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Your Only Move Is HUSTLE, Fighting Games Deconstructed (New Challenger)
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- čas přidán 1. 02. 2023
- Your Only Move Is HUSTLE is probably the nerdiest way I've ever played a fighting game and I love it.
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#indiegame #FGC #YourOnlyMoveIsHustle
awesome vid, thank you for covering my game :D
Ur game is GOATED. Need it on steam asap
Thanks for making the game!
DUDE UR GAME IS SICK PLS RELEASE IT ON STEAM
Oh, that's really cool. I never expect to see the game's devs in the comments whenever he covers their games. I'm glad I heard about this game. I would love to see a continuation of this idea with more characters. Are there any plans to continue or add to it? Maybe you have something new in development?
This game looks sick af 🔥
“Chess/tactics” should be a standard issue bonus gamemode for all fighting games. I want to recreate a version of this as a third strike rom hack so bad
This game has modding support btw, so you can just mod in third strike assets, stages and characters and give them moves
that would be awesome
holy shit its the ivy sly
@@ivysly mobile version pls
There might be TAS tools for Third Strike by this point. Wouldn't be quite this streamlined though.
One of the coolest things in YOMIH singleplayer is that you have control over both players, meaning you can construct even cooler fight scenes with crazy chains of clashes, combos and back and forth fisticuffs.
I just made my first one and I didn’t think it was going to be all that crazy but goddamn was I wrong
@@majestic8274 Spent 2hours on a one hit combo, am satisfied haha
We need a way to manipulate stun, it’s not possible to trade hits quickly, the game’s designed for combos
It's been Around 3 days that i downloaded the game and i already made 17 singleplayer mode fights
6:49 I remember a fight with my toys like 25 years ago, where a Lego character and a Coca-Cola ice toy fought for more than 1 hour, and that move was the finishing blow (Scale up multihits, then drop to the floor, like Rock Lee... Holy fk)
I'll try this when possible, the goosebump was an pleasant surprise; thanks man
I absolutely love how you called back a memory like that and decided to share it. I can kinda see the fight in my head! Thanks :)
I did that shit all the time.
Ah fuck I can visualize it in my head
"Just Lemme Cook" Proceeds to make the most delicious meal I've seen
the YOMI hustle modding community is so amazing, making original hustlers from scratch or trying to get some of their favorite video characters into the game oh and btw someone made michael jackson as a playable character
Don't forget that their name is moonwalker and their neutral is moonwalking
That someone is the same popular modder in Rivals of Aether who added Michael Jackson and other popular characters with fleshed out movesets and, I guess due to copyright reasons, made them different furry characters
I'm really happy to see them discover Y.O.M.I Hustle and absolutely enjoy Moonwalker and look forward to see their next project, be it Aether or Hustle
moonwalker is so good
I want undertale characters in this game, that would be awesome
Then go make it!
6:56 Yomi moment #37
The idea of "Gun Flame" dust loops is hilarious to me, honestly...
Honestly, I'd love to see the tools Yomi Hustle has brought into a fighting game's training mode. For something like an Indie fighter where people are probably not going to invest the same level of commitment to compared to a more mainstream fighter, letting people discover combos and optimize quickly is healthy for the game.
Bonus, If we're looking for casual appeal (which I do agree we need more of), a good place to start would be lowering the barrier to entry for people to participate in the discussion about a character in a game, and letting people with 0 execution still imagine new combo routes for a character sounds like a great idea.
GUYS! Please, check out Toribash! They implemented similar idea 20 years ago, and in 3d. And the game is still alive.
Glad to hear that!
Toribash is cool, but I can 100% understand why it never took off outside of it's community. Yomi Hustle has the advantage of a much lower barrier to entry: since all the moves are pre-baked and ready to be strung together, anyone can kinda just pick it up and do something that looks kinda cool. Not so much with Toribash.
@@kevingriffith6011 as someone who played toribash way back... Just trying to throw a punch is more complicated then i believe it would be to pilot most mechas
@@kevingriffith6011 yeah, Toribash uses that initial awkwardness as a fun factor. But at some point you have to train it to not being destroyed by others.
Yeah, I was gonna say. If this game is turn-based Guilty Gear or Blazblue, Toribash is turn-based Tekken or Virtua Fighter. Just even more granular because of how it lets you control individual joints instead of premade moves.
I'm like 90% sure "yomi" in Japanese is the word for something like the art of preempting an opponent's move in combat (like Yomi counter in Sirlin's Fantasy Strike based entirely on the hardest of hard reads) and so the full title of "Hustle" and it's nickname were anything but an accident.
the game was originally called "yomi hustle", but had to change to "your only move is hustle" due to legal problems
There's something magical about genuinely controlling both characters to the most effective way possible. Instead of going for the longest coolest combo with one character while the other one sandbags and DIs badly to allow it to happen, having the other character fighting back and doing the best answer to the moves being thrown at them.
You learn some really freaky move interactions from it. As well as finding setups which are genuinely hard to escape from.
literally the first thing i did to learn the game from scratch. me (cowboy) vs wizard (played as cheesy and hard as possible and lowkey I thought I was going to lose as the cowboy because as wizard its so easy to spam long range stuff, but if you teleport juuuuust right with cowboy, you can dodge so many wizard homing lighting bombs that you can win!
i should do this too lol
*Mad* props for using "The Great Empress" from the _♯R_ Korean OST. That soundtrack may not always have been on point, but when it hit, it hit *hard.*
Haven't finished the whole video, but I fully agree on the single player segment. My brother and I play fighting games but he was never fully interested in the whole neutral, pressure, blockstrings, mixups, whatever... but all he wanted was to see a cool fight. Yomi hustle's single player mode is his most played mode by far in every fighting game I've played with him. It just makes me wish that every other fighting game now has this feature. Maybe call it "Cinematic mode" where like in Yomi hustle, choreograph an entire fight.
It'd allow us to create our own cool fight scenes, allow people to see what truly is possible for each character when executed frame perfectly, lab combos without the worry of input error, and honestly, makes cool free gameplay trailers.
0:05
O
M
G
XD
Clever renaming!
In multiplayer mode, you can also see which moves are available for the opponent which is very useful. Also, the singleplayer mode also serve to train and test the characters's abilities.
This looks crazy! Can't wait for TAS channels to get their hands on Hustle and make their own crazy combos
The great thing about YOMI Hustle is that the TAS tools are built in. Single-player mode is basically just a TAS you can do in-engine.
And multiplayer mode is like the competitive TAS mode I've been imagining for fighting games for years.
@@fieldrequired283 You missed the joke
Man, this reminds me of Toribash.
The thing I always loved the most about fighting games (and any game that has a roster of characters to pick from) is Creative Expression.
Fighting games as a competition, by default has to find the best and most efficient way to win usually forsaking creativity in favor of efficiency.
Single Player YOMIHustle is a Creative Expression canvas.
Multiplayer YOMIHustle is an anime fight where you see time the way anime characters see it (Jotaro's Stand active at all times, essentially) - AND you get to see it in real time as a consolation for getting your ass handed to you in the flashiest way possible.
Such a good video, thank you for letting more people know about this awesome game :)
Holy Schmidt, it’s raining champion Elucard
I'm glad to see this game getting more recognition. One thing that I find really cool is the mods, as people have made so many custom characters that can do some crazy cool combos.
You might want to check your audio equipment, there's a persistent buzzing to your voice recording throughout the video.
Other than that, great work as always.
I thought it is part of the music
Ngl, I didn't see the appeal of single player Hustle, having almost exclusively played multi-player.
After watching this video, I get it. Thank you. I'm going to have to hop in the lab and cook.
6:55 You will never, ever catch me getting bored of an EVO2004-esque perfect parry sequence.
I got this game as a gift early last week and I can confirm. Everything you said is BEYOND TRUE!
(ahem) GUNFLAME
THE DAIGO PARRY LMAO
The game I'd like you to have a look at is "fatal art reload". It is by far my favorite game by feel, it is unbelievably responsive and is just super overlooked. It has amazing combos, a ton of player expression and there are so many interesting character playstyles that I have unironically gotten 4 of my friends to play it. And the usually only play shooters.
The game that's in the video "Knockout" is made by the same person who made "Fatal Art", Bonehouse (It's almost like a sudo-sequal).
Bonehouse also made character mods for yomi hustle as well.
This was awesome! Not only did you provide an excellent summary that pointed out what makes this game interesting and unique, but you did it in only 5 minutes and still had time to show off what makes it so satisfying.
best things in yomi:
- predicting bursts
- 20-hit mage combo when u attack while the fire attack is going on
- comboing with ur orb
- juggling enemies with the grappling hook as ninja
- dashing through mage projectiles
- first turn impale
- backswaying fools who dont know what a free cancel is
We’re getting closer to:
FGCCG
HarmoniArena, rhythmic fighting!
Thanks for making me burst out laughing.
Let's go Justin
Nice vid and cool combos too! Also I wanted to let it be known that the background music you have got me mixed up. The bass part panned exclusively left is so subtle that I believed your mic was messing up and I only realised after the video that it was the musician hitting me with crossup shenanigans lol.
Great work! I love Yom--er, Your Only Move Is Hustle. I'm in it for the competitive aspect, personally, but I do really love the combo engineering aspect of the game. Great analogy by the way!
what a bizarre but oddly fascinating concept! Thank you A.B.I and Kura
I haven't tried to the singleplayer but I cannot imagine it being better than Versus. Most of the fun for me is choosing the "correct" option under pressure, like speed-chess.
Even better if you have an opponent you play with regularly because then the layers get real deep. I also noticed I win way more against my rival because he is better at execution in regular FGs
that switch out at 1:45 is incredible
The what?
Technically speaking, Under Night In-Birth is an indie franchise despite having Arc Sys ties. Just wanted to say.
In Devil May Cry terms, all the fights combined into one ranking. I'm gonna give it a total of
"B - badass" the ranking would be higher but there were a lot of moves repeating and hits taken.
Obviously I keed, it looked pretty damn cool. The last two or three fights were the bees knees, so many badass attack cancels(dunno the proper terminology, but it's where you both attack at the same time, and take no damage)
Only played it once with a friend, I went wizard and he went cowboy, after spending every bullet in the first 6 interactions, I overwhelemed him with the orbs and just filled the screen with BS until our other friends came on discord so he left so we could all play LoL together. Does that count as rage quit?
Thanks for introducing us to this game! Never heard of it before and I love it already!!
3:00
Reminded me, of all things, of Twilight movies
Twice an epic battle was all in their heads
XD
So this entire game, you just...
Do the hustle -shiny flute melody-
“Let’s go Justiiiin!” Lol
This is cool. It's like Toribash resurrected for the modern era as a 2d game
4:40 you smell that? its sugarpunch COOKING
1:42 cool transition
Ah, my favorite game. Violence chess
Thank you so much for introducing this to me! This game is a work of art!
Ah, so THIS is what those stick figure animations you were posting on Twitter were.
I hope you make an update video on your thoughts on Street Fighter 6, your video of its reveal was pretty negative and it would be interesting to have an update on your thoughts now that there is so much more information and animation to dissect and i think its fair to say your last video on it is pretty much defunct.
p Toribash, which is a much older execution of the same mechanical premise, but in 3D
this could be a great learning tool for the future of fighting games, imagine being able to save your replays in game just like GG or even Smash lets you, and being able to analize different options on certain interactions or even simulate others just to see the outcome of every decision, or being able to lab a combo being assisted by tools just to know if you can do something specific but its very tight or if the game straight doesnt let you.
i wish fighting games embrace these kind of things, even slowing down the gameplay or showing frame data, hitboxes and all of that would benefit a lot of the new and medium players, its the thing i dont like of certaing fighting games like KOF even tho its by far my favorite and the one i want to learn, its a really hard entry point because the training mode doesnt let you learn nothing and gives you zero feedback nor tools.
I was playing this game for about a month during its itchio era and honestly loved the multiplayer. I was one of those people that would just throw a block in the middle of a combo string when I knew the burst was coming or just on round start to make them waste their resources on cancels and their disconnects filled me with joy. Never really dabbled with the single player stuff as DI and scaling changed each link DRAMATICALLY and any player worth their turn timers fucked with that dial every chance they got but these montages always were a fun watch.
Fun fact: The whip wave infinite is known among ninja players as "gaysex". That is all.
I randomly picked this game up on a lark when I saw a classmate messing around on it at school, tried single player, and had zero clue what the hell I was doing; way too much info being thrown at me at once, couldn’t tell how things like DI worked or what some options did, etc. Think I should try the Discord.
I think doing something like this for a more traditional fighting game (something like UNIST) would be awesome and likely more approachable.
this really reminds me of toribash. but one thing hustle does that toribash doesn’t, is limit the players options. You have moves and skills you can use here. on the other hand you can only move your limbs in toribash. it’s a lot less restrictive and i appreciate it, plus it’s just cool
Great video as always ABI!
Wait, I remembered it's called Yomi Hustle back then.. What happened?? Inb4 I bet it's got something to do with something that rhymes with Sirloin.
It's actually the case.
@@Hondunu I just googled it and found out that I'm right on the money.
The name change makes it sounds even sicker though, so, holy shit
Hustle games are for pimps
Someone must’ve been playing Toribash before they started making this
Hearing Nikke's BGM in this video, And that Daigo Parry made me like the video more 🤣
The Neko Arc intro made me laugh harder than ot probably should have.
Glad to see this game covered, Nice combo vid too :D
My only thing with the multiplayer is I wish you could see the frame data of moves before selecting them. Nothing fancy just startup/active/recovery
Know that the daigo parry reference did not go unapreciated.
really good video! It would be really cool if you made a video of Battle Craze, the animation, characters and ideas in that game are amazing.
If someone makes this an accessible interface and character visuals (e.g. card layout and HD sprites), amazing future for this.
Hey that reminds me of how Toribash fighting works! Damn it's been a long time since I've thought about Toribash, wonder if it's still around.
my god the DI scale would turn into a dash at 114 combo
I know I like loud static in the beginning of videos
1. Yomi as in Senran Kagura? She's pretty big.
2. Who's the other Yomi?
Yomi is a card game made by David Sirlin. I think a digital version of it is on Steam.
The term Yomi comes from the idea that you know and feel deeply and subconciously what your opponent is gonna do that is hard to put into words, so some describe it as coming from the spirit world. Sun Tzu’s the Art of War briefly covers this idea.
David Sirlin, who’s big start to fame working on Street Fighter 2 Turbo HDRemix, made a card game called Yomi based on that idea. He’s also a bit of a dick who thinks very highly of himself and causes big drama with his offkilter ideas and opinions.
I used to collect his card and boardgames up until Codex, his games are mechanically deep, but when he decided to restructure how his online community worked, I stopped paying attention to him since. That he was responsible for the name change is not surprising to me.
Great video, thanks. I know that it's passed Halloween, but I was really interested in what your idea of Magic in Fighting Games was? If you still planned to talk about that anyway.
basically 2D toribash
why does the cowboy have a sword
Hyun's Dojo mentioned pog
damn those combos are actually very hard. how the hell
My favorite thing to do is use 2 characters in a 1v1 against myself and see how I can combo with both of them, and acting like I would for each of them in a 1v1
0:13 THERES NO FUCKING ESCAPE
Coolest thing I have seen in this game?
Roland FURIOSO
I'll look it up anyway, just cause i love the look and your coverage, but a link to the game somewhere would be nice.
It released yesterday on steam!
"NO TUTORIAL NEEDED" was a fuckin lie
I will get the game when there is a grappler/luchador/wrestler type
YO, A.B.I. can cook up a delicious combo video!
The combo clip is dope! Is that also Nikke bgm I hear?
Huh, neat, this kinda reminds me of a 2D Toribash that's a bit more accessible!
Love the infinite combo with 6 different resets XD
Has anyone notice that they didn't mention Jenova on this channel in ages?
Great vid as always
I've always wanted a game exactly like this.
remember toribash!!! that was my ish.
Damn, that montage was sick
hate to break it to you but the whip wave spam combo you put the Infinite joke over has been dubbed "gay sex" by the community
aaah toribashi... we meet again
Yo let's go ymoi hustle
Speaking of which you should also try Fatal Art: reloaded .
Library of Ruina community is on its way to mod every character in
kickboxing in fighting games for your next video?
NEW SUGAR PUNCH
HE MADE THE VID
Still don’t know what yomi means outside of the game. I looked it up and it says it means the underworld but with people’s reaction to it I feel there’s something more I don’t know
Oh hey, it's like a 2d toribash!
this is like toribash but 2d