1988 [60fps] Super Contra 21188000pts Nomiss ALL

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  • čas přidán 9. 07. 2019
  • スーパー魂斗羅 / Super Contra (Japan) Konami 1988 21,188,000pts Player HZK 収録Ver MAME32 0.58 No miss all clear 
    Game replay site replayburners.blog.jp
    スーパー魂斗羅 - エイリアンの逆襲 -
    発売年:1988.01
    開発元:コナミ工業 発売元:コナミ
    ジャンル:アクションシューティング
    コントローラ:8方向レバー+2ボタン
    システムボード:専用基板
    CPU構成[KONAMI, Z80] 音源チップ[YM2151, 007232]
    同社の人気作品「魂斗羅」の続編。今回はサイドビューに加え、新たにトップビューのステージが盛り込まれている。操作は8方向レバーで移動、攻撃とジャンプに2つのボタンを使用するが、トップビューのステージでは、ジャンプボタンをスーパーシェルの発射に使用する。パワーアップはスプレッド、マシンガン、ボム、レーザーの4種類。全5ステージの2周エンド。映画風のオープニングが良い。
    ストーリー:
    西暦2634年12月謎のエイリアン軍団との戦いから1年、地球はその魔の手から逃れたかと思われていた。しかしエイリアンは復活していた!
    [出典:スーパー魂斗羅 - エイリアンの逆襲 - 業務用販促チラシ(コナミ)]
    Super Contra - Alien no Gyakushuu (c) 1988 Konami.
    The sequel to "Contra" - released a year earlier - is set in the year 2634 and begins with the disturbing news that the alien invaders from the first game - a race known as the Red Falcon - have renewed their attack on Earth and have infiltrated military bases and possessed most of the federation forces troops.
    The heroes of the first games - Bill Rizer and Lance Bean - are once again called upon to defend the Earth and defeat the alien invaders.
    Super Contra plays identically to its predecessor, with the usual mix of run-and-gun gameplay. The main difference is that the into-the-screen stages of the original Contra have been replaced with overhead stages. In addition, power-up icons are now represented as the actual weapons wielded by the characters, instead of the traditional letter-based falcon icons and players can now upgrade their weapon by picking it up twice in a row.
    Another new gameplay addition is that players can now control the height of their jump; holding the joystick up and pressing the jump button allows for a higher jump; likewise the player can perform low jumps by holding down-right or down-left while pressing the jump button.
    - TECHNICAL -
    Game ID : GX775
    Main CPU : Konami (@ 3 Mhz)
    Sound CPU : Z80 (@ 3.579545 Mhz)
    Sound Chips : YM2151 (@ 3.579545 Mhz), K007232 (@ 3.579545 Mhz)
    Players : 2
    Control : 8-way joystick
    Buttons : 2
    = Fire, Jump
    - TRIVIA -
    Super Contra was released in January 1988 in Japan
    King Records released a limited-edition soundtrack album for this game (Music From Super Contra & Ajax - K30X-7702) on March 21, 1988.
    - SERIES -
    1. Contra (1987)
    2. Super Contra - Alien no Gyakushuu (1988)
    3. Contra III - The Alien Wars (1992, Nintendo Super Famicom)
    4. Contra - Hard Cops (1994, Sega Mega Drive)
    5. Contra - Legacy of War (1996, Sony PlayStation)
    6. C: The Contra Adventure (1998, Sony PlayStation)
    7. Shin Contra (2002, Sony PlayStation 2)
    8. Neo Contra (2004, Sony PlayStation 2)
    9. Contra - Dual Spirits (2008, Nintendo DS)
    - STAFF -
    Written & Directed By : H. Tsujimoto
    Assistant Director : K. Wada
    Associate To Directors : S. Fujiwara, T. Koudo
    Production Sound Mixer : Y. Uno
    Music Editors : Kazuki Muraoka, Motoaki Furukawa
    Art Director : K. Nakamura
    Set Director : N. Sugita
    Titles : H. Takatani, N. Ishii
    Makeup Supervisor : M. Moriyama
    Conceptual Artist : T. Jinbo
    Electronics Designer : K. Hashima
    Publicity Supervisor : F. Shibuya
    Still Photographer : J. Tanaka
    Translator : K. Hayashi
    Produced By : K. Hiroshita
    - SOURCES -
    Game's rom.
    Machine's picture.
  • Hry

Komentáře • 56

  • @ReplayBurners
    @ReplayBurners  Před 4 lety +13

    No cheat.

  • @user-mx1md4xz8g
    @user-mx1md4xz8g Před 4 lety +8

    PSストアやsteamなどで、『魂斗羅アニバーサリーコレクション』発売中ですよ。9月の下旬までサービスプライスで購入可能です。AC&FC版の魂斗羅やスーパー魂斗羅、魂斗羅スピリッツ、ハードコア、欧州版などもプレイ可能。これは買うしかないでしょ。

    • @user-lg9vj2wc1z
      @user-lg9vj2wc1z Před 3 lety +1

      個人的にスーパー魂斗羅(AC版)のデモのパンダココア(なんだここは?)等の音声がカットされてたのが気になる。あれがあってのスパ魂なのに(悲哀)!

  • @user-wb6rc7bf2v
    @user-wb6rc7bf2v Před rokem +5

    アーケードにはアーケードの魅力
    ファミコン版はファミコン版の魅力がある
    当時のコナミは、最高だった
    過去形(笑)

  • @Gosho21c
    @Gosho21c Před 2 lety +5

    2-4のボスの回避方法とか、知らないパターンがあって非常に興味深く拝見しました。
    S魂斗羅は基板を買う程好きですがノーミスクリアはした事が無いです。

  • @user-uq6nm2pe1w
    @user-uq6nm2pe1w Před 6 měsíci

    2周目4面の抜け方の美しさに何度も見てしまいます。スーパープレイを見せていただきありがとうございます。

  • @kazuo2532
    @kazuo2532 Před 5 lety +5

    上手いなぁ‼️惚れ惚れする👍

  • @turrican3839
    @turrican3839 Před 5 lety +6

    BTW there's an unused music track for a scrapped stage, while the other track was used for Super-C or the other Contra game.

  • @turtleneck_neko
    @turtleneck_neko Před 5 lety +7

    ゲームの画面サイズの比率そのままで画質良くて腕も良くてすごいw

  • @HaloInverse
    @HaloInverse Před 5 lety +9

    There seem to be a lot of similarities between this game and the "Aliens" arcade game released by Konami two years later. Beyond the off-brand Xenomorphs in the last few levels of "Super Contra", some of the explosions and not-standard-Xenomorph-aliens look similar in both games. Makes me wonder if "Aliens" (the 1990 Konami game) started out as a game in the Contra series, before Konami got the "Aliens" license rights midway through development and retooled some half-finished "Super Contra II" game into a licensed "Aliens" game.

  • @sasorithenightlyhunter2974

    Awesome gameplay, man!!!

  • @Fortuna1
    @Fortuna1 Před 5 lety +7

    1st lap: normal config
    2nd lap: Very hard+
    Only can play the 2nd lap in the japanese version

  • @rgpoitier
    @rgpoitier Před 5 lety +4

    FLAWLESS VICTORY!!!

  • @user-ro1cs5hp5e
    @user-ro1cs5hp5e Před 5 lety +2

    wow so many old memories!

  • @JasonLamarche
    @JasonLamarche Před 5 lety +1

    Nice gameplay!

  • @daimor1544
    @daimor1544 Před 5 lety +3

    マシンガンのノックバックが脳に深刻なダメージを与えるレベル

  • @manueltrujillo5543
    @manueltrujillo5543 Před rokem +1

    que tal recuerdazo,solia jugar esto en el pimball y era mas dificil de lo que se ve ,a finales de los 80's aparecio esto si no me equivoco,pase bastante tiempo buscando esta version,mil gracias por subirlo y llevarme como en una maquina del tiempo a mi infancia

  • @oreore2066
    @oreore2066 Před 5 lety +6

    やっぱ1面の曲ええな。

  • @TafferDP
    @TafferDP Před 5 lety +1

    今日は
    Can i ask what controller do you use when playing?

  • @charlesajones77
    @charlesajones77 Před rokem

    Good Lord, I never realized the machine gun did so much damage!

  • @natu3791venefit
    @natu3791venefit Před 5 lety +2

    懐かしい!

  • @funcounting
    @funcounting Před 5 lety +6

    What happens with the little red gremlin flying away from the last boss? Do you fight it in the sequel?

    • @TKUltra971
      @TKUltra971 Před 5 lety +2

      See: Contra 3 The Alien Wars Opening

  • @ken_danerdiest1
    @ken_danerdiest1 Před 4 lety +2

    Great gameplay!

  • @meleo5092
    @meleo5092 Před rokem

    好强!

  • @theusher2893
    @theusher2893 Před 5 lety +1

    Yes! The machine gun is the key to beating this game.

  • @J-Ren.Ninobla
    @J-Ren.Ninobla Před 5 lety +1

    Yooo!!!

  • @user-db4ks4jd8e
    @user-db4ks4jd8e Před 2 lety

    ラスボス撃破した後に出てくるレッドアーリマーみたいなのなんだろう?

  • @NelsonWin
    @NelsonWin Před 5 lety

    Commando+Rambo+Predator+Alien=Super Contra

    • @vh-ali_n-teen
      @vh-ali_n-teen Před 2 lety

      Camboohhhhh breakerrrrr .
      Ultraaaahhhhh !!!! (Killer Instinct 1 voice over hits) .

  • @rukawa23gold
    @rukawa23gold Před 5 lety +1

    👍

  • @TrainmasterCurt
    @TrainmasterCurt Před rokem

    This looks dope compared to NES!

  • @user-nr8bv1jm1k
    @user-nr8bv1jm1k Před 2 lety

    こんな戦場シュワちゃんじゃないと無理や( ノД`)

  • @user-pj2hf3hk4j
    @user-pj2hf3hk4j Před rokem

    0:14

  • @user-lg9vj2wc1z
    @user-lg9vj2wc1z Před 5 lety +4

    前に配信されてた動画はスプレッド使用してたけど、まあ全体の展開考えたらやっぱマシンガン一択だよな。2週目をスプレッドは普通にザコに押されて死ねるわwwww

  • @tomykao1
    @tomykao1 Před 5 lety +1

    1:11 ????

    • @Pete_Hahn
      @Pete_Hahn Před 5 lety +1

      Player is using the invincible frames you have when getting a weapon pickup.
      If you're not watching in 60fps, you wouldn't be able to tell the character is flashing and briefly invulnerable.

  • @SantaMon78
    @SantaMon78 Před 2 měsíci

    敵は全部倒す方が観ていて面白い。
    ハメ技でクリアみても手応え無いのと同じ。

  • @user-uz8pz1ki3m
    @user-uz8pz1ki3m Před 5 lety +3

    用手搶打敵人,敵人的身體就會爆炸。

  • @user-sy8uq1js8t
    @user-sy8uq1js8t Před 5 lety +2

    ラスボス弱い

  • @robertdaone
    @robertdaone Před 5 lety +1

    Loved the arcade Contra games unlike the NES garbage ports.

    • @robertdaone
      @robertdaone Před 5 lety

      Are you kidding me the graphics sucked compared to the arcade. The gameplay and levels are the same but the graphics were much better in the arcade. I guess you think Ikari Warrios was better on the NES than the arcade also.

    • @apocalypse930
      @apocalypse930 Před 5 lety

      @@robertdaone Don't put words in other people's mouth. Ikari Warriors NES port is a failed effort, because it tried to preserve the arcade style control which is impossible on a NES controller, while it didn't improve anything in level design, and the music is downgraded too. Super C NES port, on the other hand, simplified the controls, refined all the levels and even added plenty of new ones, and have a carefully remixed soundtrack that fits the NES style.

    • @robertdaone
      @robertdaone Před 5 lety

      I will agree with you on that but still prefer the Arcade version for the graphics.

    • @robertdaone
      @robertdaone Před 5 lety +1

      Shut up I'm not putting words in other peoples mouth but it just seems that the NES fan boys think all the games on the NES was superior to anything else and they just weren't.

    • @vh-ali_n-teen
      @vh-ali_n-teen Před 2 lety

      Yes , but still though you cannot find no matters how much you struggle seeking… but you just cannot find Mappi the Mouse 🐭 on the Arcade port version