5 RANDOM HORROR GAMES (#92)
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- čas přidán 1. 06. 2024
- Time for another round of random horror games! More and more of these bite size horror games that I check out use AI, but none have been so blatant as the second game. How should I handle that going forward?
revvalution-studio.itch.io/ha...
store.steampowered.com/app/27...
deadpossumgames.itch.io/laund...
tayoodev.itch.io/eyeless-jack
store.steampowered.com/app/25...
#randomhorrorgames #indiehorrorgames #scarygaming
⮟⮟⮟IMPORTANT LINKS⮟⮟⮟
Patreon ► bit.ly/MrKpatreon
Twitch (I Stream Here) ► bit.ly/KravinStreams
Playlists ► bit.ly/allplylst
Twitter ► bit.ly/KravTweet
My Merch ► teespring.com/stores/kravins-...
Instagram ► bit.ly/KravInsta
Outro Song ► @WhiteBatAudio
00:00 Hazing: Night Shift
14:30 Candyland: Sweet Survival
34:30 Laundry Night
48:00 Eyeless Jack
01:01:20 Surveillance - Hry
Seeing the amount of AI in that game and then looking at the long list of upcoming games definitely makes me think that those are all gonna be AI heavy. It feels like quantity over quality
It's just a matter of time before AAA developers start cheaping out by using A.I. This crap should be regulated.
@@TheHuskyGT Already has been happening...
Between the 'candy factory' subject matter, the AI art, and being broken, I am getting a real 'Glasgow Wonka' feel from that second one...
I was looking for this exact comment. Like the developer said, "Let's do the same thing but as a video game."
Very much a "no AI generated content" vote from me. It not only takes away jobs for artists but it actively steals their original content to develop its "style."
Honestly, the Fair Use Act should protect CZcamsrs for entertainment purposes too. It protects "commentary" so it's not fair to be getting copyright claims when a youtuber isn't even claiming ownership, just working in a third party capacity. It's a huge problem.
as an artist and a prospective game dev, i just can't agree with the use of AI in projects. Text to speech is one thing and can lend a certain vibe, but if someones going to use AI for voices, they should just buy and use Vocaloids instead. At least that way they can fine-tune the way the words are said and shit. and dont get me started on AI art... personally, id just try and avoid playing/promoting games that heavily use AI art - ESPECIALLY if they dont mention they used AI in it.
Fellow artist here. Same. 100% agree in all points.
Fellow artist and agreed.
My AI concerns lie more in other realms, like technology used to track people. There's an AI program I found out about recently that gets added to video meetings in companies (like Teams or Zoom), claims to be "taking notes," and actually analyzes every participant's face, vocalizations, etc, to score them on a numerical scale on things like Engagement and "Charisma" and "Attitude." Themln sends those reports to the employer. It was used on me and I didn't know any of this until AFTER the meeting, so nobody got my consent to use technology to AI analyze ME. And the idea that employer's will just see whatever this thing reports, and say, "hmm employee #6376 only had a 57% score on this meeting" is so utterly dystopian to me.
where do you work, profession and position? that's interesting story, it would be good to hear maybe more details on that
i've wasn't targeted by AI that bad, as i'm kinda lucky to work with old highly specialized programs, so it never stayed for long in my thoughts that internrt communication apps already had decade of open blunt AI usage
If they're not charging for the game I'm less inclined to be totally against it but if they're definitely charging money for the game I'm completely against it
I wish indie devs would realize that we would all rather play a game with NO voice-acting than a game with shitty AI voiceacting.
100%
Agreed!
Yepppp. All we could focus on in the open scene was the AI, not any of the story content being shown, so what a waste it was anyway.
Whenever Im playing a horror game and a dog gets hurt, I stop being scared. Now I'm mad. Oh you wanna play like that?! Where are you? Get your ass out here! We gonna fight! 😂
Love you, Kravin! Been a fan since your original Hector video, and I got to play Terraria with you like 10 years ago!
As for AI, it hurts a lot of people, especially independant and smaller artists who earn commissions on, say, making assets, textures, provides voices, music etc. for games. It's worse than asset flipping and copying other people's shit - at least that can be traced back, and you can give the original creators their due. So please reconsider posting and/or promoting AI-generated games, especially the ones that charge for it, because whoever had their souls ripped out and grinded up in the "AI blender" will never see a dime for their lifelong work.
Got to admit the look on your face when the monster got stuck in the door on that ai candyland game was priceless lol.
I'm one of those people thats extremely against the use of AI. If its a solo devs first game and they're not charging for it, its more of a test run to figure things out I'm more okay with it, but the absolute second its being sold for money I'm out, refuse to pay for stolen assets, pay real people or get good and do it yourself.
You have to do some sort of litmus test. Did the AI enhance the game or detract from the game? Was it necessary to include or were there other options the dev could have chosen, like not having voices at all? For sure, if a dev is charging that much money for a game, there is no reason to be putting AI in to that degree (even if that game didn't have AI, no way it would be worthy of anything more than 2$)
@@cahebding yeah, that game in particular brings up alot of questions on the morality of using Ai to generate revenue.... Especially depending on the source/engine they are literally using, that frankly changes the context of this conversation significantly with that fact alone. Most are certainly known to steal assets from artists off the web, but the extreme opposite is also feasible and creates even more drama really (someone creating an Ai program from scratch, that intentionally does not steal assets from others... Yes I am aware that is extremely difficult, but for the sake of devil's advocate that is the other side of the coin in this conversation that further emphasizes the difficulty of handling such content to begin with. It's similarly not fair to presume every single Ai program blatantly steals assets from the web, yes that is the most common source it draws from, but the lack of actually.... Vetting, that this is always the case, is an issue in itself that is going largely ignored. Might as well bring up that aspect of it I suppose.)
Tldr the whole situation is a hot mess, I wouldn't blame anyone for avoiding any content that uses Ai in any capacity like the plague... It's just I'm noticing an even worse trend of people presuming the absolute worst scenario as the status quo as well. Whatamess.
Moreover.... Ai in general. My previous comment belies my hesitation to just mass presume bad faith for all Ai projects, even tho I am well aware this is indeed the standard practice. Idk. It's a hot mess of a topic, there's just too many nuances in my opinion, to make a sweeping judgment. I think that's sincerely where I fall on the matter... Even though common sense says we will absolutely see the most frustrating programs being used to churn out the most frustrating broken indie games, at unreasonably high prices to ever hope to get a handle on actually vetting the quality.
Good luck with any sort of litmus test, we'd literally have to put in such a test, into the actual steam store client, just to have the conversation of vetting. As it stands.... A. Hot. Mess. Gotta punish everyone equally for even invoking the name "A. I" , as it stands.
Stanley needs a few things to aid him in the first game: a hammer, a gun that can vaporize and exorcise ghosts, a dog with a missile launcher on his back named poncho, a guy with a sacred stick of stabbing ghosts and only ghosts named Jacob, a sacred medallion of protection, a pizza with extra ham, pepperoni and ground beef, and a sadar and a doom slayer.
I'm a writer, and i understand like solo dev, not good with words, chat gpt and midjourney are your friends and i get it, it costs money that you don't have to get professionals to do it. There is an obvious difference between quantity and quality when it comes to AI and devs not wanting to pony up that extra money for a writer and an artist is insane to me. Would-be game devs out there... writers can work within your budget, artists can work in your budget. I just don't get how people look at what they produce with AI and go "yep, that's just as good, worth the money saved. " and I'm not anti-AI, I work part time as an AI trainer, but AI has its uses, and it should be used sparingly. The moment you can afford it, do right by your game and your player base. Player bases deserve better than images of 7-fingered hands and microsoft Sam voice work.
Hey there. I think any developer of a game who uses AI generated images and is perfectly fine publishing that game when there are clearly issues with the images the way the AI has put them together like the one example with the hand that has seven fingers on it. The developers are perfectly fine releasing a game that has stuff like that blatantly obvious in it, and then has the balls to charge money for the game. They’re not paying any artists, they’re not paying any person for vocal content, it’s all AI and yet they dare to charge something for it. Sure it’s not that much money in the grand scheme of things, but they’re not having to put that money Anywhere except in their own pockets. AI generated images should not be allowed anywhere because nowhere near perfect. 20:00
I agree. Also there's resources to have free voice overs done by actual voice actors I'm told by friends who are in the dev community. Using AI is just lazy shortcut in my opinion and to publish something that has blatant issues and still charge money for it is pretty scummy. Edit: I also feel there's so many resources out there for a solo dev to make a good first project anyway, why even use AI. Just don't. Basically I feel Kravin should just avoid AI content in general.
Thats like complaining someone bought an item for 1$ and flipped it for 3$
Even if it was perfect, it shouldnt be allowed because the art/voice is technically stolen without consent from real artists.
A.I is such a controversial topic. Me, as an artist, don't feel that A.I deserves a place if used without any artistic merit. Dialog is understandable, as it is not easy or cheap for a small indie developer to find someone with enough talent to voice their game. Then again, there are many awesome games out there without any voice acting. But in-game art and assets, I don't think it's fair for other small indie developers and artists who are spending so much effort and time creating their own game from the ground up, plus the effort that it takes to learn and perfect the craft, for someone to just type in a few prompts and get stuff already made.
I personally don't support A.I. But I can see the benefits if applied responsibly, or used as an aid tool. For a game, I don't think they should charge for something that required little to no effort. If it's free, then yeah, why not, give it a try just for the laughs.
i love how you give insights and trivias when you play these horror games, and not just playing the game and pretend to be scared like other youtubers.
ive watched you and john wolfe since 2015.
You and John wolfe are the only youtubers i go to for horror games.
Can you play "The Classrooms" apparently its scary. thanks 😘😘😘
My thoughts on you doing AI games: If they don't disclose it, immediate no. I'm with you in that if you are a very very small developer I understand needing some assistance. The thing is I don't care how small you are if you're using AI for EVERYTHING though. Story, art, VO, hell in that candy factory nightmare of a game it looked like they even used it for the game description on steam. Add that to asset flips and most of the dev being done for them in game engines......these types of game are just shovelware and don't deserve your time or your audiences's time. I'd be willing to bet I could make a "game" with my zero experience using all of that. To call yourself a developer you need to contribute to the game, not ductape shit together and type a couple sentences in ChatGPT. It's an insult to the industry and to players. I think unfortunately, steam is just going to become more and more saturated with this shit, so we'll all need to do our do diligence when looking into indie games before supporting them.
Totally agree. I feel like we are seeing a new generation of the PT clones, where all of these indie games are actually all the same, soulless core, but now have the benefit of AI being able to put a unique shell on top of it to make it SEEM unique. But that game had nothing special about it.
Unrelated to AI, I'm also noticing a lot of these newer games that let's players are saying "look amazing" but game engines have come so far that those amazing looking environments should no longer impress us. Games need to be FUN to play, and the easier it becomes for people to make games themselves, the more we have to scrutinize them and call out the crap that we see.
Good luck to Hasbro in their future lawsuit against the Candyland dev.
And they want to charge $13 bucks for that…yikes
I agree with you about AI! I mean damn, just do the voices yourself or get someone you know! It surely can’t be any worse than what the AI does lol.
You always choose the best games to check out in these random game vids. I always look forward to them!
In terms of AI, the main issue is that it's made using the work of unconsenting people (including AI voices). The secondary issue for game making comes into quality. Not even editing the obvious mistakes in your AI? Yikes.
It could be a developer by developer call. Like you said, a dev trying to find their feet selling a cheap AI heavy game or even releasing it for free is still using assets made from the work of the unconsenting but I do tend to believe everyone has the right to create and AI can be a persons only useable tool. However, lots of AI heavy games being released very quickly for quite a bit of money? I can't imagine the dev is learning anything about game making that way and I would rather have less games of better quality over time and as you said, paying real people to help them create. Heck I'd rather have bad art and voice overs done by the dev themselves. Big teams using AI even once don't deserve any money and attention though. They do not need to cheap and easy their development like that.
All artforms are what they are because of the human element that creates them. The pain, the struggles and suffering that comes through someones creative works will never be replaced by A.I. But money hungry people will ignore the need for the human element and abuse A.I. to create shallow creative projects. As a painter I first hated digital artwork because instead of having to learn how to blend a mistake into a painting or how to over paint the issue, digital art can use a couple of keystrokes to just undo the mistake. But as time passes, I can respect digital artists for being creative and using the tools given to them to create anything because they are still human and brining that element into the equation. A.I. has no soul, no spirit, so feelings unless it's told to start imitating them.
I think A.I. should be used for medical study when our brightest humans are stumped on an idea for a chemical solution. Or let's use A.I to increase our ability to travel in space using calculations previously unthought of by our scientists. Keep A.I. out of the realm of human expression.
18:30 Kravin's eye shift here towards those AI generated sausages and then the digit count HAD ME !
19:09 and his expression here 😂
I'm going to be in agreement with you about if it's a solo dev with no budget and they're testing the waters. It's fine to use AI VOICEOVER in that case.
However, seeing as AI is trained on real stolen artwork, anything that involves AI assests needs too go. I don't think you should cover them at all. They don't deserve your money, attention, or promotion. I know you say it's not going away, but if you watch the trend it's more like another techbro scam. Please don't promote it.
As always, love your videos 💜
It speaks to a game's lack of quality when there's AI involved in the assets.
Until AI is regulated and learns from opt-in content instead of just scraping the internet (also known as stealing), I will never approve the use of AI in art or games. Plenty of solo-devs roll up their sleeves and learn crafts they cannot afford to pay for on their own, and if they have even the tiniest budget there are plenty of people who will work for cheap. There's pretty much no excuse to be using AI instead.
I'm fine with you playing games with AI in them as long as you make fun of them (and you don't pay for them)
iffy on the AI voice, i mostly ask myself would this dev even use voices without it? a lot of the cases they wouldnt
As an artist, I do agree with you if its like their first game and its free, its okay if they use AI. But companies who make money from AI generated images and voice, which are technically stolen material from artists, are a no go. I personally wouldnt even play their games to not promote that behaviour in general, as playing their game can entice people to buy it. But this is your channel and I'll watch it anyway as Ive been for the past 6-7 years. I think you should do what you are comfortable doing.
I wouldn’t support the dev behind Candyland because of how excessive the AI is. Like you said they could’ve paid artists and voice actors
Bendy and the candy cane factory 😂
I agree with the AI thing, if it's a new dev. maybe solo dev. we all understand, but if you aren't new to this and are charging prices like that, and making money from your games, use that money to make your games better, at least start by hiring voice actors, there's tons out there, otherwise people catch on, and to me those AI games show if you improve or not or just pocket the money and keep using god awful AI, its ok for new devs. solo devs, but c'mon not this many games in, I say keep an eye on those devs. I truly believe in supporting devs. that care what their audience thinks, and want to improve their games, i love that! but the money pit ones, uh no
I personally don't think we should be using AI for moral reasons but that aside it encourages devs to make lazy, soulless games.
AI is going to be the new tool used by the shadier devs . Just like steam greenlight , the achievements, and so much more . You might find some gems here and there but most are going to be stinkers. Horribly bad games can be fun though.
I've "accepted" AI- but solely because of the reality that it's unfortunately not going anywhere, not truly by choice. I also state it this way, due to being a voice actor myself. It doesn't dishearten me- because I can't let that happen if I'm going to continue with it as my dream career (truly love it), but it greatly disappoints me to see it spreading as fast and far as it is...also, thank you SO much for skipping that 2nd game, it was painful to watch 😅
P.S. A solid game I'd recommend that's very similar to early Resident Evil- Alisa, I really think you'll dig it, Kravin! ✌🏼
I'm not into the ai generative stuff at all. I think we should collectively ignore this ai made stuff. Shame it out of existence.
Yeah, that Eyeless Jack game really captured the stupidity of the original creepypasta. Even at the time I remember people like, "None of this makes sense, this is so stupid." Like, why the hell is his brother's corpse still there?! The police would have taken that shit away😭My only solace is knowing that the original creepypasta was written by a child and not an adult who should know better.
I look at AI assets about the same as asset store assets, nothing wrong with using them but the dev still needs to put in the work to keep a consistent style, and still needs to build an actual gameplay loop. Thrown together unedited with lower quality geometry and random other assets, no gameplay to speak of? Just a walking sim through a level tossed together with assets? Yeah it's just an asset flip, like any other, only the source of the assets changed.
Hell yeah, excellent way to chill out after cutting my grass!
You are absolutely right about AI generated art.
Even the script for the Candyland game felt AI generated. This person isn't trying to make something fun or get a story out, they're just trying to get a quick 12 bucks, it feels like.
If you’re charging money for a game you shouldn’t use AI, not even for an ethical reason, it’s about a certain level of quality (I.E voting with your wallet). Especially 12.99, you can get 2 copies of Terraria for that.
I am all for a solo or new dev using AI to cover aspects of a project that they can;t do themselves but seeing that store page just left a bad taste in my mouth. It really came off more like this Dev was using AI to just pump out as many titles as they could in the hopes one becomes like the next Garten of Banban.
I personally try to stay away from ai stuff like this. Even if you are a small dev team or it's a one man job I just can't get behind using ai generated art, writing, and voices. At that point how do we know that you even put it all together? Could've used ai to do all the coding which it kinda looks like they did. And then there's the fact that you're selling it which is a even bigger nope for me.
There are places where, if you have an idea for a game, people would love to volunteer just to make a game with a group. And seeing that they're selling it, of course people would be on board to help make a game if they're getting paid from those sells.
Is that first game supposed to be a rookie cop getting hazed by other cops and how messed up and Psychologically damaging?..idk that's how I viewed especially cuz it's literally called hazing..lol
thank you kravin can we have one more :D "Howdy yall" intro please
I hope you play The Classrooms!
When it comes to AI and indie devs I have to ask how would you treat a indie game that stole art from another indie without the use of ai?
In terms of the candyland game and ai, I honestly hate ai voice overs in game. They sound awful, I'd rather no voice acting or cheesy bad voice acting than ai. And same with art honestly, especially main pieces like menus etc. I much prefer something I can tell someone has put effort and love into rather than just another generic glossy computer generated piece of art that looks like all the others.
Ai just seems like a lazy way to make a game.
One of the issues I have with AI in games is I'm just going to be looking for AI mistakes & in total, it takes away in that sense. But I do understand newer devs, and devs not charging, I'm less bothered by it, but yeah, I'll just be looking for AI mistakes
You should try restricted tragedy its pretty scary
The damn audacity to charge that much for a damn mess a c o m p u t e r makes?! no f*cking wayyy 🚫 and it looked/seemed like one bad game in comparison to the third one that looks so much better!
I’m okay with AI usage if the game has a small creative team, it’s used tastefully, and the game is either free or under about 5$. Just my opinion
AI is understandable for small indie developers who cant afford to pay folks but then you have people who think AI is all bad and should either go outside their means to pay for people or gain a whole new set of skills which isnt fair at all.
Like most assets in GD are free and you could just pop those into a AI generator but people think all AI work is stolen which is ignorant. Like theres that one comic artist who used his own work in a AI generator and folks were mad at him.
It’s still stealing a job from a designer who would’ve done that for him. I’m an indie writer. Most of us have banded together to not use AI for book cover art or to read/make audio books.
Would it be easier? Hell yes. Is it possible to find people to work with you without doing AI? Also, yes.
@@jdphillips7539 I agree with those points. AI read audiobooks have no soul behind them since they can't properly convey emotions and there are plenty of folks who would do that. And to make a whole book just sounds ridiculous someone recently got in trouble for doing something like that with the Willy Wonka experience which turned out to be a big ol dumpster fire of deceit.
I am so opposed to ai products. They take away from the artists that design the games.
I’m sorry to hear about the claims from CZcams, they can be really annoying.
I think free games that use AI assets are fine and I'd like to see you play them. I think games that charge more than a dollar need to at least cite that they used AI.
Three loads with your dad on laundry night.
I think your instincts on AI are right, although I would still rather first projects be non-AI. I will say that non-emotional voicing (such as a narrator or item descriptions) are probably the most suited to an AI voice over. The unnatural pauses and cadence of AI make it terrible for acting.
I'm pretty anti AI, but personally, I think it's worse that they aren't crediting and disclosing the AI usage. It makes it way more unethical imo and that's what turns me completely off of things like this (besides the obvious of kicking makers, creative, and artists to the curb in favor of fast, cheap, quantity)
It's really interesting how that one AI game was followed by three games clearly made by hand with dedication by their developers. I'd be interested in seeing if the dev of the AI game has future projects that are more functional and more developed. I certainly hope so.
"Surveillance" was my favorite of this bunch. Lovely pixel art, changeable difficulty, neat helpful items - very cool!
For the future - i don't care if an indie dev uses AI in the creation of a game, but i do expect that any AI kept in the final product are disclosed on the store page (e.g. "this game uses AI voices" or "the backgrounds were generated using Midjourney"). I appreciate you telling us if you know there's AI in the finished product. Hopefully soon we'll start seeing creative and innovative uses of AI rather than the uninspired stuff of shovelware.
TOP 5 let's go 🎉
YEEAAH!!!
Short blurb.... I've worked in Cyber Security for over a decade & I'm currently a Cyber Sec Engineer & vCISO, so I understand the temp of tech & AI's impact within the tech industry.
At one point, current old timers feared how the internet would disrupt jobs, now with emerging machine-learning tech, people fear AI repercussions. To me, the point of AI is automation, just like the internet was at the start. You can use AI like we used to use the card catalogue in a library..... a plethora of knowledge to use for making common jobs faster.
Use AI in gaming. Make more games in a faster turn-around, which helps the Indie Dev industry. Not all roles will use AI over humans, just because of authenticity. There are many things AI cannot do well at all & I do not believe it will ever match that of a human.
Sure some roles may become outsourced to AI, but that's why people in the tech industry (even voice actors in gaming) should hold multiple tech skill sets..... I have yet to come across an IT role that solely wanted one singular skillset.... they need/want multiple capabilities (just look at any job role's qualifications & requirements list).
The gaming industry is no different. If you only know how develop in Unity, what happens when Unity fully enables the extra cost they will take from successful games??? Should those Devs give up developing??? Or should they learn how to write code in multiple languages in order to expand both their games' capabilities & the engines in which they can build their games???
At one point, on-prem servers was the only way......now, cloud computing is the mainstream process......yet we still need server admins, just in a new way.
Tech evolves, morphs into more ease of use scenarios.....humans also need to keep their skillsets sharp or face being pushed aside for people who took advantage of learning multiple skills. It is literally tech's evolution. Therefore, we should not balk at it, but aspire to make ourselves even more valuable in the industry......I've seen those who settled in tech.... they are either stuck in the same role for decades or they transfer out of the tech industry all together.
Change is what makes living interesting......how we handle change determines our success.
Lastly, there will always be people who ab*se whatever automation system is available. For those people who do not learn from their mistakes or ineptitude, I don't support those behaviors. But I'd never disregard anyone trying to use AI in their games (no matter their dev experience), unless they show their hand at trying to bring the "pay to win" mobile piece to PC or console gaming or push out masses of downright horrid games just to make money without bothering to put in a modicum of effort.
I get using AI to help make a game but it shouldn’t be completely AI. A computer can’t put the love into the work it makes.
Ai usage screams laziness to me. Even using all that ai, they still clearly didnt check the game for bugs among other things. for other games, if they are free and made by a single dev, i dont mind as long as they disclose it. Once you start selling it though, you are profiting off of other people's stolen artwork due to the shady way ai datesets are sourced.
What even is the story? "Hey grandson that is a literal child, go to this dangerous candy factory alone thats filled with monsters". I wonder if the "story" itself was written by ai.
No more AI
Steer clear completely. Using AI generated content without even bothering to curate it (like really - you couldn't just edit the fingers?) just shows how little respect these people have for artists. They're charging money for stolen work and don't want to put in any effort. They're scammers, and it's time we treated them as such.
I really dislike AI in games generally and really dislike that Sweet Survival game in particular
I think some AI is okay, or if the game is free, but charging someone for the mess for example the second game is...
I was suffering through that second game so I’m very happy you moved on. 😅 Sooo boring, not scary and just… meh. I’m okay if you avoid AI, but do what you want to do. Just disclose it 😆
Comment on the fix for the random-five-jitters. Engagement is the inevitable drinking game that should evolve from them.
As for the "AI" thing. I'll agree, that using artwork-generated kinda rubs me the wrong way. (it's legal as if art is changed like 20% that's enough to dodge copyright issues), but I don't get the issues with AI voices. What was wrong with "TTS/ Text to speech"?That's been around for ages. Voice synthesis is just better now and has a new moniker called AI. Generally, it's easily spotted, so no one is really fooled by it. And yes, if you CAN afford to pay an actor then do so. So I do think it all comes down to development funds. So I don't really have an issue with AI Voices.
I have more of an issue with "developers using rehashed free assets with zero original assets in a game and charging for that. How many times do I hear a playthrough say "Oh this house" or " I know this character model".
Laundry Night: Aw, that one was kind of wholesome. Ghost just wanted help ^_^
I feel like a lot of indie horror games from the 2010s used text-to-speech voice acting, so it's hard for me to make a blanket statement that having a computer read your text for you is ALWAYS bad. With the candy factory game, if it was supposed to be a reference to the Wonka experience, I don't mind the use of obvious/bad AI because it feels like an intentional choice rather than a lazy short-cut. I think it depends on the amount of AI used, whether or not the developer is honest about it being AI, and what kind of budget the game had.
I'm not very fond of AI art. Imo it's lazy and unoriginal and the dev can do much better than that.
100% agree, they should use the money they make to improve, not just pocket it, and keep using AI, it's just awful, especially for devs. this far into games with the price tags, like bro.
Copy right claim on mr kravin's likeness . 😂
Not too crazy about AI stuff and it definitely makes the game feel cheaper. You lose that magic that is the artistic vision of a game dev. But objectively I see no difference between using an AI generator and using for example an existing game engine to develop your game in. Theyre all just digital tools to help you create your game. But I would be hesitant to pay for a game that relies heavily on AI content. And finally, if youre gonna use AI content, at least make sure you got the correct amount of fingers...
AI hurts game immersion. Rather it be flawed and genuine, than artificial and hollow.
For AI, I'm OK with it if it makes a good or great game. AI can be perhaps too easy for people to freeload off of and can give a game a sense of quality that the creator couldn't otherwise create. For instance, if the plot is AI generated, the dialogue is written and voice by AI, and all of the assets are AI, that sounds like a lame game.
But I also understand a lot of creators don't like AI because for their own reasons. So, I get it if you avoid AI in the future.
Generative AI ultimately steals from copyrighted work without consent in their datasets, even if used for "non-profit." I hope that CZcamsrs can take a stand with others in similar creative fields to not support this kind of work in the future that takes their hard work, chews it up and spits it back out, but thank you for asking your audience's feedback instead of going blindly with the "trend."
The more serious I am about a project (art/music/etc), the less AI generation there is in it. And I don't use them often. But, if I'm it's a random thing I'm posting IDC. For money, I have a bit more integrity.
I will always be virulently against AI voice work, it feels so soulless and heartless. I would rather have some dude talking into his $12 headset over AI cause that feels like they're putting in effort to achieve their vision.
In my opinion, definitely stay away from AI in general, other people have explained it why really well so I won't repeat them. But what does the use of AI even enable? As we saw with the second game the inclusion of AI really didn't add anything, just an expedition dump slide show that didn't really match the tone of the actual gameplay and some very surface level but deceptive marketing material and splash art. We're probably going to see a lot more instances of devs using it to make their games seem more flashy and well developed than they actually are and that will only make experiences worse for everyone.
We'll see a lot of charm be stripped away, either with AI replacing amateur artists or VAs that devs could have reached out to or by good games being lost in the sea of lazy AI sludge being produced for a quick buck and that's just a feel bad honestly :/
I would personally steer clear of AI games to maybe try to show that they're not really a viable money maker or worth the attention at all...not that AI bros know how to take a hint, but one can dream.
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As an artist with several artist friends, I’m against AI, *especially* if they are charging money for it. There are people who do va work for free, or friends/family could be asked to help, or they could just not use voices in the game. The art, just no. Hire someone or learn to do it yourself - there are free tutorials all over the internet.
I don’t know if Kravin will see this, but I’d say please just don’t play games with AI in them. Please don’t give them money, please don’t give them exposure, please don’t give them attention.
As an artist stand point it's kinda icky in terms of AI.. but a friend did give me insight on how it can help a solo dev or a small team who maybe can't afford an artist yet in a game or two. But definitely think a company or solo dev needs to mention they used AI stuff always. And terms of price.. if it's a small charge like 5-8 bucks and they did a lot of stuff in game and it's just kinda sprinkled with AI im not upset cause they did put in the work but if it feels like it's too heavy in AI and it's priced then it's icky.
do avoid AI stuff please, I can feel Stephanie Sterling writing a 30 minute video about the new wave of shitty AI games
Completely against using AI generated images for this stuff- I hate calling it AI Art because its not art. Clearly theyre using AI to content farm games to make some money without putting in actual work to make a game worth the price. AI voices are fine, text to speech voices have been used for a ehile in indie games and as long as they arent stealing someones voice withiut their consent its fine. But the images is just theft
I really dislike the heavy use of AI in games and personally wouldn't support a developer who uses AI to "create" their games. It's soulless and the mistakes are annoying
I am definitely not interesting in seeing AI games by lazy scammers.
AI functions off stolen work, so no, I'm not for it.
If you wish to continue consider this. Have you noticed the decline in quality since the ease of use increased? You've been doing this a while. We can tell a joke game when we see one. We can hear someone's broken English and bad microphone. We can see the poor art, but the great game design. We can see the fantastic stories behind real effort. It was all charming regardless of production.
Some of these new games are just busted. Churned out and charged for. XBLIG games were better than a lot of stuff I'm seeing. All of these tools are being used to look "well produced" but the content is half-assed at best. You have amazing games out there like Night at the Gates of Hell. Chilla's constantly stepping up their game. Cry of Fear was a freaking Half Life '1'(!) mod.
Then you have these fools out here with the nerve to charge money for this?
Not the usual Hazing videos i watch online🤔
I don't know much about AI but quite frankly it seems lazy and depriving talented people of their art and livelihood. It makes me scared for genuine artists and creatives. I for one am not a fan
I really hate AI. It's lazy and shitty and it's ruining the jobs of SO many of my friends in the industry. Artists, voice actors, etc, and all for sub-par results like this. I don't want to see games made with AI.
I wouldn't support AI/GLLM development, especially if it's asking for money. Said this before, but there is no existing model that is ethical. Small dev isn't an excuse, there are other cheap or free options. You don't get to just pilfer something just cuz you supposedly can't afford it. It's not food, you can live without it. As well on the copyright of Candyland, people heavily into AI have no respect for copyright unless it's about their own work being copyright. My distaste for it comes from the community as well, kicking in the door saying that they can do better. Already it's frustrating for professionals to have to deal with people who've piggybacked on the software and cannot handle criticism. Text to speech is one thing, but AI voiceovers are taking actual voice actor's voices, which is a whole other personal violation.
I think that, as you said, AI isn't going anywhere. I don't see anything wrong with Indie games using AI in their games, so long as they are upfront about it and don't try to act like they worked with other artists to create the content. That being said, I do feel like a game using all AI voiced lines and all AI art should not go for more that a few bucks at best. Not really because I don't feel as though the game dev doesn't deserve to not share the income if they produce a quality product, but more so because I believe that would just create a precedent that would water down the industry even further. Once people __really__ hop on the "churn out games for easy money train" even more so than we see now, we will start to see the amount of shitty, cash-grab, and emotionless walking sims increase exponentially.
Idk, maybe there can be some sort of middle ground that can be reached to where platforms like Steam, who already requires you to disclose that it uses AI, can take a small % of the game sales and contribute that towards some sort of arts scholarship or award.
Or maybe EA will just show us the horrors at a AAA level and everyone will move away from AI anyway. ¯\_(ツ)_/¯
as an artist, i'm strongly against anything using generative AI. TTS is fine, i personally prefer the grating TTS stuff or awfully done low quality clips of the dev making a bunch of different silly voices for the characters than any AI voices that are made without consent of the voice model.