TOP 10 META-BREAKING BRIGHT LIGHTS CARDS! | Flesh and Blood New Set Breakdown
Vložit
- čas přidán 22. 08. 2024
- SUPPORT THE CHANNEL!
Join this channel to get access to perks:
/ @dmarmada
🎲MINMAX GAMES: www.minmaxgame...
🎲My Dragon Shield Affiliate Link: www.dragonshie...
🎲My ChannelFireball Affiliate Link: Use Code DMARMADA or bit.ly/DMArmada
JOIN THE ARMADA!
🎲 Subscribe: bit.ly/DMAChannel
🎲 Patreon: / dmarmada
🎲 Facebook: / dmarmada
🎲 Discord: / discord
🎲 Twitch: / dmarmada
🎲 Twitter: / armada_dm
····················································································
FLESH & BLOOD RESOURCES!
• How To: bit.ly/FaBhowto
• More Videos: bit.ly/Fabvideos
• Great Place for FaB Boxes (Use Promo Code DMARMADACRU for 10% off):
www.patreon.com/deckedge
• Great Place for FaB products: Red Riot Games!
redriotgames.ca?aff=14
Make FaB decks at:
fabdb.net
• Great Place for FaB Singles (Use Promo Code DMARMADA for 10% off): TopDeckTCG.com
WATCH MORE DICE MASTERS!
• How To's: bit.ly/DMhowto
• Combo Breakdowns: bit.ly/combobre...
• Build Challenges: bit.ly/dmbuildc...
• Hall of Fame: bit.ly/DMhallof...
WATCH MORE KEYFORGE!
• How To: bit.ly/kfhowto
• More Videos: bit.ly/keyfvideos
····················································································
#fabtcg #fleshandbloodtcg #breakdown #top10
A cool interaction with Heist, as Dash I/O: Boost Heist, it hits, play an item from banish zone, crank it, +1 counter on symbiosis shot, 2 action points. ✌
Exactly!
Imperial Flame is hands down the best card. A red that can generate the resources of a blue and you get to keep the best three of five cards assuming you play it from your hand. If it's from the arsenal, you get to keep the best four of six. This is 100% going into my Emperor deck. It effectively gives me two additional turns to combo off...
As fellow Emperor player i absolutely second this, it will be opening the doors to some crazy stuff.
Tome is busted in Emperor.
It's hilarious that Dromai makes off like a bandit in this set
Totally agree 🤣
Clear sign from LSS that they want her to LL asap
@@alexmcpherson1873 I'm not so sure on that front, but it certainly could be
Totally agree with backup protocol. Used it to win a game by fetching back a card with overpower when my opponent was within life threshold.
I think the Facebreaker Evo gloves are nuts, especially in Maxx. With 2 Hyperdrivers on the table they are a 0-cost prevent 4 damage instant that turns into a flexible Teklo Pounder. Plus you can run the Cogwerk base arms for an additional 1 damage. For a equipment slot that used to be not so great in Mech turning that into a 11 damage swing in crazy good
cogwerk arms aren't just an additional 1 damage, they turn banksy into a breakpoint attack.
For Penetration Script, you overlook it has the same text as Channel Mount Heroic. It affects defending attacks and transform all your mechanologist 5 attacks into poppers against Phantasm.
For the best card of the set, yeah, Tome of Infernal Flames is in a different universe compared to the rest of the set. It's also my absolute #1 card of Bright Lights for now.
Another reason to like Pen over Overload is that in situations where your opponent wants to just say no blocks and come in with a full hand the Overload Script doesn't affect them. Penetration probably doesn't bother control decks as much as Overload, but it has much fewer cases where it does nothing.
@@Morflow_ It's also an extra pitch resource when needed.
Heist into a banished Backup Protocol RED kinda goes crazy for aggro lists
So I really like Penetration Script as a way to hit attack power breakpoints, but I think that is a LOT more valuable in Limited vs in Constructed since in Constructed you can just choose to bring attacks that hit breakpoints already. Of course, it could still be useful as a mid/late game pressure tactic to make the Yellow and Blue non-breakpoint attacks you pitched early game actually hit breakpoints late game. It also has the value of just letting you chip away at your opponent a little bit harder if you set it up early, but that isn't nearly as worthwhile if you ask me.
I think that's why Overload Script is higher up in my mind. Because we can already attack breakpoints, something that leaks damage is superior than +1
@@DMArmada yeah, I definitely agree that Overload is higher than Penetration, but I think both can have a place in a deck, especially if you need more Yellows for resource balancing.
Penetration Script turns the Banksy on hit into something that an aggro opponent has to care about. They don't care if you get another counter on a hyper driver. But letting banksy put a counter on penetration script could be +5 power on your next turn, and puts them back in the "block banksy or die" loop
Backup protocol red really is a sleeper card, especially in the new Dash. Action point plus a card you want in hand?! Yes please.
It's SO good.
I think already dead is good enough to make assassin's a bit more meta relevant. Definitely in my top 10 at least.
Penetration script is mechanologist's channel mount heroic
The number of games I lost with Dash at my last Pro Tour because of a single missed damage is my evidence that Penetration Script is exactly what some matchups needed...
Imperial Flame is SO absurd, I love it so much!! It's such a cool card!!! That said, I do also have a soft spot for Sonata Fantasmia. I don't know that it will be good enough to make an impact in CC, but just the thought of being able to play it for X=6, make 6 Runechants, AND make the opponent discard three RANDOM cards???? It's so, so damn exciting. Like, can you imagine???? You could leave them with just a card they can't play!! You have 6 runechants afterwards!! Sure, it costs 12 resources to do, but it's fiiiiiiine. Imperial Flame is absolutely cracked, but Sonata I feel like is a sleeper pick. Some day, maybe, it'll be good. Once we get a density of effects for it, or some kind of way of enabling it.
Tome, hands-down, best card. I’m playing assassin, and I felt like I finally got the deck to a point where I could beat her but aaa not anymore
I think it's safe to say I'm reasonably pleased with Tome of Imperial Flame. I think people are barely scratching the surface of the things it can do. I can't wait to show it off soon.
Incredible job with the list.
Since Heist says ANY banished zone. Does that mean you can play your opponents items if its a mechanologist vs mechanologist game?
Yup!
Tome is so good it made me stop playing physical Dromai until I get my hands on these puppies
I'm feeling the exact same thing. Talishar practice before it felt pointless
You should try playing some data doll, she's an absolute menace with the new crank cards.
What’s the right number of items in your opinion? I did 8-10. 10 felt like the max. Data Doll is who got me into the game, I’ve been super determined to make her work.
@@mrmikojo5738 been trying a list with 20 items and while you do brick every now and then it still feels strong
Imagine blocking with your hero and then losing because Katsu banished it lol. I want to see this happen on screen!
I'm going to tome in emperor and man am I excited!!
Me too!
@@DMArmada I still need to get the marvel version. Someday hopefully!
Backup red is clutch in limited
-searches fabrary for security head- Sentry... Sentry head.
Thank you for understanding what I meant 🤣
Actually thought the new Wizard card is bonkers, but still a lot of good stuff in the list
Really? Do tell, because I think it's not good.
I pulled this card from pre release prizes and played it out with Kano. It’s decent, it would be better if it lasted longer or cost less. The main benefit is that when I go back to 4 intellect, at the beginning of my opponents turn they are still at 3. Just need to make sure to pop off when that happens.
So overall the set feels pretty good for the Meta and for Mech. I am enjoying the cards. However I am not enjoying opening this set. I opened some boxes for pre release and on average you get 7 majestics a box with 1 usually being the expansion slot and over half of the expansion slot cards feel bleh. Overall the set is not fun to open so I'm hoping the Crack Shuffle play is fun because otherwise I don't see this selling as much as past sets.
I'm curious to feel how it opens as well.
Any thoughts on already dead? I thought it would at least be an honorable mention.
It was on my short list that almost made the cut!
@@DMArmada already dead is so good though. At its tamest you have to worry if blocking with nonattack or blade break equipment will turn into silver and bring back blacktek. At its most spicy you risk battleworn equipment and multiple blocks from temper and evo equipment if you send it against any stealth attack. Plus it’s a 2 for 6 contract attack. That would be great even with a less relevant ability.
I personally couldn't narrow down a personal top 10. There are just too many cool cards in this set.
Thoughts on System Reset?
There is a card which kills equipment which is autoinclude with or without Teklo in the meta 😂
Steel street enforcers is pretty bad outside teklo. You need 3 evos to get it to be better than any other blue 3 block, and 3 evos is a surprisingly high bar if you're not all in on it.
Teklovossen is cool, but i think they made his cards too balanced. They're decent but not amazing in terms of trading resources for value when played from banish, the scrap cards that banish them are decent to mediocre when you play them, and theyre decent to bad when you block with them. Nothing about playing the evos is straight up "good."
Compare that to vynnset or chane. Chane banishes for free, and then can trade 1or 0 resources for 4 damage. Vynnset has to spend a card banishing, but gets to spend 0 for like 7 or 8. With teklo, you kinda don't spend anything to banish, then you get to trade 2 or 4 resources for 3 or 5 block? Your second evo in each slot is BETTER, but we're looking at needing to play like 3 or 4 evos in the same slot before we're getting impressive value.
Steel Street is pretty terrible in Teklovossen too.
First, he does a significant amount of end step (or rather post-action) draw, and pretty much every card in the deck is arsenalable. SSE is tied for the worst card in FAB history to arsenal, and Teklovossen can’t play Crown to evacuate it.
Second, he’s worst at blocking early game, and gets much better late game as his equipment starts being able to block 3 - it’s awful in the stage of the game where you need to block to stay alive and becomes better when you just don’t need it to be.
There’s some serious misunderstandings of Teklovossen and as much as I respect your evaluation, I think you’ve fallen victim to them as well.
Steel Street Enforcer is pretty much unplayable. Teklovossen draws a very significant amount of cards off of his hero ability, especially turn 0 and 1, and it lines up super nicely that pretty much every card in the deck is fine to sit in arsenal - SSE destroys that, being on the same level as Heart of Fyendal in arsenal. It also blocks absolutely atrociously in the early game, which is when you need to be able to block well to create an opening to play your first Evo, and then blocks well late game when your equipment blocks insanely well and you’re able to threaten cheap powerful attacks.
Regarding Heavy Artillery, unblockable damage is the opposite of what he wants, for the same reason - you want to rip cards from your opponent, and if they want to waste two cards on a vanilla 6, that’s great for you. And late game, you have Tank and War Machine to do their jobs significantly better. Artillery is a waste of a red slot that is already super tight.
Sentry Evos don’t belong anywhere near a top 10 list - they’re good in that they enable Steel Soul, but being red 2 blocks really means you’re not happy to play them. It’s a shame they’re the only Base Evos we got.
I don't doubt that I could be wrong. I have, however, found success with all of the cards I included in the list in the past week of testing I've done on Teklovossen.
BERTHA
IYKYK