You Should Learn C++ (for hacking games)
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- čas přidán 19. 06. 2024
- A simple overview of C++ in the world of Game Hacking. To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/cazz/. The first 200 of you will get 20% off Brilliant’s annual premium subscription.
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It is interesting when the creator have the following quote:
“C makes it easy to shoot yourself in the foot;
C++ makes it harder, but when you do it blows your whole leg off.”
― Bjarne Stroustrup
From my experience, it's all templates that actually aim you at the foot
@@maddsua Templates are a big part of it, but it's the worst when mixed with half assed OOP.
@@maddsua I haven’t written any C++ in a bit (thanks unity) but when I did I couldn’t wrap my head around templates at all.
@@UCgx7OseCrundqkE8oEVeobg I already don’t like C#, I ain’t touching no generics.
So c is a pistol and c++ a shotgun?
I'm generally not a fan of cheating due to competitive integrity, but I'm huge into modding, so these tutorials are pretty appealing, especially as I'm also learning c++ rn
In this context the difference between modding and hacking mostly relies on wether you have a publicly exposed modding api which abstracts some of the game functions for you or you pattern scan in memory to hook certain game functions first before implementing any mods.
hacking in this context can mean modding, its not necessarily referring to cheating
Creating cheats isn’t a form of cheating, some of us just enjoy toying with these things. It’s the same as creating malware
@@JimCarrey2005 It's fine to create those things as long as it doesn't harm anyone in my opinion.
@@jenkathefridge3933 building cheats is fun, but cheating is the most mind numbing shit in the world. Like you're playing a video game, you might as well have fun. People who take games so seriously that they have to ruin others fun to have fun themselves should just get a life, because that is something they are completely devoid of.
As a kid I had the same curiosity of how injectors accessed memory when I couldn't with my code, but then it made sense
As a kid I thought sausages were cow udders...
@@b3at1 as i kid i thought they were weaners of dead men
As a kid i played spider man games and need for speed
@@QmVuamFtaW4 did you eat them? 😟
I'm still wondering how a speedhack works. Speeding up and slowing down an application.
It's misleading to say cpython translate python (the language) to C. Python is translated to bytecode that is executed on a virtual machine stack-machine. This machine was originally written in C, but is obviously already compiled to native binary code by the time it's running.
It’s misleading to say that CPython was _originally_ written in C.
@@fr5229 yeah it is
@@Scotty-vs4lf it's misleading saying that python is tranlated to c, when it's actually translated to machine code that originally was compiled from c (thus you technically never natively run c code, you compile it to binary first)
Don't mind correcting me if i got something wrong
It is misleading to state that 'the machine is created in C' without elaborating on the technical nuances of CPython's implementation. The primary components implemented in C are those necessary to efficiently execute Python bytecode, not to wholly recreate the Python abstract machine in C. The Python abstract machine is defined by the bytecode instruction set and semantics, which are handled by the bytecode compilation phase preceding and separate from C-level execution. While the C virtual machine components are instrumental to CPython's performance, they do not subsume or reimplement the core abstract machine as defined by the bytecode and its execution model. By conflating C implementation of performance-critical execution logic with definition of the language's abstract machine, the statement obscures the distinction between translation of source to bytecode and bytecode execution via C. A more technically precise phrasing would clarify the separation of compilation and execution phases in CPython's translation pipeline.
CPython's implementation of the Python language entails an intricate translation pipeline comprising multiple phases, rather than a simplistic translation to C code as the misleading statement suggests. Source code is first parsed into an abstract syntax tree (AST), representing code structure. The AST is then compiled into stack-based bytecode instructions, which serve as the principal intermediate representation retaining the dynamism and higher-order characteristics of Python, including first-class functions and dynamic type resolution, using a Python-specific instruction set. The bytecode is executed by a virtual machine implemented in C, but the primary role of its C components is efficient bytecode execution, not recoding Python semantics into C abstractions. By eliding the distinction between the parsing, AST, compilation, bytecode, and virtual machine execution phases, and implying a more straightforward translation to C than occurs, the statement obscures the engineering complexity of CPython's implementation and the conceptual distance between the bytecode intermediate representation and C code. The bytecode is central to preserving Python language semantics in the implementation, not an ancillary artifact of translating Python to C.
Python code (P) is compiled into bytecode (B) by the CPython implementation. The bytecode is executed by the Python virtual machine (V), which is implemented in C. The bytecode is then compiled into machine code (M) by a just-in-time compiler (JIT), which uses various optimization techniques (O) to generate highly efficient and platform-specific code:
P → B → V → JIT(O) → M
The optimization techniques used by the JIT include loop unrolling, instruction scheduling, register allocation, and constant folding, which are designed to eliminate redundant instructions, minimize memory access, and maximize instruction-level parallelism. The resulting machine code (M) is highly optimized, and can execute the Python program with maximum efficiency.
You have stated zero to none benefits of using C++ over C for doing operations on memory, though. C++ conteptually is very different from C, since it is compiled for "abstract machine" and relies on heavy optimizations, often removing a lot of operations on raw memory that are deemed UB by the Standard. C on the other hand allows a larger variety of operations on raw memory.
Also, when you inject or modify app's memory, you don't use "C or C++ code" (or even assembly), you use *binary machine code*. There's no difference whatsovere between an optimized compiled machine code of an application compiled from C/C++/Rust or even CPython.
So, again, yoh have stated absolutelly no reasons "why one should prefer C++ for hacking".
I feel the same way about the video. I am a bit confused about the part where he states that you gain from using C++ when writing hacks if the OS is written in C and the game is written in C++. This makes no sense to me as in the end every application whether the used language is interpreted or compiled (ahead of time/just in time), it is translated into platform and os-specific machine code. When i want to write a hack it all comes down to understanding how the game works, how it's structured, how it accesses memory and stuff. Things like - buzzword bingo incoming - calling conventions, bitwise operations, memory allocation, polymorphism and stuff are interesting, but not the programming language you used to write your hack in. Use the programming language that suits you well and that's capable of making syscalls and that let's you manipulate memory. Almost any programming language i touched let you do that.
C is compiled for an abstract machine as well, actually
@@ar-l but C is more forgiving and less strict in terms of operations on raw data. Type punning via Unions is UB in C++ but is perfectly legal in C. In C++ you have to jump through hoops when working with raw bytes. Prior to `std::start_lifetime_as` you have to PRAY to some compiler god that your `std::copy` will be optimized to no copy of received byte array.
I am myself a C++ engineer and would prefer it for developing over C because of its idioms and fetures (RAII, Pay for what you use, compile-time polymorhism and function overloading). But advising someone to learn a VERY COMPLICATED and TIME CONSUMING language just to use a very limited subset of functions is totally insane. C would be perfect for memory manipulations, also Winapi is pure C.
@@sergeykolesnik1171 What about using std::bit_cast (C++20) for type punning? Btw I agree that using C++ over C makes no sense in this case, in general you should learn very low level stuff for hacking/modifying app's memory.
@@j4viersitox7 idk why CZcams doesn't show my reply. std::bit_cast copies bits to a new value, thus you would have to copy those back if you want to modify the original memory. (Original reply contained a link to Stack Overflow answer)
The windows api is just an abstraction over system calls, which can only be written in asssembly/machine code and are only available in C because it allows you to use functions defined in assembly
@xrag yes , those are system calls
fellow wizard!
???? You can call functions you defined in assembly from C++ as well, what you said makes 0 sense
@@fexty8776 Yeah, i shouldn’t say „only”
@xrag 'but soon you will encounter the RET instruction...' unless for example ROP chain exploit or adequate kernel driver hooks and adequately hidden ones at that
Am I the only person who wants to learn C++ just because it's complex and interesting to look at?
that's why I'm learning it. started in JavaScript for Web dev but c++ is much more valuable.
id rather put my leg in a meat grinder then touch C++ again
thats fine, not touching c++ i mean
Or putting your leg in a meat grinder, that's fine in my book.
Yeah I kinda find C++ to be in a weird spot. If I wanted an OOP language, C# is almost always a better pick, but if I wanted something low level, C is a better pick. The only real benefit is the industry wide support in the gaming industry
Yeah I kinda find C++ to be in a weird spot. If I wanted an OOP language, C# is almost always a better pick, but if I wanted something low level, C is a better pick. The only real benefit is the industry wide support in the gaming industry
@@kneesnap1041 you can write a very C flavored C++ and still get the benefits of the standard library
Watching this video was like spending 6 minutes in the mind of someone that first heard of C, C++, and programming in general 6 minutes ago
thank you for validating that im not insane and that this is indeed a bad video
C++ is also as hates as java in these comments. There is a clear correlation between how verbose a language is an ho many people hate It.
Why do you say that?
Exactly, thank you so much! I love C++ but this video was bad.
I am leaning c/c++ for about a 2 years at this point and i found other languages so easy such as python and sql.
well done. you should always have this attitude, that languages are trivial
sql isn't a fucking language
@@Proferk what ever that is database language or some shii
@@ayyleeuz4892 This, once you know the logic the rest is just syntax and specific functions/features of that language.
@@Proferk yes it is It is the most in-depth language in use today.
Thank you for the resources, Cherno was like the best teacher for getting more advanced c++ aspects to stick. I was wondering if you have Java resources because I’m trying to learn mobile development. Thank you again ❤
This video should be titled "What is C++?" and not "You Should Learn C++ (for hacking games)", because you literally cover *nothing* about why you even should learn C++ for hacking games, you only talk about the difference between it and other languages without linking it back to the topic.
This video also feels very uninformed about game modding in general. Many games use interpreted languages (Java, C#, Python, Lua, ...) and require *NO* understanding of compiled languages whatsoever to mod them; they are also much simpler to change. Not to mention, games built with compiled code require a knowledge of *assembly* to mod them, not C++. Knowing C++ will not help you interpret machine instructions. This video is in a format that makes it seem like you didn't put a lot of research into this, and are just spewing forth some random observations you found out recently.
If you're afraid of pointers you're not a programmer, just throwing that out there. Manage your memory, not that hard.
What about languages like C# or Rust, that you can compile too? Do they compile to C code first or how do they work with the OS?
I would really suggest using C as an alternative or at least trying both of them out before choosing one over another. I personally don't like C++'s syntax and it feels too restrictive for editing memory. As Bjarne Stroustrup said "C++ makes it harder to shoot yourself in the foot" - he could really be talking about type safety, etc. That's exactly what I don't need when unprotecting memory, overwriting values, hooking functions... On the other hand it indeed makes a lot of stuff easier to do - especially in this case, where speed is not critical / algorithms running in the background are no cause for concern. Altough you could just as well write some python script which would miraculously get injected into a running process and hook functions - those are likely only just a few challenges of what to overcome, but that's super high level and everything (except switch cases lol) is at your fingertips.
I don’t think that Python code gets converted to C code as you said at 5:20. Sure, maybe the Python interpretar was written in C, but once it was compiled it became machine code that when executed interprets Python.
Nowadays I think it's interpretted to Python bytecode
@@sagarroy1125 no, it's compiled to bytecode, the bytecode is what's interpreted
Dude I just binge watched like 10 of your videos cause I find them so entertaining even if I dont know C++ and you post this. LFG
hit the nail on the head with the freedom point, the ability to do anything to a stupid level is what makes me love cpp tbh. nice way to just fuck around and experiment, good outlet for creativity in that way imo
Yeah man. Sometimes I get bored of C++ and look for something to replace it with but it's difficult. Once you know your way around C++, thee isn't really anything to replace it 1:1 in this field.
@@cazz you could just use rust ;)
@@RinLovesYou or you could become a Jehovah's witness instead. jokes aside, personally I prefer cpp for stuff I do
I only really have experience in C# and I’ve spent most of my coding time with Unity. Given unreal is largely C++, I’m really curious how it compares to C#.
Even after years, I still write and read code in C/C++ and Assembly Language
my thinking to choose what i was gonna use for coding was python is very easy to learn and its easier to learn coding after you already know how to code another language so i choose python for optimal speed
You should do a proper walkthrough of your WT crashed code, it is interesting, and is something new to the channel.
I was thinking about explaining some reverse engineering stuff with WT but I'm not sure it's a good idea. Might put me on Gaijin's radar. None the less, good idea and thanks for the suggestion
@@cazz Or you can make paid course on your website if v
It will be cool a video introducing the basic concepts of a driver, and how to code your first driver
Really love your video style, find these pretty enjoyable to watch.
Thank you very much!
you can say c++ is quite complex as compared to very abstract languages like python but definitely it's not massively complex
I do want to learn c++ so I can get into hacking mortal kombat deception but from what I have been told it's definitely a learning curve and I don't know where to start learning c++
Thx bro that answer my question when I was young.
Oh trust me, I know. I’ve had to deal with annoying bots on TF2 Casual for the past 3 years
for creating esp items for dayz or scum steam game, you need to learn c++ ?
5:38 saying that Python is so slow because it’s interpreted, (and saying it applies to node.js) - is wrong.
Python is so slow because:
1. expressions like "x+y" cause a search at runtime to determine which overload of + to invoke (ints addition? floats? strings? maybe cast one? maybe raise error?)
These checks run on almost every command you write, and add up to a lot of overhead.
2. The lack of JIT optimizations.
V8 (node.js) has spectacular runtime spells that solve many cases of problem 1.
For example, in node.js if you call a function 500 times with objects of the same shape, the JIT will write a function that operates over struct memory offsets like in C- instead of a regular “hash map” object.
Some of those JIT optimizations will (finally!) come in Python3.11
3. The infamous GIL which was a mistake decision made in the 90’s when they mis-predicted multicore CPUs. Now it’s too late to reimplement CPyhton differently.
arent we already in python 3.11 now?
If i want to unlock itmes in game(codm) by programming which language should i learn... ??
Im glad i seen this,seeing as how C++ was the first language decided to learn
Congrats on your first sponsorship cazz :)
Thank you!! 😁
I didn't realize I'm more experienced than you in C++ until you said that you have 3 years of experience in that programming language! To me that's crazy! I have 6 years of experience in C++, bro! Well, that's because I graduated Computer Science in high school and now I study Artificial Intelligence.
your thoughts on Rust programming language?
All that you said in the video, the free pascal language also does it, right? (I'm using the translator)
Damn, you’re at 22k subscribers already. Back when I watched you were under 1k. Time flies.
Bro, I have a question for you. Look, I did implement the minimax algorithm in Python and create an AI Tic Tac Toe player that is invincible. However, in C++ it's a daunting task for me. Can you help me implement the minimax algorithm in C++?
could you do a video about saving multiple configs in a imgui menu
It is funny how much factual inaccuracies could be packed into a single video, lets go through some of them:
- C++ still remains memory unsafe, saying it is "safer" is misleading as you still get a ton of memory issues
- C++ is not "C but better", it is a completely different paradigm, it is mainly designed around object orientated programming while C sticks to procedural programming.
- C++ tends to be a lot slower than C, the added memory allocations, and abstraction cause less performance than a typical C program (especially if you use object orientated programming).
- Python's interpreter and some of its core libraries are written in C, but python has nothing to do with C, it never compiles to C, it is interpreted at runtime is compiled to bytecode, why would an interpreter compile python code into C code? just to then pass it through a C compiler? its illogical.
- You never actually explained your accusation that "C++ stands out the most", it was the language of choice for a lot of game engines, but game engines such as unreal engine are so monolithic, C++ is used more as a scripting language (just like how software use lua, python and easier languages for scripting) while the majority of the game is driven by the game engine, all you got to do is know how to press a few buttons and drag objects and entities to the screen.
- You say that C is designed to be a system programming language, but that was exactly what C++ is used for, a large amount of windows is C++, until they moved towards dotnet a lot more.
- Also you keep referencing "operating system" as a general term, there are many different components to an operating system. The windows kernel, the very basis, is written in C, but a lot of the userspace and also libraries are written in C++ and C#, but I guess we will never actually know because the entire OS is proprietary (and therefore, sucks!)
You get a ton of memory issues if you can't keep track of your shit.
@@dfsfsdfd Exactly, that is the point, yet "C++ is safe unlike C"
@@polariandev Fair, though I hate the usage of the term "safety" in this context, like you need to be protected from memory or something.
@@dfsfsdfd Well, it is a misleading term, people often hear memory safety and think "OMG is my memory unsafe, am I getting hacked?", no you just aren't freeing your heap allocations!
@@polariandev That and I've run into people who seem to legit think pointers should be avoided for "safety". Exactly, if you make it with new, undo with delete!
I think the language itself is fine, however the stuff and frameworks and overloading etc people build with the language is very complex and sometimes unneccessarily so.
Excellent video!
I’m a big fan of python. It makes things so much easier in so many ways
It's the fisher price of programming. Riding with training wheels is easy too.
@@dfsfsdfd Yeah for sure it is training wheels, but I don't get why anyone would want to move away from these set of training wheels.
For example, I'm really into ML, and python is top-dog for anything ML related. Libraries are made in C++ and used in python so it's fast and easy to use.
@@vixguy Because many of us aren't ok with just using something someone else built? What if you wanted to write your own machine learning engine? Or anything that isn't just a wrapper someone else made around their work?
@@dfsfsdfd Python is easy to learn because its forgiving compared to c++ in terms of syntax errors, and you don’t have to worry a lot about type matching or memory management, but it isn’t simple to master.
@@marshallsweatherhiking1820 Syntax is syntax, you could argue it's more intuitive, however, neither language is forgiving in that aspect. One yells at you during compile, the other just crashes at runtime when you get to it. Memory management isn't hard, use new then delete. Typematching imo is easier, you know what the variable is and leads to less accidental data mismatches. To be fair it isn't simple to master any programming language, but python scripting is relatively easy in my experience relatively speaking.
I see a lot of people using C++, but C# seems to accomplish the same just as much. Hearing supporters of both C++ and C#, I start to believe that nothing really matters - both provide you with the necessary freedom you need, if you decide to go deeper, and the necessary tools to keep you safe by default.
You're completely right. For 90% of situations C++ and/or C# will work perfectly. In-fact, C# would be less complicated and take less time than C++.
Ultimately though, it is my opinion that C++ comes out on top in those 10% of situations thanks to it being fully compiled, speedy and having all the memory access in the world.
@@cazz Can you give me some sort of an example where C++ accomplishes it better? I don't quite understand how it's more compiled or has more memory access.
Can you make introduction into mobile game hacking? Like how to implement same concept of injection or modified into mobile.
Hello. Nice video but I have one question. whats the name of the game in this video 3:35 ?
GTA 5 graphics modded
It's hard to argue whether C or Algol are more influential, since C itself is influenced for Algol, and you have to decide for how much this should count.
Bro your videos are very interactive do you have any courses in udemy to learn malware development using C or C++ and the prerequisites for it. Appreciate if you can get back to this query
Memory editing can be done with pretty much any language, dont get discouraged if you dont know C++ or simply dont like it
python is not translated into C code, it's compiled to bytecode by cython which is then interpreted by the cython vmachine
So this six minutes long video explains what are some few uses of any half decent system programming language, which includes manipulating memory manually. AFAICT this can be done in Rust, C, C++, Go and probably many others. There's a lot of tutorials written in some dialect of C++ so it is a good reason to have some knowledge of it. Personally, I would stick to C for game hacking as manual memory management is where it excels, and you would end up written C in C++ anyways (well try writting game hacks with only "modern C++").
I don't know why anyone would need OO or templates to write a hack. That stuff is for developing projects that get large and complicated. Almost any c++ compiler will compile straight c as well, but the low level memory manipulation libraries you'd probably want to use are not actually part of the c++ standard, even if compliant equivalents can be included.
Man keep up. I won t even say anything else, ur just good
I appreciate your videos and your work. Not sure why I got kicked from your discord by Maxim , but I'll keep enjoying your content.
Maxim isn't a mod or anything so he doesn't have the power to do that. Let me know your discord name so that I can look into it if you like.
You should try rust!
I'm actually of the opposite opinion. I've done some game hacking in my time and some game programming as well and there isn't anything you can do in C++ that you can't do better in C. C++ doesn't improve your ability to not shoot your foot off, in fact it becomes easier because of OOP and clusterfuck STL. I'd recommend avoiding it and sticking to C. In the end if you do go with C++ you are just going to be using a subset of C++ that makes it almost identical to writing straight C code. Professional, high end C++ looks almost exactly like C.
Not if you are complying with new C++ standards, and keeping up with updates, but yeah a lot of people do use orthodox C++ even today.
windows API is c++ and within c++ you can write c code
@@ayyleeuz4892 This just isn't true. It's all C and maybe some ASM.
@@ricanteja windows API winapi is implemented in c++
GitHub windows driver samples to see for yourself which language is used when dealing with windows API.
I used to like CPP with basic stuff, then classes and pointers came and I hated it. I wasn’t bad but too much stuff especially pointers that I kind of gave up. I’d rather do Python any day than CPP.
Cool, but something more concrete would be nice, like 2 examples one in C++ and the other in another language showing why it's easier
when you finish learning c++ and found out that you need to learn assembly language to hack games 😂
Creel on CZcams teaches assembly and C++.
I think you meant "Blowing" your foot up there 3:09
what is the game at 3:45
In the end, you're changing game machine code in memory. Expertise in Assembly language is a must if you want to prove what you're changing is correct...of course, unless you are using 'tools'.
0:07 s what's the program name???
Ad ends at 1:48 btw
0:35 I was watching from the CZcams home page (you can hover over a video and it will play in the thumbnail without opening it in a new tab). Probably the best strat for getting someone to click in that scenario is having a sponsor. I was just intrigued enough and my fiery hatred of ads so strong that I clicked.
Awesome video was very well explained and the visuals/editing was quite nice good job👍
Currently Im learning Python, but after that I will learn C++ because it is very powerful and also faster
What are your thoughts on using rust instead of c++ for hacking games. While you lose the advantage of writing in the same language as the game and operating system, do you think the additional memory safety is worth it?
The problem is that, writing cheats is an inherently memory-unsafe activity. Most cheating is memory exploiting. The result of this is… 70% of your rust code base is going to be in between “unsafe” tags, so what’s the point.
C++ will let you shoot yourself in the foot and that’s extremely powerful in the right hands, that edge of danger is what makes C++ so powerful.
There are certainly use cases for rust though, it really depends on your goals.
cazz is correct. Rust will get in your way literally on every step. C++ is the only sane option imo
@@cazzRust isn’t only about memory safety, it provides much more (it’s just that’s what many people advertise about it). The syntax, dependency manager and build system, the traits, macros, etc.
@@StealerSlainC is more sane using your logic, c++ gets more in the the way than C.
@@FaZekiller-qe3uf well I'd argue with that if we're talking hacking or reverse engineering in general. C++'s RE ecosystem is richer and since most games are written using OOP anyways, the class/struct mapping will be very convenient
First-time viewer. Vid felt too short!! Looking forward for more in-depth Games Hacking stuff ⚡
Noted!
@@cazz Omg seen your .dll vid. Eye-opening and awe-inspiring. Thank you sir!
Well, while Linux was written almost entirely using C, windows actually uses C++
(i know, same difference, but I thought I should mention it)
The Linux kernel is written in C, but many of the overlay programs such as the GNU command line tools and especially the UI elements (using Qt framework) are written in C++.
i use zig and its really good
I’m second most familiar with Cpp, first familiar with lisp
Nice video about my favourite language!
now I can understand behind JS technology
Thanks for this amazing videos but we want more stuff on imgui bro
I was wondering if u could make an aim bot by making the game realize enemy as a certain entity and making it to aim on it for gta V role play servers. Can you please help me to code an aimbot for RAGE MP GTA V RP servers
"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup
Just going to say, this video barely goes over why one should learn C++ for hacking games, but instead goes over a neat little history of the C language.
I'm currently taking a software dev class with c++. Java and Python were my seasoned languages, but learning a lower-level, more fundamental language has been challenging and rewarding. I have to think about memory management, memory allocation, which I find adds another level of complexity and interest. I also have been a avid FPS /competitive gamer. I would never try and make a game hack to distribute since I am against cheating, but would do a modding or hacking on a private LAN server with only myself and no anticheat!. As a child, people that 'hacked' in games made me feel like they were some darknet hacker or something, but they just downloaded it off a site. Now I am in a position where I have the ability to actually MAKE the cheat, but in a ethical sandbox sense!
you are still very far away from creating a cheat which will successful while playing online
@@ayyleeuz4892 You are still very far away from creating a sentence which will successful while reading online
Don't let them scare you away from pointers. They are insanely powerful, don't fall into the "just wrap everything in a vector bro"
@@dfsfsdfd he is already scared of this because he sees that it's unethical
What is the game at 3:12
Great content. Tried out Brilliant thanks to you. Best purchase of the year by far :)
Once you learn C++ all other programming languages will seem really easy to learn and use
Not python.
@@jdsaravaiya6468 going to python from c++ its so weird, it contradicts everything you know
Replace "C++" with "C" and that's correct
i mean this was true for me when i was learning C, once i learned that i could get a hold of other easier languages pretty fast despite me only having a basic background of python
@@ThatOpinionIsWrong Nah man, I know both and C++ is way harder. Also, classes and first-class functions don’t really exist in C, which makes it not really compatable with modern programming paradies such as OO and FP.
If you've to pick one language, which one you would pick for anything??
For anything? Probably C#
Nice name cazz!
I am not a fan of the rhetoric that c is a systems language, and therefore can’t have any memory access rules. Is Rust not proof that a systems language can add a bunch of protections without compromising speed most of the time?
The way I interpreted "systems language" was that it meant giving the most degree of power of the underlying hardware, which is directly not what Rust is. (for better or worse)
"C++ was coded in C"
Yeah, that was true when first C++ compilers were released, but today even GCC (including C compiler) is mainly written in C++. Some C enthusiasts are mad of that fact;)
You can actually use C++ within C projects (and this boils the blood of many other programmers). Just compile the C files with a C compiler and the C++ files with a C++ compiler (into object files) and then you can link them together with a C++ compiler.
@@v01d_r34l1ty not only C++ then, many compiled-to-native programming languages implement FFI that allows to communicate with binary files compiled from other langs
@@vicshcher Yup! Rust is a prime example! A Rust file, C file, Zig file, and C++ file can all be compiled into the same binary!
Edit: I didn’t want to mention FFIs just because I’m not all too familiar with them as I mainly use C++ and C. I know my place and I try to stick to it lol
@@v01d_r34l1ty same. I'm pretty comfortable with paradigm that C++ provides. Tried Rust once, I kinda understand fact that memory safety requires some effort, both from language designer and end user, but those imposed restrictions are too strict for me. Anyway, that would be useful to learn some new programming and design techniques, including Rust's ones
@@vicshcher Rust is dirty until you get into building with it, kinda like with JavaScript. I found I had to use a different learning approach than with C++. Overall, it has more restrictions but more or less comparable compatibility and interoperability and capability as C++ with some of the bargaining chips of C.
Me who learn C/C++ at school: Jokes on me, I want to learn this sh*t
I love how well put this video is, and in the end when you linked down @thenewboston and @TheCherno is where you earned my respect because these two are abosolute legends in terms of teaching people new language and how it works!
When you said that the entire Windows operating system was written in C, that was a lie; the bootloader still had to be written in machine language, as did the portion of the kernel allowing for a C runtime environment.
You got me! Sorry boss.
a Cazz video is just like birthday but like a good one
Is Python also good for game hacking?
isnt it the same with rust?
I would love to learn c++. Unfortunately I'm broke so I'm stuck with python. Couldn't even install a gcc compiler on my laptop because I ran out of data for it.
How, c++ is way more efficient than python, if you can run pythom, you can surely run c++
watch chernos videos he has a playlist of 101 videos for c++
Can u make a hack for Stronghold kingdoms ?
Hey, does anyone have a tutorial on hacking games with py/c++
Can you make a video about how to bypass anticheats and making the cheat safer in general to avoid getting banned?
The decade I spent in my scene group, we mostly just messed with the assembly..
For the trainers/cracks or keygens themselves one dude made a template and we mostly just add a button and put in the ASM instructions. Today I'd probably use C#, but it's really whatever, most languages can do this.
These are not many lines of code, and no one cares how long it takes to run your kb sized executable.
Hey cazz, I was wondering if you could about a video that features suggestions on what games to move on to after hacking csgo? I've been hacking csgo for quite a bit and i'm pretty satisfied with what I did. It would be cool to hack other games, but i dont know which.
you can prove that you have learned some things and go write a cheat in another source game. then maybe you can attempt ue4 game so you can similarly hack any ue4 game, or cryengine? if you are confident you have mastered reversing and writing a cheat, move onto methods of injection, learn winapi, learn windows drivers, learn windows kernel mode drivers, learn anti cheat such as battleye by reversing it, successfully subvert an anti cheat
subverting vac is the easiest way to learn how to subvert anti cheat
oh i see. I guess im far from mastering it then. I've only wrote cheats with tutorials (although i added some stuff myself). You got any suggestions on where I can start learning reversing? Maybe a video?
I mean, I wanna learn for example, how to dump the offsets myself. I am quite familiar with reversing tools such as IDA, windbg etc...
@@netanelkomm5636 it seems like you just need a simple project to come to understand the process, try the UC forums and remember to use an old offline game which has public infos and discussions online you can learn from.
the UC forum is your friend. you need to have something like a single player game in a well understood engine, from here you can most clearly come to understand the process. for decades many people seeking the knowledge you seek learned with the classic Assault Cube. try the UC forum, try such as "assault cube reversing" to find the necessary infos, tools, and discussions-'assault cube reversing' in CZcams. good luck
I have tried to write my own toy programming language after learning compiler design and automaton theory. At the end i said fuck interpreting languages.
python isnt a c program only cpython, there is other implementations of the language such as pypy which is python written in python
0:00 ah yes jQuery, the ultimate game hacking tool