Early 2000s-style Glitch / Net Art In TouchDesigner - Tutorial

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  • čas přidán 13. 11. 2022
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    Today, the glitch is probably known mostly as a visual effect applied to images or video (and maybe the vaporwave movement). In the 1990s, it was much more common to run into the glitch in daily technology use, whether it was corrupted data files, badly-tracking VHS tapes, or scratched CDs that started to skip. During this time period, the glitch aesthetic made its way into a variety of art forms, including new media art/early net art, electronic music and graphic design. In this video, Jack DiLaura will walk you through creating a generative art piece inspired by the aesthetics of the early net art / glitch art of that era, using feedback and displacement in TouchDesigner. You’ll also take a look at some of the inspirations for the work, along with a couple of ways to modify the outcome.

Komentáře • 24

  • @ajk_
    @ajk_ Před rokem +4

    These tutorials are cool thanks for sharing some background behind the effect.

  • @Adam-ef6ij
    @Adam-ef6ij Před 7 měsíci

    awesome video! appreciate you diving into some of the history beforehand

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Před 7 měsíci

      Thanks, much appreciated! Always find that the context makes things a little more interesting, and often can be a source of inspiration itself. Cheers!

  • @stan8832
    @stan8832 Před 10 měsíci +3

    Great tutorial and nice background knowledge, to actually understand what you're doing. Interested in seeing more of these kind of effects :)

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Před 10 měsíci +1

      Thanks for the feedback, really glad to hear it!! I always find the context/foundational knowledge helpful as I'm trying to push further with the effect. Added to the list of potential future topics, stay tuned :)

  • @nekipel
    @nekipel Před 10 měsíci

    amazing tutorial! thank you so much!

  • @yura901
    @yura901 Před 6 měsíci

    really nice videos, thx !! this is my second and i want more xD really smooth tutorial congratz!

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Před 6 měsíci +1

      Glad to hear you enjoyed it! Highly recommend taking a look through our videos, we have many that focus on similar topics. We've also got new videos each week, so stay tuned for more :)

  • @frekvensnord
    @frekvensnord Před 8 měsíci +1

    Very good video!

  • @lirawhite5799
    @lirawhite5799 Před rokem +2

    it's also interesting to play with UW Weight on our displace which create that psy infinite look like you just fall into rabbit hole.

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Před rokem

      That's a great tip! Glad to hear you're experimenting more with the effect 😀 there's a lot of additional cool visuals you can get out of this one

  • @squareglobeplus
    @squareglobeplus Před 6 měsíci

    cool stuff

  • @bitface11
    @bitface11 Před 2 měsíci

    supercool!

  • @zipnone1996
    @zipnone1996 Před rokem

    nice

  • @unveil7762
    @unveil7762 Před rokem

    It s just a feedback displacement… you can have experiment with slopeTop before the second input of the displaceTop. this will derivate the curvature from the noise so the displacement is less messy. We can even do the same with out the feedback chain and just move the displacement weights with some noiseChop. The effect is different but looks cool

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Před rokem

      Great tips! These sound like some cool experiments that people can try to add some variation to the aesthetic. As always, there's a lot of different ways to continue pushing an effect further 🖼

  • @lirawhite5799
    @lirawhite5799 Před rokem

    thank you Jack for your tutorial, for me it's more looks like a motherboard:)🫀☠🤖