Is it Better Than Homeworld 3???
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- čas přidán 20. 02. 2024
- Nebulous: Fleet Command - If you Love RTS Style games with huge and detailed space battles this is a game for you. Enjoy a brief and rammbled overview as I'm excited to see where this game goes.
store.steampowered.com/app/88...
Take command of a fleet of space warships tailored to your exact play-style. Favor a small task group of robust, flexible multi-role combatants, a large group of specialized ships, or something in between. Do battle in a heavily simulation-based tactical game featuring everything from kinetics and beam weapons to realistic radar and electronic warfare. Nebulous seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision (and mistake) for hours after each battle.
Skip the economy management: you're here to dominate in battle. Drop into the battlespace with your full fleet and engage the enemy in a tense back and forth where a single mistimed advance, poorly executed withdrawal, or missed shot can turn the tide of battle. Deep, methodical combat based on thrusts, withdrawals, and counter-thrusts keeps the tension ratcheted up without numbing you with a screen constantly full of explosions. With no reinforcements coming, every hit hurts and every loss counts - victory favors thoughtful planning and precise execution.
It's in your hands, Commodore.
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Considering HW3 decides to dumb things down with how quick the TTK is, no flanking damage and no attack move, this game i think can pull in some more of the Homeworld playerbase with how in depth it is. It's basically hardcore Homeworld.
By the way the campaign that people is playing is likely the 'Exception to the Rule' campaign. THat's not an in development thing that is actually a mod you can download right away from Steam workshop.
If you like this game, you should try Nexus the Jupiter incident. It's a classic!!
I've actually heard of it but never gotten to play it.
Looks awesome really... However, my suggestion to dev's would be to try and make UI (ship commands and such) more streamlined/cleaner. For someone like me that loves deep strategy/complex games it's not a problem, but I'm sure it would be a turn off for an average gamer seeing a bunch of letters/abbreviations instead of a "clear" command (takes too long to learn what is what).
I think if you got some good keybinds set up it would make it a lot better as well
well.. the main dev is an ex us navy (officer?) so i am pretty sure this system is pretty streamlined already.
In his most recent dev blog spoke about introducing officer roles and about the developing of the "campaign" were you will have also to manage also production, ammo, fuel and maintenance of your fleets in addiction to merely "battles"
@@andrews.5212 I need to go watch that......sounds freaking awesome
@@andrews.5212 True, but as you said, he is an officer(?), so it might be streamlined for hardcore players, but for an average joe, he's just gonna look at all the "weird letters" and give up before even trying to figure it out.
It all depends on what the dev is going for, if he is going only for the hardcore players, than there is nothing wrong with it if you ask me :)
@@DarkSorrow29 People has to stop beeing so lazy. I learned, and played, english games entire childhood and it was well before I was able to even READ english.
Trial and error, press a button. Learn what it does. Its not that hard. Its mostly abbrevations, not another language.
I have been keeping my eye on Nebulous and I have seen people recommending it in the Homeworld 3 discussions. I am honestly not sure how I feel about the state of Homeworld, I was hyped when it was announced and after the demo my fears where confirmed. I am very sad to see Homeworld go this route but a part of me hopes that it can rest in piece like C&C does.
My hopes with HW3 are after no well received demo they are taking a step back after post-poning launch and reverting back to something more like the original at least in terms of controls and such.
I often use F key to center-in the subject or target that I want to ingage, and it became my primary way of navigating around the map in 3 dimentional space, other then using number keys for you own ships. Using WASDEC to pan the camera just feels a bit awkward imo. But hey at least this game allow you to change keybinds.
Yeah I'm definitely going to play some more and work on it. That was only like day two for me so I'll be learning some more. Watching the dev play you can make it feel much smoother for sure.
I got used to wasdec in nebulous very quickly. I recently went back to play tactical fleet sim mod for HW2 and changed the controls to match Neb and I find I move and react to things much faster than the last time I played HW. I only use the F key in Neb when I want to quickly zoom in on an enemy to try and figure out what kind of ship it is from the spread of the shots hitting it.
You should try Avorion
I have spent 2k plus hours in that game and most of it was in the shipbuilder mode alone, its a damn good game. Also, i'll be stealing the name, ANS Moral Failing and Value Judgement.
Why you all compare it to Homeworld when closest relative is (an awesome) "Nexus: jupiter incident"
Old age I suppose.....never played Nexus but will be taking a look at it now. At the time of making the video all the news was on Homeworld 3
@@MrSlvr2000 likely, a forgotten unique gem. BSG mod is super immersive in Nexus, also there some upscaling mods available through Steam for main campaign
yea not a homeworld killer. probably only can manage a few ships completely with all that micro managing of the systems onboard. looks ok for a game.
The story of Homeworld I what gets me. Not a killer but definitely more in depth battle simulator.
It can be pretty easy to manage a lot of ships if you have them arranged in appropriate formations (unless you have some ship builds that need to spin to bring more weapons to bare or launch out of line of sight missile strikes without accidentally launching the missiles into asteroids). The main limitation to huge swarms of ships is the lack of game engine optimization and the netcode. Even good set ups struggle to make it playable when the numbers get high and players start getting disconnected.
Unfortunately it looks like Homeworld was the Homeworld killer
It's an interesting game, but the community is just so damn sweaty. You will often see veterans with gold ranks stack a team to seal club newbies and refuse to balance matches.
It really doesn't help that the game is very obtuse or is outrights hiding critical information about gameplay mechanics, e.g. missile behavior. Or that veteran players are attacking & insulting newcomers for trying out builds, which they just can't know are "bad", e.g. railgun battleships.
The game desperately needs a rework on its mechanics, but even moreso on its UI and information visibility.
Considering how utterly trash HW3 was, ANYTHING is better than it.
HW3 had a good platform - all they had to do was take what was there and improve and add to it. But in today's world that's just to much to ask. Hopefully the patches and new content can redeem some of it.
they allready went back on their promise of a singleplayer campaign. so uh no. not better than h3
From what I'm seeing it's still on their timeline just delayed a little
"they"? there is one developer.. and no, the coquest campaign is moving forward. Latest devlog was released yesterday.
Its quite working allready in testing.
@@jmkhenka just watched that one, very cool!
@@MrSlvr2000They will not have a singleplayer campaign, it's an online campaign only, where you can play against AI or do PvP. There is no story and singleplayer missions planned.
Well, 91% positive for Nebulous and 40% for Homeworld 3 sure paints a different picture