Thanks for the great work! Both content and production value is top-notch. It’s detailed and in-depth but also easy to follow. Also love the time stamps!
Quality analysis, excellent editing and valuable strategies! Great work Orski and Lannister! Prince Rhombur is one of my favourite characters (F tier or not!) and I will always cheer for whoever plays him.
I hated Rhombur initially but my buddy got me into playing with him. We strategized over what moves and etc were extensively to make him work. I feel naked not playing him now haha.
Great stuff; don't have many games in but learning from the masters is invaluable. For an F-tier character, then Lannister calling him a high skill character makes sense, after learning about the turn/action compression and the subtleties with certain tech and Imperium row cards.
Hello. I would love to see similar IN DEPTH guides for the other understimated leaders. Yes - Especially the ones that are not S or A tiers. Stuff like B and C tier in depths, so that we can master the underdogs and do great things against Baron, Duke and Helena players and give them hard time at the tables, or even take them the win with the understimated character;) "Winning is not everything, but certainly feels great ;) ;) " If I have to pick - would relly love to see stuff for Hundro and Yuna... ;) Cheers, Orski, keep up the great work! Amazing content here! Glad I found the channel.
Nice work guys. I'm excited to try these strategies. Can you share who you're thinking the next Leader will be to get a deep dive? CJ and Memnon? Black Shadow and Paul?
Loved this video. Thanks for the interview Orski and Lannister thanks for sharing so much good advice! Strategy question. Do you ever consider it viable to fight for and exclude others from the shipping track early game and set yourself up with dreadnoughts in the late game? His ring ability paired with a full descent on the shipping track can give 5 spice towards a tech. And between the 2 ixian engineers and the endgame card which rewards for 3 tech tiles, I have had this strategy pay off before. I play 2 games a week fairly regularly with friends and Rhombur became an underdog favorite, so I have some experience but surely not as many games as Lannister. My guess is his strategy is better (certainly opened my eyes to plays I hadn’t considered.) But since it was so foreign to how I played with Rhombur I wanted to ask if you ever considered or tried this strategy in the past. My ideal situation is to race shipping (while excluding others from its benefits), setting up with tech tiles and get 2nd dreadnought just before the level 3 conflicts begin.
Hi buck, thanks for watching the video. Its often very difficult to dominate the track with Rhombur unless you're very fortunate with cards or your opponents are very unlucky. In a game where there's a baron, Tessia, or Leto, you will not be able to exclude any of those from the shipping track unless of course the 1 is sitting directly behind you. The benefit of getting the 2 dreadnoughts early is that there are very few situations where people can deal with 8 combat strength(2x dreadnoughts) early to mid game. so if you have been laying the groundwork properly by turn 3 up to turn 6 you should be completely dominating the combats. At worst, you should be getting a lot of secondary rewards if someone somehow get a ton of troops say from highliner. unfortunately, most of the time you have to choose the following path: (1) ship persistently and periodically join a combat and win 1 every 3-4 rounds before being completely set up to win for turns 7-10 if it lasts that long (2) fight tirelessly from turn 2-6 and squeeze out a win on turn 7-8 for the win (3) go for a smf strat with some track climbing via holtmann engine and high council i think all 3 are viable in there own regard, but my style is option 2. I think being able to accurately gauge people's combat potential is much easier in the early stages than later stages and you are much less likely to run into weird high level combos like the Hundro special for instance (shipping track drop down on a combat space while using that shipping track bump to cross the emperor alliance for 2 additional troops). lemme know if you have anymore questions.
@@DenDen-jk8kt thanks for reading and for the thorough reply! I see your points for sure. My wins have definitely been more in the vein of route 1, but I hadn’t even considered route 2 and I’m excited to put some of your advice from this video into practice. I never considered the immediate first turn play of picking up the free extra troop tech. Or the saurdakur +++ with emperor track. Love the creativity in your thought process for those. Since you offered to answer another question, do you have a #1 tech for Rhombur? Invasion Ships is my #1 for its versatility with the shipping track. And if you can pair it with unload cards (like Ix Guild Compact) it can provide a lot of options. Really loved the vid and thanks again for the reply!
May I ask for a little clarification? At around 17:17 you guys say that one can get 12 combat power just by going to Imperial Basin, I suppose by deploying both Deadnoughts. But on page 6 of the rulebook it says that "[...] Dreadnoughts provide strength even if you have no troops in a Conflict - your strength does not become 0, your swords still count, and you may play Combat Intrigue cards." So one could get 12 power even without deploying the dreadnoughts, or have I been reading this rule wrong all the time? Amazing video by the way, I've been learing a lot by watching this!
The troop is in reference to the cubes, while dreadnoughts and cubes are referred to as units. The distinction is important because there are certain intrigues or cards that interact with that difference. So for example Desert Ambush requires you to use troops (the cubes) to deploy into combat and allows you to kick out units (dreadnoughts or cubes). When we described the 12 combat strength, going to imperial basin does not generate any troops (cubes) so you are only allowed to deploy 2 units (dreadnoughts or units) from the garrison. So if you deployed 2 of Rhombur's Dreadnoughts you would have 4+4 , strength of 8 with another 4 from the Restricted Ordanance Tech for a total of 12
Thanks!! Unfortunately you’ve been playing that rule incorrectly - the dreadnoughts have to be deployed to the conflict to provide the combat power. “Dreadnoughts provide strength even if you have no troops in conflict” means that you don’t have to have a dreadnought AND troop(s) in order for the dreadnoughts combat power to count (you can send the dreadnoughts in by themselves).
Still working on it 😅, those videos take soo much longer because I have to actually get good at the games - I finished the recording for the ark nova video tho so just gotta complete the editing now
What cards would you say are the weakest in the Imperium Deck. Are there any cards that most players wouldn't buy and are mostly clogging the card market?
Great guide! Really interesting to listen to a in-depth discussion on an underplayed leader. I have a few questions, some that were hinted at but left me a little unclear: - since Rhombur is better in position 1 and 2, do you still go for the standard shipping plays? As in, Fold Space or Smuggling first to 'block' or Hardy Warriors first if there's a combat with a bump? - has the Immortality expansion changed the leader at all? Do you aim for the 'free' point or spend your cubes/research steps on other stuff? - how good are the 'bad'-low costed combat cards, namely Sardaukar Infantry, Scout, Spice Hunter and Arrakis Recruiter? These often don't get bought and I was wondering if a leader like Rhombur is interested in them.
Hi Gotuso, this is Lannister. Thanks for watching the video. Regarding your question, It depends on how confident and experienced you are with Rhombur. I don't always go fold space in position 1 or 2. Giving up interstellar shipping puts another player in power but it gives you breathing room for combat, they wont typically be joining in on the fight simply because they are spending the next 2-3 turns setting up their engine. i would say for a beginner always take foldspace, once you have awareness of combat capabilities and recovery mechanics do you deviate from this. Shipping is just far too consistent that you cannot give it up unless you have the means to earn a lot of early victories. (For the record i am notorious for giving up shipping to the person behind me, it pisses a lot of people off, even experienced players) never get sar infantry scout or recruiter unless you have artillery. spice hunter is is a valid choice for fremen access.
I must be getting old I have to watch all your videos at 75% speed as the talking is always so fast I cannot follow what is going on LOL. Love the content. My wife is a little upset I started watching these videos.... calling me a cheater. Not fair seeing all the tricks before we play! I just told her to watch videos if she dont like it!! :) I'm curious which Tabletop Simulator MOD you guys use, there are quite a few for Dune Imperium in the Steam Workshop. Thanks! Is it this one? "Dune Imperium + Rise of IX + Immortality (scripted++)"
dont know if you figured it out already, but "Dune Imperium + Rise of IX + Immortality (scripted++)" is the one that everyone in the community is using
Great content as always! Thanks to both Orsky and Lannister. Specifically for Lannister I have an odd question: Have you studied anything that resembles formal logic by any chance? :)
I love my boy Rhombur, but man there are so many more easy mode characters out there. I have to basically fly through hoops to get what Beast achieves at the drop of a hat.
Seeing as I have three group and one solo game under my belt, if Orski and Lannister call Rhombur a F-tier character, he's in that tier for good reasons; difficulty of gameplay and other characters "get more bang for your buck".
You are a machine Orski, how the heck did you edit everything so fast. Great video, and thanks again for inviting me!
Thanks again for joining me! I had the day off so I had plenty of time on my hands 😅
Lannister, you are an actual, real-world mentat. I learned a lot from this video.
@@marksilverman You made my day man. Thanks a lot , that really made my day
Hell yes, need more Dune guides!
Thanks for the great work! Both content and production value is top-notch. It’s detailed and in-depth but also easy to follow. Also love the time stamps!
Thank you!!
My boy JShots making waves!!!
This is sick - Lannister dropping so many valuable nuggets. I feel like I should be taking notes.
Also shoutout Jshotz!
i played with Jshotz on tts today, he's a great player, us 3 should def play sometime
Great guide! I hope we see more for the rest of the leaders :)
Thanks! That's the plan!
@@orski78 Nice vid! Hope you have some time for the rest of the leaders soon :)
Great content, would love more of these
Thanks! More on the way at some point
Quality analysis, excellent editing and valuable strategies!
Great work Orski and Lannister!
Prince Rhombur is one of my favourite characters (F tier or not!) and I will always cheer for whoever plays him.
Thanks! I really don’t think there’s a huge power differential between the lower tiers - so keep playing who you love!
I hated Rhombur initially but my buddy got me into playing with him. We strategized over what moves and etc were extensively to make him work. I feel naked not playing him now haha.
@@DenDen-jk8kt heh! Same, he is my first pick most games now if available - tech for life!
Great stuff; don't have many games in but learning from the masters is invaluable.
For an F-tier character, then Lannister calling him a high skill character makes sense, after learning about the turn/action compression and the subtleties with certain tech and Imperium row cards.
Hello.
I would love to see similar IN DEPTH guides for the other understimated leaders.
Yes - Especially the ones that are not S or A tiers.
Stuff like B and C tier in depths, so that we can master the underdogs and do great things against Baron, Duke and Helena players and give them hard time at the tables, or even take them the win with the understimated character;) "Winning is not everything, but certainly feels great ;) ;) "
If I have to pick - would relly love to see stuff for Hundro and Yuna... ;)
Cheers, Orski, keep up the great work!
Amazing content here! Glad I found the channel.
Awesome job, i've looking for this in depth leader reviews for a while, so many many thanks!
Nice work guys. I'm excited to try these strategies. Can you share who you're thinking the next Leader will be to get a deep dive? CJ and Memnon? Black Shadow and Paul?
Orski, pls make an updated leader tier list. Also, make more videos with Lannister!
Yeah the current tier list is verryyyy out of date - will definitely need to be updated. And of course! Lannister is great
Loved this video. Thanks for the interview Orski and Lannister thanks for sharing so much good advice! Strategy question.
Do you ever consider it viable to fight for and exclude others from the shipping track early game and set yourself up with dreadnoughts in the late game?
His ring ability paired with a full descent on the shipping track can give 5 spice towards a tech.
And between the 2 ixian engineers and the endgame card which rewards for 3 tech tiles, I have had this strategy pay off before.
I play 2 games a week fairly regularly with friends and Rhombur became an underdog favorite, so I have some experience but surely not as many games as Lannister. My guess is his strategy is better (certainly opened my eyes to plays I hadn’t considered.) But since it was so foreign to how I played with Rhombur I wanted to ask if you ever considered or tried this strategy in the past.
My ideal situation is to race shipping (while excluding others from its benefits), setting up with tech tiles and get 2nd dreadnought just before the level 3 conflicts begin.
Hi buck, thanks for watching the video.
Its often very difficult to dominate the track with Rhombur unless you're very fortunate with cards or your opponents are very unlucky. In a game where there's a baron, Tessia, or Leto, you will not be able to exclude any of those from the shipping track unless of course the 1 is sitting directly behind you.
The benefit of getting the 2 dreadnoughts early is that there are very few situations where people can deal with 8 combat strength(2x dreadnoughts) early to mid game. so if you have been laying the groundwork properly by turn 3 up to turn 6 you should be completely dominating the combats. At worst, you should be getting a lot of secondary rewards if someone somehow get a ton of troops say from highliner.
unfortunately, most of the time you have to choose the following path:
(1) ship persistently and periodically join a combat and win 1 every 3-4 rounds before being completely set up to win for turns 7-10 if it lasts that long
(2) fight tirelessly from turn 2-6 and squeeze out a win on turn 7-8 for the win
(3) go for a smf strat with some track climbing via holtmann engine and high council
i think all 3 are viable in there own regard, but my style is option 2. I think being able to accurately gauge people's combat potential is much easier in the early stages than later stages and you are much less likely to run into weird high level combos like the Hundro special for instance (shipping track drop down on a combat space while using that shipping track bump to cross the emperor alliance for 2 additional troops).
lemme know if you have anymore questions.
@@DenDen-jk8kt thanks for reading and for the thorough reply!
I see your points for sure. My wins have definitely been more in the vein of route 1, but I hadn’t even considered route 2 and I’m excited to put some of your advice from this video into practice.
I never considered the immediate first turn play of picking up the free extra troop tech. Or the saurdakur +++ with emperor track. Love the creativity in your thought process for those.
Since you offered to answer another question, do you have a #1 tech for Rhombur? Invasion Ships is my #1 for its versatility with the shipping track. And if you can pair it with unload cards (like Ix Guild Compact) it can provide a lot of options.
Really loved the vid and thanks again for the reply!
You’ve made me a believer with Imperial Shock Trooper. Used it successfully 3 times in the last game. Very sneaky card.
12:30 if you made this play against me as baron, you already know what I'd do...
Join the circus :P
Go clown baron!
🤡 oh god - we’re doomed 🤡
May I ask for a little clarification? At around 17:17 you guys say that one can get 12 combat power just by going to Imperial Basin, I suppose by deploying both Deadnoughts. But on page 6 of the rulebook it says that "[...] Dreadnoughts provide strength even if you have no troops in a Conflict - your strength does not become 0, your swords still count, and you may play Combat Intrigue cards."
So one could get 12 power even without deploying the dreadnoughts, or have I been reading this rule wrong all the time?
Amazing video by the way, I've been learing a lot by watching this!
The troop is in reference to the cubes, while dreadnoughts and cubes are referred to as units. The distinction is important because there are certain intrigues or cards that interact with that difference.
So for example Desert Ambush requires you to use troops (the cubes) to deploy into combat and allows you to kick out units (dreadnoughts or cubes).
When we described the 12 combat strength, going to imperial basin does not generate any troops (cubes) so you are only allowed to deploy 2 units (dreadnoughts or units) from the garrison. So if you deployed 2 of Rhombur's Dreadnoughts you would have 4+4 , strength of 8 with another 4 from the Restricted Ordanance Tech for a total of 12
Thanks!! Unfortunately you’ve been playing that rule incorrectly - the dreadnoughts have to be deployed to the conflict to provide the combat power. “Dreadnoughts provide strength even if you have no troops in conflict” means that you don’t have to have a dreadnought AND troop(s) in order for the dreadnoughts combat power to count (you can send the dreadnoughts in by themselves).
@@orski78 oooh! I see! Well this is one more thing I learn from you, thanks!
Great video! Is there a discord or subreddit for dune imperium?
Hey MJ, there is a community called TTSClub that we all play on. there's usually 3-4 active dune games going on at a time everyday at all times.
Cool guide! How is preparing for Las Vegas tournament going? Do you know at least rules for all the games? :D
Still working on it 😅, those videos take soo much longer because I have to actually get good at the games - I finished the recording for the ark nova video tho so just gotta complete the editing now
What cards would you say are the weakest in the Imperium Deck. Are there any cards that most players wouldn't buy and are mostly clogging the card market?
Great guide! Really interesting to listen to a in-depth discussion on an underplayed leader.
I have a few questions, some that were hinted at but left me a little unclear:
- since Rhombur is better in position 1 and 2, do you still go for the standard shipping plays? As in, Fold Space or Smuggling first to 'block' or Hardy Warriors first if there's a combat with a bump?
- has the Immortality expansion changed the leader at all? Do you aim for the 'free' point or spend your cubes/research steps on other stuff?
- how good are the 'bad'-low costed combat cards, namely Sardaukar Infantry, Scout, Spice Hunter and Arrakis Recruiter? These often don't get bought and I was wondering if a leader like Rhombur is interested in them.
Hi Gotuso, this is Lannister. Thanks for watching the video.
Regarding your question,
It depends on how confident and experienced you are with Rhombur. I don't always go fold space in position 1 or 2. Giving up interstellar shipping puts another player in power but it gives you breathing room for combat, they wont typically be joining in on the fight simply because they are spending the next 2-3 turns setting up their engine.
i would say for a beginner always take foldspace, once you have awareness of combat capabilities and recovery mechanics do you deviate from this. Shipping is just far too consistent that you cannot give it up unless you have the means to earn a lot of early victories.
(For the record i am notorious for giving up shipping to the person behind me, it pisses a lot of people off, even experienced players)
never get sar infantry scout or recruiter unless you have artillery. spice hunter is is a valid choice for fremen access.
@@DenDen-jk8kt Thanks for the response, hope to try Rhombur out in a game soon! :D
Love this guys, appreciate the tips!
No problem! Thanks for watching
I must be getting old I have to watch all your videos at 75% speed as the talking is always so fast I cannot follow what is going on LOL. Love the content. My wife is a little upset I started watching these videos.... calling me a cheater. Not fair seeing all the tricks before we play! I just told her to watch videos if she dont like it!! :) I'm curious which Tabletop Simulator MOD you guys use, there are quite a few for Dune Imperium in the Steam Workshop. Thanks! Is it this one? "Dune Imperium + Rise of IX + Immortality (scripted++)"
dont know if you figured it out already, but "Dune Imperium + Rise of IX + Immortality (scripted++)" is the one that everyone in the community is using
@@ernsthaft3331 Thanks I have tried to play this with my wife and we just get LUA errors everywhere from the start of the game. Is this still working?
What cards would you trash in immortality? Reconaissance, but what about the dune replacements?
It really depends on the cards your buying - if you’re buying a lot of cards with blue access I’d probably trash reconnaissance first, etc
Great content as always! Thanks to both Orsky and Lannister.
Specifically for Lannister I have an odd question: Have you studied anything that resembles formal logic by any chance? :)
Hi Jonas, thanks for the props! can't say i heard of formal logic let alone studied it haha. why do u ask?
@@DenDen-jk8kt I just noticed the 'if and only if'-remark and wondered how widespread such usage is.
@15:25 what's cross the line?
Would you reconsider ranking him an F tier character ? Lol
I love my boy Rhombur, but man there are so many more easy mode characters out there. I have to basically fly through hoops to get what Beast achieves at the drop of a hat.
Seeing as I have three group and one solo game under my belt, if Orski and Lannister call Rhombur a F-tier character, he's in that tier for good reasons; difficulty of gameplay and other characters "get more bang for your buck".
Do one for each leader!
Awsome, thanks!