[NEWS] Blender 4.1: Rigging / Animation / Rigify

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  • čas přidán 13. 09. 2024

Komentáře • 79

  • @CGDive
    @CGDive  Před 5 měsíci +1

    ❖Blender 4.1 Release Notes❖
    developer.blender.org/docs/release_notes/4.1/animation_rigging/
    ❖Attribution❖
    Venom Character used in the Thumbnail by @xpea16
    xpea.gumroad.com/

  • @Gustmazz
    @Gustmazz Před 4 měsíci +4

    Just wanted to say that your channel is absolutely one of the best 3D channels on CZcams. Not only are you incredibly knowledgeable, but you also teach it very efficiently. Thank you very much for your work.

    • @CGDive
      @CGDive  Před 4 měsíci +1

      Hey thanks for the positive words! I am gald you think so :)

  • @sottozen
    @sottozen Před 5 měsíci +3

    Apart from the fact that I hate it when my historical shortcuts like "I" get changed to "K" :) this was really an amazing video, very detailed and full of valuable information. Thank you!

    • @nosirve9458
      @nosirve9458 Před 5 měsíci

      you know u can change it again right

  • @SymbolCymbals2356
    @SymbolCymbals2356 Před 5 měsíci +1

    20:24 there is actually a change functionally! Now with that menu it switches exactly to the new value on the next keyframe, it removes some annoyance of it cycling through or changing in the middle of two keyframes if set to constant

  • @binyaminbass
    @binyaminbass Před 5 měsíci +1

    I think the motion path from the camera view is so that you can get nice curves when you want to animate "to camera" (meaning, you adjust the animation so that it looks right from the camera view even if from another perspective it is incorrect...i think it's kind of a short cut in animating, like, hey man, it looks on camera so let's just go with it).

    • @CGDive
      @CGDive  Před 5 měsíci +1

      Yeah, I kind of get it but I lacked the experience to give a meaningful example.

    • @binyaminbass
      @binyaminbass Před 5 měsíci +1

      @@CGDiveWe can dream, my friend...we can dream.

  • @ShnHonour
    @ShnHonour Před 5 měsíci +8

    Bone collections should be selectable and movable in multiple instances. Moving one by one is torture.

  • @goldstick3D
    @goldstick3D Před 5 měsíci

    ah wow that buttons sorting is so nice! thanks for explaining it I was a bit lost when I opened blender 4.1 and didn't see any buttons in the toolbar.

  • @JohnnyTai86
    @JohnnyTai86 Před 5 měsíci +1

    omg, they finally added baking bones with scale. FOR YEARS WE'VE BEEN ASKING FOR THIS

    • @CGDive
      @CGDive  Před 5 měsíci

      Bones with Scale? Scale was baked before AFAIK. There are certain issues with Scale baking that still persist but these are the same in all 3D software.

    • @JohnnyTai86
      @JohnnyTai86 Před 5 měsíci

      @@CGDive I mean for exporting into game engines. When exporting bones with stretching animation, like the spine and etc, it doesn't show the bone being stretch but instead affects the skin mesh

    • @JohnnyTai86
      @JohnnyTai86 Před 5 měsíci

      @@CGDive I remember a video you did that regarding exporting stretchy bones that we need to get a plugin, Game Rig plugin I think

    • @CGDive
      @CGDive  Před 5 měsíci

      ​@@JohnnyTai86 Yes, this problem is still not solved by default, unfortunately. Scale was baked even before 4.1, it's just that there are issues with the process due to the complex math of squash/stretch.

    • @JohnnyTai86
      @JohnnyTai86 Před 5 měsíci

      @@CGDive so do we still need to use Game Rig plugin to export squash/stretch bones?

  • @hotsauce7124
    @hotsauce7124 Před 5 měsíci +3

    Thank you!

    • @CGDive
      @CGDive  Před 5 měsíci +1

      You're welcome!

  • @CaCriGuz
    @CaCriGuz Před 3 měsíci

    Very useful!
    Thank you so much. :)

  • @bilosofie
    @bilosofie Před 5 měsíci

    T .. missed you man .. always nice to see your notification ❤

    • @CGDive
      @CGDive  Před 5 měsíci

      Same here, man. Always watching your animations!

    • @bilosofie
      @bilosofie Před 5 měsíci

      thanks brother.. trying to get there at some point you know .. but great video as always .. keep diving ..

    • @CGDive
      @CGDive  Před 5 měsíci +1

      @@bilosofie haha, will do!

    • @bilosofie
      @bilosofie Před 5 měsíci

      @@CGDive ❤️

  • @JustForNowStudios
    @JustForNowStudios Před 5 měsíci

    Hi CGDive. Could you please make a video about the guidelines for modifying a rigify rig after it has already been generated? For example, it would be nice to know which bones can have constraints or other systems added to them after the rig has already been generated, and how to do that also, and which should not. Thanks!

  • @activemotionpictures
    @activemotionpictures Před 5 měsíci

    5:37 - FINALLY! B-bone bakes!!!

  • @maleeshamevan
    @maleeshamevan Před 4 měsíci

    THank you

  • @Nohcal
    @Nohcal Před 5 měsíci

    Thanks for the heads up on the update.

  • @anjanadilshan7057
    @anjanadilshan7057 Před 5 měsíci

    Can you please do a video on corrective shape keys ? I haven't come across a single youtube video which explained that process properly detailed. Thank you

  • @Tsero0v0
    @Tsero0v0 Před 5 měsíci

    Could you create a new FaceIt tutorial specifically for designing anime-style characters in the latest version? Many people are curious about integrating VRoid characters with FaceIt, and the workflow for using anime characters with FaceIt is actually quite different.

    • @CGDive
      @CGDive  Před 5 měsíci

      Yes, that is planned.

  • @bilosofie
    @bilosofie Před 5 měsíci

    you can use proportional editing in the graph editor.. i never knew that awesomeness excists ...

    • @CGDive
      @CGDive  Před 5 měsíci +1

      Yeah, Blender has these consistencies throughout the interface that are quite cool!

    • @LindolanAnimations
      @LindolanAnimations Před 4 měsíci

      @@CGDive Please make a Rope Rig tutorial with auto rig pro and how to stretch the bones

  • @bilosofie
    @bilosofie Před 5 měsíci

    i just discovered that when you hover on the N panel and hold cntl and scroll will jump between addons .. this was in blender before and it was just scroll ..

  • @maleeshamevan
    @maleeshamevan Před 4 měsíci

    thankyou todor

  • @fellipeoliveira3d
    @fellipeoliveira3d Před 4 měsíci

    I searched a lot and didn't find anything about it. When we generate Rigify, in the IK hand controller there is an IK Parent option so that we can change the parentage of this controller, in it we have the options "None, Root, Torso, Hips, Chest, Head, Shoulder". But how do I add more options to these?

  • @1985Nientiendo
    @1985Nientiendo Před 5 měsíci

    Love that video, wich venom rig you used on thumbnail

    • @CGDive
      @CGDive  Před 5 měsíci

      Oh! It's a rig by xpea. Thanks for reminding me, I should give credit in the Description
      xpea.gumroad.com/

  • @lobodonka
    @lobodonka Před 5 měsíci

    Hi, I'm a newbie, learning with your tutorials. I love them! I've a query, How can I hold or grab an object with Rigify Tentacle rig? Thanks in advance!!

    • @CGDive
      @CGDive  Před 5 měsíci +1

      You may be able to use this czcams.com/video/zjfQ7My3KVI/video.html

    • @lobodonka
      @lobodonka Před 5 měsíci

      @@CGDive Thank you very much! Looking forward to more great tutorials from you!

  • @Scumlord213
    @Scumlord213 Před 5 měsíci

    hey cgdive will you cover all the bone constraints rigging in the future? or did you already talked about it before? :D

    • @CGDive
      @CGDive  Před 5 měsíci

      It's a good idea. Haven't done that yet.

  • @soirema
    @soirema Před 5 měsíci

    Great thank you!!

  • @ZOL6199
    @ZOL6199 Před 5 měsíci

    Can you make a video on Rigify's "Relink Constraints" bone option?
    Im attempting to make a bone for a shapekey driver, and Im confused on why the final rig doesnt utilize the limit location

  • @forestlong1
    @forestlong1 Před 5 měsíci

    Thanks!

  • @jasonwilliams8730
    @jasonwilliams8730 Před 5 měsíci

    👍

  • @fernandalopes8529
    @fernandalopes8529 Před měsícem

    otimoooooo 10000000000

  • @emmanm5633
    @emmanm5633 Před měsícem

    you are not using auto rig pro anymore?

    • @CGDive
      @CGDive  Před měsícem

      How did you infer that?

  • @Bleghspread
    @Bleghspread Před 5 měsíci

    How can I get viewports back in every single workspace window? Why was this even changed by default? I literally cannot work with new blender interface.
    Edit: It was one of my addons that I reimported from the older version of blender. It somehow messed up the top menu bar.

    • @CGDive
      @CGDive  Před 5 měsíci

      I am not sure what you mean.

    • @Bleghspread
      @Bleghspread Před 5 měsíci

      @@CGDive I basically loaded my settings from previous version of blender and one addon, that is not compatible with the newer version, bugged my interface. It has nothing to do with blender itself.

    • @CGDive
      @CGDive  Před 5 měsíci

      @@Bleghspread Loading previous settings is a nice feature but I avoid it because small problems pile up when you do that over and over. And you end up with problems like yours. I am not sure how you can solve it. My recommendation is to reset to defaults and recreate your workspace.

  • @wandoborgs9371
    @wandoborgs9371 Před 5 měsíci

    Great

  • @user-by2gt7ft3p
    @user-by2gt7ft3p Před 5 měsíci

    좋은 정보공유 감사합니다

  • @AbdulAziz-cj4hg
    @AbdulAziz-cj4hg Před 5 měsíci

    how do i update my rigify? i have 2 blender, 3.4.1 and 4.0, i keep using them both

    • @CGDive
      @CGDive  Před 5 měsíci

      Rigify comes with Blender and there is no need to update anything. Whatever is available in the Blender version you are using is what you get, and that's it :)

    • @panloon7776
      @panloon7776 Před 5 měsíci

      Unless you have 2 for a reason, best to uninstall the old version when you update and have the new version import your settings.

  • @gendalfgray7889
    @gendalfgray7889 Před 5 měsíci

    They made ainmation editor more comfortable or need to wait for 4.2?

    • @CGDive
      @CGDive  Před 5 měsíci +1

      Not sure what you mean exactly.

    • @gendalfgray7889
      @gendalfgray7889 Před 5 měsíci

      @@CGDive I thought they made all features earlier.

    • @fkdump
      @fkdump Před 5 měsíci

      Probably need to wait til 2025 when blender releases new animation 2025 features

    • @CGDive
      @CGDive  Před 5 měsíci

      @@fkdump wait for what? There are improvements coming but it's not like the current tools are bad :)

    • @fkdump
      @fkdump Před 5 měsíci +1

      @@CGDive I don't mean current tools are bad, I am using them with no problem, but I guess he was looking for it being more similar to other software such as maya.

  • @Zone_Animations
    @Zone_Animations Před 3 měsíci

    I can't get free characters ?

    • @CGDive
      @CGDive  Před 3 měsíci

      What is this about?

  • @raelroque5595
    @raelroque5595 Před 5 měsíci

    rigfy in boring, annoying, auto rig pro is the best

    • @CGDive
      @CGDive  Před 5 měsíci

      haha let the auto-rigging fight begin! :D