Red Alert 2: Yuri's Revenge - Comparing Basic Infantry
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- čas přidán 25. 08. 2024
- Basic infantry may not seem to have anything interesting to show as anyone would expect Conscripts being the weakest by all terms. However, as those comparisons show each unit has its strong points.
Conscripts cost 100 resources and are the cheapest unit in the entire game. They are not very good in damage but as it seems they can survive against defensive structures much much better that the other two.
GIs cost 200 resources and can cause a lot of damage when deployed. They seem to deal the highest damage when deployed and when promoted they can really wreak chaos.
Initiates are also very strong and come at the same price as GIs. They have a short range but their damage is quite strong against all types. Needless, to say they are extremely overpowered when garrisoned inside a building. They can literally destroy anything in seconds.
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6:40 when the hand sanitizer says "kills 99.9% of germs"
*0.1% of germs: ENLIGHTEN ME*
lost my shit i laughed so hard
This has become quite topical now ;-)
Hahaha the best joke ever
e n l i g h t e n m e
@@melvinhotdogman6926 imagine that commercials on tv says kill up to 99% of germs and how bout the 1% of germs
I always thought initiates in structures did WAY more damage... because they do.
Otto von Chesterfield, Esquire their damage is doubled (tripled? I forgot) when they are garrisoned. In rules, its commented that "initiates can focus better when standing till in a building" or something like that
Conscripts seem to be slightly more armored - and since they're the cheapest, they make the best meat shields!
they can survive 1 shot from Prism Tower! Thats pretty impressive and I never knew that
Connor Mac but Tesla Coils one hits every infantry.
yeah duh, Tesla Coil is a superior single-unit land defense.
but why kill if you can mind control them with Yuri's psychic towers (with some smarter exceptions)
wad316 YEH
3:40
Who would win
Literally the most technologically advanced weaponry in human history
Some random peasant boys with a gun
I guess maybe because conscript is the only one who does prone
That's not true, GIs and Initiates can too.
It's just that Conscripts actually have flak type armour while the other two have no armour type. (don't ask me the significance of the different types, i've looked around and couldn't find any info)
The yuri infantry also has less health.
random peasant boi wit a gun
It took 5 conscripts roughly 20 seconds to kill a war factory. So I think 15 conscripts would actually make it
Russian conscripts like "fu*k your high tehnology, we have an armour!"
Love them)
There's a good reason why Conscripts can tank damage like that, and it's not because they have more health, it's because of armor types. Out of all the basic infantry, only the conscript has a weird armor type. Armor type is defined as the set of data dedicated to kinds of damage is effective to the unit the armor type is applied to. Their armor type "FLAK" as the internal name for it.
Reason why they cannot survive an elite GI is simply boils down to their firing rate and damage.
Initiates have the smallest range (3) but the type of damage they deal is effective to all ground targets. An Elite deployed GI has 7 range, which out-ranges any main battle tank.
This gives conscripts have a lot of value towards drawing fire or tanking shots for your other units. A continuous flow of conscripts is actually pretty threatening. You can the same strategy as a rush with Yuri Initiates, just make sure you don't go broke, they're quite potent against anyone who's just set up their barracks and before static defenses come in to play.
And the strategy for GIs is more for sending them in, deploy and if they're not dead, or just simply in extremely large numbers, it's... Gonna be ugly to whomever is on the receiving end of their lead. Add a few Guardian GI's and a simple infantry rush tactic can be viable for the Allied forces, but it's harsh on the wallet.
In general, GIs tend to win most man to man Skirmishes against other basic Infantry when they're on the defensive. Unless you're playing the United States, you're probably spending the dosh elsewhere.
Never knew that deployed GIs can scrap vehicles quicker than any other basic infantry - I was placing my money on Initiates. Also I'm suprised that Conscripts could survive one Prism hit while others were one-shotted... Now that I think about it, Conscripts are indeed dangerous in large numbers due to being tougher than any other basic infantry, huh...
They are tougther against defenses, against other infantry no, at least not in 1:1 ratio.
That's why America isn't as terrible as some people say, you can take advantage of the free GI's specially on large maps where you can't get to the enemy as easily
deployed GIs is the best
Well i guess Desolator couldnt "enlighten" that last initiate...
GoIdLeopard
Ikr
6:45 he is the choosen one
KP Keypz All hail the chosen one!
0
*"Enlighten me!"*
4:30 the camel is like wtf is going on xD
_Caaaaaarl, why are those people killing each other?_
@@Jomster777 i guess there isnt enough pizza for everg body
I always thought the conscript icons looked like an angry spanish dude wearing a cowboy hat and a brown poncho
Don't let this distract you from the fact that Nuclear Silo detected! 😱
In terms of viability, it goes something like this.
Rural maps.
1. Initiate/GI tied. GI for the range and damage, initiates for the mobility and damage.
3. Conscript.
Urban maps.
1. Initiate. Receives a hefty force multiplier upon garrison.
2. Conscript. Can be churned out faster than GIs due to cheaper power plant and lower cost.
3. GI. Slightly stronger than conscript individually, harder to mass produce.
1. Guardian GI. Great anti-tank and anti-air unit. Don't use them against Rocketeers though.
2. Brute. Used mainly as scouts that are immune to dogs.
3. Tesla Trooper. Pretty much unviable.
1. Yuri prime. Very versatile. Can solo an unprotected base. Cloning vats enables Yuri to produce 2 of him.
2. Boris. Good against infantry and vehicles, and destroys buildings safely.
3. Tanya. Slightly better than Boris against infantry, but that's it.
Spectre
Exception to the urban maps is when there are key cliff side locations where you can deploy GIs
I remember I really liked playing America and dropping GIs in certain places on the map to just have an almost instant defensive wall, it was really fun
I always drop and deploy them on the bridge so tank cant pass lol
Genetic mutator detected
I think Conscripts look very cute, so I like them the most, always making and using them. GIs are expensive and only really good in holding positions, it's a pain to micro their sandbag mode when attacking.. Brainshooters - I found them them objectively the best overall but they look stupid in those gray pajamas so I don't like to use them much.
Cute as in kawaii?
@@AnimeIsLayfu of course!
Proud our the Motherland.
E N L I G H T E N M E
You should compare RA2 version GI vs YR version GI. YR officially patch them to be weaker. Always wanted to know the difference.
I always preferred Yuri's infantry. On the whole, they are superior, as they can be more mobile, don't need to deploy to do more damage and you can produce two of them at a time with a cloning vat, giving twice as many. I find they do exceptional against tanks when bunkered in a structure.
I found it interesting that the allied infantry didn't have extra protection when they were deployed with their sandbags, you would think that would give them more, but instead it helps them do more damage?? I'm not sure about that logic.
The soviet units seem to be the weakest, so I assume (I can't recall offhand) they are the cheapest? A good test might be, given 500 credits, how many units could each faction produce under optimal circumstances, then compare damage of those numbers. Seems to me that the same number is not a fair test when each faction's cost may vary and could potentially produce more which would change things.
1000 credits.
10 Conscripts, 5 GI, 5 Initiate
Soviet infantry maybe the worst and cheapest, they kinda have a proning mechanic that allows them to survive 1 shot from a tier 2 base defence
Tesla coil still fries them in 1 hit though. But prism tower cannot 1 shot them unless they recieve power from another tower.
but conscript had the highest armor their demage is what make them get killed
They probably did gain more armour in earlier versions of the game.
Now multiply conscripts by two since they cost half of other troopers. Suddenly Initiates doesn't seem so OP.
Now multiply initiates by two since no Yuri player would go without cloning vats. Build one, get two.
Well considering for equal numbers, Initiates have at least as much firepower (if slightly less range) than Conscripts, especially if garrisoned in a civilian structure. Garrisoned infantry can shred tanks (even Conscripts do fairly well in this regard), let alone other infantry.
That is good point, tho Cloning Vats are pretty high on tech tree and costly too (You need to make 25x2 clones to offset the cost). Not ideal for basic infantry.
Totally forgot about it, haven't played RA2YR in years.
Multiply conscripts by 4 due to their cost and Soviets can build a cloning vats!
This is Yuri's revenge. Yuri gets the vasts, not the Soviets.
The Prism Tower was created as the primary line of defence against the soviets... and the soviet conscript is the most resistant to its damage XD
Well since their design was to power up each other FIRST, it makes sense.
GI when walking: 😊
GI when in a building or in fortified position: 😈
I didn't know that GI and Conscript doesn't do the same damage while in garrison....huh....
Also did the undeployed GI won against a deployed one once? What magic is that?
Yeah, and that was in Elite promotion.
Neko_ValentinE_Butterfly i noticed that dispite GI has the lowest HP or defense among the units they also have the highest HP regen... i may be wrong tho...
Yeah, I noticed that as well. I was like, WTF?
Neko_ValentinE_Butterfly looks like the dplyd elite gets better range but less atk pwr in rank 3
Being promoted to Elite changes a unit's weapontype from their default version to a more powerful one, which may also affect their matchup against other unit types, since some of the Elite versions of weapons use different warhead types.
Being promoted from None to Veteran and Veteran to Elite also gives certain units more strength (HP), speed, sight range, health regeneration, etc.
While sandbagged, an Elite GI's weapontype changes to one with higher damage per second and much longer range (M60E), however, since they're sandbagged they lose their ability to crawl, which means consecutive attacks by enemies will continue to deal full damage to them.
That way the Elite GI that was able to crawl "outlived" the sandbagged Elite GI's attacks by means of a 50% damage reduction following the first shot he received.
Of course this being just a pure damage test, in a live environment the sandbagged GI will probably win before the nonsandbagged GI can even get close enough to use his weapon.
Little fun fact, an Elite GI's sandbagged weapon *can actually just barely outrange a Tesla Coil* that isn't overcharged.
3:23 WIth that font I thought it said S HITS
Good to know i was not alone
Oh the memories! The GI always was my favorite unit because it is so satisfying to deploy a whole bunch of them against a few rhinos and have them all promoted in no time.
Amen to that!
I really enjoy your comparisons. Thank you. Hope you will do more of those in the future.
Yeah, I still have plenty in mind. :)
tg hopefully sentry gun vs pillbox :D or gattling cannon
Sentry gun vs pillbox will probably wont have anything interesting but I will test it eventually.
tg does a pillbox have a turning radius to fire like a sentry gun?
GI is mostly good for Deploy and good for Defend your base very good for Land Defend
Initiate is good for Garrison mostly but got high Damage highest unit, weak in defend and require more unit
Conscript is for The Rush, Offensive attack,...etc since got higher survival chance good for Offensive
Would have liked to seen bunkered GI at longer range vs initiate.
funny how the sandbagged GI improves with veterancy. From meh (considering his price tag), to wtf roflstomper 3000
gi won
When i saw the Conscript did not die to the Prism Tower i went "huh impressive" then when i saw the others die i went "wait... The Soviets are the only one that can survive... Wow... SOVIET POWER!!!"
Cool video tg!! I subbed just for the Red Alert 2 videos I'm addicted to Yuri's revenge lol.. Ive learnt so much about the units that I didn't know before, great job..Please do more of these good sir. :)
Thanks mate! More will come!
Gi are stronger when deployed because if you pay attention when undeployed they have a pistol and when deployed they have an assault rifle.
Mommy!!
Should have included undeployed guardian GI's.
Guardian Gis will be in a different comparison
They're actually slightly weaker than regular non deployed GIs. Same firepower but less health.
Out of all the infantry units here, I'd still take the GI. Way too useful when microe'd correctly. Kinda reminds me of Marines in Starcraft, where you gotta play around the Stim Pack, but in this case is the deployed state.
Fastest way to get harrier/ black eagle promoted. Also russian ore collector and yuri ore collector . Or subs / destroyes
Last shotting expensive building likes superweapon is the fastest way to get unit veterancy, cheaper unit gets faster promotion, more expensive unit/building provide more exp.
Rebellion90's *accidentally kills super weapon with slave* well shit
@@redstonehero7944 That slave will *Bury them all*
Only now I realized, that the Initiate firing sounds like someone quickly whispering "Yuri".
Conscript : calls you comrade,cost only $100,when one conscript is down theres more
GI : deployable,can destroy tanks when deployed,cost $200
Iniate : becomes laser beam when garrisoned a building,cost $200, loyal to yuri,becomes easy power source
There's no denying the GIs are the best general infantry of the bunch. When undeployed, they are comparable to Conscripts with less HP, but when deployed, they become one of the most powerful, and inexpensive units for base destruction in the game. It's honestly kind of disgusting how a unit that costs 200$ normally can absolutely ravage a base by themselves. Especially when you remember the American Special unit is just dropping these anywhere, and you can get more if you can capture a Tech Airport. They maybe easy to kill, but you're going to lose a building or two if you weren't already prepared for it.
Conscripts meanwhile operate on the logic of 'if 1 doesn't work, send more.' Since the Conscript is super inexpensive, and decently survivable due to their superior armor; sending large bursts of them can actually get good results. Since they dish out acceptable damage, and often will take out a structure or two before they go down, as long as there isn't a hard Anti-Infantry like a Desolator in the way.
Yuri meanwhile has the most expensive, but most powerful infantry, with the downside being range. Unlike the others, Initiates actually favor well against any enemy (Infantry, Tank, Naval, Building), but; to keep them balanced, their range is abysmal and it's easy to zone them out. Of course, none of this applies if you garrison them into buildings, basically forcing the use of an artillery unit to get them out.
So TL;DR Conscript has most survivability due to its armor type, but has poor fire rate and damage (making them good for drawing enemy fire away from important units). GIs are middle of the road standard infantry when undeployed, but have the best range and damage for standard infantry when deployed (making them great for holding choke points). Initiates have high dps, but low hp and range (this makes them good in urban environments where they can engage in CQC).
WOW I thought Conscripts are sucks until I see this video
He is the most durable basic infantry
Volknet AI. You also get 2 conscripts for every on GI/Initiate so they are actually very strong in numbers
GI deploys sand bags as cover, but is weaker when deployed. Makes 100% sense
So to sum it up,
Conscripts have the highest HP and lowest health vs infantry and defence buildings
GIs can deal the most damage to buildings and tanks while deployed
And initiates deal the most damage vs infantry and while garrisoned but have the least health
Also, apparently the damage reduction from crawl is OP
Red alert 2 soldier and equipments.
Conscript :
Armor - Flak jacket
Weaponry - Ppsh
Training - Might be a worker, a peasant or ex-military. Low trained.
G.I :
Armor - Kevlar armor
Weaponry - UZI and M60
Training - Average US army training, average training.
Initiate :
Armor - Kevlar? Harden clothing.
Weaponry - low pyro psychic attack.
Training - Mostly clones, dna trained soldiers and also training to become Yuri's since they can only perform low psychic attacks. Average training.
Great videos man! This is really useful for quick reference!
OWA thank you very much !
6:48 enlighten me ;3
The GI deployed has also more range that helps him with the initiate or conscripts.Also I remember in RA2 (with no YR) that an Elite GI deployed could shot a Tesla coil without taking damage.
It makes sense that Yuri's Initiates are pretty powerful. The most damaging against infantry, and garrisoned, their firerate makes them extremely dangerous. And Conscripts are... Cheap. That's about it really.
The biggest downfall however is the short range. They have slightly less range than undeployed GIs, which means that if they were first to make a charge against deployed GIs, even a large squad of Inititates will suffer major casualties. Conscripts may not be as powerful as their counterparts, but for the price of one, you get two Conscripts. They also train faster, and gain promotions faster (not that it's a huge game changer)
GI's are great all rounders, but require deploying to do damage. However, if they're swarming, the damage they can do is pretty hefty if they're able to get close to the base with inadequate defence, and will decimate it faster, where as the Initiates will struggle slightly vs buildings. Conscripts however can just swarm and continue to swarm in numbers.
Personally, GIs are my goto basic infantry. Superior capabilities vs Buildings and Vehicles when not garrisoned and range, they can even outrange basic pillboxes/sentry guns.
A deployed elite GI is a siege unit that can out range the tesla coil. Can be used to exploit some campaign missions.
0:20 *MOOMY*
The iconic GI death sound 1:25
4:04 HAHAHAHA
the conscript armor kinda looks like the ncr ranger armor from fallout new vegas
GI's deploy ability is OP.
Conscripts also cost 100$ and not 200$ ;)
In Mental Omega they cost 50$ but are weak AF
@@armoredlumberjack1999 I cpuldn't handle playing that mod, it's just too much stuff crammed in.. could have easily made 2-3 mods just from it
Still love conscripts
Conscript: You're sure?
:)
Fun Fact: Conscripts auto dodge tanks when elite. I'm not sure if the other infantry does it, but I've seen it happen with elite conscripts.
True
whaaat
Range of the weapon is also a factor, deployed GI have superior fire range so they are likley fire before enemy.
it's the most important factor imo, because this makes them reach and kill more stuff, which results in fully vetted GIs and they're just bonkers
You can test their range also, it is important.
Something else worth mentioning is that when getting hit, soldiers increase their firing rate. It would be nice if you do a video on that, let them attack something while being hit and compare the same thing without being hit. And I think getting hit by a conscript makes better effect than getting hit by tanks because it gives continuous flow without much damage.
Testing that on Boris attacking tank and attacked by conscript would show a clear result because Boris could survive a fair amount of time. Or maybe how much infantry could Tanya kill while being attacked compared to while not being attacked.
that is interesting, thanks.
Battle Fortresses filled with Initiates. Once they become elite, everything around them gets rekt instantly, and I do mean EVERYTHING. Best unit in the game, dmg and res-wise.
Still got owned by a physic tower though, and any air attack
I tried this a few times, iirc it's better than having 5 tesla troopers inside
Conscripts are surprisingly good for what they cost.
So conscripts tanky and cheap, GIs only good when stationary, initiates got low health but easy to use and good damage.
But lemme get this right, so when the GIs r stationary do they got a damage buff as well or only an attack speed
GIs get both boost in attack speed and in damage.
Oh ok cool
I never really liked Yuri units.
I am surprised how fragile GIs are, even when deployed.
I still want a RA2 vs TibSun. Nod can deploy into a tree or brush, GDI can have grenades that undeploys infantry.
7 y/o me can't kill a war miner even when swarming it with lots of deployed GIs
GIs are actually more fragile when deployed, because they cannot go into prone position. Initiates have lower health than GIs (100 vs 125).
I wasn't expecting Elite non-deployed GI to beat an Elite deployed GI. Like wtf, the sandbags and machine gun were worth nothing for armor or firepower apparently. Only range?
The initiate are one of the most creative basic units that I have seen in many rts.
You don't have to do three sets of experiments, which is unnecessary when he doesn't fight against himself
It's been ages since I've played the game. I came into the video expecting deployed GIs to ace this, especially on a numerically equivalent basis (after all, Conscripts are obviously designed to be massed). I was disappointed. I guess especially when elite, deployed GIs can deal enough damage to other units before they come in range to counter the GIs (something not demonstrated in the video), but even then my faith in them has been a bit rattled. I used to be big on using deployed and garrisoned GIs.
Can you do a doubling of conscript numbers in the tests so that we can see cost-effectiveness as well? Thanks!
Maybe I'll make a video with the concept cost / effectiveness and I will include that one too.
well basically, they will win vs both other infantry types, except vs sanbagged GIs at greater starting range
Conscripts are the cheapest basic infantry unit, Initiates are the most powerful basic infantry unit and GIs are my most favorite basic infantry units in Yuri's Revenge
Why normal conscript servive one prism shot while elite G.I.s not even they have higher HP?
Holy shit! Initiates, and especially sandbagged GIs, are surprisingly effective against tanks!
I knew that the Initiates are the most OP when garrisoned. Their damage is tripled.
Now compare basic tanks
Soon!
Lasher tanks have the longest range
Rhino tanks have the most health and damage, but are the slowest in movement and shot speed
(Name of ally tank) has the least armour but move and shoot the fastest
@@redstonehero7944 Those would be the Grizzlies. Allied MBT.
so i guess the conscript has more body armor? they seem more bulky. prism tower didnt even 1 hit kill a conscript but did a elite GI
also didnt know conscript would beat a GI since the GI are suppose to be 'highly trained' as said in the campaign. but a elite Gi is still better than elite conscript.
a deployed GI has a better gun yet seems to have less armor than a non deployed? seems odd.
what about gardian GI?
Buckin Bronco it's not about training, GIs have more damage. Conscripts are just really tanky infantry, especially for the cost. All the art work depicts them with heavy armour so it makes sense.
i guess when i think of realism. i think of a conscript as a lesser trained and thus less efficient in combat while the GI would be better trained and more likely to win in a 1v1 fight. i know its to balance the GI being deployable but even a deployed GI seems to have even less armour than an undeployed. a deployed GI could not win vs 2 conscripts yet they cost twice as much
Well it's to do with how suppression (if such a thing can be called suppression) works in RA2: You notice when infantry takes fire, they go prone? This halves incoming damage, but deployed GIs don't go prone and as such still take the full brunt of damage. Granted, for equal resource values (if we want to go from being tg to Spirit of the Law) deployed GIs have more raw damage and I think longer range than conscripts.
fun fact: guardian GI deal more demage when undeployed
It even says in the forums of the game conscript can take on an undeployed GI 1 on 1 but not when elite rank
Just curious, is there any official explanation about what happens after these guys going to a neutral building? By increasing attack speed or something else?
Very nice!
You can clone conscripts. As such, conscripts are much more cost effective than both GIs and Initiates.
In RA2(not YR), conscripts can win against both standing GI and sitting GI
but don't forget the cloning vats work with all infantry I think even the GI's get that treatment.
Yeah but that's only in RA2. In Yuri's Revenge, they do not have the cloning vats, which severely hampers their infantry capability.
Deployed GIs seem less durable because they won't lie down?
Yuji Liu probably yes
I think you should be more thorough in cases like fx. conscripts vs. undeployed guard infantry since they are 1 hit off going either way
What about non-trainable units?
Such as the movie star, Clint Westwood. (He is the only I can remember offhand)
Or the alligators and dinosaurs?
Bus Armor vs car vs tractor etc.
I know there isn't a lot there. But just an idea.
Keep up the wonderful videos.
It makes me want to play all over again!
I may make those weird kind of battles when I run out of ideas :D
Thank you!
what about cow ifv? :)
haha perhaps!
why didnt you make level 3 infantry vs the tanks ?
I wonder, does the vs infantry damage of X credits worth of deployed GIs surpass that of undeployed Guardian GIs?
Should totally test this. Which is more cost effective.
An individual guardian GI is identical to an individual non deployed regular GI except that guardian is slower and has less health. In otherwords a guardian GI loses 1v1 to a regular GI.
Does this game still have a community online :y like ran by the community an such
yourallygod yes! Follow the link of the forums in the description
@@tsiripas neat
Test with unit cost conceding. One allied infantry unit vs 2 sovet, for example.
and hey TG can you make Flak Trooper vs Guardian GI vs Brute ? just to see who's the better at destroying, defending,....etc
Flak vs Guardian yeah. Brute will be on a separate video. He deserves it!
Tesla trooper is the counterpart of Brute and Guardian GI. Not flak soldier but why not.
damn I feel so bad for the poor conscripts
Do the same thing, but use something like $2,000 worth of GI's vs $2,000 conscripts ect
if we base this on price conscript double the number
that level 3 allied solder just blow my mind xD
So the moral of the story is Conscript wins 1 to 1 cost ratio. That maybe the reason why his garrison weapon is weaker.
I have a question. If you garrison a GI does he deal SMG damage or machinegun damage?
According with the wiki the do machinegun damage.
@tgSacred Can you put a download link of this map on this video? Please
Soo basically conscript is the Imperial Guard trooper.
Conscripts are tanky af, especially with that cost.
Conscript: good armor, weak firepower
G.I.: weak firepower in normal mode but good firepower and armor in entrench mode
Initiate: good firepower, weak armor
You forgot about range comparisons
Nice dude
Shouldn't it be two conscripts vs a GI because of their cost of training?
4:04 the death sound HAHAHAHAHAHAHA
Conscripts won because they are more tanky and more cost effective (2 conscripts vs 1 GI, and if you use the clone machine that soviets got, it will be basicaly 4consripts to 1 GI)
But clone machine is only allowed in yuris Base :/
In red alert 2 Yuri's revenge I guess
GI is the best kid
Initiates have the better DPS and Power, but their range is horrible, they need to be very close in order to be effective, which is why they are much more effective when they are garrisonned. A well placed sniper will make short work of any infantry, more so when said sniper is elite.
MOMMY!!!😭😭😭😂lol
Edit: 5:04 is that a lama?
What did we learn? YURI IS MASTER!
Yuri has no anti-air infantry, right?
Right!
@@tsiripas ooo. No wonder. Thanks!!!