Video není dostupné.
Omlouváme se.

Change of Basis

Sdílet
Vložit
  • čas přidán 30. 04. 2019
  • We learned about how vectors can form a basis for a vector space, and we can express any vector within a vector space as a linear combination of the basis vectors. But there can be more than one set of basis vectors. What if we want to express a vector using some other basis rather than the standard basis? Well we can implement a change of basis, so let's learn how to do that!
    Script by Howard Whittle
    Watch the whole Mathematics playlist: bit.ly/ProfDave...
    Classical Physics Tutorials: bit.ly/ProfDave...
    Modern Physics Tutorials: bit.ly/ProfDave...
    General Chemistry Tutorials: bit.ly/ProfDave...
    Organic Chemistry Tutorials: bit.ly/ProfDave...
    Biochemistry Tutorials: bit.ly/ProfDave...
    Biology Tutorials: bit.ly/ProfDaveBio
    EMAIL► ProfessorDaveExplains@gmail.com
    PATREON► / professordaveexplains
    Check out "Is This Wi-Fi Organic?", my book on disarming pseudoscience!
    Amazon: amzn.to/2HtNpVH
    Bookshop: bit.ly/39cKADM
    Barnes and Noble: bit.ly/3pUjmrn
    Book Depository: bit.ly/3aOVDlT

Komentáře • 94

  • @jacobharris3002
    @jacobharris3002 Před 2 lety +56

    This is the simplest explanation of change of basis I have ever seen. I ended up taking two linear algebra courses in college. The first I went through was fine and I was able to apply change of basis easily enough to pass with an A. The second somehow made me more confused than before, probably do to different notation of things and I don't think my professor and textbook were as good. Now I feel like this video has finally cemented the concept and helped me figure out where the equations come from.

    • @theaveragepro1749
      @theaveragepro1749 Před 2 lety

      this is my current predicament, linear algebra 2 is rough

    • @anonymous9217w2
      @anonymous9217w2 Před rokem

      @@theaveragepro1749 2 is actually way easier than 1, may be u r dumb af

  • @michaelpisciarino5348
    @michaelpisciarino5348 Před 5 lety +55

    0:09 Why do we change basis? 0:18
    0:25 Recalling previous knowledge of vectors
    1:06 Vector Basis
    Change basis= New Axis, new coordinates
    1:52 Writing Vectors with new coordinates in a new basis
    2:09 The Same Vector, with different coordinates
    3:02 Doing a little Algebra

  • @daylyght3654
    @daylyght3654 Před 4 lety +30

    You have no idea how much I do appreciate "this" video! I almost quit linear algebra until I find your video.
    Thank you so much.

  • @rollychairs
    @rollychairs Před 5 lety +48

    Just in time for my linear algebra exam

  • @lucynowacki3327
    @lucynowacki3327 Před 2 lety +25

    Nice, but in 6:55 should be plus. Namely, to recover vector in the original basis.

  • @madhusudhanannarasimhan9875

    That was one of the simplest videos on this topic that I came across. I am glad I did. You make it easy. Thank you.

  • @bao5860
    @bao5860 Před 5 lety +40

    6:56 it is clearly U1 + 1/3 U2 , not (-)

  • @dawintch4596
    @dawintch4596 Před 3 lety +14

    8:16 Confirmed, Basis changes are all about UWU

  • @randymartin5500
    @randymartin5500 Před 2 lety +9

    At 6:55 , is the sign correct? Why is there a minus sign when the signs cancelled out during the multiplication of -1/3 . New basis should be V = U1 + 1/3U2

  • @BoZhaoengineering
    @BoZhaoengineering Před 2 lety +4

    I have to say this is the simplest interpretation of Change of basis. No fancy anime. Just write the simplest math notation and explain it in plain language. Just awesome! The simplest makes the easiest to understand!

  • @emilyisreading_
    @emilyisreading_ Před rokem +2

    Thank you so much. I was really confused on change of basis but after watching this I feel way more confident for my linalg final!

  • @robin1418
    @robin1418 Před 5 lety +10

    You deserve at least 10x the number of subscribers.

  • @timothypulliam2177
    @timothypulliam2177 Před 3 lety +2

    I learned more in your video than years of academia. Cheers.

  • @piupolino2618
    @piupolino2618 Před 8 měsíci +2

    7:01, U1 - 1/3 U2 would yield to the vector being 0,1? It would only work if it's + U2

  • @AndrewLyon23
    @AndrewLyon23 Před 3 lety +64

    This just confused me more.

  • @socialkindle1314
    @socialkindle1314 Před 8 měsíci +1

    6:59 shouldn't it be + instead of -1/3u2

  • @ahmedbadday6741
    @ahmedbadday6741 Před 2 lety +3

    Thanks professor Dave!

  • @davidgruen7423
    @davidgruen7423 Před 3 lety +1

    7:57 As a mechanic this makes me pumped up!

  • @yogitajindal3149
    @yogitajindal3149 Před měsícem

    Great explanation Thank you so much 🙏🏻

  • @aliensoup2420
    @aliensoup2420 Před 5 lety +7

    I keep getting screwed up - when I'm given a system of vectors, I never know if I'm supposed to use the vectors as rows or columns in the matrix.

    • @JimmyCerra
      @JimmyCerra Před 3 lety

      each vector goes in the column. So the first row are all the x values, second row are the y values, etc... (and so on for higher dimensional vectors).

  • @AkimboFennec
    @AkimboFennec Před 3 lety +2

    Thanks

  • @rockyshepheard6054
    @rockyshepheard6054 Před 2 lety +1

    Would it be less confusing to write the new u basis eq just like the std ij one? ie.
    V(arrow) = v sub 1 times m (hat) + v sub 2 times n ) hat)

  • @Imran52Feb
    @Imran52Feb Před 2 lety

    Here 1, 2 for u1 and vector u2 3, 3 are the I,j coordinates for new bases vectors u1 is a vector (1i 2j )and u2 is a vectorb( 3i 3j) in the i-j plane ? 0ur job here is scaling u1 and u2 so that they form the given vector.

  • @hazza6265
    @hazza6265 Před 2 lety +1

    isn't it v=u1+1/3*u2 not '-'?

  • @sriyasomanatham
    @sriyasomanatham Před rokem +1

    can anyone explain the 2nd question in the exercise?

  • @adamsonthomas3330
    @adamsonthomas3330 Před 4 měsíci

    does this work for R3 and above?

  • @nirmalkarthik5892
    @nirmalkarthik5892 Před rokem

    This video was awesome; it was so clear and thorough!

  • @Kevinfreddo
    @Kevinfreddo Před 2 lety

    I am an undergrad chem major who is teaching myself graduate level molecular orbitals theory, and it’s still insane to me how literally all graduate chemistry is linear algebra.

  • @mathadventuress
    @mathadventuress Před 2 lety +1

    for the comprehension written in terms of u1= and u2= how did it end up with (16/9)u1+(13/9)u2?

    • @zbziyagil
      @zbziyagil Před 2 lety +1

      I think there is a calculation mistake I have found 24/9u1+1/3u2

    • @sohamsantra7548
      @sohamsantra7548 Před 2 lety

      @@zbziyagil It's correct

  • @sasugamegami5113
    @sasugamegami5113 Před 8 měsíci

    4:58 that hit right in the feels

  • @AriaHarmony
    @AriaHarmony Před 2 lety +1

    I feel that doing row reduction using Gaussian elimination is easier, it also works on any matrix including rectangular matrices.

    • @dddhhj8709
      @dddhhj8709 Před 2 lety

      🥸 tedious man row reduction

  • @just4simplegg428
    @just4simplegg428 Před 4 měsíci

    Let's change things up ... xD
    I love this guy!

  • @abdisamad_
    @abdisamad_ Před 5 lety +2

    Proff Dave🔥

  • @maxpercer7119
    @maxpercer7119 Před rokem

    why is it called transition matrix (if we use the inverse transition matrix in practice) ?

  • @_simply2say
    @_simply2say Před 4 lety +1

    Cool explanation

  • @ignaciodelavega4631
    @ignaciodelavega4631 Před 8 měsíci

    4:58 "We have to get rid of you". I knew I was useless, but I think saying that was unecesarry.

  • @trillonairesclub2329
    @trillonairesclub2329 Před 4 lety +1

    thank you God bless you

  • @westonley9294
    @westonley9294 Před 3 lety +1

    Very helpful video. Although , I think solving a system of equations is faster than using an inverse matrix for the standard basis.

    • @trustkibou
      @trustkibou Před 9 měsíci

      You're right... he said it was simpler, but I think he meant to say that it's useful to see that action be made for future topics in LA.

  • @user-wr4yl7tx3w
    @user-wr4yl7tx3w Před rokem

    really well explained

  • @hopewellmuzavazi2365
    @hopewellmuzavazi2365 Před 10 měsíci

    Proffesor dave explains for sure

  • @OOFtheSecond
    @OOFtheSecond Před 3 měsíci

    thanks

  • @dddhhj8709
    @dddhhj8709 Před 2 lety

    thank you so much .I learned it in such a short time Im suprised

  • @furkankamaci6180
    @furkankamaci6180 Před měsícem

    You are great

  • @tempname8263
    @tempname8263 Před 5 lety +4

    Ugh. I had always thought change of basis is a simple operation and it's easy to teach that.

  • @omerfarooq8223
    @omerfarooq8223 Před rokem

    Great job man

  • @kapilprajapat-qb6cz
    @kapilprajapat-qb6cz Před 6 měsíci

    6:55
    there should be u1 + u2/3

    • @aku7598
      @aku7598 Před 5 měsíci

      Graphically v=u1+(1/3)u2

  • @mlworks
    @mlworks Před 3 lety

    You're awesome Prof.

  • @mohdaymanhussainmohdaymanh5574

    Best explanation

  • @thepleasantcatprincess

    Thank you so much

  • @MyHvorfor
    @MyHvorfor Před 8 měsíci

    4:55 "In order to isolate this v' term, we have to get rid of YOU"
    *leaves video in sad desperation*

  • @brd8764
    @brd8764 Před 3 lety

    There are three axis, three dimension and three basis. One is horizontal, other is vertical and third is perpendicular.

    • @businesstuber3978
      @businesstuber3978 Před 11 měsíci +1

      two years late, but not necessarily; depending on the span, there could potentially be any number of dimensions; this math works for an n-dimensional system.

  • @sekharp3305
    @sekharp3305 Před 2 lety

    Very clear

  • @sohb143
    @sohb143 Před 3 lety

    I saw that while a change of basis the origin remains the same, what should we do if the origin is also changed, for example, the origin in system 1 is (0,0), but in system 2 it is moved to the coordinates (2,1).

    • @luagomesmartins3058
      @luagomesmartins3058 Před 2 lety +3

      hi:) you probably dont need this answer anymore haha but im answering for anyone wondering the same. Linear algebra is about a special type of transformations, linear transformations. A transformation is not linear if the origin changes place! (For being linear the origin cant change place and straight lines must stay straight). Hope this helps!

  • @vsmn190
    @vsmn190 Před rokem

    You're incredible.

  • @shurmurray
    @shurmurray Před 5 lety +2

    I remember me sitting on my very first lection of linear algebra. 5 minutes later I know how to make a 3D-graphics and was eager to get to my PC =)

  • @iboa6938
    @iboa6938 Před 2 lety

    what if the basis is a non square matrix

  • @maxpercer7119
    @maxpercer7119 Před rokem

    the notation is quite convoluted BUT IT MAKES SENSE (sorry caps) - thx professor dave

  • @pistoletik777
    @pistoletik777 Před rokem

    super! respect

  • @plusk343
    @plusk343 Před 5 měsíci

    bruh dont use v to represent constant because in most books it is used to represent vectors and it can be confusing for beginners to relise

  • @asht7788
    @asht7788 Před 4 lety +1

    U da best

  • @BoyaoZhang-me8cg
    @BoyaoZhang-me8cg Před rokem

    I LOVE U!!!!!!!!

  • @brianbrian4899
    @brianbrian4899 Před 4 lety +2

    How come no one points out he's wearing exact same T-shirt every single video??

    • @ProfessorDaveExplains
      @ProfessorDaveExplains  Před 4 lety +17

      Every series gets a shirt. Check out a different series, see a different shirt.

  • @justinsankar1164
    @justinsankar1164 Před 5 lety +3

    400k!

  • @omisingh9677
    @omisingh9677 Před 4 lety +1

    HANDS UP IF THE HAIRCUT IS BETTER THEN ORIGINAL

  • @xingzhang4985
    @xingzhang4985 Před rokem

    you are my god!

  • @jamesa.646
    @jamesa.646 Před 4 lety +2

    Thanks for this after watchin' this video I was able to finish my shit
    Edit: I mean my literal shit, not my homework. I havent started that yet

  • @anandailyasa2530
    @anandailyasa2530 Před 3 lety

    ❤️❤️❤️❤️❤️

  • @unrealdevop
    @unrealdevop Před rokem

    Man, this vector math is insanely hard to grasp. I think it's mostly because all the videos explaining it do so in terms of arbitrary letters rather than real world scenarios....I can't find any decent videos on this in reference to manipulating things inside a 3-dimensional world like a game....for example if I had two actors in a game. One actor is facing another actor and moving towards it (Perhaps at an Angle) and the actor facing that other actors position shifted to the left....how would I determine how far it is now offset from that other actors position if it were still rotated in the same direction....stuff like this seems like it should be elementary stuff and yet I have scoured the internet and not once seen anything remotely close to this in any of the sources I have found.

  • @irem3450
    @irem3450 Před 3 měsíci

    i dont understand.bay

  • @reamabdulsalam524
    @reamabdulsalam524 Před 10 měsíci

    Too complicated !!!!