ZEN UV addon for Blender - overview and tutorial
Vložit
- čas přidán 13. 03. 2021
- ►► Our Blender courses & resources - www.blenderbros.com
---------------------------------------------------------------------------------------------------------------------------------------------
MY FAVORITE BLENDER ADDONS:
⚙️HARDOPS and BOXCUTTER
gumroad.com/a/95646835
www.blendermarket.com/creator...
🔨 Decal/Mesh Machine/Machin3 Tools:
www.blendermarket.com/creator...
⛮ KITOPS 2/ Design Magic / Eevee + Cycles Materials System
gumroad.com/a/779940979
blendermarket.com/creators/al...
🔌Cablerator
gumroad.com/a/877982835
www.blendermarket.com/product...
💾Power Save / Power Link / Power Backup
gumroad.com/a/1073542259
www.blendermarket.com/creator...
🧘♂️ Zen UV / ZenBBQ
gumroad.com/a/10482803
www.blendermarket.com/product...
🐝UV Packmaster 3
gumroad.com/a/1027609715
blendermarket.com/creators/gl...
☝️Mech Squad Collection and more
gumroad.com/a/634688627
️🔥Skribe - Screencast key program
gumroad.com/a/483153107/lcdne
**Some addons listed above may contain affiliate links, giving me a small commission from any sales made. I only promote addons that I use personally.
-----------------------------------------------------------------------------------------------------------------------------
BLENDER BROS LINKS & SOCIALS:
💻 Website - www.blenderbros.com/
🏪 Gumroad - gumroad.com/theblenderbros
📡Blender Market - blendermarket.com/creators/bl...
☎️ Discord - / discord
🖼️ Instagram - / blenderbros3d
🎨 Artstation - www.artstation.com/blenderbros
📣FB Group - / blenderhardsurface
CONTACT:
📱 Inquiries/questions - info@blenderbros.com
**Some addons listed above may contain affiliate links, giving me a small commission from any sales made. I only promote addons that I use personally.
🧩My personal links (stores / websites / portfolios)
➤linktr.ee/ryuurui
Personally, Zen UV was like love at first sight because I've never really enjoyed the UV mapping process. This is more of a "Me problem" because I've always found UV Mapping kind of stressful and tedious. Packmaster has also been a life-changer, anyone who deals with UV's should try both. Thanks!
100% agree
This is a great overview of Zen UV. I struggle with UV Mapping so this may be the right tool to help me out. Thanks!
Jesus, I knew this would make my life easier but it goes beyond that! instead of the hour long painstaking workflow I've grown to hate, struggling to maintain motivation on some assets because of the time commitment necessary.. this is practically just button clicking now haha, far superior to the built in tools for UV unwrapping. And such a time saver!
Great video! I purchased purely because it was suggested to me by a colleague, but I wasn't completely sure how to utilize it properly. This video highlights everything I need, So thank you!
glad i could help, mate
I bought it this morning. And now. Boom. An extensive tutorial. There are coincidences. Thank you very much and thx for sharing this.
Glad it was helpful!
exact guide for zen uv i’ve been looking for, thanks!
Dope, gonna get this. Also thank you for the brief but informative explanation of Texel Density. It's so confusing! Looking forward to next vid on it!
No problem!
perfect timing, this is exactly what i was about to start looking for.
glad you found it!
Looks awesome. Especially the "finished" feature!
It does!
I just purchased ZEN-UV through your link. I'm about to try using Blender for unwrapping the first time on production asset. Thanks for the great tutorial as always.
gogogogo~!
really nice plugin, I'm using it for few months
ya its awesome
Thx for the in-depth overview! Coming from Maya, Blender's UV editor really worried me, very happy to see Zen UV as I was about to spend more $$$ to get RizomUV
sweet!
I learn so much new shit in every video. Thanks for your work.
my pleasure
Great as always!
Thanks again!
thanks for sharing!
My pleasure!
Just awesome thanks
I was trying to decide what UV addons to go for. Decision made, cheers.
sweet
Good review of a good addon.
cheers mate
The thing that I really like in ZenUV - this thing can perfectly quadrify the Islands, which sometimes makes me annoying in RizomUV. And it has a quicker workflow in terms of selection and manipulation. And the more thing to go - RizomUV just hates booleans (you need to triangulate most of the mesh), which isn't a problem for ZenUV at all. Thanks for the guide Ryuurui
my pleasure mate!
I just hope it gets something similar to topocopy in rizom also constraints. Those are my favourite rizom features
This was extremely useful!!!
happy to hear it
this is the tool i need
I waited for Zen to go on sale but it never does so finally just bought it. lol Using your link, btw.
awesome
cheers
Aaaaand I'm getting it. Quadrify / show finished / unfinished and the packing algorithm are the only three features I needed to justify it.
remember that the packing algo comes from uv packmaster 2
@@PonteRyuurui Hey Ryu, do you mean you need to have Packmaster to use the packing feature in Zen UV? Or just that they use the same algorithm?
@@Murdocr360 nah you dont, Zen UV will use native Blender packing algo for it
You're legendary!
Zen UV's Pack Island Settings (the little cog icon) has an option to choose UVPackmaster in the 'Pack Engine' drop down so you can use it with ZenUV which is awesome!
hey Zofo, ya its amazing
@@PonteRyuurui The only catch is that you have to check 'Fixed Scale' under UVPackmaster Advanced settings if you want to preserve the texel density when you pack with that engine. This checkbox would be a nice addition to the ZenUV Pack settings when you have that engine selected.
I find that the texel density checker and UV packer addons work really well for me, plus theyre both free. If I would buy zen uv, it would probably only be for 3 features :p
zen uv is very powerful and has a ton of features, td is a small part of it mate
Ryuu, buddy this is by far the best addon I've ever seen. UV unwrapping is to me the worst part of the CG pipeline. Nothing I hate more. This addon feels illegal. I am definitely getting this. If there ever was a problem that needed solving it is Blender UV Unwrapping.
ya its pretty rad
Hey There!
1- Is ZenUV checker texture "override" works also on multi matid? i mean not just override the texture node, but when i'm removing (or turning it off as i see in the video) then it keeps my material ids intact (means not replacing the "latest slot" with checker material, or delete my already connected texture node/id), right?
2-plus (sorry for the silly question) but all the ZenUV features are working with uv/3dview synchronization on, right? i tried some free uv addon, and the vanilla uv editor, and i had to turn on and off uv/3dview sync all the time)
3-is there any move and sew (with scale) in the addon? Like stitch 2 uv face by a common edge but not just move and sew but also scale the "child island"
Thanks for the video and the answers in advance :)
Many thanks for the brief tutorial! Would have been nice to see a proper one step by step on how to use Zen UV. Also, a noob question, do I need to bake my UV maps, if I intend to use my model/shading/textures only in blender? Thank you.
well depends what you need to do, but in most cases no need
@@PonteRyuurui I just would like to animate my organic object, texture it in blender and export as image sequence.
@@ShebanFPV just use pbr textures and box project them
@@PonteRyuurui thanks!
Hi what could be the problem if my curved uvs doesnt what to straighen when i use the quadrify feature?
Thanks for introducing Zen UV. I already had it in my Wish List and I will definitely buy this addon as it has a lot of helpful features. However, the Quadrify Islands feature seems to have the same problem as the UV Squares addon. The quadrified islands get deformed again after packing several times which is very annoying and I hoped you would show a way to fix this.
you could select islands by traits and lock them (if you are using UVpackmaster engine there are locking options there as well), other than that you could submit a suggestion to the dev team.
@@PonteRyuurui
Okay thanks, I will try it out!
How did you add Blenders UV grid checker (with colored lines in the middle) to your zen uv checker toggle pls?
i didnt , i was using the default one, but check the zenuv documentation, zenuv comes with quite a few of them
Have they added the lock overlap feature yet?
I still don't understand how to deal with UV Mapping...
I know that it's rather dedicated for hard surfaces, but will it also work well for organic models like characters or creatures ?
no
Is it possible to quadrify UVs that contain tris, or is it, as the name might imply, exclusive to quad mesh?
No quads ignored and stay on as separated islands.
i dont think any addon can do it, since the algo is quad based, mate
#
Ponte Ryuurui - Can you tell Me please - what is the difference from UV PackMaster PRO addon? Is this ZEN UV addon better then UV Packmastrer Pro?
you are talking about 2 diff addons mate, zen uv utilises packmaster algo for packing islands
Excellent walkthrough of the addon. better than the the videos of the creator (don´t tell him ;P)
lol thanks, well ironically, this video would not have existed if Sergei himself didnt show me the ropes ;-)
SLOW! i bought zen UV and i note that it is extremely slow to unwrap. FYI i have a 1080ti and a good cpu too so its not a memory or power issue. for example i am working on a model with 30,00 verts (hich is not that big) and i find ZEN UV really struggles with it - it takes ages.. any tips on how to overcome this.
it is not zen uv man, something is fucked with your system, OS, or perhaps there is a addon conflict, or maybe you are using too many addons. zen uv works fine. also, stay away form 3.0 till they fix that shit
Did it also use an external engine ? Is it working on MacOS or only Windows ?
no idea mate you ll have to drop them a question on bmarket, i am a windows user
Quick question. where did you get the asset from? I seed its the exact same one Sergey uses in his videos. Would be nice to grab it so I can follow along with the same asset 😜
liek i said in the vid, this is an official mascot of Zen UV that i recieved from Sergei specifically for this addon tutorial. Just grab any model man, it doesnt matter what it is, really.
You’re right. I should get over my OCD LOL 😝😝😝
NO triangular face??
what the hell do you need quads for
@@PonteRyuurui I'm sorry I wanted to ask if I should do a triangle face
@@user-nz4bj8mu4d not sure what you mean, mate, you should to triangulate mesh before exporting
@@PonteRyuurui Thank you for your answer.
UVMap in Blender is so annoying. With this addon is Easy Peasy
yup
Lol it's lurch... Wtf
looks usefull but not really usefull. If you know how to unwrap UVs, you can do it manually faster than this addon