Find out more about the new REDMAGIC 9S Pro Gaming Smartphone: bit.ly/4dje9l9 P.s. hope you enjoy the much requested Oxygen Not Included 100 days. Absolute chaos.
The only really bad thing he Did from the start and didn't correct was using only one electric cable for all machines in the base. I guess that's where all the copper ore went, the dups were just repairing all the melted cables
After finishing this, some more thoughts: * 100 days is seriously impressive for a first try, congrats! * duplicants can jump 1 tile gaps beside ladders, so you can leave more room for air flow on the verticals * just digging down is a good way to get rid of CO2 in the beginning. In general, the different weight of gasses is really useful * putting fridges in CO2 decreases spoilage even further like in real life * giving everyone proper schedules and priorities (based on skills) 10x productivity
They were peeing everywhere because you have TOO FEW toilets for your ridiculously astronomical amount of dupes. They only use the bathroom on downtime, so only a few people can use the bathroom before it's time for bed and they wake up to work again without being able to go to and they eventually make messes.
And the same with the sinks, they won’t line up. You need an equal amount of sinks and toilets. (Also be aware if you don’t change the pathing, they won’t use the sinks. It is best to have both doors set one way usage.) More schedules/downtime slots can also help with how many toilets are needed for your colony.
They do most of their stress reducing needs during downtime. If you crate more offset shifts with 4-5 duplicats per shift max. you can save a lot of infrastructure (beds, tables, toilets, and reduce stress a lot.
I've been playing this game for an uncomfortable number of years and as a veteran I gotta say it was nice watching you play. It's kinda wholesome to see someone tinker with things that have been second nature for so long.
Also just to say, you doing these videos in a series of "100 days" or "200 days" has pushed me to try out games I'd never think I can get through without your comments about how you felt during your experience. Thank you again @Floydson.
Okay, so : Hydroponic tiles only feed water to plants that need water so planting meal lice in them is pointless because they only need dirt to grow. There's a priority button next to demolish, it does multiple things at once. Scheduling your dupes more would solve your toilet issue as they won't use the toilet item during work hours. You have a lot of dupes! You fell into the trap that a lot of newbies do that you find everything is running inefficiently and instead of fixing it, you just print more dupes, which doesn't really fix the problem. For early game you don't need more than 8. Sometimes you just need to completely rip out what you have and build something better that's why you get 100% of materials back when you deconstruct buildings. I would love to see another 100 days, although I don't think you'll be able to get it out of this base!
@@alittlebitofkatie is there a way to have a more sustainable water an oxygen supply then what flydson was doing with all his expansion over just making things more efficient?
@@wolfyblackknight8321 Geysers are king in this game for renewable resources. There are salt-water geysers you can desalinate from to get as much water as you need for a decent while, natural gas geysers to power the natural gas generators, even polluted oxygen geysers you can sanitise for more O2. You could see one on the left hand side in the chlorine zone in this vid! They periodically erupt with the specific resource they are linked to and you can just process them and then pump them wherever you need :)
@@wolfyblackknight8321 well realistically you're not going to have a sustainable oxygen system until you've transitioned to electrolyzers and tamed a water vent of some sort. But sorting out water systems that you've got currently would also massively help. Having recycling water systems, rather than pumping fresh and dumping fresh or polluted (and save power on pumps). You can use closed systems for carbon dioxide scrubbers and bathroom set ups, and then these will never run out of water. Toilets produce more water than they use, so they need an overflow system, but these aren't overly difficult to set up once you understand how pipe priorities work. But my advice is generally to keep dupe numbers low. The less dupes, the less oxygen needed to pressurise your base as less is being consumed. If you need less oxygen then your initial algae will last for longer, with 8 dupes you can expect it to last over 200 cycles, giving you enough time to find a suitable vent for an electrolyzer setup. Water systems are a bit more of a continous leap, because it's not always easy to see where your water is being used as a new player. However early game most water is used for food (either directly in micromushers or for growing food like bristle blossoms) or for research. There isn't really need to use water for anything else early game (like those fertiliser makers, they're more of a mid game building). As food is a big use of water, less dupes also solve the issue as they'll consume less. But there are also waterless foods. Harvesting wild plants such as sleet wheat is waterless as it grows with you needing to add water and cooks on the grill. Ranching hatches is also waterless and a really good food source, but takes a while to get it up and running. For research it's just a case of, if you're running low on water, just pause your research for a bit. TLDR: Yes, but also less dupes use less stuff.
@@alittlebitofkatie right kind of like with the old lego rock raiders game on pc without a support station to keep your air topped off, you only really wanted 3 to 5 raiders at a time for building and getting things done, after that you could expand out more but in general you wanted to use as few as possible and make them as efficient as possible over just trying to compensate for the inefficacity with more mouths to feed, and the other accompanying issue with just spawning a ton of dups. glad to know there's late game options for making a fully self sustaining base down the line along as you can avoid some of the pitfalls flydson ran into just from it a blind first run.
This game is what happens you combine A) an AMAZING dev team who listens to the community for years, B) Factorio, and C) Rimworld. I've been playing since 2019'ish, and you're doing way better than I did in my first 150+ hours, and with far fewer dead gooses. I'd love to see you take this game way farther if you have the patience/interest. Thanks dude!
@FloydsonYT: At 1:14:17 you can see there's small amounts of polluted water that ended up in your clean water pipes (probably from everyone pissing themselves all over the place). I'll make an educated guess and say this polluted water eventually ended up in the input pipes of those two toilets no one was using past this point in time. When the toilet recieves polluted water as input it stops working, it needs clean water to function.
To be fair it's pretty funny watching someone play a game for the first time just for them to predictably make a ton of mistakes you made as a newbie as well
You think all us ONI pros are pulling our hair out watching you but honestly we are filled with so much nostalgia watching you build an organic messy base instead of hyper efficient boxes. We were all trash in the beginning and this was fun to watch
1:17:47 I can see the pipes ferrying away polluted water from the toilets, so it very well may just be the number of duplicants (23) vs how many available toilets there were (2)!
100 days on your first colony, having no idea what you're doing, is actually incredibly impressive! It was my fourth colony before I crossed 100 cycles. Keep at it and I reckon you'll reach a 1000+ cycle colony in not too long. That's where the limitation becomes your imagination instead of your resources.
The actual name of the game is "Guides Not Included". A new player needs to spend hours scrolling through guides, to even know what they are supposed to be doing in this game. Knew the goose on the loose would play this way the moment I saw ONI on the title. Editing in a little rant: There is so much complexity to the game that the in-game wiki/tutorials always feels lacking. Yes, the wiki tells you important stuff to make calculations like how many kcals a food makes, what has what thermal cond, melting point, and so much more. But, I dont see the game telling you how to build a SPOM. No new player would learn an effecient hydra SPOM just by playing the game. And SPOM shows the best side of ONI. Yes, you can play without any of that overblown stuff. A new player can just play without any complex setups and still go "Aww" when your dupes get their first hat. And still, at the end of the day, it's the Industrial bricks, the aquatuner-steam turbines, the petroleum boilers, geothermal setups, and many more I missed, that I feel make ONI what it is. You "set it up and forget it" solutions is my most enjoyable way to play the game.
And after that even more time on Reddit and CZcams looking up guides on how to do more complex things. Every time I think I've got the game figured out I realise I'm still a fumbling newbie.
If only there were some cute tutorial clips in the game, that show you some basics ... oh there actually are some, but every youtuber somehow ignores them.
YOU DID IT!! I asked a long time ago and you said you didn't enjoy it, and I understood your decision. But still, I am insanely happy you came out with it. Once again, you're the man, I love you're videos, and this is going to be a fun next hour and a half.
@@FloydsonYT i cant wait for your reaction when you learn that its possible to create water locks by emptying water bottles to prevent gasses from spreading everywhere. Liquids dont let gasses pass through in this game.
bro listen for the first 400 hours all of my colonies were like "pee palace, palisades of pee, pisserton" i know your pain. The best part of starting a new run is taking everything you learned from the previous. after watching most of your 100 days. I honestly believe this will be one of your favorites.
Me with 2.5k hours in ONI and i still say every wipe "man this layout is bad". When I heard you say it i just bust out laughing. That feeling never changes. I actually haven't laughed this much in a YT video in a hot minute. This was amazing.
Keep in mind failure is a part of learning, and often times when one problem is solved another problem comes up. You need metal? You get metal. Oh no, you opened up a passage to a hot spot and need to get cool down the colony.
For a first time playing, you did a amazing job. Most people don't get that far with their first playthrough. You should be proud that you survived that long for a first playthrough!
Floydson, I know this might sound strange and weird but I play your videos to make me sleep and when I do my work/chores. I listen and watch them first of course, then I play them afterwards as my background lol. Also one of my ways to support!
Haven't finished the video yet, so maybe you've figured this out already, but you can use the schedule to help with both the lack of toilets and morale: if you offset duplicant schedules into a few groups that all have breaks at different times, they won't all need the toilet at the same time, and if you give them a second break in the middle of the day, they'll get a boost to morale! You can also tell certain duplicants not to do specific jobs at all, and thus prevent things like Edward Cullen researching while he should be cooking. This game is ludicrously complicated, you've done fantastically for a first playthrough.
It was fun seeing you actually attempt the 100 days. It'd be cool to see you restart and do another 100 with what you learned--I'm sure you could streamline a lot more progress with newfound efficiency. Always a fan of the 100 days series! Thanks for the fun, Son of Floyd.
Please play Rimworld, it lends itself very nicely to you “100 days” sort of format. The game has so much character and I think your personality will mesh very well with the game play and that’s what people are here for. I really enjoy your content! You’re funny and your videos are the perfect pace.
They werent using the toilets because it is only allowed during downtime, and because they were all on one schedule, only a few had time to go there until downtime run out. A solution that is commonly used is to have many scheduals that dont overlap their down and sleeping blocks, and then have in each one as many dupes as there are lavatories. This also has the benefit of never having any time in which nobody is working.
with more that 2500 hours in ONI, this was VERY fun to watch. I think you nop.1 mistake is hiring too many dupes. Start out with fewer dupes and be somewhat staple before hiring more, so that you are able to expand your support structure slower. But a really nice go you had at it.
I always love watching new players. Everything that seems so systematic and simple is so complex to them. A mere skirmish for me is a galactic war for them. And I too was in their shoes. I lost so many colonies, always looking back and saying, “I’ll save you”. That I’ll reach a new enlightenment and bring it back to them. It never came for many colonies… The greatest pleasure is my grotesque infatuation of watching the festering lesion grow beneath the surface. Knowing the colony, in times apparently rife, is about to fall. But even greater is seeing how the user combats this lethal turbulence. Solutions of all kinds I could never imagine. That’s what makes this game so amazing.
Would love to see you give it a fresh start and do another hundred days(or more)! This game was too tough for me to crack with my adhd and so it is lovely to see someone try and figure it out and get that experience vicariously since so many creators that play this are already total pros beyond reckoning lol.
What an amazing blind playthrough! This was a lot of fun to watch but it sounded really stressful for you - I'd love another 100 days with the experience you have now! Only if you enjoyed the game though, idk if this was enjoyable for you hahaha
Watching someone play Oxygen Not Included for the first time is always entertaining. Though I think this is the first time I saw someone having issues with peeing everywhere. I hope you continue the series.
My best suggestion now is the best way to play the game is iterative! Treat it like Factorio mate; first time is utterly devastating, and every new time gets better and better when you get new ideas
BRUH i was just gonna comment that you needed to give this game a shot im soooo glad you did ive put soooooo much time into this game so i cant wait to see hpw this came out
I’m a veteran at this game, and it’s one of my favourites. I think you did an amazing job for your first 100 days. This game is soooo hard at the start and the learning curve is incredibly steep. You figured out so many of your mistakes before they became disasters, and I hope you know how awesome you are for that. I would love to see another playthrough of this game. (But definitely on another asteroid, cause I don’t think this one will last much longer…)
Oh my God, I am so happy you played this. I know you said in some comments that you didn't enjoy the game, but I hope it was worth it. I know already I'm going to love this
i hope you continue this one with the power of googling things, this game is really fun at a high level but figuring out everything intuitively is really difficult.
So glad you’re playing this game! It’s one of my favorites! As someone with hundreds of hours in this game, I’d like to provide some tips if you’re willing to read them (or not, they’ll be here regardless) 1. It’s not always the best idea to grab a dupe from the printer. Each dupe means more oxygen, food and space to provide for them. You don’t really need that many dupes, I’ve had 300+ cycle bases survive just fine with only 6-8 dupes. And sometimes the care package of a random item is just worth more regardless. 2. There are a lot of problems in this game that can’t be solved with just one building, and they need special designs in order to function. A prime example of this is oxygen. Oxygen distillers require algae to function, which is very hard to get renewably. But there is a way to get oxygen and power out of water in a community designed machine called a “Self Powered Oxygen Machine” or SPOM. I’d recommend looking up what’s called a full/half Rodriguez, as it’s a very common SPOM design.
Hi Floydson. I dont normally comment but thought I would this once. I love your content and happily watch every video. I also happen to love this game, and so seeing you play it was awesome. I'm not sure you'll play again, and don't want to force advice down your throat (because thats never fun). I did however think I'd give you one tip. By far the biggest, easiest, and non-obvious mistake all beginner's make is taking on too many duplicants. You don't have to, and really shouldn't take on new duplicants until you feel ready for them. Having too many too quickly makes everything impossible and strains your resources. I'd love to see a part two 😁
This game is so complicated man, you figure things out as you go and have to fix problems as they come up and that’s how you learn. Not my kind of game to watch long term but I love watching others play it lol
Okay this was both hilarious and horrifying 😂 Floydson, if you share your save file i can take a look for you what is up with those toilets. I have a lot of hours in ONI and while I'm not Francis John, i do know a lot about it. By the way, i hope you'll give Oxygen Not Included another go. Failing is hitw you get better at it. By the way, please pause (space-bar) a lot and take your time reading the descriptions. And the tutorials the game gives in the top left are very useful for beginners. Thank you for the goosy laughs!
As a fellow FJ follower and one with nearly 900 hours, I was horrified in the first 5 min. 😂I smiled/winced every few minutes there after. I wonder if FJ would do a "Fixing a disaster ONI playthrough." Cheers to Floydson's first attempt! As I type this, I hear "...Oh, don't pee here!" - I hope he keeps going!
@@Kallous_Disdain so do I! I want to see him come back to ONI and hopefully enjoy the game for its complexity and charm. Come on Floydson! Join us, thri- no wait, wrong game.
So happy to see you playing ONI! One of my favorite games. Love to just dive into group chats with people theory-crafting new/unique builds. The game is so, sooo unique!
I'd say getting to a 100 days on your -first try- is extremely well done! I've watched quite a lot of beginners' first try, and I've never seen anyone get that far/do so well before. Quite amazed at how quickly you grasped the concepts of each area/refinery/etc. :D And I think getting brain melt whilst playing this game is a must, haha.
It's quite interesting seeing a brand new player start up a game. I've put far too many hours into the game and I'm not an expert, but a few tips: 1. Pay attention to the UI. There's a ton of info you're glossing over constantly, such as the Priority button bottom right :D Also the temperature was getting scary towards the end due to all the batteries plus digging into hot areas. You also began recognizing towards the end about the input / output requirements which are noted on every building. 2. Set up schedules for the dupes, offsetting their sleeping and downtime schedules. I saw someone else mention that they can only do downtime activities during downtime (such as using the toilets and eating, although they will go on strike long enough to eat if needed). With 20 dupes, you probably should have had 4-5 schedules with 4-5 dupes per schedule, and one toilet per dupe on the schedule. That way when they all rush the toilets during downtime, there's a free one for each. Also, you don't need to take a dupe when offered. Taking nothing can be better because you don't need to scale up food / air/ beds / plumbing / electricity etc. 3. Dupe happiness is extremely important. The aesthetics of the colony improve morale, and higher morale reduces stress. Having heavy watt wire running through the base decreases aesthetics and makes morale go down, which doesn't help your already existing stress issues. Honestly, quite impressive you made it this far. The colony is definitely doomed to fail fairly soon, but I recommend starting up a new colony with what you've learned and playing for yourself. ONI is a massively deep and fantastic game, and you're barely out of the beginning stages.
The bathroom issue can be solved by scheduling. If you have more dupes, then toilets on a single shift a backup can build up that is longer than the allotted free time.
To solve your problem with excess water blocking the pipes, you can just dig a hole in the ground, and make a thing that releases water into the basin, or send the water pipes back to the lake that you were pumping water out of, that will make it easier to actually even get water. I also recommend placing water pumps at the bottom of lakes so that when it drains, it doesn’t drain too much and then get outside of the water. Also you can give them hats to differentiate which ones have which skills.
Watching a total newbie play through the game and realizing just how much deeper it goes makes me realize just much skill the devs expect you to have to actually play this game to the mid-late game
Something that really helped my dupes to diminish the long commute was fire poles. Start using them and you will see the difference. Great video as per usual.
What a sick playthrough, it's so fun to see someone figure stuff out. You did really good honestly and figured out a lot stuff just by paying attention (which honestly can get quite tedious in this game imo). I'd love to see a continued version - maybe with all the tips/hints you got now, haha. There are a lot of things to learn and ways to play the game (the achievements offer some options like meat-only, no generators, ...). Awesome stuff!
Cant wait to see more of this series. 200 300 400 500 damn even 1k hours! There is lots of charm in a way how you play, explore and comment. Loving your content!
Has anyone told you that you could press P to provide the priority for things? Excited to watch you play till 200days! Really fun to watch you think out of the box for the issues faced. Kudos
I have pumped 1000+ hours on ONI, stopped playing for a variety of reasons, but watching you suffering brought back so many memories! I'm eager to see more, but in the meanwhile imma install ONI again and see what's new!
I would love to see you do another hundred days and see how much you’ve grown in the game! Then since you know so much more you can go forward in the days.
Most new players die at cycle 300-600 on first try. As someone who played this to death and done all achievements I’d love more of this. It’s hard at first but amazing!
Have heard many good things about ONI before but watching your video intrigued me enough to finally buy it! It really is an amazing game once you understand a bit of the worker management system and how the physics works. The physics is so consistent and follows real-world common sense that you don't really need any guide on how to play the game, just imagination and careful planning.
1:06:00 As someone with 100's of hours, yes you expertly dominated this! Don't worry everyone goes through the same trial and error. Would 100% recommend watching a beginners guide which makes things so much easier afterwards
The toilets aren't working because of either: 1. There's polluted water in the input pipe. 2. The weird and unintuitive way fluid pipes work in this game. Fluid pipes in this game need to be set up very precisely so the game knows exactly where the output should go. In this playthrough, you have the outputs from two toilets and two sinks feeding into the same pipeline. This creates some ambiguity for the game because the output can technically flow into other toilet/sink outputs (even though it cannot), despite everything being connected to the fluid drain. You can fix this by linking the output of each individual toilet and sink to a separate fluid bridge, then having all those bridges output into the same pipeline leading to the fluid drain instead.
Find out more about the new REDMAGIC 9S Pro Gaming Smartphone: bit.ly/4dje9l9
P.s. hope you enjoy the much requested Oxygen Not Included 100 days. Absolute chaos.
love this game
I was here before you
@@Mr_Zlock good for u man
I don't blame you for the chaos. ONI is crazy, even for veterans
love this phone is the best cause they still put an IR reader built in so you can use it as a unvserival remote
Just started watching. First thing Floydson does is put all the beds in a cloud of carbon monoxide. Never Change.
You would sleep great in a cloud of CO, you can't lie
@@Josh-vg2lj the headache the next morning would make you not want to wake up, if you did lol.
@@johnathanmcpherson9975I don’t think you would wake up! 😂
If any semi-decent doctor watches this they’re having a heart attack
If any tradesman is watching these, bet they are having an aneurysm
This game is at the tippy top of my "I love this game, but I'm very bad at it" list. But you did pretty well going in blind.
Same!! As well as don’t starve together and havendock
Cultist Sim and book of hours is this for me
These and oddsparks too 😩
The only really bad thing he Did from the start and didn't correct was using only one electric cable for all machines in the base. I guess that's where all the copper ore went, the dups were just repairing all the melted cables
I bought this game, played for almost 2 hours, still didn't understand and refunded lol
After finishing this, some more thoughts:
* 100 days is seriously impressive for a first try, congrats!
* duplicants can jump 1 tile gaps beside ladders, so you can leave more room for air flow on the verticals
* just digging down is a good way to get rid of CO2 in the beginning. In general, the different weight of gasses is really useful
* putting fridges in CO2 decreases spoilage even further like in real life
* giving everyone proper schedules and priorities (based on skills) 10x productivity
They were peeing everywhere because you have TOO FEW toilets for your ridiculously astronomical amount of dupes. They only use the bathroom on downtime, so only a few people can use the bathroom before it's time for bed and they wake up to work again without being able to go to and they eventually make messes.
I hope he sees this
And the same with the sinks, they won’t line up. You need an equal amount of sinks and toilets. (Also be aware if you don’t change the pathing, they won’t use the sinks. It is best to have both doors set one way usage.) More schedules/downtime slots can also help with how many toilets are needed for your colony.
OH they only use it at downtime!!!!!!!!!!!!!! that was the missing piece of info. I assumed they just went to pee when the need arose
They do most of their stress reducing needs during downtime. If you crate more offset shifts with 4-5 duplicats per shift max. you can save a lot of infrastructure (beds, tables, toilets, and reduce stress a lot.
@@FloydsonYT yup, you work a sweatshop, they can only leave work when you permit it. They are Dupes, not geniuses :p
I've been playing this game for an uncomfortable number of years and as a veteran I gotta say it was nice watching you play. It's kinda wholesome to see someone tinker with things that have been second nature for so long.
and for a first timer, reaching day 100 is quite impressive.
@@kinagrill oh totes.
Also just to say, you doing these videos in a series of "100 days" or "200 days" has pushed me to try out games I'd never think I can get through without your comments about how you felt during your experience. Thank you again @Floydson.
love this! You're most welcome. Thanks for watching!
Okay, so :
Hydroponic tiles only feed water to plants that need water so planting meal lice in them is pointless because they only need dirt to grow.
There's a priority button next to demolish, it does multiple things at once.
Scheduling your dupes more would solve your toilet issue as they won't use the toilet item during work hours.
You have a lot of dupes! You fell into the trap that a lot of newbies do that you find everything is running inefficiently and instead of fixing it, you just print more dupes, which doesn't really fix the problem. For early game you don't need more than 8.
Sometimes you just need to completely rip out what you have and build something better that's why you get 100% of materials back when you deconstruct buildings.
I would love to see another 100 days, although I don't think you'll be able to get it out of this base!
Oh, and honestly, you muddled along pretty well considering it was your first playthrough
@@alittlebitofkatie is there a way to have a more sustainable water an oxygen supply then what flydson was doing with all his expansion over just making things more efficient?
@@wolfyblackknight8321 Geysers are king in this game for renewable resources. There are salt-water geysers you can desalinate from to get as much water as you need for a decent while, natural gas geysers to power the natural gas generators, even polluted oxygen geysers you can sanitise for more O2. You could see one on the left hand side in the chlorine zone in this vid! They periodically erupt with the specific resource they are linked to and you can just process them and then pump them wherever you need :)
@@wolfyblackknight8321 well realistically you're not going to have a sustainable oxygen system until you've transitioned to electrolyzers and tamed a water vent of some sort. But sorting out water systems that you've got currently would also massively help. Having recycling water systems, rather than pumping fresh and dumping fresh or polluted (and save power on pumps). You can use closed systems for carbon dioxide scrubbers and bathroom set ups, and then these will never run out of water. Toilets produce more water than they use, so they need an overflow system, but these aren't overly difficult to set up once you understand how pipe priorities work.
But my advice is generally to keep dupe numbers low. The less dupes, the less oxygen needed to pressurise your base as less is being consumed. If you need less oxygen then your initial algae will last for longer, with 8 dupes you can expect it to last over 200 cycles, giving you enough time to find a suitable vent for an electrolyzer setup.
Water systems are a bit more of a continous leap, because it's not always easy to see where your water is being used as a new player. However early game most water is used for food (either directly in micromushers or for growing food like bristle blossoms) or for research. There isn't really need to use water for anything else early game (like those fertiliser makers, they're more of a mid game building). As food is a big use of water, less dupes also solve the issue as they'll consume less. But there are also waterless foods. Harvesting wild plants such as sleet wheat is waterless as it grows with you needing to add water and cooks on the grill. Ranching hatches is also waterless and a really good food source, but takes a while to get it up and running. For research it's just a case of, if you're running low on water, just pause your research for a bit.
TLDR:
Yes, but also less dupes use less stuff.
@@alittlebitofkatie right kind of like with the old lego rock raiders game on pc without a support station to keep your air topped off, you only really wanted 3 to 5 raiders at a time for building and getting things done, after that you could expand out more but in general you wanted to use as few as possible and make them as efficient as possible over just trying to compensate for the inefficacity with more mouths to feed, and the other accompanying issue with just spawning a ton of dups. glad to know there's late game options for making a fully self sustaining base down the line along as you can avoid some of the pitfalls flydson ran into just from it a blind first run.
This game is what happens you combine A) an AMAZING dev team who listens to the community for years, B) Factorio, and C) Rimworld. I've been playing since 2019'ish, and you're doing way better than I did in my first 150+ hours, and with far fewer dead gooses. I'd love to see you take this game way farther if you have the patience/interest. Thanks dude!
Man, my first time, I remember having someone trapped and didn't notice it was too late. Mining accident. LOL
bro just dropped a very interesting story about him carrying around a urine jug all day
is "interesting" the right word...
It sounds like one of Dankpods' ridiculous stories when testing mics.
As a fellow Australian, uploading at 11:44pm is diabolical. Though it is a Friday so I’ll forgive you mate.
Rip... 10:00am for me, mate.
...USA USA USA 🇺🇸
as another fellow Australian i have to agree
You must live over east cause it’s 10:12 in Perth pm
As an aussie, I agree it is. Although it seems most Aussie content creators post based on American time zones because it's better algorithmically.
@@Acirclee8am where I'm at but still USA USA USA
@FloydsonYT: At 1:14:17 you can see there's small amounts of polluted water that ended up in your clean water pipes (probably from everyone pissing themselves all over the place). I'll make an educated guess and say this polluted water eventually ended up in the input pipes of those two toilets no one was using past this point in time. When the toilet recieves polluted water as input it stops working, it needs clean water to function.
you mean I can't leave an upper decker and have my toilet still work?
for the most of the time the machines(toilet fx) just get a small damage when they get wrong input but i dont know about toilets specifically
I love watching him play games that require strategy knowing he won't have any. The only way to play is to push buttons.
How else to learn but to explore?
To be fair it's pretty funny watching someone play a game for the first time just for them to predictably make a ton of mistakes you made as a newbie as well
@@5h4d0w5l1f3 or in case of oxygen not included, how else to learn but have your colony collapse multiple times because o piled up mistakes
@@5h4d0w5l1f3 i mean he could read a little bit more, but wheres the fun in that lol
You think all us ONI pros are pulling our hair out watching you but honestly we are filled with so much nostalgia watching you build an organic messy base instead of hyper efficient boxes. We were all trash in the beginning and this was fun to watch
1:17:47 I can see the pipes ferrying away polluted water from the toilets, so it very well may just be the number of duplicants (23) vs how many available toilets there were (2)!
As someone with many, many hours in this game, I am amazed and must congratulate you for staying alive that long.
I'm surprised something did not actually catch fire.
First 100/300 days are easy to brute force through 😊
@@benladd4791 Maybe, but accepting every dupe is an actual challenge for a reason.
100 days on your first colony, having no idea what you're doing, is actually incredibly impressive! It was my fourth colony before I crossed 100 cycles. Keep at it and I reckon you'll reach a 1000+ cycle colony in not too long. That's where the limitation becomes your imagination instead of your resources.
The actual name of the game is "Guides Not Included". A new player needs to spend hours scrolling through guides, to even know what they are supposed to be doing in this game. Knew the goose on the loose would play this way the moment I saw ONI on the title.
Editing in a little rant:
There is so much complexity to the game that the in-game wiki/tutorials always feels lacking. Yes, the wiki tells you important stuff to make calculations like how many kcals a food makes, what has what thermal cond, melting point, and so much more.
But, I dont see the game telling you how to build a SPOM. No new player would learn an effecient hydra SPOM just by playing the game. And SPOM shows the best side of ONI.
Yes, you can play without any of that overblown stuff. A new player can just play without any complex setups and still go "Aww" when your dupes get their first hat. And still, at the end of the day, it's the Industrial bricks, the aquatuner-steam turbines, the petroleum boilers, geothermal setups, and many more I missed, that I feel make ONI what it is. You "set it up and forget it" solutions is my most enjoyable way to play the game.
And after that even more time on Reddit and CZcams looking up guides on how to do more complex things. Every time I think I've got the game figured out I realise I'm still a fumbling newbie.
If only there were some cute tutorial clips in the game, that show you some basics ... oh there actually are some, but every youtuber somehow ignores them.
Were
?
No they don't. You just play the game...
YOU DID IT!! I asked a long time ago and you said you didn't enjoy it, and I understood your decision. But still, I am insanely happy you came out with it. Once again, you're the man, I love you're videos, and this is going to be a fun next hour and a half.
MVP: The single sandstone block before the pitcher pump in all my playthroughs that keeps all the pee from going into the drinking water
OH BIG STRATS
@@FloydsonYT i cant wait for your reaction when you learn that its possible to create water locks by emptying water bottles to prevent gasses from spreading everywhere. Liquids dont let gasses pass through in this game.
No oxygen silly willies inbound. The geese have never been this loose
bro listen for the first 400 hours all of my colonies were like "pee palace, palisades of pee, pisserton" i know your pain. The best part of starting a new run is taking everything you learned from the previous. after watching most of your 100 days. I honestly believe this will be one of your favorites.
Me with 2.5k hours in ONI and i still say every wipe "man this layout is bad". When I heard you say it i just bust out laughing. That feeling never changes.
I actually haven't laughed this much in a YT video in a hot minute. This was amazing.
"Edward Cullen, from that vampire... show, that I... love" 😂
I am getting progressively more anxious as he prints more dupes
This group is full of competent people but for some reason they put me in charge is such a mood
Calling dupes competent is a sure sign of a noob talking, they're idiots! 🤣
Keep in mind failure is a part of learning, and often times when one problem is solved another problem comes up.
You need metal? You get metal. Oh no, you opened up a passage to a hot spot and need to get cool down the colony.
He's playing the game "Oxygen not included " completely as intended ,that is without any oxygen
For a first time playing, you did a amazing job. Most people don't get that far with their first playthrough. You should be proud that you survived that long for a first playthrough!
Floydson, I know this might sound strange and weird but I play your videos to make me sleep and when I do my work/chores. I listen and watch them first of course, then I play them afterwards as my background lol. Also one of my ways to support!
I do that but with Markiplier
Sleep is overrated when there is a new Floydson video out
Haven't finished the video yet, so maybe you've figured this out already, but you can use the schedule to help with both the lack of toilets and morale: if you offset duplicant schedules into a few groups that all have breaks at different times, they won't all need the toilet at the same time, and if you give them a second break in the middle of the day, they'll get a boost to morale!
You can also tell certain duplicants not to do specific jobs at all, and thus prevent things like Edward Cullen researching while he should be cooking. This game is ludicrously complicated, you've done fantastically for a first playthrough.
It was fun seeing you actually attempt the 100 days. It'd be cool to see you restart and do another 100 with what you learned--I'm sure you could streamline a lot more progress with newfound efficiency.
Always a fan of the 100 days series! Thanks for the fun, Son of Floyd.
Floydson naturally discovering the concept of a carbon pit was a beautiful sight 15:10
Please play Rimworld, it lends itself very nicely to you “100 days” sort of format. The game has so much character and I think your personality will mesh very well with the game play and that’s what people are here for.
I really enjoy your content! You’re funny and your videos are the perfect pace.
shoutout floydson for playing this game so inefficiently that i decided to buy it and prove i could do better😂
They werent using the toilets because it is only allowed during downtime, and because they were all on one schedule, only a few had time to go there until downtime run out.
A solution that is commonly used is to have many scheduals that dont overlap their down and sleeping blocks, and then have in each one as many dupes as there are lavatories. This also has the benefit of never having any time in which nobody is working.
with more that 2500 hours in ONI, this was VERY fun to watch. I think you nop.1 mistake is hiring too many dupes. Start out with fewer dupes and be somewhat staple before hiring more, so that you are able to expand your support structure slower. But a really nice go you had at it.
I would love to see another 100 Days. That was fun to watch
I always love watching new players. Everything that seems so systematic and simple is so complex to them. A mere skirmish for me is a galactic war for them. And I too was in their shoes. I lost so many colonies, always looking back and saying, “I’ll save you”. That I’ll reach a new enlightenment and bring it back to them. It never came for many colonies…
The greatest pleasure is my grotesque infatuation of watching the festering lesion grow beneath the surface. Knowing the colony, in times apparently rife, is about to fall. But even greater is seeing how the user combats this lethal turbulence. Solutions of all kinds I could never imagine. That’s what makes this game so amazing.
Only found your channel recently, but it has given me a lot of company and calm in a time where I'm really struggling. Thanks for all you do, pal.
Would love to see you give it a fresh start and do another hundred days(or more)! This game was too tough for me to crack with my adhd and so it is lovely to see someone try and figure it out and get that experience vicariously since so many creators that play this are already total pros beyond reckoning lol.
It's a complicated game, but you did well for jumping in head-first. There are always fires to put out haha.
@@CrypticFoxGaming CrypticFox! Haven't seen your stuff in a long while, any chance you'll do a fresh ONI run? 😃
@@mirjanbouma Been playing one on stream recently with the new DLC
@@CrypticFoxGaming cool! I don't often watch streams these days, but I'll have a look at yours.
14:23 Fun fact: Those bugs are radioactive
Only in dlc, base game doesn't have rads
Nice first try. For ONI beginners, I would say there are two important tips: use pause and read the tooltips
What an amazing blind playthrough! This was a lot of fun to watch but it sounded really stressful for you - I'd love another 100 days with the experience you have now! Only if you enjoyed the game though, idk if this was enjoyable for you hahaha
Watching someone play Oxygen Not Included for the first time is always entertaining.
Though I think this is the first time I saw someone having issues with peeing everywhere.
I hope you continue the series.
as a ONI player myself, I have to admit, this video caused me a significant amount of pain but I watched every second because I am no quitter
Thanks for the awesome videos!!! cant wait for more mate!!!
Bro Planet Crafter would go hard with a 100 days series
holy fuck, Floydson playing my favourite colony sim game. This is a real treat
This is so refreshing. I've become so Min-Max with this game and its wonderful to see someone new tackling all the problems as they appear.
My best suggestion now is the best way to play the game is iterative! Treat it like Factorio mate; first time is utterly devastating, and every new time gets better and better when you get new ideas
This is honestly much more bearable than Seanie's 100 days.
BRUH i was just gonna comment that you needed to give this game a shot im soooo glad you did ive put soooooo much time into this game so i cant wait to see hpw this came out
I’m a veteran at this game, and it’s one of my favourites. I think you did an amazing job for your first 100 days. This game is soooo hard at the start and the learning curve is incredibly steep. You figured out so many of your mistakes before they became disasters, and I hope you know how awesome you are for that. I would love to see another playthrough of this game. (But definitely on another asteroid, cause I don’t think this one will last much longer…)
Oh my God, I am so happy you played this. I know you said in some comments that you didn't enjoy the game, but I hope it was worth it. I know already I'm going to love this
4:01 - you did the bulk priority change right there, u just had 1 object in selection
This Is his first play
My brother in Christ, pause the game the you can figure stuff out without bad stuff also happening
i hope you continue this one with the power of googling things, this game is really fun at a high level but figuring out everything intuitively is really difficult.
Yes... A classic Oni first experience
Good job soldier get ready to play unlimited hours on order just to survive
This is like if Don’t Starve was a science fiction game. Always on the verge of death and collapse.
So glad you’re playing this game! It’s one of my favorites!
As someone with hundreds of hours in this game, I’d like to provide some tips if you’re willing to read them (or not, they’ll be here regardless)
1. It’s not always the best idea to grab a dupe from the printer. Each dupe means more oxygen, food and space to provide for them. You don’t really need that many dupes, I’ve had 300+ cycle bases survive just fine with only 6-8 dupes. And sometimes the care package of a random item is just worth more regardless.
2. There are a lot of problems in this game that can’t be solved with just one building, and they need special designs in order to function. A prime example of this is oxygen. Oxygen distillers require algae to function, which is very hard to get renewably. But there is a way to get oxygen and power out of water in a community designed machine called a “Self Powered Oxygen Machine” or SPOM. I’d recommend looking up what’s called a full/half Rodriguez, as it’s a very common SPOM design.
Hey Flod seeing you play Oxygen not included, i was wondering if you gonna do a playthrough on lobotomy corporation? Hope you see this
You should play 100 days of Skyrim next😁
Every time a new Floydson video comes out it makes me want to get the game. So thank you for fleshing out my Steam library.
Laughed so hard watching this omg 🤣 thank you so much Floydson.
200 days please ?
Hi Floydson. I dont normally comment but thought I would this once.
I love your content and happily watch every video. I also happen to love this game, and so seeing you play it was awesome. I'm not sure you'll play again, and don't want to force advice down your throat (because thats never fun). I did however think I'd give you one tip. By far the biggest, easiest, and non-obvious mistake all beginner's make is taking on too many duplicants. You don't have to, and really shouldn't take on new duplicants until you feel ready for them. Having too many too quickly makes everything impossible and strains your resources. I'd love to see a part two 😁
So glad floyd finally played oxygen not including. I bet if he gets in to the games nitty-gritty he could make it to endgame
This game is so complicated man, you figure things out as you go and have to fix problems as they come up and that’s how you learn. Not my kind of game to watch long term but I love watching others play it lol
Okay this was both hilarious and horrifying 😂
Floydson, if you share your save file i can take a look for you what is up with those toilets. I have a lot of hours in ONI and while I'm not Francis John, i do know a lot about it.
By the way, i hope you'll give Oxygen Not Included another go. Failing is hitw you get better at it. By the way, please pause (space-bar) a lot and take your time reading the descriptions. And the tutorials the game gives in the top left are very useful for beginners.
Thank you for the goosy laughs!
By the way, I'm very impressed you managed 100 cycles on your first go! I think I managed 30 on my first attempt. 😅
As a fellow FJ follower and one with nearly 900 hours, I was horrified in the first 5 min. 😂I smiled/winced every few minutes there after. I wonder if FJ would do a "Fixing a disaster ONI playthrough."
Cheers to Floydson's first attempt! As I type this, I hear "...Oh, don't pee here!" - I hope he keeps going!
@@Kallous_Disdain so do I! I want to see him come back to ONI and hopefully enjoy the game for its complexity and charm.
Come on Floydson! Join us, thri- no wait, wrong game.
@@Kallous_Disdain by the way have you seen FJ's video where he did save someone else's dying base? Good stuff.
So happy to see you playing ONI!
One of my favorite games. Love to just dive into group chats with people theory-crafting new/unique builds. The game is so, sooo unique!
HEEEEE'S BAAAAAAAAACK PEEEEEOPLEEEEEEEEEEE
I'd say getting to a 100 days on your -first try- is extremely well done! I've watched quite a lot of beginners' first try, and I've never seen anyone get that far/do so well before. Quite amazed at how quickly you grasped the concepts of each area/refinery/etc. :D And I think getting brain melt whilst playing this game is a must, haha.
It's quite interesting seeing a brand new player start up a game. I've put far too many hours into the game and I'm not an expert, but a few tips:
1. Pay attention to the UI. There's a ton of info you're glossing over constantly, such as the Priority button bottom right :D Also the temperature was getting scary towards the end due to all the batteries plus digging into hot areas. You also began recognizing towards the end about the input / output requirements which are noted on every building.
2. Set up schedules for the dupes, offsetting their sleeping and downtime schedules. I saw someone else mention that they can only do downtime activities during downtime (such as using the toilets and eating, although they will go on strike long enough to eat if needed). With 20 dupes, you probably should have had 4-5 schedules with 4-5 dupes per schedule, and one toilet per dupe on the schedule. That way when they all rush the toilets during downtime, there's a free one for each. Also, you don't need to take a dupe when offered. Taking nothing can be better because you don't need to scale up food / air/ beds / plumbing / electricity etc.
3. Dupe happiness is extremely important. The aesthetics of the colony improve morale, and higher morale reduces stress. Having heavy watt wire running through the base decreases aesthetics and makes morale go down, which doesn't help your already existing stress issues.
Honestly, quite impressive you made it this far. The colony is definitely doomed to fail fairly soon, but I recommend starting up a new colony with what you've learned and playing for yourself. ONI is a massively deep and fantastic game, and you're barely out of the beginning stages.
Only about 10 minutes in and its already turning into a circus. I love this game, perfect for goosing around.
"alas, i am a goose" is something i hear in every video, and it makes me laugh every time
As someone with at least 1.5k hours of ONI, I watched the whole thing and enjoyed it. This game is an absolute blast. Play it again.
The bathroom issue can be solved by scheduling. If you have more dupes, then toilets on a single shift a backup can build up that is longer than the allotted free time.
To solve your problem with excess water blocking the pipes, you can just dig a hole in the ground, and make a thing that releases water into the basin, or send the water pipes back to the lake that you were pumping water out of, that will make it easier to actually even get water. I also recommend placing water pumps at the bottom of lakes so that when it drains, it doesn’t drain too much and then get outside of the water.
Also you can give them hats to differentiate which ones have which skills.
As someone who has played a bunch, I throughly enjoyed this. Sorry it was stressful for you. Thank you for your efforts and entertainment
Watching a total newbie play through the game and realizing just how much deeper it goes makes me realize just much skill the devs expect you to have to actually play this game to the mid-late game
Something that really helped my dupes to diminish the long commute was fire poles. Start using them and you will see the difference. Great video as per usual.
oh my god i was literally just watching veequeue play 500 days of this game and was hoping youd do one too! your timing is impeccable
What a sick playthrough, it's so fun to see someone figure stuff out. You did really good honestly and figured out a lot stuff just by paying attention (which honestly can get quite tedious in this game imo). I'd love to see a continued version - maybe with all the tips/hints you got now, haha. There are a lot of things to learn and ways to play the game (the achievements offer some options like meat-only, no generators, ...). Awesome stuff!
Tsunamis of weewee, oh we are in for a hilarious ride. I just hope I don’t cause my own tsunami of weewee from laughing so hard.
Cant wait to see more of this series. 200 300 400 500 damn even 1k hours! There is lots of charm in a way how you play, explore and comment. Loving your content!
Has anyone told you that you could press P to provide the priority for things?
Excited to watch you play till 200days!
Really fun to watch you think out of the box for the issues faced. Kudos
I have pumped 1000+ hours on ONI, stopped playing for a variety of reasons, but watching you suffering brought back so many memories!
I'm eager to see more, but in the meanwhile imma install ONI again and see what's new!
The commentary this time was hilarious lol. The contrast between past Floyd and present Floyd is killing me.
He's CIRICLING AROUND TOWARDS KLEI!!!!!!
Rest in peace gran nana old gal, she did not tell us if she got cold
I love spreadsheets especially with additional game mechanics on top
Edward Cullen? More like Edward Cullenary master! AMIRITE?!?!? 😂😂😂
I would love to see you do another hundred days and see how much you’ve grown in the game! Then since you know so much more you can go forward in the days.
Most new players die at cycle 300-600 on first try. As someone who played this to death and done all achievements I’d love more of this. It’s hard at first but amazing!
Have heard many good things about ONI before but watching your video intrigued me enough to finally buy it! It really is an amazing game once you understand a bit of the worker management system and how the physics works. The physics is so consistent and follows real-world common sense that you don't really need any guide on how to play the game, just imagination and careful planning.
Piss everywhere - power & oxygen unmanaged - enjoying what's to come for this colony lol
Just finished rewatching the graveyard keeper anthology, and now your playing one of my favorite games ever!
1:06:00 As someone with 100's of hours, yes you expertly dominated this! Don't worry everyone goes through the same trial and error. Would 100% recommend watching a beginners guide which makes things so much easier afterwards
The toilets aren't working because of either:
1. There's polluted water in the input pipe.
2. The weird and unintuitive way fluid pipes work in this game.
Fluid pipes in this game need to be set up very precisely so the game knows exactly where the output should go. In this playthrough, you have the outputs from two toilets and two sinks feeding into the same pipeline. This creates some ambiguity for the game because the output can technically flow into other toilet/sink outputs (even though it cannot), despite everything being connected to the fluid drain.
You can fix this by linking the output of each individual toilet and sink to a separate fluid bridge, then having all those bridges output into the same pipeline leading to the fluid drain instead.