Mass Effect in UE5: “Hold the Line” (Test)

Sdílet
Vložit
  • čas přidán 8. 04. 2024
  • Just a fun test to see how the next Mass Effect will look, as it’s been confirmed for Unreal Engine 5. Note that this is just an upscaled/enhanced Salarian model. Couldn’t find scales, and digging through BioWare’s (unorganized AF) animations is a nightmare, so I just mocap’d it with Rokoko.
    Making good progress with my assets bed, so expect cool stuff soon! No better way to start ME content than with my salarian homie, Kirrahe.
    #masseffect #animation #bioware #n7 #unrealengine5
  • Hry

Komentáře • 14

  • @FossilStudios316
    @FossilStudios316 Před 3 měsíci +15

    They used to eat flies.

    • @jonathansud
      @jonathansud  Před 3 měsíci +1

      I’ve heard their liver is downright delectable.

    • @zero5496
      @zero5496 Před 3 měsíci +1

      yes and they used to lick their eyes as well

  • @mcboggy6605
    @mcboggy6605 Před 3 měsíci +8

    Good stuff. Captan Kirrahe is the best

    • @jonathansud
      @jonathansud  Před 3 měsíci +1

      He walked so Mordin could run 🥹

  • @Disko_Baby
    @Disko_Baby Před 3 měsíci +10

    This is Amazing…

  • @zero5496
    @zero5496 Před 3 měsíci +1

    oh yes, the hold the line speech, Mordin mention that in ME2 as well

  • @nintendians
    @nintendians Před 28 dny

    looks okay.

  • @AliothAncalagon
    @AliothAncalagon Před 3 měsíci +3

    I have zero confidence in Notbioware's attempt of creating a new Mass Effect entry.
    But your video surely gives me some hope how awesome the remaster/remake of the original trilogy in the 2040s will look like!

    • @jonathansud
      @jonathansud  Před 3 měsíci +2

      Lol, thanks homie. I’m really hoping the next Dragon Age is nothing less than amazing, cause that’ll be a good indication for ME’s future.

    • @AliothAncalagon
      @AliothAncalagon Před 3 měsíci +3

      @@jonathansud I won't be angry, if a miracle happens and they prove me wrong xD

  • @SaintsROB
    @SaintsROB Před 3 měsíci +4

    Graphics 98% animation 2%

    • @jonathansud
      @jonathansud  Před 3 měsíci

      Quite the opposite, actually. It took a lot of experimenting with body mocap and setting up/tweaking facial blendshapes for face mocap.
      Setting up the scene only took a few minutes.

    • @thepbg8453
      @thepbg8453 Před 3 měsíci

      Its just like AAA