It can to an extent. Sodium adds a slider that allows you to allocate more threads to rendering chunks which does make high render distance usable. I run 64 chunks with shaders regularly and it runs fine if you're not flying because of the additional threads being used through sodium.
@@le9038 dont get me wrong, it's not perfect, but terrain generation on high core count CPU's is so much faster, and the game normally runs way better when everything is already loaded and you're just fully loaded a lot more often with that option
Well bedrock edition is multithreaded and it's the reason why it suffers from bugs, bcz even the mob behaviours and redstone make use of multiple threads causing it to glitch out the game. You may have heard ppl complaining about bedrock redstone being random. Well guess what you have it.
At 1:51 those frame time spikes align with memory usage drops. That suggests the multi treaded JVM garbage collection wasn't able to complete before the memory allocated to the "new generation" was exhausted. This would cause a single threaded full garbage collection which is a "stop the world" event, meaning all other threads get paused. I like what you are trying to do, but the JVM garbage collection and generation sizing is probably going to need to be tweaked to cope with a 4.6GB/s allocation rate.
@@Ahptt More memory wouldn't help that, it's an issue with java that minecraft is using, it simply pauses everything while it waits for the huge amounts of memory to load. More memory would actually make it worse.
Gosh you are so underrated... i expected you to have thousands of subscribers but to see this video only getting 2 thousands views is insane you deserve more then that, you will go far broski, you gained a Subscriber for sure.
Came for the crazy chunk distance, stayed for the sick dwm rice. actually awesome dude, just discovered your channel, and am now going through and watching your old videos.
man i WISH i could do this. i cant play with more than 10 render distance most times and it gets so much in my way. specially when flying around with an elytra. good video tho this is excellent quality work and i hope you grow more and more!
There is a setting in Sodium/Rubidium under Performance to increase the amount of cores used for chunk rendering. Not sure if that actually works but who knows
I will be making another video with 512GB of ram and a threadripper CPU. Let's see just how far I can make it with these mods, and other generous improvements to my process some have offered in the comments section already.
Try using Linux's swap feature, which allows you to use an SSD for extra RAM. You will need to turn down swappiness to around 5 or smth to make it not lag that much.
@@Ahptt, ayooo that's nice. If you experience any performance issues with this setup, try running the SSDs in RAID 0 (with fragments being as small as possible), which basically combines 2 into 1, so it's 2x faster. People usually hate RAID 0 cause of data corruption, but we don't care coz it's not like if it's gonna contain any important data.
You can also use the settings file to go wild until the game keeps crashing, about 4,000,000 chunks is the limit for my i9 and 64GB, so I can only imagine how far your machine will go.
@@Ahptt im sittng here with a cool 64 gb so i would find if you leant me a spare 128gb or better yet a spare threadripper or something from my 5900x :)
@@Ahptt remember that without mods minecraft utilizes 1 core of the cpu so for now the 13900k and a very large amount of ram is going to work pretty well, you could install a multicore mod and then check if you got better framerates
You should try running a Paper server on your computer and joining it locally instead of a singleplayer world. Paper has multithreaded chunk generation, so maybe that'll help your R9 5900X keep up.
This was a really cool video! Great job! Though I do have a question. Around 4:10 you mentioned you had a ton of performance mods to get this to work properly, and I'm wondering what mods you used for performance. I mean, if you can render hundreds of chunks and not immediately crash then I can only imagine how well the performance would be on a regular Minecraft world.
Jeez I didn't realize you had so few subs, I'm happy this video blew up and I hope you're now inspired to continue working on new videos and accomplish even more, subbed.
Fyi for normal usage I recommend sticking to max 31GB of RAM allocated as compressed OOPs in Java means that 31GB and 48GB of RAM are pretty much equivalent to each other.
You basically dont need more than 8gb for mc, unless you do what was done in this video. Even Greedycraft with 500 mods runs on 10gb with normal settings.
@@Ahptt someone is porting the vulkan renderer to replace openGL so maybe we will eventually be able to do more, but currently breaks every single performance mod.
there is also a software limit that minecraft itself can handle before it crashes. This is also the reason why if you allocate more memory than needed to minecraft it can decrease performance
Never heard of that? I allowed almost my entire RAM to be used for minecraft to get better performance which made the fps a little better but caused more micro lags Any tips on how I could build on this limit mechanic?
@@honzahavlas4061 that microlag is what im talking about. I think theres way to go around it using multithreading or other things but theres not really any point in fixing or working around it since minecraft doesnt really take many resources
Nice video, looking forward to your 512GB video! My most viewed video is also taking Minecraft RD to the extremes. I only got 64GB in my PC so waiting for an older server I bought to ship out that has 384GB of DDR3. I'm planning to try to use Chunky with it to get an image of the entire Greenfield City map. Not sure if it'll be quite enough, but guess we'll see. :)
Likely not much different as at that scale even small issue in code would bloat to showstopping scale. M$ is not interested in turning that game into simulation monster, they only want to sell realms subscription.
bedrock is a hot piece of garbage, they "optimize" by just chopping off chunks far away, most bedrock chunks arent loaded, they're just there, showing you the bare minimum, the chunk itself isnt alive, and keep in mind JVM (java) will run incredibly close to native (C/C++) code when all code compiled by JIT java is not that slow, the programming language is not the one to blame, the one to blame is minecraft incredibly messy and unoptimized rendering engine, as Notch written it back when cpu has only 2 cores
I agree with Jack. It would be nice to see a major rewrite or a singular Minecraft version with pros taken from each current version, but that will probably take time. I will keep my ever-searching eyes out for it though. Probably will be hard to miss.
Teoricamente, cada Valor de "Render Dist" requer um núcleo real de um bom processador para gerar em tempo real todos os "chunks". Para 64 "Render Dist", necessita-se de um processador 64/128. Além de memórias bem rápidas para não haver "fps drop" enquanto anda no mapa
Hello! nice video! Just be careful of your CPU temps if you have a static OC on. You dont have the CPU throtling when loading all those chunks, so you might brake your CPU. I nearly did it so be care m8 :D
By the way, PolyMC is not really being maintaned anymore. Most of the devs have moved to Prism Launcher (a fork), so it's recommended to switch to that.
Haha! Yeah, next system is 512GB. It's honestly hilarious to me that some people don't even have 128/512GB of solid state storage and here I am with that much in random access memory.
I use a mod called Distant Horizons. It uses level of detail (LOD's) commonly used in other games to mimic high render distance without turning your game into a slide show. modrinth.com/mod/distanthorizons
@@guidedexplosiveprojectileg9943 vanilla minecraft JE can't handle that, in order to achieve a playable experience with high render distance you'll need mods, this is a lot of work that could go to an update that the majority of the player base will see as an "actual update"
@@TheRian125 truth is devs are just lazy. its significantly easier to implement something with the native engine rather than a modding api. they have dont literally nothing good for years with small updates that they call "major"
@@JakeDevs are you saying that from a programmers background? is not about lazyness, minecraft is HUGE, most of the playerbase plays BE, wich already has a much better render engine than JE, its just out of scope for now ps: i strongly believe that their plan is to drop JE support and have everyone on the BE
View distance also requires a lot of VRAM on your GPU, because rendered chunks are stored in display lists in the GPU VRAM Waiting for the 128GB VRAM video lmfao
Yeah. I can only imagine what'll happen when I build my 512GB threadripper system. Might just buy more ram cause why not and try this again with more mods and such.
@@Ahptt Sounds great, but i'm not sure vanilla will be able to utilize so much power, but who knows how it will turn out Good luck anyway, crazy ideas are always great
Try the same test on bedrock. The render distance on bedrock is insane compared to java with how optimized it is. I set my render distance to 1000 and my laptop with 16gb ram only slide showed while loading the chunks in view and was semi smooth once they were loaded. I could reasonably play on a render distance of like 200+. Just imagine that with 128 gb ram
You are strongly advised to try bedrock, it's true it is very optimized, I play with 84 chunks at 60 fps, but there is one problem, the maximum distance there is 96 chunks, so you will have to look for a way to get around this limitation.
*Minecraft Bedrock Edition: I offer you 96+ Chunks Render Distance on Vanilla at 60 FPS Constant and I'll load the all the Chunks under 4 Seconds and won't take 30 Mins to Render if you have enough RAM and Decent Midrange Hardware and I'll not Blast your PC off into the Space after Loading all the Chunks* This is Probably the Definition of Bedrock Edition's Performance as Compared to Java
@@colbyboucher6391 which is caused by the same reason it runs so much more efficiently. It utilizes a task scheduling service that works asynchronously allowing for less processing bottlenecks, but that can cause desync issues.
Minecraft looks cool when you can see into the distance, they should make a thing that makes a 2d image of the distance so that you can still see into the distance but it isnt as demanding as rendering every block in a chunk
*Laughs in Distant Horizons mod with infinite view distance*
This is the way to go for sure. But only giga chads do it legitimately. xD
@@Ahptt Yeah totally
I cant use that mod correctly for some reasson
@@huhj963 It doesn't work with shaders at the moment
Renders an estimate of terrain height tho so incredibly undetailed
I cannot wait for like 10-20 years from now, computers will be so advanced that we can play at like 200 chunks with 100+ fps 😄
More like 3-4 years if Mojang decides to do a major rewrite of the java code or merges all the variants to one version. xD
I can only hope...
@@Ahptt True! Mojang needs to seriously up their game because MC is insanely unoptimized
@@ScottLucian Agreed. The new features are always nice but all the techy people want all the optimizations.
@@poky-- MC bedrock have insane lack of features for server hosting and modding
@@poky-- NO thanks 💀
Imagine if Minecraft was properly optimized with the ability to do multithreading with multiple cores on the CPU...
Some day... ;)
It can to an extent. Sodium adds a slider that allows you to allocate more threads to rendering chunks which does make high render distance usable. I run 64 chunks with shaders regularly and it runs fine if you're not flying because of the additional threads being used through sodium.
@@jordanlazarus7345 Seriously??? Why isn't this in Vanilla Minecraft???
@@le9038 dont get me wrong, it's not perfect, but terrain generation on high core count CPU's is so much faster, and the game normally runs way better when everything is already loaded and you're just fully loaded a lot more often with that option
Well bedrock edition is multithreaded and it's the reason why it suffers from bugs, bcz even the mob behaviours and redstone make use of multiple threads causing it to glitch out the game. You may have heard ppl complaining about bedrock redstone being random. Well guess what you have it.
I've been using Distant Horizons, but this is so much cooler seeing this much actually rendered! Great video!
I use that too if I don't want to play with 1fps which is always xD I also use Iris haha.
@@Ahptt I wish minecraft had built in LOD and more optimization lol
@@BakeBakePi yea
Distant Horizons is more interesting because it does it in a more efficient way that can be run more smoothly, but this is neat too
@@Ahptt you should've tried that in bedrock edition
This is amazing content! You definitely deserve more recognition for your work.
You are a legend and I really appreciate your kind words.
What about the poor computer
At 1:51 those frame time spikes align with memory usage drops. That suggests the multi treaded JVM garbage collection wasn't able to complete before the memory allocated to the "new generation" was exhausted. This would cause a single threaded full garbage collection which is a "stop the world" event, meaning all other threads get paused.
I like what you are trying to do, but the JVM garbage collection and generation sizing is probably going to need to be tweaked to cope with a 4.6GB/s allocation rate.
I'll have to try that again in the future when I have 512GB of ram to work with.
@@Ahptt Prolly enabling ZGC should help; I think G1 newgen collection is always stop-the-world?
@@no-defun-allowedhow can jvm improve performance?
@@Ahptt More memory wouldn't help that, it's an issue with java that minecraft is using, it simply pauses everything while it waits for the huge amounts of memory to load. More memory would actually make it worse.
@@katto1937Exactly that's what everyone tells me Because I play It's hotted and trust me.When you install a lot of mods there's a lot of memory leaks
Gosh you are so underrated... i expected you to have thousands of subscribers but to see this video only getting 2 thousands views is insane you deserve more then that, you will go far broski, you gained a Subscriber for sure.
Dang, I appreciate the support. You are a legend.
the channel bio alone warrants an automatic subscription from me
Only 2 thousand views? Look again :D
I hate it when people use the word "underrated" wrong.
@@palkay875 fortunately this is not one of those times :)
0:47 the way you said "cool" sounds like old Minecraft Steve's hurt sound
The pinnacle of human technology will be when computers can run Minecraft at 32 chunk render distance at a constant 60fps with shaders turned on!
There *are* PCs that can do that.
Bro my pc can do that, you just need performance mods. Sodium + starlight can more than triple your fps, and increase your 1% lows even more so.
Sodium + Starlight gives me about 50 more fps, Idk how people are getting double. I go from 100 in singleplayer to 150. 200 in multi-player to 250.
Sodium, Iris, Starlight, Lithium is a good start!
I have all of them. Plus FerriteCore and some entity culling mods. Still only around a 50 fps increase
One client should not have this much power...
@@worldslogic5301 but also more bugs
@@AJ-Palermo the point is more chunks so that is irrelevant
@@worldslogic5301 how do you get bedrock on a pc-
*WINDOWS 10 EDITION*
@@AJ-Palermo there's always a way
@@rexperverziff if you have java you have the launcher and when you buy mc you get both
Came for the crazy chunk distance, stayed for the sick dwm rice. actually awesome dude, just discovered your channel, and am now going through and watching your old videos.
I can't almost believe you can render thousand of blocks without using distant horizon, pretty good video, please make these more.
man i WISH i could do this. i cant play with more than 10 render distance most times and it gets so much in my way. specially when flying around with an elytra. good video tho this is excellent quality work and i hope you grow more and more!
I'd try out Distant Horizons. It uses LOD's to mimic render distance without turning your game into a slideshow. modrinth.com/mod/distanthorizons
@@Ahptt oh yeah i forgot about those. thanks!
@@delory4591 You're welcome. Let me know if you need any more mod suggestions. I've dove deep into many projects. xD
1:10 computers will remember this torture
I'm here before you got 1 million subs, your contents are wild
There is a setting in Sodium/Rubidium under Performance to increase the amount of cores used for chunk rendering. Not sure if that actually works but who knows
I'll have to give it a go when I build an actually good computer haha.
@@Ahptt You have an amazing computer wdym?
@@yooogort its outdated
@@Dragoon710No it's not, that's a monster he has built. 5900X and 3080 bro that's high class.
@@ThunderTheBlackShadowKitty it's still a really good computer dont get me wrong
Now I wanna see what you can do with Distant Horizons AND this much RAM
I will be making another video with 512GB of ram and a threadripper CPU. Let's see just how far I can make it with these mods, and other generous improvements to my process some have offered in the comments section already.
@@antonio32a More RAM per each RAM stick
Yeah, big boi ram sticks. Like 512gb sticks hehe
@@antonio32a 8x64gb with threadripper
Try using Linux's swap feature, which allows you to use an SSD for extra RAM. You will need to turn down swappiness to around 5 or smth to make it not lag that much.
I'll consider buying two 8tb m.2's for my future 512gb system and give one full 8tb of swap. Just casually run Minecraft with 8704GB of RAM.. xD
@@Ahptt How to thrash an SSD 101
@@Ahptt, ayooo that's nice.
If you experience any performance issues with this setup, try running the SSDs in RAID 0 (with fragments being as small as possible), which basically combines 2 into 1, so it's 2x faster. People usually hate RAID 0 cause of data corruption, but we don't care coz it's not like if it's gonna contain any important data.
@@flintfrommother3gaming I don't think that's gonna take up all read/write cycles in a single session
Exactly. We just run algorithms to create fancy region files. Those 8tb's are expensive now so I will hold off for the time being lol.
No bs like other ytbers, straight to the point good job underrated one.
you rendered out a whole world wow, this is really cool!
Pretty much lol. Now imagine 512GB of ram with Minecraft optimized in a few years?!? xD
@@Ahptt lol that would be amazing!
You can also use the settings file to go wild until the game keeps crashing, about 4,000,000 chunks is the limit for my i9 and 64GB, so I can only imagine how far your machine will go.
I hadn't thought of that before. I'll have to look into that when I get a threadripper system with +512GB of RAM xD
@@Ahptt That's much
I think i will but RAM for my 4GB RAM phone
@@Ahptt im sittng here with a cool 64 gb so i would find if you leant me a spare 128gb or better yet a spare threadripper or something from my 5900x :)
@@Ahptt remember that without mods minecraft utilizes 1 core of the cpu so for now the 13900k and a very large amount of ram is going to work pretty well, you could install a multicore mod and then check if you got better framerates
@@Ahptt isn't the single core performance on threadrippers worse than traditional CPUs?
people have mentioned distant horizons, but it’s so interesting how with some basic LOD scaling this wouldn’t be nearly as intensive
And its funnier how the fanbase could even get ahead of Mojang themselves with things like this
Only 2k subs? This is top tier content for your class! Great work!
You are a legend!
Ill tell you that we love some good content about Minecraft performance, love the detailed specs given like cpu etc, very entertaining!
I'm glad you thought it was entertaining!
You should try running a Paper server on your computer and joining it locally instead of a singleplayer world. Paper has multithreaded chunk generation, so maybe that'll help your R9 5900X keep up.
Good idea!
0:56 best part of the video 💀
Man, I so see you as being the next big MC Tuber, good luck!
lmao this did not age like fine wine.
I watched the video thinking im watching a big youtuber, you deserve a lot more subscribers than you currently have, keep it up!
You're a legend for that compliment. Thank you!
This was a really cool video! Great job! Though I do have a question. Around 4:10 you mentioned you had a ton of performance mods to get this to work properly, and I'm wondering what mods you used for performance. I mean, if you can render hundreds of chunks and not immediately crash then I can only imagine how well the performance would be on a regular Minecraft world.
I get nearly 1,000 fps with a rtx 3080, 5900x, and that amount of allocated RAM. It's pretty juicy haha.
Yea but what mods did you use?
@@Ahptt imagine if you had a ryzen 7000 and a radeon gpu. That would make it go even crazier since youre on linux
@@B_Jamer It's a secret. He's with the Russians and they finally hacked minecraft to work properly.
Even 12 core processor can't run this game on ultra graphics
Jeez I didn't realize you had so few subs, I'm happy this video blew up and I hope you're now inspired to continue working on new videos and accomplish even more, subbed.
You're a legend!
also been recommended this so you made front page great work shall deserve like 25k subs
AYYYY IT MADE IT. WOHOOOO!! Thanks for your kind words.
@@Ahptt your welcome and your video seems somewhat professionally done
Fyi for normal usage I recommend sticking to max 31GB of RAM allocated as compressed OOPs in Java means that 31GB and 48GB of RAM are pretty much equivalent to each other.
I don't normally run this xD Though that would be a flex. Maybe when I build a 512GB system ;)
@@Ahptt Minecraft on 1tb of ram
You basically dont need more than 8gb for mc, unless you do what was done in this video. Even Greedycraft with 500 mods runs on 10gb with normal settings.
You can turn up your chunk render threads in the sodium settings
I totally forgot about that setting. I'm adding it to a list when I redo this with a threadripper system and 512GB or more of RAM... ;)
@@Ahptt i wanna see 256 chunks working lol (and i dont count things like reducing lod)
Didn't know a 6 minute render commentary is what I needed now
I like your vids
Im working on developing a voxel game, this actually helps me understand the soft boundaries of the number of chunks I can render 😂
Glad to be of help!
0:46 bro sounds like the old minecraft hurt sound
there is a mod called concurrent chunk management engine that runs chunks on separate threads. might fix the issues
I used this. Still getting this FPS. I think Java itself needs to be modernized lol
@@Ahptt someone is porting the vulkan renderer to replace openGL so maybe we will eventually be able to do more, but currently breaks every single performance mod.
@@wiillou That's what I've noticed when attempting that mod
Nice video! this is the first on i watched and im gonna watch more keep up the great work!
You are amazing. Keep up the positive vibes, you legend!
Love this guys commentary it appeals greatly to my BS humor. He deserves more subs, but just earned 1 more from me
You are a legend. I appreciate you!
there is also a software limit that minecraft itself can handle before it crashes. This is also the reason why if you allocate more memory than needed to minecraft it can decrease performance
I've heard of that. It would be cool to see what 512GB will do with a threadripper system and the like.
@@Ahptt it may make minecraft become pretty unstable or outright crash, it would be interesting to see
Never heard of that? I allowed almost my entire RAM to be used for minecraft to get better performance which made the fps a little better but caused more micro lags
Any tips on how I could build on this limit mechanic?
@@honzahavlas4061 that microlag is what im talking about. I think theres way to go around it using multithreading or other things but theres not really any point in fixing or working around it since minecraft doesnt really take many resources
@Honza Havlas Normally, for something like the FTB app, I tested it to be best around 8gb
Imagine running bedrock edition instead though, the render distance could be easily doubled, possibly tripled
I hope you get more popular one day! btw amazing video I enjoyed it a lot
You're a legend! Thanks a lot. I really appreciate it.
Nice video, looking forward to your 512GB video! My most viewed video is also taking Minecraft RD to the extremes. I only got 64GB in my PC so waiting for an older server I bought to ship out that has 384GB of DDR3. I'm planning to try to use Chunky with it to get an image of the entire Greenfield City map. Not sure if it'll be quite enough, but guess we'll see. :)
It's hard for me to imagine what kind of grandiose results you would get on an optimized "bedrock edition" It runs in C++ instead of Java
Likely not much different as at that scale even small issue in code would bloat to showstopping scale. M$ is not interested in turning that game into simulation monster, they only want to sell realms subscription.
bedrock is a hot piece of garbage, they "optimize" by just chopping off chunks far away, most bedrock chunks arent loaded, they're just there, showing you the bare minimum, the chunk itself isnt alive,
and keep in mind JVM (java) will run incredibly close to native (C/C++) code when all code compiled by JIT
java is not that slow, the programming language is not the one to blame, the one to blame is minecraft incredibly messy and unoptimized rendering engine, as Notch written it back when cpu has only 2 cores
have you tried using gentoo on this pc? with this specs you would compile kernel and packages in seconds lmao
Gotta go fast!!!! I'm in Void right now. I would like to try out Gentoo at some point.
Nice video and cool channel. Keep up the good work 👍
Man this really makes you appreciate the clever engineering that went into distant horizons
in Future we would probably be able to play with 512 render distance with 60+ fps :)
can't wait for it
Well if it weren't written in java and had good optimisation then 512 probably would be possible in this video.
I agree with Jack. It would be nice to see a major rewrite or a singular Minecraft version with pros taken from each current version, but that will probably take time. I will keep my ever-searching eyes out for it though. Probably will be hard to miss.
we can now
With LOD's yes. But actually loading the chunks like a giga chad with decent framerate, well, I'll see in a bit when I go again with 512GB... :)
@@Ahptt I can't even comprehend 512GB of RAM lol.
Teoricamente, cada Valor de "Render Dist" requer um núcleo real de um bom processador para gerar em tempo real todos os "chunks". Para 64 "Render Dist", necessita-se de um processador 64/128. Além de memórias bem rápidas para não haver "fps drop" enquanto anda no mapa
NICE VIDEO 😄😄THE DESTRUCTION OF THE POOR RYZEN 9 WAS ENTERTAINING
Glad you liked it, you legend. What can I say, I love to destroy my system for my entertainment, and the entertainment of others.... xD
Hello! nice video! Just be careful of your CPU temps if you have a static OC on. You dont have the CPU throtling when loading all those chunks, so you might brake your CPU. I nearly did it so be care m8 :D
By the way, PolyMC is not really being maintaned anymore. Most of the devs have moved to Prism Launcher (a fork), so it's recommended to switch to that.
I saw the whole fiasco. I'm just trying to avoid the drama so I'll keep my eye out. Thanks!
@@Ahptt I am using Prism launcher without any issues. Switched from multimc ;)
My device would crash immediately 😂
Haha! Yeah, next system is 512GB. It's honestly hilarious to me that some people don't even have 128/512GB of solid state storage and here I am with that much in random access memory.
@@Ahptt Also congrats on your mission! My sister (Alia) told me. Funny how your last video is so popular!
@@coraversor5023 shhhhhh ;)
Certified underrated youtuber
I appreciate that, you legend.
How is this guy only getting about 700 subs, bro I even thought it was a reupload, you deserve way more bro 👍
You're so kind. I wish you the best, you absolute king you are.
Is there a mod you use to allow more than 32 chunks and if so what is it? I want to try this on my laptop and is what it can do.
I use a mod called Distant Horizons. It uses level of detail (LOD's) commonly used in other games to mimic high render distance without turning your game into a slide show. modrinth.com/mod/distanthorizons
@@Ahptt I wonder why mojang hasnt implimented it🤔
@@guidedexplosiveprojectileg9943 vanilla minecraft JE can't handle that, in order to achieve a playable experience with high render distance you'll need mods, this is a lot of work that could go to an update that the majority of the player base will see as an "actual update"
@@TheRian125 truth is devs are just lazy. its significantly easier to implement something with the native engine rather than a modding api. they have dont literally nothing good for years with small updates that they call "major"
@@JakeDevs are you saying that from a programmers background? is not about lazyness, minecraft is HUGE, most of the playerbase plays BE, wich already has a much better render engine than JE, its just out of scope for now
ps: i strongly believe that their plan is to drop JE support and have everyone on the BE
2:21 big smoke
You are so right. RIP to the system. That's okay, because it's still alive.
Big smoke its me carl chill chill
Bro is underrated he made me laugh multiple times during those 5 mins
You are a legend. You should hear me in a live voice call xD
keep them coming fellow ger man
Try bedrock edition, that would let you go to 4096 chunks with 10 fps
I'll have to try that with a threadripper and 512GB ram ;)
@@Ahptt 512 GB RAM??? ON BEDROCK EDITION????
ARE YOU GONNA SEE THE WHOLE WORLD NOW TO FARLANDS NOW?
View distance also requires a lot of VRAM on your GPU, because rendered chunks are stored in display lists in the GPU VRAM
Waiting for the 128GB VRAM video lmfao
Yeah. I can only imagine what'll happen when I build my 512GB threadripper system. Might just buy more ram cause why not and try this again with more mods and such.
@@Ahptt Sounds great, but i'm not sure vanilla will be able to utilize so much power, but who knows how it will turn out
Good luck anyway, crazy ideas are always great
@@Ahptt Maybe you need Quadro RTX 6000 Ada 48GB
It actually looks really beautiful
Hey, thanks! Next is to get at least 1,000 chunks with shaders and 2fps xD
ya vids are underrated asf
You are a legend. I appreciate you.
turn off fog and you will see more :D
Yeah, like 5 chunks which doesn't even matter lol. When I try it next, I will have to do that. 512GB of RAM, here we come!
@@Ahptt :)
@Saiv46 Oh yeah, I'm going all the way. Threadripper system, the big boi gpus.
@@Ahptt 💸
Try the same test on bedrock. The render distance on bedrock is insane compared to java with how optimized it is. I set my render distance to 1000 and my laptop with 16gb ram only slide showed while loading the chunks in view and was semi smooth once they were loaded. I could reasonably play on a render distance of like 200+. Just imagine that with 128 gb ram
Bro, I can only imagine. I've had quite a few people recommend this. I'll have to try this out.
Distant horizons better
I love ur channel dude
You're an absolute legend, you!
why is this so underrated tho? you deserve more subs
HERE BEFORE THE BLOW UPP
You are strongly advised to try bedrock, it's true it is very optimized, I play with 84 chunks at 60 fps, but there is one problem, the maximum distance there is 96 chunks, so you will have to look for a way to get around this limitation.
Thanks for the info, I'll have to look into that when I try again.
@@Ahptt i saw somewere that there is a mc bedrock version in google that is capable of going past 96 chunks
i think bcoz of the 1.18 update they made mistake in the code and now u can edit the files of bedrock for unlimited render distance
As far as I know it hasn't been optimal optimized for a time, bedrock runs worse than java in my case
also bedrock doesnt load the chunks after a certain chunks are loaded i had 400 render distance and it looked like 128 or less
*Minecraft Bedrock Edition: I offer you 96+ Chunks Render Distance on Vanilla at 60 FPS Constant and I'll load the all the Chunks under 4 Seconds and won't take 30 Mins to Render if you have enough RAM and Decent Midrange Hardware and I'll not Blast your PC off into the Space after Loading all the Chunks*
This is Probably the Definition of Bedrock Edition's Performance as Compared to Java
Yeah, but then it'll straight-up delete the blocks you just placed as you're walking on them and dump you in a lava lake.
@@colbyboucher6391 which is caused by the same reason it runs so much more efficiently. It utilizes a task scheduling service that works asynchronously allowing for less processing bottlenecks, but that can cause desync issues.
@@Something_Disgusting Interesting, didn't know that.
are there worldedit and worldedit CUI mods available in Bedrock?
Dang son. This blew up. Great content!
Thank you my guy!
Minecraft looks cool when you can see into the distance, they should make a thing that makes a 2d image of the distance so that you can still see into the distance but it isnt as demanding as rendering every block in a chunk
Yeah, or just rewrite Java so it runs well haha.
wait how did you get render distance higher than 32 on sodium??
Just casually allocate 128GB to Minecraft xD
There was a mod that allowed you to edit it, i forgot which one it was though
Lol, your subscribers have doubled today; enjoy the much-deserved growth 😄
Thank you, my friend!
you earned a subscriber!
You're a legend.
Do this except render it to a super high resolution screenshot, you can then zoom really far in on the screenshot it looks super cool
I like that idea. Will have to give it a go!
This reminded me about that the CroTeam made 70 cubic kilometers out of bounds territory on one map in SS4 just to make an analog of SKYBOX
I have no idea what you're referencing but it sounds neat.
I have a feeling that this is going to get 10 million views🎉
Go Go Go!!!! xD
here before mill subs remember us. good vid.
Haha. Thanks!
Love to see this vid explode(literally)
Haha
Bro you are soooooo underrated. You deserve more subs than this.
At least you earned one from me ;)
You're a legend!
I remember trying to play minecraft at more than 8 chunks like this. Was like frames per minute rather than per second.
fire video brodie
I agree, blicc3x!
Finally, enough Dedotated Wam
that is awesome it looks beautiful
I agree. It may be a slideshow, but boy does it look good!
@@Ahptt let me tell ya the game was just self deleting itself and get 300 gb of ram and see what happens lol
Bet ;)
Bro will be a good ytber someday i belive it right guys?
Can already tell this video is gonna blow up
We shall see!
@@Ahptt i was right congrats man!
Haha the GC spikes were awesome lol
No way you have less than 1k subs these are 1m + quality vids😭😭 ill subscribe tho this vid is awesome
I'm at 1k subs now lol. She's going and going!
@@Ahptt oh wow you grew like 40 subs im 20 minutes lets hope that continues to grow faster
@@banned2911 It just keeps going lol. Thank you for the kind words. Onwards and upwards!
1000th sub, lets goo!!
Legendary. Hey Mom! Hey Dad! I made it.
void is cool thats my favorite distro
Im so glad that we have our eyes that can render 20 km without any lag.
Me too.
Using fabric and some mods like FerriteCore, you can jam a couple hundred chunks in less than 16GB.
very cool vid !
You're a legend!
this was cool to see :)
You're a legend. Thanks for watching!
Quite an amazing feat! Push all that ram!
Tack så mycket!
Your computer is just as under rated as your channel lmao. Good vid gj
That's a new one xD. You are an absolute legend!
I love how the end of the video is basically how my i3 6100 runs on 9 render distance
the f3 mod you are using is very fps intensive I find myself losing around 20% of my fps when just using it
I notice that too. Will need to do something different next time I try this out.
Please actually do the threadripper system. That would be soo cool!