Development Update and Q&A - Version 12 Stable Release

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  • čas přidán 22. 05. 2024
  • A development update and community Q&A about the Foundry Virtual Tabletop V12 Stable 1 release. This was originally streamed live on / foundryvtt . You can learn more about the release here:
    Release Notes: foundryvtt.com/releases/12.324
    Milestone: github.com/foundryvtt/foundry...
    Featured Music by TabletopRPGMusic
    CZcams - / @tabletoprpgmusic
    Patreon - / tabletoprpgmusic
    Additional Music by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
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Komentáře • 21

  • @bunker1213
    @bunker1213 Před 22 dny +9

    Timestamps so you don't have to watch everything 🙂
    1:09 Volume sliders
    2:47 (Character) introductions
    5:32 Anniversary celebration overview walkthrough
    12:35 Patreon feature vote and planning
    13:25 Year in review article
    14:30 Future content showcase stream info
    15:30 Ask us anything - Reddit, info
    16:12 Ask us anything - Discord, info
    17:55 Free project live edition info
    18:30 More voting info
    19:43 Update caution!
    24:25 Environmental Enhancements >> Scene Ambience
    31:45 Application V2
    36:27 Dark mode! (Not for all parts of the UI yet.)
    41:59 Regional Delicacies (Scene Regions) Voted for by Patreons under the name "Event Triggers"
    56:48 Suppress weather in Scene Region
    1:07:58 Environmental Enhancements >> Darkness sources
    1:15:51 Dice rolling engine, Bluetooth dice rolling
    1:32:15 Giveaway (for those watching live)
    1:39:13 Audio improvements
    1:49:51 Dynamic token ring
    1:57:20 Grid improvements
    2:04:00 Template measuring (in relation to grid improvements)
    2:09:04 PCO, Primary Canvas Object. A pixel object on the map that can change depending on elevation etc
    2:16:10 Token stacking behavior, status effects
    2:24:13 Trap visualization
    2:26:00 Drawing in fog of war areas
    2:28:50 Token transitions (changing token texture, size with animation) For example for polymorph and shapeshifting.
    2:38:16 Combat encounters spanning multiple scenes, improvements
    2:39:00 Updates to vision ranges and detection ranges
    2:40:18 New door sounds
    2:40:53 Embed enrichers (embed for example roll tables, images from other compendiums etc in text pages)
    2:44:07 Active effects - data aware
    2:45:37 Questions from chat

  • @Tomista4433
    @Tomista4433 Před 28 dny +14

    You guys should add the Cloudflare tunnel service in the app, it dont require to open a door in the router, which is a nightmare, most of the times, and dont require to use 3rd party apps, like Zero Tier, to connect with the players. Cloudflare tunnel is also free to use.

    • @timhaldane7588
      @timhaldane7588 Před 27 dny +10

      100% yes. Messing around with port forwarding is very early 2000's. It's understandable for new software by a small team to have other priorities, but it's been long enough we really should have a more user friendly solution.

  • @questmarq7901
    @questmarq7901 Před 27 dny +9

    Timestamp guy!! Where are you?

    • @bunker1213
      @bunker1213 Před 22 dny +1

      I'm not your timestamp guy, but I did post a comment with some timestamps.

  • @puddleimages7017
    @puddleimages7017 Před 25 dny

    Very exciting! Great work!

  • @ultrakitten674
    @ultrakitten674 Před 27 dny +7

    i didnt notice it get mentioned, but with the darkness settings.. can you make it so a player with devil sight can see through it, but the ones without can not?

    • @CaptainCapibara-yy2kt
      @CaptainCapibara-yy2kt Před 26 dny

      Is this not system dependent? I know it works on Pathfinder 2e with darkivsion and PC's who don't have darkivsion.

    • @ultrakitten674
      @ultrakitten674 Před 25 dny +1

      @@CaptainCapibara-yy2kt darkvision would not see through magical darkness, devil sight does. If you have an area of magical darkness (placed with this effect) the player with darkvision should not see through it but the player with devil sight should. I just was not sure if there was going to be a setting added for that, since devil sight is a special sight that is not normally listed in the senses options.

    • @iqbasilbasil4689
      @iqbasilbasil4689 Před 20 dny

      dont forget about blind sight too

  • @simonstone6316
    @simonstone6316 Před 28 dny +1

    Love these videos! One suggestion, though: can you zoom in the UI of Foundry some more? It's really hard to read, especially when watching it on a TV.

  • @xzaeger
    @xzaeger Před 28 dny

    V12. Let's go.

  • @walrus_morj
    @walrus_morj Před 27 dny

    let's gooooo

  • @Delalow862
    @Delalow862 Před 27 dny

    🔥🔥🔥

  • @simolsen
    @simolsen Před 27 dny

    2:05:00 you know pf2e (pathfinder 2e) have that kind of rules right while a hole page as a guide :D like the look of v12 tho

  • @timhaldane7588
    @timhaldane7588 Před 27 dny

    Technical errors during a tech demo? Never! At least it was Discord living up to its name.

  • @sascha649
    @sascha649 Před 21 dnem

    hey guys can anyone help me please. right now im using Roll20 but want to switch to foundryvtt. I use my own set of rules with self made character sheets in excel etc. Is it possible to create like an own sheet in foundry with macros in the sheet? and which system should i install then? because right now my friends have to switch between the excel and roll20 and then just roll the dice there. i tried to install for example D&D but the initiative there is rolled with d20 but in my game i use d6. so basicly what i want is to "copy" my excel into foundry and choose fields when players press on it a dice will be rolled.

  • @G_korek
    @G_korek Před 10 dny

    Is it possible to make a 'dark' region, but in the case of systems like pf2e and DnD, this room needs darkvision?

  • @MonkeyDuckTruck
    @MonkeyDuckTruck Před 25 dny

    Please update connecting with players to do away with port forwarding!!!

  • @NMETSGChan
    @NMETSGChan Před 24 dny

    Ulisses Spiele only offer sales price for german materials.

  • @spoomer94
    @spoomer94 Před 26 dny

    guys, makе it dockerized