Zbrush Girl Timelapse

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  • čas přidán 15. 05. 2016
  • Instagram: / danny_mac3d
    Tumblr: / danny-mac
    Twitch: / danny__mac
    Artstation: www.artstation.com/artist/mcc...
    Facebook: / danny.mac.design
    Concept art by Jessica Madorran (aka MeoMai) - meomai.deviantart.com/art/Comm...
    Originally commissioned + oc by Attilatilly - / attilatilly
    Music by Chvrches
  • Krátké a kreslené filmy

Komentáře • 94

  • @rclsm1021
    @rclsm1021 Před 8 lety +11

    As an entry level artist this is just amazing to watch!

    • @DannyMac3d
      @DannyMac3d  Před 7 lety

      I hope you still like it in a year :D

  • @kagumiin1369
    @kagumiin1369 Před 7 lety

    This is too precious. Great job!

  • @GhostNott
    @GhostNott Před 7 lety +1

    OMG YOU ARE AMAZING IM IN LOVE WITH ZBRUSH AGAIN FOR YOU

  • @NitkaQ
    @NitkaQ Před 7 lety +33

    Could you please show how did you make her hair look so good and realistic in a final render?

  • @ShadowLow25
    @ShadowLow25 Před 7 lety +38

    song is : CHVRCHES - Clearest Blue
    you're welcome

    • @DannyMac3d
      @DannyMac3d  Před 7 lety +1

      it says it right there in the description :)

    • @ShadowLow25
      @ShadowLow25 Před 7 lety

      that's the description in my screen and I don't see it the way you do :
      Instagram: instagram.com/danny_mac3d/
      Tumblr: danny-mac.tumblr.com/
      Twitch: www.twitch.tv/danny__mac
      Artstation: www.artstation.com/artist/mcc...
      Facebook: facebook.com/danny.mac.de...
      Concept art by Jessica Madorran (aka MeoMai) - meomai.deviantart.com/art/Comm...
      Originally commissioned + oc by Attilatilly - instagram.com/attilatilly

    • @DannyMac3d
      @DannyMac3d  Před 7 lety +1

      Underneath this it says
      Category Film & Animation
      License Standard CZcams License
      Music "Clearest Blue" by CHVRCHES ( • )

    • @ShadowLow25
      @ShadowLow25 Před 7 lety +1

      Btw i'm not trying to win an argument, I'm just curious to know, and still, it doesn't show that in my screen, all I have underneath is :
      Catégorie : Films et animations
      Licence : Licence CZcams standard
      (It's french)
      I assume it has something to do with my location maybe ? IDK but it's okay lol

    • @AsapToastyysDubs
      @AsapToastyysDubs Před 7 lety +1

      LOL XD It actually has to do with your set language. If it's set to French, it'll display in French, location, too.

  • @prinitasvati6577
    @prinitasvati6577 Před 7 lety

    LOVE it !!! you're amazing :D

  • @attilatilly9848
    @attilatilly9848 Před 8 lety +8

    Wow I just saw this video and it's amazing! It's so cool to see my character in 3D. I'm so glad someone told you she's mine, it looks beautiful! :)

  • @ZephrusPrime
    @ZephrusPrime Před 7 lety

    Nice and clean!

  • @lexvfx802
    @lexvfx802 Před 6 lety

    What amazing !!!

  • @Kn1cknackz0
    @Kn1cknackz0 Před 7 lety

    Ah I love Chvrches... awesome choice

  • @Brainholes
    @Brainholes Před 8 lety +1

    Thankyou very much for making this video- although it's not a tutorial it actually helped me with my poly problem! You see- I'm trying to make advanced models that aren't too high poly (I've been using metasequoia to do most of my modeling but switched over to doing my body and hair work in zbrush, then the clothes, eyes and mouth in meta). The problem I've been running into is the zbrush model is far too high poly for what I want to use it for, and what you did there with 3d-coat seems to be a perfect solution for that problem :D Even if I don't figure out that method, I can still import the zbrush model to meta and recreate it with polygons too :D

    • @DannyMac3d
      @DannyMac3d  Před 8 lety

      Awesome, glad it was helpful! I guess what you need to google is "retopology". Good luck :)

  • @zzzlink
    @zzzlink Před 6 lety

    i love your work!!

    • @DannyMac3d
      @DannyMac3d  Před 6 lety

      alan alvarizaes thanks a lot Alan :) thanks for stopping by!

  • @gabrielgt16
    @gabrielgt16 Před 6 lety

    i love the 1st music

  • @scaranpannoir
    @scaranpannoir Před 7 lety +1

    How do you colour her, the way that every dent (?) and valley (??) in her hair and skirt become so pronounced and seen more realistic-ish and make it look so detailed? Is it due to the shadow factor and you sculpted it that way (I think that's the term anyway)?

  • @thevirum
    @thevirum Před 8 lety

    great Danny!

  • @PhAtlPrints
    @PhAtlPrints Před 8 lety +2

    Nice, I like that artist too.

  • @KrisuMiushy
    @KrisuMiushy Před 6 lety

    Love you (?
    I wish i had the spirit to do it too.
    But i enjoy watching you doing it :)

  • @klezana
    @klezana Před 7 lety

    Awesome :D

  • @squidneydoodles
    @squidneydoodles Před 7 lety +1

    Hey Fantastic work. I really love the way that you lit and posed the character at the end of the video! Great job!

  • @crawlingking321
    @crawlingking321 Před 5 lety

    @1:56 you flattened the upper brows...can you please tell me which brush u used? planar or polish? its so subtle...Thanks and your tutorials are very good!

  • @tonygreen1781
    @tonygreen1781 Před 8 lety +1

    Nice done!

  • @batsaikhanbazardargia3378

    Wow that's pretty awesome !!! and what song is the name?

  • @chlirr5925
    @chlirr5925 Před 6 lety

    You make your modeling in Zbrush and after you go back on it in 3Dsmax or some other software 3d?

  • @shirleyprongs9823
    @shirleyprongs9823 Před 8 lety

    Love your workflow :D
    learned a few tricks!
    how did you render the hair?

    • @DannyMac3d
      @DannyMac3d  Před 8 lety +5

      +Shirley Prongs (Honey Bunny) Thanks :) The hair was done using a combination of xGen and Renderman. I will have to do a tutorial sometime :)

  • @C00kii0
    @C00kii0 Před 7 lety +10

    I wonder how much it would cost me to have you turn my art work 3d and then have her 3d printed....🤔

    • @Kiki-hb9sw
      @Kiki-hb9sw Před 7 lety +2

      C00kii0 a lot cause you'd have to get a 3D printer that can quickly change filaments to make the different colors, and man, those are expensive 😂

    • @lemontigers4188
      @lemontigers4188 Před 7 lety +2

      C00kii0 well since this was a commission it seems this person does sell these and most likely has prices on one of their social media's in the desc, although you would need to buy a 3d printer and as the other person that replied to you said you would need to paint it. Paint is fairly cheap so say it would cost 50 bucks for all the colors of paints you want assuming the artwork has about 7-3 colors. For the 3d printer maybe 300?? Honestly no idea how much a 3d printer is. So like maybe 400$? Maybe it could be cheaper or more expensive tho, not really sure.

  • @mikhaillifirenko7105
    @mikhaillifirenko7105 Před 7 lety

    what is it called what the artist is doing on 3d coat? it's like he is retopologizing or redrawing the face...

  • @GingerTurquoise
    @GingerTurquoise Před 6 lety +1

    How did you make the skirt?

  • @CanalElite4
    @CanalElite4 Před 7 lety

    muito bom

  • @millarayponce5700
    @millarayponce5700 Před 7 lety

    whta the name of this program
    pd fabulous

  • @arnoldo001
    @arnoldo001 Před 6 lety

    Stunning!!! Q: Why retopologize? I do not understand why retop?

    • @DannyMac3d
      @DannyMac3d  Před 6 lety

      I explain in part 1 of my retopo tutorial :) czcams.com/video/iWEDWFMjA9E/video.html

  • @captainmarvel-ology7503

    Awesome stuff!
    Do you find the retopo in 3D Coat to be intuitive to use? I've heard good things about it, but never tried it.

    • @mae2309
      @mae2309 Před 8 lety

      try unwrapping in 3d coat it rules. I use zbrush but I use 3d coat only for unwrapping..

    • @DannyMac3d
      @DannyMac3d  Před 8 lety

      Yes 3D coat has great retopo tools :)

  • @WynandLens
    @WynandLens Před 6 lety

    Hi Danny, can I please rig this character?

  • @Rin8Kin
    @Rin8Kin Před 8 lety +1

    Very helpfull timelapce, extremely cute work.
    Are you using 3dcoat for practice reasons? I'm asking since they have at least 3 tools in zbrush to do the same and 2 of them are semi-automatic.

    • @DannyMac3d
      @DannyMac3d  Před 8 lety

      Hi Rin8Kin, thank you :) Manual retopo is important to keep the mesh clean, especially around the eyes, where automatic tools just aren't quite up to scratch yet. Clean topology makes the mesh much easier to control in zbrush so I tend to do it early in the sculpting process. I use 3D coat for retopo because their manual retopo tools are just a lot better than Zbrush's

    • @Rin8Kin
      @Rin8Kin Před 8 lety

      Ah i see... In my experience zremesher works very clean around eyes, nostrils and mouthcorners. At least it takes about 2 minutes to fix any flaws it makes.

    • @DannyMac3d
      @DannyMac3d  Před 8 lety

      +Rin8Kin sure, don't get me wrong it does a very good job at what it does, but it can't achieve the topology of say, Brian Tindall or Sergi Caballer. I would encourage you to watch the videos at hippydrome dot com where Brian goes into supreme detail on facial topology.

    • @Rin8Kin
      @Rin8Kin Před 8 lety +1

      Danny
      All i ment is - it's faster to work from already created topology and build only those polys you need rather then retopo whole mesh.
      And thank you for the link, i was searching for such indepth rigging theory for a long time, it's realy helpfull.

    • @jackSpaniard38
      @jackSpaniard38 Před 7 lety

      Did you retopologize manually because you intend to animate? Or is the render actually cleaner using this method?

  • @pushparajshettigar7436
    @pushparajshettigar7436 Před 7 lety +1

    can you explain me a part im a lil bit confuse ! why you recreate the model in maya and 3d coat !? im really new in zbrush trying to learn by my self that's why :D

    • @ojorgeilustra
      @ojorgeilustra Před 7 lety +1

      I don't know why he did the retopo again in 3d coat, but he probably did on Maya to unwrap the UV and texture, so he could render in Vray or similar.

    • @pushparajshettigar7436
      @pushparajshettigar7436 Před 7 lety

      Ok thanks :D

  • @curry2386
    @curry2386 Před 7 lety +1

    Really cute! Seems like she needs some kind of sideburns or little bit of hair in front of her ears! ^ ^

  • @jamchiroque9179
    @jamchiroque9179 Před 3 lety

    uaaaaaaaaaaaaaaaaaaaaaaauuuuuuuuuuuu!!!!

  • @KaltatheNobleMind
    @KaltatheNobleMind Před 8 lety

    astonishing work! and quite inventive techniques! would have never thought of making eyelids by slicing a sphere into equal haves and sculpting them around the eye.
    also what song did you use? and was the character your own design or were you adapting another artist's work? if the latter i think you should give them credit since it was them who inspired the project:)
    still wonderful stuff and hoping to see more of you.

    • @DannyMac3d
      @DannyMac3d  Před 8 lety

      Thank you very much! The music is by Chvrches (intentional misspelling) but I forget the titles now.
      And you are right. I have credited the artist everywhere else but here and I don't know why. Will update the description thanks for pointing it out!

    • @KaltatheNobleMind
      @KaltatheNobleMind Před 8 lety

      Danny ah! will check them out:D and sweet bet the original artist loves your rendition:D
      also if i may ask what is the purpos of the reopo on some parts? to my understanding you just produced one-off illustrations not requiring much need to be fully animated but instead of using a quick fix like zremesher you went out full deliberate retopo in edcoat. you plan on animating her? just your usual workflow?:D
      also how did you get the skirt's pleates so sharp? it started out as a blob before and i think some minimal tweaking in the entire recorded process.. did you do some hard surface suff in zbrush? or replaced it with a box model?
      still beautiful work:D you seem like you worked in the CG industry for soem while.

    • @DannyMac3d
      @DannyMac3d  Před 8 lety

      Sure :) I retopo the face for good reason. Not only does good topology serve the purpose of good deformation, its also makes it much easier to create a clean mesh. The best example I can give is the eyelids. If you use zremesher on eyelids, 9.9 times out of 10 you wont get good topology and you will have to res up really high to make it work how you want. This also leaves the lower subdivision levels less useful. A lot of people don't go to the trouble of manual retopo but I just find it makes controlling the mesh so much easier
      Zremesher also generally puts poles in inconvenient places, causing more surface issues. After retopo-ing the face a 15-20 times it becomes quite a fast (and worth it) process,
      The skirt I redid from scratch inside Maya. It took me several attempts to get it right so I ended up stopping recording it to avoid filling my HD.

    • @DannyMac3d
      @DannyMac3d  Před 8 lety

      Also - I do use zremesher where I can get away with it, but this is *never* the case on the face

    • @KaltatheNobleMind
      @KaltatheNobleMind Před 8 lety

      Danny tht makes a lot of sense! hope they fix those issues in later releases.
      i had similar complaints with dynamesh booleans where cuts are not sharp and everythign gets blobby which is terrible for hard surface.
      and i figured you box modeled the skirt in maya and suchXD zbrush is ideal for organic modeling and "sketching" but terrible at booleans and sharp edges.
      i love modo's mesh fusion for clean booleans that keep the orignal topo intact :D and it cuts in rela time. i am told maya's booleans are supposed to do soemthing similar but i never saw it.

  • @onyxcidian
    @onyxcidian Před 6 lety

    The video says it's not available. Did you take it down?

  • @westomopresto
    @westomopresto Před 7 lety

    you like 3D coat for retopo?
    I have 3D coat but never tried retopoing in it

    • @tribenine
      @tribenine Před 7 lety +1

      You really should, 3Dcoat is awesome for retopo work.

  • @randomdude8862
    @randomdude8862 Před 7 lety

    i cant watch it and its driving me insane

  • @Slozhny84
    @Slozhny84 Před 7 lety

    Just HOW????

  • @radrat920
    @radrat920 Před 7 lety

    What program uses Denny?

  • @JulioSilva-zd8yt
    @JulioSilva-zd8yt Před 6 lety

    how many hours ?

  • @Shiva_art_81
    @Shiva_art_81 Před 5 lety

    how do u copy??

  • @hellmouthboy
    @hellmouthboy Před 7 lety

    Chvrches!

  • @SVAFnemesis
    @SVAFnemesis Před 5 lety

    Kawaii

  • @excellensqueretaro3726

    I want to learn to do that

  • @ZealothiaArt
    @ZealothiaArt Před 5 lety +3

    I would've liked more footage on how to detail the hair :T but oh well

  • @trake3884
    @trake3884 Před 7 lety

    Because you do not create a game with this character would be an overwhatch game and she would have a centaur body

  • @mustachescactus
    @mustachescactus Před 2 lety

    чорт, как юбку делал не показывает

  • @bryannahammond4140
    @bryannahammond4140 Před 7 lety

    what program is this?

    • @lockergremlin
      @lockergremlin Před 7 lety

      zbrush for sculpting and 3d coat for re-topologising :)

  • @esmerodriguez8765
    @esmerodriguez8765 Před 7 lety

    Please make a video game

  • @CaasperART
    @CaasperART Před 6 lety

    Nice work
    Please give me your opinion about my video