Flint = Fast-Redeploy?
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- čas přidán 1. 03. 2024
- FD-7 CM - Bird operators only, no 6* (7 ops)
Flint gets a very rare use case here- due to the limited starting tiles available and the cost of most of the ops in the team, I must use Flint in order to light the map without breaking the DP bank. Normally Mr. Nothing would be used here, but decreasing my DP generation means a slower rollout and an inability to relay to the left side to deal with the corrosion archers. Flint's 0-block on skill also keeps her alive long enough to keep Pluma and Canta's tiles lit up, which is a nice bonus.
Well-designed NL maps are usually quite fun to low op- FD-7 gets a lot of use out of the basic sleeping knight enemy and the rather disadvantageous starting light position on CM. Often the night mechanic feels pretty whatever when added to a map (eg. TN-2 in TFN3), but this map makes the most of it. Very fun clear to do, even if it took far more sanity than expected.
Music:
Crossfire (Hard Arrange) - Blue Archive - Hry
Totter wants you to stop moving so Pengod can sacrifice you to a nightzmora like Pluma
Thought this map was worth playing. Got a couple other non-map clear videos planned, but need to get back into the swing of things... and also finish Ex Astris. Hmm.
Making crazy combo in ex astris felt so satisfying
Bird up
Firewhistle insane real
Flint sucker punched the deployment order and some knights to boot
The music is reminding me of the awesome 'ding' in freezeassshou
why did you deploy the silence drone that one time lol
I’ll be honest I didn’t even notice it happened while editing so I guess it was a misclick
so flint have could survive up to the end
or with other words: pluma could even life to the end?
I'm a simple man, i see Flint and Totter, i click.
Maybe not redeploy but fast punching