How Link Swings a Sword

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  • čas přidán 26. 06. 2024
  • This is a light collaborative effort between this channel and New Frame Plus, studying a couple of animations in Breath of the Wild each.
    Check out New Frame Plus's video here:
    • How Link's Climbing An...
    Please consider supporting the channel through Patreon to help improve the quality of research, editing, footage capture, animation and overall production of each episode:
    www.patreon.com/DanRoot
    Dad Joke:
    Have you heard the rumours about butter going around?
    I hope it doesn't spread.
    #BreathoftheWild #zelda
  • Hry

Komentáře • 208

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy  Před 4 lety +103

    ♪ Music Listing ♪
    0:03 - Plok / Beach
    1:19 - Zelda orchestra medly
    2:49 - Recall / MIND≒
    5:17 - Ancient Cistern / Skyward Sword
    7:05 - It's-a Me / Funk Fiction

    • @Stephen-Fox
      @Stephen-Fox Před 4 lety +7

      PLOK! Loved Plok. Great game, released at the wrong time, at the tail end of the glut of mascot platformers when everyone was pretty sick of them. (...Kind of like Startopia, but with Management Sims for that.)

    • @godwin972
      @godwin972 Před 4 lety +1

      >make a zelda video
      >use plok music
      u wot m8

  • @zendikarisparkmage2938
    @zendikarisparkmage2938 Před 4 lety +358

    Hi Dan, an animator who's into video games! I was referred to you by Dan, an animator who's into video games.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +65

      😂
      Yesss, our plan worked!

    • @zendikarisparkmage2938
      @zendikarisparkmage2938 Před 4 lety +48

      I'm glad cross-channel shout outs like this work. It's like the "Recommended" feature, except that I actually trust the recommendations!

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +32

      @@zendikarisparkmage2938
      Yeah right? There's so many great match up cross overs, like Kesurgstat and CPG Grey, Lindsay Ellis and H.Bomberguy.
      It's meant to be!

  • @TheAlphaTeamPlays
    @TheAlphaTeamPlays Před 4 lety +149

    Welcome to the official ZelDan day, where Dans talk about Zelda

  • @sannaenmark9300
    @sannaenmark9300 Před 4 lety +131

    Came over here from that New Frame Plus episode :-)
    (and it sure feels wierd hearing a different Dan talking about video game animation)

  • @TheMan83554
    @TheMan83554 Před 4 lety +70

    I came from New Frame Plus. We need more animation Dans.

  • @Mabra51
    @Mabra51 Před 4 lety +12

    6:09 Dodging arrows by using the attack animation's change of stance, now this is a galaxy brain move.

  • @Punaparta
    @Punaparta Před 4 lety +17

    "My name is Dan, for we are many."

  • @restlesssheep7156
    @restlesssheep7156 Před 4 lety +19

    "and that is how to wield the master sword" he says as Link breaks the sword.

  • @mariapazgonzalezlesme
    @mariapazgonzalezlesme Před 4 lety +40

    On short words, Link's swordmanship style is a tank.
    Also, hey Dan! It's been awhile since heard your smooth voice and nerd knowledge about animation. 🤣

  • @zxGHOSTr
    @zxGHOSTr Před 4 lety +6

    He synced the sword swings and the scene transitions with the music beat and rythm. Nice, very nice indeed! This man knows how to make a video with proper technique.

  • @walnutdogego4529
    @walnutdogego4529 Před 4 lety +12

    Honestly find it charming that Link is just rotating around during the swing

  • @timothymclean
    @timothymclean Před 4 lety +21

    The other Dan tried to send me here. Joke's on him, I was already on my way.

  • @cyfreusz
    @cyfreusz Před 2 lety +1

    It's actually visible that the Link's animator was working from a reference video or rather rotoscoping outright. The breaks in fluidity come, I think, from switching to another video take.

  • @foxeye245
    @foxeye245 Před 4 lety +33

    It might have been a good idea to look at some of the older Zelda games, like Ocarina of Time or Twilight Princess, to show how they compare animation wise to Breath of the Wild.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +18

      That was, and still is, another idea of mine, too. So, stay tuned.

    • @benedict6962
      @benedict6962 Před 4 lety +3

      @@VideoGameAnimationStudy especially skyward sword given what animation tricks they need to pull to incorporate wii-mote slashing.

    • @PrayForTanqueray
      @PrayForTanqueray Před 4 lety

      @@benedict6962 That is an intriguing idea and I fully support it! I'd watch it!!

    • @HighPriestFuneral
      @HighPriestFuneral Před 4 lety +1

      Yes... as much as I love Breath of the Wild, the idea to turn what has long been a dynamic , freeform style of attack into a basic four combo that is the same regardless of direction or circumstance, never sat well with me.

    • @Ryuujin1078
      @Ryuujin1078 Před 3 lety

      HighPriestFuneral watch are you talking about? The other 3D Zelda games (besides Skyward Sword) all have the same attack animations

  • @Crocogator
    @Crocogator Před 4 lety +2

    "Franklin feels super smooth" oh no

  • @WardofSquid
    @WardofSquid Před 4 lety +2

    The game makes you *FEEL like you're Link* ! 😂

  • @thebigbrzezinski3201
    @thebigbrzezinski3201 Před 4 lety +3

    I recall the animation in GTA5 were taken more than a bit too far from the function end towards the aesthetics end of the scale. It was like trying to control a life-sized meat puppet. I imagine these animations were tuned for controllers on consoles rather than the mouse and keyboard inputs I was using, and this caused the leaden character feel. It's off-putting to whip your pointer around 200 degrees to snap off a well-aimed shot, only to have to wait almost a full second for your character to catch up.
    An interesting thing about attack windups I've learned in my layman nerdings on melee weapons is that they aren't real. Just standing there slightly bent-kneed with your weapon at your side and your head pushed forward is asking for the nearest enemy to stab you in the face. The stance you hold your body and weapon in is supposed to be the windup, like a batter waiting to receive a pitch. For instance, holding a big sword over your head means you've put potential energy in it, like a car at the top of a hill. The next blow you make with the sword will slam down with greater force from this position. On the other hand, holding your sword in front will make it easier to quickly thrust or deflect incoming strikes. Ideally, every strike transitions from one stance to another, so you're always ready to attack or defend.
    Of course, very few video games work like this (Mount and Blade is the only one I can think of). Usually a character's stance is purely aesthetic, and windup time is a matter of weapon balance. It's not really fair for a video game to make a two-handed sword much more effective than a dagger at the same character level just because that's how a real-life fights work. This realistic unreality seems to be working fine for Souls-likes or BotW. Still, it's jarring to pick up a crowbar or similar object, and realize you're better at handling it than some seasoned warrior you've seen portrayed doing.

  • @saran9736
    @saran9736 Před 3 lety

    It's a combination of normal animation and procedural animation, depending upon Link's stamina bar his attack animation varies, love that detail. It

  • @zachs7347
    @zachs7347 Před 4 lety +3

    Already looking forward to the next vid. Thanks for putting these together, Dan. The whole series is great!

  • @adamgreene9938
    @adamgreene9938 Před 4 lety +3

    You should make another video about the two handed weapons and spears

  • @Matthordika
    @Matthordika Před 4 lety +5

    This (and the neww frame plus video), help explain why I've liked Zelda animations more over other games. Sure, they don't always look as nice or polished, but its to serve the gameplay. Maybe the sword swinging in, say, Skyrim, is more realistic, but its never as fun.

  • @Gilbot9000
    @Gilbot9000 Před 4 lety +5

    Dan Floyd sent me here and now I have a whole new channel of content to watch. Looking forward to catching up on all your videos!

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety

      Hey, thank you so much for checking this channel out!
      I'm glad you enjoyed both videos of mine and Dan's!

  • @kennethmcpicsou1371
    @kennethmcpicsou1371 Před 4 lety +2

    Oops, I completely forgot that BOTW Link was right-handed like Wii-era Link

    • @sycoraz
      @sycoraz Před 4 lety +1

      Dark Jamy Wii era link wasn’t right handed, the whole game got mirrored. The actual game on Wii U and GameCube still have him left handed !

    • @kennethmcpicsou1371
      @kennethmcpicsou1371 Před 4 lety

      @@sycoraz Oooh you're right! I actually played Twilight Princess on the Gamecube, I thought my memory was fuzzy about Link's left/right-handedness so that is why... You resolved a mystery for me, thank you kind stranger!

  • @georgehenson2412
    @georgehenson2412 Před 4 lety

    I didn't watch to the end of the other Dan's video so I didn't know you had posted 'til it was in the sub feed. Glad to see two great Dan's working together!

  • @ChimeratAlpha
    @ChimeratAlpha Před 4 lety +5

    I'm feeling a bit of a conspiracy going on here.
    It was New Frame Plus' Dan that sent me here. ;)

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety

      Yeah it was a planned cross promotion by us both, as there's a link his video at the end of mine.

  • @vizthex
    @vizthex Před rokem +2

    can't believe narrator dan led me to dan³

  • @WildWillWish
    @WildWillWish Před 4 lety

    Great video!
    Can't wait for the next episode!

  • @PhilipJFryII
    @PhilipJFryII Před 4 lety

    Very lovely video Dan! Thanks!

  • @Busterbalz
    @Busterbalz Před rokem +1

    If you wanna talk about combat animations, I would LOVE to hear you discuss the animations in ninja gaiden black. I can't think of another action game that makes such ridiculous wire-fu action look so believable and weighty.

  • @DrDemo
    @DrDemo Před 4 lety

    Love your videos, if it wasnt for NFP I would never found this channel.
    Great job!)

  • @PhilippDoerl
    @PhilippDoerl Před 4 lety

    Your video made me animate the combo for practice xD Good job love your videos!

  • @ceceliaacaba2739
    @ceceliaacaba2739 Před 4 lety +4

    Could you do a “How to wield the Arm Canon?” I would love to see how fluid Metroid Prime’s animation is

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety

      I did actually do an episode on the history of Samus's animation, and I do briefly cover her arm canon from the Prime games, but I agree, it'd be interesting to look at that a little closer.

    • @ceceliaacaba2739
      @ceceliaacaba2739 Před 4 lety +2

      Video Game Animation Study Thanks for the reply! And I loved that video despite it not getting as many views as your other ones... Guess that’s the Metroid curse 🤷‍♀️

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +1

      Ha, ain't that just so.

  • @KittyDollWithGlasses
    @KittyDollWithGlasses Před 4 lety +1

    BIAUBGOIUSHDGIU Gimme that Metal Slug!
    Can't wait!

  • @amandabelaire3
    @amandabelaire3 Před 4 lety +3

    More Dans! More! We need a new Battle of the Dans: Daniel Floyd, Dan Jones, Dan Avidan and now Dan Root. Please break the internet and make this happen! :D

  • @Jolgeable
    @Jolgeable Před 4 lety +1

    I came from New Frame Plus. I'm loving your channel!

  • @slvrcross
    @slvrcross Před 3 lety

    Proceeds to spin on invisible full body skewer

  • @NobleVagabond2552
    @NobleVagabond2552 Před rokem

    My favorite is when you swing once and then start a spin attack, Link starts the spin attack with a back hand slash and continues the spin going clockwise instead of the usual counterclockwise

  • @brandonjeffi5976
    @brandonjeffi5976 Před 4 lety

    Just found your channel, your videos are absolutely fascinating and great!

  • @stratoge
    @stratoge Před 4 lety +1

    I didn't even know this channel until other Dan recommended this video. Subscribed!

  • @willkelmanpenapena3551

    Two videos about Link animation?, now this is epic

  • @NukeOTron
    @NukeOTron Před 4 lety

    Nice of you to start with Plok music. You have taste.
    Also, can't wait to hear about Metal Slug's animation. I've yet to see proof that the graphics are hand-drawn (besides being really good animation), but that should be worth a watch, anyway.

  • @angelsmile6942
    @angelsmile6942 Před 4 lety

    Link, hero of the roller shoes.

  • @nicobu
    @nicobu Před 3 lety +1

    Hi man! This is awesome. I am very new to animation and build an RPG game using Unreal Engine. This helps me a lot!
    You know what would be really cool (and might even help your channel): Could you make a series for multiple animations of a character? Like the same thing you did here, just for Link's other animations (run, other weapons, ...). That'd be HUGE!

  • @Bloxed
    @Bloxed Před 4 lety

    Just got back from a long trip and this is a great way to come back home! Great video! =)

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety

      Thank you! Glad you got back safely!

    • @Bloxed
      @Bloxed Před 4 lety +1

      @@VideoGameAnimationStudy Thanks! It was a really safe trip back. Although it was 3 hours long.

  • @quackerjack0118
    @quackerjack0118 Před 4 lety

    I think it’s interesting that BOTW is the Zelda game that brought the Master Sword beam into 3D. It used to be that just the 2D games let you shoot beams with full hearts (except for Fierce Deity Sword) in a straight line.
    But here it’s kind of like they reused/adapted the boomerang animation, and it kinda feels much more fiddly and harder to aim properly

  • @LucDion
    @LucDion Před 4 lety

    You forgot to mention that each sword swing, be it back hand or forehand, can go into a charge spin attack. Its a cool touch and I'm surprised you didn't mention it.

  • @DustyMusician
    @DustyMusician Před 4 lety

    IVE BEEN LISTENING TO THAT BEACH THEME ALL WEEK! I LOVE IT SO MUCH

  • @hebehosma
    @hebehosma Před 4 lety +3

    I clicked faster than a cheetah wearing meth inhaler hats

  • @DeeJamari
    @DeeJamari Před 4 lety

    I would love to see someone study all of Sonic’s running animations.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety

      I briefly cover his running in my Sonic Mania video, but I think it'd be interesting to study his running in the 3D games as well.

  • @schwarzerritter5724
    @schwarzerritter5724 Před 3 lety

    Plok music. A man of culture I see.

  • @Tatsu011
    @Tatsu011 Před 4 lety +1

    These videos about link are really Dan good.

  • @2yoyoyo1Unplugged
    @2yoyoyo1Unplugged Před 4 lety +3

    Will you ever do a Metal Gear Solid animation video? Any entry would be appreciated

  • @myrmyxo
    @myrmyxo Před 4 lety

    I think it would be very interesting to talk about the proceduraly generated animations of Rain World. They are based on the physics which really brings them to life and are extremely fluid because of that. It's relly a shame that so little people knows it and talks of it, it would be very interesting to study its animations.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety

      Thanks for the suggestion. I'm definitely interested in procedural animated elements, like in Grow Home.

  • @muraalia
    @muraalia Před 4 lety +1

    More Dans! Gotta catch them all :D

  • @lumiknightwithawrench2946

    Putting the Fun in Function

  • @Kiwikick238
    @Kiwikick238 Před 4 lety

    I want to see you analyze the other weapons tooooo

  • @Thurban
    @Thurban Před 4 lety

    Thanks Dan! I follow all the Dans who talk about game animation on youtube. :)

  • @hypershadix1
    @hypershadix1 Před 4 lety +8

    I might not know how to wield the Master Sword but I do know how to wield the Kingdom Key.

  • @speculativemusings3593

    Hi Dan! Another Dan mentioned you, so I figured I'd check you out. Great video! You got yourself a new subscriber! Any chance of you joining the other Dan when he does the next "Battle of the Dans"? The honorary Dans are cool and all, but they're always looking for more authentic Dans to compete!

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety

      Hey, thank you, that means a lot!
      I'll be honest I don't really follow PlayFrame, but I'm sure he'll ask me if it seems like a good idea.

  • @Booksds
    @Booksds Před 4 lety +3

    "7/10"
    *Jim Sterling wants to know your location*

  • @CommissarMitch
    @CommissarMitch Před 4 lety

    I have played Breath of The Wild a lot and I have never noticed the final sword animation have no/little feet animation.

  • @HaydenTheEeeeeeeeevilEukaryote

    This video is great

  • @SheezyBites
    @SheezyBites Před 4 lety +3

    I find it weird you open with fluidity rather than readability given that's what really stand out about his sword swing animations. They really exaggerated the start up and the jarring snaps at 5:22 exist because they want to make sure the swing starts from a strong readable frame rather than carrying momentum in the wrist as you would in actual swordsmanship (seriously stopping the sword on a dime like that will wreck your wrist). It's focus on readablitiy makes sense in combat that consists of so many effects and so much slow down, but it's need to stop into a recognisable and over emphasised wind-up key frame before doing anything means it's both feel less responsive and look less fluid than a more naturalistic sword swing would.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +2

      I....guess so. I mean, you _can_ clearly see his stance and everything when he's swinging, but I'd say it's as important as fluidity too, I wouldn't say it was wierd I picked one over the other.
      Both contribute to Feel anyway.

    • @SheezyBites
      @SheezyBites Před 4 lety +3

      ​@@VideoGameAnimationStudy
      Oh, sure, it's all important, they are fundamentals for a reason, but readability is really what stands out about Link's animations, it seems odd to take an animation that sacrifices a lot for that readability and discuss it in terms of fluidity with a quick reference to responsiveness at the end.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety

      ¯\_(ツ)_/¯

  • @ffburger101
    @ffburger101 Před 4 lety

    “LONG AGO in a distant land, I, Demise, the shape-shifting lord of darkness, unleashed an UNSPEAKABLE EVIL!!!... but an ELVISH samurai warrior, wielding the MASTER sword, STEPPED FORTH TO OPPOSE ME.....”

  • @xxx1x47x41x3
    @xxx1x47x41x3 Před 4 lety +2

    HOLY MOTHER OF GOD METALSLUG VIDEO WILL BE SO GOOD

  • @MelvaCross
    @MelvaCross Před 4 lety +1

    I played 100 hours of Breath of the Wild and never noticed that Link's footwork doesn't match his spin. It's really a shame that - to make a game feel responsive - you have to shorten the anticipation of a move. Makes you appreciate games like Monster Hunter and Dark Souls which have a much less twitchy combat and are allowed these frames of anticipation to make a move look so powerful.
    I love that you and Dan worked on parallel videos. I absolutely adore both of your channels and I can't wait to watch the other Dan's video as well!

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety

      Hey, thanks for the feedback!
      Yeah I agree, it's interesting to see a game dedicated to that commitment of movement.
      Yeah, we planned a cross promotion by doing the same topic at the same time 😃

  • @kamil118
    @kamil118 Před 4 lety

    I hoped it would be a rundown of animations from all zelda games

  • @nolaffinmatter
    @nolaffinmatter Před 4 lety +2

    If you’re gonna put a dad joke down below, how’d you miss the opportunity to follow up on “I put a LINK in the description”??? I was fully expecting a little green boi

  • @GTXDash
    @GTXDash Před 4 lety

    I'm subscribed to both channels. Nice to see CZcamsrs helping to promote each other

  • @geschnitztekiste4111
    @geschnitztekiste4111 Před 4 lety +1

    Btw, I'm not a fan of Link being right-handed now.

  • @JustJohn43
    @JustJohn43 Před 4 lety +1

    You should check out the animation of the Monster Hunter games, I feel there's a goldmine of stuff to study in regards to waiting for the animation to finish.

    • @ArloMathis
      @ArloMathis Před 4 lety

      The other Dan did that one, too, it's pretty good.

  • @wplays4271
    @wplays4271 Před rokem +2

    Great video, i only have one point of criticism: the thumbnail uses the Master Sword from the Wind Waker. This led me to believe this video would compare the animations of different games to each other. Which isn’t the case. I think a way to solve this issue is to either: Use a Breath of the Wild render, or specify it in the title. Instead of a more general title like the current one.
    Don’t get me wrong though, the video was great. I just found the thumbnail a little misleading. Still, I don’t consider it clickbait either

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před rokem +1

      Thanks for the feedback, I've been meaning to change the thumbnail for ages, as I got similar comments before. Glad you enjoyed it none the less!

    • @wplays4271
      @wplays4271 Před rokem +2

      @@VideoGameAnimationStudy no problem. Keep up the great content. I always love people with actual knowledge of a topic who make videos about it. They are always really informative and a fun watch

  • @ProTayToeGamer
    @ProTayToeGamer Před 4 lety +3

    I wonder how CDI Link would have handled the sword 🤔

  • @tattieverb265
    @tattieverb265 Před 4 lety

    Great video dan!
    Also, I thought for a second the thumbnail said "welding the master sword"
    No offence

  • @rubywpn
    @rubywpn Před 4 lety +1

    Monster hunter!!!

  • @ericvargas5362
    @ericvargas5362 Před 4 lety

    i would love some of this analises on witcher 3' geralts animations on sword wielding

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +1

      I'll have to dust off that game to get a feel for it again.

    • @ericvargas5362
      @ericvargas5362 Před 4 lety +1

      @@VideoGameAnimationStudy please do, I'm replaying it these days, it's an amazing game

  • @penkinodenuevo7468
    @penkinodenuevo7468 Před 3 lety

    AKRILLIC!!!

  • @Zenlore6499
    @Zenlore6499 Před 4 lety

    There’s MORE Dans?!

  • @BrainSlugs83
    @BrainSlugs83 Před 4 lety +1

    Oh no... Link's feet don't move during a spin. I can't unsee it. XD

  • @harrylane4
    @harrylane4 Před 4 lety +1

    Hey I'm Dan
    I'm also Dan
    Daaaaaaannn

  • @masterofdoom5000
    @masterofdoom5000 Před 4 lety +1

    Disagree on some of the "not notice it during gameplay", those sliding feet scream at me during all hours and it nags in the back of my mind.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +1

      I guess it depends how hard you study. It's not a massive problem really, you have to consider how detrimental it is to gameplay and feel, but maybe a couple of transitioning foot shuffles could've solved it.

    • @rickw.9207
      @rickw.9207 Před 4 lety +1

      @@VideoGameAnimationStudy
      I'm sure the animators considered a couple extra transitioning animations in the blending matrix that were denied either due to design or budget constraints.
      Getting a blending system set up that has the right combination of fluidity and responsiveness is really hard to nail down and IIRC the technical animation team of titles with more realistic animations like Quantum break took more than a year to fully develop and get right.

  • @Ninjinhah
    @Ninjinhah Před 4 lety

    Fellow PlayFriend here! Nice channel!

  • @randolphthomasii7040
    @randolphthomasii7040 Před 4 lety

    How would Street Fighter 4 and 5 compare in these terms? I know 5 looks better but are they still doing the same animation mistakes or is it a vast improvement?

  • @lunaredelvour2972
    @lunaredelvour2972 Před 4 lety

    Now that I've seen the awkwardly-spinning feet, I can't unsee it... thanks😂😭

  • @TBSkyen
    @TBSkyen Před 4 lety +1

    Yeeeeeees.

  • @kane6472
    @kane6472 Před 4 lety

    Did this channel have a different name before?

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +1

      It was just my name, Dan Root.
      But I figured it'd make sense to have a clearer channel name so people know what to expect.

    • @shonjones7231
      @shonjones7231 Před 4 lety

      @@VideoGameAnimationStudy How well did you handle the change? Are you still Dan?

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety

      I'm still Dan

  • @salluckie8262
    @salluckie8262 Před 4 lety

    Hey I’m Dan
    I’m also Dan
    Daaaaaaan

  • @FioreFire
    @FioreFire Před 4 lety +14

    video didn't teach me how to obtain and wield the master sword in real life, un-liked and un-subscribed

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +13

      I'm sorry, I should've named it how to *obtain* the master sword, and then included that.
      I've unliked and unsubscribed to myself.

  • @jakewerling64
    @jakewerling64 Před 4 lety +1

    Hey! Love the video, love the breakdown, one minor thing I have trouble with is your comparison of the Vice City & GTAV animations. Vice City feels like I’m playing a video game, & of course today it looks ridiculous pivoting motionlessly around a point to turn the character, but do you think it’s fair to present this is you do in the comparison to GTAV? I understand for your purposes here it illustrates your point on fluidity, & perhaps it’s outside the scope of this video to say whether one is “good” or “better” than the other, but I think it’s undeniable that, while looking clean & fluid & interesting, GTAV’s character controls are so much worse to play. Having your character pivot & sway & swing with the momentum, especially in some tight environments in game, is really awful, & is a complete & total detriment to the “feel” of piloting the main characters. Maybe this is part of a whole other discussion on Rockstar’s obsessive cataloging of real human movement, for better or worse, in their games. Thanks for reading anyways, again I love your vids just wanted your opinion on this

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety

      Thanks for your thoughts. Yeah I don't really go into how each of those two affects the feel of the gameplay.
      Trust though, I'm not saying one is better than the other because of how fluid they are.
      Thanks for watching!

  • @ZenoDLC
    @ZenoDLC Před 4 lety

    What about Monster Hunter?

  • @supersonicsaga
    @supersonicsaga Před 4 lety +1

    I'm only commenting to help the algorithm.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +1

      Well that's rather splendid of you!

    • @supersonicsaga
      @supersonicsaga Před 4 lety +1

      @@VideoGameAnimationStudy Holy crap you replied to me, big fan I wanna be a video game animator too.🤗

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +1

      @@supersonicsaga
      I always try reply to comments on my videos!
      That's great to hear, well there's plenty of resources out there, and we're in a good time right now in that software and publishing platforms are much easier to get hold of and use!

    • @supersonicsaga
      @supersonicsaga Před 4 lety +1

      @@VideoGameAnimationStudy Thx for taking time to reply to me, much love.😘😘😘

  • @MyUsernameIsGoofy
    @MyUsernameIsGoofy Před rokem

    One thing I don't like about link's animations is that when he does his tired spin attack the animation shows him spinning it close to him but it cuts down like 4 forests at once

  • @devinhelmgren1806
    @devinhelmgren1806 Před 4 lety +1

    Dan boys cross promoting is cute. You've got a new sub!

  • @morbid1.
    @morbid1. Před 4 lety

    gameplay is always first... if you want to do perfect pixar animation then game animation is not for you.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety

      It depends, Red Dead Redemption focuses heavily on realistic animation, which though detrimental to its core gameplay idea, doesn't mean it's necessarily a bad approach.
      If the gun and combat segments weren't as important, it'd still make a fantastic game to play, if the gameplay was focused more on exploration.

  • @soulzero22
    @soulzero22 Před 4 lety

    #NewFramesPlus

  • @threefreaksonecup6628
    @threefreaksonecup6628 Před 4 lety

    You sound like a Dan

  • @ankd956
    @ankd956 Před 4 lety

    Link animations in Breath of the Wild feel clunky, Wind Waker is superior in animation

  • @nidgithm
    @nidgithm Před 4 lety

    personally i prefer responsiveness/feel over fluidity. i think walking around in GTA V is quite annoying.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +1

      Yeah, it is a common criticism with modern Rockstar games that they feel too fluid that it becomes detrimental to gameplay. I'll cover this in a set of videos in future.

  • @SmigGames
    @SmigGames Před 4 lety +1

    To me, these horizontal swings always feel a bit odd to me. Diagonal swings look way more natural and satisfying to me. I'm not even gonna talk about the 360 spin, which turns me off completely, but I guess I value realism more than most people.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +1

      Like in the video, it's all about the feel of gameplay. Some realistic animation, like in Dark Souls, works for that type of gameplay, as you have to plan a bit more.
      But Breath of the Wild is a bit more organic in that you need to make these quicker decisions.

  • @user-kh4ni6gj2f
    @user-kh4ni6gj2f Před 4 lety

    Привет