Flats Reacts To "Overwatch's Spawn Points Are Not Mirrored"

Sdílet
Vložit
  • čas přidán 26. 04. 2024
  • Marblr's Video: • Overwatch's Spawn Poin...
    Check Out Marblr: @Marblr
    Everything is streamed live @ / flats before being uploaded to CZcams.
    ► Main Channel: / @flats_ow
    ► Clips Channel: / @flatsclips
    ► More Flats: / @more_flats
    ►Edited by and thumbnail done by: Randomvstheworld
    ►Follow Me
    ►Discord: / discord
    ►Twitch: / flats
    ►Twitter: / flats_ow
    ►TikTok: / flats_ow
    ►Facebook: / flatsttv
    #Flats #overwatch2 #overwatch
  • Hry

Komentáře • 275

  • @SophSophSoph298
    @SophSophSoph298 Před 20 dny +1223

    Maybe part of why Subway Spawn on New Queen Street feels longer is the fact you must walk up a staircase

    • @akimomalrov3241
      @akimomalrov3241 Před 19 dny +74

      Meanwhile, in the curling room: "I always liked walking south, for some reason, it feels like going downhill"

    • @Das_Ungeheuer
      @Das_Ungeheuer Před 19 dny +11

      ​@@akimomalrov3241
      A Treebeard skin for Sigma so that I can replicate this comment with his "walking" emote 😂

    • @Moehre040
      @Moehre040 Před 19 dny +4

      The only difference I have noticed is that on the spawn door aligned with the small staircase leading directly to the Pushbot's spawn you can save some time by jumping on the planter and then over the railing, so you dont have to walk around it. And while this does work from both sides i feel like Team 1's jump is significantly easier to get than Team 2's.

    • @imminent_gans
      @imminent_gans Před 19 dny +2

      Yeah, I feel that difference when I play someone like doom where the height being the same matters

    • @cedricleon8605
      @cedricleon8605 Před 13 dny +1

      You also have to walk around 3 corners, while you can just walk in a straight line in the curling spawn. This is is why I always liked the curling one more because you can just Rein pin out of it the moment you spawn

  • @TheChristmasNinja12
    @TheChristmasNinja12 Před 20 dny +913

    Imagine being the intern or low-level engineer in charge of manually placing the spawn points, and one day you realize you messed up and accidentally uploaded the version of Antarctica with 18 total spawn points. You get nervous but reason that no one in charge would ever look close enough to notice. Then some random f*cking youtuber shows up....

    • @GoldenKirby
      @GoldenKirby Před 19 dny +54

      I think someone said the 12 spawn points are for PvE or something of that sort

    • @95dubstepfan
      @95dubstepfan Před 19 dny +22

      certified marblr moment

    • @Syllaren
      @Syllaren Před 15 dny +13

      ​@GoldenKirby I think it's much more likely that they made one set, forgot symmetry wasn't on. Got to the other side saw no spawn points, turned symmetry on and placed them. Forgetting they already did that on the other side.

  • @nulve130
    @nulve130 Před 19 dny +342

    Marbler wasnt actually on break. He just had to spend a few months in the loony bin after seeing the workshop island spawn points.

  • @darkcat6530
    @darkcat6530 Před 20 dny +745

    finally another excuse i could use for when i lose. i was kinda getting tired off blaming my teammates or matchmaking

    • @mlgtactics9911
      @mlgtactics9911 Před 20 dny +114

      "Fucking rotational symmetry"

    • @piggletimpact
      @piggletimpact Před 20 dny +37

      @@mlgtactics9911 nuh-uh "fuck" or as overwatch calls it "the f word" gets you banned now...

    • @ducky350
      @ducky350 Před 20 dny +7

      @@mlgtactics9911 LOL

    • @OryNce
      @OryNce Před 20 dny +5

      Dw now u can blame the new "wide group" system

    • @makimaaaaaaa
      @makimaaaaaaa Před 18 dny +1

      @@piggletimpactI’ve been using the word for a long time but never got banned lol

  • @sirbudknight5258
    @sirbudknight5258 Před 19 dny +141

    For Antarctic peninsula I just realized after watching this the second time that the reason why there are 12 is because of the campaign/event missions. We spawn on that side so it makes sense that maybe those are used for that gamemode.

    • @ciach0_
      @ciach0_ Před 19 dny +19

      yeah, when Cosmic Crisis launched then the null sector bots were spawning there

  • @assimilater-quicktips
    @assimilater-quicktips Před 20 dny +270

    The ending AROUND A RANDOM POINT PLEASE FIX IT
    I’m dying 😂😂😂😂😂 that is so me when I see someone else’s bullshit code with random oddities that make no sense

    • @thatgamingfreak
      @thatgamingfreak Před 20 dny +18

      Me when I see code I wrote 3 months ago

    • @looksfineforme9471
      @looksfineforme9471 Před 19 dny +6

      ​@@thatgamingfreak Realest shit

    • @assimilater-quicktips
      @assimilater-quicktips Před 19 dny

      @@thatgamingfreak my code is beautiful idk what you mean

    • @Khazuldar
      @Khazuldar Před 5 dny

      Is it even bullshit code though? It seems more like human error or random human bs, maybe it was even done on purpose for some reason.

    • @assimilater-quicktips
      @assimilater-quicktips Před 5 dny

      @@Khazuldar code that is not beautiful and elegant is bullshit code

  • @immortalmadman4822
    @immortalmadman4822 Před 20 dny +60

    No wonder I felt like I missed my rollouts as doomfist every single time on one spawn but hit it every time on the other for colosseo

    • @BlueRiptide
      @BlueRiptide Před 19 dny +8

      yea the staircase means that dooms are automatically disadvantaged on one side of the map lmfao

    • @gustaa_gnn
      @gustaa_gnn Před 18 dny +8

      BRO, for real tho. I have never noticed it until now. On one side, the punch+slam combo to jump over the front spawn wall feels clunky, i miss it sometimes.

  • @reagansido5823
    @reagansido5823 Před 19 dny +96

    "Well Mr. Funny man, is this how you get your sick kicks?"
    "What? It's just an ordinary spawn-"
    15:59
    "OH MY GOODNESS! AARON!"

  • @Adelemphii
    @Adelemphii Před 20 dny +81

    Nobody talking about how walking out of that one flashpoint map (Suravasa?)'s spawn is walking simulator 2024 sometimes? Is it just me? I swear I spawn in the far back every single time.

    • @AdhvaithSane
      @AdhvaithSane Před 20 dny

      Nah. You’re trippin’

    • @manzero134gd
      @manzero134gd Před 19 dny +8

      I know what you are talking about. I just close my eyes when I walk out of that spawn.

    • @yyny0
      @yyny0 Před 14 dny

      There's an easy bug fix for this, just stop dying.

  • @King_Gaiseric
    @King_Gaiseric Před 20 dny +57

    Wild seeing the comparisons & how many of us that play often enough to simply "like" the shorter side but gave it no thought as to why we liked a those particular sides 💀

    • @ParkaPal
      @ParkaPal Před 19 dny +8

      I feel like almost all of flats' favourites were on the right, which might also have to do with sightlines and how the vast majority of the cast have their weapons block more of the screen on your right side than your left.

    • @King_Gaiseric
      @King_Gaiseric Před 19 dny +6

      @@ParkaPal That could definitely be a part of the subconscious favoritism we all have. I agree w/ him on Lijiang Control Center, though it's the longer side it "feels" better. Maybe in part to what you mentioned.

    • @aeloh6921
      @aeloh6921 Před 19 dny +2

      Favoured sides in symmetrical geometric layouts are usually caused by right/left handedness.

    • @potatolord9715
      @potatolord9715 Před 14 dny

      @@aeloh6921this makes sense. I usually take the left sides on maps unless I make the conscious effort to take another, more effective path

  • @rxgz5722
    @rxgz5722 Před 20 dny +41

    i always hated walking my sorry ass from spawn on any push map it makes me wanna leave the game

  • @tronicalli7587
    @tronicalli7587 Před 19 dny +31

    Im still waiting for marblr to explain why echo always spawns facing backwards! It happens to me every game! O holy code wizard, hear my message!

    • @button9
      @button9 Před 19 dny +11

      so it's not just me. I would spawn and would be like "WHERE AM I WHERE IS EVERYONE?"

    • @i_sekai
      @i_sekai Před 15 dny

      devs tested the spawn with her for hours and had to show a gender neutral ass to keep the team inclusively invested

    • @midu6011
      @midu6011 Před 13 dny +4

      me a junior dev will debunk this, It is because of echo ultimate to mimic any hero in the game, you can notice when you use your ult, your pov is always the same from where ever you are before you mimic some body, and her hp and skill and ect,..ect thing are reset, that sound familiar to you? yes that is the samething that happen to you when your character die and you spawn back in the room, noctice how some of the longest cd skill on your character get reset when you spawn back (lucio apm, baptise immotality field,...). And so what the dev at blizzard do is instead of creating a whole bunch of new code line for echo ultimate, they just took what they need to simulate the action, which mean everytime echo use her ult on someone, an invisible and unaccessable spawn room appear right on top of echo and force the "switching hero action" to transform echo into the hero she mimicking. But that just how echo ultimate work, what it have to do with the weird spawning pov bug that player get so much? Well because the "floating spawn room" that got patched into echo ultimate is messing with your team spawn room. You see the spawn room that echo have didn't appear only when she use her ult, It with her the whole time, just not activated. So when the match first started and you pick echo, your pov get weird because the game try to do 2 thing at once, 1 your steam spawn room force your pov to face the exit and 2 echo's personal spawn room force you to face "which ever position your mouse is at the time"

  • @MrHastygamer
    @MrHastygamer Před 20 dny +25

    Bad spawn gg, we lose.

  • @AlsoMarsh
    @AlsoMarsh Před 20 dny +111

    The sex bots already here in less than a minute is crazy

  • @Tat011
    @Tat011 Před 20 dny +109

    12V6 when?

  • @the2ndKent
    @the2ndKent Před 20 dny +38

    Every time I spawn as Echo, I’m looking at a random wall, usually in a random corner. Started a season or two ago.

    • @seb_btm1349
      @seb_btm1349 Před 20 dny +1

      omg same, it’s weird

    • @DigDug76
      @DigDug76 Před 20 dny +1

      Me too!! Glad I'm not the only one

    • @d0m2288
      @d0m2288 Před 20 dny +1

      Same. I thought it was stick drift on my ps5 controller. Are you on console or PC?

    • @midu6011
      @midu6011 Před 13 dny

      me a junior dev will debunk this, It is because of echo ultimate to mimic any hero in the game, you can notice when you use your ult, your pov is always the same from where ever you are before you mimic some body, and her hp and skill and ect,..ect thing are reset, that sound familiar to you? yes that is the samething that happen to you when your character die and you spawn back in the room, noctice how some of the longest cd skill on your character get reset when you spawn back (lucio apm, baptise immotality field,...). And so what the dev at blizzard do is instead of creating a whole bunch of new code line for echo ultimate, they just took what they need to simulate the action, which mean everytime echo use her ult on someone, an invisible and unaccessable spawn room appear right on top of echo and force the "switching hero action" to transform echo into the hero she mimicking. But that just how echo ultimate work, what it have to do with the weird spawning pov bug that player get so much? Well because the "floating spawn room" that got patched into echo ultimate is messing with your team spawn room. You see the spawn room that echo have didn't appear only when she use her ult, It with her the whole time, just not activated. So when the match first started and you pick echo, your pov get weird because the game try to do 2 thing at once, 1 your steam spawn room force your pov to face the exit and 2 echo's personal spawn room force you to face "which ever position your mouse is at the time"

  • @CaelenSawyers
    @CaelenSawyers Před 20 dny +14

    13:40 Flats really said "left and right" of a circle from above lmao

    • @AdhvaithSane
      @AdhvaithSane Před 20 dny +2

      By that he wasn’t referring to the left and right side of the circle but to the left and right direction of which a X axis crosses through the middle of the circle as you can see in this 🚫 example….

    • @CaelenSawyers
      @CaelenSawyers Před 20 dny +4

      @@AdhvaithSane How do you determine which way is left and which way is right when arbitrarily looking at a circle from above with no actual axis existing?
      Hint: you can't

    • @contentconsumer3743
      @contentconsumer3743 Před 20 dny +3

      @@CaelenSawyersIt’s a streamer physically pointing something out on a map, not a math major defending their thesis. The left side means the left side, and the right side means the right side

    • @CaelenSawyers
      @CaelenSawyers Před 20 dny +1

      @@contentconsumer3743 he didn't physically point it out lmao. I was simply joking about him trying to show a specific side while not giving an actual way to determine which side he was speaking about. Can you tell me which specific spawn he's talking about?

    • @carvedmoth4779
      @carvedmoth4779 Před 19 dny

      He didn’t say which spawn was left or right so if you think of the other direction that he wasn’t then you would have a different answer

  • @spoopyboi1882
    @spoopyboi1882 Před 19 dny +6

    i love seeing blizzard's ow team employees in the chat while this video was playing. It really lets you know they're paying attention to this stuff even if it's not fixed the fastest

  • @skywho1117
    @skywho1117 Před 20 dny +12

    I feel so stupid cause I just realized now that the symmetrical maps have different spawn room designs

    • @sawah765
      @sawah765 Před 19 dny +3

      only the ones that dont have the airship

  • @denn7s
    @denn7s Před 20 dny +30

    RNG should do be kept as close to non existant as possible in a competitive video game and this is such a bizarre and stupid mistake the devs made

    • @CombatMagic
      @CombatMagic Před 17 dny +1

      Ain't going to happen~ Overwatch devs outright refused to have a spray pattern on the characters guns, and the shots can hit at any point inside the spread circle~ Spawning .3 seconds closer to center of the map is less important than having rng decide if you hit an enemy head or body~

  • @whoamI-tk3qz
    @whoamI-tk3qz Před 18 dny +4

    The 12 spawn point one is highly likely due to the fact that this map was used in the PVE event (eldrich nightmare one) and that specific room had bots in it. I wonder if thats reason it has 12 spawnes

  • @reddragooner
    @reddragooner Před 19 dny +7

    that ilios ruins map you are correct, if I'm on widow coming from the longer spawn the enemy widow is almost always already in position and hard scoping where I want to peek.

  • @SuperSilver7591
    @SuperSilver7591 Před 20 dny +11

    I already watched the Marblr video BUT IMMA WATCH IT AGAIN WITH FLATS

  • @eunyounguzun2597
    @eunyounguzun2597 Před 18 dny +3

    That's why Stylosa always says to press forward during your spawning time, because you do go forwards in those whatever-time-it-takes-for-spawning

  • @bluefaygox23
    @bluefaygox23 Před 20 dny +34

    the comment section continues to hurt my head..

  • @dustinbiester4401
    @dustinbiester4401 Před 18 dny +2

    On Lijiang Tower, the building directly in front of the spawn room has a smoke stack on top of it on one side of the map while this smoke stack doesn't exist on the other side. Doesn't sound like a big deal, but Lucio can use this smoke stack to clear the wall whereas on the other side he has to go through the building. This is a major advantage for one side.

  • @capntonydanza
    @capntonydanza Před 19 dny +2

    Idk if he’s taking into consideration the control points area to trigger. Hes going to the very center to measure distance from spawn. But you don’t need to hit center to trigger the control. Just break the threshold. So maybe the variance in distance account for how close the spawn area is from the edge of the control area. Due to map geometry

  • @midu6011
    @midu6011 Před 13 dny

    Interesting about the spawn room, did you know that echo have a "personal spawn room" that always stick with her model all the time. It invisible and unaccessable to even echo herself, the room lie dormant until echo use her ultimate on some one, then it activated, it force the "switching hero action" on you and reset all of your cooldown just like how a normal spawn would do. But unlike the normal spawn room which force your cursor or pov to face the exit, echo spawn room didn't have an exit so it force you to look at the same direction before she transform.

  • @Cha0sgg
    @Cha0sgg Před 19 dny +1

    As someone who played the hell out of Marble Blast Ultra on the 360 with friends, I gotta check out that game!

  • @KirikoOnly
    @KirikoOnly Před 19 dny +1

    What’s crazy is that on colossus I always felt the longer spawn was shorter

  • @smushrum3649
    @smushrum3649 Před 19 dny +1

    I have been saying for years that I lose/win more games on certain side of control maps but figured that was just crazy talk. I wouldn't say it decides the match outcome, but it is one of the many factors that can contribute to win condition, especially in overtime fights. Interesting video :)

  • @tPlayerioT
    @tPlayerioT Před 4 dny

    interesting because its the chaos effect with these 0.3 secs differences etc.

  • @freddy3238
    @freddy3238 Před 19 dny +1

    I've been waiting for flats response

  • @tylerweber8214
    @tylerweber8214 Před 20 dny +3

    I don’t remember which map it was but I spawned looking at a wall before so ya it’s cool to see how spawns work though so you get an idea why this happens

    • @runaway74
      @runaway74 Před 20 dny

      What character were you playing? Do you remember?

    • @tylerweber8214
      @tylerweber8214 Před 20 dny +3

      @@runaway74 probably junkrat because I main him

  • @VulpineRainbow
    @VulpineRainbow Před 20 dny +16

    "spawn diff"

    • @carvedmoth4779
      @carvedmoth4779 Před 19 dny

      Yeah now I can blame which team I’m on bc of a bad spawn

  • @tamochi_
    @tamochi_ Před 17 dny +1

    17:25 no wonder midtown is the map where i keep glitching bc i spawn in the same spawn as someone else, its only happened to me on midtown and its funny every time

  • @Snowshill
    @Snowshill Před 17 dny

    considering the number of games that go into overtime, even a 0.17 second differance in tiem to get to the point to touch it is a big deal, this wouldnt mean much in games where you can teamwipe the enemy and hold them off the point, but when getting to over time and taging the point is a very big part of the game these small inconsistancies add up

  • @acemerceramv8561
    @acemerceramv8561 Před 18 dny

    14:20
    Yeah, this one is so easy to tell lol
    You either arrive earlier than the other team or you see the other is already there

  • @DustTheOtter
    @DustTheOtter Před 18 dny

    I think the spawns on Workshop island are like that to prevent players from looking directly at the person in front of them?
    I can't think of a real reason why it may be a problem, but maybe it gives some characters advantages if their crosshair immediately on the enemy

  • @MrNuclearBug
    @MrNuclearBug Před 16 dny

    I wish they gave the option in the settings for us to choose what maps we enjoy playing so we don't have to be forced into six games of flashpoint before getting any other maps.

  • @xIronwafflexx
    @xIronwafflexx Před 18 dny +1

    Your favorite maps are your favorite because they are mostly right peeks. Right handed people prefer right peeks subconsciously.

  • @majones117
    @majones117 Před 19 dny

    I barely played OW, but Ilios Ruins always felt off on how fast one team got to the point. That is crazy

  • @SuperLifestream
    @SuperLifestream Před 20 dny

    13:45 when coming out of res side people so go far left at the start. On blue side no one goes right until they are at the point

  • @mimthyss
    @mimthyss Před 10 hodinami

    This is very interesting, even though its only some 0.4 seconds or whatnot difference between team 1 and 2 spawnpoints I do wonder how that effect 'stacks up' over the course of a game if at all. Agree it would be really cool to see if there's a difference in winrate between team 1 and 2 on different maps. But I'm sure its not that big a deal, haha, its just curious

  • @cagxplays9602
    @cagxplays9602 Před 11 dny

    14:29 as a ball player, you really do feel the differences on colosseo.

  • @betterlooking120
    @betterlooking120 Před 11 dny

    I didn’t realize until the point that i always subconsciously felt like i was on defense vs offense depending on the side i was on,, , ,

  • @hartyewh1
    @hartyewh1 Před 19 dny +1

    Multiply the time with deaths per team. Could average deaths per game (should we consider per round?) be about ten so fifty per team. 0,17s x 50 = 8,5s. In top level play it could make a difference.

  • @ianbelletti6241
    @ianbelletti6241 Před 17 dny

    Some of this may be due to game balancing. Where to place the spawn points has more than distance to goal that the devs have to deal with. How the goal works and what each team's goals are affects what distances you choose to make the game more fair.

  • @stampyxmilk
    @stampyxmilk Před 19 dny

    I actually noticed the new your one a while ago I was always spawning in people and late night the traser was inside the Ana

  • @danielewasem
    @danielewasem Před 14 dny

    I spawn facing backwards as echo sometimes. It's not game changing but funny that it happens.

  • @JM-dr1vl
    @JM-dr1vl Před 19 dny +1

    It makes sense that the maps would favor one team over another, the matchmaking system does the same thing. It's inherent of a 50% win rate matchmaking system.

  • @westthebest5893
    @westthebest5893 Před 17 dny

    Bro this explains why everytime on colosseo if I spawned on the left I'd say "how'd they get here before us"

    • @caldeira_a
      @caldeira_a Před 17 dny +3

      this video doesn't apply for initial spawn, you have time before the doors open

  • @emmysan93
    @emmysan93 Před 14 dny

    Reminds me of how during old WoW days it always felt like Blizzard favored Alliance and their flight paths would be closer or have better access to certain things.

  • @byrontheusurper6505
    @byrontheusurper6505 Před 12 dny +1

    Man I love Videos like this

  • @mrtoast244
    @mrtoast244 Před 15 dny +1

    This video is like the "Shaken not stirred" thing but for Overwatch... there's literally such a small difference that it only matters when you're making a point to have fun with pointing out the difference

  • @4847jordan
    @4847jordan Před 19 dny

    na that colleseo one is so true i always feel like i can setup properly on side 2

  • @alainphilippekonan
    @alainphilippekonan Před 18 dny

    I think that was the most interesting ow video I have watched in a long time

  • @tevildech1122
    @tevildech1122 Před 20 dny +2

    Why did i only learn now that genji walks faster? so I WASNT delulu when I thought that I was faster as genji

    • @hihigocat
      @hihigocat Před 19 dny

      yeah genji and tracer, the two flankers, have always had that speed boost. its said nowhere even though it probably should be on a passive

  • @Dragon_Sparkles
    @Dragon_Sparkles Před 20 dny +2

    laughing because i think flats just likes the right side spawn point on maps that are symmetrical. which is a very common thing for people who are right handed (and the reverse for left handed people) it's just an instinct thing

    • @sawah765
      @sawah765 Před 19 dny

      i think people want their favorite lane to be on the right. like on all 3 illios maps i prefer the team that has the coast on the left bc my favorite hero likes to start on the non-coast sides on all 3 (shorter sightlines)

  • @treje_dl
    @treje_dl Před 19 dny

    0:21 bless you

  • @Endlingline
    @Endlingline Před 14 dny

    6:12 good question. I Honestly wish there was a hero with half of the basic walking speed and no movement abilitys so i can enjoy my 150m walk to the pushbot

  • @royalsubjects6459
    @royalsubjects6459 Před 19 dny

    I fucking knew it.
    Especially in Antarctic. I would spawn in the very back and be like why the fuck am I all the way back here and have to use the movement ability just to get out of the spawn room.

  • @Diam0nder
    @Diam0nder Před 19 dny +1

    ngl i think we just didnt notice

  • @iamhush_6020
    @iamhush_6020 Před 19 dny +2

    See he’s measuring the spawn points. Not the spawn doors. So first fight shouldn’t matter, but after dying it plays in

  • @DarkNiteSkyz
    @DarkNiteSkyz Před 20 dny +17

    It’s no wonder our devs can’t balance the hero’s, they can’t even rotate spawn points around the origin of the map!

  • @brendolbreadwar2671
    @brendolbreadwar2671 Před 12 dny

    Our expectations are so low. We where promised like 50 more gigs of content and yall are happy with them editing a note pad 3x an update. These are the easiest and most accessible changes that you could possibly make. Literally 4 seconds to change something.

  • @deckkie
    @deckkie Před 19 dny

    Imagine one team having a second longer death cooldown.

  • @cagxplays9602
    @cagxplays9602 Před 11 dny

    6:12 Consistency

  • @CasterVA
    @CasterVA Před 19 dny

    Half second advantage everytime you spawn and respawn on a match is huge tho, 5 players having half sexond advantage after each death can determine the course of well balanced match

  • @amgkv2.025
    @amgkv2.025 Před 20 dny +1

    I’ll never spawn the same again

  • @user-gv9dx8ef9z
    @user-gv9dx8ef9z Před 19 dny

    If players do find this to be an issue, they could make it so that the “good” spawn points become prioritized over the others when respawning

  • @Queen_Introvert
    @Queen_Introvert Před 13 dny

    The infinite overwatch theorem will still find a way to say genji needs to be nerfed

  • @dragonhitman1071
    @dragonhitman1071 Před 10 dny

    I always felt something was off. Glad to know I'm not crazy. Lol

  • @bimpadimp
    @bimpadimp Před 13 dny

    the only symmetrical map where i've ever felt like i had a favorite side was colosseo, so this video was super vindicating when i first watched it. i think because it's the ONLY map i've felt that preference for, and it was one of the actually significant unbalanced ones, i don't feel like it's just coincidence or placebo or anything, i think it's the real underlying reason

  • @ethanhobbs7278
    @ethanhobbs7278 Před 2 dny

    Gotta love the fact that OW2 is such a non game that they didn’t even remove the sixth spawn point

  • @mr.serious4329
    @mr.serious4329 Před 4 dny

    Imagine having closed captions on.

  • @cicadastreehouse1050
    @cicadastreehouse1050 Před 18 dny

    I also had those favorite spawns they just felt better

  • @chrisisafan5340
    @chrisisafan5340 Před 17 dny

    See half the time i spawn staring up or at my teammates so

  • @mohammadmonabati7647
    @mohammadmonabati7647 Před 7 dny

    And what is up with echo respawning facing opposite to the respawn doors😂😂

  • @mr.g1672
    @mr.g1672 Před 19 dny

    wait but why does spawn placement matter so much when there's the timer before the match starts? usually players get closer to the the doors before the round begins and the doors open

    • @sawah765
      @sawah765 Před 19 dny +7

      its about respawning over the course of a match. like when u swap to ball to touch in OT but miss it by a fraction of a second

    • @jontayy6592
      @jontayy6592 Před 19 dny

      Loading in isn’t the only time you spawn….

  • @davidwilkinson4634
    @davidwilkinson4634 Před 6 dny

    True

  • @isaacarndt179
    @isaacarndt179 Před 19 dny

    I always knew there was a good and bad spawn

  • @WurstOnAir
    @WurstOnAir Před 19 dny

    As a developer I can 100% relate with the arbitrary numbers 😂

  • @Unknownmare6667
    @Unknownmare6667 Před 20 dny

    I can't look at overwatch the same anymore

  • @legionsdemise8486
    @legionsdemise8486 Před 6 dny

    I just don't care for the mercy revive that's all I gotta complain about I just want that part to mainly be damage but I know everyone has their own utility

  • @aaronsmith2044
    @aaronsmith2044 Před 20 dny

    Now we gonna have ptsd from bad spawn points.

  • @swagman6224
    @swagman6224 Před 4 dny

    NEW JUNK CITY HAS THE WORST SPAWN POINTS BY FAR , IM SPAWNING AGAINST THE BACK WALL WALL AND IT TAKES ME 5-13 seconds to get out of spawn depending who I’m playing

  • @Exile97
    @Exile97 Před 19 dny

    I thibk the spawns are hand placed way after the maps are mirrored so theyre kinda off sometimes

  • @TikkaQrow
    @TikkaQrow Před 20 dny +3

    13:24 it's not placebo.
    For metal rank, sure, for master, sure. Placebo 100%.
    But once you squeeze into the top 500 levels of play, and even further to Pro, these differences of a tenth of a second are felt.
    It's kinda like how as i got really good at riding my R1, finally taking her on track days, how laps would just get tighter and tighter until even MINOR adjustments of the suspension, how much air in my tires, etc are all 'felt'. Things i would have never noticed on the streets.
    So yeah, you 100% felt the differences.

  • @Lyra_dragonal
    @Lyra_dragonal Před 20 dny

    The king lives!

  • @PenanceisNigh
    @PenanceisNigh Před 5 hodinami

    8:39 I would agree if the changes blizzard made were ever actually GOOD.

  • @moonlightillari
    @moonlightillari Před 19 dny

    The infinity monkey theorem is just about the internet itself, or just Flat's twitch chat 😩

  • @Cthulhu357
    @Cthulhu357 Před 17 dny

    Ima still blame my dps for not following up when i have the opposing tank and support low..

  • @garytate9587
    @garytate9587 Před 19 dny

    Marblr is literally America's version of James May.The video should be boring yet it's so fascinating!!

  • @SpicyToast2424
    @SpicyToast2424 Před 19 dny

    Marbles makes the most gamer videos😂

  • @HoodedLunar
    @HoodedLunar Před 18 dny

    "sorry guys, I got bad spawn rng" yeah this one aint holding up with the boys.

  • @WhereIsYourID
    @WhereIsYourID Před 19 dny +1

    Coming from COD to OW, I expected spawn points to matter more in OW. In COD its arguably the most important aspect of the game, knowing enemies spawn points and what areas on the map block thsoe spawns so you can manipulate them, and gain map control. Obviously OW is fundamentally different and theres just spawn rooms by each point, but I do feel like there could be more done to mitigate the randomness of where you spawn within that spawn room. Because just like it was brought up in the beginning of the video, timing is very important in terms of how fast you can get to a point on the map. This is why I personally have had an issue with the respawn delay in the game. With how the points are captured in some gamemodes, when the enemy is closer to capping that point you get a longer respawn delay. The reason I have issue with this is because it makes it virtually impossible to get to the point to contest in time, especially in gamemodes like control where its 1 tick per second and even when its contested the tean that originally capped it still gets the tick. This makes it so realistically if you get team wiped once in the beginning you only have 1 more team push, and if you get wiped again you basically have to scrap the point and rotate (which the rotations are random so wheres the strategy in rotating early?). In game modes like Escort/Hybrid the respawn delay makes a little more sense because you dont want people getting back to the fight too fast. But it still makes for a bad feeling when the enemy team is about to reach the end and you get hit with a longer 12 second respawn delay and dont have a chance to defend one last time. To me the defense should have the advantage in any gamemode where theres an offense and defense. Thats why for COD in the Search & Destroy gamemode the bombs are closer to the defense so they can set up and properly defend. They have the timing on the offense. Im completely yapping at this point, but just wanted to give another perspective. Cheers to anyone who read this shit lol

    • @WhereIsYourID
      @WhereIsYourID Před 19 dny +1

      Also want to add, the timings of each spawn on the maps arent placebo. even if its a 3rd of a second, you are literally getting to the objective/fight later than the other team compeltely based on something you cant control. In games like OW, COD, CSGO, etc timing is extremely important. So while Flats just subconsciously felt like some sides were better than others, even by the split second, they literally are better, and I dont think it makes for a very competitive game. Spawn points should be fairacross the board in games where things come down to the split seconds.

  • @ZeroTwoMany
    @ZeroTwoMany Před 16 dny

    16:16 pretty sure they did that intentionally for like limited time even game modes or LTM's, prob

  • @jyhmz
    @jyhmz Před 12 dny

    14:33 we just tend to prefer the right side, that's it..

  • @CaraShambles
    @CaraShambles Před 19 dny

    funny enough i was just thinking about this today XD