The need to sort inventory and town stash ,Path of Exile is a knightmare for this refusing to put in a sort function because 'manual sorting is part of the game'.
Exactly. As a kid, of course I was impatient and wanted things asap. But now as (I believe) a majority of us are adults, I say keep it in the oven until it's cooked. I can wait an extra year for development of it means a better first impression and refined ideas, graphics, and gameplay. And yeah, I understand they do this because of investors wanting an immediate return.
The first game I played that had this issue was Battlefield 4. For the first two weeks over 50% of the multiplayer matches crashed making the game literally unplayable. I returned BF4 and they would only give me $40 of the original $60 despite the game being broken. But I took it anyways because I didn't want to deal with that POS game.
Never-ending beta... Like Warframe... I started playing since alpha release... When I was kid in high-school... Now I'm almost 30 and game is still in beta 😅
Those still exist. You just have to stick to first party titles from Sony/Nintendo And a few other companies release games like that. Like, Sonic Forces is far, far from a good game. But at least all of its cosmetics are earned in game, without real money being involved.
I got that feeling after my first Witcher 3 playthrough, when I got the *spoiler alert* moderate ending where Siri goes off to Nilfgard. I could still play the game, but the world seemed so empty now that most of the main characters were off somewhere else and poor Gerald had to trudge on on his own...
@@MrEmveeBE I was gonna say this, I spent one week without playing anything after I finished Nier Automata, I didnt want to, didn't feel like. It was just so impactful...
i kinda miss having "nothing to do" in a game i remember playing on my ps2 and getting stuck or finishing everything that could be done. now 13 years later i have tones of unfinished games or a million side quest to do an i just get bored/overwhelmed on what to do. and my time is quite limited
Having more to do in a game back in the day was fun, especially in the long run, because you'd still be doing something new in it, even after the story ends, whereas today they've just copied and pasted boring and tedious tasks, and most of the time you don't get rewarded much for your efforts until after you complete everything possible
Right there right now. I've taken to picking a game at random, and running down 4 or 5 items or quests or achievements I dont have yet, and if it gets boring after that I'll switch games. I may only get 2 or 3 hours a week to game, I'll just happen to play 3 different games in that time🤣
@@sinanaldulaymi4103 add in that in most cases doing said quest does not do anything in the game. like doing this random quest in this town do not actually do anything. the town/settlement or what ever does not advance the NPC you did it for really didn´t care about you doing it, it was like you bother him/her and she gave you the quest as a way to tell you to go away or something. worst is that in most of the cases the quests make no sense... looking at you fallout 4. we got a raider problem, (a the radar dish 500meters to the south that is a raider stronghold)? nope some random raider group on the other side of the map. I walked past 7 raider groups all larger then the one I was tasked to deal whit why? worst is the clear a future settlement location place because they make even less sense then the raider one. sure we got 1000 side quest but they dont do anything. before we had maybe 20 side quest doing them would result in the final chapter when you set up a siege preparing for the final battle against the villain his army and the fort. where if you did all the side quest you would find the NPC there doing stuff. the main quest the only thing you needed to actually do in order to complete the game. Rally the 3 kingdoms armies so we can win the war. bonus is getting one or both of bonus armies (just a ending note that casualties was lighter that's it). the 20 side quest was helping a chef get over his grief of a loved one. do it and you find him and his staff serving food for the army. and the soldier talking about how good the food is and how it will improve the moral (soldiers did have slightly more health and attack). help some girl and you find her singing in the camp. do X and they would show up and do stuff. save a random blacksmith that could die in a random side quest he was not mission critical hes there working, together whit the rest of the army blacksmiths.
The thing about instruction manuals I miss is that it would give some really cool lore and facts about enemies/protagonists and it would sometimes even tell you some useful techniques that might be easy to miss for a newer player.
Totally agree. I found my old notes for Myst in a bunch of papers a few years ago and got all nostalgic. I feel like taking notes and drawing maps and such kind of added an extra layer or dimension to some games.
Try out GTFO. You have to ping the objectives from a terminal and write down the locations. You can also ping resources from the terminal. If you have 4 players to run with, this game is excellent.
Then: Not enough money for more games Now: Definitely not enough money for more games Kinda wish Steam had a Steam pass like Xbox. I'd probably get it.
"You'd have to buy a guide, like a physical one" Good old days of having a stack of guids ranging from freaking Winx Club to Resident Evil. A few days ago I was stuck on a puzzle and found myself use google for help. Sometimes I forget it wasn't that easy back then...especially since I was playing an old game where I knew I wouldn't have googled it back in 2005 😂 We are privileged these days when it comes to video games. It has become "easy" in so many aspects
I deadass had this thought 2 weeks ago when I was looking up everything on Stardew Valley. Came to the realization that 25 years ago I would've had to buy a book just to play this game. 💀
Yeah, I only joined gaming a few years ago, so long into the digital age, but hearing about it, I would've loved to be playing back then, when everything was phisical, because today you usually read countless rewievs, watch gameplays, etc. or have at least heard about the games you're playing, or even if you're downloading something the trailer and ratings are usually right there in front of you, which is good in many ways, but I imagine it must feel much more personal to just go into a store and pick up whatever you like just based on the cover and the text on the back... I can't really put it into words what I mean, but I'm sure you get my point
I still remember watching my dad play one of the old Tomb Raider games which had just come out, and we were all amazed that Laura had some fingers that could move independently, we were just in awe of how far graphics had come.
I remember playing Midnight Magic on the Atari 2600 as a kid, and I asked a friend of the family who was a software engineer why the pinball was always square and not actually a ball. His response? Because in order to make it a sphere would require more calculations and computational power than any computer could ever handle. It's amazing how far our graphics have come since then.
Something I miss... is having multiplayer in person. Like playing halo with a friend in the same room. Then just randomly killing each other and laughing are ass off. One thing I don’t miss is have to buy memory cards. Then not having memory cards to save stuff. Another I really like is wireless controllers and rechargeable handhelds like PS Vita 3ds Switch / switch lite
The memory card, I hate it for it could easily get corrupted. It sucked too especially after passing a difficult area in the game only to bloody find out the memory card got corrupted.
I completely agree! I really miss the days of being able to chill on the couch with my friends and play coop games. My boyfriend and I both love gaming but since we live together and share the console there aren’t very many games for us to play together. It’s almost all online now.
This. I really like local multiplayer, it feels way different than online. And you can pause to take a dump too. Unless you don't trust your friend to unpause with your joystick while you're away, that happened a lot to me back then, lol.
@@rrjnitura4515 Ah, expansion packs, how I used to love them. The B-wing pack for Star Wars: X-wing; Defender of the Empire for Star Wars: TIE Fighter; Counterstrike and Aftermath for Command and Conquer: Red Alert, Beyond the Dark Portal for Warcraft 2... basically, the kind of thing they sell as DLC now that you used to buy on a physical disc. (I think I even have somewhere an official physical disc of all the extras for Oblivion in my shelf)
I love replaying games.first playthrough is more personal roleplaying, where when faced with a moral dilemma I would react with how I would have. Next playthrough is a chaos run.
A thing i remember and dont miss is leveling up a character, become strong and then the game is finished. No ongoing play after endscene. Another one is bunny hopping to move faster (i even did this with games where it had no effect. Gosh got my spacebar loose😁)
There are some old games with free roam, that you can play in practically anytime, or they'd have you play as another character so it isn't the same after all
@@sinanaldulaymi4103true, there are also some were you unlock dificulties with the obtained character and there are also cheats to get all weapons, spawn to a perticular level and stuff (on pc at least, remember unreal 1, starwars jedi knight 1&2 etc)
"Nowadays there's always something to play" And then there's me, who's so overwhelmed by the sheer mass of games out there and coming out in short distances, that I can't really decide anymore what to play and sometimes it ends with me doing something else because it took me so long to decide that I lost the motivation to play games for the moment. I know this sounds stupid, but back in the day when I didn't have the money to buy all the games that I'm interested in, buying a game was something special and the motivation and desire to play that game therefore was way bigger for me, I wanted to play it every free second. I don't really get that kind of motivation and desire anymore nowadays. Don't get me wrong, playing games is still kind of my biggest hobby and I still love it, but it doesn't really feel the way it used to. And I kind of miss that feeling sometimes. Anyone who can relate to that?
I bought the kingdom hearts story so far bundle so i wouldnt be bored but there wasnt room in our ps4 then(i share one with my brother) for me to download it so i just waited and bought animal crossing new horizons and hollow knight on my switch, when there was finally room on the ps4 i didnt even feel like playing kh anymore lol
Back in the ps1 era pirated games were a HUGE thing gere in Brazil. So It whas kinda cheap to buy New games and trade your old games with friends. Pirated games were such a big thing that a never player, or knew someone who played, a original in those data.
only thing im gonna buy is the game itself and perhaps DLC if they actually add something new to the game. any BS pass required to play the game i just bought isnt gonna happen
Or that piece of paper saying look online for the controls? Here's an idea - Put it on that piece of paper then I don't have to waste time, effort, paper and electricity, when I could be playing the game.
I miss game guides. I remember book stores would have shelves full of these guides from every major game imaginable...and now it's just Pokemon 3 different versions, Mario, and 4 different art books. It's sad because I often collected game guides because I wasn't a bad gamer, I also liked reading them. I think the last one I bought was the special deluxe edition version of Stardew Valley because holy shit that game has so much to keep track of, I can't everything straight in it lolz!
I kinda miss guides too. tho I don't miss having to be careful which guides to get because some were either wrong, or just out right lied to you. or some would give more details then other ones. I think the worst part, tho, was that we (and i mean the american gamer "we") rarely got the really good guides. Like the old ultima guides that were japan only for like final fantasy games etc. these massive, beautifully rendered books that were works of art in themselves with every bit of info you could imagine.
Yeah I really wanna buy Chrono trigger, but it's not available on any current gen console. My only option is to buy an older system or play roms, and i'd prefer to not spend that much cash for an almost 30 year old game but I also don't want to pirate it.
If you literally cannot buy the game new it is completely ok to pirate it. The company already made all the money that they were gonna make cause the only way to buy it is used. Make sense?
@@johnwrath3612 I literally just bought a copy locally, of Chrono Trigger for the Super Nintendo less than a week ago. Also, Hyperkin makes Retron consoles.
The part about looking things up online when stuck is somewhat of a double edged sword. I kind of miss talking to friends about how to solve a puzzle instead of just looking it up. But then again I am old
There's something magical about having to write down stuff to progress in the game, you feel like a detective. Myst is a great example, if you don't keep a notebook on your side while playing it you won't get very far! I think the intention in the old days was that you're supposed to play the game slowly, paying attention to details, to discuss it with friends that are also playing it and have constant minor breakthroughs.
Yeah well sadly games have become much more expensive to make, so they have to make much more money back. I'm personally not against microtransactions since video game companies are exactly that- companies as long as they're excusable * khm * fallout76 * khm * since they need to make them dollas, especially in free-to-play titles because what else are they gonna do, run ads? Yeah, I'm sure people would love that! But it's still good to see AAA and especially indie games that lack microtransactions. What I do mind is how fucked up certain games get because of fucked-up business models and pandering. Always just making the same shit because "well when x did it people liked it so let's just make it again... ...but worse!", and putting distracting elements into games that no one gives a fucking shit about because they have to be PC or some shit which would be fine if they wouldn't want to fucking force it down my throat, or releasing games way too early because... reasons! No seriously, why the fuck do they do that? If it's early access I can see why, to make changes that benefit the game based on the players' feedback, but in that case, make it fucking early access! Congratulations if you sat through that
@@mrcarlwheezer584 oh dude that’s a memory you brought back. When I was young, I was not allowed to play till weekends, getting a game on Monday was torture, I would just read the cover b2b the ENTIRE WEEK
I’m the days of the Strategy Guide I used to walk to the bookstore with a notebook and pen and literally copy down the guide info if I was stuck. I did this for a month once before my mom finally just bought the damn guide
Wouldn't say that is a modern problem, though there do seem to be more AAA games that do that to extend their short games as apposed to it being some additional stuff on top of an already long kain game.
Aren't those optional with no significance to plot. It's just for those who can't deal with their OCD. Also, I don't think it is something that can be bragged about though.
@@ganeshshenoy2615 Typically they are optional, but if you like to platinum on a game, if collectibles were included in the game you can find yourself spending hours trying to find everything. I know I gave up on some games because of this. Kingdom Hearts probably being one of the worst offenders
Detroit: Become Human. Incredible game, moving experience. Would recommend 10/10 times. Camera? Garbage. It tried to be too cinematic most of the time and ended up being an inconvenience, obscuring potentially important paths/details. More often than not, you find yourself using the scan (R2) function just to slowly reposition your own camera angle temporarily. It's an easy fix that would go a long way, especially in such a wonderful game.
Josep Duran You're not missing much. The story's not very well written, and it's as subtle as a brick being thrown though your window, when it comes to its symbolism of the androids being minorities.
The notorious copy protection is one thing that bothered gamers especially in the late 1980s and 1990s where you have to pick up your game manual and find a page and line to continue playing or basically start the game. Disney games like Aladdin and Lionking were the known examples of needing a game manual to play the game. Losing the manual or throwing it out would render the game unplayable as you have to find the page number and the line. That problem is at number one on my list as many gamers in the 1990s would agree.
I remember spending entire days completing Enter the Matrix or Max Payne before I got a memory card. Sometimes the console might have been left on though I don't specifically remember doing that.
Young me being told to turn off kingdom hearts 2 during the unskippable cut scenes and not wanting to miss the story or have to turn off without saving. So I left the ps2 running all night lol
I remember leaving my console on when you couldn't save, leave to go do some chores, then come back to my mom turning off the console aftwr I had just beat a difficult boss
I remember playing a game years ago - final level, final boss. Mum walks into the room without warning and turns the console off and in again to demonstrate how good my eye/hand coordination was getting - by restarting the game (she’s never been able to explain her rationale). Instead she demonstrated a surprisingly extensive knowledge of invective and profanity in her 9 year old. Even my dad was annoyed at her.
I was replaying Spyro in college and partway through my memory card died, so I was leaving it on. I was in the middle of playing, in my room, when my roommate tripped over the controller cord. It yanked the ps out of the tv stand and unplugged itself. I was so salty
I used to not own a memory card for my PS2 for like a year or two. I used to leave it on for months and it only got turned off when there was a power outage XD
Anyone remember hard drm? you know when you had to find certain phrases in the instruction manuals/books or even had this special spinning password disc you had to use before you could even play them? im glad that is gone.
I lost my spinner disc for monkey island it was one of the hardest losses in my young life. Also lost the manual for police quest so couldnt look up the criminals......
Yeah, unless its something that makes sense to complain about or gets criticism. Which now people call criticism complaining which your technically not wrong but they still needs to be heard and evaluated. Which now some companies flat out don't listen at all and you can see how that's going.
i had a book full of cheats of a lot of games and i was writing some of them as they came to mind during class, the teacher made me explain what i was writing and i just said "cheats for some games i play" never gave less of a fuck.
I remember one of my younger days when I rented Megaman X from my local store and in the back of the instruction book it had a code written next to it was "all upgrades" and I was like, "what there are upgrades!"
I rented South Park for the N64 from my local video rental place and there was a $20 in there with a note that said, "PIZZA'S ON ME!" It was nice because I was babysitting my mom's friend's three sons and I got to feed them that night.
@@geoffrogue3049 Back when $20 actually got you several pizzas instead of delivery fees and crap that adds up to $20 before you even have a damn pizza on the list. :P
I miss being able to complete a game in a reasonable amount of time. Now their is a million side quests, skins to be unlocked, hidden items to find. I haven’t fully 100% a game since the PS3
Gaming as a service will never die because 1) it’s immensely beneficial to developers compared to the old business model and, 2) gamers have shown they are willing to tolerate - and even embrace - this new model.
software* as a service needs to die. MS is notorious for it. MS and IBM have it as their entire business model now. Games as a service is just one small aspect of the entire publisher-greed problem.
Horrible voice acting. Some earlier examples of voice acting were so amateur, cheesy, and obviously low budget that it was almost hilarious. It’s like Uwe Boll was asked to voice cast a video game and then he offered the first person he saw $20 to say lines in one take and act them out like Tommy Wiseau might. We still see games where a couple characters get horribly acted (*insert Ronda Rousey’s Sonya Blade*), but we now rarely see games go into PS1 Resident Evil levels of horrible voice acting.
"Games as a service can't die fast enough" Not a chance, no more than software as a service will do anything except become ubiquitous. The aaS model is so much more efficient than alternatives-I mean, can you imagine electricity or water or streets NOT aaS?
Download this smartphone app and connect your switch to your smartphone and an ... headset ... fuck, why can't i just talk to people straight through the switch? oh wait, it's still 1989 for Nintendo.
I honestly miss going to the store and buying a solid copy of a game. There's something special about it. Going to the store, looking through the multiple shelves with games, finding something you've never seen before and then getting your mom or in my case my dad to buy it for me. Then going home and putting the disc in, playing it for the first time and falling in love with it. Now i just go into steam, hit a couple buttons, game bought. Install it and then play. Then probably refund after an hour cause i dislike it. Much easier but not at all as satisfying. If not every game store around had shut down i'd still be doing that.
Microtransactions! I'm looking forward to the video that has in it this: "Microtransactions, remember those?! Yeaaaah, that was a dark time for video games, sure some games dared to be different during that time but man oh man am I glad that microtransactions are a thing of the past".
Uhh I miss the days when you actually had to Think and Remember... Got it memorized😎 Also really missed the game manuals. They where so packed with the games art, Character pictures, Weapons art and Accessories...! We had it so good,, now it's all gone even strategy guides... I loved collecting all that stuff😞...
Strategy guides still exist today.. Just that they usually come out 4 to 5 years after the game and only if it was a huge hit. More of a collector's item than a practical one by the time they've come out and you've beaten it multiple times already.
I remember having so many papers piled around my desk when playing EverQuest - all filled with info about Quests, maps all marked with notes, treasure hunting lists, loot tables, etc. When leading groups and friends on adventures, I felt like Gandalf going into the library rustling through old scrolls and books to find out info about the One Ring.
Cloud saves are the bomb. It's about the only thing I use "the cloud" for. Everytime I reinstalled windows I used to have to search for where the local save files were for each game to back up. And most of the time each game had a different location. And it was always a headache. So now I'm super thankful for cloud saves on PC. It also helps when changing PC's, or cross platform play. It usually just works as long as I'm connected to the internet.
Talking about having only onegame. I am from india and back in 2004 no one knew what a gameboy was or it even existed atleast in my friends or in school. I was gifted a gameboy when i was a kid by my family member who stays in the states and i was the coolest kid in my friends. The thing is i used to keep it really safe and never messed with it. It had super monkey ball and as a kid who takes care of his very very precious gadget i never bothered to slide out the cartridge and check. It was 3yrs i played the same game over and over again it was hard for me but it took me time and ended up mastering it with the expert level also being complete as well. Now came the best part. The same family member who gifted me the gameboy gave me another one and three extra cartridges(rayman was included and I still love that game). Till that single moment I HAD NO CLUE IT WAS LITERALLY SWAPPABLE. trust me man replayability these days for me is hard thanks to the time i got and the time to fully experience modern games, BUt bouy that gameboy was a gem in my life. I still own all the games and carrtridges. Havent turned them since my collage(7yr ago) but everytime i hear SEGA, not sure about any one on the planet but i would only remeber that super monkey ball. damn those days are really fun.
@@Garlly34 I loved that game so much as a kid, super underrated game. No game even today has topped some of the things it offered. i really loved the ability to customize the interior of the mansion, with all the unique options in-between, and there were actually women that would hang around the mansion too. It really actually felt like you were a rich millionaire drugdealer with sexy women everywhere. They even had big butts.. Albeit ugly models/textures today, but big butts none-the-less. I remember spending allot of time perfecting my mansion. The little things matter. GTA V be like; You're worth 130Million dollars and can live in this basic home with 0 bitches. It was a pretty dope game for tons of different reasons. I think even modern games could take some notes.
Cloud saves I probably the single best thing on this list. It used to be that if your game crashed while it was saving, you would lose all of your progress. Now, if your save data gets corrupted, just delete the corrupted data and at least have your uploaded save from the day before downloaded right back onto your system.
In the old days what was frustrating about the speed of walking was that npcs either walked too slow or too quick compared to the player. Nowadays when games do that at least you can have more control over your own speed
U can say the Witcher3 the whole story was told the dlc is not part of the story from the main story.skyrim special edition u pay one price and get the whole game.their are a few games u can play the whole game still
I definitely miss playing full games for the price of a full game. Now we'd have to pay over £60-£80 just for a "Deluxe Edition" that is actually the whole game.
@@ConMag-Fhionnghaile Usually Deluxe edition is only extra content, soundtracks The complete edition is the complete version Then there's the Goty edition which is a complete edition updated, so if you just want an update of the game you have to buy the Goty and Gold edition who come with 1 year season pass There's platinum edition who come with the expansions of the complete edition Then there's 2.0 edition which is a remake of the game
@@robertagren9360 but that's different, I'm talking about a whole game campaign/single player being dissected to give us 50% if we're lucky of a game then selling the rest as DLCs or entirely as a whole more expensive package. If it can't be part of a sequel then it shouldn't be sold separately. Like RE6 and RE7 where extra content that only works within RE6 and RE7 being sold as separate content is wrong.
When UE5 and it’s features along with Unity and in house versions are up to snuff and are industry standards, so 5ish years before it reaches a large enough percentage of the user base but within 10 years yeah modern tech is gonna be considered garbage.
I'm happy that *hardware 3D accelerators* exists, I still remember software rendering of 3D games ... it was bad ! Just the colour banding of the skybox was horrendous. Not to mention monitors bigger then tiny 14 inch CRT's and higher resolutions, has helped so much! And while talking about hardware : *optical mouse* The pain of having to clear that stupid rubber ball and plastic rollers drove me insane !
Agreed it's so fucking annoying. I don't know what the hell is up with Rockstar's hatred with a "save anywhere anytime" feature that is almost in all games today. It's very basic that it's unacceptable they still don't have it. No one wants to redo 5mins of meaningless horse ride from point A to B whenever they fail a mission or they need to quit the game immediately. The same problem that plagued GTA series since Vice City. It's fucking unbelievable.
I lost power and it corrupted my save losing me around 2 weeks worth of gameplay, then unbeknownst to me, RDR2 automatically cut off autosaves because of that, and so I went to reload an area (hunting cougars) by going to the main menu and back, only to lose several hours worth of hunting. I got off for a while after that.
What I miss the most about online gaming when it was great when you could go into the lobbies and hear crazy stories hear funny jokes laughter Good Times where you smack talk and have the whole Lobby cracking up partying up with people just having a good time I miss game lobbies from 2006 to 2013 R i p
@Shelly Banks You just grew up too much to where you can't understand their language anymore haha. Yeah it was nice to have everyone in the same lobby speaking though, we can all be segmented in party chats/discord calls without ever inconsequentially having to interact with anyone else.
the biggest issue that still is around since around the 1980s is cache data corruption that can bug load your data in any games. bad load enemies, enemies become invicible , due to game cache bug, enemy loaded bug in terrain , as stuck in wall or floor or roof and more. on this front 0 has happened to improve.its a over 40 years old issue that has not been adressed at all.
This makes me chuckle, 10 gaming issues that I would have dreamt of having when I first started gaming, in 1983! 'Back in the day' does not cut it unless you refer to when games did not save. You die, you start from the beginning! You want a map, draw it out on multiple sheets of paper as you learn it! Want to load a game, wait 25 mins to load praying that you have set the volume level correctly on the tape player so that the PC can hear the audio at the right pitch, only finding out at the end if it worked. The things you mention are not problems, they're the evolution of the tech. I'd love to see kids these days try to play Spy Hunter or Manic Miner. That's 'Back in the Day!'
I miss simplicity sometimes. When they focused only on fun gameplay instead of adding content just as a filler. Every game element was put there for a purpose, so it wouldn't take up unnecessary disc space.
My memory problems have really ramped up so having in game journals is a godsend for me. I do miss the notes section in manuals, manuals in general, actually
Cloud saving video games is the only way I use cloud storage. IDC if my game saves get hacked, and someone copies it, but private photos, documents, and other private info of mine will NEVER be on the cloud. The cloud will never be secure enough for me to trust it with anything serious.
Remember security breaks....where the game would stop right in the middle of play and you would get told "Open instruction book to page 14 and type in the third word on line 11 to continue." Or in the "Wing Commander" games that came with blueprints and weapons loadouts and you had to open up the print of a certain class of fighter, look down in the lower right hand corner and type in the range of the Illudiam Mk 5 Missile? And if you did it right...the game would go on. But mess it up and the "You're a pirate!" crash occurred.
Having to make your own map always annoyed me. I have all the Zork and other Infocom maps papering my room because they were some of the few games that gave you ANY kind of map. Mini maps weren't a thing for so long, and now almost every game has *something.* ETA: I actually miss some of the early Edutainment titles. Carmen Sandiego, Oregon Trail, etc. were well-written and actually fun to play even as I got older and grew up.
Sometimes Auto Save is more of a hinderance. A Game called Space Engineers for example, you spend hours building a ship, then you take it for a test run, only for something to go horribly wrong and it crashes, well it'd be around that time that auto save screws you by saving AFTER the crash...yeah, manual saving at any point is a blessing.
I remember walking to the video store and renting Mortal Kombat 2 on SNES, and I recorded all the fatalities I knew (can't remember how I figured them out with no internet) in the manual that came with it (not all rental games had manuals). I left it there when I returned the game for future renters of that game. I came back to the video store a few months or maybe even a year later, and I decided to ask the owners whom I knew fairly well about their copies of MK2 because I wanted to see that manual. Luckily, they still had it, and the entire manual was filled out with all available fatalities (and I noticed the handwriting and variety of ink color implied more than a couple people finished the book).
Everytime I see some passcode I automatically assume I'm going to have to remember it myself, and then I'm disappointed when I get to the door and it just pops up on its own
What about having to pre-order a game because you were scared that it would be sold out on release and you would have to wait a week to get it. Now you just download a digital copy and they can't really be sold out.
Like other people mentioned. The main ones are: nowadays most AAA games release unfinished with the mentality of "release now, fix bug later". That shit sucks. SO many games release, and we find a shit ton of bugs and even game-breaking bugs that prevent you from getting the actual experience of the game. Another thing: microtransactions. Remember when games back then released fully and without microtransactions? When you earned a skin for your character with your hard work and dedication, and not asking your mom or spending your own money for skins? Yeah, the good ol days.
Movement has only theoretically gotten better. The improvements we've made have been largely cancelled out by the bullshit trend of "cinematic" design aesthetics. What use is nuanced control when the animations are so laborious that they effectively act as intentional input delay like in RDR2? Or when the camera is so zoomed in and so far off to one side of the character that I can only see directly ahead like in most 3rd person shooters? Or when the character orientation is locked to the camera orientation so I have to manually turn before attacking like in God of War? Or when the movement speed is so slow it feels like a herculean effort just to cross a room like it is in the Resident Evil remakes? The idea behind cinematic game design is something along the lines of using filmic techniques and "realism" to further immerse the player, but this philosophy fails to understand one of the foundational rules of film making. Video-games, like movies, are _hightened_ reality, not actual reality. Sure the animations in RDR2 are more realistic than, say, Breath of the Wild, but the speed and exaggeration of traditional animation in BotW changes the feeling of moment-to-moment gameplay from "I told Arthur to pick something up and he eventually sorta did it" to _"I_ picked up a thing and immediately moved on". The latter is simply observably better for achieving the "flow-state" that constitutes video game immersion. Over the shoulder camera angles are similar in this regard. 3rd person cameras simply don't need to be off-center. They could just as easily be centered and in doing so, they would give you equal awareness of your periphery. This is important because it fully establishes the character's relationship to their environment without the need to swing the camera wide just to look left, thus further immersing the player in the shoes of their PC. I get why it's done, the offset look is considered good because it frames the PC and the object of focus in the same shot and because it follows the cinematic "rule of thirds", but I still take issue with that logic. Unless you stick the camera up the protag's ass, then a centered camera accomplishes the same thing, but better, because it doesn't sacrifice the players awareness of literally everything except the PC and the object of focus, which is good because there is often, if not usually, multiple objects of equal focus. Furthermore the "rule of thirds" is the most basic-bitch, entry-level way of thinking about composition you could possibly think of, yet that's supposed the be the way gameplay looks from start to finish? Let alone when you consider how common that look is across all games these days. Dynamic cameras can help, but are rarely actually used effectively. For example, at any given moment in the new RE games, It's basically a crapshoot where the camera and the PC will be in relation to each other, which only adds to the disconnect between the player and the person they're controlling. Predictability is necessary for precise control. I mean, what's the point of a dynamic camera that only changes back and forth between equally useless and disorienting "cinematic" angles that are largely unmotivated anyway? This whole console generation has been plagued by games trying to do the same shit that games like Shadow of the Colossus pioneered way back, but all these developers seem to forget that SotC's controls straight suck. In fact, they _infamously_ suck. Sure you can argue that bad controls can add to an experience under the right circumstance, but I refuse to accept the notion that good controls would detract in any way, and I would argue that there are always superior ways of creating tension and realism than tedious controls.
japanese games suffer the most from the animations and delays or reactions. Just take the Dark souls how they make it more artificially difficult with horrible controls and animations.
It depends on the game and if it fits thematically. For story-focused games it makes sense to have specific framing, as it's _meant_ to be a directed experience. For gameplay-focused games it doesn't make any sense because either your players or your gameplay mechanics are meant to guide the player through the game.
Wired controllers are still around, what do you mean? I exclusively use them because I play WAY too much to bother with batteries. Yes, chargers and rechargeable batteries exist but wired controllers are still so much more convenient.
I had to move my gamecube from the tv stand and put it on the ground in front of the sofa 😅 With the ps3 and 4, i just plug a usb extension for the controller
Daniel Bueno Minecraft looks like Silent Hill on my current slim laptop that I carry around at school. Sometimes even the minimum chunk setting isn’t enough. Thankfully I have a second expensive computer.
I miss the old- If you're stuck, you're stuck till you figure it out on your own. Neither me, not my neighbors could figure out what to do in Tomb Raider 2 for like an year...then I figured out how to grab a ledge and climb and then we all finally moved forward. It sucked, but Tomb Raider 2 had a lot of puzzles that got me like- wth do I do now? I actually glitched out of few spots faster than I could figure the way out. But all that brain work and investment made Tomb Raider series my fav!
I think they should have thrown a Metal Gear Solid face and focused on story. This could have saved Andromeda if they didn't half-assed both the story and the facial features.
Imagine being part of a tip hotline for a video game "Ok go down the corridor and there should be a room to your right. Follow that all the way down until you see some blood on the ground, there should be a ladder. Go up the ladder and you should be good to go. Thanks for calling and have a great day!"
For the hints. On one hand, it can cheapen the experience of figuring something out. On the other, it took me about 1-2 years or so to get to the third temple in Ocarina of Time because I didn't know you could pick up fish with bottles. There wasn't any reason for me to believe that I could.
Quick Time Events, those times in other games where you just kinda rest after a boss fight then suddenly a button prompt comes up on screen and you miss it cause you just put down the controller away from you to watch the cutscene
I still save on my own mostly. Can’t trust auto save lol.
Infamous second son autosave sucks ass
i didn´t trust auto save at first
Number one rule on games that you can manually save.always save every 30-60 minutes
@@maryjoygelizon4268 Or more - when playing New Vegas crashing to desktop every 10-20 MInutes
I will always prefer manual saving to auto saving
Now the reverse: Top 10 modern in-game problems that didn't exist back then
microtransactions, dlc's, ability to jump in some bigger games
The need to sort inventory and town stash ,Path of Exile is a knightmare for this refusing to put in a sort function because 'manual sorting is part of the game'.
Latency. It was non existent back then on CRT screens
yes we need this video next
Split screen... Both fun and annoyance... Depends on game to game... 😊
I miss buying a game and getting the complete game that everyone else has.
That will go extinct as well
Pooooor
oh good old Final Fantasy 7....
Same
@@jojipoji2322 i think hes referring to console exclusive sections in games which are totally stupid.
New problems: Microtransactions, season contents, deluxe editions, locked game contents. Back in the day you'll just purchase the game and play.
Ikr
Unfinished games?
Only digital so you don't have a physical copy to share when your done with it!
I agree, but.
“Back in my day”
Well that stuff is optinional, unless its a ea game they will probaly shove it in your face till you buy it
One practice that I would like to see die is the whole "release now, fix later" mentality with game developers and publishers.
Exactly. As a kid, of course I was impatient and wanted things asap. But now as (I believe) a majority of us are adults, I say keep it in the oven until it's cooked. I can wait an extra year for development of it means a better first impression and refined ideas, graphics, and gameplay. And yeah, I understand they do this because of investors wanting an immediate return.
They cover up their "fix later" methodologies by labelling it as "road maps" to add content that was probably cut from the to the original game.
The first game I played that had this issue was Battlefield 4. For the first two weeks over 50% of the multiplayer matches crashed making the game literally unplayable. I returned BF4 and they would only give me $40 of the original $60 despite the game being broken. But I took it anyways because I didn't want to deal with that POS game.
This is why CD Projekt Red is so respected
Never-ending beta... Like Warframe... I started playing since alpha release... When I was kid in high-school... Now I'm almost 30 and game is still in beta 😅
Games being released complete, unbroken and not hidden behind paywalls.
*cough cough* Battlefront 2 when it released *cough cough* (it's an alright game now though)
Those still exist. You just have to stick to first party titles from Sony/Nintendo
And a few other companies release games like that. Like, Sonic Forces is far, far from a good game. But at least all of its cosmetics are earned in game, without real money being involved.
Ah, yes. When the only DLC that came along was AFTER a game was a success and people wanted more.
Case in point as to why I'm firmly a retro gamer. I don't do new games with online, street pass, or paywalls from hell.
@@sayer445
Nope the original PS2 titles were better and still are better despite the major graphics change.
I miss buying a game from a store like GameStop and reading the case or the leaflet inside while on the way home in the car.
Right. We cant do that now, otherwise we will crash our cars 😅
Now, all we get is a 2-4 page pamphlet.
Or while pooping, usually while waiting for the game to install.
@@wighty5860 Time period I’m talking about you never even had to install the games.
Oh my God I've said this to so many people. I'd reread it all over and over again just intensifying the excitement
I still save manually when I’m about to turn the game off
gotta be 100% sure
Same
Well that’s the logical thing to do
Ptsd from losing all your progress ? Yeah me too lol
Blame half-life for corrupting every other savegame with it's autosave "feature", I'm still doing it unconciously
When I get a game, I always check for a full color manual. I miss those. 😔
I use to bring the manuals to school with me. Ahhhh....the days as a freshman looking through my Skies of Arcadia manual booklet in Math Class....
I know dude
@@maximillionroivas3893 ah!
I remember watching my older bro play that on Dreamcast
I miss manuals. I just wanna read the controls while I play or learn a mechanic as I go, I don't wanna have to pause to see those
I used to read lore of games in the Manuel while I take a shit
Omg i remember feeling so empty when i finished my favorite games. Nowadays, i rarely get that feeling anymore.
I got that feeling after my first Witcher 3 playthrough, when I got the *spoiler alert* moderate ending where Siri goes off to Nilfgard. I could still play the game, but the world seemed so empty now that most of the main characters were off somewhere else and poor Gerald had to trudge on on his own...
Play nier automata
@@MrEmveeBE I was gonna say this, I spent one week without playing anything after I finished Nier Automata, I didnt want to, didn't feel like. It was just so impactful...
Yeah, I know what you mean. You might get that feeling with ark survival Evolved tho
@@opauloantonio Exactly.
i kinda miss having "nothing to do" in a game
i remember playing on my ps2 and getting stuck or finishing everything that could be done. now 13 years later i have tones of unfinished games or a million side quest to do an i just get bored/overwhelmed on what to do. and my time is quite limited
Having more to do in a game back in the day was fun, especially in the long run, because you'd still be doing something new in it, even after the story ends, whereas today they've just copied and pasted boring and tedious tasks, and most of the time you don't get rewarded much for your efforts until after you complete everything possible
Exactly this!
Back when we didn’t have a bunch of games. Only the games our parents would buy us. Miss those days
Right there right now. I've taken to picking a game at random, and running down 4 or 5 items or quests or achievements I dont have yet, and if it gets boring after that I'll switch games. I may only get 2 or 3 hours a week to game, I'll just happen to play 3 different games in that time🤣
@@sinanaldulaymi4103 add in that in most cases doing said quest does not do anything in the game.
like doing this random quest in this town do not actually do anything.
the town/settlement or what ever does not advance the NPC you did it for really didn´t care about you doing it, it was like you bother him/her and she gave you the quest as a way to tell you to go away or something.
worst is that in most of the cases the quests make no sense... looking at you fallout 4.
we got a raider problem, (a the radar dish 500meters to the south that is a raider stronghold)?
nope some random raider group on the other side of the map.
I walked past 7 raider groups all larger then the one I was tasked to deal whit why?
worst is the clear a future settlement location place because they make even less sense then the raider one.
sure we got 1000 side quest but they dont do anything.
before we had maybe 20 side quest doing them would result in the final chapter when you set up a siege preparing for the final battle against the villain his army and the fort.
where if you did all the side quest you would find the NPC there doing stuff.
the main quest the only thing you needed to actually do in order to complete the game.
Rally the 3 kingdoms armies so we can win the war.
bonus is getting one or both of bonus armies (just a ending note that casualties was lighter that's it).
the 20 side quest was helping a chef get over his grief of a loved one.
do it and you find him and his staff serving food for the army.
and the soldier talking about how good the food is and how it will improve the moral (soldiers did have slightly more health and attack).
help some girl and you find her singing in the camp.
do X and they would show up and do stuff.
save a random blacksmith that could die in a random side quest he was not mission critical hes there working, together whit the rest of the army blacksmiths.
The thing about instruction manuals I miss is that it would give some really cool lore and facts about enemies/protagonists and it would sometimes even tell you some useful techniques that might be easy to miss for a newer player.
Back when LEGO Star Wars was a thing, I would never turn my ps2 off because I didn’t have a memory card. I bet my mom electric bill was sky high.
Dogs you get 100%
You can get Lego Star Wars right now homie !!
Dude I did that with metal gear on PlayStation in Tomba and Driver 1 and 2
@@KittyBoBointhehouse I guess he's saying when it was popular
Lol. True gamer bro.
I actually kinda miss games where I had to take notes - games like Myst and Riven were great games.
Totally agree. I found my old notes for Myst in a bunch of papers a few years ago and got all nostalgic. I feel like taking notes and drawing maps and such kind of added an extra layer or dimension to some games.
When you had to get a map to all the fallouts and note all item spots
Try out GTFO. You have to ping the objectives from a terminal and write down the locations. You can also ping resources from the terminal. If you have 4 players to run with, this game is excellent.
@@yfzrider13 dude you can't compare GTFO with myst
@@Fenrir1 and now you get the map thrown at you in every game
Everyone: thank God we don't have to leave our game consoles on for hours just so we don't lose our progress
Cod Zombies Players:
lol I remember doing that with Resident Evil 4 when I had to leave and go to school one morning
Then: A lot of of Time not enough Games
Now: A lot of Games not enough Time
Then: Not enough money for more games
Now: Definitely not enough money for more games
Kinda wish Steam had a Steam pass like Xbox. I'd probably get it.
"You'd have to buy a guide, like a physical one" Good old days of having a stack of guids ranging from freaking Winx Club to Resident Evil. A few days ago I was stuck on a puzzle and found myself use google for help. Sometimes I forget it wasn't that easy back then...especially since I was playing an old game where I knew I wouldn't have googled it back in 2005 😂 We are privileged these days when it comes to video games. It has become "easy" in so many aspects
I deadass had this thought 2 weeks ago when I was looking up everything on Stardew Valley. Came to the realization that 25 years ago I would've had to buy a book just to play this game. 💀
I still have all my guides. I'm especially proud of my Prima "Unofficial" guides.
@@TheZoenGaming I've got an og ffx guide back home somewhere.
@@lordadamant8182 X and X-2
Yeah, I only joined gaming a few years ago, so long into the digital age, but hearing about it, I would've loved to be playing back then, when everything was phisical, because today you usually read countless rewievs, watch gameplays, etc. or have at least heard about the games you're playing, or even if you're downloading something the trailer and ratings are usually right there in front of you, which is good in many ways, but I imagine it must feel much more personal to just go into a store and pick up whatever you like just based on the cover and the text on the back... I can't really put it into words what I mean, but I'm sure you get my point
I still remember watching my dad play one of the old Tomb Raider games which had just come out, and we were all amazed that Laura had some fingers that could move independently, we were just in awe of how far graphics had come.
Shit for me seeing the characters in games blink move their eyeballs and move their mouth it’s the best thing I ever seen back in the day
You were looking at her fingers? I was too busy with some other part.
Who tf is laura?
@@thebombspayloadisexposed That's what I was thinking.
I remember playing Midnight Magic on the Atari 2600 as a kid, and I asked a friend of the family who was a software engineer why the pinball was always square and not actually a ball. His response? Because in order to make it a sphere would require more calculations and computational power than any computer could ever handle. It's amazing how far our graphics have come since then.
Something I miss... is having multiplayer in person. Like playing halo with a friend in the same room. Then just randomly killing each other and laughing are ass off.
One thing I don’t miss is have to buy memory cards. Then not having memory cards to save stuff.
Another I really like is wireless controllers and rechargeable handhelds like PS Vita 3ds Switch / switch lite
The memory card, I hate it for it could easily get corrupted. It sucked too especially after passing a difficult area in the game only to bloody find out the memory card got corrupted.
as annoying as it is to play with half the screen it is 1000% more fun than playing online
I completely agree! I really miss the days of being able to chill on the couch with my friends and play coop games. My boyfriend and I both love gaming but since we live together and share the console there aren’t very many games for us to play together. It’s almost all online now.
This.
I really like local multiplayer, it feels way different than online.
And you can pause to take a dump too. Unless you don't trust your friend to unpause with your joystick while you're away, that happened a lot to me back then, lol.
StarCrack LAN Party!
Nothing was better as a kid than reading the instruction manual on your way home after getting that new game.
Except finally getting home and playing the game. lol
@@zuda8919 I grew up in the days of the Atari 2600. Sometimes the cartridge label and manual were more entertaining than the game. lol
To this day, I still read the physical manual of Return to Castle Wolfenstein.
Energy systems and timers in mobile games. They need to disappear.
they are free tho, thats why i hate em
Mobile gaming is like when you want to buy hardware and go to Indian tech websites
as far as developers still get a lot of money from then they'll never disappear
Money my friend money.
That’s a great analogy. 😆
Ahhh the days where DLC was known as hidden content and was free to those who fully immersed themselves in the game.
Can't agree more man. 💛
It wasn’t DLC then. They aren’t the same thing.
DLCs now are called expansion packs before. You still have to buy it.
That's not dlc that is actually hidden content two different things
@@rrjnitura4515 Ah, expansion packs, how I used to love them. The B-wing pack for Star Wars: X-wing; Defender of the Empire for Star Wars: TIE Fighter; Counterstrike and Aftermath for Command and Conquer: Red Alert, Beyond the Dark Portal for Warcraft 2... basically, the kind of thing they sell as DLC now that you used to buy on a physical disc. (I think I even have somewhere an official physical disc of all the extras for Oblivion in my shelf)
I love replaying games.first playthrough is more personal roleplaying, where when faced with a moral dilemma I would react with how I would have. Next playthrough is a chaos run.
Gta 4 for me.
Fable in a nutchell
A thing i remember and dont miss is leveling up a character, become strong and then the game is finished. No ongoing play after endscene. Another one is bunny hopping to move faster (i even did this with games where it had no effect. Gosh got my spacebar loose😁)
Oh, accidentaly going past the no return point in ff7 before getting chocobos, killing weapons and doing other content
Matheus Giacomin - you can exit the Northern Crater pretty much right up until the final descent before Jenova Synthesis
There are some old games with free roam, that you can play in practically anytime, or they'd have you play as another character so it isn't the same after all
@@sinanaldulaymi4103true, there are also some were you unlock dificulties with the obtained character and there are also cheats to get all weapons, spawn to a perticular level and stuff (on pc at least, remember unreal 1, starwars jedi knight 1&2 etc)
It really depends on the game. Some were really fun with a post ending story, but some were fine as is.
"Nowadays there's always something to play"
And then there's me, who's so overwhelmed by the sheer mass of games out there and coming out in short distances, that I can't really decide anymore what to play and sometimes it ends with me doing something else because it took me so long to decide that I lost the motivation to play games for the moment. I know this sounds stupid, but back in the day when I didn't have the money to buy all the games that I'm interested in, buying a game was something special and the motivation and desire to play that game therefore was way bigger for me, I wanted to play it every free second. I don't really get that kind of motivation and desire anymore nowadays. Don't get me wrong, playing games is still kind of my biggest hobby and I still love it, but it doesn't really feel the way it used to. And I kind of miss that feeling sometimes.
Anyone who can relate to that?
Yes 100%. I feel like that everytime I play now
So true. I feel your pain.
I bought the kingdom hearts story so far bundle so i wouldnt be bored but there wasnt room in our ps4 then(i share one with my brother) for me to download it so i just waited and bought animal crossing new horizons and hollow knight on my switch, when there was finally room on the ps4 i didnt even feel like playing kh anymore lol
I did the same thing with kingdom hearts lmao
Back in the ps1 era pirated games were a HUGE thing gere in Brazil. So It whas kinda cheap to buy New games and trade your old games with friends.
Pirated games were such a big thing that a never player, or knew someone who played, a original in those data.
Maybe they could stop putting a game pass in every single game
only thing im gonna buy is the game itself and perhaps DLC if they actually add something new to the game. any BS pass required to play the game i just bought isnt gonna happen
Or that piece of paper saying look online for the controls? Here's an idea - Put it on that piece of paper then I don't have to waste time, effort, paper and electricity, when I could be playing the game.
King_o_Carpet maybe they could stop making every new game so heavily online dependent
Emilio Pena Which games are you referring to?
But then what am I gonna buy
I miss game guides. I remember book stores would have shelves full of these guides from every major game imaginable...and now it's just Pokemon 3 different versions, Mario, and 4 different art books. It's sad because I often collected game guides because I wasn't a bad gamer, I also liked reading them. I think the last one I bought was the special deluxe edition version of Stardew Valley because holy shit that game has so much to keep track of, I can't everything straight in it lolz!
I kinda miss guides too. tho I don't miss having to be careful which guides to get because some were either wrong, or just out right lied to you. or some would give more details then other ones.
I think the worst part, tho, was that we (and i mean the american gamer "we") rarely got the really good guides. Like the old ultima guides that were japan only for like final fantasy games etc. these massive, beautifully rendered books that were works of art in themselves with every bit of info you could imagine.
That fog in Silent Hill scared the shit out of me many times you never knowed what was in there lol
Knew*
*knoweded
Those gaming magazines were fun to read at the school library.
Tips And Tricks April '98 brought Rival Schools, Resident Evil 2, and the fact that Pokémon was short for Pocket Monsters.
The Good Ol Days...
Yes they were. And useful
I miss the availability of old games :(
Yeah I really wanna buy Chrono trigger, but it's not available on any current gen console. My only option is to buy an older system or play roms, and i'd prefer to not spend that much cash for an almost 30 year old game but I also don't want to pirate it.
If you literally cannot buy the game new it is completely ok to pirate it. The company already made all the money that they were gonna make cause the only way to buy it is used. Make sense?
john wrath have you tried pc?
john wrath chrono trigger is on steam. Not a console, but somewhere.
@@johnwrath3612 I literally just bought a copy locally, of Chrono Trigger for the Super Nintendo less than a week ago. Also, Hyperkin makes Retron consoles.
The part about looking things up online when stuck is somewhat of a double edged sword. I kind of miss talking to friends about how to solve a puzzle instead of just looking it up. But then again I am old
Most of mine would either bring it to my house or have me stay over their house so I could figure it out because I was the puzzle guy
Or buying the official guide for help.
I stil play with my siblings and we still bounce ideas till something works
There's something magical about having to write down stuff to progress in the game, you feel like a detective. Myst is a great example, if you don't keep a notebook on your side while playing it you won't get very far! I think the intention in the old days was that you're supposed to play the game slowly, paying attention to details, to discuss it with friends that are also playing it and have constant minor breakthroughs.
I think it was also a transition period going from pen and paper games like Dungeons & Dragons to going purely digital in modern games
Tunic was so good in that regard, both in-game and in a meta way
Remember when getting a skin was proof of your dedication to the game instead of asking your mom for 20 dollars
@softserve Great comments, both of you! ;)
Or when getting stronger weapons/characters/equipment was due to personal achievements.
Yeah well sadly games have become much more expensive to make, so they have to make much more money back. I'm personally not against microtransactions since video game companies are exactly that- companies as long as they're excusable * khm * fallout76 * khm * since they need to make them dollas, especially in free-to-play titles because what else are they gonna do, run ads? Yeah, I'm sure people would love that! But it's still good to see AAA and especially indie games that lack microtransactions. What I do mind is how fucked up certain games get because of fucked-up business models and pandering. Always just making the same shit because "well when x did it people liked it so let's just make it again...
...but worse!", and putting distracting elements into games that no one gives a fucking shit about because they have to be PC or some shit which would be fine if they wouldn't want to fucking force it down my throat, or releasing games way too early because... reasons! No seriously, why the fuck do they do that? If it's early access I can see why, to make changes that benefit the game based on the players' feedback, but in that case, make it fucking early access!
Congratulations if you sat through that
Remember the days of unlockables you had to beat the game to get?
*cough cough* halo reach *cough cough*
Did anyone else love the smell of a brand new instruction manual? I miss the days of sniffing those...
a55a55inx whenever i got a game as a kid i’d read the instruction manual cover to cover in bed that night... i miss that so much
Or renting a game from blockbuster, and the case came with the manual. I always kept them for no reason lol
@@mrcarlwheezer584 oh dude that’s a memory you brought back. When I was young, I was not allowed to play till weekends, getting a game on Monday was torture, I would just read the cover b2b the ENTIRE WEEK
@@KillaBean416 Oh... you where THAT guy, thanks a lot
My favourite was the Halo 2 Vista PC manual. I haven't found anything that smells quite the same.
I’m the days of the Strategy Guide I used to walk to the bookstore with a notebook and pen and literally copy down the guide info if I was stuck. I did this for a month once before my mom finally just bought the damn guide
I miss Guide books, especially collectors editions to the games you loved most
Modern problem: padding out game length with endless collectible items.
Wouldn't say that is a modern problem, though there do seem to be more AAA games that do that to extend their short games as apposed to it being some additional stuff on top of an already long kain game.
Aren't those optional with no significance to plot. It's just for those who can't deal with their OCD. Also, I don't think it is something that can be bragged about though.
@@ganeshshenoy2615 Typically they are optional, but if you like to platinum on a game, if collectibles were included in the game you can find yourself spending hours trying to find everything. I know I gave up on some games because of this. Kingdom Hearts probably being one of the worst offenders
Final fantasy is a prime culpret. Fetch quests and endless farming is NOT fun
The first Assassin’s Creed. 420 flags.
Detroit: Become Human. Incredible game, moving experience. Would recommend 10/10 times. Camera? Garbage. It tried to be too cinematic most of the time and ended up being an inconvenience, obscuring potentially important paths/details. More often than not, you find yourself using the scan (R2) function just to slowly reposition your own camera angle temporarily. It's an easy fix that would go a long way, especially in such a wonderful game.
choice based games for ya.
I played Indigo Prophecy and decided never again to play a David Cage "game".
Nick Camilo the camera is like the watermark of that maker. all their games seem to have the same horrible camera. detroit, heavy rain, etc
Josep Duran You're not missing much. The story's not very well written, and it's as subtle as a brick being thrown though your window, when it comes to its symbolism of the androids being minorities.
Completely agree. Masterpiece of a game, so make it easily playable!!
I remember having the SimCity 3000 prima guide when I was a kid and that guide was huge! Was like 300 pages or something! Good memories
The notorious copy protection is one thing that bothered gamers especially in the late 1980s and 1990s where you have to pick up your game manual and find a page and line to continue playing or basically start the game. Disney games like Aladdin and Lionking were the known examples of needing a game manual to play the game. Losing the manual or throwing it out would render the game unplayable as you have to find the page number and the line. That problem is at number one on my list as many gamers in the 1990s would agree.
I used to leave my ps1 on all night because i had no memory card, i did it so much
same but ps2
all night? damn..... you were trully a *Nights Gem*
I remember spending entire days completing Enter the Matrix or Max Payne before I got a memory card. Sometimes the console might have been left on though I don't specifically remember doing that.
Young me being told to turn off kingdom hearts 2 during the unskippable cut scenes and not wanting to miss the story or have to turn off without saving. So I left the ps2 running all night lol
I remember leaving my console on when you couldn't save, leave to go do some chores, then come back to my mom turning off the console aftwr I had just beat a difficult boss
I once left my PlayStation on when I went to school and my grandma unplugged it to cut it off I wanted to cry
YUP
I remember playing a game years ago - final level, final boss. Mum walks into the room without warning and turns the console off and
in again to demonstrate how good my eye/hand coordination was getting - by restarting the game (she’s never been able to explain her rationale). Instead she demonstrated a surprisingly extensive knowledge of invective and profanity in her 9 year old. Even my dad was annoyed at her.
I was replaying Spyro in college and partway through my memory card died, so I was leaving it on. I was in the middle of playing, in my room, when my roommate tripped over the controller cord. It yanked the ps out of the tv stand and unplugged itself. I was so salty
I used to not own a memory card for my PS2 for like a year or two. I used to leave it on for months and it only got turned off when there was a power outage XD
I love games with static cameras (RE, Dino Crisis, Until Dawn, Song of Horror), wish there were more games like this.
Anyone remember hard drm? you know when you had to find certain phrases in the instruction manuals/books or even had this special spinning password disc you had to use before you could even play them? im glad that is gone.
I lost my spinner disc for monkey island it was one of the hardest losses in my young life. Also lost the manual for police quest so couldnt look up the criminals......
I remember the Dragonlance games having that.
This makes me appreciate how much we’ve come and yet we still complain about a lot of things
So true.
I wish I could like your comment more than once
First world problems....
Games are probably as good as they're gonna be.
Nowadays, the only things I complain about are microtransactions.
Gamers as a consumer group is notorious for being entitled, spoiled and whiny douchenozzles. And toxic af.
Yeah, unless its something that makes sense to complain about or gets criticism. Which now people call criticism complaining which your technically not wrong but they still needs to be heard and evaluated. Which now some companies flat out don't listen at all and you can see how that's going.
I can never forget those days when I used to keep a diary filled with gta San Andreas cheats and all my friends used to play the game on weekends!!!
i had a book full of cheats of a lot of games and i was writing some of them as they came to mind during class, the teacher made me explain what i was writing and i just said "cheats for some games i play" never gave less of a fuck.
I remember one of my younger days when I rented Megaman X from my local store and in the back of the instruction book it had a code written next to it was "all upgrades" and I was like, "what there are upgrades!"
I rented South Park for the N64 from my local video rental place and there was a $20 in there with a note that said, "PIZZA'S ON ME!" It was nice because I was babysitting my mom's friend's three sons and I got to feed them that night.
@@geoffrogue3049 Back when $20 actually got you several pizzas instead of delivery fees and crap that adds up to $20 before you even have a damn pizza on the list. :P
I miss being able to complete a game in a reasonable amount of time. Now their is a million side quests, skins to be unlocked, hidden items to find. I haven’t fully 100% a game since the PS3
"Games as a service" can't die fast enough. For every one game that gets it right ten get it wrong.
Gaming as a service will never die because 1) it’s immensely beneficial to developers compared to the old business model and, 2) gamers have shown they are willing to tolerate - and even embrace - this new model.
software* as a service needs to die. MS is notorious for it. MS and IBM have it as their entire business model now. Games as a service is just one small aspect of the entire publisher-greed problem.
Horrible voice acting. Some earlier examples of voice acting were so amateur, cheesy, and obviously low budget that it was almost hilarious. It’s like Uwe Boll was asked to voice cast a video game and then he offered the first person he saw $20 to say lines in one take and act them out like Tommy Wiseau might. We still see games where a couple characters get horribly acted (*insert Ronda Rousey’s Sonya Blade*), but we now rarely see games go into PS1 Resident Evil levels of horrible voice acting.
*Blizzard has left the chat*
"Games as a service can't die fast enough"
Not a chance, no more than software as a service will do anything except become ubiquitous.
The aaS model is so much more efficient than alternatives-I mean, can you imagine electricity or water or streets NOT aaS?
Gameranx: Thank god we have good voice chats today
Nintendo: What's that ?
Destiny: oh we think NOT. Go to a third party site and form a group, we'll have none of that here!!
Download this smartphone app and connect your switch to your smartphone and an ... headset ... fuck, why can't i just talk to people straight through the switch? oh wait, it's still 1989 for Nintendo.
@@DarkDyllon lmao
@@DarkDyllon you walk into Nintendo's main studio and they're all developing a game on a commodore 64 lmao
I'm a solo player so Nintendo is good fof me
I honestly miss going to the store and buying a solid copy of a game. There's something special about it. Going to the store, looking through the multiple shelves with games, finding something you've never seen before and then getting your mom or in my case my dad to buy it for me.
Then going home and putting the disc in, playing it for the first time and falling in love with it.
Now i just go into steam, hit a couple buttons, game bought. Install it and then play. Then probably refund after an hour cause i dislike it.
Much easier but not at all as satisfying.
If not every game store around had shut down i'd still be doing that.
Most of those “problems” were actually not that bad and I miss them!! :(
no kidding witht eh exception of online passes most these problems were nilly willy and barely thought of. todays problems with games are far worse.
Microtransactions!
I'm looking forward to the video that has in it this: "Microtransactions, remember those?! Yeaaaah, that was a dark time for video games, sure some games dared to be different during that time but man oh man am I glad that microtransactions are a thing of the past".
Trust me, if microtransactions are part of the past, something far worse will be in their place
in free games it makes sense , because developers have to eat and games are very tough to make
Because subbing to 10 different game platforms will be so much better
As long as a game is free, micro transactions that don’t actually help you in games
@@thiccsnickerrz7388 like cosmetics
Talking about FOG: Black Ops 2 Zombies maps Tranzit & Origins. It even spawned its own meme, "Fog rolling in"
Shout out to Syndicate for making that a thing
Oh yeah i agree
Press F for Jason "Fog rolling in" Blundell
I kinda liked the fog in in bo2
I liked everything being kinda gray. Or at least I don't like how colored and bright the maps or in bo4
much of my childhood was spent being my brothers note keeper haha wow what a memory
Hahahaha my sister did that for me i totally forgot about that!!
cyberbug 2077: hold my flying cars
Uhh I miss the days when you actually had to Think and Remember...
Got it memorized😎
Also really missed the game manuals. They where so packed with the games art, Character pictures, Weapons art and Accessories...! We had it so good,, now it's all gone even strategy guides... I loved collecting all that stuff😞...
Got it.. memorized?
bards tale 4..... maybe too many puzzles in the game but i loved how i actually had to take notes, and strategize....
Axel!!!!!!!!
Strategy guides still exist today.. Just that they usually come out 4 to 5 years after the game and only if it was a huge hit.
More of a collector's item than a practical one by the time they've come out and you've beaten it multiple times already.
I remember having so many papers piled around my desk when playing EverQuest - all filled with info about Quests, maps all marked with notes, treasure hunting lists, loot tables, etc. When leading groups and friends on adventures, I felt like Gandalf going into the library rustling through old scrolls and books to find out info about the One Ring.
Cloud saves are the bomb. It's about the only thing I use "the cloud" for. Everytime I reinstalled windows I used to have to search for where the local save files were for each game to back up. And most of the time each game had a different location. And it was always a headache. So now I'm super thankful for cloud saves on PC. It also helps when changing PC's, or cross platform play. It usually just works as long as I'm connected to the internet.
Talking about having only onegame.
I am from india and back in 2004 no one knew what a gameboy was or it even existed atleast in my friends or in school. I was gifted a gameboy when i was a kid by my family member who stays in the states and i was the coolest kid in my friends. The thing is i used to keep it really safe and never messed with it. It had super monkey ball and as a kid who takes care of his very very precious gadget i never bothered to slide out the cartridge and check. It was 3yrs i played the same game over and over again it was hard for me but it took me time and ended up mastering it with the expert level also being complete as well.
Now came the best part. The same family member who gifted me the gameboy gave me another one and three extra cartridges(rayman was included and I still love that game). Till that single moment I HAD NO CLUE IT WAS LITERALLY SWAPPABLE. trust me man replayability these days for me is hard thanks to the time i got and the time to fully experience modern games, BUt bouy that gameboy was a gem in my life. I still own all the games and carrtridges. Havent turned them since my collage(7yr ago) but everytime i hear SEGA, not sure about any one on the planet but i would only remeber that super monkey ball. damn those days are really fun.
May paying only once for a game, or couch co-op rest in peace.
pick up Streets of Rage 4 - 4 player local co-op.
how was "insert the next disc" missed?
Physical copy of RDR2 still has that
Kian Ontong does it? Or is that just PS4?
Butter Gaming There are two discs for the download, you don't have to swap them out while playing.
@@KianOntong13 it pretty much downloads the whole game and uses the disc to confirm that you have the license to use it
Or inserting any disc?
Complete and working games on release are also things of the past.
Yep. Really miss those for real
Man, remember scarface?
Not all games worked back then though
@@Garlly34 I loved that game so much as a kid, super underrated game. No game even today has topped some of the things it offered.
i really loved the ability to customize the interior of the mansion, with all the unique options in-between, and there were actually women that would hang around the mansion too. It really actually felt like you were a rich millionaire drugdealer with sexy women everywhere. They even had big butts.. Albeit ugly models/textures today, but big butts none-the-less.
I remember spending allot of time perfecting my mansion.
The little things matter.
GTA V be like; You're worth 130Million dollars and can live in this basic home with 0 bitches.
It was a pretty dope game for tons of different reasons. I think even modern games could take some notes.
How bold of you to assume they ever worked.
Cloud saves I probably the single best thing on this list. It used to be that if your game crashed while it was saving, you would lose all of your progress. Now, if your save data gets corrupted, just delete the corrupted data and at least have your uploaded save from the day before downloaded right back onto your system.
In the old days what was frustrating about the speed of walking was that npcs either walked too slow or too quick compared to the player. Nowadays when games do that at least you can have more control over your own speed
you know what's also extinct?
being able to play the full game after buying it
lol
U can say the Witcher3 the whole story was told the dlc is not part of the story from the main story.skyrim special edition u pay one price and get the whole game.their are a few games u can play the whole game still
I definitely miss playing full games for the price of a full game. Now we'd have to pay over £60-£80 just for a "Deluxe Edition" that is actually the whole game.
@@ConMag-Fhionnghaile
Usually Deluxe edition is only extra content, soundtracks
The complete edition is the complete version
Then there's the Goty edition which is a complete edition updated, so if you just want an update of the game you have to buy the Goty and Gold edition who come with 1 year season pass
There's platinum edition who come with the expansions of the complete edition
Then there's 2.0 edition which is a remake of the game
@@robertagren9360 but that's different, I'm talking about a whole game campaign/single player being dissected to give us 50% if we're lucky of a game then selling the rest as DLCs or entirely as a whole more expensive package. If it can't be part of a sequel then it shouldn't be sold separately. Like RE6 and RE7 where extra content that only works within RE6 and RE7 being sold as separate content is wrong.
When unreal engine 5 comes out, you're going to need to make another one of these.
When UE5 and it’s features along with Unity and in house versions are up to snuff and are industry standards, so 5ish years before it reaches a large enough percentage of the user base but within 10 years yeah modern tech is gonna be considered garbage.
The online pass is messed up because the consoles already charge extra for online. Which I refuse to pay.
I'm happy that *hardware 3D accelerators* exists, I still remember software rendering of 3D games ... it was bad !
Just the colour banding of the skybox was horrendous.
Not to mention monitors bigger then tiny 14 inch CRT's and higher resolutions, has helped so much!
And while talking about hardware : *optical mouse*
The pain of having to clear that stupid rubber ball and plastic rollers drove me insane !
“Saves are better now” RDR2 still feels like the old days...
Agreed it's so fucking annoying. I don't know what the hell is up with Rockstar's hatred with a "save anywhere anytime" feature that is almost in all games today. It's very basic that it's unacceptable they still don't have it. No one wants to redo 5mins of meaningless horse ride from point A to B whenever they fail a mission or they need to quit the game immediately. The same problem that plagued GTA series since Vice City. It's fucking unbelievable.
every rockstar games has it.
I'm glad you guys are sticking up for what you believe in to fight this injustice
...
Lol
Accept gta v lets you save anytime you want via cell phone when not on missions
I lost power and it corrupted my save losing me around 2 weeks worth of gameplay, then unbeknownst to me, RDR2 automatically cut off autosaves because of that, and so I went to reload an area (hunting cougars) by going to the main menu and back, only to lose several hours worth of hunting. I got off for a while after that.
What I miss the most about online gaming when it was great when you could go into the lobbies and hear crazy stories hear funny jokes laughter Good Times where you smack talk and have the whole Lobby cracking up partying up with people just having a good time I miss game lobbies from 2006 to 2013 R i p
@Shelly Banks You just grew up too much to where you can't understand their language anymore haha. Yeah it was nice to have everyone in the same lobby speaking though, we can all be segmented in party chats/discord calls without ever inconsequentially having to interact with anyone else.
the biggest issue that still is around since around the 1980s is cache data corruption that can bug load your data in any games. bad load enemies, enemies become invicible , due to game cache bug, enemy loaded bug in terrain , as stuck in wall or floor or roof and more. on this front 0 has happened to improve.its a over 40 years old issue that has not been adressed at all.
This makes me chuckle, 10 gaming issues that I would have dreamt of having when I first started gaming, in 1983! 'Back in the day' does not cut it unless you refer to when games did not save. You die, you start from the beginning! You want a map, draw it out on multiple sheets of paper as you learn it! Want to load a game, wait 25 mins to load praying that you have set the volume level correctly on the tape player so that the PC can hear the audio at the right pitch, only finding out at the end if it worked. The things you mention are not problems, they're the evolution of the tech. I'd love to see kids these days try to play Spy Hunter or Manic Miner. That's 'Back in the Day!'
I miss simplicity sometimes. When they focused only on fun gameplay instead of adding content just as a filler. Every game element was put there for a purpose, so it wouldn't take up unnecessary disc space.
I'm playing the original FF7 for the first Time and this DAMN SAFE in the Shira Mansion, taking notes is realy helpful.
Damn, I just started this week. I'm still coming up on the plate crashing down. I'll definitely remember your comment.
No way me too seriously. I've just done the shinra hq and I'm about 30-40 mins from there. That part is a ball ache.
at least these days you can google it.
My memory problems have really ramped up so having in game journals is a godsend for me. I do miss the notes section in manuals, manuals in general, actually
Cloud saving video games is the only way I use cloud storage. IDC if my game saves get hacked, and someone copies it, but private photos, documents, and other private info of mine will NEVER be on the cloud. The cloud will never be secure enough for me to trust it with anything serious.
Something I'm glad is gone is having like 4 discs for a game and one gets scratched
"We had bad faces back in the day, for example..."
*Shows video of Jake's face*
Remember security breaks....where the game would stop right in the middle of play and you would get told "Open instruction book to page 14 and type in the third word on line 11 to continue." Or in the "Wing Commander" games that came with blueprints and weapons loadouts and you had to open up the print of a certain class of fighter, look down in the lower right hand corner and type in the range of the Illudiam Mk 5 Missile? And if you did it right...the game would go on. But mess it up and the "You're a pirate!" crash occurred.
Having to make your own map always annoyed me. I have all the Zork and other Infocom maps papering my room because they were some of the few games that gave you ANY kind of map. Mini maps weren't a thing for so long, and now almost every game has *something.*
ETA: I actually miss some of the early Edutainment titles. Carmen Sandiego, Oregon Trail, etc. were well-written and actually fun to play even as I got older and grew up.
I remember when my n64 controller got disconnected while playing was the worst as a kid cause you had to restart the console completely
I think you only had to hold L, R, & Start a second after plugging it back in.
lxxv Whattt no way
“You’ll find her codec number on the back of the CD case”
And I didn't want another reason to hate Meryl
and then proceed to try every single frequence because i had a corsair copy of the game :(
That's more of a retail thing and hasn't change since.
Sometimes Auto Save is more of a hinderance. A Game called Space Engineers for example, you spend hours building a ship, then you take it for a test run, only for something to go horribly wrong and it crashes, well it'd be around that time that auto save screws you by saving AFTER the crash...yeah, manual saving at any point is a blessing.
I remember walking to the video store and renting Mortal Kombat 2 on SNES, and I recorded all the fatalities I knew (can't remember how I figured them out with no internet) in the manual that came with it (not all rental games had manuals). I left it there when I returned the game for future renters of that game. I came back to the video store a few months or maybe even a year later, and I decided to ask the owners whom I knew fairly well about their copies of MK2 because I wanted to see that manual. Luckily, they still had it, and the entire manual was filled out with all available fatalities (and I noticed the handwriting and variety of ink color implied more than a couple people finished the book).
Everytime I see some passcode I automatically assume I'm going to have to remember it myself, and then I'm disappointed when I get to the door and it just pops up on its own
What about having to pre-order a game because you were scared that it would be sold out on release and you would have to wait a week to get it. Now you just download a digital copy and they can't really be sold out.
Good point but the video says "in-game" problems.
Like other people mentioned. The main ones are: nowadays most AAA games release unfinished with the mentality of "release now, fix bug later". That shit sucks. SO many games release, and we find a shit ton of bugs and even game-breaking bugs that prevent you from getting the actual experience of the game. Another thing: microtransactions. Remember when games back then released fully and without microtransactions? When you earned a skin for your character with your hard work and dedication, and not asking your mom or spending your own money for skins? Yeah, the good ol days.
Movement has only theoretically gotten better. The improvements we've made have been largely cancelled out by the bullshit trend of "cinematic" design aesthetics. What use is nuanced control when the animations are so laborious that they effectively act as intentional input delay like in RDR2? Or when the camera is so zoomed in and so far off to one side of the character that I can only see directly ahead like in most 3rd person shooters? Or when the character orientation is locked to the camera orientation so I have to manually turn before attacking like in God of War? Or when the movement speed is so slow it feels like a herculean effort just to cross a room like it is in the Resident Evil remakes?
The idea behind cinematic game design is something along the lines of using filmic techniques and "realism" to further immerse the player, but this philosophy fails to understand one of the foundational rules of film making. Video-games, like movies, are _hightened_ reality, not actual reality. Sure the animations in RDR2 are more realistic than, say, Breath of the Wild, but the speed and exaggeration of traditional animation in BotW changes the feeling of moment-to-moment gameplay from "I told Arthur to pick something up and he eventually sorta did it" to _"I_ picked up a thing and immediately moved on". The latter is simply observably better for achieving the "flow-state" that constitutes video game immersion.
Over the shoulder camera angles are similar in this regard. 3rd person cameras simply don't need to be off-center. They could just as easily be centered and in doing so, they would give you equal awareness of your periphery. This is important because it fully establishes the character's relationship to their environment without the need to swing the camera wide just to look left, thus further immersing the player in the shoes of their PC.
I get why it's done, the offset look is considered good because it frames the PC and the object of focus in the same shot and because it follows the cinematic "rule of thirds", but I still take issue with that logic. Unless you stick the camera up the protag's ass, then a centered camera accomplishes the same thing, but better, because it doesn't sacrifice the players awareness of literally everything except the PC and the object of focus, which is good because there is often, if not usually, multiple objects of equal focus.
Furthermore the "rule of thirds" is the most basic-bitch, entry-level way of thinking about composition you could possibly think of, yet that's supposed the be the way gameplay looks from start to finish? Let alone when you consider how common that look is across all games these days. Dynamic cameras can help, but are rarely actually used effectively. For example, at any given moment in the new RE games, It's basically a crapshoot where the camera and the PC will be in relation to each other, which only adds to the disconnect between the player and the person they're controlling. Predictability is necessary for precise control. I mean, what's the point of a dynamic camera that only changes back and forth between equally useless and disorienting "cinematic" angles that are largely unmotivated anyway?
This whole console generation has been plagued by games trying to do the same shit that games like Shadow of the Colossus pioneered way back, but all these developers seem to forget that SotC's controls straight suck. In fact, they _infamously_ suck. Sure you can argue that bad controls can add to an experience under the right circumstance, but I refuse to accept the notion that good controls would detract in any way, and I would argue that there are always superior ways of creating tension and realism than tedious controls.
And then there's people like me who appreciate and feel way more immersed when the game is cinematic and "realistic".
japanese games suffer the most from the animations and delays or reactions. Just take the Dark souls how they make it more artificially difficult with horrible controls and animations.
It depends on the game and if it fits thematically. For story-focused games it makes sense to have specific framing, as it's _meant_ to be a directed experience.
For gameplay-focused games it doesn't make any sense because either your players or your gameplay mechanics are meant to guide the player through the game.
Thank you!
@@spidaxtreme Exactly. For story focused games (which are my favorite), it's appropriate. Without those things, the game suffers as a whole.
Game controller wires, I remember playing the GameCube and we had to buy extenders just to play it sitting on are couch comfortably 😂😂
Y'all should've got the Wavebird controllers...
lol i have to put my gamecube on my bed when i playy and hope i dont trip over them breaking the cube
Nick Soehren Jesus I had to do the something with my PS2
Wired controllers are still around, what do you mean? I exclusively use them because I play WAY too much to bother with batteries. Yes, chargers and rechargeable batteries exist but wired controllers are still so much more convenient.
I had to move my gamecube from the tv stand and put it on the ground in front of the sofa 😅
With the ps3 and 4, i just plug a usb extension for the controller
“Distance fog” you’ve never played RuneScape on low graphics
Or Minecraft.
@@expendableindigo9639 Minecraft had to look like freaking Silent Hill to be able to run on my old laptop.
I love Runescape still even play it till this day.
Daniel Bueno Minecraft looks like Silent Hill on my current slim laptop that I carry around at school. Sometimes even the minimum chunk setting isn’t enough.
Thankfully I have a second expensive computer.
@@expendableindigo9639 TUROK was the worse offender
I like the "removable tattoo" represented by a stencil, for a real tattoo.
I miss the old- If you're stuck, you're stuck till you figure it out on your own. Neither me, not my neighbors could figure out what to do in Tomb Raider 2 for like an year...then I figured out how to grab a ledge and climb and then we all finally moved forward. It sucked, but Tomb Raider 2 had a lot of puzzles that got me like- wth do I do now? I actually glitched out of few spots faster than I could figure the way out. But all that brain work and investment made Tomb Raider series my fav!
"Bland faces are a thing of the past"
Mass Effect Andromeda: Am I a joke to you?
@@Kjrov ouch lol
The general audience: Yes.
@@Kjrov I'm sorry it was low hanging fruit haha
I think they should have thrown a Metal Gear Solid face and focused on story. This could have saved Andromeda if they didn't half-assed both the story and the facial features.
"Insert CD #2"
I'm looking at you Final Fantasy
@Beer_Wolf Young'un? When I started gaming it was "press play on tape", but that would probably not be very relatable to most ppl anymore.
@@anthonynorman7545 Metal Gear Solid as well.
@@anthonynorman7545 failed load. now restart that last boss fight
Drive 2
Syphon filter 2
Imagine being part of a tip hotline for a video game
"Ok go down the corridor and there should be a room to your right. Follow that all the way down until you see some blood on the ground, there should be a ladder. Go up the ladder and you should be good to go. Thanks for calling and have a great day!"
For the hints. On one hand, it can cheapen the experience of figuring something out. On the other, it took me about 1-2 years or so to get to the third temple in Ocarina of Time because I didn't know you could pick up fish with bottles. There wasn't any reason for me to believe that I could.
6:25 this kids face is so memorable I consider him a member at gameranx at this point lmao
I would never trust auto save. I always save manually after i see the auto save icon
We all do... And even sometimes I am right because sometimes the autosave file gets corrupted and boom all gone
In one of my games all manual saves are and get corrupted. Only auto save and quick save work. It's like playing pokemon - there is no going back.
I usually manual save after i finish a milestone or the like
Don't even get me started on autosave is why I never finished Fallout 4 because it kept f****** me over every time
Autosave ruined gta 5 for me because it glitched and caused my game to be stuck in an infinite loading screen til I deleted the save.
I remember losing my PS2 memory card, so I ended up leaving my PS2 on for WEEKS lol
Quick Time Events, those times in other games where you just kinda rest after a boss fight then suddenly a button prompt comes up on screen and you miss it cause you just put down the controller away from you to watch the cutscene