@@hi-i-am-atan I just wanted a spell that switches my deck with my opponent's deck and a trap that switches my GY with my opponent's GY. Oh, and ofc a Spell that switches my hand cards with my opponent's hand cards.
It's because of things like this that I feel that instead of taking the name of the Monsters, there should be a bracket near the types for archetypes. The only problem is that it would greatly complicate adding new archetypes for old Monsters.
The most surprising thing I learned from this video was that Graverobber wasn't reprinted in Joey's World, despite the fact that Joey used it several times.
@@potatoheadpokemario1931 no, the act of graverobbing doesn't literally mean you take the "grave", ie, the tombstone. It's about taking the bodies, or buried "treasures". Like in ancient Egypt, Pharoahs were buried with gold, jewels, and things of luxury and great value. And in places like Victorian era England, medical students would improperly exhume fresh corpses to sell for medical research. There usually isn't value in taking the grave(empty hole with dirt, tombstone, pyramid, etc), as there's no reason od value to, plus it's super heavy. That's why graverobber's effect is taking a valuable card, with penalties for being caught, ie using it.
Would also be great for Infernities: "yeah, I know THIS hand has cards in it, but THAT hand introduced by Graverobber's effect had only 1 card in it and it's used or discarded, so it's now empty, so my Infernities get their effects".
Fun fact the original sanga of thunder had a ruling that it's effect can only be used by the owner of the card as in taking control of it didn't let you activate it's effect.
Graverobber would probably read "Target a Spell in your opponent's GY; add it to your hand. If you use it, you take 2000 damage. Send it from your hand to the GY at the end of the turn."
Or would they want to have it say something like "target a Spell in your opponent's GY, treat is as if it's in your hand"? Perhaps to prevent them from simply using it for a discard cost or keeping if for card effects that count how many cards you have in hand. Word the effect in such a way where copying the effect is the only thing you're allowed to do with the stolen card.
@@Kayze330 Perhaps for rare but possible situation where the type of card discarded matters, and you really want do discard a spell but don't have one. Like for Forbidden Droplet or something.
Isn't it simply that if you put it in your hand that means you could set it and use it on a later turn, or use an effect to shuffle it into your deck? I'm not a Yugioh player at all but afaik Graverobber does not allow you to do that. "Activate it as though it were in your hand" would eliminate that possibility.
i do like the text that says you can't use it on your opponents turn cause it *does* stop you from using very specific spell cards (for example a field spell that activates from an opponents actions)
Dark Geroid is even worse stating, the effect lasts until the monster is destroyed or banished. In this early stage of YuGiOh this may have started discussions about flipping down the monster or returning it to the hand. Does it still lose the 800 in these cases? I mean all other cases are explicitly mentioned, so why not?
I think that qualifies as “removed from the field”. You may have seen someone try to cheese it using Darkness Approaches pre-errata. But that had all kinds of ruling oddities.
@@shis1988 The official rules aren't the point here. It's about the card's text being confusing. "This effect lasts until the monster is destroyed or removed from the field." Making a monster go face down doesn't do either, so it could confuse some less experienced/casual players who point to the explicit text.
@@kyuubinaruto17 yeah I know old text sucked, I was just explaining how ruling works for face down monsters. But as I usually say: requiring outside sources to be able to understand something that should be told to you in the first place is *lazy design.*
Konami probably thought the anime version was too powerful. Mind, it’s the same Konami that had previously released cards like Delinquent Duo, Snatch Steal, and The Forceful Sentry. At least they had the wherewithal to not adapt the anime card “Pillager.”
@@darknessnight1115 the destruction tho, the ruining of yugioh careers,. It became too much for them to see but people wanted it back, they had to do something
@@archer5922 right. There are worse errata out there, like Future Fusion. Chaos Emperor Dragon was like a flagship monster for the late original anime era right when IOC came out too, so I guess it would be similar to Pokemon TCG not having a legal standard version of Charizard playable lmao
With the current wording of graverobber, "use it as your hand" could you make a ruling argument to dodge an Appointer of the Red Lotus? Making the claim when you reveal your hand you just show that one card as you are "using it as your hand"
At which point the judge would probably laugh hysterically because you were playing Graverobber, and because that interpretation makes sense from a literal standpoint.
@@benmaske9598 Would be hilarious to see Graverobber used like that to win a major tourney and Konami being all, "...HOW THE HELL DID WE MISS SUCH AN OBVIOUS FLUB?"
That's how they meant it to work. I don't see why people think it's a misprint. Grave robber literally lets you use a spell from your opponents graveyard as your hand until the end of the turn. You also have the option to use it if it's during your turn. It's implied in the card what the effects are.
@@superbuu122 I understand how the card works it is just very clunky in the way it is worded. The joke I was making implies with how badly worded the card is, it make it sound as if you could treat that single card as your entire hand in place of your real hand for cards like Appointer of the Red Lotus. In actuality it just adds the card to your hand.
I wish we got Joey's Copycat, a monster that was exclusively played like a spell, and whose effect is to copy the effects of 1 card on the opponents field or in their graveyard. Red-eyes Copycat and Red-eyes Graverobber when?
@@snowboundwhale6860 His Copycat was even more broken because it could also target monsters along with Spells/Traps and copied everything. Name, Attribute, Level, Type, Effect, and Stats.
@@thatman666 The original effect was that it allowed you to summon a monster from your opponent's graveyard or activate a spell/trap card from your opponent's graveyard. I don't know enough about modern Yugioh to know if an effect like this needs to be expanded or restricted, and if restricted, to what extant would be fair.
@@kevinbell5674 if it's a monster then just not giving it its effect should be good enough since raw attack and defense aren't too covet in the game. but for the spells and traps bit, it's going to become extremely broken even if it's just your own graveyard since it's could copy field spells, and cards that copy or search field spells are very restricted. there would be way too many ways to abuse it to the point the only way to allow such an effect would require it to be locked to a single archetype or gimmick like "become redeyes/fusion card only" or something like that.
I remember having Gradius's Option as a kid. None of us could figure out what on Earth that card was supposed to do, and since none of us had Gradius anyway, we considered the card worthless. Interesting to know that I wasn't *that* dumb, and that the effect was misprinted.
Side note: A lot of cards like Gradius's Option that can only be special summoned didn't actually say they can't be normal summoned or set. I remember having a Silpheed card, (level 4, 1700, wind Spellcaster), whose first line read: This card can only be special summoned by removing one wind attribute monster from play.
Ruling prevented that. "Only" meant that you can't summon it otherwise, it only (heh) was to say that, if you summoned it correctly, you can get it from GY to the field. Conversely to the "except" of the time, they could be summoned by their condition and nothing else (what in current text is "cannot be summoned by other ways").
It really just seems like Sanga of the Thunder should say "Quick effect: target creature attacking this card's attack becomes 0 until the end of damage calculation. This effect can only be used once." That just makes things a lot more elegant, and I think includes all the necessary information.
The original effect if translated: "Quick effect: the attack of a creature attacking this card becomes 0 (no untill the end of the damage calculation, the effect isn't restricted to damage calculation step and no targeting: broken right?). This effect can only be used once (assuming while the card is face up in the field because that's what makes the most sense) and can only be activated by the card's owner (why tho?).
My understanding of Graverobber back when I played at a LGS when I was young, was that the chosen card was essentially taken and put into its own special "zone". It wasn't in your hand (so you couldn't, say, shuffle it into a deck with pot of generosity, or discard it from a card effect), but you could play that card whenever you wanted as if it were in your hand. I have no idea if this was how it was meant to be played, but it's how we played it.
i believe graverobber means that you can use that opponent's spell as if it was in your hard, but it actually is in your opponent's graveyard. Here's a shorten version of sanga's effect: Once while this card is face-up on the field, if this card is attacked, you can make the attacking monster's attack 0 during calculation only. (You don't need the word quick effect or say it's activated during opponent's turn because it's activated when be the attack target of an opponent's monster, so is meant to be during opponent's turn , you don't need to use the word damage calculation twice and it's around 2-3 lines of text).
Something occurred to me, maybe someone else has wondered this: Do the early Japanese cards have similarly strangely written effects? Have they also had “problem solving card text” reprints?
You should make a video going over the cards with the highest difference in card text from original printing to current with problem solving card text.
Does it mean "use it as though it were in your hand", "treat it as though it were the only card in your hand, regardless of how many others you have" or "add to your hand"? All three of these are way different.
Throwback to the Joey vs. Kaiba voice actor WCQ play when Joey activated Graverobber without losing any LP and someone in the audience screamed "THERE'S A COST TO THAT"
I always assumed some card descriptions just got lost in translation but it’s interesting to learn thats not really the case. I haven’t played this game is years and probably never will again but your videos give me a sense of my childhood. They are comfy and very informative. Also back in the day when we were all kids let’s be honest…the rules for cards like this were whatever you could convince your opponent they were lmao. It’s like UNO
I hope one day we get some sort of Gate Guardian retrain someday. It’s a really cool concept that can take advantage of several of the new summoning mechanics.
How to fix Graverobber: Target 1 spell card in your opponent’s GY; add that card to your hand. For the rest of the duel, the first time you would activate a card with the same name, take 2000 points of damage. It is technically an errata, but that’s also to make it so a player can’t do some BS like “that’s my Monster Reborn, not yours” in case the same sleeves were used or something.
The "use it as your hand" for Graverobber I believe works like if a effect would require you to discard a card from your hand or the entire hand you can use the opponent's card instead. I don't remember if that is how it actually works but that is how I always understood it.
Maybe you all don't know about the first version of Pot of Greed, which is too confuse so nobody know what does it do. Pot of Greed: During your turn, at your MP1 or MP2, you can activate this card from your hand by place it to your S/T Card Zone, or turn this face-down card to face-up. If you do, select top 2 cards from your deck, add it to your hand, re-order your hand if you want (You can choose to let your opponent see you do this action or not). Shuffle the rest of your deck, then send this card to top of GY Zone, face up.
Fun fact grave robber doesn’t actually add a card to your hand it allows you to activate the spell from your opponents grave once at the cost of 2000 life points.
This is how I would choose to reword Graverobber - Pay 2000 LP; Target 1 Spell card in your opponent's GY: this cards effect becomes that card's effect. (If the target has cost to use it's effect you must pay it.)
I have no idea why I watch these. I don't even play Yugioh, but I watched the anime as a kid. I just think the TCG is fascinating - thanks for the commentary!
They should really make a new version of Graverobber, it could be a normal trap card that says "Take one card from your opponents graveyard and add it to your hand. During your opponents main phase the turn this card is activated, if it is a monster card, you can special summon it or if it is a spell/ trap card, you can activate it, and if you do, you take 2,000 points of damage. You can only activate this card once per turn" This would be pretty cool and it could be used pretty well also, because it doesn't target and it can stop alot of graveyard interaction your opponent may have and it's basically a one for one, and the 2,000 points of damage is not cost, so if the activation or summon of the card it got you is negated, then you don't take the 2,000 points of damage, but on top of that, it allows you to use the card during your opponents turn, making the 2,000 points of damage ur gonna end up taking alot more worth the value. I think it's a good idea, it'd definitely be a secret rare and I honestly think that only trap based decks would really use it. It wouldn't be super ridiculously powerful, but it could be good, allowing you to snatch up maybe a hand trap ur opponent's already used or maybe something like a Needle Cieling and what not during ur opponents turn, just alot of different options and interactions, seriously, this card would be stupid fun!
> Use creature swap and switch control of sanga > Attack sanga > Opponent tries to activate eff of sanga > Rule shark opponent declaring they can't activate sanga's eff because they're not the card's owner > Opponent ragequits and is dq'ed, winning you the match
If this card is face-up on your side of the field, you can select one monster on your opponent’s side of the field and make his attack half and when they battle, your opponent’s monster is destroyed once while this card is face-up on your side of the field and damage calculation is always applied to your opponent’s life points equal to the attack of this face-up monster.
You could make a series/part covering the mistranslations of some cards in the video games. Viser Des for example had the effect: "On your third Standby Phase after successfully summoning this card, you may destroy one of your opponent's monsters. This card cannot be destroyed in battle until this effect has been carried out (damage calculation is applied normally)." Mechanically it works like it should, but it excludes it having to target a monster let alone specifically upon a normal summon to trigger its effect.
Graverobber just sounds like when you're playing a game with your friend and he starts making shit up so you can't beat him. "I activate Graverobber which lets me take a spell card from your graveyard." "Okay, sure, but if you use it during your turn you take 2000 damage." "What? Why?" "That's the rules!" "Okay, fine, I'll just use it during your turn." "No, you can't do that." "Why not?" "Because you can't, that's why!" "God, that's so stupid. Why can't I just use the card?" "Just give me my spell card back and shut up."
All they have to say on grave robber is “Select one spell in your opponents graveyard and add it to your hand. When the selected card is activated, you take 2000 damage”
The main issue when trying to compare grave robber to cards like exchange or lullaby of obedience, is that grave robber has a duration for how long that card can stay in your hand for, where as those other cards don't. Tbh the card text could be simplified to include a discard condition that discards that spell card during the end phase of the turn it is added to your hand, but being an irrelevant card means it's probably not going to happen.
In MTG logic, Graverobber would read something like "Select one spell card from your opponents graveyard and banish it. You may pay 2000 lifepoints to play this card during your turn. At the end of the turn, return it to the owner's graveyard." It's still pretty wordy, but I feel like the effect is way more clear that way. Then again, I don't know enough about banish interactions since I last played.
For Gradius’ Option, they also changed “is always applied to” to “becomes the same as,” implying it no longer changes if stat changes are later applied.
8:44 - Honestly, by reading that, I thought it meant that the monster gains the ATK/DEF as a continuous boost, rather than having those stats replace the ATK/DEF of itself by those of the targeted monster.
@Future Pants Well, what I meant as to my initial interpretation of it is that it sounded like, for example, you would boost Option with Axe of Despair, then Gradius itself would get the 1000 boost, so that Option is 1000 but Gradius is 2200. It's not how it works, but it originally sounded like that, and it's definitely a lot clearer now.
The main thing with DW is that they interrupt their basic effect for their discarded by opponent effect. I wish it wasn’t like this; maybe it saves space on the card.
Goldd has to do it though, unfortunately. The dark worlds that do it target something if they were discarded by the Opponent. But it's a cost, and you can't really have an cost without an effect, which theoretical happens if Goldd didn't interupt himself
@@beybl7869 i remember nyhimnim said goldd didn't summon itself unless opponent discarded it in the progression series. all because of the wording lol. sillva is still normal though, prob cause it doesn't have a recent reprint
@@runningoncylinders3829 brah, Suijin is the legs and dick of gate guardian, Kazejin is the belly and Sanga is the torso and head. Edit: Sanga instead of Santa. God damn autocorrect
@@Birginio420 Sui is the face; the top part of the totem is a fake to make you take it down in three pieces. Paradox Brothers know how to make a creature with a face on its lower body. Heck, even Dark Master Zorc had a dragon dick and legs.
One of the things you don’t mention in Gradius’ Option is the original printing is named “Gradius’s Option” with an additional S after the apostrophe. How they bungled that one is anyone’s guess.
When I was younger I would use a graverobber, card destruction combo I’d activate graverobber (the card is treated as my hand) then activate card destruction discard my hand and my opponents hand then I would have only discarded one card and my opponent there entire hand. (I know now that’s not how it works, but I was in elementary school, I also beleaved fusion monsters stated in the main deck).
Sanga should be "Once oer turn, during Damage Calculation Step: (Quick Effect) Target the attacking monster. It ATK becomes 0 until the end of the turn.
"This card can be played from the hand to the field. If destroyed by battle, send to the graveyard. This card's effects do not trigger if in the graveyard."
Weird card text aside, GraveRobber(GR) would have been better if it just simply copied a spell card effect in the opponent's GY, albeit, at the risk of 2,000 damage to your own Life Points. Yes, that might have put GR on a one-way ticket to the Forbidden section of the F&L list, but the whole point of using a trap card is to do stuff during the opponent's turn. While using trap cards and their effects on your turn (after the turn the card was set) is perfectly fine, as a trap card, GR seems virtually useless. WHAT WERE THEY THINKING!?🤯
Weird/awkward early text is mostly because they didn't know how to deal with esoteric keywords or mechanics like targeting or adding to hand w/o drawing. And each new effect basically created a new rule.
It's a speed 1 effect, though, it activates automatically. I believe the word is "trigger" (1 is this, ignition and continuous). Ignition activate upon landing, trigger when their effect goes off (like spell counters or Sanga itself) and continuous last as long as the monster/card is on the field.
I used to think "this effect can only be used once" meant "once per duel for both players" as in, even if you monster reborned it or your opponent summoned their own copy it couldn't be activated again. Also, since the other gate guardian cards had the exact same effect, I thought if you activated one of them you couldn't activate any others.
Graverobber always confused me. I thought based on the second printing that the spell card never left the opponents graveyard, you just use the effect. Then I read the rulings and that straightened it out.
I once tried doing a machine deck with Gradius and options, but the regular Gradius was 1200 ATK? So no only so I have to play those specific cards together, I have to boost their ATK somehow? I guess Limiter Removal would be a good KO? Here are MORE crappy monsters to back up my original crappy monster!
I mean, taking any card from you opponent's GY until you used it would have just been unfair in early YGO. Oh, and I guess it's like Monster Reborn too.
I can't help but be amused by another part of Sanga of the Thunder's original effect. Namely, the "This effect can only be used once" part. Not once while it is face-up on the field, not once per duel, just *once*. What, so you can only ever use it once period, and then never ever again? XD
These are some great cards, thanks for sharing! You should consider adding a tiny amount of delay after stitching two clips together so you sound more natural and the fact that you're using two takes is less noticeable.
Wait... for Graverobber's initial text, doesn't that imply that if you somehow found a way to set the spell from your hand (during your opponents turn), and it was a quickplay spell, you wouldn't be able to activate it because of Graverobbers effect? Seems simultaneously excessive to include that line in the first printing (if it wasn't meant to do that) *and* somehow weird that the card effect changed ever so slightly in subsequent printings (if it was meant to do that).
Was the extra line of text not put on Graverobber because in the anime they activated the card straight away and maybe they worried players would use that for rulings?
never would have i tought i could drink my coffee using graverobber's target as my hand
“This card isn’t that good, but it can be used as a coaster for my drink”
you can't, because since graverobber's a trap, it can't target itself
magician's left hand, though? completely fair game
@@hi-i-am-atan I just wanted a spell that switches my deck with my opponent's deck and a trap that switches my GY with my opponent's GY. Oh, and ofc a Spell that switches my hand cards with my opponent's hand cards.
"The assignment has a 300 word minimum"
Dark Jeroid: "hold my beer"
The roid archetype's weirdest monster yet
@@williamdrum9899 lmao that would be fun to see happen
*Hold mt beer, my drink or my glass*
It's because of things like this that I feel that instead of taking the name of the Monsters, there should be a bracket near the types for archetypes. The only problem is that it would greatly complicate adding new archetypes for old Monsters.
Never forget: Dark Jeroid is technically part of the "roid" archetype and can be used by some of their effects.
Pretty silly that no card can be called an AndROID without being a part of that archtype
Lol yes. Probably one of the better roid monsters overall
One day every card will be part of the Roid archetype.
Hopefully, anyway
maskofthedragon like Magical Android
@@maskofthedragon Japan: *Laughs in Jinzo*
The most surprising thing I learned from this video was that Graverobber wasn't reprinted in Joey's World, despite the fact that Joey used it several times.
I always liked how the artwork makes it look like Graverobber steals the actual grave, as opposed to what's in the grave.
Isn't that what graverobbing is?
@@potatoheadpokemario1931 no, the act of graverobbing doesn't literally mean you take the "grave", ie, the tombstone. It's about taking the bodies, or buried "treasures". Like in ancient Egypt, Pharoahs were buried with gold, jewels, and things of luxury and great value. And in places like Victorian era England, medical students would improperly exhume fresh corpses to sell for medical research.
There usually isn't value in taking the grave(empty hole with dirt, tombstone, pyramid, etc), as there's no reason od value to, plus it's super heavy.
That's why graverobber's effect is taking a valuable card, with penalties for being caught, ie using it.
Imagine using cards of demise, then graverobber and discard your opponents spell card and tell them “I discarded my hand.”
Would also be great for Infernities: "yeah, I know THIS hand has cards in it, but THAT hand introduced by Graverobber's effect had only 1 card in it and it's used or discarded, so it's now empty, so my Infernities get their effects".
Yes, but you can work with the discard interaction only once, because then you would this card that card and so you would have 0 cards in hand
LUL
Fun fact the original sanga of thunder had a ruling that it's effect can only be used by the owner of the card as in taking control of it didn't let you activate it's effect.
There should be more effects like this.
Graverobber would probably read "Target a Spell in your opponent's GY; add it to your hand. If you use it, you take 2000 damage. Send it from your hand to the GY at the end of the turn."
Or would they want to have it say something like "target a Spell in your opponent's GY, treat is as if it's in your hand"? Perhaps to prevent them from simply using it for a discard cost or keeping if for card effects that count how many cards you have in hand. Word the effect in such a way where copying the effect is the only thing you're allowed to do with the stolen card.
@@DaPopeANata if people really wanted to discard a card for cost why waste your time setting the graverobber
@@Kayze330 Perhaps for rare but possible situation where the type of card discarded matters, and you really want do discard a spell but don't have one. Like for Forbidden Droplet or something.
Isn't it simply that if you put it in your hand that means you could set it and use it on a later turn, or use an effect to shuffle it into your deck? I'm not a Yugioh player at all but afaik Graverobber does not allow you to do that. "Activate it as though it were in your hand" would eliminate that possibility.
i do like the text that says you can't use it on your opponents turn
cause it *does* stop you from using very specific spell cards (for example a field spell that activates from an opponents actions)
Edward Spellhands is what they called me after playing to much Graverobber, my mum never let me eat soup with spell cards ever again
Graverobber: "Use it as your hand"
Me reading card text: *Punches opponent in the face*
I AM LAUGHING SO HARD
@@GEARxLEGACY LOL me too
*Joey Wheeler approved*
Dark Geroid is even worse stating, the effect lasts until the monster is destroyed or banished. In this early stage of YuGiOh this may have started discussions about flipping down the monster or returning it to the hand. Does it still lose the 800 in these cases? I mean all other cases are explicitly mentioned, so why not?
I think that qualifies as “removed from the field”. You may have seen someone try to cheese it using Darkness Approaches pre-errata. But that had all kinds of ruling oddities.
Face down monsters are never counted for continuous effects or conditioned activation.
@@shis1988 The official rules aren't the point here. It's about the card's text being confusing. "This effect lasts until the monster is destroyed or removed from the field." Making a monster go face down doesn't do either, so it could confuse some less experienced/casual players who point to the explicit text.
@@kyuubinaruto17 yeah I know old text sucked, I was just explaining how ruling works for face down monsters.
But as I usually say: requiring outside sources to be able to understand something that should be told to you in the first place is *lazy design.*
Grave Robber should have been like the anime version.
Konami probably thought the anime version was too powerful. Mind, it’s the same Konami that had previously released cards like Delinquent Duo, Snatch Steal, and The Forceful Sentry.
At least they had the wherewithal to not adapt the anime card “Pillager.”
@@Zetact_ chaos emperor dragon as another case?
@@archer5922 I wish Chaos Emperor Dragon hadn't been errata'd
@@darknessnight1115 the destruction tho, the ruining of yugioh careers,. It became too much for them to see but people wanted it back, they had to do something
@@archer5922 right. There are worse errata out there, like Future Fusion. Chaos Emperor Dragon was like a flagship monster for the late original anime era right when IOC came out too, so I guess it would be similar to Pokemon TCG not having a legal standard version of Charizard playable lmao
With the current wording of graverobber, "use it as your hand" could you make a ruling argument to dodge an Appointer of the Red Lotus? Making the claim when you reveal your hand you just show that one card as you are "using it as your hand"
At which point the judge would probably laugh hysterically because you were playing Graverobber, and because that interpretation makes sense from a literal standpoint.
@@benmaske9598 Would be hilarious to see Graverobber used like that to win a major tourney and Konami being all, "...HOW THE HELL DID WE MISS SUCH AN OBVIOUS FLUB?"
That's actually interesting
That's how they meant it to work. I don't see why people think it's a misprint. Grave robber literally lets you use a spell from your opponents graveyard as your hand until the end of the turn. You also have the option to use it if it's during your turn. It's implied in the card what the effects are.
@@superbuu122 I understand how the card works it is just very clunky in the way it is worded.
The joke I was making implies with how badly worded the card is, it make it sound as if you could treat that single card as your entire hand in place of your real hand for cards like Appointer of the Red Lotus.
In actuality it just adds the card to your hand.
Ah, Graverobber. Another manga/anime card that was nerfed into oblivion.
It could be due for a retrain.
I wish we got Joey's Copycat, a monster that was exclusively played like a spell, and whose effect is to copy the effects of 1 card on the opponents field or in their graveyard.
Red-eyes Copycat and Red-eyes Graverobber when?
@@snowboundwhale6860 His Copycat was even more broken because it could also target monsters along with Spells/Traps and copied everything. Name, Attribute, Level, Type, Effect, and Stats.
@@thatman666 The original effect was that it allowed you to summon a monster from your opponent's graveyard or activate a spell/trap card from your opponent's graveyard. I don't know enough about modern Yugioh to know if an effect like this needs to be expanded or restricted, and if restricted, to what extant would be fair.
@@kevinbell5674 if it's a monster then just not giving it its effect should be good enough since raw attack and defense aren't too covet in the game. but for the spells and traps bit, it's going to become extremely broken even if it's just your own graveyard since it's could copy field spells, and cards that copy or search field spells are very restricted. there would be way too many ways to abuse it to the point the only way to allow such an effect would require it to be locked to a single archetype or gimmick like "become redeyes/fusion card only" or something like that.
Ahh yes Dark Jeroid, the OG roid monster.
the architype still bad so I guess it lived up?
I remember having Gradius's Option as a kid. None of us could figure out what on Earth that card was supposed to do, and since none of us had Gradius anyway, we considered the card worthless. Interesting to know that I wasn't *that* dumb, and that the effect was misprinted.
Graverobber AKA "imma steal shit from other kids on the playground"
Ah yes Graverobber that classic card that you can use as your hand...
Got some AVGN vibes from that title.
WHAT WERE THEY THINKING?!?
LJN is what they was thinking 😏
ASSSSS!!!
@@PhantomHavok FUUUUUUUUCKKKKK!!!
WHAT were they THINKing?
Am still surprised they haven’t made a whole Gradius archetype yet.
Side note:
A lot of cards like Gradius's Option that can only be special summoned didn't actually say they can't be normal summoned or set. I remember having a Silpheed card, (level 4, 1700, wind Spellcaster), whose first line read:
This card can only be special summoned by removing one wind attribute monster from play.
Ruling prevented that.
"Only" meant that you can't summon it otherwise, it only (heh) was to say that, if you summoned it correctly, you can get it from GY to the field.
Conversely to the "except" of the time, they could be summoned by their condition and nothing else (what in current text is "cannot be summoned by other ways").
@@shis1988 didn't only become must with problem solving text?
“Use it as your hand” makes no sense lol. Your reaction “what the heck does that even mean?!” So funny
It really just seems like Sanga of the Thunder should say "Quick effect: target creature attacking this card's attack becomes 0 until the end of damage calculation. This effect can only be used once." That just makes things a lot more elegant, and I think includes all the necessary information.
The original effect if translated:
"Quick effect: the attack of a creature attacking this card becomes 0 (no untill the end of the damage calculation, the effect isn't restricted to damage calculation step and no targeting: broken right?). This effect can only be used once (assuming while the card is face up in the field because that's what makes the most sense) and can only be activated by the card's owner (why tho?).
1:13 Hey, I know that guy. That's Ojama Lime's ride. Nice fella.
My understanding of Graverobber back when I played at a LGS when I was young, was that the chosen card was essentially taken and put into its own special "zone". It wasn't in your hand (so you couldn't, say, shuffle it into a deck with pot of generosity, or discard it from a card effect), but you could play that card whenever you wanted as if it were in your hand.
I have no idea if this was how it was meant to be played, but it's how we played it.
i believe graverobber means that you can use that opponent's spell as if it was in your hard, but it actually is in your opponent's graveyard. Here's a shorten version of sanga's effect: Once while this card is face-up on the field, if this card is attacked, you can make the attacking monster's attack 0 during calculation only. (You don't need the word quick effect or say it's activated during opponent's turn because it's activated when be the attack target of an opponent's monster, so is meant to be during opponent's turn , you don't need to use the word damage calculation twice and it's around 2-3 lines of text).
Fun fact dark geroid works with the machine archetype roids and its spells and traps that use roid in its name
Something occurred to me, maybe someone else has wondered this:
Do the early Japanese cards have similarly strangely written effects?
Have they also had “problem solving card text” reprints?
You should make a video going over the cards with the highest difference in card text from original printing to current with problem solving card text.
graverobber lets you use a spell from your opponent's grave for 2k lp. That's it.
This series is what i live for
Hope he uploads another one while it’s still winter.
"use it as your hand"
Does it mean "use it as though it were in your hand", "treat it as though it were the only card in your hand, regardless of how many others you have" or "add to your hand"? All three of these are way different.
Throwback to the Joey vs. Kaiba voice actor WCQ play when Joey activated Graverobber without losing any LP and someone in the audience screamed "THERE'S A COST TO THAT"
I always assumed some card descriptions just got lost in translation but it’s interesting to learn thats not really the case. I haven’t played this game is years and probably never will again but your videos give me a sense of my childhood. They are comfy and very informative.
Also back in the day when we were all kids let’s be honest…the rules for cards like this were whatever you could convince your opponent they were lmao. It’s like UNO
I hope one day we get some sort of Gate Guardian retrain someday. It’s a really cool concept that can take advantage of several of the new summoning mechanics.
It seems to fit Xyz well with it stacking it's components on top of each other
Good video. Am so glad u covered Gradius’s Option. That card was the worst to understand when I was a kid and teenagers
How to fix Graverobber:
Target 1 spell card in your opponent’s GY; add that card to your hand. For the rest of the duel, the first time you would activate a card with the same name, take 2000 points of damage.
It is technically an errata, but that’s also to make it so a player can’t do some BS like “that’s my Monster Reborn, not yours” in case the same sleeves were used or something.
The "use it as your hand" for Graverobber I believe works like if a effect would require you to discard a card from your hand or the entire hand you can use the opponent's card instead. I don't remember if that is how it actually works but that is how I always understood it.
How it actually works is that it just adds the card to your hand
As a kid, I also had trouble figuring out what some cards meant. 😢😂
Maybe you all don't know about the first version of Pot of Greed, which is too confuse so nobody know what does it do.
Pot of Greed: During your turn, at your MP1 or MP2, you can activate this card from your hand by place it to your S/T Card Zone, or turn this face-down card to face-up. If you do, select top 2 cards from your deck, add it to your hand, re-order your hand if you want (You can choose to let your opponent see you do this action or not). Shuffle the rest of your deck, then send this card to top of GY Zone, face up.
Fun fact grave robber doesn’t actually add a card to your hand it allows you to activate the spell from your opponents grave once at the cost of 2000 life points.
This is how I would choose to reword Graverobber - Pay 2000 LP; Target 1 Spell card in your opponent's GY: this cards effect becomes that card's effect. (If the target has cost to use it's effect you must pay it.)
I have no idea why I watch these. I don't even play Yugioh, but I watched the anime as a kid. I just think the TCG is fascinating - thanks for the commentary!
Binge watching a series you've never see before the night before and it updating the next day. "nice".
I've always been amused how many times Mask of Restrict has been updated, got upgraded in the attempts and is still not quite right on try 5.
with graverobber it stopping you from activating the spell card on your opponents turn is actually significant for certain spells tho
I took my opponent’s Magic Card with Graverobber, and I still haven’t given it back.
The German version of Graverobber isn’t nearly as confusing, it says: „you can use it as if it were in your hand
They should really make a new version of Graverobber, it could be a normal trap card that says "Take one card from your opponents graveyard and add it to your hand. During your opponents main phase the turn this card is activated, if it is a monster card, you can special summon it or if it is a spell/ trap card, you can activate it, and if you do, you take 2,000 points of damage. You can only activate this card once per turn" This would be pretty cool and it could be used pretty well also, because it doesn't target and it can stop alot of graveyard interaction your opponent may have and it's basically a one for one, and the 2,000 points of damage is not cost, so if the activation or summon of the card it got you is negated, then you don't take the 2,000 points of damage, but on top of that, it allows you to use the card during your opponents turn, making the 2,000 points of damage ur gonna end up taking alot more worth the value. I think it's a good idea, it'd definitely be a secret rare and I honestly think that only trap based decks would really use it. It wouldn't be super ridiculously powerful, but it could be good, allowing you to snatch up maybe a hand trap ur opponent's already used or maybe something like a Needle Cieling and what not during ur opponents turn, just alot of different options and interactions, seriously, this card would be stupid fun!
> Use creature swap and switch control of sanga
> Attack sanga
> Opponent tries to activate eff of sanga
> Rule shark opponent declaring they can't activate sanga's eff because they're not the card's owner
> Opponent ragequits and is dq'ed, winning you the match
I love playing the card Graverobber in the TCG in my very own Joey Wheeler Battle City deck build!
If this card is face-up on your side of the field, you can select one monster on your opponent’s side of the field and make his attack half and when they battle, your opponent’s monster is destroyed once while this card is face-up on your side of the field and damage calculation is always applied to your opponent’s life points equal to the attack of this face-up monster.
I feel the reprinted Sanga is kinda redundant? If it's being attacked, of course it will happen during your opponent's turn.
You could make a series/part covering the mistranslations of some cards in the video games.
Viser Des for example had the effect:
"On your third Standby Phase after successfully summoning this card, you may destroy one of your opponent's monsters. This card cannot be destroyed in battle until this effect has been carried out (damage calculation is applied normally)."
Mechanically it works like it should, but it excludes it having to target a monster let alone specifically upon a normal summon to trigger its effect.
Imagine graverobber with card destruction, discard that 1 spell saying I can use this as my hand.
I figured grave robber made it your hand and once the effect wore off the other cards returned
God I loved graverobber when everyone used to run 3 magicians of faith
Graverobber just sounds like when you're playing a game with your friend and he starts making shit up so you can't beat him.
"I activate Graverobber which lets me take a spell card from your graveyard."
"Okay, sure, but if you use it during your turn you take 2000 damage."
"What? Why?"
"That's the rules!"
"Okay, fine, I'll just use it during your turn."
"No, you can't do that."
"Why not?"
"Because you can't, that's why!"
"God, that's so stupid. Why can't I just use the card?"
"Just give me my spell card back and shut up."
One card that I think has strange text is Fairy Archer. It has text about it being a hard once per turn effect but it's written in a strange way.
We have cards like Graverobber and Gradius's Option in the game, and yet people still be asking what Pot of Greed does
I remember pulling Graverobber as a kid and being super hyped but never being able to use it cause the text was so confusing aha
Wow the gradius thing has to be meant from the gradius videogame since the "option" power up created an extra explosion floating gun
All they have to say on grave robber is “Select one spell in your opponents graveyard and add it to your hand. When the selected card is activated, you take 2000 damage”
The main issue when trying to compare grave robber to cards like exchange or lullaby of obedience, is that grave robber has a duration for how long that card can stay in your hand for, where as those other cards don't.
Tbh the card text could be simplified to include a discard condition that discards that spell card during the end phase of the turn it is added to your hand, but being an irrelevant card means it's probably not going to happen.
In MTG logic, Graverobber would read something like "Select one spell card from your opponents graveyard and banish it. You may pay 2000 lifepoints to play this card during your turn. At the end of the turn, return it to the owner's graveyard."
It's still pretty wordy, but I feel like the effect is way more clear that way. Then again, I don't know enough about banish interactions since I last played.
For Gradius’ Option, they also changed “is always applied to” to “becomes the same as,” implying it no longer changes if stat changes are later applied.
The original graverobber made sense as I take it if you took a quick play spell card like rush recklessly you can't use it on your opponents turn.
8:44 - Honestly, by reading that, I thought it meant that the monster gains the ATK/DEF as a continuous boost, rather than having those stats replace the ATK/DEF of itself by those of the targeted monster.
@Future Pants Well, what I meant as to my initial interpretation of it is that it sounded like, for example, you would boost Option with Axe of Despair, then Gradius itself would get the 1000 boost, so that Option is 1000 but Gradius is 2200. It's not how it works, but it originally sounded like that, and it's definitely a lot clearer now.
Graverobber best Sky Striker counter let's gooooo
you should look at goldd dark world. the new text makes it even more confusing than the old....
The main thing with DW is that they interrupt their basic effect for their discarded by opponent effect. I wish it wasn’t like this; maybe it saves space on the card.
Goldd has to do it though, unfortunately. The dark worlds that do it target something if they were discarded by the Opponent. But it's a cost, and you can't really have an cost without an effect, which theoretical happens if Goldd didn't interupt himself
@@beybl7869 i remember nyhimnim said goldd didn't summon itself unless opponent discarded it in the progression series. all because of the wording lol. sillva is still normal though, prob cause it doesn't have a recent reprint
More like every drokking Dark World card due to that ";" divider.
@@1RnSghT silvaa looks normal because it doesn't have a targeting effect
I just noticed Sanga has two eyes
Are those actually eyes and not just a torso? It has no pupils. Suijin is the head of Gate Guardian. It would look weird if it saw with Sanga.
@@runningoncylinders3829 I mean a lot of monsters don’t have pupils. I never thought he had eyes till now. Idk what else they’d be tbh
@@runningoncylinders3829 brah, Suijin is the legs and dick of gate guardian, Kazejin is the belly and Sanga is the torso and head.
Edit: Sanga instead of Santa. God damn autocorrect
@@Birginio420 Sui is the face; the top part of the totem is a fake to make you take it down in three pieces. Paradox Brothers know how to make a creature with a face on its lower body. Heck, even Dark Master Zorc had a dragon dick and legs.
One of the things you don’t mention in Gradius’ Option is the original printing is named “Gradius’s Option” with an additional S after the apostrophe. How they bungled that one is anyone’s guess.
Both are right
Grave robber is nice as discard fodder like if you wanted to activate graceful charity.
(Which is what I did in Link Evolution's Story Mode).
When I was younger I would use a graverobber, card destruction combo I’d activate graverobber (the card is treated as my hand) then activate card destruction discard my hand and my opponents hand then I would have only discarded one card and my opponent there entire hand. (I know now that’s not how it works, but I was in elementary school, I also beleaved fusion monsters stated in the main deck).
Sanga should be "Once oer turn, during Damage Calculation Step: (Quick Effect) Target the attacking monster. It ATK becomes 0 until the end of the turn.
I guess gradius's option is to become tribute fodder. Special summon then tribute summon. Or ritual fodder.
Although when comparing # of lines of text, note that the font size varies
I played Yugioh Tag force, i used graverober, works this way:
The spell card you get actually is set on your field in your Spell and Trap zone
Nothing wrong with weird yugioh effects, its incredibly fascinating. Breaking the mould is always good
The last sentence on old version Sanga is pretty goofy. I guess it's a good history on how card text has evolved.
"This card can be played from the hand to the field. If destroyed by battle, send to the graveyard. This card's effects do not trigger if in the graveyard."
@@yardship God damn
Weird card text aside, GraveRobber(GR) would have been better if it just simply copied a spell card effect in the opponent's GY, albeit, at the risk of 2,000 damage to your own Life Points. Yes, that might have put GR on a one-way ticket to the Forbidden section of the F&L list, but the whole point of using a trap card is to do stuff during the opponent's turn. While using trap cards and their effects on your turn (after the turn the card was set) is perfectly fine, as a trap card, GR seems virtually useless.
WHAT WERE THEY THINKING!?🤯
Weird/awkward early text is mostly because they didn't know how to deal with esoteric keywords or mechanics like targeting or adding to hand w/o drawing. And each new effect basically created a new rule.
Imo on Sanga it should really say ...(Quick Effect): you can… instead of (this is a quick effect)
It's a speed 1 effect, though, it activates automatically. I believe the word is "trigger" (1 is this, ignition and continuous).
Ignition activate upon landing, trigger when their effect goes off (like spell counters or Sanga itself) and continuous last as long as the monster/card is on the field.
Graverobber was funny in goat format.
I think the reason grace robber is written that way is because you aren't supposed to add the card to your hand. I think it's meant to stay in the GY.
You are in fact supposed to add it to your hand, though
I used to think "this effect can only be used once" meant "once per duel for both players" as in, even if you monster reborned it or your opponent summoned their own copy it couldn't be activated again. Also, since the other gate guardian cards had the exact same effect, I thought if you activated one of them you couldn't activate any others.
You should include all the monsters that inflict piercing
Graverobber always confused me. I thought based on the second printing that the spell card never left the opponents graveyard, you just use the effect. Then I read the rulings and that straightened it out.
I'm more triggered by the fact that Konami mispelled it as "Gradius's Option" instead of the grammatically correct "Gradius' Option"
This happens a lot in localized media. RPGs are awfully guilty of this.
I once tried doing a machine deck with Gradius and options, but the regular Gradius was 1200 ATK? So no only so I have to play those specific cards together, I have to boost their ATK somehow? I guess Limiter Removal would be a good KO? Here are MORE crappy monsters to back up my original crappy monster!
I refuse to believe Grave Robber’s text was not either a horrifying misprint/mistranslation...
When a card says "magic card" i like to think that is talking about using cards from magic in a yugioh deck
They had to write Graverobber like that in PSV so the kids understand that it doesn't have the effect as in the anime
They really nerfed poor graverobber from the anime.
I mean, taking any card from you opponent's GY until you used it would have just been unfair in early YGO. Oh, and I guess it's like Monster Reborn too.
I can't help but be amused by another part of Sanga of the Thunder's original effect. Namely, the "This effect can only be used once" part. Not once while it is face-up on the field, not once per duel, just *once*. What, so you can only ever use it once period, and then never ever again? XD
These are some great cards, thanks for sharing!
You should consider adding a tiny amount of delay after stitching two clips together so you sound more natural and the fact that you're using two takes is less noticeable.
I think they got the gradius's option text wrong in the second printing because in the games the options power up the ship.
Wait... for Graverobber's initial text, doesn't that imply that if you somehow found a way to set the spell from your hand (during your opponents turn), and it was a quickplay spell, you wouldn't be able to activate it because of Graverobbers effect?
Seems simultaneously excessive to include that line in the first printing (if it wasn't meant to do that) *and* somehow weird that the card effect changed ever so slightly in subsequent printings (if it was meant to do that).
The opponent's turn restriction on spell actiavtions for Graverobber actually matters in the Magical Musket mirror
Was the extra line of text not put on Graverobber because in the anime they activated the card straight away and maybe they worried players would use that for rulings?