2 Years of Game Dev - Making a Multiplayer Pirate Game in Unity
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- čas přidán 13. 09. 2024
- In this video we take a look back at the last 2 years of game dev, which I spent making a multiplayer pirate game.
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#Devlog #GameDev #PirateGame #IndieDev #IndieGame #Multiplayer #GameDevelopment #Unity #Unity3D #MadeWithUnity
In this video we take a look back at the last 2 years of game dev, which I spent making a multiplayer pirate game. From the early beginnings of working with a console app-based server and BepuPhysics, to experimenting with shaders, water simulation, and island generation, to the more recent additions of grappling hooks, this video summarizes the entire journey so far and shows what 2 years of indie game progress (might) look like.
If you're new to the channel, this is a great way to get up to speed on development without having to watch ALL of my existing devlogs (although the last 2 are definitely worth checking out!). Working on this project has been a wild ride so far, with lots of mistakes and lessons that I learned along the way, and I can't wait to see what the next 2 years will be like!
"is this a spoiler, who knows?"
😳 😳 😳
@@tomweiland guess like we'll have to see 😁
@@tomweiland can you add a boss fight
@@tomweiland pp
Tom, I think that people who don't get network jokes are just lagging behind the times.
xD
I'm dead
This is hilarious and simultaneously terrible-I can't decide whether to cringe or to applaud you 😂
@@tomweiland both
569 ping
Lmao
You've done so much work in 2 years and I hope you keep working on this awesome game. Great job Tom
Honestly, it doesn't always feel like a lot though...probably because I spent a lot of time learning and experimenting instead of always making forward progress.
@@tomweiland yes, but it's the learning and the experimenting that drives that progress
Anno 1503 is such a good game! And funnily enough, you mentioned this game today, the date being 15.03. LOL :D
Woah...I didn't even realize :P
hmmmmmmmm
I don't know why you insist on your videos being boring! I find them extremely informative, focused in advanced topics which is something rather odd to find in youtube where most of tutorials are targeted to beginners. Keep up with the great work!
Well I mean the older devlogs aren't that engaging-if/when I go back and watch parts of them, it's always a struggle :P
Also the more informative videos unfortunately don't appeal to as broad an audience, but I appreciate what you're trying to say!
Dani be like: Shut up! NERD!
As someone who just started unity courses to try to recreate last oasis, I appreciate these videos. I feel like you went down the same path of not being able to find a game to play and the ones that were out weren't even close to cutting it..... I have a long road ahead but this is a big motivation boost
Glad to hear it! Sea of Thieves has come pretty close to the game I've always wanted to play (and I've played it quite a lot), but there's a bunch of things I wish the game had or did differently which will almost certainly never be implemented. So now I'm building this :P
@@tomweiland I can see. You basically turned it into last oasis and what last oasis originally was. Grapple hook, wingsuit, even though you aren't planning that, and full survival but with directional combat. My issue with it is, the devs have completely destroyed the game I love and changed it from its original state so much, that it doesn't resemble what it was in its glory days. Best of luck to you! Can't wait to try it out!
Hey Tom, ive just found this and wow, i honestly cant wait to see how far this comes!
Glad you like it :D
Which of my devlogs did you discover & watch first? Was this the first one? Let me know!
Also I just spent 20+ hours editing this monstrosity of a video, and I'm exhausted. If you wouldn't mind smashing the like button, that'd help re-energize me 😉
I was lured into your net ( _Haha get it? Pirate fishing net_ ) via your networking tutorials of course! I stayed for the Tom narration xD
@@xzippyzachx LOL
The first ones I watched were the networking tutorials because dani mentioned you and I kinda wanted to make some multiplayer overwatch like game. That was a huge mistake since I hadn’t completed a game before, but it led me to your videos which have been very inspiring. 👌
@@Rider-og5xb haha yeah, a lot of people heard about my networking tutorial through Dani :P
I actually joined your discord from kevins, and when you started your netwokring tutorials was when I really started watching all your vids :)
this seems really interesting, keep up with it and it might turn out to be a really good game!
I hope so :P
I’ve been watching your videos for since late 2019, and I just want to say that this game looks amazing. I really hope this channel picks up
Thank you for the kind words, that honestly means a lot :D
no problem, your devlogs are really inspiring.
That's good to hear!
What a surprise I was when I saw you on one of the forums where a person asked how to connect not on a local network. Your advice on port forwarding helped me, thanks.
Glad I could help! Which forum was that on?
@@tomweiland This was unity answers.
Ah. To be honest, I actually don't remember ever answering questions on there :P
@@tomweiland it is not necessary. The main thing helped.
I wasn't motivated to work on my game until I found your channel keep up the good work I can't wait to play your game
I'm honored to have been able to inspire you 😅
Wow you made so mjch progress and now you have an amazing unfinished game I hope you keep up the motivation!!
I hope so too 😂
Congrats you've made loads of progress in the last 2 Years. I keep getting tempted to start my own Open world MMO RPG but watching your videos really helps in showing the obscene amount of work needed for it, Thanks
Yeah it's certainly not something to take lightly, and it's easy to get sucked in 😅
mad props to you for making a multiplayer game with this scope as a dev myself whos making a game that has a multiplayer part makes me realize how annoying and hard multiplayer games are to make so i have mad respect for you making this good of a multiplayer game
Thanks 😅
I absolutely loved this, dude! You've definitely earned yourself a sub :D
Thanks! Welcome to the community :)
I like that you make all the stuff yourself and it seems like you really take it seriously and not like many others I see on CZcams, who just make some trashy game in 2 minutes so to speak
Well I'm glad you appreciate that 😅
Great job Tom!
You haven't even watched the video...
I already know you did a good job! 😉
@@Tornadoally the "Hey my name is Tom" is enough to say great video
@@Tornadoally 😅
@@TheCaptainMoo pressure's on :P
Amazing video, I respect the time frame in which youve stayed committed to this game
It's definitely not always easy...there are lots of times when I wish I was working on something smaller (but I can't seem to get myself excited about working on smaller/more achievable projects) 😅
13:09 Mr. Sandman
Nice work dude!
Thanks :)
@@tomweiland Welcome :)
Bro you are the most underrated youtuber ive ever seen i swear to god
Thank you for the kind words :D
"Today was very busy"
Had to include the important details!
"Today, my computer broke."
@@tomweiland they were very important
Comedic effect, amirite?
@@tomweiland yea! they are necessary!
also if you need sound effects... I can help you out with that ;)
check #pirates-discussion in discord
Cool project. Made it to the end. Subbed.
Thanks, welcome to the community :)
Always nice to see how it goes along the road ;)
Wish you the best for your project, and keep having fun!
Thanks, same to you :)
you are a legend and a inspiration for me bro love your work. Sorry if mistaken in my English.
Thanks, I appreciate that, and your English seems totally fine :)
As always a very cool video🔥
You haven't even watched it yet :P
@@tomweiland still watching 🙃
It's great to see all the progress so far. Sometimes when you're working on something every day you lose sight over the total progress.
I can't wait to see how you differentiate this from sea of thieves more.
You're totally right-although even looking back like this I still feel like I could have done so much more in 2 years...
@@tomweiland you'll always think that because you have such a big ambition and you forget about all those times you spent learning a skill.
Sure, if you started again it would be faster but you're in a different starting position.
Focus on where you are right now and take the steps to get yourself to where you want to go.
You're 100% correct.
I can’t wait for this especially if u can get it eventually on consoles and stuff ima fan of sea of thieves but after a while it kinda feels like the same thing over and over so I’m in love with some of the wacky ideas I have in mind for the future because I love games that can be serious but you can also chose to have fun also I watched the whole video:)
Hopefully I can deliver 😅
Im glad the algorithm showed me your channel
Me too 😅
incredibly underrated.
😅
OHOOOOO BOY I love me some big progress videos :) :) Nice stuff
I'm glad you liked it! It took _so_ long to edit 😅
I remember using your server implementatoin for a pokemon br game, but I immediately switched to unity as bepu was very hard to get into imo still your implementation was really good and helped a lot
Oh, how I wish I had switched to Unity sooner 😂
Thx you sir, very good content, I've been since dev log 1. Keep it up!
I'm glad you like it enough to have stuck around this long :P
This is a pretty underrated channel mate, very good work. Keep it up! ⛵
Thank you for the kind words, that means a lot :D
i think you made the great choice to do that video, since its making a big recap from the start to the current state, and for new people that maybe didnt fully understand the game etc. I personally want to make a video similar to that one for Hammer 1 year anniversary.
Agreed. If nothing else, I can point to this as an easy way to get caught up on development :P
Awesome video Tom! Great editing and video quality 👍
Thanks, glad you liked it!
I prefer the videos over 10 minutes but im sure that changes with how much you have added. Regardless I've caught up! I'm excited to watch your updates in real time and I hope you have plenty to post im the future. Thank you for putting so much effort into the game and into these uploads. I'm wishing you luck!
Thank you for the kind words! I also prefer the longer videos (at least once I'm done, actually editing them can be a pain), but it's definitely not easy to regularly make enough progress to fill a 10+ minute video while also working on other projects along the way :/
Ways to make a good pirate game
1. Full PvP server for people that just want to plunder and steal from one another
2. A story mode for people that want an adventure involving pirating.
3. Put a market out that players can trade with one another (in PvP servers would be interesting how they gouge each other for prices and try to nab things to have an advantage over others)
4. A pirate crew as a guild though you can still mutiny against one another.
5. All needed hands and roles for driving the ship. People to manage sails, the helmsman, a ship doctor, ship cook, powder monkey (cannon manage), captain who leads and distributes loot. Pirate captain starts the crew and can choose a quartermaster and first mate who has some levels of authority in the crew.
6. Requirement to eat and drink to put challenges of carefully managing supplies before you go out to sea. Ammunition and other things are also things to limit how long you can stay out in sea and plunder.
7. In PvP servers, players can also side with the Navy to capture and attack pirates for loot if they're better at such things.
8. Third person
9. Ship can be destroyed or drifted and lost in the vast sea. You can take refuge at an island and rebuild a new one if you got enough wood. This would require a shipwright and tools of course. Or get one built at a town.
10. There will be neutral towns which you can sail to and start trading and do quests. But you can also get into fights with other pirate players (long as it's PvP server) but be warned you get attacked by the town guards as well. Just think WoW goblin towns
1/2. I don't really intend on splitting things up that way, but there likely also won't be much story content-certainly nothing as extensive as Sea of Theives' Tall Tales. Unfortunately story content takes a lot of time to develop and is something with comparatively low replay value, which isn't exactly the type of thing I can afford to focus on as a solo dev (or even as a small team).
3. Agreed. A player driven economy/trade system would be cool.
4/5. It sounds like you're talking about crews as a group of AI controlled characters, which is not what I've been envisioning. So far the plan is to have you crew your boat alone or with other real players (much like how Sea of Thieves does it). You can arrange "roles" with your crewmates if you like, but that probably won't be something that's enforced through a game mechanic.
6. I definitely want to include some survival mechanics-eating, drinking, and perhaps even fending off certain diseases (scurvy?).
7. Again, I don't intend to split things into separate PvP and PvE modes, but mercenary/bounty-type quests are something I'm definitely considering.
8. Highly unlikely. I definitely want first person to be a thing, and I'm not going to have that _and_ third person as it'll complicate virtually everything.
9. I'd like to make you steal your first ship from an NPC or something, as your first act of piracy. I'm not really sure yet how I'll handle sinking and getting a new boat.
10. Towns & trading quests will definitely be a thing.
Thanks for the suggestions :)
When you look at the project long term you *really* see all the *progress* you've made! Hopefully this gives you even more motivation! Also what did you use to showcase your code in the 3d tilted view? :p
It's weird because I feel like I've come really far while simultaneously feeling like I did so little in 2 years. I guess I did spend a lot of time experimenting instead of always making forward progress...
Not sure what you use to edit your videos, but I discovered that HitFilm's composite shots allow you to project footage onto a 3D plane which can be rotated.
Yup some video editors allow you to rotate video as if it were a 3d plane. I know Davinci Resolve and Premiere Pro let you do that
@@tomweiland A 3D plane? That's a cube.
@@thedude4039 uhhh it's really not...
@@tomweiland (joke)
16:41
"I was holding in laughter until you mentioned the Server-Time-OPtimization Joke. When you made the comment of "No one will find this funny", the S-T-OP joke's punchline made me question to myself: am I a nobody? As cool as stopping time in a pirate FPS would be, I cannot stop remembering the pain of working with Unity documentation pre-2021. Brackey's was an excellent Founding Father of Getting Gud at Unity University, and I would gladly give you an honorary title in my next game's Special Thanks for advancing the field of indie game development. I will like, subscribe, and superscribe in that order. "
~ HopScript
## PostScript
**gg ez**
GPT-4, is that you? 👀
@@tomweilandlol
This is interesting, I cant wait to see what else happens
I'm glad I've managed to catch your interest :P
I literally shouted "Yayyyy!" when you said you moved the server!
It was definitely long overdue by the time I did 😂
congrats on your progress ! inspiring stuff man. :D
Thanks!
Well done Tom!
Thank you :D
the large waves look great and feel like pirates of the caribbean
😅
Watching this was like seeing my own project from the third person. Crazy how easy it is for a projects scope to blow up into something too big. Good luck and make sure you finish it unlike i did with mine. XD
Scope creeeeep 😬
The Game Looks So Good My Man. Great Work..Be Positive
Thanks :)
Very impressive. Subscribed.
Thanks, and welcome to the community :D
10:22 yo spin me right round baby right round
:P
Your game looks great! Keep it up 👍
Thanks, glad you like it :)
Thank you for the networking tutorial. I hope to see an updated one with your new version of it in the future. If you have the time of course.
Yeah once I've tested the new version enough that I feel confident that it actually works, I'll make some new tutorials :)
@@tomweiland I found them to be the best that I have seen. Those videos did for me what college networking courses couldn't. Glad to hear that updates are on the way.
Incredible
🙂
Wow this is really cool!
Thank, I'm glad you like it :)
When i was young i played a game that reminds me of yours, i would love to try yours it looks so cool ! Stay motivated :D
Glad you like it :D
U can add rum too it will make the world wobbly or blur and the ship will be hard to control BUT reduce the damage caused by other players
Sounds suspiciously like Sea of Thieves' grog, minus the reduced damage part.
I really hate people who think sea of thieves invented ships and pirates. I'm really interested in your game and development now!
I'm considering making my own multiplayer pirate game, but it will be story based. I know its alot of work and will take a long time but that's my end goal at this point. I'm taking my time with it as a hobby and may have friends help develop. But you have inspired me more to keep going since you're working on something similar as an indie dev.
I mean to be fair the game _does_ look similar to Sea of Thieves in several ways. Also I think it's natural to make comparisons between new things and things we're already familiar with, so with Sea of Thieves being the single most popular pirate-themed game out there, those comparisons were kind of inevitable.
Good luck with your project :)
love with some of the wacky ideas I have in mind for the future because I love games that can be serious but you can also chose to have fun also I watched the whole video:)
Thanks for watching all the way through :)
Nice progress :D I'd just ignore non-game dev clone comments, they don't understand how and where ideas develop from this early on in design.
You make a good point :P
i dare you to add weather to this masterpiece
Weather is definitely on the list of things I'd like to add!
In my opinion, it would be nice to see this game keep the low poly style once it reaches beta or something. I just really like those types of games. 😁
I like them too, so that is in fact the plan :D
Can't wait to try the game!
Is there going to be any alpha testing?
There will be, although I have no idea when :P
Appreciate the honesty
About which part? I honestly don't feel like I revealed any deep dark secrets in this video :P
@@tomweiland just about the entire process and what you were thinking during your breaks. I was following your networking section before you changed over to summin else
that looks so fun. im way too inconsistent to stick to a big project like that. i have tried before lol. my dream game is a tech-tree survival/exploration game, the hardest part being a sea of theives style FFT ocean simulation but adapted to work on a cube-sphere planet. I also need to figure out a reusable solution to quadtree LOD for both ocean and terrain on the cube sphere
Yeah that sounds complicated :P
1/5/2019 is the first time I ever played Sea Of Thieves, the same day you started work on this pirate game.
Interesting :P
I think your unity networking series was really successful (and i come from there as well). I heard you mention that you changed the code and there will be a new tutorial soonish, right?
_Hopefully_ soon. I still have a lot of testing to do and a couple things to add, but assuming that all goes well, definitely within the next few months :)
Every fix, comes 8 bugs lol. I love the dedication you have had. I hope you keep with it cause one day, you might have a unique game. SOT sold like crazy, people like to sail 🔥
Yeah, I think (and hope) the pirate game market is big enough for other similar, but unique, games. Even if it doesn't end up selling "like crazy", hopefully it'll sell enough to at least make it interesting (since a pirate game with no pirates playing it wouldn't be very exciting lol).
@@tomweiland I think as long as you stick with your own ideas such as the grappling hook, and you don't go too far out of bounds with the stuff you add, you should be fine homie. I like your direction with being able to claim land or have your own stuff. That alone would set your game apart from SOT. Id like to be able to maybe build my ship even by collecting the parts required or something along those lines. You have room to make this your own stand alone 🙏 and to be doing this solo, I support you 100%
Thanks, I appreciate it :D
I love the sea of theives aspect :(
Well there will always be similarities since both are games based on pirates :)
@@tomweiland yeah
@@tomweiland I feel so accomplished I spent 2 hours or more on a simple script and I finally fixed all the errors
Maybe incase your ship gets stuck or stranded you could like implement a grapple hook at the back of your ship to sorta drag you out
Maybe 🤔
Love your vids and your world!!! I've always wanted to sail the seas in search of treasure. I started a sailing game after seeing yours but I'm struggling to get my player to stay on my boat when it starts moving :(
If both your boat and your player are rigidbodies, friction should be enough to keep the player moving with the boat. To get movement feeling "normal" while on board is a bit trickier though.
NEVER GIVE UP!
Unfortunately I haven't had time to work on the project these last few months :/
@@tomweiland aslong as you never give up bro! 👊
One of my favorie pirate games is puzzle pirates, interesting island / economy systems in place
Haven't played that-is there anything in particular from that game that you'd like to see me add/that you think could work in this game?
@@tomweiland not in particular, but i thought that a lot of pirate games focus mainly on naval battle but resources and other stuff always is second.
Puzzle pirates had a resource system that was based on what you foraged and where you sold it. Each item needed to be crafted by a shop meaning that if you had a job and people would gather a lot of resources and sell it to your homr island you'd charge less for something but at a good price and people would pay for it or you could specialize in somrthing etc etc. So the item prices were player driven. Players could be citizens of certain island, those islands had a player mayor taking care of stuff. You could create money out of nowhere but 90% of the time it was a closed loop and i liked that. You had a great impact on the economy of an island in how you did things / your pirate alliance.
Also you needed to travel to islands to visit shops. All shops / ships were super customizable (its a 2d game)
Economy-wise that sounds kind of like what I have in mind, except for maybe the players-having-jobs part. Not sure I want to force people into picking a certain role, not to mention that I'm not even sure how that'd really work in an instanced world (where not everyone is on the same map).
@@tomweiland yea i mean they are not forced they were there if you wanted. I had a prototype and what i tried back then was to have a global database for all sessions and players could either increase or decrease certain goods and trade / loot them. But idk that wouldn't fit into your game idea. Really like what you came up with so far 👌
I'm a bit late but...
I think it would be cool to see ARK or Rust style building implemented in the game so you can make a small fortified island with a few people
I'd definitely like to add some form of building mechanics in the future.
Get this man more subscribers
😅
i really liked your game just kip going and I hop you get finish your game
Glad you like it :D
Wait you did all this during high school? That is quiet impressive.
The first year that I was working on this project, I was still in high school, yes 😅
Hey man, been enjoying your videos, especially the tutorials. But I have to say, you are being too hard on yourself! Making mistakes is what makes us go forward. And also, I don't think any of the things you mentioned were boring. I love to know about the super technical stuff that everybody seems to want to avoid. Anyway, hope this comment can lighten up things for you. Good job and keep it up! Ah and if you would like a better model for the character that hunts our dreams, I could make you one! I'm not like the Picasso of 3D art, but I would gladly give you this gift xD
I like talking about the more technical stuff too, but it's really hard to make that stuff interesting for those that don't know as much about game dev, and on a platform like CZcams where average view duration is absolutely essential for having your video pushed out to more people, leaving it in could single-handedly kill off the video :/
I appreciate the offer for a new model, but I'll decline for now as I like the change of pace that modeling provides, and we'll probably overhaul the player model on stream soon.
@@tomweiland I'm sure there would be an audience for the more technical stuff, it just takes time to find them. If you like talking about it, maybe you should just do it!
I also like going back and forth from programming to art. Can't wait to see your new model! Take care and keep it up
Good work!
Thank you :)
@@tomweiland 16:32 i dont waited this xdd
This game is awesome!
Glad you like it :)
We have a new Dani
Not sure about that, although I certainly wouldn't mind gaining 200k subs over the next 6 months :P
You should make it so the grappling hook can connect to cannons so you can get an easy board and it would look cool
Do you mean allowing the grappling hook to attach to a cannonball that's flying through the air or just to the actual cannon (because it already does that, and I'm not sure what would be cooler about that than grappling onto other things). If you meant the actual cannonballs, that probably won't happen-it'd take a lot of work to set up and it would be nearly impossible to actually time your grappling hook throw to hit the cannonball midair (and even if you managed it, it wouldn't be particularly useful).
@@tomweiland I meant to get the cannonball mid air so that you can essentially launch yourself with it
Nice work it's incredible seeing the project develop over 2 years!
I must say I'm fully with you on your opinion of Uni, currently there myself and I feel like a lot of it I could've taught myself and not be getting a ridiculous debt 😅
Also wondering! Do you plan to add a weight mechanic to ships so if you fully deck your ship with cannons it moves slower or may sink?
Yeah, the other part is that I was just fed up with school when I graduated. I couldn't imagine doing 4 more years of taking classes, dealing with homework and exams, and this time _paying for it_ :P
Adding extra cannons will definitely slow your ship down-I want to keep ship modifications relatively balanced so that they simply serve different purposes/accommodate various playstyles instead of being objectively better/stronger than other ship builds.
@@tomweiland I get that completely, and I agree, I've made some of the most amazing friends at Uni, but I'd rather not have to do 3 years (1 now) of education for something I could teach myself X)
Oh fantastic! I love the idea of some players going for fast but weak ships whilst some just build absolute tanks!
I think one of the main appeals of university, particularly for computer science, is the connections that you'll probably gain through it.
@@tomweiland oh I agree with that, I've had opportunities to listen to industry legends and it's helped me actually ...you know use LinkedIn lol
awesome!
Thanks :)
Got a long way to go to play with the big boys.
Which "big boys" are you referring to...?
@@tomweiland I’m a big dog corporate shareholder sir, I work for the Company.
Do not care about these comments no, your game is getting very good and tends only to improve more over time ;p
Thanks haha :P
you absolutely fucking destroyed them with your reply
😅
Letsss goo
It's been a while since the last video 😅
@@tomweiland Don't you mean 🤙?
@@thedude4039 yes, of course :P
Love it :D, when can we play, also how much will it cost?
Honestly, I'm not sure. I hope to get some early testing going _maybe_ sometime this year, but an actual release is still so far away that I haven't really given pricing any thought.
To be honest, those few mechanics aren't gonna be enough to distinguish this game from Sea of Thieves. Basically what you're saying now is that you're making Sea of Thieves but with building, ship mods, and a lower budget. Sea of Thieves is unique because it has a shared world that isn't similar to MMO RPGs. You're basically making the same kind of shared world, so even if you have some unique mechanics, it will still feel like a Sea of Thieves clone.
Ship modifications, a player-driven economy, building/fortifying islands, resource collection/trading (which comes with the ability to monopolize certain resources), and most likely everyone on one big map. That's several _massive_ differences in the core gameplay loop, and if that isn't enough, you're pretty much implying that any first person pirate-themed game will feel like a Sea of Thieves clone. Maybe you're right, but I'm working to build a game that I would want to play, and although I enjoy Sea of Thieves, if it already satisfied that desire, I wouldn't be wasting my time on this project.
There will probably be more that's different in the future, but I have plenty of stuff on my to do list already, and I don't think it's worth planning out more when the project is essentially still in a pre-prototype state.
Waiting for it
Waiting for what?
@@tomweiland your game
@@tomweiland your tutorials are very helpful like the multiplayer turorial
Ohhh, that makes sense. Not sure why I didn't understand what you meant :P
👏 Year 👏 review
*2 years :P
Sweet :)
😅
you should have a mechanic where tall waves put water into the ship
Unfortunately I can see it being difficult to make that look convincing 🤔
Nice video kinda inspiring. I was wondering how would you build a black flag or (tba) skull and bones inspired game?
That's a very broad question, so I don't actually know how to answer it-what do you mean by how would I build it? Like which tools would I use, or something else?
I also haven't played Black Flag and I'm not overly familiar with Skull and Bones, so if what you actually want to know is specific to those games then I'm not sure I'll be _able_ to give a helpful answer.
14:38 Why don't you add a north star to help players navigate? Or some sort of patterns in the stars that make them a mechanic in the game.
I might eventually do that. At the moment it's not really important.
Sea of Thieves update looking good so far ;)
😭
this is cool
Thanks :)
man I WISH I had been blessed with a foresight akin to yours... my experience with university in terms of game development was just a huge dumpster fire. Dealing with all these assignements just clogs up your timetable and you dont learn anything you could not learn elsewhere. BUT it has to be said that at least here in germany, nobody will employ you for anything without a degree.
Yeah, there's a lot of factors that need to be considered-everything from your learning style and how self-motivated you are, to what employers look for/require in your country, to how much you already know and whether or not you're able/willing to spend money (if you live somewhere where it's not free) on more education. That's why I said I could make a whole other video about that :P
Will you make a VR Mode? it would be really cool!
I don't think so. I don't know much about VR, so I'm not sure what the hardware there is capable of, but I don't want to have to develop around the performance restrictions of a certain platform (which is also why I probably won't release on mobile).
massive brain tom 😎
🤔
when are you releasing a demo version, because I need to play!
Well if I released a demo right now, there still wouldn't be anything to play because the game isn't in a very playable state 😅
In a way, it's basically still in a pre-prototype state, and I have a lot of work to do regarding tying mechanics together so that it actually becomes a _game._
@@tomweiland True 🤣. But still can wait!!