Unreal C++ custom node with pins

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  • čas přidán 21. 08. 2024

Komentáře • 18

  • @Owl_UA_Unreal
    @Owl_UA_Unreal  Před 11 měsíci

    Updated to Unreal 5.3, in Patreon.
    www.patreon.com/posts/ue4-c-custom-45256996

  • @Utopia2023Game2
    @Utopia2023Game2 Před měsícem

    thx

  • @sattycatty9202
    @sattycatty9202 Před rokem

    Thank u! Video is very helpfull !!! )))

  • @sergeyo7697
    @sergeyo7697 Před 3 lety

    Thank you!

  • @unrealengineruseng9583

    Cool !!!

  • @artembordiuh2802
    @artembordiuh2802 Před rokem

    Thx

  • @yagi-ej3sd
    @yagi-ej3sd Před 3 lety

    This video was helpful!!
    A lot of thanks from Japan.
    I have one question.
    What's does it mean ”AActor * Target( 2:03 )"?
    Is does have any role on this project?
    I'd appreciate it if you could answer my questions.

    • @Owl_UA_Unreal
      @Owl_UA_Unreal  Před 3 lety +1

      HI, you can try without that AActor variable, but i think you will get an error, coz you need to have a reference to the Parrent in UE4 class AActor.

    • @yagi-ej3sd
      @yagi-ej3sd Před 3 lety

      @@Owl_UA_Unreal Thanks for your response.
      I'll try it.

  • @flash4297
    @flash4297 Před 3 lety

    Hey, i called the Outcome Success in a loop but it fire only one time :( Do you know what is the problem ?

    • @Owl_UA_Unreal
      @Owl_UA_Unreal  Před 3 lety

      try to close the engine and rebuild the project mb that will help. Or try to debug your code, coz i tested right now and it's called more than one time

    • @flash4297
      @flash4297 Před 3 lety

      @@Owl_UA_Unreal you mean rebuild the solution ?

    • @Owl_UA_Unreal
      @Owl_UA_Unreal  Před 3 lety

      @@flash4297 yes

    • @flash4297
      @flash4297 Před 3 lety

      @@Owl_UA_Unreal I did that but still don't work :/ My loop is :
      for (auto& element : Map)
      {
      //index = element.operator=();
      Key = element.Key;
      Value = element.Value;
      OutCome = EOutcomePins::LoopBody;
      GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Test From C++"));
      }
      The Test From C++ fire 5 times (bc my map has 5) but a print string after the LoopBody fire only 1 :/

    • @flash4297
      @flash4297 Před 3 lety

      i tested with a simpler loop and same result :
      for (int i = 0; i < 5; i++)
      {
      OutCome = EOutcomePins::LoopBody;
      GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Test From C++"));
      }