2 Years of Game Dev - Making a Multiplayer Pirate Game in Unity

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  • čas přidán 13. 09. 2024
  • In this video we take a look back at the last 2 years of game dev, which I spent making a multiplayer pirate game.
    Next devlog: • I Made a New Pirate Sh...
    Pirate game playlist: • Multiplayer Pirate Gam...
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    ⎯⎯⎯⎯⎯⎯
    #Devlog #GameDev #PirateGame #IndieDev #IndieGame #Multiplayer #GameDevelopment #Unity #Unity3D #MadeWithUnity
    In this video we take a look back at the last 2 years of game dev, which I spent making a multiplayer pirate game. From the early beginnings of working with a console app-based server and BepuPhysics, to experimenting with shaders, water simulation, and island generation, to the more recent additions of grappling hooks, this video summarizes the entire journey so far and shows what 2 years of indie game progress (might) look like.
    If you're new to the channel, this is a great way to get up to speed on development without having to watch ALL of my existing devlogs (although the last 2 are definitely worth checking out!). Working on this project has been a wild ride so far, with lots of mistakes and lessons that I learned along the way, and I can't wait to see what the next 2 years will be like!

Komentáře • 518

  • @micnasr
    @micnasr Před 3 lety +110

    "is this a spoiler, who knows?"

  • @matttodd224
    @matttodd224 Před 3 lety +158

    Tom, I think that people who don't get network jokes are just lagging behind the times.

    • @ZooHair
      @ZooHair Před 3 lety +4

      xD
      I'm dead

    • @tomweiland
      @tomweiland  Před 3 lety +18

      This is hilarious and simultaneously terrible-I can't decide whether to cringe or to applaud you 😂

    • @12Acorns
      @12Acorns Před 3 lety +1

      @@tomweiland both

    • @fillament
      @fillament Před 2 lety

      569 ping

    • @Spud_Farmer
      @Spud_Farmer Před 2 lety

      Lmao

  • @TheCaptainMoo
    @TheCaptainMoo Před 3 lety +47

    You've done so much work in 2 years and I hope you keep working on this awesome game. Great job Tom

    • @tomweiland
      @tomweiland  Před 3 lety +2

      Honestly, it doesn't always feel like a lot though...probably because I spent a lot of time learning and experimenting instead of always making forward progress.

    • @TheCaptainMoo
      @TheCaptainMoo Před 3 lety +1

      @@tomweiland yes, but it's the learning and the experimenting that drives that progress

  • @Itschotsch
    @Itschotsch Před 3 lety +50

    Anno 1503 is such a good game! And funnily enough, you mentioned this game today, the date being 15.03. LOL :D

  • @rogerbusquetsduran5596
    @rogerbusquetsduran5596 Před 3 lety +11

    I don't know why you insist on your videos being boring! I find them extremely informative, focused in advanced topics which is something rather odd to find in youtube where most of tutorials are targeted to beginners. Keep up with the great work!

    • @tomweiland
      @tomweiland  Před 3 lety +1

      Well I mean the older devlogs aren't that engaging-if/when I go back and watch parts of them, it's always a struggle :P
      Also the more informative videos unfortunately don't appeal to as broad an audience, but I appreciate what you're trying to say!

    • @changedev.198
      @changedev.198 Před 3 lety +1

      Dani be like: Shut up! NERD!

  • @shaake6887
    @shaake6887 Před rokem +2

    As someone who just started unity courses to try to recreate last oasis, I appreciate these videos. I feel like you went down the same path of not being able to find a game to play and the ones that were out weren't even close to cutting it..... I have a long road ahead but this is a big motivation boost

    • @tomweiland
      @tomweiland  Před rokem

      Glad to hear it! Sea of Thieves has come pretty close to the game I've always wanted to play (and I've played it quite a lot), but there's a bunch of things I wish the game had or did differently which will almost certainly never be implemented. So now I'm building this :P

    • @shaake6887
      @shaake6887 Před rokem

      @@tomweiland I can see. You basically turned it into last oasis and what last oasis originally was. Grapple hook, wingsuit, even though you aren't planning that, and full survival but with directional combat. My issue with it is, the devs have completely destroyed the game I love and changed it from its original state so much, that it doesn't resemble what it was in its glory days. Best of luck to you! Can't wait to try it out!

  • @Raven_Sanguine
    @Raven_Sanguine Před 3 lety +4

    Hey Tom, ive just found this and wow, i honestly cant wait to see how far this comes!

  • @tomweiland
    @tomweiland  Před 3 lety +9

    Which of my devlogs did you discover & watch first? Was this the first one? Let me know!
    Also I just spent 20+ hours editing this monstrosity of a video, and I'm exhausted. If you wouldn't mind smashing the like button, that'd help re-energize me 😉

    • @xzippyzachx
      @xzippyzachx Před 3 lety +2

      I was lured into your net ( _Haha get it? Pirate fishing net_ ) via your networking tutorials of course! I stayed for the Tom narration xD

    • @tomweiland
      @tomweiland  Před 3 lety

      @@xzippyzachx LOL

    • @Rider-og5xb
      @Rider-og5xb Před 3 lety +1

      The first ones I watched were the networking tutorials because dani mentioned you and I kinda wanted to make some multiplayer overwatch like game. That was a huge mistake since I hadn’t completed a game before, but it led me to your videos which have been very inspiring. 👌

    • @tomweiland
      @tomweiland  Před 3 lety

      @@Rider-og5xb haha yeah, a lot of people heard about my networking tutorial through Dani :P

    • @Reysious
      @Reysious Před 3 lety

      I actually joined your discord from kevins, and when you started your netwokring tutorials was when I really started watching all your vids :)

  • @Arley_
    @Arley_ Před 3 lety +8

    this seems really interesting, keep up with it and it might turn out to be a really good game!

  • @TheThe06
    @TheThe06 Před 3 lety +2

    I’ve been watching your videos for since late 2019, and I just want to say that this game looks amazing. I really hope this channel picks up

    • @tomweiland
      @tomweiland  Před 3 lety

      Thank you for the kind words, that honestly means a lot :D

    • @TheThe06
      @TheThe06 Před 3 lety

      no problem, your devlogs are really inspiring.

    • @tomweiland
      @tomweiland  Před 3 lety

      That's good to hear!

  • @OdemGeek
    @OdemGeek Před 3 lety

    What a surprise I was when I saw you on one of the forums where a person asked how to connect not on a local network. Your advice on port forwarding helped me, thanks.

    • @tomweiland
      @tomweiland  Před 3 lety

      Glad I could help! Which forum was that on?

    • @OdemGeek
      @OdemGeek Před 3 lety

      @@tomweiland This was unity answers.

    • @tomweiland
      @tomweiland  Před 3 lety

      Ah. To be honest, I actually don't remember ever answering questions on there :P

    • @OdemGeek
      @OdemGeek Před 3 lety

      @@tomweiland it is not necessary. The main thing helped.

  • @thegaminggamerguy9090
    @thegaminggamerguy9090 Před 3 lety +1

    I wasn't motivated to work on my game until I found your channel keep up the good work I can't wait to play your game

    • @tomweiland
      @tomweiland  Před 3 lety

      I'm honored to have been able to inspire you 😅

  • @danjajo1180
    @danjajo1180 Před 3 lety +3

    Wow you made so mjch progress and now you have an amazing unfinished game I hope you keep up the motivation!!

  • @tauheedgamedev2388
    @tauheedgamedev2388 Před 3 lety +8

    Congrats you've made loads of progress in the last 2 Years. I keep getting tempted to start my own Open world MMO RPG but watching your videos really helps in showing the obscene amount of work needed for it, Thanks

    • @tomweiland
      @tomweiland  Před 3 lety

      Yeah it's certainly not something to take lightly, and it's easy to get sucked in 😅

  • @RealPancakes3
    @RealPancakes3 Před 7 měsíci

    mad props to you for making a multiplayer game with this scope as a dev myself whos making a game that has a multiplayer part makes me realize how annoying and hard multiplayer games are to make so i have mad respect for you making this good of a multiplayer game

  • @xmimagma4630
    @xmimagma4630 Před 3 lety +3

    I absolutely loved this, dude! You've definitely earned yourself a sub :D

    • @tomweiland
      @tomweiland  Před 3 lety

      Thanks! Welcome to the community :)

  • @linus6820
    @linus6820 Před 2 lety

    I like that you make all the stuff yourself and it seems like you really take it seriously and not like many others I see on CZcams, who just make some trashy game in 2 minutes so to speak

    • @tomweiland
      @tomweiland  Před 2 lety

      Well I'm glad you appreciate that 😅

  • @Tornadoally
    @Tornadoally Před 3 lety +3

    Great job Tom!

    • @tomweiland
      @tomweiland  Před 3 lety +2

      You haven't even watched the video...

    • @Tornadoally
      @Tornadoally Před 3 lety +1

      I already know you did a good job! 😉

    • @TheCaptainMoo
      @TheCaptainMoo Před 3 lety +1

      @@Tornadoally the "Hey my name is Tom" is enough to say great video

    • @tomweiland
      @tomweiland  Před 3 lety +1

      @@Tornadoally 😅

    • @tomweiland
      @tomweiland  Před 3 lety +1

      @@TheCaptainMoo pressure's on :P

  • @muskydev
    @muskydev Před 3 lety +1

    Amazing video, I respect the time frame in which youve stayed committed to this game

    • @tomweiland
      @tomweiland  Před 3 lety

      It's definitely not always easy...there are lots of times when I wish I was working on something smaller (but I can't seem to get myself excited about working on smaller/more achievable projects) 😅

  • @JujuProdGames
    @JujuProdGames Před 3 lety

    13:09 Mr. Sandman
    Nice work dude!

  • @draganpaul8469
    @draganpaul8469 Před 3 lety +1

    Bro you are the most underrated youtuber ive ever seen i swear to god

  • @Rumplestiltzchen
    @Rumplestiltzchen Před 3 lety +18

    "Today was very busy"

    • @tomweiland
      @tomweiland  Před 3 lety +5

      Had to include the important details!

    • @Rumplestiltzchen
      @Rumplestiltzchen Před 3 lety +1

      "Today, my computer broke."

    • @Rumplestiltzchen
      @Rumplestiltzchen Před 3 lety

      @@tomweiland they were very important

    • @tomweiland
      @tomweiland  Před 3 lety

      Comedic effect, amirite?

    • @Rumplestiltzchen
      @Rumplestiltzchen Před 3 lety

      @@tomweiland yea! they are necessary!
      also if you need sound effects... I can help you out with that ;)
      check #pirates-discussion in discord

  • @SebastianGraves
    @SebastianGraves Před 2 lety

    Cool project. Made it to the end. Subbed.

    • @tomweiland
      @tomweiland  Před 2 lety +1

      Thanks, welcome to the community :)

  • @DjCtavia
    @DjCtavia Před 3 lety

    Always nice to see how it goes along the road ;)
    Wish you the best for your project, and keep having fun!

  • @nikolaipavlov2179
    @nikolaipavlov2179 Před 2 lety

    you are a legend and a inspiration for me bro love your work. Sorry if mistaken in my English.

    • @tomweiland
      @tomweiland  Před 2 lety +1

      Thanks, I appreciate that, and your English seems totally fine :)

  • @jayjayjay856
    @jayjayjay856 Před 3 lety +2

    As always a very cool video🔥

  • @Skeffles
    @Skeffles Před 3 lety +3

    It's great to see all the progress so far. Sometimes when you're working on something every day you lose sight over the total progress.
    I can't wait to see how you differentiate this from sea of thieves more.

    • @tomweiland
      @tomweiland  Před 3 lety +1

      You're totally right-although even looking back like this I still feel like I could have done so much more in 2 years...

    • @Skeffles
      @Skeffles Před 3 lety

      @@tomweiland you'll always think that because you have such a big ambition and you forget about all those times you spent learning a skill.
      Sure, if you started again it would be faster but you're in a different starting position.
      Focus on where you are right now and take the steps to get yourself to where you want to go.

    • @tomweiland
      @tomweiland  Před 3 lety +1

      You're 100% correct.

  • @milkmenyt9243
    @milkmenyt9243 Před 3 lety +8

    I can’t wait for this especially if u can get it eventually on consoles and stuff ima fan of sea of thieves but after a while it kinda feels like the same thing over and over so I’m in love with some of the wacky ideas I have in mind for the future because I love games that can be serious but you can also chose to have fun also I watched the whole video:)

  • @JakeDevYT
    @JakeDevYT Před 3 lety

    Im glad the algorithm showed me your channel

  • @orbyfied
    @orbyfied Před 3 lety +1

    incredibly underrated.

  • @isto_inc
    @isto_inc Před 3 lety

    OHOOOOO BOY I love me some big progress videos :) :) Nice stuff

    • @tomweiland
      @tomweiland  Před 3 lety

      I'm glad you liked it! It took _so_ long to edit 😅

  • @sietzethebest
    @sietzethebest Před 3 lety

    I remember using your server implementatoin for a pokemon br game, but I immediately switched to unity as bepu was very hard to get into imo still your implementation was really good and helped a lot

    • @tomweiland
      @tomweiland  Před 3 lety

      Oh, how I wish I had switched to Unity sooner 😂

  • @n0expressi0n16
    @n0expressi0n16 Před 3 lety

    Thx you sir, very good content, I've been since dev log 1. Keep it up!

    • @tomweiland
      @tomweiland  Před 3 lety +1

      I'm glad you like it enough to have stuck around this long :P

  • @xenophonvenios
    @xenophonvenios Před 3 lety

    This is a pretty underrated channel mate, very good work. Keep it up! ⛵

    • @tomweiland
      @tomweiland  Před 3 lety

      Thank you for the kind words, that means a lot :D

  • @JayCode_dev
    @JayCode_dev Před 3 lety

    i think you made the great choice to do that video, since its making a big recap from the start to the current state, and for new people that maybe didnt fully understand the game etc. I personally want to make a video similar to that one for Hammer 1 year anniversary.

    • @tomweiland
      @tomweiland  Před 3 lety

      Agreed. If nothing else, I can point to this as an easy way to get caught up on development :P

  • @plaidev
    @plaidev Před 3 lety

    Awesome video Tom! Great editing and video quality 👍

  • @kiki-drawer2669
    @kiki-drawer2669 Před 3 lety

    I prefer the videos over 10 minutes but im sure that changes with how much you have added. Regardless I've caught up! I'm excited to watch your updates in real time and I hope you have plenty to post im the future. Thank you for putting so much effort into the game and into these uploads. I'm wishing you luck!

    • @tomweiland
      @tomweiland  Před 3 lety

      Thank you for the kind words! I also prefer the longer videos (at least once I'm done, actually editing them can be a pain), but it's definitely not easy to regularly make enough progress to fill a 10+ minute video while also working on other projects along the way :/

  • @kissme1518
    @kissme1518 Před 2 lety

    Ways to make a good pirate game
    1. Full PvP server for people that just want to plunder and steal from one another
    2. A story mode for people that want an adventure involving pirating.
    3. Put a market out that players can trade with one another (in PvP servers would be interesting how they gouge each other for prices and try to nab things to have an advantage over others)
    4. A pirate crew as a guild though you can still mutiny against one another.
    5. All needed hands and roles for driving the ship. People to manage sails, the helmsman, a ship doctor, ship cook, powder monkey (cannon manage), captain who leads and distributes loot. Pirate captain starts the crew and can choose a quartermaster and first mate who has some levels of authority in the crew.
    6. Requirement to eat and drink to put challenges of carefully managing supplies before you go out to sea. Ammunition and other things are also things to limit how long you can stay out in sea and plunder.
    7. In PvP servers, players can also side with the Navy to capture and attack pirates for loot if they're better at such things.
    8. Third person
    9. Ship can be destroyed or drifted and lost in the vast sea. You can take refuge at an island and rebuild a new one if you got enough wood. This would require a shipwright and tools of course. Or get one built at a town.
    10. There will be neutral towns which you can sail to and start trading and do quests. But you can also get into fights with other pirate players (long as it's PvP server) but be warned you get attacked by the town guards as well. Just think WoW goblin towns

    • @tomweiland
      @tomweiland  Před 2 lety

      1/2. I don't really intend on splitting things up that way, but there likely also won't be much story content-certainly nothing as extensive as Sea of Theives' Tall Tales. Unfortunately story content takes a lot of time to develop and is something with comparatively low replay value, which isn't exactly the type of thing I can afford to focus on as a solo dev (or even as a small team).
      3. Agreed. A player driven economy/trade system would be cool.
      4/5. It sounds like you're talking about crews as a group of AI controlled characters, which is not what I've been envisioning. So far the plan is to have you crew your boat alone or with other real players (much like how Sea of Thieves does it). You can arrange "roles" with your crewmates if you like, but that probably won't be something that's enforced through a game mechanic.
      6. I definitely want to include some survival mechanics-eating, drinking, and perhaps even fending off certain diseases (scurvy?).
      7. Again, I don't intend to split things into separate PvP and PvE modes, but mercenary/bounty-type quests are something I'm definitely considering.
      8. Highly unlikely. I definitely want first person to be a thing, and I'm not going to have that _and_ third person as it'll complicate virtually everything.
      9. I'd like to make you steal your first ship from an NPC or something, as your first act of piracy. I'm not really sure yet how I'll handle sinking and getting a new boat.
      10. Towns & trading quests will definitely be a thing.
      Thanks for the suggestions :)

  • @xzippyzachx
    @xzippyzachx Před 3 lety +1

    When you look at the project long term you *really* see all the *progress* you've made! Hopefully this gives you even more motivation! Also what did you use to showcase your code in the 3d tilted view? :p

    • @tomweiland
      @tomweiland  Před 3 lety +1

      It's weird because I feel like I've come really far while simultaneously feeling like I did so little in 2 years. I guess I did spend a lot of time experimenting instead of always making forward progress...
      Not sure what you use to edit your videos, but I discovered that HitFilm's composite shots allow you to project footage onto a 3D plane which can be rotated.

    • @plaidev
      @plaidev Před 3 lety +1

      Yup some video editors allow you to rotate video as if it were a 3d plane. I know Davinci Resolve and Premiere Pro let you do that

    • @thedude4039
      @thedude4039 Před 3 lety

      @@tomweiland A 3D plane? That's a cube.

    • @tomweiland
      @tomweiland  Před 3 lety

      @@thedude4039 uhhh it's really not...

    • @thedude4039
      @thedude4039 Před 3 lety

      @@tomweiland (joke)

  • @dr.boxxam3385
    @dr.boxxam3385 Před rokem

    16:41
    "I was holding in laughter until you mentioned the Server-Time-OPtimization Joke. When you made the comment of "No one will find this funny", the S-T-OP joke's punchline made me question to myself: am I a nobody? As cool as stopping time in a pirate FPS would be, I cannot stop remembering the pain of working with Unity documentation pre-2021. Brackey's was an excellent Founding Father of Getting Gud at Unity University, and I would gladly give you an honorary title in my next game's Special Thanks for advancing the field of indie game development. I will like, subscribe, and superscribe in that order. "
    ~ HopScript
    ## PostScript
    **gg ez**

  • @KCS4LifeOFFICIAL
    @KCS4LifeOFFICIAL Před 3 lety +2

    This is interesting, I cant wait to see what else happens

    • @tomweiland
      @tomweiland  Před 3 lety

      I'm glad I've managed to catch your interest :P

  • @XxXKobalXxX
    @XxXKobalXxX Před 3 lety

    I literally shouted "Yayyyy!" when you said you moved the server!

    • @tomweiland
      @tomweiland  Před 3 lety

      It was definitely long overdue by the time I did 😂

  • @trackhero2714
    @trackhero2714 Před 3 lety

    congrats on your progress ! inspiring stuff man. :D

  • @ZÏ̇̃
    @ZÏ̇̃ Před 3 lety +1

    Well done Tom!

  • @jasonz001
    @jasonz001 Před 2 lety

    the large waves look great and feel like pirates of the caribbean

  • @auxiliarygames2132
    @auxiliarygames2132 Před 3 lety

    Watching this was like seeing my own project from the third person. Crazy how easy it is for a projects scope to blow up into something too big. Good luck and make sure you finish it unlike i did with mine. XD

  • @lazyemperor5182
    @lazyemperor5182 Před 3 lety

    The Game Looks So Good My Man. Great Work..Be Positive

  • @haoyuzhang5261
    @haoyuzhang5261 Před 3 lety

    Very impressive. Subscribed.

    • @tomweiland
      @tomweiland  Před 3 lety

      Thanks, and welcome to the community :D

  • @Zumito
    @Zumito Před rokem +1

    10:22 yo spin me right round baby right round

  • @SuperDutchrutter
    @SuperDutchrutter Před 3 lety

    Your game looks great! Keep it up 👍

  • @TheCorrupt1on
    @TheCorrupt1on Před 3 lety

    Thank you for the networking tutorial. I hope to see an updated one with your new version of it in the future. If you have the time of course.

    • @tomweiland
      @tomweiland  Před 3 lety +1

      Yeah once I've tested the new version enough that I feel confident that it actually works, I'll make some new tutorials :)

    • @TheCorrupt1on
      @TheCorrupt1on Před 3 lety

      @@tomweiland I found them to be the best that I have seen. Those videos did for me what college networking courses couldn't. Glad to hear that updates are on the way.

  • @embereve-chan
    @embereve-chan Před 3 lety +1

    Incredible

  • @ManoiaFilms
    @ManoiaFilms Před 3 lety

    Wow this is really cool!

  • @rhoalex_6844
    @rhoalex_6844 Před 3 lety

    When i was young i played a game that reminds me of yours, i would love to try yours it looks so cool ! Stay motivated :D

  • @neelo420
    @neelo420 Před 3 lety

    U can add rum too it will make the world wobbly or blur and the ship will be hard to control BUT reduce the damage caused by other players

    • @tomweiland
      @tomweiland  Před 3 lety

      Sounds suspiciously like Sea of Thieves' grog, minus the reduced damage part.

  • @doopboop3820
    @doopboop3820 Před 2 lety

    I really hate people who think sea of thieves invented ships and pirates. I'm really interested in your game and development now!
    I'm considering making my own multiplayer pirate game, but it will be story based. I know its alot of work and will take a long time but that's my end goal at this point. I'm taking my time with it as a hobby and may have friends help develop. But you have inspired me more to keep going since you're working on something similar as an indie dev.

    • @tomweiland
      @tomweiland  Před 2 lety

      I mean to be fair the game _does_ look similar to Sea of Thieves in several ways. Also I think it's natural to make comparisons between new things and things we're already familiar with, so with Sea of Thieves being the single most popular pirate-themed game out there, those comparisons were kind of inevitable.
      Good luck with your project :)

  • @milkmenyt9243
    @milkmenyt9243 Před 3 lety

    love with some of the wacky ideas I have in mind for the future because I love games that can be serious but you can also chose to have fun also I watched the whole video:)

    • @tomweiland
      @tomweiland  Před 3 lety

      Thanks for watching all the way through :)

  • @sweetnerevar3509
    @sweetnerevar3509 Před 3 lety

    Nice progress :D I'd just ignore non-game dev clone comments, they don't understand how and where ideas develop from this early on in design.

  • @downtownpotato5079
    @downtownpotato5079 Před 3 lety +1

    i dare you to add weather to this masterpiece

    • @tomweiland
      @tomweiland  Před 3 lety

      Weather is definitely on the list of things I'd like to add!

  • @PlatinumNebula
    @PlatinumNebula Před 3 lety +2

    In my opinion, it would be nice to see this game keep the low poly style once it reaches beta or something. I just really like those types of games. 😁

    • @tomweiland
      @tomweiland  Před 3 lety

      I like them too, so that is in fact the plan :D

  • @ZooHair
    @ZooHair Před 3 lety +2

    Can't wait to try the game!
    Is there going to be any alpha testing?

    • @tomweiland
      @tomweiland  Před 3 lety +3

      There will be, although I have no idea when :P

  • @nove1398
    @nove1398 Před 3 lety

    Appreciate the honesty

    • @tomweiland
      @tomweiland  Před 3 lety +1

      About which part? I honestly don't feel like I revealed any deep dark secrets in this video :P

    • @nove1398
      @nove1398 Před 3 lety

      @@tomweiland just about the entire process and what you were thinking during your breaks. I was following your networking section before you changed over to summin else

  • @brodakarat6340
    @brodakarat6340 Před rokem

    that looks so fun. im way too inconsistent to stick to a big project like that. i have tried before lol. my dream game is a tech-tree survival/exploration game, the hardest part being a sea of theives style FFT ocean simulation but adapted to work on a cube-sphere planet. I also need to figure out a reusable solution to quadtree LOD for both ocean and terrain on the cube sphere

  • @TheRealOgPlayer
    @TheRealOgPlayer Před 2 lety

    1/5/2019 is the first time I ever played Sea Of Thieves, the same day you started work on this pirate game.

  • @anonymouscommentator
    @anonymouscommentator Před 3 lety +1

    I think your unity networking series was really successful (and i come from there as well). I heard you mention that you changed the code and there will be a new tutorial soonish, right?

    • @tomweiland
      @tomweiland  Před 3 lety +2

      _Hopefully_ soon. I still have a lot of testing to do and a couple things to add, but assuming that all goes well, definitely within the next few months :)

  • @KCS4LifeOFFICIAL
    @KCS4LifeOFFICIAL Před 3 lety

    Every fix, comes 8 bugs lol. I love the dedication you have had. I hope you keep with it cause one day, you might have a unique game. SOT sold like crazy, people like to sail 🔥

    • @tomweiland
      @tomweiland  Před 3 lety +1

      Yeah, I think (and hope) the pirate game market is big enough for other similar, but unique, games. Even if it doesn't end up selling "like crazy", hopefully it'll sell enough to at least make it interesting (since a pirate game with no pirates playing it wouldn't be very exciting lol).

    • @KCS4LifeOFFICIAL
      @KCS4LifeOFFICIAL Před 3 lety

      @@tomweiland I think as long as you stick with your own ideas such as the grappling hook, and you don't go too far out of bounds with the stuff you add, you should be fine homie. I like your direction with being able to claim land or have your own stuff. That alone would set your game apart from SOT. Id like to be able to maybe build my ship even by collecting the parts required or something along those lines. You have room to make this your own stand alone 🙏 and to be doing this solo, I support you 100%

    • @tomweiland
      @tomweiland  Před 3 lety

      Thanks, I appreciate it :D

  • @SaffronPlayz
    @SaffronPlayz Před 3 lety +1

    I love the sea of theives aspect :(

    • @tomweiland
      @tomweiland  Před 3 lety

      Well there will always be similarities since both are games based on pirates :)

    • @SaffronPlayz
      @SaffronPlayz Před 3 lety

      @@tomweiland yeah

    • @SaffronPlayz
      @SaffronPlayz Před 3 lety

      @@tomweiland I feel so accomplished I spent 2 hours or more on a simple script and I finally fixed all the errors

  • @daveyonthedaily9525
    @daveyonthedaily9525 Před 3 lety

    Maybe incase your ship gets stuck or stranded you could like implement a grapple hook at the back of your ship to sorta drag you out

  • @donnyhudson4196
    @donnyhudson4196 Před 3 lety +2

    Love your vids and your world!!! I've always wanted to sail the seas in search of treasure. I started a sailing game after seeing yours but I'm struggling to get my player to stay on my boat when it starts moving :(

    • @tomweiland
      @tomweiland  Před 3 lety +1

      If both your boat and your player are rigidbodies, friction should be enough to keep the player moving with the boat. To get movement feeling "normal" while on board is a bit trickier though.

  • @matthewnaylor5826
    @matthewnaylor5826 Před 2 lety

    NEVER GIVE UP!

    • @tomweiland
      @tomweiland  Před 2 lety +1

      Unfortunately I haven't had time to work on the project these last few months :/

    • @matthewnaylor5826
      @matthewnaylor5826 Před 2 lety

      @@tomweiland aslong as you never give up bro! 👊

  • @VancoldGH
    @VancoldGH Před 3 lety

    One of my favorie pirate games is puzzle pirates, interesting island / economy systems in place

    • @tomweiland
      @tomweiland  Před 3 lety

      Haven't played that-is there anything in particular from that game that you'd like to see me add/that you think could work in this game?

    • @VancoldGH
      @VancoldGH Před 3 lety

      @@tomweiland not in particular, but i thought that a lot of pirate games focus mainly on naval battle but resources and other stuff always is second.
      Puzzle pirates had a resource system that was based on what you foraged and where you sold it. Each item needed to be crafted by a shop meaning that if you had a job and people would gather a lot of resources and sell it to your homr island you'd charge less for something but at a good price and people would pay for it or you could specialize in somrthing etc etc. So the item prices were player driven. Players could be citizens of certain island, those islands had a player mayor taking care of stuff. You could create money out of nowhere but 90% of the time it was a closed loop and i liked that. You had a great impact on the economy of an island in how you did things / your pirate alliance.
      Also you needed to travel to islands to visit shops. All shops / ships were super customizable (its a 2d game)

    • @tomweiland
      @tomweiland  Před 3 lety

      Economy-wise that sounds kind of like what I have in mind, except for maybe the players-having-jobs part. Not sure I want to force people into picking a certain role, not to mention that I'm not even sure how that'd really work in an instanced world (where not everyone is on the same map).

    • @VancoldGH
      @VancoldGH Před 3 lety

      @@tomweiland yea i mean they are not forced they were there if you wanted. I had a prototype and what i tried back then was to have a global database for all sessions and players could either increase or decrease certain goods and trade / loot them. But idk that wouldn't fit into your game idea. Really like what you came up with so far 👌

  • @craftingnerf2593
    @craftingnerf2593 Před 2 lety +1

    I'm a bit late but...
    I think it would be cool to see ARK or Rust style building implemented in the game so you can make a small fortified island with a few people

    • @tomweiland
      @tomweiland  Před 2 lety

      I'd definitely like to add some form of building mechanics in the future.

  • @VibeNash
    @VibeNash Před 2 lety

    Get this man more subscribers

  • @zarinteam2217
    @zarinteam2217 Před 3 lety

    i really liked your game just kip going and I hop you get finish your game

  • @saibadam
    @saibadam Před 3 lety

    Wait you did all this during high school? That is quiet impressive.

    • @tomweiland
      @tomweiland  Před 3 lety

      The first year that I was working on this project, I was still in high school, yes 😅

  • @gaschneidr
    @gaschneidr Před 3 lety

    Hey man, been enjoying your videos, especially the tutorials. But I have to say, you are being too hard on yourself! Making mistakes is what makes us go forward. And also, I don't think any of the things you mentioned were boring. I love to know about the super technical stuff that everybody seems to want to avoid. Anyway, hope this comment can lighten up things for you. Good job and keep it up! Ah and if you would like a better model for the character that hunts our dreams, I could make you one! I'm not like the Picasso of 3D art, but I would gladly give you this gift xD

    • @tomweiland
      @tomweiland  Před 3 lety +1

      I like talking about the more technical stuff too, but it's really hard to make that stuff interesting for those that don't know as much about game dev, and on a platform like CZcams where average view duration is absolutely essential for having your video pushed out to more people, leaving it in could single-handedly kill off the video :/
      I appreciate the offer for a new model, but I'll decline for now as I like the change of pace that modeling provides, and we'll probably overhaul the player model on stream soon.

    • @gaschneidr
      @gaschneidr Před 3 lety

      @@tomweiland I'm sure there would be an audience for the more technical stuff, it just takes time to find them. If you like talking about it, maybe you should just do it!
      I also like going back and forth from programming to art. Can't wait to see your new model! Take care and keep it up

  • @kayra_iydrss
    @kayra_iydrss Před 3 lety +1

    Good work!

  • @shinystick241
    @shinystick241 Před 3 lety

    This game is awesome!

  • @user-bx6rn8zl9i
    @user-bx6rn8zl9i Před 3 lety +1

    We have a new Dani

    • @tomweiland
      @tomweiland  Před 3 lety

      Not sure about that, although I certainly wouldn't mind gaining 200k subs over the next 6 months :P

  • @catgirlnotlive7543
    @catgirlnotlive7543 Před 2 lety

    You should make it so the grappling hook can connect to cannons so you can get an easy board and it would look cool

    • @tomweiland
      @tomweiland  Před 2 lety

      Do you mean allowing the grappling hook to attach to a cannonball that's flying through the air or just to the actual cannon (because it already does that, and I'm not sure what would be cooler about that than grappling onto other things). If you meant the actual cannonballs, that probably won't happen-it'd take a lot of work to set up and it would be nearly impossible to actually time your grappling hook throw to hit the cannonball midair (and even if you managed it, it wouldn't be particularly useful).

    • @catgirlnotlive7543
      @catgirlnotlive7543 Před 2 lety

      @@tomweiland I meant to get the cannonball mid air so that you can essentially launch yourself with it

  • @GamesBySaul
    @GamesBySaul Před 3 lety +1

    Nice work it's incredible seeing the project develop over 2 years!
    I must say I'm fully with you on your opinion of Uni, currently there myself and I feel like a lot of it I could've taught myself and not be getting a ridiculous debt 😅
    Also wondering! Do you plan to add a weight mechanic to ships so if you fully deck your ship with cannons it moves slower or may sink?

    • @tomweiland
      @tomweiland  Před 3 lety +1

      Yeah, the other part is that I was just fed up with school when I graduated. I couldn't imagine doing 4 more years of taking classes, dealing with homework and exams, and this time _paying for it_ :P
      Adding extra cannons will definitely slow your ship down-I want to keep ship modifications relatively balanced so that they simply serve different purposes/accommodate various playstyles instead of being objectively better/stronger than other ship builds.

    • @GamesBySaul
      @GamesBySaul Před 3 lety

      @@tomweiland I get that completely, and I agree, I've made some of the most amazing friends at Uni, but I'd rather not have to do 3 years (1 now) of education for something I could teach myself X)
      Oh fantastic! I love the idea of some players going for fast but weak ships whilst some just build absolute tanks!

    • @tomweiland
      @tomweiland  Před 3 lety +1

      I think one of the main appeals of university, particularly for computer science, is the connections that you'll probably gain through it.

    • @GamesBySaul
      @GamesBySaul Před 3 lety

      @@tomweiland oh I agree with that, I've had opportunities to listen to industry legends and it's helped me actually ...you know use LinkedIn lol

  • @CyberCoder
    @CyberCoder Před 3 lety

    awesome!

  • @mathew3267
    @mathew3267 Před 2 lety

    Got a long way to go to play with the big boys.

    • @tomweiland
      @tomweiland  Před 2 lety

      Which "big boys" are you referring to...?

    • @mathew3267
      @mathew3267 Před 2 lety

      @@tomweiland I’m a big dog corporate shareholder sir, I work for the Company.

  • @LuizEduardo-ql6ws
    @LuizEduardo-ql6ws Před 3 lety

    Do not care about these comments no, your game is getting very good and tends only to improve more over time ;p

  • @that_kaii
    @that_kaii Před 3 lety

    you absolutely fucking destroyed them with your reply

  • @misanthropistbig8597
    @misanthropistbig8597 Před 3 lety +1

    Letsss goo

    • @tomweiland
      @tomweiland  Před 3 lety +1

      It's been a while since the last video 😅

    • @thedude4039
      @thedude4039 Před 3 lety

      @@tomweiland Don't you mean 🤙?

    • @tomweiland
      @tomweiland  Před 3 lety

      @@thedude4039 yes, of course :P

  • @WarThrone
    @WarThrone Před 3 lety

    Love it :D, when can we play, also how much will it cost?

    • @tomweiland
      @tomweiland  Před 3 lety

      Honestly, I'm not sure. I hope to get some early testing going _maybe_ sometime this year, but an actual release is still so far away that I haven't really given pricing any thought.

  • @AlphaLul
    @AlphaLul Před 3 lety +1

    To be honest, those few mechanics aren't gonna be enough to distinguish this game from Sea of Thieves. Basically what you're saying now is that you're making Sea of Thieves but with building, ship mods, and a lower budget. Sea of Thieves is unique because it has a shared world that isn't similar to MMO RPGs. You're basically making the same kind of shared world, so even if you have some unique mechanics, it will still feel like a Sea of Thieves clone.

    • @tomweiland
      @tomweiland  Před 3 lety

      Ship modifications, a player-driven economy, building/fortifying islands, resource collection/trading (which comes with the ability to monopolize certain resources), and most likely everyone on one big map. That's several _massive_ differences in the core gameplay loop, and if that isn't enough, you're pretty much implying that any first person pirate-themed game will feel like a Sea of Thieves clone. Maybe you're right, but I'm working to build a game that I would want to play, and although I enjoy Sea of Thieves, if it already satisfied that desire, I wouldn't be wasting my time on this project.
      There will probably be more that's different in the future, but I have plenty of stuff on my to do list already, and I don't think it's worth planning out more when the project is essentially still in a pre-prototype state.

  • @CueVoid
    @CueVoid Před 3 lety

    Waiting for it

    • @tomweiland
      @tomweiland  Před 3 lety

      Waiting for what?

    • @CueVoid
      @CueVoid Před 3 lety

      @@tomweiland your game

    • @CueVoid
      @CueVoid Před 3 lety

      @@tomweiland your tutorials are very helpful like the multiplayer turorial

    • @tomweiland
      @tomweiland  Před 3 lety

      Ohhh, that makes sense. Not sure why I didn't understand what you meant :P

  • @whosnooby
    @whosnooby Před 3 lety

    👏 Year 👏 review

  • @WarpedSpaceDev
    @WarpedSpaceDev Před 3 lety

    Sweet :)

  • @duckvs.chipanddale585
    @duckvs.chipanddale585 Před 2 lety

    you should have a mechanic where tall waves put water into the ship

    • @tomweiland
      @tomweiland  Před 2 lety +1

      Unfortunately I can see it being difficult to make that look convincing 🤔

  • @MW-gb7fe
    @MW-gb7fe Před 3 lety

    Nice video kinda inspiring. I was wondering how would you build a black flag or (tba) skull and bones inspired game?

    • @tomweiland
      @tomweiland  Před 3 lety

      That's a very broad question, so I don't actually know how to answer it-what do you mean by how would I build it? Like which tools would I use, or something else?
      I also haven't played Black Flag and I'm not overly familiar with Skull and Bones, so if what you actually want to know is specific to those games then I'm not sure I'll be _able_ to give a helpful answer.

  • @thedude4039
    @thedude4039 Před 3 lety

    14:38 Why don't you add a north star to help players navigate? Or some sort of patterns in the stars that make them a mechanic in the game.

    • @tomweiland
      @tomweiland  Před 3 lety

      I might eventually do that. At the moment it's not really important.

  • @baldstop1157
    @baldstop1157 Před 3 lety

    Sea of Thieves update looking good so far ;)

  • @fatality7973
    @fatality7973 Před 2 lety

    this is cool

  • @TheJP100
    @TheJP100 Před 3 lety +1

    man I WISH I had been blessed with a foresight akin to yours... my experience with university in terms of game development was just a huge dumpster fire. Dealing with all these assignements just clogs up your timetable and you dont learn anything you could not learn elsewhere. BUT it has to be said that at least here in germany, nobody will employ you for anything without a degree.

    • @tomweiland
      @tomweiland  Před 3 lety +3

      Yeah, there's a lot of factors that need to be considered-everything from your learning style and how self-motivated you are, to what employers look for/require in your country, to how much you already know and whether or not you're able/willing to spend money (if you live somewhere where it's not free) on more education. That's why I said I could make a whole other video about that :P

  • @lukiraq
    @lukiraq Před 3 lety

    Will you make a VR Mode? it would be really cool!

    • @tomweiland
      @tomweiland  Před 3 lety

      I don't think so. I don't know much about VR, so I'm not sure what the hardware there is capable of, but I don't want to have to develop around the performance restrictions of a certain platform (which is also why I probably won't release on mobile).

  • @xoptifie5775
    @xoptifie5775 Před 3 lety

    massive brain tom 😎

  • @judahmagno2868
    @judahmagno2868 Před 3 lety +1

    when are you releasing a demo version, because I need to play!

    • @tomweiland
      @tomweiland  Před 3 lety

      Well if I released a demo right now, there still wouldn't be anything to play because the game isn't in a very playable state 😅
      In a way, it's basically still in a pre-prototype state, and I have a lot of work to do regarding tying mechanics together so that it actually becomes a _game._

    • @judahmagno2868
      @judahmagno2868 Před 3 lety

      @@tomweiland True 🤣. But still can wait!!