What Star Citizen NEEDS For A 1.0 Release

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  • čas přidán 9. 06. 2024
  • Is Star Citizen destined to be a niche passion project, or can it capture the hearts of a wider player base? This video dives into the core features Star Citizen absolutely NEEDS for a successful release. We'll explore how a revamped UI/UX and a dedicated new player island can smooth out the learning curve. We'll discuss how a streamlined mission system and features like basebuilding and crafting can create a captivating gameplay loop that fosters long-term engagement. To truly feel like a living universe, Star Citizen requires server meshing technology to populate its vast space with dynamic player interactions. We'll also explore the importance of Quanta, the dynamic economic backbone that will make the in-game economy truly player-driven. By prioritizing these features, Star Citizen can establish itself as the ultimate space MMO experience, offering unparalleled immersion and diverse gameplay possibilities across multiple star systems.
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Komentáře • 205

  • @dynameis
    @dynameis Před 18 dny +23

    A functioning economy system is crucial to lend significance to crafting, base building, and other gameplay loops. However, Tony Zurovec has been missing for several years now.

    • @Liefx
      @Liefx  Před 18 dny +2

      I'm keeping my fingers crossed for an appearance at citizencon this year

    • @dynameis
      @dynameis Před 18 dny +2

      @@Liefx yeah I just hoping it still in CIG

    • @Haegemon
      @Haegemon Před 18 dny +1

      He already did his job. His Quantum was shown and tested in public. It was an algorithm to project scenarios based on data entries. Now what's needed are those data entries. Devs are working in several fronts. One is what they call something like 'resources model' to asign the value in resources of every item in the game, that will allow to create blueprints and stablish the production chains, offer and demand will create the prices of commodities dynamically. Once a single Player buys a C2 the prices will change, so at that moment we can expect a full wipe or the people with huge amounts of stuff and aUEC would wreck havok with the prices.

    • @echo5827
      @echo5827 Před 17 dny

      Tbh Chris said it was irrelevant till meshing was in, something with the implementation and not bothering since it needs to be built from the ground up with meshing.
      They used it to drive rearm prices or whatever but I thought it was pretty obvious there was nothing to say until meshing. I think he might've even said dynamic meshing

    • @HappyHungrySleepy23
      @HappyHungrySleepy23 Před 17 dny

      I heard Tony Z was spotted pretty recently. Hes alive lol

  • @hectorheathcote9495
    @hectorheathcote9495 Před 18 dny +14

    Been a backer for just over two years(concierge level) and have seen many improvements to the game, but I think if CIG were to concentrate on development instead of new ships, we might have something viable, but that's just me.

    • @TheAbominableSnowflakes
      @TheAbominableSnowflakes Před 18 dny +1

      You are absolutely right. The issue is that they rely on those ship sales to generate the revenue to continue developing so new ships do have to come out. My stance/opinion right now is that we need content to sell the ships we already have out. We could sell hella drake heralds if we had data running to do. Or actual indepth medical gameplay and a minor rework of the Cutlass red.

    • @DraxDevYT
      @DraxDevYT Před 17 dny +3

      There is a dedicated team to build ships.
      Remember that the ship development doesn’t affect the features and gameplay devs.
      Plus star citizen cannot be star citizen without ships to bring money in.

    • @marcop728
      @marcop728 Před 17 dny +1

      I’m a bit skeptic about the base building, what if I’m mining somewhere and I have player raiding my base every 7 minutes?

    • @cidbaas5827
      @cidbaas5827 Před 17 dny +1

      How much money you need😂

    • @echo5827
      @echo5827 Před 17 dny +1

      We're still missing a ton of ships and ship functionality. Like saying GTA should stop focusing on cars, it's kinda a big part

  • @durtyred86
    @durtyred86 Před 18 dny +4

    Im only 3 minutes in and want to say that the whole training thing can easily be handled within Arena Commander. Ship flight, navigation, combat, fps combat and everything in between. All from a kiosk in every HAB or hotel/living space in cities. Also, in hangars. Hell you can probably get the kiosk setup in there and play the many "hopefully coming" fps modes as soon as you log in. No need to really bring it into the open world.

    • @Liefx
      @Liefx  Před 18 dny +2

      A few people have mentioned doing it in Arena Commander. Well, I don't think it's the worst implementation, I do worry that a lot of people would end up missing the training at that point, jump into the game, not know what to do, and give up. If it's in arena Commander, it'll have to be forced. The problem is that might scare people off from playing because if they want to jump in and play with their friends but have to do 10 hours of training first, they might just refund the game immediately.
      I do think it needs to be in the verse where they can come across it organically and choose to do it if they want. Again, my favorite implementation would be not a noob City, but rather the missions like I mentioned. Something optional but helpful

    • @bangyahead1
      @bangyahead1 Před 13 dny

      If I want to play a first persoon shooter I will play a game that specialises in it. Correct: There is no need to bring it into the open world.
      Americas Army was one of the first I can remember and did rounds/matches extremely well.
      FPS in SC....... you get yoked and wake up on the other side of the system in a hospital bed.... so much for Round 2.

  • @Duy1P3
    @Duy1P3 Před 17 dny +3

    Watched you on RL streams back in the day, amazing to see you pop back up for me with SC lol.

    • @Liefx
      @Liefx  Před 17 dny

      Heck yeah! See you next week if you're watching the London Major! I'll be doing interviews and a desk segment at one point.
      Glad to see you swing by the channel too

    • @Duy1P3
      @Duy1P3 Před 17 dny

      @@Liefx hell yeah, I have a real job nowadays, but it's always on my phone. Every event, we remain! Lol

  • @RicoZaid_
    @RicoZaid_ Před 17 dny +2

    Excellent video. Love the clear comparison to other games ✅

  • @DamonCzanik
    @DamonCzanik Před 18 dny +3

    Great video. I feel it's important to focus on something achievable in the short term. Too many want everything in, and that's not needed for a 1.0 release.
    I (slightly) disagree with is Quanta as a whole universe simulation is not "needed". Just a "really nice to have". Lots of successful MMOs don't have a universe simulation in the background. The world wouldn't end if it came out in a 1.1 or 1.2. But it would make it feel like a more complete experience. CIG had a video called "The Road to Release" and they've stuck pretty close to that. What wasn't on there as needed was Quanta. Though, if I had a vote, that would be a need for release.
    I feel that because of the high learning curve multiple ways to learn are needed. Arena Commander lets you avoid griefers, server issues, network issues, etc. A seamless transition to Arena Commander would be amazing for tutorials. Put on your home's VR headset and jump in/out to learn into Arena Commander at anytime to learn. Then when you're done, exit. And you're back in your home. But I also feel that new player hand holding missions are needed too. Missions just designed for new players to teach them the basics. Something with enough cinematic flair to get people interested. But with the dangers inherent in the PU. And, of course there's Squadron 42. Though you can't rely on players playing Squadron 42 first.
    So:
    Squadron 42: Single Player game to teach combat, movement, etc.
    Arena Commander Menu: A "Tutorials" section in Arena Commander that allows them to safely learn offline.
    Seamless Transition to AC: Allows players to AC at any time (including tutorials) and transition back to the PU.
    Story based tutorial missions: Like what you suggested. Like the tutorials we have now, but with a narrative (see the original 2015 tutorial). And going beyond the current tutorial. Missions that teach mining, salvage, medical, combat, etc. Just no stopping the gameplay ti display messages like the original tutorial did (just display the message)
    For me it's T1 of every profession, base building (that's end game content), four systems, dynamic server meshing and a better new player experience. With a Quanta my "really would like to have" as it would make the universe feel much more alive.

    • @Liefx
      @Liefx  Před 18 dny +1

      Yeah that's why I said Quantum is just my perspective, because I know we all have different wishlist haha.
      But as you said, very important we realize it won't have everything, that's just setting up for disappointment.
      Thanks for sharing your take!

    • @Haegemon
      @Haegemon Před 18 dny

      Quanta is not intended to be a "whole universe simulation". It can just work within a single town. It's logic to project behaviours that would effect the economy and everything NPC related including Bounties.

  • @BradAhrens
    @BradAhrens Před 18 dny +4

    Good video! I agree with everything except for the New Player Island as you envision it, but agree with the sentiment. Squadron 42 is meant to be that island, and the New Player Experience is meant to be a pseudo New Player Island for players that get in before Squadron release, or if they didn't play it.
    I think the NPE does a decent job, but needs maybe a mission or two added to the end of it, after you've parked your ship at the nearby station. Maybe some stuff added in after you get out of the hab too, like visiting a vendor to spend some free "voucher" money on gear or something.

    • @Liefx
      @Liefx  Před 18 dny

      I just don't think they should rely on squadron 42 being the introduction because not everyone that plays Star Citizen is going to play squadron 42.
      Even if there is no new player Island, I feel like the idea of having missions that maybe lend you a ship or specific gear that you have to hand back in later (like the prospector suggestion I made) would be one of the best ways to introduce players to new gameplay loops or gameplay loops they didn't even know existed. Currently right now if you just play the game without having someone guides you or look at any resources, common thing I hear is that no one knows what they can do so they just kind of sit there and not do anything.

    • @BradAhrens
      @BradAhrens Před 18 dny +1

      @@Liefx I feel like mining is a bit much for a new player, but maybe an investigation mission in a cave or at the new Distribution Centers would be cool? Something that's difficult to die doing, lol.
      Alternatively a New Player training in arena commander could do the trick. Like, different scenarios you can choose from, maybe even a mining one where you're put in a Prospector in atmo above a bunch of mineable rocks in the safety of AC.

    • @Liefx
      @Liefx  Před 18 dny

      @@BradAhrens yeah doing it in Arena Commander isn't a bad shout. I just know a lot of players are going to jump into the verse immediately so having something accessible there where they can be shown the possibilities just seems like a good idea to me. That's why I brought up a boob city kind of idea. You can have asserted designated area where the UE has extreme control over and it's just complete armistice around say, an entire Moon, New players could try those basic missions.
      Either way, I think there just needs to be something that lets new players know what the possibilities are because as I mentioned before it is difficult for new players to even know what they can do.

    • @Haegemon
      @Haegemon Před 18 dny +2

      I don't think so. NewTerra is meant to be the starter location in the opinion of many because is also meant to be the safest place and the center of the Universe (humans). They'll create a decent tutorial then. They had a better tutorial long ago, but its developers got frustrated to have to rework it after every patch.

    • @Liefx
      @Liefx  Před 18 dny

      @@Haegemon yeah there ano reason to make an in depth tutorial yet until the game is closer to release.

  • @hiphopgrinch
    @hiphopgrinch Před 17 dny +1

    Great video! Earned a sub from me (SC Veteran Backer). It's been a long time coming but I'm generally excited for the progress they've made on SC and SQ42. I'm actually more excited for SQ42 as it'll bring me back to the days of endlessly playing WC2 when I was a kid.
    Your voiceover sounds excellent btw.

    • @Liefx
      @Liefx  Před 17 dny

      Thank you so much! I'm going to test the same style I've got here on some other games, but I'll keep doing SC, don't you worry haha, hope it doesn't scare you away!
      I got a huge SC backlog though in the meantime.
      Yeah seeing SQ42 look so clean with the updates has me friggen stoked. I'm hoping the playthrough value is gonna be huge with how you can leave cutscenes and wander around or leave conversations so smoothly. There's going to be stuff you miss for sure making it worth playing again

  • @papadross
    @papadross Před 17 dny +1

    "A lot" is the answer to the question.

  • @simonm7590
    @simonm7590 Před 18 dny +2

    Nice job mate. Subbed for more 👍

    • @Liefx
      @Liefx  Před 18 dny +1

      Thank you! I mostly do SC stuff but I do plan to try these same style talks on other games as well as they come up, hope I don't scare you and others away as I try those haha

  • @mobius6772
    @mobius6772 Před 18 dny +2

    New player experience needs to be done in Arena Commander until they get server meshing

    • @Liefx
      @Liefx  Před 18 dny

      Having it in Arena Commander could make it be easily missed by players unless they're forced to do it.
      Again, I'm talking about launch, we don't need a crazy new player experience quite yet.

  • @JMo-rl9jx
    @JMo-rl9jx Před 17 dny +1

    You got me so Hyped up!

  • @Blastnet_DanHarris
    @Blastnet_DanHarris Před 17 dny +1

    Awesome Video LiefX!

    • @Liefx
      @Liefx  Před 17 dny +1

      Thanks dan!

  • @roughgalaxy7990
    @roughgalaxy7990 Před 18 dny +1

    Good stuff. totally agree.

  • @festersmith8352
    @festersmith8352 Před 18 dny +2

    Good take!
    It would be nice if there was at least what was promised. But I get it, that is a lot.
    So far any space game has fallen short of promises, and expectations. And many of them have taken just as long in dev to get this far.
    The expectations for space games from the gaming community, has gotten really high now. Only one is trying to meet those expectations still. And has never forced its players to pay more for expanded content. But it is the one labeled a scam. Go figure.
    From an explorer and salvager view point.
    They really need a more robust and in depth law and justice system. There are to many artificial restrictions placed on us, to prevent the jerks from doing terrible things in the verse.
    I can't clean up a POI with an SRV or Vulture. And even if I could make the mechanics work, I get in trouble for it.
    Being able to defend myself at POI's is nearly impossible at many of them.
    I would love to see salvage more fleshed out in detail. But I understand what that might take, and willing to wait for it.
    Gamers should take a lot of the responsibility for what we get or are getting from games theses days. Most of the community is screaming hurry up, and that hasn't done us any good with a rushed product. Its always leaving us disappointed, and crying for more. But we still buy into it.
    Many of us are guilty of demanding more. Seriously man, the ever growing list of requests in SC from the players is insanity levels. But CIG is blamed for feature creep?
    The medical rover wasn't part of CIG's plans. That was a community request. But then we complain, where is our . I wonder what ship could have gotten work if the team hadn't made that thing. But we got what we wanted and asked for. How many other games devs actually do that?
    IRONY!
    I could rant for hours about the community attitude.
    We will never see a Ready Player One experience. The internet doesn't have what it takes to allow it to happen. And no investors will take the risk.
    Be grateful for what we can get, since none of us seem to know how to make it happen for ourselves. And no one else is willing to try.
    I will wait anxiously patient, for the way more than I was promised and paid for product in 2013.
    No one else is even close to trying to be this in depth at this scale.
    And if they did, they would probably charge me more for it.
    Salute to NMS for there business practice. I just can't do N64 graphics.

    • @Liefx
      @Liefx  Před 18 dny +1

      Yeah I'm just here for the ride. If it fails it fails, but I have plenty of games I can play while I wait for star citizen, I'm in no rush haha.
      Thanks for sharing your thoughts!

    • @festersmith8352
      @festersmith8352 Před 18 dny

      @@Liefx I get it. We're passionate and starving for something good.
      But even starving people need to wait for the burgers to come off the grill, so we don't have to eat it raw.
      I remember as kid being to impatient to wait for dinner. But I had to grow up and learn, good meals take time.
      If one is happy with chicken nuggets and fries with ketchup, there are plenty of places that offer that.

  • @Bucketnate
    @Bucketnate Před 18 dny

    Awesome video my man.

    • @Liefx
      @Liefx  Před 18 dny

      Thank you so much!

  • @pinewood1
    @pinewood1 Před 17 dny

    0:30 where did you find that list of features?

    • @Liefx
      @Liefx  Před 17 dny

      It was a post on Reddit put together by a fan based on what CIG has said.
      It's an older photo and definitely doesn't include everything, but it serves the purpose for that moment.
      Search "list of star citizen features" and click images in Google, should be the first result.

  • @infinityx5587
    @infinityx5587 Před 18 dny

    Wonderful video!

    • @Liefx
      @Liefx  Před 18 dny

      Wonderful comment 😀

  • @antimatter7683
    @antimatter7683 Před 8 dny +1

    great video! have a good one at worlds

    • @Liefx
      @Liefx  Před 8 dny

      Ty! Doing the London Major this weekend, then off to Worlds after!

  • @formedblackhawk_4259
    @formedblackhawk_4259 Před 17 dny

    I think at best we would see the 3 systems with a 1.0, third one being nyx, we def have to reel in expectations tho server meshing will break the game for another year or two, pyro will break the game for a year or two, nyx will break it, SQ42 coming out will somehow break the game for a year or two, the game breaking for a year or two will break the game for another year or two. Not to mention literally EVERY single gameplay loop is currently a tier 0 implementation, the most basic of basic gameplay loops. Adding new gameplay loops will also break the game for each individual gameplay loop added. And with how sim SC is going for with ship insurance, the punishment for dying, individually loading 97 ago worth of cargo by hand onto your ship, this game will never be mainstream outside of the backers (which is quite a lot) and those who play it at launch because it’s a tech demo for the star engine

    • @atonyharding
      @atonyharding Před 16 dny

      I think it would need to be 4 at least. Pyro is No Security nyx is low Stanton is medium. It if launches without a High Security system it's going to drive people away.

  • @reverendzombie72
    @reverendzombie72 Před 18 dny +1

    Good video! I personally have very little interest in base building so I personally do not think Base Building is anything important but I do see your point. I also think they could do a release with static server meshing. They would just need to figure out what kinda capacity they would need for launch. And as far a a place for new players Stanton and other lawful systems is what we got. Good luck Citizen! I do want crafting and the economy in game! I'd like to see all the ships in game have their game loops so hacking and data running please! Also farming. Don't hate on me... It's already a planned feature! Farming, mining, salvage will all add to and support crafting. Another thing I really think would add so much to the game... Dump all the trading terminals. I want to do business with a face (NPC) even if they are just flipping a tablet to me to make my selections. I'll take the ASOP terminal. We need navigation for ground vehicles and being on foot too. I'd also like to see on release or soon after pets and companions (aka NPC crew). Having pets and companions who depend on you will keep them coming back!

    • @Liefx
      @Liefx  Před 18 dny

      I actually never really even thought about that, but that's a great point about doing business with an NPC, you made me realize how cool it'd be if an NPC came up to MY base and bought something.
      Yeah I can get the people won't want to base build, One of the things I look forward to is flying with my friend in an Odyssey and just going around the verse meeting people with proximity comms.
      Hope I come across your farm one day haha

    • @reverendzombie72
      @reverendzombie72 Před 18 dny +1

      @@Liefx 🤣🤣 You gotta admit people love to farm in game! lol And I actually do intend to farm. I've already secured my farm with the Endeavor where I'll be breaking bad in space. I guess the reason why base building is not so exciting to me is because living aboard my ships just seems so much cooler!

    • @Liefx
      @Liefx  Před 18 dny

      @@reverendzombie72 I can guarantee my gf will be farming as well haha.

  • @gigarott
    @gigarott Před 18 dny +1

    I have a good time playing now, when it runs smoothly, give me personal hangers and a few more systems, and I'll be all good for a while.. I'm not ready for ship insurance to matter.

    • @Liefx
      @Liefx  Před 18 dny +1

      Haha none of us are. But yeah freight elevators and persistent hangars is going to be amazing

    • @gigarott
      @gigarott Před 18 dny +1

      @Liefx agreed! Awesome content btw surprised I'm just now finding you

    • @Liefx
      @Liefx  Před 18 dny +1

      @@gigarott I've been very inconsistent in posting haha
      Trying to change that. I'm going to post about games that aren't star citizen as well, hopefully that doesn't scare you away! But that's going to help me keep making my star citizen videos by keeping it fresh haha
      Either way thanks for watching and commenting!

    • @gigarott
      @gigarott Před 18 dny +1

      @Liefx no worries I'm here to stay, star citizen is great, but I play other games as well. Mainly, your editing skills are impressive. The video has an enjoyable flow!

    • @Liefx
      @Liefx  Před 18 dny +1

      @@gigarott thank you! It's something I've been working on for a long time. Trying to tell my story in a way that doesn't over explain too much at the beginning was always tough for me haha. I have ADHD so I tend to want to explain literally every system and how it works before having to poop in the game will be a good feature XD
      I'm really glad to hear that's paying off

  • @Tainted-Soul
    @Tainted-Soul Před 4 dny

    they need to get server meshing in and working and then get rid of the bugs fix the game so its playable with out dying for unknown reason.
    the trams need to follow the tracks and not do 360's
    to be able to place rubbish ( bottles ) in to bins that will remove the item from the servers even if that is in your hanger inventory
    you should be able to pick up rubbish ( dumped helmets and armour hospital gowns ) and dispose of it ( paid for not a lot just 1 or 2 )
    to be able to tractor the dumped ships all over the landing zones and salvage without getting a crime stat
    to be able to complete a delivery mission!!! may be the first mission a new play can do ?
    daft things like needing a new qt drive and not have the internet ( mobi ) to find out where to purchase it !!!! you could place the order and this puts a delivery mission for a player to deliver it to your station. this may take a day or 2 but it would also make it more of a point to the delivery missions. you could also order it and collect it yourself.
    but just having the info in game to where to get and how much is what we have now in 2024 so we would still have this in 2954

  • @fajarn7052
    @fajarn7052 Před 16 dny

    Lets assume all technical requirement such stability, SM, PES, etc are in place and ready to go.
    Currently, there's no meaningful use of Reputation, and more powerful gears can be purchased either by your overflowing aUEC or real money.
    Maybe CIG can treat this as seasonal MMO, of which each quarter CIG would release new contents, location to explore, enemies to fight, quest to play, new ships to sell, etc. Most people then will tune in, play it for a couple of weeks to a couple of months, satisfied, moved on. And then new content would drop again, people would play again, and so on.
    and for those who would perpetually stay playing throughout the year, we need an 'endgame' loop, so to speak. Crafting and Base Building might be a good candidate for that. Those who care will grind for the blueprints, the materials, etc.
    And also, Economy. I kinda hates that it hinges so much on Quantum/Quanta when it should be much more simpler than that. At least for now. They already do that now with their 'supply' and 'demand' for each commodities depending on where you are selling/buying them. They have fixed amount stockpile that they can store, they have consumption and production rate, the prices then slightly fluctuates based on that. Just add a threshold in each place to trigger missions/contract givers.
    For example, if Shubin Mining Faclilty SCD-1 can store 60 SCU of Gold. It will then set threshold at certain percentage, ex: at >90% it will trigger hauling missions empty a portion of it (ex: from LZ's TDD, or a DC who needs Gold for manufacturing, etc.). It will make it more dynamic while still giving a chance for individual trader sell at a profit. The LZ's and DC would also have consumption rate of certain commodities that is relevant to them. ArcCorp's A18 for example, can store up to 10k of RMCO which is understandable since it is city planet, therefore it needs many construction material. For now, they just need to decide the 'fixed' pool of each resources, and spawn contracts, influence prices based on 'fixed' set of rules. And then add player's number into it. Like our own RMCO from salvage, our ore from mining, etc.
    They didn't add our 'numbers' in the rules, that is why the current exploits is only 'profitable' when selling RMC. RMC is one commodity that isn't hard limited by the verse's production and consumption, because we can salvage willy nilly and the price are still high. RMCO should be dirt cheap now, and the duper will feel that its not worth the hassle. People won't dupe Quantanium or Gold en masse, they would need to either mine them or in the case of Gold, wait for the mining facilities to produce them.
    Its just an excel simulation, a sophisticated one at that, but it doesn't need AI to overcomplicate things. With this, you can then later on add 'demand' from players/orgs. Say you need 1k SCU of Gold for your orgs project, maybe base building/crafting. You can then submit them on the Admin/TDD Kiosk. 1k SCU will then be added to the local demand of Gold. It will then spawn contracts for hauler/miner, it also increase the price as long as the demand were not met, up to certain point.
    No need these 'AI' which will operate based on predetermined set of rules anyway. Just need a few dedicated people to work on the economy team to actually flesh out some economy while Quantum cooks in the background, heck it might benefits from the data collected before it release to the public.

    • @Liefx
      @Liefx  Před 16 dny

      I guess the issue for them is that they don't want to be building other systems if they know they'll eventually implement Quantum. They are focusing on economy balancing a bit more soon, but building out a dedicated team that will eventually be replaced will be wasteful, unless they dontt think Quantum will make launch.
      Thanks for sharing your thoughts by the way! It was a good read.

    • @fajarn7052
      @fajarn7052 Před 16 dny

      @@Liefx You're welcome. Its just kinda frustrating in a way. We are left here with pretty much nothing to work with. Just because they set out to make their economy to be managed by Quantum/Quanta. And that is their fallback response..which I get..
      I mean, most of the 4X games that is in the market have economy that is far more complex than at least what SC has to do, at least initially, and I don't think they have implemented any sort of AI for it...I could be wrong.

  • @mrbaglog
    @mrbaglog Před 16 dny

    I think we as gamers don’t really appreciate how much this game is driven by server performance. The general public thinks server meshing = more players, but it’s so much more than that. Everything from elevators to the resource network to object collisions requires a % of server capacity to manage. And because of design philosophies like physicalized everything, systemic everything, and persistent everything we know with 100% certainty that a server will exceed it’s available resources and crash the longer it lives, and the road to server death gets progressively bumpier for us players the closer we get to the end. This game MUST HAVE dynamically scaling servers or we will end up in a live environment where CIG has to reboot servers every 15 minutes so we can keep playing. Literally nothing else matters at this point.
    The silver lining in all of this is that we at least know now that it’s technically possible… although it’s kind of bonkers to think that even a few weeks before the last CitCon CIG was still not completely sure themselves.
    What I wonder about is what is the revenue model for the live game? Cosmetics are a given these days. I am personally hoping for a subscription because to me it’s the only way to do a live service game that is not reliant on predatory psychological tactics.

    • @Liefx
      @Liefx  Před 16 dny

      I'd like their current subscription model. Cosmetics and timed access to ships. But definitely no full ships sales.
      They also mentioned you will be able to buy a capped amount of UEC a day, like 5k.

  • @MCP_Blackout
    @MCP_Blackout Před 18 dny +3

    I personally just really want the ability to explore in a universe that actually feels big, I mean being able to travel to really far away places with no or almost no other players (and seeing some variety there like the examples from the ship trailers).
    Also I want the ability to live on my ship, and I really mean living there with making food, changing clothes for indoor and outdoor, using the bathroom, sleeping in beds, decorating the interior with stuff and tools and using things like tvs and billiard tables.

    • @Liefx
      @Liefx  Před 18 dny

      The feeling of going no place anyone else has gone is gonna be hard unless they start pumping tons of systems out and caves and asteroid etc etc.
      But being able to decorate your ship and hang out in it is the same vibe I want, and that is definitely going to be a thing.

  • @SwedishLatino
    @SwedishLatino Před 17 dny

    Very good video man.. Rumour is Tony Z has left CIG. Is dis true ?! Liked ans subbed.

    • @SpaceDad42
      @SpaceDad42 Před 17 dny

      Yes, along with a lot of the top devs. The rats know when to leave a sinking ship. Yes they are making more money, but upcoming problems are going to be apparent soon. Smarter Devs are distancing the selves from this career-ending dumpster fire.

    • @Liefx
      @Liefx  Před 17 dny

      @@SpaceDad42 Tony z still works at CIG, so this is not correct.

    • @Liefx
      @Liefx  Před 17 dny

      Nope, he's still there!
      Thanks for the sub!

  • @BeckyYork
    @BeckyYork Před 17 dny

    i first got the game in 2019; i stopped playing in 2020 because of the insane amount of annoying bugs; i reinstalled it because of some friends asked me to and... well; it's just the same B.S.; an insane amount of bugs that just eat away at your soul. like you're doing a mission for 15 box missions and one of them bugs out and cancels the entire mission waisting ALL your time; you get something invisible stuck in your hand and then you can't eat or drink; instead of healing yourself; your character throws away your medical tool and it vanishes.... it's just endless battle against bugs; and just like in 2020; I'm on the virge of uninstalling it AGAIN and i've only had it for 2 days. And the tutorial mission, I could not even get past Eat/Drink it just kept dying before i got out the door.

  • @georgezhou1415
    @georgezhou1415 Před 16 dny

    i find myself playing more and more ever since the new patch 3.23 released. I find myself buying a 55" curved monitor and $700 worth of flight simulation joysticks, throttles etc. I feel soon I am going to purchase every single ship and vehicles from the pledge store... Will those ships be with my account forever? Or will I loose them when the game finally launches?

    • @Liefx
      @Liefx  Před 16 dny

      I mean, make sure you're being smarter with your money lol. Only spend what you have as extra.
      But yes you will keep all the ships after launch if you purchase with real money.

    • @georgezhou1415
      @georgezhou1415 Před 16 dny

      Of course. But I can see if someone is super rich and buys everything with cash. Then when the game releases that person will be super powerful and will be able to really dominate the game over other players from the get go.

    • @Liefx
      @Liefx  Před 16 dny

      @@georgezhou1415 No that's not how it works. You would have to find enough players to help you man all those ships, and there could be other orgs that have just as many or more, and all thos eships are earnable in game, so someone who doesn't buy ships with rela money could easily out do that org that paid for them.
      You ar eonly one person, you cannot operate all the ships at once. IMO buying all those ship sis a waste of money unless you want to support the game

  • @davewills6121
    @davewills6121 Před 18 dny +1

    The future that's being rumoured for Star Citizen is to become SUBSCRIPTION based, there will be a time when CCU's will end, rumoured to be BETA, and ships will stop being concepted, so CIG will use Subs and SQ42 to fund development. SQ42 and Star Citizen will be the new co-joined twins, content and gameplay interlaced between them, with a strong FOMO underlay. Good times

    • @Liefx
      @Liefx  Před 18 dny

      I haven't seen any of these rumors anywhere, where did you see them?
      I think the best way for them to move forward is with subscriptions like they have now that gets you monthly access to ships or unlocks cosmetics.

    • @festersmith8352
      @festersmith8352 Před 18 dny +1

      That is all talk and rumors from the community.
      A "FORCED" subscription funding base (though successful) may be a bad idea. The global economy isn't getting any better. And we signed up for for game that promised no subs. But that was before it went MMO on us too.
      I don't know why everyone is so against the "OPTION" to buy ships on the website. There are those who can't grind for hours a day to acquire what they want.
      I'm a truck driver who works 60-70 hours a week. But I have extra cash to spend. And this will prevent those who do not have that cash, from being "FORCED" to spend. I have purchased about two dozen game packages for those who are less fortunate than me.
      And those that do earn what they have, can be every bit as nasty toward those who do not have the time to play and earn the cool stuff.
      Play to win.
      Pay to win
      If there even is a winning in SC
      Both players can be just as much a$$hats.
      Whats that phrase...
      Get gud scrub!
      Well...
      Get a job bum!
      We really need to be careful what we ask for.
      Do we want to be forced, or would most want the option.

    • @Haegemon
      @Haegemon Před 18 dny +2

      @@Liefx They got many options to monetize. One is renting land in the most exclusive places to build bases. Selling or hiring extra Personal Hangars, or Personal Apartments.
      Another option is selling AI crew or extra crew. They can also sell customized armors and other customizations.

    • @davewills6121
      @davewills6121 Před 17 dny

      @@festersmith8352 Just use your common, there's a massive player base, who are heavily invested, they'll do, me included, as we're are told. Ships and CCU's are set to end, everything will be earned in game. C'mon pal!, did no one ever tell you to keep it short.......noobs!.

    • @festersmith8352
      @festersmith8352 Před 17 dny

      @@davewills6121 And who said they are set to end?

  • @JFrombaugh
    @JFrombaugh Před 16 dny

    Until we actually get the Road to 1.0 roadmap Chris has been teasing we simply won’t know what stuff he deems necessary for a 1.0 release.

    • @Liefx
      @Liefx  Před 16 dny

      Yup! Which is why this was a personal list of what I would want for 1.0

  • @deathfroude
    @deathfroude Před 18 dny

    Quantum will be amazing if it works like described

    • @Liefx
      @Liefx  Před 18 dny +1

      Yeah I really need tony z to wake up lol.
      Quantum is like, THE main thing needed for SC to be SC

    • @deathfroude
      @deathfroude Před 18 dny +1

      @@Liefx maybe he is just squirreled away in his lab performing economy witchcraft to get it complete!..... we can hope

  • @Kiwi_Dave
    @Kiwi_Dave Před 18 dny +5

    SC needs server meshing to work and work very well otherwise it's over.

    • @Liefx
      @Liefx  Před 18 dny

      Yep. It's gonna break a lot when it's first introduced this summer but that's good. The fact it's aiming to be tested at a large scale this year is great

  • @Rockyroad321
    @Rockyroad321 Před 17 dny

    The game needs alot of fundamentals. Chris wants a 1.0 release but we are far from that. We can’t even sell/remove ingame purchased ships. I have so many junk ships and it seriously pisses me off.
    Base building is on its way, but cooking and crafting are fundamentals the game needs. Star citizen is a world that needs to be lived in, not grinded. Money and ships cannot always be the end goal for a space sim like this.
    We need a strip club….when we lose 5 mill worth of cargo we need a place to go to and chill.
    We need PARACHUTES. It’s insane we don’t have parachutes or jetpacks.
    Fishing needs to be in the game, that is a key essential of every rpg. If it has its own economy value idk, but we need some sort of fishing collection.
    It’s funny you mentioned the bartender cuz broski doesn’t even make drinks, I can’t buy drinks from the bar…..
    We also need an internet browser similar to that of gta5.
    A place filled with lore information and information in general. Possiblly even patch notes and ship showcases in the browser. Most of the information we get about the game isn’t even in game (excluding invictus signs at area 18)
    GTA sends the player text messages about the new content in the game and it’s immersed and familiarize us with the character in the universe.
    ^^^ It’s insane we are in the future with no internet browser.
    But yeah a strip club would be great 👍

    • @Liefx
      @Liefx  Před 17 dny

      The mobi glass is the Internet. That's how you get missions and updates on commodities

    • @Rockyroad321
      @Rockyroad321 Před 17 dny

      @@Liefx true, but it really isn’t very internet like. If you seen gta 5 browser it’s filled with all kinds of recreational information worth reading or watching. It even has episodes of cartoons and shows. Obviously I don’t expect CIG to do all that but a browser layout like that gives room for more freedom.
      we are limited to the few tabs we have rn.
      Game needs more rexreational activities, have you seen the arcade game on the RSI website? If they found a way to port that into Star citizen it would be amazing to play during quantum.
      ^^the arcade game itself already exists on their website, they just need to implement it.

  • @MingoValentino
    @MingoValentino Před 12 dny

    missions, more professions, no crashing, crafting, dynamic events ie...if u get shot down in a ship there are no missions to scrap it....simple things. in my eyes there are far to little things to do currently in star citizen, that and its always crashing

  • @PandaBlyat
    @PandaBlyat Před 18 dny

    how about performance? bought game 2 days ago after years of looking into it, loaded in...15-20fps tried all settings (RTX 3060, I7, 16gb RAM).. i honestly cant believe i cant get higher fps. devs refunded me tho. w devs.

    • @Liefx
      @Liefx  Před 18 dny

      Optimization is kind of what I was getting at when I mentioned bugs as well. But you're right, I didn't explicitly say that. Optimization will come closer to the release. It's not something that's going to be a huge priority right now.
      They are already making it better with the new renderers and graphics API.

    • @Eggroley
      @Eggroley Před 17 dny +1

      Get more ram. I have nearly the same setup but much more ram. Also might want to try a lower resolution or upscaling.

  • @kushnkanopy8940
    @kushnkanopy8940 Před 3 dny

    oh ur wing got clipped while doing a landing sequence and it cost u 70k to fix but only have 5k yea skill issue

  • @andrewr1355
    @andrewr1355 Před 18 dny +1

    Stability

    • @Liefx
      @Liefx  Před 18 dny +1

      That is what I said in the video, yes haha

    • @andrewr1355
      @andrewr1355 Před 18 dny +1

      Yeah… I commented before the video was over 😅. You did a great job by the way. Wish I had time to play. Would love to fly in the verse again with you guys.

    • @Liefx
      @Liefx  Před 18 dny

      @@andrewr1355 haha all good! Yeah time to play gets harder the older we get XD
      If you do find time join us in the discord!

  • @sennemaa5976
    @sennemaa5976 Před 15 dny

    After 10 years (in in 2014) i'm very sceptical about this.

    • @Liefx
      @Liefx  Před 15 dny

      That's fair! Skepticism is not a problem at long as it is grounded in reason

    • @strangebrew1746
      @strangebrew1746 Před 13 dny

      You should be . In 10 years they have take $700 million and still a private company when they control and own all the funds and can do what they want with 3/4 billion in donations and don’t owe anyone a cent while stringing along gamers that they fleeced for a staggering sum and can do what they want with everyone else’s money.

    • @Liefx
      @Liefx  Před 13 dny

      @@strangebrew1746 It's not "everyone else's" money. it's their money. I gave it to them.

    • @strangebrew1746
      @strangebrew1746 Před 13 dny

      @@Liefx exactly my point

  • @scottgust9709
    @scottgust9709 Před 11 dny

    12yrs....cig has become a digital spaceship sales company, sucks but true

  • @beardedlonewolf7695
    @beardedlonewolf7695 Před 6 dny

    They should have called it Star Combat at this point.

  • @Vagrant-Paladin
    @Vagrant-Paladin Před 14 dny +1

    The one big thing, for me at least, which you did not mention, is Org integration. We need this to be able to control access to our homes, even when offline, and for capital ships to have any meaning, otherwise it will forver just be people trying to solo the biggest ship they can manage.

  • @bangyahead1
    @bangyahead1 Před 13 dny

    Aside from server meshing, the one thing they need to address is death.
    In Eve Online, if you have a combat timer and log off, other players can scan your ship down for 5 minutes and pop you even if youre offline..
    in SC, just log off and wake up across the system/galaxy in your designated hospital bed. They said they would keep track of players "cheesing the system" and then punish them for logging out in the middle of a fight after doing it "too many times". Apparently "Cheesing the system" is an official term now.
    It's the worst respawn system I have ever heard of and it sorely needs to be addressed. While they dont want to make Eve 2.0, there are lessons to be learned from that game, because they do it as well as it can be done. SC's current system is absolutely terrible IMO.

    • @Liefx
      @Liefx  Před 13 dny

      Oh this isn't the final intended log on/off system. Beds will mean more. You do actually stay logged on for a minute after you log off in the middle of battle, unless they changed it back. It needs to be longer but it is already there at least.

  • @mbg4681
    @mbg4681 Před 17 dny

    Half a century and a couple billion dollars, evidently.

  • @ArcadyHolistic
    @ArcadyHolistic Před 4 dny

    An expansive narration, for sure. You did say "living, breathing Universe" which to me is what Star Citizen is all about. Otherwise it's just another game.
    I disagree with "game loop" logic. That's trite, cheap, shallow content. The living, breathing Universe, even when rudimentary, will provide an infinite variety of game presentations to the PC. The thing is, NPCs (Quantum) must do all the activities that PCs can do, and that's a challenge. But more importantly, NPC Organizations must do all the activities of PC Organizations to give the Universe life. A bunch of individual NPC bots (Quantum) can stabilize the economy nicely but can't infuse any realistic 4X-type intellect into the Verse which is really what would make the Universe tick.

  • @tinmanspartan7551
    @tinmanspartan7551 Před 16 dny

    Despite all the comments about technical stuff and blah blah blah... Just give RSI another $1 Billion and 20 more years and they will be ready for the closed beta (Invitation only of course)

  • @error4724
    @error4724 Před 18 dny +1

    I mean one thing it'd need would be a develeoper that actually wants to release a game instead of grifting money from an almost religious playerbase

    • @Liefx
      @Liefx  Před 18 dny +2

      I'm not sure how this idea keeps floating around.
      They'll make a lot more money releasing the game then not. They've been working on the single player game for just as long and they don't make any money not releasing that. It's in their best interest to release games.

  • @ArcaneDgR
    @ArcaneDgR Před 10 dny +1

    o7

  • @ShinigamiAnger
    @ShinigamiAnger Před 5 dny

    What is badly needed:
    1. Bug fixes, like a ton
    2. Improved stability
    3. Improved party making
    More features can come later.

    • @Liefx
      @Liefx  Před 4 dny

      Bug fixing will be one of the LAST things done, not first. Bug fixing right now is pointless for things that have work arounds or things that will be changed later.
      Same with optimization. That's how every piece of software is made. Fix what's necessary, but when testing in alpha, there's only certain metrics they are looking for. As long as they can get those metrics they don't need to fix everything.

    • @ShinigamiAnger
      @ShinigamiAnger Před 4 dny

      @@Liefx and the point was what it needs to be released. Imo it could be released even now, if they improve stability and fix bugs, everything else can come later.
      There is no point on keep adding stuff for another 14 more years in alpha. They can fix it now, release it and have a test server where they test stuff and add it to the main server when ready. Like eveybody else does.

  • @Power5
    @Power5 Před 18 dny

    Economy is one of the biggest. But the biggest for me immersion wise is the damn physics. Nothing has mass. Not even faked physics. an 890 should never be tossed in the wind. Maybe an aurora or mustang. You see ground vehicles just bouncing around like they are made of paper. When ships explode the parts just bounce around as well. It looks comical.

    • @Liefx
      @Liefx  Před 18 dny +1

      From what they showed with Maelstrom, it looks like it should get a lot better 🤞

    • @Power5
      @Power5 Před 18 dny

      We can hope so. Wouldn't be the first time a clip for citcon was faked.

    • @Liefx
      @Liefx  Před 18 dny +1

      @@Power5 sandworm? They've talked about that before and how they never want to do that again. They've acknowledged that mistake. In fact, the video they showed at sitcom even had some things breaking like the water simulation. If they were faking stuff that definitely wouldn't have made it through haha

    • @Power5
      @Power5 Před 17 dny

      @@Liefx I hope so, but they have shown many things at Citcon that have not come to be. At least not yet. But then again if you go with "yet" as your determining factor, they could show anything and just continue to say they are "working on it" as they do with just about every question that is brought up on the inside SC shows. We were shown room tech working first time back in 2017. Still waiting. We were shown hexcode paints in 2016, still waiting. We were shown ships in kickstarter, still waiting. Can't continue to throw in a line about working on something and get off the hook. If they had been working on these things since they first showed them, they would be done. Game development is a long process but it is not that long of a process in any other game.

    • @Liefx
      @Liefx  Před 17 dny

      @@Power5 sure it is. Many large AAA titles take over half a decade to finish, and those teams start with a large amount of devs
      CIG started with under 100 and only recently hit the same level as other AAA studies. They've made mistakes and had a smaller dev team, that's going to make it take longer. Yeah, it COULD have been done faster, if they had 1000 employees to start. But they didn't

  • @Gadubadish
    @Gadubadish Před 17 dny

    Just commenting to adress comments, stop interacting with negative comments, they are either rage baiting or just that misinformed, by interacring with them, positively or negatively, you boost them to the top of the comments and it's the first thing people see...
    Great vid btw o7

    • @SpaceDad42
      @SpaceDad42 Před 17 dny

      Been here since kickstart….the people who “rage” are right to do so. You are too new to understand.

    • @Gadubadish
      @Gadubadish Před 17 dny

      @@SpaceDad42 ik and do so myself, however there are comments that have no foundation in reality, that's all

    • @Liefx
      @Liefx  Před 17 dny

      Thank you!
      But I always respond to see if they can provide an explanation. Oftentimes they cannot, and that looks bad on them, which is good to have at the top of the video: people will see they have no foundation to stand on ahah.
      But I respond to nearly EVERY comment, so every comment should make it to the top at some point haha.

  • @rockumo
    @rockumo Před 12 dny

    They are focusing .... How the F do we know if they are? words are just words - fairytale.... If it dose not exist , it just dose not exist.

  • @theamericanaromantic
    @theamericanaromantic Před 17 dny

    They need to fix or get rid of master modes.

    • @Liefx
      @Liefx  Před 17 dny

      What is it that you don't like about master modes?

    • @theamericanaromantic
      @theamericanaromantic Před 17 dny

      @@LiefxSingle vector thrusting will always feel arcadey. Not to mention because of current ship speeds vs ammo speeds it’s causes more jousting than before. Which was what they were trying to prevent. They need to at least tune it so that overall SCM is higher but the ratio you can boost above it is smaller or just return to the previous flight model which was already really fun. You could use wear and tear on components and/or the power triangle to curtail some of the high speed jousting the previous flight model had.

    • @Liefx
      @Liefx  Před 17 dny

      @@theamericanaromantic interesting. I've found my fights to have less jousting now. I wonder what the difference is. I do think it needs tweaking, but engineering, maelstrom, and armour is going to change a lot and help with the complexity.

  • @jeffroLife
    @jeffroLife Před 16 dny

    STABILITY! STOP RELEASING PATCHES TELLING US ABOUT THE NEW FEATURE AND ITS COMPLETELY BROKEN!! Ive fallen 6 times through the planet at the new Distribution centers

  • @SpaceDad42
    @SpaceDad42 Před 17 dny +1

    It needs a group of devs with even a drop of talent and imagination. So in other words, the game is doomed.

    • @Liefx
      @Liefx  Před 17 dny

      What indicates they don't have talent? They have plenty of people on the team with lots of experience.
      Can you point to specific examples of untalented devs and why ?

    • @atonyharding
      @atonyharding Před 16 dny

      ​@@LiefxI don't think the talent is the issue with SC. The issue with SC is the level of creep that the devs are dealing with. Creep is deadly in software development it can kill games.

  • @HurricaneTyrone
    @HurricaneTyrone Před 18 dny

    Master Modes ruined the game for me. Glad some people like it but its immersion breaking and takes mental gymnastics to justify

    • @Liefx
      @Liefx  Před 18 dny

      How is it immersion breakign for you if you dont mind sharing? Star CItizen is always immersive to me because of the complexity, and MM adds to that complexity especially when you think of it mized with armour, maelstrom, and engineering coming.

    • @HurricaneTyrone
      @HurricaneTyrone Před 18 dny

      @Liefx it is a lazy bandaid over the previous problems of the legacy flight model. All the explanations at to Why it works the way it does in CIGs "lore" are weak and I would have to be braindead to accept. The flight model lacks complexity and reduces fight to slowly spinning around nose to nose seeing who can deal the most damage the quickest, without the ability to evade. The mechanics of MM are not grounded in science, so it is no longer science fiction, only fantasy. I'm glad it made combat so accessible to people who couldn't take part previously, but in exchange we have lost a critical part of the game imo. It now feels like a low skill arcade style game.

    • @Liefx
      @Liefx  Před 17 dny

      @@HurricaneTyrone Nothing about Star Citizen's combat was EVER based in real science. Space combat would look nothing like dogfighting. All fights would be long range in real life.
      Star citizen was always arcadey if you're comparing it to real science and physics.

    • @HurricaneTyrone
      @HurricaneTyrone Před 17 dny

      @Liefx I appreciate the reply, but I don't need an example of what space combat would look like in the future. I understand about long stand off weapon systems. Star citizen previously had a complex flight system with good geometry grounded by real world physics (to a degree). I'm glad you enjoy the game and you feel better about combat, truly I am. However I think it has removed any skill from the game and now it is strictly about ship stats and loadout, as I already said. It's not in a good state right now and pvp and combat as a whole is boring to me now.

    • @Liefx
      @Liefx  Před 17 dny +1

      @@HurricaneTyrone the good thing is that they have said they have plenty more changes they want to make, so hopefully they can find that good middle ground.

  • @jarosawdylewski9507
    @jarosawdylewski9507 Před 8 dny

    For 1.0, StarCitizen has to become a game. You can't play "potential". Currently, it's a bunch of bricks thrown together into an incoherent pile that fanboys call home.

  • @bangyahead1
    @bangyahead1 Před 13 dny

    I hate crafting. I'm sick of every game cramming crafting down my throat. "Jump through the hoop, dog"
    Zombie mode. Terrible idea.
    Eve Online has a player controlled economy and it sucks. Eve Online 2..0 is the last thing I want Star Citizen to become, and not coincidentally Chris Roberts said pretty much the same thing. He didnt want to create Eve 2.0
    While large fleet fights can be fun for a while. the huge alliances are one of the worst things about the game. Its not fun for solo players to get jumped by 30 people and there;s no way to escape, no way to fight back. You lose all your hard-earned stuff and that in turn ruins the experience. It doesnt make you want to play: it makes you want to quit, forever.
    I saw in the SC forums that Test has 19,000 members in SC already. I'm tellng you now its going to ruin the game.
    So, while CIG might get new players money at 1.0, they will quickly lose those players when the players are constantly getting scragged by large groups of people who already know what theyre doing, thus killing any chance of future business from those players, and 90% of all businesses sales are from return customers. Do the math.

  • @littlefoot2869
    @littlefoot2869 Před 17 dny

    Everything it missing so much but stop smoking the pipe it will only have 1/4 of what they say like always every time and reason after why still don't have ship many of us who back and still don't have them ,So stop leading people on hype they still haven't fix bugs been in the game for years

    • @Liefx
      @Liefx  Před 17 dny

      Bug fixing and optimization doesn't come until beta phase of games. They'll only fix what is needed to test. If there's a workaround to a bug there's no reason to fix it because that would be a waste of resources.
      And yes, my video said that the game will not release with every feature, so I'm not sure what pipe you think I'm smoking.

  • @atonyharding
    @atonyharding Před 16 dny

    Stop with 1.0 talk. we aren't anywhere near that. We may not even see 4.0 this year with the delays around 3.23. There are too many content creators trying to push 1.0. I know the devs did, but they mispoke.

    • @Liefx
      @Liefx  Před 16 dny

      I never said we're anywhere near seeing 1.0. I'm not pushing anything. I'm going over what the game needs to work towards before 1.0 talks are possible. In fact my video does the opposite of what you're complaining about (aka agreeing with you), it shows us that we're nowhere near close.

    • @atonyharding
      @atonyharding Před 16 dny

      @Liefx sorry if I misunderstood you but so many 1.0 videos flooding my youtube must watch que right now it's getting annoying.

    • @Liefx
      @Liefx  Před 16 dny

      @@atonyharding all good. It was just a fun bit of wishlisting. 1.0 is years away haha. Base building itself will probably take another 2 years for the first iteration. (Although I'll be happy to be proven wrong)

    • @atonyharding
      @atonyharding Před 16 dny

      @Liefx I was hopefull when they moved the development staff over from Squadron 42 and we saw increased production. 3.23 has withered a lot of that good will. I'm still wondering if we are going to see a 3.18.1 wipe explanation that they have to do a full wipe to fix the back end and database corruption. I do support a full wipe for different reasons (the cannot honestly test the economy if they let everyone keep every ship in game purchased with AUEC) but this patch cycle is just feeling a lot like 3.18 did. I will be glad to be wrong.

  • @czlenson888
    @czlenson888 Před 16 dny

    It needs cancellation of MM.

    • @Liefx
      @Liefx  Před 16 dny

      Why is that?

    • @czlenson888
      @czlenson888 Před 10 dny

      @@Liefx Did you tried this game before and after introducing MM?

  • @Diarmuhnd
    @Diarmuhnd Před 16 dny

    Glad i got my refund

    • @Liefx
      @Liefx  Před 16 dny +1

      I'm glad you did too! I never want someone playing something they don't enjoy. Money is hard to come by these days

  • @cheese9812
    @cheese9812 Před 18 dny

    its a scam. when will you guys realize this

    • @Liefx
      @Liefx  Před 18 dny +1

      How is it a scam?
      I have played for over 2000 hours. A scam would be something where there's clearly no intention to attempt to make it. That is very clearly not the case here.

    • @cheese9812
      @cheese9812 Před 18 dny

      @@Liefx there will never be an official release. 700 million dollars and thats all they have to show for it, a buggy "game" and the donations going straight into chris roberts and his family. how much money have you spent so far? be honest

    • @Liefx
      @Liefx  Před 18 dny +1

      @@cheese9812 the game never being released does not make it a scam. It's a scam if they never attempted. Which they have. I have spent $1000 for 2000+ hours of gameplay. That's 50 cents per hour. I've spent more in other games for less play time.

    • @cheese9812
      @cheese9812 Před 18 dny

      @@Liefx glwt

    • @Liefx
      @Liefx  Před 18 dny +1

      @@cheese9812 I don't really need any luck to enjoy the game. Which I am going to continue to do

  • @kevinm3751
    @kevinm3751 Před 18 dny

    Got news for you, look at master modes! They are in fact on track to make the game just like every other game! Awesome graphics, grade AAA models and some really cool stuff but still game play is already showing signs of caving to those who have no drive to play a complex game and willing to put in the effort to learn how to play!

    • @Liefx
      @Liefx  Před 18 dny +4

      I actually enjoy master modes and think it makes the game more complicated. You have to make more decisions when it comes to fighting or not fighting.
      Could you explain how you think master modes make the game better for a casual player?

    • @BradAhrens
      @BradAhrens Před 18 dny +4

      Ok, Kevin. Let's get you to bed.
      MM isn't complete.
      It is critical for ship archetypes, which is added depth.
      It's flight modes allow for MORE depth and complexity, contrary to some beliefs.
      It's tuning passes will be ongoing.
      Yes, there are problems with it's current state. Yogi knows it and agrees with a lot of the criticisms.
      Things will start coming together when Maelstrom / Ship Armor / Control Surfaces / Heat System / VTOL come into the game.
      They ARE NOT dumbing it down as much as some people think. Things are about to get A LOT more complex.

    • @BigSneed404
      @BigSneed404 Před 18 dny +1

      If you were actually "willing to put in the effort to learn how to play" than you would have no issues putting in the effort to become competent in Master Modes.

    • @kevinm3751
      @kevinm3751 Před 17 dny

      @@BigSneed404 Better send your crystal ball in for servicing. Its broke because it lied to you when you asked it who I am and what I have been doing in the game! Its making you look like a total idiot when you make ignorant comments about someone you know absolutely NOTHING about!

  • @Thor_Asgard_
    @Thor_Asgard_ Před 18 dny +7

    For real? We literally have 1/1000 star systems, server meshing delayed for 5 years or so 😂 The game needs more than is humanly possible at this point. They dug their own grave, which is ultra sad...

    • @Liefx
      @Liefx  Před 18 dny +9

      There was never going to be 1000 star systems

    • @tuckwalker670
      @tuckwalker670 Před 18 dny +8

      How could you confidently comment such wrong information lmao. There was only 100 planned systems, and server meshing is literally coming Q3 of this year. Get outta here 😂

    • @durtyred86
      @durtyred86 Před 18 dny +2

      @ThorAsgsrd you're like 3 years late and wrong on several things. This is the ignorance that fans are going up against?? People just pulling bad info from their arse and serving it up hot to whoever will listen?? Dammer.......

    • @Kehvan
      @Kehvan Před 18 dny

      lol... smh, we got us one of those _"scam citizen"_ trolls.

    • @Liefx
      @Liefx  Před 18 dny +2

      @@Kehvan Had another in a different comment. It's an inevitability when a video gets enough views. tbh I am happy when I get the comments, it means my video is doing alright haha