How far can a Full Map of Each 0-0-0 Tower Get? (Bloons TD 6)

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  • čas přidán 26. 06. 2024
  • #bloons #bloonstd6 #btd6
    Thanks for watching :)
    Use code TheNeoGod
    MODS:
    Retry Anywhere - DOOMBUBBLES
    Powers in Shop - DOOMBUBBLES
    Price Changer - TIMOTHEEEE
    Auto Nudge - DOOMBUBBLES
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    0:00 - Primary Towers
    6:51 - Military Towers
    19:13 - Magic Towers
    26:12 - Support Towers
    30:11 - Final Ranking (Top Towers)
  • Hry

Komentáře • 753

  • @qwerty-se6df
    @qwerty-se6df Před 7 dny +2107

    now do how far can a map of every 5-5-5 tower go

  • @kc9928
    @kc9928 Před 7 dny +1572

    About the monkeys not hitting the track, its actually important to fill all of it up because moabs have way bigger hitboxes than regular balloons and it would help in the later rounds

    • @romerogaming9126
      @romerogaming9126 Před 7 dny +37

      so true my guy

    • @TheNeoGod-
      @TheNeoGod-  Před 7 dny +504

      i won’t even matter because of round 63😭

    • @smokey_mk2
      @smokey_mk2 Před 7 dny +141

      ehh not really most of em died to 63 and 76 with no moabs and the towers that got above it had either infinite range or the max required range required to hit the track from the max distance

    • @smokey_mk2
      @smokey_mk2 Před 7 dny +14

      literally would of only helped the alch i think

    • @Person4_0_4
      @Person4_0_4 Před 7 dny +3

      @@TheNeoGod-do one with heros only

  • @Pajon03
    @Pajon03 Před 7 dny +403

    the snipers shuold have been on first, the ones you set on strong just popped the ceramic layer on 76 and then let them regrow. if you put all on first they would have completly popped most of the bloons

    • @wandsofpage
      @wandsofpage Před 3 dny +23

      Setting them to first would still create a regrow farm since plenty of the newly spawned bloons would be slower than the first one. Setting them all to *last* would probably do a decent job

    • @Pajon03
      @Pajon03 Před 2 dny +29

      @@wandsofpage true, last should do the best. when set to fist its only going to be a small regrow farm tho, since only very few bloons would survive, as all snipers shoot at the same time

    • @Himechinachae
      @Himechinachae Před 17 hodinami

      Reading the replies first thing that comes to me is that mixing them up is probably best?

    • @Pajon03
      @Pajon03 Před 17 hodinami

      @@Himechinachae no, last is just better. but only for that round, for all the other rounds you want them to be first

  • @Toumsters
    @Toumsters Před 6 dny +369

    'i just want to beat it so bad'
    'hey, its me from.. i dont know how long its been, maybe like, 3 hours or so'
    ( 13:06 )
    we did not need to know that neo

  • @greenmarble638
    @greenmarble638 Před 7 dny +247

    This opens up a very dangerous road for future videos.
    Are you sure you want to do this

  • @tylersavage2795
    @tylersavage2795 Před 7 dny +140

    For the mortar monkeys, it might take a lot longer to set up, but if each time you placed one, you adjusted it's targeting to certain different zones that would get cross sections from overlap in the track, then you could have basically the whole track exploding every time they fire, versus a singular blobby spot

    • @sabrinaahmed602
      @sabrinaahmed602 Před 6 dny +5

      that's what I was thinking while watching this video

    • @PedroCantio
      @PedroCantio Před 5 dny +4

      Make them hit the part that is most efficient for tack shooters, aka, not even on the track, the part with three sides

    • @tomaszmagruk4845
      @tomaszmagruk4845 Před dnem

      Ok

  • @user-bt2se2uy5y
    @user-bt2se2uy5y Před 7 dny +110

    those dart monkeys at the beginning is what my monkey city wants from me

  • @Isntevo_Ferrera
    @Isntevo_Ferrera Před 7 dny +238

    I love that all towers turn to hit bloons,but ice monkey just looks into your soul

  • @Girombador
    @Girombador Před 7 dny +38

    16:45 you can be able to constantly turn on the striker jones ability by editing a challenge, there's a option that can modify the ability recharge of every tower. So yeah, there's a way to make that 😊

  • @kookeekwisp
    @kookeekwisp Před 7 dny +232

    Putting some snipers on strong not only makes it unfair (and useless at the same time), but you actively screwed yourself on 76 because strong targeting is the WORST targeting for regen bloons. Keeping them as ceramics for longer would prevent them from multiplying

    • @lucascasias3255
      @lucascasias3255 Před 7 dny +12

      Bros hating so bad it isn’t cheating btw

    • @jeffe2267
      @jeffe2267 Před 7 dny +40

      "unfair" lol like it's gotta be some sanctioned competition between towers or something. it's just for fun.

    • @user-xw4gn7do9x
      @user-xw4gn7do9x Před 6 dny +34

      Unoptimal is likely a better word then.

    • @SuperDestroyerFox
      @SuperDestroyerFox Před 2 dny +15

      @@jeffe2267well it kinda ruins the fun if they do something unfair. When you played pretend on the playground it stopped being fun when someone used the ultra death unblockable laser even though it’s not a sanctioned event.

    • @randomjunkohyeah1
      @randomjunkohyeah1 Před dnem

      Literally what is “unfair” about switching targeting, a perfectly valid game strategy?

  • @dreader102
    @dreader102 Před dnem +14

    The WIzard Monkey losing at Round 63 was unsurprising because a 0-0-0 Wizard Monkey is IDENTICAL to a 0-0-0 Dart Monkey, with the only difference being that it can't pop purple bloons. So, yeah, a 0-0-0 Wizard Monkey is literally a worse Dart Monkey for a higher price.

  • @FranXiT
    @FranXiT Před dnem +8

    Just so you know, the mortars were being buffed by Jones. They were way stronger than they should have been.

  • @kylefluharty5565
    @kylefluharty5565 Před 7 dny +23

    for the mortar monkeys, in order to have striker's ability have full uptime you could have gone into challenge editor and reduced ability cool down that way you would also not need an Energizer

  • @Tylerbro3769
    @Tylerbro3769 Před 7 dny +78

    bro got the whole jungle on his side

  • @squid-chan
    @squid-chan Před dnem +6

    The song that everyone is asking for that starts at around 24:00 minutes is called "IKEIKE/Fashionable/Karaoke", it seems to be labeled as some super generic sound (which is crazy because it sounds nice as hell), took me a while to find it

  • @cacsactus
    @cacsactus Před 7 dny +16

    8:11 beautiful heartfelt moment

  • @blizzone7404
    @blizzone7404 Před 7 dny +10

    Also dartling gunner was surprising to me but then again it has one pierce on each hit but it's firing so many that it adds up quick as hell

  • @Tommy50377
    @Tommy50377 Před dnem +3

    11:10 I can explain why the quality dropped for the Ace and the Heli runs. It has to do with how video compression works. When a video is recorded, it captures all the pixels on the screen, but storing each frame in its entirety would require a ton of memory. So to save space, video compression algorithms only record the changes between frames rather than every single pixel. For example, if the grass in the background stays the same, the video compression won't re record it, and instead will just re use the first capture of it.
    However, when there are a lot of things moving on the screen at once (say, a large group of Aces firing a ton of darts), almost every pixel is changing from frame to frame. This makes it difficult for the compression algorithm to efficiently compress the video, leading to a lower bitrate. That's why the bitrate dropped a ton for the aces and helis. You can see other examples of this in basically any video that uses a lot of confetti, since it faces the same problem.

  • @EGG_BOY_M4VR
    @EGG_BOY_M4VR Před 6 dny +5

    Something that helped a lot on round 76 is the villages stopping the regrow

  • @icetide9411
    @icetide9411 Před dnem +5

    Seeing this made me wish we had an actual alchemist path that focused on their main attack. Why did their attack path have go just be a temporary super monkey? Their attack is so good but completely falls off

  • @Krewer69
    @Krewer69 Před 7 dny +13

    For camo ballons maybe Etienne couldve been a good option because of Lvl 8
    Anyways, nice content, i stumbled upon your channel recently and i really like your commentary and you're really honest about "skipping rounds and being lazy", i find it kinda funny

    • @penpenguin4767
      @penpenguin4767 Před 6 dny +3

      Honestly, seeing it, heli pilots could have gone much further if they could hit 78's camo ceramic rush with global camo detection

  • @Sythll
    @Sythll Před 2 dny +2

    Keep in mind the hit box for moabs goes over the track, so even if the tower isn’t touching the track it’ll help out with moabs

  • @VoidsExotics
    @VoidsExotics Před 7 dny +3

    The dedication is insane! Great video!

  • @BTD6Dasher
    @BTD6Dasher Před 7 dny +9

    This song is such a vibe! I'm a saxophonist and I love it, it has such good groove in it. 🔥🔥

    • @justsomeholycrusader780
      @justsomeholycrusader780 Před 6 dny +2

      do you know what the sonmg was called that he used during the alchemist monkeys?

  • @under_the_rex_hood7609
    @under_the_rex_hood7609 Před 2 dny +2

    Absolutely start a series and each video is just this but tower specific and go through every single upgrade and see how long it lasts that would be the best content of all time

  • @willmcdemus3043
    @willmcdemus3043 Před 5 dny +3

    ok listen man imma be fr, i cant get enough of your videos. they are so fuckin good! if you do end up doing this next time, you might wanna try a longer map, but then youd be spending 4 years setting it all up (you have the patience of a saint i swear). PLEASE continue these types of videos, i love them

  • @Saiune
    @Saiune Před 7 dny +1

    i appreciate these types of videos a lot, and i dont know why

  • @apexchad6890
    @apexchad6890 Před 3 dny

    Cool video and all but the real amazing thing is the dedication to it, good on you man, keep up the good work.

  • @Thetergify
    @Thetergify Před 7 dny +2

    sup neo, geat vid! i love these sorts if videos

  • @pizza8725
    @pizza8725 Před 4 dny +3

    I love how alchemist got further than super monkey
    This shows how op pierce is in this challange

  • @BTGHchannel
    @BTGHchannel Před 7 dny +4

    28:16
    Carpet of spikes: Look what they need to mimic a fraction of my power

  • @CasuallyShadow
    @CasuallyShadow Před dnem +1

    Ooooh, next I'd love to see this for tier 1 2 and 3, maybe you can choose with all of them, it'd be neat I think, or just use a mod to let you have all

  • @coreywhitmore3754
    @coreywhitmore3754 Před 2 dny +1

    If you don't mind using mods, there's one called Super Monkey Knowledge or something like that. It has auto-targeting for dartling gunners and mortars as an option. It could be used to determine how far one could get through near-optimal micro.

  • @lelletheDJ
    @lelletheDJ Před 6 dny +2

    To be fair, about the camo rush on 78 you could have Etienne.

  • @CaseyDreemurr
    @CaseyDreemurr Před 2 dny +2

    16:10 I'm pretty sure the mortar can't beat round 81 even with perfect micro. What makes round 81 so different from round 80 is that that's the start of freeplay (or at least... the point ninjakiwi decided to implement anti-lag features...), and so you have Super Ceramics that have WAY more hp, but don't spawn children. you notice in the video they just glide past without getting popped.

    • @ButterDoggle
      @ButterDoggle Před dnem

      Striker also gives each one 10% attack, so it wouldn't even get past 80 without it.

  • @duncanquan5471
    @duncanquan5471 Před dnem

    Now I wanna see a series of this for every combo of upgrade teir till 5-5-5 cause I imagine it to be dope, despite how tedious it sounds.

  • @redacted7230
    @redacted7230 Před dnem +4

    7:16 I think you forgot to place the towers, it’s just an empty map…

  • @pats143
    @pats143 Před 6 dny

    appreciate the effort, i wouldn’t even have the patience to do one type of monkey

  • @eratheoracle
    @eratheoracle Před dnem +1

    If you’re allowing striker for mortar targeting, I’d argue you should allow geraldo with infinite cash to convert a dart monkey army into your super monkeys, so that you can place more of them

  • @Sl4ts_
    @Sl4ts_ Před 6 dny +1

    for the subs and boats, you could make a custom map that mirrors monkey meadow and just replaces all the grass with water

  • @thatonerandomdude9947

    Bro you always have the best background music choice 🔥

  • @sagi3933
    @sagi3933 Před dnem +1

    First, let me say this: I liked the video and the testing, and find it done well enough despite obvious limitations (water towers on a land map, but nothing we can do about that), though I do have some things to suggest or consider below, as well as a suggestion for another video:
    - Sniper could go way further. With the sheer number of them, you don't want to have them on "strong" because of the regrow issue, on top of being able to stall out lagerer MOAB-class for longer. I believe Sniper is a top contender, after watching the video probably 2nd or 3rd place.
    - The Mortar Test with Striker was interesting, but also kinda against the spirit of the challenge a little (not complaining though, it's cool to watch, but if you want to compare results, some ground rules for comparison are required imo). I would have liked if the quirk of the mortar (targeting an area only or requiring micromanagement) would have been the thing stopping it from reaching high rounds, similar to how tack got demolished early or how Ace and Heli had their own quirks to deal with. You could have focused most of them in the best overlapping areas, with some at the last corner for example.
    In the same way, I dislike the use of Camo Traps just for Super Monkey alone. If you allow him that, you have to allow it for all other tests too, otherwise the round 91 result is invalid for comparison and just a theoretical, the true death was then round 78.
    Overall, before the test, I would have assumed the Top 5 towers in the following ranking:
    5. Ace (Wingmonkey) -> actually died on round 78
    4. Heli (good micro) -> actually died on round 78
    3. Sniper (all first) -> actually died on round 76 (strong targeting = rip)
    2. Dartling Gunner (good micro) -> actually died on round 94
    1. Super Monkey (all first) -> actually died on round 78 without camo traps, much later at round 91 with camo traps (I myself didn't consider the footprint of SM, if I considered that too, I would have placed it in 4, just behind Heli but better than Ace)
    Alchemist got the most surprising result imo, actually reaching round 80. He is a better footprint bomb shooter with a DoT effect, though probably has less but enough pierce per throw, and the lower attack speed was made up with higher range and numbers! The ZOMG was the obvious worst matchup though.
    Finally, here a suggestion for a new video with a similar theme, maybe better comparable: "How far can a full map of each 0-0-0 tower go in their best map?"
    Suggestions for best maps could be voted on in community posts, or you can just try multiple maps you believe best suited per tower type and show them all. In my opinion (haven't played in ages), these maps may be of the most interest:
    - "Logs" can fit less towers and has some minor obstacles, but more intersections over the full span of the map, so if a tower has limited range, it has an advantage on Logs. Obviously, it is one of the longest maps available, just behind Resort if I remember correctly.
    - On the outstandingly long "Resort", longer or full range towers benefit from the extra space the map provides, on top of having a hot spot intersection to target.
    - "Cubism" is arguably worse than Logs or Resort, but provides both a lot of tower space AND intersections that are all relatively close to one another, so it is like an in-between that benefits medium-ranged towers the most, but is shorter than the other options.
    - "Spice Islands" for water towers provides the best space to place most water towers (land mass used only for MIB's, Pontoons allowed for extra MIB's at your leisure), but has the shortcoming of not being very long, so it may just perform worse than using Portable Lakes on any of the options above...
    Recommended Rules:
    - Only X number of MIB's allowed
    - Camo Traps allowed if towers otherwise die to a round
    - NO Heroes or extra buffs, 0-0-0 means solely the power of the base tower, in essence at least (MIB for obvious flaw in this thinking)

  • @inzanity7212
    @inzanity7212 Před 6 dny

    Now this is the first time someone does this since SJB’s BTD Science. Throwback!

  • @Coleecool
    @Coleecool Před 7 dny +2

    18:38 Bro actually rediscovered how first targeting works

  • @sabrinaahmed602
    @sabrinaahmed602 Před 6 dny +2

    14:10 use tech bot on Stricker jone's ability

  • @bigmclargehuge8219
    @bigmclargehuge8219 Před dnem +1

    I'd be super curious to see how the results would be different if there was like, a mod that would provide MIB to the whole map without taking up space.

  • @aphdisket3154
    @aphdisket3154 Před 7 dny +1

    I think there's a mod that lets you set your own timer for abilities, maybe this mod could help for the mortars with Striker's ability. Or maybe a mod that gives the follow mouse target to mortars

  • @NerdySatyr
    @NerdySatyr Před 16 hodinami +1

    God all the monkey's looking in different directions is almost like some kind of art piece

  • @michaellevin664
    @michaellevin664 Před 4 dny

    I think a fun challenge is using ultimate crosspathing to do 3-3-3 towers specifically. 5-5-5 challenges are cool and so are 0-0-0s, but I never see 2-2-2 or 3-3-3.
    Also in this challenge I feel like allowing the MIBs to be 2-3-0s may have helped against 63. Idk though.
    As for Mortars, there's probably a mod to give them Dartling targeting, or alternatively you can use challenge editor to make ability cool down nonexistent to have Striker up psuedo-permanently.

  • @eclipsedarksouls6036
    @eclipsedarksouls6036 Před 3 dny +1

    Honestly what I'd be interested in is how far a map full of tier 3's can get. The reason i picked tier 3 instead of any other tier is
    1. Most tier 3's are moderately powerful but also specialized in some way, leading to what i think would be a more interesting video
    2. Only one tier 3 has an ability and the dark Champions ability is pretty useless in this scenario so you don't have to worry about how using the abilities would impact the results
    3. I feel like a lot of thir 3's are underappreciated

  • @BlueBlade256
    @BlueBlade256 Před 7 dny +1

    This reminds me of the times I used to spam base darling gunners in btd5 on the sandbox

  • @LemonPaper1
    @LemonPaper1 Před 6 dny +1

    I mean for mortar monkeys you could go into a challenge and make it like a normal game but set the cooldowns really low so you could have it infinitely

  • @Mircu1987
    @Mircu1987 Před 6 dny +1

    "Some bloons think they can outsmart me, hmh... Maybe... Maybe... I've yet to meet one that can outsmart, bullet." ~ 0-0-0 Dartling Gunner

  • @Dino_Rex
    @Dino_Rex Před 14 hodinami

    lol, I did the exact same thing on my channel. But I also counted how many I placed. Cool video

  • @abobuss-_-
    @abobuss-_- Před 6 dny +4

    They're not going to reach normal bloons but they ARE going to reach MOABS and higher!!!!!!!!!!!!

  • @Jinxed7000
    @Jinxed7000 Před 22 hodinami

    One of the mods I recommend is advanced monkey knowledge, it allows you gain a monkey knowledge that makes both mortar and dartling have normal targeting (first, last, close, strong)

  • @adamdevault2134
    @adamdevault2134 Před 7 dny

    For the striker ability if you go into challenge editor and make the cooldowns essentially zero you can use unlimited abilities without mods and save room by not having the energizer

  • @Zomonxi
    @Zomonxi Před 10 hodinami

    Its nice that you actually did 0-0-0 and not cheese it like most youtubers. Istg most of them are just like "erm ill upgrade the helicopter for pursuit!" Like that isnt 0-0-0..so i appreciate you actually doing the challenge

  • @kidcraft3558
    @kidcraft3558 Před 4 hodinami

    I think this could be a series where it goes f rom 0-0-0 to 1-0-0, to 2-0-0, and so on, then make different seasons for different paths.

  • @-SupremeGamer123-
    @-SupremeGamer123- Před 7 dny +2

    The grind is crazy

  • @crackersphdinwumbology2831
    @crackersphdinwumbology2831 Před 19 hodinami

    For the snipers.. you might have had more mileage out of them if you set them to last for that +10% attack speed.

  • @flyingrainfrog898
    @flyingrainfrog898 Před 15 hodinami

    If you hadn't put that red arrow on the thumbnail I wouldn't have known where to focus thank you
    (great video btw)

  • @dylanjackson7325
    @dylanjackson7325 Před 3 dny

    I love how genuine his pain is when the towers fail

  • @CageDaPro
    @CageDaPro Před 6 dny +2

    Also you can rotate monkey aces by pressing r when placing them so you could’ve placed more :)
    Edit: I forgot to say that you have to do it while placing it

    • @StingRai08
      @StingRai08 Před 5 dny +1

      bro actually?? ima fact check this, not trying to say i don't believe you but i don't believe you

  • @DarkonekoHellsing
    @DarkonekoHellsing Před 2 dny

    Thank for your hard work 💪

  • @Mine_Crab
    @Mine_Crab Před dnem +1

    3:32 that wave of firing bomb shooters was 😫😫

  • @NerdySatyr
    @NerdySatyr Před 16 hodinami

    Man Engineer is a super interesting one, would be interesting to go 500 or 005 and see how far they get

  • @ivanhucko0
    @ivanhucko0 Před 3 dny

    You should do analytics and the end. Graph all the towers, you can even play with different specs like performance per tower cost and similar.

  • @of_being
    @of_being Před 7 dny

    You can do the exact same thing with heroes, might be fun

  • @TankieBoi
    @TankieBoi Před 5 dny +1

    I feel like 0-0-0 wizard needs a buff, like +1 pierce or something. It's quite literally a worse dart monkey that costs much more

  • @joshcole780
    @joshcole780 Před 7 hodinami

    For everything that lost to the 78 camos, you could have stuck an eteinne in the corner that gives map wide camo. If they beat the first 78 wave but lose to the camos, its because not all the towers were covered by villages

  • @phillipanderson7899

    "That was the worst one we had so far" (in reference to Beast tamer)
    Ice Monkey: Couldn't get passed the first MOAB bloon
    Glue Gunner: Couldn't get passed round 6 because of lives

  • @gummybread
    @gummybread Před 2 dny

    The fact that beast handler even made it to 55 was impressive. I imagined low 40s to be enough

  • @realandrewfoot3098
    @realandrewfoot3098 Před 2 dny

    You could ultra boost villages to make the range way bigger to cover more

  • @FuelDropforthewin
    @FuelDropforthewin Před 5 dny +1

    since you were playing with monkey knowledge enabled you should have set a bunch of snipers to last for the attack speed boost.

  • @adzhigireymarina
    @adzhigireymarina Před 7 dny

    Try the same thing but with the mod that lets you place towers anywhere on the map Balance or Firing Range. That could be fun

  • @valr2guy
    @valr2guy Před 6 dny

    It would be interesting to see 5-0-0 vs 0-5-0 vs 0-0-5 of each tower, god-boosted or not, and see which path is strongest for each tower when not crosspathed.

  • @LDirks58
    @LDirks58 Před 7 dny +1

    it would be interesting to see how far they get with and with out monkey knowledge

  • @aydenmcphee9118
    @aydenmcphee9118 Před 3 dny +1

    I think you should've started with the camo traps, would've allowed for more room for monkeys

  • @fireshade1014
    @fireshade1014 Před 7 dny +13

    How far can a map full of each hero get?

  • @albiium
    @albiium Před 7 dny

    W video, could've maybe used UCAV out of range for camo

  • @spiritblox1
    @spiritblox1 Před 9 hodinami

    ace and heli tying is very nice on the eyes

  • @hopeashley3401
    @hopeashley3401 Před 6 dny

    That"i am ready" was hitting diff

  • @TravistarYT
    @TravistarYT Před 2 dny

    Alchemist does Splash Damage, so of course they would handle groups well, they just too heavily rely on Tick Damage.

  • @bismarklink
    @bismarklink Před 7 dny

    I do love watching NeoGod. He is my favorite youpuber

  • @Inamadaboss
    @Inamadaboss Před 7 dny +1

    I don't know if such a mod exists but a mod that gives every monkey a MIB buff would be useful in this case 👍

  • @leandroconti4435
    @leandroconti4435 Před 19 hodinami

    When the video started I thought "it would be so funny if he just used a lot of pools instead of changing to a water map", but then he actually did that lmao

  • @lukasbessette-lukyrt37
    @lukasbessette-lukyrt37 Před 6 dny +1

    "I want to start with the bad news." *ad starts*

  • @rapitultra
    @rapitultra Před 5 dny +1

    For anyone who’s wondering what the background music is its Coffee by Aruma

  • @crosscuthades
    @crosscuthades Před 12 hodinami +1

    you sound like you have the ability to do a sick homer simpson impression

  • @StingRai08
    @StingRai08 Před 5 dny

    alchemists did shockingly well, probably because its basically a better bomb tower and the DoT helps with swarms, but still not great single target DPS. its one of the worst 000 towers by itself but apparently picks up in numbers

  • @HewieSux
    @HewieSux Před 4 dny

    the bg-music-choice 😘👌 * chef's kiss *

  • @Link9058
    @Link9058 Před dnem

    Setting some snipers to strong may have been self-sabotage against the regrows

  • @razorbladeflamingo3635

    The timelapse of the Spike Factories covering the track reminds me of ants swarming food, dunno why.

  • @JIROtheWither
    @JIROtheWither Před 7 dny +1

    Now do the same thing but micro all their targetimg to get further.

  • @ivipower1273
    @ivipower1273 Před 4 dny

    cant wait to see this with all 5-5-5 😊😊

  • @pallingtontheshrike6374

    the problem with 63/76 isn't just pierce, it's also not having ceram bonus.

  • @explodingyoshi1540
    @explodingyoshi1540 Před 6 dny

    If you ever do something like this again I would use etienne because he gives map wide camp detection, i’m not sure about leads tho maybe there’s a mod that gives automatic mib to every tower

  • @iswaney1200
    @iswaney1200 Před 3 dny

    The tack shooter section is what made me sub

  • @rysea9855
    @rysea9855 Před 2 dny

    You should do this again but with all of them buffed to the max