We Never Learn - Doors are too strong
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- čas přidán 3. 05. 2024
- VoD Review 103 - Watch as me and my friends break down our fights, to try and pinpoint our mistakes as we improve in Dark and Darker.
We review 3 duo fights that end... well not so great. Too bad WE NEVER LEARN, but maybe you can? - Hry
this is my favorite dark and darker content rn
Imagine if there were mimic doors that charged at and ate you like the treasure chests
Get out. 😂
Great video. I hope you keep making these so you and us can all see your progress. Keep it up. Also, cleric is kind of a beginner trap. One I fell for too. It’s nice to have the heals and stuff, however the slowness and lack of damage makes it pretty difficult to learn the core of the game. I tried a few different things out, and found major success and fun when I played bard. The bow, the utility with the songs, having a shield, all while being very very fast is very nice.
Great content!! Liking the videos
Been loving your content, bro. It's noce seeing people who aren't great at the game (like me) learning to play better.
Good spells for checking doors: Fireball, Lightning Strike, Explosion.
Fireball is obvious. It blows the door apart and has a decent blast radius. Explosion is similar except you have the delay, so it's not really the immediate breaching maneuver type spell.
Now, I don't remember if Lightning Strike breaks doors, but I'm pretty sure it does. In fact, my first kill ever with a Wizard was Lightning Strike through a closed door. But that was months and months ago.
You are the best.
"celebrate good times come on"
🔥🔥🔥🔥 let's go!!
keep making these i like these videos
LFG haha good stuff just found u while searching how to block lmao
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i wouldn't say I'm particularly great at the game, but for the most part, in normals lobby's my duo and I do often slam lobbies. What has stuck with me a lot is in one of Todd Fathers PVP tips videos he said that trusting your teammates calls and "commands" are important, because even if the play that your duo suggests or rather insists on doing, you just need to trust the process and commit with him because NOT going with him or doubting his play and not having his back will 100% be an even worse play than intended. like for example if your frontline says "I'm going to push this, pocket me" and you say "wait that's a bad idea" a little too late, then it will end up being a 1v2 with a bad strategy rather than a 2v2 with a bad strategy. So regardless of the perceived stupidity on your team mates decisions, it will only be worse for both of you if you doubt them. So for example, the first clip with the door close on your teammate (i know it doesnt exactly apply) but i think the best think your teammate could have done is say, "im going in" and instead of you holding a little too far behind, you should be trying to get into the room right behind him. cuz hypothetically if you doubted his push and got left behind the door, you guys would be screwed regardless, but in reality i think this was a majority of a communication mistake along with just not totally being aware how fatal a door close is.
I totally agree and have tried to apply this idea since my old league days lol but great thoughts/suggestions all around
I wanna see aqua run some with yall :P
imagine learning lmao
doorpilled learnmaxxing
are there any good ways to break the doors?
Love the video! not sure if you are looking for tips but at czcams.com/video/HWi505v4zss/video.html the best option is to replace your hydra a bit through the doorway, this will cause it to aggro the players and not the chests, it will also give you enough pressure to both move in safely without them splitting you with the door close like they did. Cheers!
Content is top notch no faults at all, but bro PLEASE dont have the discord vc join sound mid vid hahahahah the panic lmao
Hahaha thanks so much and WOOPS