaya9343
      @anilkarakaya9343 Před měsícem

      @@samuelhakansson6680 ye I wanted to be in line with zondags. Ambiorix ability is very powerful. The unit is often worse than having a warrior but having one for free at the start of the game makes me less harsh on it. Still a bad unit imo

    • @samuelhakansson6680
      @samuelhakansson6680 Před měsícem

      @@Zondagskind.Gaming Thats fair, but I think the whole distinction does viewers a disservice for educational purposes by looking at these in a vacuum, as they never get played in a vacuum. Yes you can sometimes buy these units from barb clans, but in 95% of cases you will get these units as part of a normal playthrough as that particular civ (if you even play with barb clans active). And even if two leaders share the same unit, thats a pretty dubious reason to start ranking units in a vacuum.

  • @icehouse32oz
    @icehouse32oz Před měsícem +2

    Great video broski!

  • @atoucangirl
    @atoucangirl Před 24 dny +2

    main disagrees:
    Varu is really good. if you don't take Chandra's bonus movement into account it's not great, but they're basically unmatched in their era, and can hold off vs crossbows because they reduce strength of units in cities. they also don't require strategics, though they're expensive. have an easy time getting to the pretty good heavy cav promotions.
    Toa is still pretty great. it's almost a cheaper MAA unlocked slightly earlier with no strategic cost. the Paa is really good, and the build charges means you can chop into them, which hurts in the long-run as Maori but still an option. can also be used to repair stuff you pillage.
    Keshig can be pretty dangerous, at least a C.
    Tagma is at least B if not A, it's a great general on a knight that also works for religious units. and unlocked earlier. not S without Basil, but still powerful.
    Domrey alone makes Khmer a scary war civ in the medieval era. moving and attacking on siege like that isn't to be underestimated.
    how is Oromo cav A but Tagma C?
    Black army is akward to use but if you can, it's like you're an era ahead.
    Malon raider should be B if you're gonna put Mameluke there tbh

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před 24 dny +1

      Thanks for the input. I can't go into all the points, but the Malón gets a hefty penalty for being a super-unique, so I have to start producing them when I get to Gunpowder, whereas I can pre-build Mamluks.

    • @atoucangirl
      @atoucangirl Před 24 dny

      @@Zondagskind.Gaming yeah. +10 is big tho.

  • @antoniohbianchinspecian8420
    @antoniohbianchinspecian8420 Před měsícem +2

    In the past of the game the Saka horse archer only replace in the industrial era with field canon not tu the crossbow so it was Wei worst back the in the based game

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem +1

      True, on the other hand, a lot of units that were super-uniques once are now MaA or Cuirassier replacements, so I think the Saka was left behind all in all.

  • @Patrickstardevourer
    @Patrickstardevourer Před 12 dny +1

    Brother no the impi is not d tier. It only cost 1 gold per turn with the millitary card that reduces gold costs by one that is free units. That means with the lower production cost you can crank out tons and tons of impi's without needing to build a single commercial hub. With the wonder statue of zeus and the milltary card that reduce the cost of anti cavalry units you can flood the world with impi's.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před 11 dny

      True, but I prefer to pay some more for better units than get a million okay ones.

  • @StrudelerOfTheTSociety
    @StrudelerOfTheTSociety Před měsícem +1

    This is giving me ideals for some buff mods.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem

      Let's see them!

    • @sogergaming
      @sogergaming Před měsícem

      Can I suggest jadwiga for a buff mod.
      Oh wait you mean increasing abilities...
      Never mind

  • @HannibalN161
    @HannibalN161 Před měsícem +1

    I wish we get more modern era +++ unique units

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem

      That would be interesting for sure, even though earlier units are just better.

    • @HannibalN161
      @HannibalN161 Před měsícem +1

      @@Zondagskind.Gaming bombard or jet bomber unique unique would be broken even with high production and maintenance costs

  • @kylewhittaker3519
    @kylewhittaker3519 Před 7 dny

    Video starts 6:07
    Before that point is just yap

  • @wakkosan
    @wakkosan Před měsícem +1

    A Unug gaar ah comment.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem

      Thanks! Who or where is that?

    • @wakkosan
      @wakkosan Před měsícem +1

      @@Zondagskind.Gaming That is how you say unique unit in Somali.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem +1

      @@wakkosan aaaaaaaaaaaah that's really cool. In Dutch it's "unieke eenheid".

  • @sogergaming
    @sogergaming Před měsícem +3

    Cree unit is ranked too high.
    Worst UU in the game.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem +1

      Nah, I'll at least die on the hill that it has to be better than the Crouching Tiger and the Highlander.

    • @sogergaming
      @sogergaming Před měsícem +1

      @@Zondagskind.Gaming I respect your opinion but disagree.
      I can choose not to build those units.
      I have no choice but to build the Cree scout.
      The fact that I am forced to waste extra turns for no bonus to the actual use of the unit is what bothers me. I don’t need combat strength and the first promotion is easy.
      It would have been balanced to have it at the same production cost as a regular Scout as once it’s upgraded it’s useless and the rest of the Cree toolkit is average at best.

    • @anilkarakaya9343
      @anilkarakaya9343 Před měsícem +2

      ​@@sogergamingI think most radical ones is having gaesatae at S instead of D, and having hypaspist at D instead of B or A

    • @samuelhakansson6680
      @samuelhakansson6680 Před měsícem

      That unit is surprisingly underrated. The reason is that you can get it to the t3 (+20 CS) promotion very early with the Survey card slotted, and you can even cheese this by finding a city state to farm for XP. Once you get that T3 promotion (even if just on one unit), you can dumpster the AI with it in the late ancient or early classical era. The AI is not capable of handling a 40 CS unit at this stage, especially not one that has 3 movement and ignores rough terrain. It does take dedication and forces you to slot Survey though (which you usually don't do), but once you unlock the ability (which happens early), that unit is top tier. Tried it recently and by god that thing is strong. You can usually rely on getting the promotion long before you unlock swordsmen, which is very important in deity if you intend to take a target out this early.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem

      @@samuelhakansson6680 and @sogergaming - your duel will be legendary

  • @samuelhakansson6680
    @samuelhakansson6680 Před měsícem

    The Janissary is... off, even when arguing for the unit in a vacuum. I see people ranking it highly, but the best? An important factor here is that the value of melee units starts to drop off hard around the point in the game where they unlock. Whereas warriors/swordsmen/men at arms are still used offensively (in conjunction with battering rams and siege towers, with archer/xbowman support), the musketman (and its replacement) and up has the role of melee units function as blocking units in front of siege units rather than an integral part of the attacking force (especially true against renaissance walls). They are still good at blocking, but the value as such drops because you can still use cavalry for that purpose as well. Especially light cavalry are sometimes even better suited for blocking, because they can move in an pillage a farm on the same turn (as well as everything else), which lets you rotate them effectively instead of hoping that they survive in a blocking position with fortification.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  Před měsícem +1

      I'm sorry, but what? Yes, you're using your swordsmen offensively, which means they'll easily already have 2 or 3 promotions, so the free promotion for the Janissary makes getting to Elite Guard child's play. They're also dirt cheap to upgrade into. You're frankly off your rocker if you're looking at Janissaries and saying you'd rather use Coursers.

    • @samuelhakansson6680
      @samuelhakansson6680 Před měsícem

      @@Zondagskind.Gaming Yes, I think that free promotion is overrated. For the reason I pointed out above, even if it pushes you into the double attack upgrade, the unit comes at a time where melee class units generally arent primarily used for attacking anyway. A free upgrade is still a free upgrade, but thats mostly a benefit for having an instant heal available when you are pushing (and using them to block). I am not saying Im rather using coursers than Janissaries, but Im usually more heavy on Coursers (and later Cavalry) rather than melee units in general, past Men at Arms. That last upgrade is really overrated for melee, the one that really matters at this stage of the game (Renaissance) is the last upgrade for siege class units, which lets them shoot outside city bombard range. That siege class upgrade is tremendously important because the Renaissance is usually when any offensive action is at its slowest, due to being in that awkward position where you cannot really use melee units as a primary attacking force anymore (renaissance walls etc.), but its also too early for Bombers to come into play. Thus you should definitely prioritize the final upgrade on siege units, at which point the blocker in front of it matters less,and where Coursers are an excellent choice for their multi purpose of pillaging and blocking.
      Pillaging in general extremely important to prioritize, because at this stage you should have the Grand Masters Chapel unlocked. This lets you faith buy more units in the cities you conquered, which means that all the faith you got can be dumped into even more siege units and Coursers, which increases the speed of your snowball. Relying on melee units at this point is gimping your own offensive momentum, because they are too slow to matter in the grand scheme of things. Janissaries are great for blocking the most fortified cities, but generally its much faster to rely on light cavalry and siege units (ideally with a great general).

  • @SanyaPlayed
    @SanyaPlayed Před 6 hodinami

    Dog water