Video není dostupné.
Omlouváme se.
I've Been Playing Elden Ring Wrong THIS WHOLE TIME?! | Xaryu Reacts
Vložit
- čas přidán 27. 06. 2024
- Link: • Elden Ring's most USED...
@Leviathannohit
WATCH LIVE: / xaryu
MORE CONTENT: / @xaryuclips
If you enjoyed the video don't forget to like, subscribe, & share with a friend to help the channel grow!
Reddit: / xaryu
Website: xaryu.tv
Instagram: / joshlujan
Twitter: / xaryu
TikTok: / xaryuclips
Discord: / discord
Setup: www.amazon.com...
----------------------------------------------------------------------------
You’re not playing the game wrong, fromsoft just gives multiple ways to play the game. You can memorize enemy movesets or you can memorize enemy weaknesses. Both are difficult, just in different ways.
wise things were said👍
8:30
Elden ring is designed to be as friendly as possible, so that even new players can immerse themselves in the story and exploration.
Miyazaki has done this perfectly by providing a lot of ways to get through the famous "git good".
This allows even the most experienced players to make their games more difficult by ignoring 1 or more of the game's mechanics.
The difference between a bad souls player and a good one is recognizing that “git gud” is not an insult but genuine advice. There is always something that you could be doing differently that you are not and there are many ways to “git gud” in order to beat a boss, be it weapons, items, summons, ashes of war, anything really.
I used to be a one build player, but playing the DLC made me want to use all the new stuff so now I have an arsenal I carry round with me for different situations. I have Falx and Rellana twin swords for bosses (depending on bleed resistances), Dragon Hunters Great Katana for when I come across any dragons. A great shield for general exploring as it's great for dealing with tougher mobs like Fire Knights. A seal for some buffs and utility incantations. A big holy mace for when I need blunt or holy damage.
It honestly changed the way the game felt for me, I don't find myself hitting any brick walls anymore as I always have an answer for every type of enemy.
A bit slow here.... but this is the problem with smithing stones in particular.
Of course, to not require stones at all means that, like the DLC, even more treasure would be garbage. Finding a new level of stone is exciting on a first playthrough.
So many "treasures" of the DLC are stones after everyone already has the bell-bearings which is of course "dung".
But the game is missing something between "I found a higher level of stone" and "bell-bearing" which is why it's so much harder to use multiple weapons in the main game, especially if you aren't using somber weapons. Which is a bit weird because you'd think the somber weapons would be "special".
@@redfish337that’s how Assassins Creed is, as well. The cool high tier “badass” weapons are actually dog crap vs the normal weapons that can be modified and leveled up.
@@carnageasada1 Well, plenty of somber weapons are super powerful.
Somber weapons just take 1 stone at each of 10 levels. Smithing weapons take several stones and have 25 levels. So it takes about 10 somber stones but 100 smithing stones... but the game does't give you 10x more smithing stones.
So an int build can go meteorite staff (no upgrades), wing of astel, moonveil, regal scepter without much issue... heck, there's room to level up 1-2 other weapons too... death's poker, darkmoon greatsword and maybe the bastard's stars to deal with rock/crystal enemies. So much good somber stuff for int builds.
Someone just trying to power stance smithing weapons is probably going to have to go farm smithing stones. Heck, just trying to level ONE smithing stone weapon is a hassle unless you're doing a lot of side content (or, of course, know where to look already)
@@redfish337if only you could by the smithing stones instead of farming them... Oh wait, you can
@@nickandreyev766 Uhh... I said this in my first post here:
"But the game is missing something between "I found a higher level of stone" and "bell-bearing" which is why it's so much harder to use multiple weapons in the main game"
Bell-bearing 3 (smithing FIVE) is in Mountaintop of Giants.
The bell-bearings are why we can have fun in the DLC using a whole bunch of different weapons. (and why most of the stone rewards are "dung" and should just be runes)
Some big brain genius thought of jumping instead of rolling and now we’re here 😂
Just wait till someone invades you, slow walks on you, then proceeds to dodge an attack, jump the next and parry the 3rd
i tried. It doesn't work. it works only on a limited attacks. And you will think more about whether you must jump or roll an you will get hit. It is easier to just simply roll and not think about jump. Only when it is totaly obvious that you must jump than jump.
@@mesnyankin89 Not really; you can jump most horizontal and shockwave attacks.
@@mesnyankin89 If it is a low horizontal attack you can jump it, if it is glowing ground aoe attack you can jump it basic rule and it stops ALOT of rollcatcher moves from being bothers
@@Nekogami04 You can, yes. In theory at least. In practice many of the attacks that can be jumped come out pretty quickly. Most players are not very good at the game and will never be very good, so the advice to jump more and roll less is quite useless for over 90% of players. This video isn't going to lead to a major shift in people's fighting style.
The top 5-10% of players might learn something from this revelation, the rest will (correctly) ignore it.
When you realize you've been playing on hard mode by not really playing the game.
Is not that Fromsoft does a poor job at explaining, is that they expect players to explore and experiment.
If a player only does one thing and is having a hard time, its on them. We are given the tools to overcome the games, its up to the player how to do it Also using the healing miracle do damage to the undead.
From software literally does no hand holding in their game what’s so ever they tell you nothing you gotta get information from fellow players it’s been like that since Demon Souls
@@NoName-sv6iy And that's what has made the community amazing. By having us all go thru the same hardship and unknown, we have all come to understand each other over their amazing games. We have several sections of the community that focus on specific things. That be Lore, PvP, PvE and 100% walkthroughs. The Fromsoft community is very tight and will not settle for making their games like everything else thats easy and "for everyone".
I suck at games. I finished every boss in base Elden Ring. Some were hard. I played through the first half of the DLC before the player buffs were patched in… I didn’t think it was too hard. I thought it forced player experimentation which is great because by endgame you should have a lot of options to play with.
Weirdly enough....warframe has a similar method...
I mean the thing that sux and goes against experimenting is the fact that you have to grind for a lot of things.
Like lets say you have x weapon and whatever you do its just not working but you got another that might be better but its not leveled up.
To level it up you need stones and runes lots of it.
They should have made it so you can remove upgrades from a weapon and get stones back even if its without runes.
Then different weapons require different character stats so you cant use it fully....that's a lot of runes needed to change course.
So far feels like every boss I beat I managed to beat because I was overleveled for it.
Btw fck patches....lost 19k runes cuz of his betrayal...
Using some of the consumeables and throwing knifes is something you learn to use in pvp as they're really nice to have. Unlocking the camera, strafing around the enemy are also some prime examples you learn in pvp, but I never had specific weapons for each enemy type in the game. Gonna have to start using that now...
well elden ring is a rpg, they did even tell you in the tutorial and the first vendor you meet basicly write son your nose that crafting is useful.
9:10 pause looks like the tarnished is riding the crucible knight into battle 😂
I take out the correct weapon for the situation. I mean, I usually have a favorite weapon that I'm using most of the time when I'm walking around, and that I'll switch that out at times to try out different ones, but for specific things I'll bring out specific weapons, and if I run into anything tougher than usual in the field, I'll look up what it's weak to and adjust my weapons to fit. And for bosses, I look them up first and absolutely pick my weapons, spells, talismans, everything to best fit that enemy.
But that fits my usual playstyle -- I look things up a lot and don't just walk into things and get surprised. I'm about to start on the DLC and I'm going to try that more "cold" -- no walkthroughs and not looking things up about an area ahead of time. But I'll probably still be looking up bosses when I know I'm walking into a boss fight, and at the very least, I'll be looking up bosses and other tougher enemies after I fail at the first blind attempt.
Also, there are a ton of enemies you can totally sneak up on and just poison mist to death. Assassin's Gambit makes that even easier. If they're not moving before you get close, and you can get behind them without being seen, and they are at all able to be poisoned, then you can do that. Poison mist and freezing mist both can be used without alerting unaware enemies to your presence at all, even when frostbite procs. It's slow but sure. Nothing wrong with the stealth approach when you can get away with it. Full grown fallingstar beast, draconic tree sentinel, some of the crucible knights... it can even be done to Malenia (there's a recent cheese video that shows how to poison mist her through her first phase and then do a crit on her while she's still poisoned in order to skip all or most of her second phase). Totally legit.
I’m replaying Elden ring and I’ve been looking things up as well mainly for weapons so I’m not walking around with a basic sword
I didn't really learn the value of swapping weapons for weaknesses until I got entirely fed up fighting Burial Watchdogs that just won't die. Hwne I looked up their resistances and stuff, literally the ONLY thing that hurt them are Strike weapons, typically maces. And my god was that effective one I actually started using them. Bonus is that catacombs are almost always filled with Imps, an enemy that I loathe, but they have nil defense against maces. So an upgrades Holy mace works double to tackle most things underground in the base game. Was a true eye opener.
TO further teinforce this, Miners of any variety have 80% absorbtion against physical damage sources, except maces which are only 35%. And their magic/holy resistances is half that of any other school.
In short: Bring a holy mace/Hammer and shield into mini dungeons with you. You will need them :p
8:12 Yes, this is how you play ALL of FromSofts games! Armored Core is a more obvious example though.
From Software games are to be approached like a puzzle, you need to figure out what is working best for you and the situation you are facing. If you ever dive in other of their games outside of the "soul" series (and even in those games playing this way is better), you immediately understand that. Just recently AC6 was a good proof of that with all the rage against the "filter"...
Most people refuse to adapt their builds (that does not mean changing your points !), change their gears, adapt their skills/defensives/talismans and use consumables. I will never understand that. Why limit yourself to 1 loadout when you have hundreds of armors and weapons ? Yes, your stats and build could limit you into some specific kind of gears, but even then you still have most equipment available. With my build I still carry over 20 weapons with me at all time, to adapt or just changing ashes of war after a failed try.
And of course, cherry on the top, PNJ summons and Spirit Ashes are to be banned and only for "losers", most refuse to use just "because" and then proceed to complain the game is too hard or unfair. Ok.
Ever have a hard time and you do not feel like hitting your head against a wall for hours ? Just give your mimic a hammer with Prayerful Strike AoW, some pots (depending on enemy weakness) and Uplifting Aromatic.
guy gets into using enemy weaknesses against them, showing this by using a poorly upgraded mace with sacred buffs against undead
"is this how you're supposed to play?"
YES! USE THE TOOLS THE GAME GIVES YOU! USE THE CONSUMABLES! CRAFT ITEMS! SUMMON SPIRITS! COOP FOR RUNE ARCS! use everything and you dont have problems. my pure faith build has 12 strength to use maces as a main weapon and even then i kept a piercing (the starting spear) and slash weapon (just an axe honestly) just in case.
like okay sure if your one shot build works it works, but eventually you're gunna run into a wall. say the enemy is highly resistant to your damage type, or it's hard to hit jump attacks on. swap it up, use a backup.
3:43 Well, yes there is a choice by knowing the boss's moveset and watching what attack comes.
8:13 Well, no there is no such a thing as "supposed to" you can play however you like but there are things that gives you advantage if you choose to use them.
The pumpkin head has a flail. That's way you can't parry his weapon attack but can parry his fist attack
Flails and whips cannot be parried. Same w jumping atks. This can work both ways being an easy strat vs NPCs that can parry.
It amazing how many people still don't know Malernia's weakness to frost pots. 🤭 That and the Beast-Repellent Torch. So few people use it while it does exactly as its name implies. It stops rats, bears, dogs, wolves, basilisks and crystal snails from attacking you unless you start pestering them yourself.
I'm so used to the whole "Ok, this boos is weak to this and that, and resists that other thing" from playing Monster Hunter that as soon as I saw that certain enemies had elemental weaknesses I went online to check who was weak to what.
I think that things like "just roll, roll and roll" and "Have the camera locked on at all times" are habits players picked from Darksouls, players who come from other series, specially RPGs are much more willing to explore the consumables and enemy weaknesses.
So where's the original video at?
Play however you like. That's what makes games fun. I always have one sacred weapon, a bonk for crystallians and miners, and a main weapon. Plus, if you always have knives hotkeyed, you can help avoid those annoying boss fights where they are one hit away from dying, but then leap back away from you and go into some crazy combo that gets you killed right before you can land it.
8:40 .... I mean... it's DESIGNED for you to be able to notice these things so you coudl argue it's INTENDED for you to switch styles.
I don't usually care for blunt/piercing etc. unless the weakness is just like double damage. like for example those who live in death from holy.
I have 20+ weapons going into the dlc in my pack. Playing pvp will teach you almost all of these lessons.
dude my real love started when i learned weapon/talisman swaps mid fight adapting to every situation getting better and faster at swapping pvp is so fun now
I have....every weapon
@@Superabound2 I have....every weapon....twice.
And also every other item you can get in the game.
I only use the Uchigatana and the Wakizashii but I always buff my weapon with the matching elemental damage ...even using Cragblade when I need blunt or poise damage ...with just 20 faith u can use all the elemental buff incantations ...I also use consumables and crafting a lot
its mostly think very difficult in the beginning when you do a jump build cuz your muscle memory will still opt roll
Souls game has always been a "use everything, adapt situations" kind of game. Even Miyazaki said he uses spirit ashes and clear the game no issue. End of the day it's gamer and tryhard's ego gatekeeping the game for most others. You can play it naked like a challenge if you want, but why deny and nullify others' progress just because they use X and Y. It's a freaking game
Also why alot of good pvpers actually go all rounder stats build so they can swap weapons on the fly to trick opponents, unless they building something specifically.
There is a situation for any wall of difficulty a player can go trough its called : Get some level dude ! But do it in coop you gonna improved your skill and not loosing any souls progress... And sometime surprise can happenned. Never forget this dude who dropped 75 000k and a +24 weapons for me 🎉🎉🎉
You guys are playing video games like streamers and not like video game players, reconnect with your inner child
If you are playing that game like a child and without ever looking at builds, tipps etc., 90% would fail to defeat consort radahn
Leviathan is probably an expert in finding in-game, non-glitch weakness like these. Pretty cool channel.
@ 8:58 you ask chat if you switch between weapons the answer is obviously no but certain exceptions like Fire Giant if during that playthrough I’m using a fire weapon I won’t use that weapon for that fight because a lower upgraded weapon that doesn’t have fire will do way more damage because that boss has crazy high fire res and I just don’t use holy weapons really at all because Maliketh, Godfrey, Radagon and Elden beast all have really high holy res and it’s kind of a pain to do those fights with holy weapons
Use faith weapons with claw talisman, build name: *"leap of faith"* badump tush
I wonder if he will finally buy the Crafting Kit from the 1st merchant now 😂
I dont switch weapons specifically for pierce slash blunt, but i do swap to elemental damage for specific use cases.
I'll pull out the Eleanor's poleblade for the charged e plus fire on those dungeon slimes that are basically immune to physical damage.
And ill pull out the bolt of grandsax for lightning against annoying birds.
I recently started running the messmers flame weapon and its come in really handy for plant based enemies.
Everything else, nah, im just Unga Bunga Bonking with the BloodHound Fang
Due to me loving crpgs I thought about resistances and using different damage types, defenses and buffs. But holy hell, never thought about jumping attacks (except some obvious exceptions) and active items are too much commitment for me
The game literally give us more than 10 +10 and+25 stones for a reason but I actually think that the only really important one to have is holy because these undead can be a pain if we're overun and hitting them on the ground can become complicated very quickly the other ones are not that necessary but can be helpful if you have them.
My first playthrough I was using a faith strength build with mostly faith. That taught me to switch affinities on my weapon because I delt zero damage to some bosses. On my last mage playthrough I kept a wider range of spells available to counter enemies. Frost to increase physical damage on enemies prone to that, Big hammer for enemies with high poise (great against those crystalians) and a few other spells for magic prone enemies. Feels less like hitting your head repeatedly against a wall.
Sekiro introduced the roll/jump choice with the unblockables. That then extended to other regular attacks. Elden ring just skipped right to all attacks. The player has roll/jump/block (parry) option for every attack. Some attacks can be counted by more than one method with one being more difficult to pull off. I'm looking at you Mr. Parry.
Jump instead of roll. Change to deciding to roll. Default to jumps
My first play through I didnt take any of this into account, since then I have been treating it like old school Pokemon. It's all about resistances and weaknesses. It's a much less punishing experience.
I constantly switch weapons. The right tool for the job. For those that need a blunt striking weapon I have the mace I got at the beginning of the game. For heavy stagger I use Blasphemous Blade. For fast close in fights I power stance with katanas (Rivers of Blood and one other that fits the circumstances). I use Bleed as much as possible and Poison with my bow (sometimes Fire instead).
Some AOWs are so good on specific bosses or for specific packs of mobs. Sacred weapon should be used in all the catacombs. Carian Grandeur, storm blade, stormcaller, impaling thrust, and storm stomp are all very strong. These can be used on a melee focused character or a mage. I have about 5 weapons equipped with AOWs and hot swap all the time depending on what I'm doing.
Carian grandeur kek try sovereignty
I am a complete nut when it comes to Souls/Bourne games. I started playing on their first souls type games way back when it was named King's Field. I LOVE this type of game. I do swap weapons depending on what I am fighting, and I have 19 different weapons and they are all upgraded to +9 or +24 and my favorite ones are max upgraded.
Thank you for the great video, it is always helpful to every player to learn from others. Thumbs up and a new sub.
This makes "the high ground" a thing too. Making even more attacks jumpable.
You can single hand a dual build so you can guard. R2 ^ = single/dual right weapon. L2 ^= single/dual left weapon
Until a certain point in the game it'S absolutely not necessary to think about using different weapons for different enemies. It also depends on your build / levels because if you basically kill everything in 2-3 hits anyway you probably don't feel the need to change something. However, in the late / endgame you're likely to hit a little wall, some enemies are relly strong and if they gang up on you it can get really annoying. This was when I started to use more than just 1 Set of gear. But again, it depends on your build, if you're heavy into spells and incantations you probably don't need to worry that much, there's plenty of magic for every type of enemy and you can carry enough spells with you all the time. I've been playing as a Mage from the start and switched somwhere mid to late game to a quality build and had to learn how to deal with certain strenghts and weaknesses of enemies because somtimes brute force does not work very well.
I felt like you for not using all of this and I commited to try it but endet up not doing it because what they don't tell you is, that it is A LOT of work and there's a steep learning curve to it! It looks super easy and OP in these videos but to actually perform all this you need to prepare a lot, learn all the effects and when / how to use what and execute things very quickly and with perfect timing sometimes. This is nothing you can master in 1-2 days, it takes many many hours and you'll die more than you would if you just keep playing the way you're used to already. So if you're looking for a new challenge, this is definitely worth it but if you think you can just switch into OP mode and burn down everything instantly you're wrong!
fun fact, other than the jumping you could learn most of this from the game guide books if you're willing to read 2 500 page books
I'm sORRY?
Is jumping getting nerfed now?
Honestly, all the weaknesses and stuff makes playing the game Vagabond-style really appealing. Sword and board with 3 good str/dex weapons of each type, put enough points into int and faith so you can wield the most basic spells. 25 FTH gives you Vow, Strength and cleanse, saving you all those boluses. 22 int gives you glintblade phalanx and a host of lesser useful spells, like Gravity Well to counter all those annoying birds in Farum. Assuming you start the most popular choice, samurai, that's 30 lvls of points to collect before you can split as you prefer. really not a big deal for all the benefit it gives.
HA I’ve only ever played as a wretch
I switch weapons and armor constantly, but always return to like a default main set (my "walkin around" stuff).
Ive been making full use of the item crafting to make bombs, arrows and various defensive items.
Im not very good at the game - relatively speaking anyway - but by being adaptable and resourceful I also very rarely die.
I leveled all stats evenly, so I could do the weapon and gear swapping. I have a specific setup for difficult fights like Malenia, even so.
This is one reason this game is so well-designed. You can develop reflexes or knowledge (or both, obviously). Even without a respec, a simple load-out change can improve your chances in various areas or against certain bosses.
Here's an example: I simply can't roll all three of Elden Beasts holy wave attacks. At least one always catches me, and it is usually the third attack with the extra delay. However, if I use a greatshield with very high holy protection, with a reasonable amount of stamina, I can block my way through all three attacks. Interestingly, the delay before the third attack is just long enough if you stop blocking to restore your stamina for that third attack. What that means is that the very thing that makes dodging so much harder - that extra delay before the third attack - is what makes blocking a viable option. There is no chance that that is just a coincidence - it is clearly by design.
Playing through the game the first with a Faith build and experimenting was really nice bc you unintentionally find out about a LOT of enemy counters and weaknesses
I've been knocked out of the air on MANY occasions!!
fire against tree bosses.
Killed the DLC sunflower tree boss with flame of the redmanes. Easiest DLC fight.
15:11 -> my exact same reaction when I watched that video 🤣🤣🤣
9:16 for the DLC yes, I took advantage of every weakness and since I was ng+4 I had like 10 different upgraded weapons and using a faith build I was switching around incantations to match the bosses weakness and my own resistances. In the base game, I never needed to care about my own resistances, but in the DLC I was using different armor sets, incants and spells to boost the correct resistances, and it helped significantly with dmg. In an area with a lot of frenzy, I went in with 500 focus and 65 fire res without any buffs.
Elden ring was the first souls game I ever played, so I didn't have any pre -conceived Ideas on how to play the game. For example I had no idea that rolling made you invincible for a certain amount of time, I thought it was just a way of getting away from attacks so the hit box would miss you. The idea of rolling into an attack seemed so stupid and it wasn't until sometime after Godrick that I learnt how to dodge-roll properly. I was shocked to learn that people didn't jump, use consumables, or change their weapons for different enemy types. I had a night-rider flail that I would change the ash of war on for undead(holy) or mines/crystal tunnels/catacombs (magic) - only upgraded it when I had spare smith stones or after I got the area bell-bearing. Made those areas too easy!
The other mechanic I would recommend is the backstep - not sure if it has i-frames; but it has a unique counter attack if you light attack after backstepping. Works especially well on small dogs when they do that bite lunge thing thing twice in a row, and it always staggers you. You back step his first and second bite then light attack for the unique counter attack. Makes them so much easier to deal with. In fact - if you see an enemy that uses smaller blades - e.g. daggers, claws, fists or even short swords; back-steps can be very effective. I used them against Narius and destroyed him before Yura even showed up.
I feel that title and thumbnail 😅
Talismans are huge in this game! That includes bombs, long range weapons (bows and crossbows). Combining and mixing builds and weapons is what makes Elden Ring amazing!
“He’s playing the game, you’re playing the tutorial”… beautifully said.
I'm first time from software(elden ring) player and switching weapon depending on enemy type was obvious for me fro the start. Even swiching between my big dmg halberd to unupraged bonk stick againt skeletons make so big difference that it was crazy.
All from software game are made to be cheased. Thats why it its posible in so many cases to one shot bosses or kill them from outside of arena etc.
You can thank the pvp community and frame data miners for almost all of these
8:12 that's not the way you suppose to play Elden ring that is the way you suppose to play every RPG
elden ring is a rpg just saying so is darksouls 3. the same things he went over in the video works there too...well not jumping but damage type, consuambles and the rest is there
I use a shield 🛡️ to eat and tank boss hits. Some roll, some jump. Everyone has their own play style and some don’t use shields. That’s the beauty of Elden Ring. 🫡
One of my f avorite consumables pre dlc was what i call the lureing bell ring up a spirit to go attract a single enemy at a time
Im going to try to swap my jump and roll hotkeys and see how it plays out. I definitely under utilize jumping in combat and since tunning my martial arts raptor build itll probs be super useful
The beauty of Elden Ring is that every boss is actually VERY easy when you learn that you can use swap out talismans and buffs to fight them. If you want to make it even EASIER, use a great shield and spear. Every boss is super easy with blood tax, a spear, and a shield. SUPER easy. There are amazing strats for every boss. Enjoy! It's fun when you play smarter instead of harder.
Yes, I had never tried the beauty of shield poking before, and I breezed through the DLC fairly well with no need to, but damn that final DLC boss.. I finally tried greatshield and lance and took him out 1st try. I know that's the only way I'll ever beat him. Laid down a victory message after: "ahh, blocking... but attacking!"
I've tried this stuff, and i must be bad. The jumping works at times, but i find i get smacked down more often than not when i try it.
watch people start panic jumping up and down 😂
My takeaway on this is keep an assortment of weapons upgraded, respec when you need to, use items.
Also, "He's playimg the game, were plauing thr tutorial!" is PRICELESS. 😂
Is this how? Yes. Yes it is. I always have a sacred blade weapon available. I slice through Death birds, Mariners, and I never have to panic swing at the floor to try and hit that stupid resurrecting skelly. I carry a gravitas sword for mobs hiding around corners or rats on the roof or in the tower of Madness, it's also great with bats. I always have a hammer (Morning Star - then Great Stars) for strike damage (usually with Sacred Blade).
There is no cheezing - there is only strategy. They give me no breaks, I give them none. And no, I'll probably never get Gud enough for a no hit boss (I have had a few but it was more luck/strategy than skill) let alone a no hit run. My parry is pathetic.
I have 2 copies of every weapon at max level so i can choose to use any build i can think of.
Makes it more interesting
Cancelling Malenia's Waterfowl has caused me problems, thankyou pots 🙏
I do change my talisman before boss fight according to them.
I am great at dodging, but slam attacks like Horah Loux are for jumping.
I’ve been jumping since day one lol, good to know why it works haha. Also Elden Ring is my FIRST From/Souls type game!!! I LOVE Elden Ring!!!!!!
6:46 you don’t even need to block jump or anything with that guy
Lessons learned in Lordran still hold true
8:16 Yes this is how this game is supposed to be played
Lol jump build... his name is Mario?
Just play it like its a Zelda game and it will be easy. Play it like a souls game and it will be harder. Both are valid it just depends on what you want, you aint a noob for using either one its more of a self curated difficulty slider/challenge run. Basically you just choose whether you want to get trough by skill or by intellect or a combination of the two neither approach makes you a bad player. I for one dont use the jumping because i just don't like how it looks in the fight but that wont be a problem for some people and that doesn't matter just play how you wanna.
Im doing this now in DS1 because I have over 1k hours in it and if I just stick to fast rolling I will beat it with muscle memory alone so sometimes I intentionally go for a fat roll with a weapon that isin't always max upgrade(max upgraded for that section)
A lot of games people dont learn how to play right because they use cheats, cheese or play on easy. Sometimes if you play on the hardest setting w no cheats you are forced to learn how to play correctly or quit.
Miyazaki and his team had a meeting before the game released on this topic that lasted hours. Miyazaki’s closing words were,
“Well, 90% if players probably won’t notice anyways”
Elden Ring gives you literally hundreds of weapons to use. Why wouldn't you use them?
Interesting vid. Made me reconsider some stuff.
I appreciate your commentary in this guys channel, he talks kind of fast and his accent confuses me sometimes throws me off when I'm really trying to take in all the amazing info he is sharing. You are basically translating what his saying Thank You! More fun less frustration in elden ring is pressiuse.
@17:46 is that the rykard spear?!?
Ive thought about it in this way but i just used morgits sword and bloodhound fang mostly, now im at end game lvl 190 on radagon on first olaythrough i dont want to beat it yet so im upgrading a bunch of weapons then going to do SOE the right way lmao!
lol, elden ring really is Ds2 2, my habits for ds2 was to bring a poke and a bonk, the poke for enemies without armor, the bok for armor.
i didnt use lightning but fromsoft really likes making things that dont resist it too well lol
even looking glass knight in ds2 is supposed to be strong against lightning, but hes standing in the rain so his defenses are average lol
but yeah, honestly, a thing ds2 and elden ring have in common: upgrade materials are really easy to get so youve got plenty of room to experiment or build a small arsenal to toy around with
Yeah man... I've been jumping forever
goated video
thats crazy just when i jump i get pulverized 😂😂😂 ive dodged way more aoe attacks by dodge rolling then jumping
Let's be honest, most of us beat the game without even underrstanding the mechanics.
I allways instinctively jumped low sweeping attacks and ground aoes
The only time I switch items is using Sword and Board, back to 2H and I also ofc buff Shield with Staff. Other than that, I have never used all of that shit, and I have around 400 hours into the game + DLC both beat.
Thats the great thing about it tho, isnt it? You dont need any of this to get through the game, but its there if you want it.
Wait? I Can just jump! What the hell!
Just tell us to watch his channel, you did nothing
It’s entertaining for other ppl. If someone has 200k subscribers making reactions it’s definitely for somebody
Then go to his channel, be a good boy
Rolling is probably the stupidest mechanic ever.
When you come back from the dlc into base game the bosses don’t even fight anymore. It’s like someone going into marine corps boot camp and 3 combat tours in Iraq.
NEVER used a consumable 😅
I didn’t know jumping was so OP all the other tips and tricks are relevant to the entire souls series including demon souls.
“What a great video. I learned a lot.” Doesn’t LIKE and SUBSCRIBE
Is that not what it’s for? 🤔
I heard chem trails
Why even jump when you can just Guard Counter