Let's Make Games: Level Design Tips

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  • čas přidán 5. 06. 2024
  • In this video I explain some basic tips and tricks when it comes down to level design for a 2D platformer. You can use these ideas in your own game or something like Super Mario Maker/Mega Man Maker
    All assets used in this video are available to Patreon supporters!
    Follow Me on Twitter » / sinclairstrange
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    Have A Nice Day!
    #gamedesign #gamedev #Tutorial
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Komentáře • 77

  • @sixsack5856
    @sixsack5856 Před 5 lety +28

    This needs more views

  • @Rin-ms7nm
    @Rin-ms7nm Před 4 lety +29

    This video is underrated

    • @Sinclairstrange
      @Sinclairstrange  Před 4 lety +2

      Many thanks! I'm planning to return to this soon. I got some ideas for enemies, hazards etc. :)

    • @Rin-ms7nm
      @Rin-ms7nm Před 4 lety

      @@Sinclairstrange Please make more of this!!

    • @Sinclairstrange
      @Sinclairstrange  Před 4 lety

      @@Rin-ms7nm I will! I've got some stuff planned, hopefully going to get starting on them at the end of March! :D

    • @Rin-ms7nm
      @Rin-ms7nm Před 4 lety

      Yes!!!! YES!!!

    • @glennenri
      @glennenri Před 3 lety

      exactly

  • @Chickenooble
    @Chickenooble Před 3 lety +28

    Not sure how you don't have more subscribers. My 6yo wanted to make his own game so I purchased PlataGo for him to start with. His levels were a mess and overly difficult up front. I showed him this video so he has good guidance for doing his level design. Thanks for helping me help him.
    Subbed!

    • @Sinclairstrange
      @Sinclairstrange  Před 3 lety +2

      Aww thanks! It's most likely because I'm not uploading videos anymore but hopefully soon (within next six or so months) I'm going to re-start these but with a slight twist :) I'm glad I could of helped with this small video, I wish your kid well on their journey into video game development! :)

  • @Soreign_
    @Soreign_ Před měsícem +1

    About the Leaps of faith, I'm not so sure if they're big no nos. I've seen some exceptions even in long time classics like the Mega Max X series for example. In certain levels, you'll find secrets in some of the death pits. I think the magic here is making it distinguishable in some way, even if very subtle. And also they're secrets and not the way to progress further in the level.

  • @EphiamOricuna
    @EphiamOricuna Před 5 lety +8

    I love your style! Videos are also short and sweet. Why aren't you more popular?! Great accent, by the way! =P

  • @annaserobyan1453
    @annaserobyan1453 Před 6 měsíci +1

    Great video on 2D platformer level design! Your tips on clear layouts, avoiding tricky jumps, and sensible difficulty curves are spot-on. I appreciate the emphasis on player guidance without resorting to unfair challenges. The advice on signaling pitfalls and using rewards is practical, and your insights on stage gimmicks and set pieces add depth. The reminder to plan and test levels beforehand is invaluable. Excited to apply these tips in my own projects!

    • @Sinclairstrange
      @Sinclairstrange  Před 6 měsíci

      Aww I'm glad you found this advice useful! Hope your game projects go well ^-^

  • @SacredHeart18
    @SacredHeart18 Před 3 lety +2

    This was very useful! I’ve been trying to figure out the best way to tackle level design and this was a good breakdown of tips & tricks. Thank you!

  • @DingoCrash
    @DingoCrash Před 4 lety +2

    I expected this sort of video from a bigger youtuber lol but that is actually quite helpful, it's really important to have some sort of a vision for your video game, level design can be very tricky, especially for a person like myself which creating a video game takes a lot of work and time, even in my game design classes they explained the flow of games and not to make them too difficult and especially in the beginning, either way great video!

    • @Sinclairstrange
      @Sinclairstrange  Před 2 lety

      Aww thanks! Yeah I also find stuff like this can't be overly taught it has to somewhat be learnt, from feedback and playing other games. I think then you sort of get a feeling of what works and what doesn't. I can assure you it took me many years of trial and error to get somewhat decent at designing levels :3

  • @mrkefirek9
    @mrkefirek9 Před 3 měsíci

    These tutorials are great! Im waiting for more

  • @johnbenjaminvistan6013
    @johnbenjaminvistan6013 Před 3 lety +1

    Pls get back and continue this series! Its very helpful for us all and its just sad to see that this series is not being touched for two years now :(

    • @Sinclairstrange
      @Sinclairstrange  Před 2 lety

      I am hoping after this new year I will jump back into the series :) Last couple of years were extremely busy and tough!

  • @GrandHighGamer
    @GrandHighGamer Před 6 měsíci

    The whole thing with 'barely possible' jumps kinda makes me want to implement inverse coyote time in a platformer. Essentially close to the edge you'll always jump at the last possible coyote time moment, therefore you'll always get the maximum possible jump length from an edge provided you jump at what feels like the last second and continue holding jump and the direction.

    • @Sinclairstrange
      @Sinclairstrange  Před 6 měsíci

      I weirdly had a game based around that mechanic, like a party game where you'd need to jump/stop right at the edge. And then the next player would try and nudge it a litter further, and if you was at the end you could try and jump at the last second to get extra points. It's actually a really neat mechanic!

  • @BusymonkeyDK
    @BusymonkeyDK Před 3 lety +3

    Very solid ideas and advice, cheers!

  • @StavrosSkamagkis
    @StavrosSkamagkis Před 5 lety +1

    Awesome vid, keep up the great work!

  • @rubylikessonic2
    @rubylikessonic2 Před 6 měsíci

    the one thing I would add would be to the level gimmick section, where you should use previous level gimmicks to spice up and mix up new ones, like with the dropping platforms example, maybe there could be a section where you have to use a spring to get on a dropping platform or dodge swinging spikes, something to make the player feel like they're bringing all their skills together

    • @Sinclairstrange
      @Sinclairstrange  Před 6 měsíci +1

      Fantastic idea and yeah, always spice up and say combine gimmicks together that the player are used too to change up the formulae but not too much that becomes something new is always a great way to create new tension in a stage!

  • @Lukifah
    @Lukifah Před 2 lety

    this was the best level design video ever

  • @Peter_1986
    @Peter_1986 Před 2 lety +2

    I find it a lot more satisfying to create fair, balanced stages instead of making them as hard and unfair as possible;
    it can sometimes be fun to go crazy, but I generally prefer to make stages that would actually work in an official game.

    • @Sinclairstrange
      @Sinclairstrange  Před 8 měsíci +1

      That's a great way to tackle it! I used to make hard levels just to be hard and then when I've come back many years later to replay some of my old trash, I'm like why did I do this? This isn't fun! There is a balance though, too easy and then that also becomes not fun. Although as I've gotten older, I tend to make my games a little easier just because I think then it's most assessable to all players and then possibly add a difficulty slider for those more hardened players. :)

  • @SkorpionYassine
    @SkorpionYassine Před 7 měsíci +1

    These tips are so underrated and well edited!

    • @Sinclairstrange
      @Sinclairstrange  Před 7 měsíci

      Aww thankies! I hope one day I can get back to doing more of these!

  • @daniilart3908
    @daniilart3908 Před 11 měsíci

    Very helpful tips!

  • @ELV13S
    @ELV13S Před 6 měsíci

    its been 4 yrs and we still waiting for a new video on this series

    • @Sinclairstrange
      @Sinclairstrange  Před 5 měsíci +1

      I actually have plans for next year! I got some scripts written down, next video I'm hoping to do about level gimmicks! (Well some, maybe more to follow in a sequel video!)

    • @ELV13S
      @ELV13S Před 5 měsíci

      hes alive!!!!!!! omg, i actually thought you never read comments or that this series was left abandoned. im so glad its not@@Sinclairstrange

  • @SpaicyProject
    @SpaicyProject Před 3 lety +1

    I love how you explain!!

  • @ethanicussdev
    @ethanicussdev Před 6 měsíci

    Super clean video, this is really nice

    • @Sinclairstrange
      @Sinclairstrange  Před 5 měsíci

      Thankies! Hoping to get some more uploaded next year! Got some scripts written down, so look out for some more videos soon!

  • @MooseMoosely
    @MooseMoosely Před 5 lety +2

    Damn Joel, are you good at everything? LOL You're a natural at this. Keep it up, you could be the next "Brackeys".

    • @Sinclairstrange
      @Sinclairstrange  Před 5 lety +3

      I might be going back to these short videos soon ;) I'm not that good, I just had a lot of free time haha :D

  • @cloodheegamedev
    @cloodheegamedev Před 4 měsíci

    great video!

  • @jesss3357
    @jesss3357 Před 3 lety

    How do u only have 300 subscribers, you deserve wayyyyyyyy more

  • @monochroma3803
    @monochroma3803 Před 2 lety

    really cool !

  • @eunit08
    @eunit08 Před 4 lety

    Great info again

  • @inuka6969
    @inuka6969 Před 3 lety

    many thanks!

  • @ultgamercw6759
    @ultgamercw6759 Před 3 lety +1

    Just found this video now. Wow I really like it, seems very help full for a new dev like me who is just trying to learn the ropes of game development. I may show this to a few of the other designs I know. Great video. :)

    • @Sinclairstrange
      @Sinclairstrange  Před 2 lety

      Thanks! I'm hoping to get back into this series next year sometime! I've got a handful of scripts written and some art assets already made, just need the time and energy to get it into production :)

    • @Peter_1986
      @Peter_1986 Před 2 lety

      @@Sinclairstrange In my opinion, one important part of level design is to avoid building areas where you can fall down a very long distance - it is very annoying to climb long vertical sections and then fall far down just because you miss a jump or something, so that would be one thing that I would avoid.

    • @Sinclairstrange
      @Sinclairstrange  Před 2 lety +1

      @@Peter_1986 Absolutely this! I don't mind long vertical levels, but I'm on the school of thought of, after a few vertical parts, put up a shortcut in case you fall. (Like wind to push you up, little elevators you activate.) So there is still some challenge but the tedium isn't there also.
      Nothing worse in Elecman stage for example, falling ALL THE WAY DOWN!

    • @Peter_1986
      @Peter_1986 Před 2 lety

      ​@@Sinclairstrange Agreed. It is also extremely important to make sure that the player cannot get permanently stuck anywhere;
      there actually are a few places like that in "Mega Man 3", where you cannot get anywhere if you have run out of Rush Coil and Rush Jet (it's not very likely that this will happen, but it _can_ happen), like for example the beginning of Doc Spark Man, the beginning of the second half of Doc Gemini Man, or the beginning of the 3rd Dr. Wily stage.
      I have heard that that game was rushed and unfinished, so they would have probably noticed those parts if they had more time to check the game properly.
      But it is still an excellent game - it just has a few rushed parts here and there.

  • @reptilezs032
    @reptilezs032 Před rokem

    I though you had like a lot of subs bcz of the quality of the video im fucking impressed!

  • @shadowfrost-kz5vo
    @shadowfrost-kz5vo Před 3 lety

    THANK YOU

  • @TGVBT640
    @TGVBT640 Před 6 měsíci

    SEVERELY underrated

    • @Sinclairstrange
      @Sinclairstrange  Před 6 měsíci

      Thankies! I really need to get back into this series! Hoping to maybe next year! :)

  • @hsancv132
    @hsancv132 Před 2 lety

    Man what a masterpiece of a video

  • @BloodBathFenix
    @BloodBathFenix Před 3 lety

    Yessss more of this plis

  • @YellowScar2014
    @YellowScar2014 Před 3 lety

    Someone get this guy more subs!

  • @vishnuram246
    @vishnuram246 Před 5 lety

    Satisfying

  • @lopidav
    @lopidav Před 2 měsíci

    perfect

  • @elliottek5049
    @elliottek5049 Před 5 lety +1

    yes, cool video. And awesome accent, btw

  • @orochiboi9689
    @orochiboi9689 Před 3 lety

    this is pog

  • @luk7670
    @luk7670 Před 2 lety

    wtf found this vid and thought it was like a million sub youtuber

  • @Stream7812
    @Stream7812 Před 5 měsíci

    Can you make video about block design that is not pixel? I would like to see it : )

  • @Dashmaster305
    @Dashmaster305 Před rokem

    Technically, any dead-end is _pointless_ if you don't give them _points_ for doing it! * badum-ching *

    • @Dashmaster305
      @Dashmaster305 Před 8 měsíci

      Wow! My comment got hearted one year later? How did you even find it among all the newer ones? Thank you!

    • @Sinclairstrange
      @Sinclairstrange  Před 8 měsíci +1

      Haha, I rarely use the channel and I wanted to go through all the comments left and heart them! I'd love to get back to doing these one day! I'm hoping maybe to have a step by step on how to create 2D platformer level :)

  • @ukeman1143
    @ukeman1143 Před 2 lety

    HOW DOES THIS GUY HAVE LESS THAN 1k SUBS

    • @Sinclairstrange
      @Sinclairstrange  Před 2 lety

      I sadly had to stop working on the series due to work commitments! But I'll be back hopefully next year with new stuff :)

  • @CenSilver
    @CenSilver Před 2 lety

    Please don't ever use trippy backgrounds like that again... I feel so dizzy... @w@"""
    Amazing video in everything else tho', I loved it! 💙

  • @miteruno
    @miteruno Před měsícem

    This video was ripped off by another channel called warlock studios, same tips in same order

    • @Sinclairstrange
      @Sinclairstrange  Před měsícem

      Aww thanks for letting me know, although there isn't much I can do!