How To ACTUALLY Get Perfect Renders

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  • čas přidán 1. 11. 2022
  • Bad Renders
    We've all been there and it's not fun. Today we're going to cover 3 ways to instantly level up your renders!
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  • Hry

Komentáře • 148

  • @Smeaf
    @Smeaf  Před rokem +16

    💡Oh BTW, i'm making an online school!💡
    📚Level Up Academii📚
    🚨Join the waiting list for a 50% discount at launch!🚨
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    • @CreativeSteve69
      @CreativeSteve69 Před rokem +1

      i'mreally interested in this. I'm ready to advance up my level of blender skills.

    • @CreativeSteve69
      @CreativeSteve69 Před rokem +2

      update just subscribed to the waitlist. I am ready. :D

    • @Smeaf
      @Smeaf  Před rokem

      @@CreativeSteve69 let’s goooo

    • @xiostudio
      @xiostudio Před rokem

      When do you roughly think youll be looking to launch?

  • @ped-away-g1396
    @ped-away-g1396 Před rokem +103

    you have to be careful with this method of surface imperfection. if done improperly or lazily, it can actually make things look more fake (or just downright fake). usually you'd want to mix various different noise textures together, adjust values with map range nodes (not with color ramp, it's harder to control than map range in this case), and also feed the noise into a bump map (because roughness in real life doesn't usually come alone by itself but with bumps on the surface), adjust the distance (not the strength, that's for mixing various bump maps together.) etc. it's not as easy as slapping a procedural noise texture onto the roughness input. it needs a lot more work than that.

    • @anthonyjdamico9975
      @anthonyjdamico9975 Před rokem +2

      That's the art of it!

    • @benas763
      @benas763 Před rokem

      Hi sorry still a noobie(sorta) could I ask you what bump maps are used for and how ?

    • @ped-away-g1396
      @ped-away-g1396 Před rokem

      @@benas763 just plug a bump map into a bump node and plug the bump node into the shader(s). what bump map to use depends on what bumps you want on the surface(obviously). it is usually done in the creation process before the textures are finalized and baked. then the bumps from bump map become part of the normal map.

    • @benas763
      @benas763 Před rokem

      @@ped-away-g1396 perfect, thank you for the great explanation 🤩

  • @BingsBuddery
    @BingsBuddery Před rokem +12

    You consistently share some of the most valuable Blender tips out here, I appreciate all your work on this channel! Keep it up.

    • @Smeaf
      @Smeaf  Před rokem +1

      Dude, thank you so much :D

  • @rhomis
    @rhomis Před rokem +2

    Thanks Man! Sometimes I need to make a project look real, and this helps a whole lot, especially that glare node in composite.

  • @sketchbo0k
    @sketchbo0k Před 5 měsíci +11

    low poly mr beast

  • @VoodooAnimation
    @VoodooAnimation Před rokem +1

    This is very helpful. Thanks, Smeaf!

  • @DrTomoe-em7rs
    @DrTomoe-em7rs Před rokem +6

    ooh learned a lot with this one, thank you! 💫

    • @Smeaf
      @Smeaf  Před rokem

      No, no, thank you Dr Tomoe

  • @ShaunMeechan
    @ShaunMeechan Před rokem +1

    I love your videos mate, you help me out so much when I need it and also make hard stuff funny and palatable. I just wanna say thank you!

  • @uwunice3779
    @uwunice3779 Před rokem +3

    omfg your transitions are amazing,. Pls keep doing them, I love it. Cheers!

    • @Smeaf
      @Smeaf  Před rokem

      I’ll never stop 😂

  • @desirexo2570
    @desirexo2570 Před rokem +1

    Thank you for your videos you’re one of the greatest to ever do it that comes from the heart the way your videos are built and express towards the community just show how interesting and intriguing you bully everyone in and it’s a pretty good way to explain 3-D and blender and light itself for you have mastered the way to explain things to other human souls that are having a life experience and trying to make the best out of it and learn new things every day

    • @Smeaf
      @Smeaf  Před rokem

      Thank you so much

  • @yafethtb
    @yafethtb Před rokem

    Concise video but with sufficient information in it. It's rare to see a blender tutorial video like videos in your channel.

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Před rokem +1

    Very useful tips! Thanks!

  • @TWVFX
    @TWVFX Před 6 měsíci

    Thank you so much for this!

  • @SayfuHQ
    @SayfuHQ Před rokem +1

    So glad I found this channel

  • @rinyas
    @rinyas Před rokem +1

    Love your videos! Hoping that you get more subs.

  • @nitentv5142
    @nitentv5142 Před rokem +1

    As always, thank you 🙏

    • @Smeaf
      @Smeaf  Před rokem +1

      😊 Thanks for supporting me

  • @Derpduck.
    @Derpduck. Před rokem +6

    Great video! I don't know how you keep banging out the hits on the daily, but I'm all for it! I think it would be cool if you made an entire video dedicated to compositing.
    PS: Glare + Lens Distort + vignette + Color Balance = Superb render.

    • @Smeaf
      @Smeaf  Před rokem +1

      Thank you Derp!
      I’m just trying to deliver the goods, fresh from the oven as often as possible 😅
      Yeah a dedicated video is almost definitely required.
      That’s honestly one of the goated setups for compositing

    • @Derpduck.
      @Derpduck. Před rokem +1

      @@Smeaf Can't wait!
      Also ty

    • @Derpduck.
      @Derpduck. Před rokem +1

      @@Smeaf A vignette is caused by a defect in the old Hollywood lenses that makes it darken around the edges of the lens. Unless you had one of those camaras it would be a lot harder to get a good one, however it's a lot easier to add it in after in some video editing software or Blender for that matter.

    • @anthonyjdamico9975
      @anthonyjdamico9975 Před rokem

      @RealTimeX It's not something you can really cause...vignetting is a natural effect caused by the quality of the lens surface. Light is lost as you move away from the center of the lens. Higher quality = less vignetting. I suppose you could fake it a bit by keeping your lens hood on a wide angle lens. Hope that helps

  • @SpaceMango
    @SpaceMango Před rokem

    Your channel is A GOLD MINE.

  • @gamheroes
    @gamheroes Před rokem

    Good video mate!

  • @AlejandroPachK
    @AlejandroPachK Před rokem

    Man i love this videos

  • @flying_redkite
    @flying_redkite Před rokem +1

    Love you video man x)
    Really interestings tips and funny :D

    • @Smeaf
      @Smeaf  Před rokem +1

      Thanks! 😃

  • @musubi-bi
    @musubi-bi Před rokem

    you're editing is funny and still informative

  • @gordonbrinkmann
    @gordonbrinkmann Před rokem +1

    Great tip to mix the Glare node separately onto the image, most tutorials show it just using the combined output. However, what I usually do is putting the Glare node into the second Color socket of the Mix RGB node. The reason is, for the most time you want the rendered image as it is but vary the amount of Glare.
    The thing is that the mix factor becomes useless when Glare is in the first input like you show it because you can only reduce the amount of the original image while the Glare stays 100%. Putting Glare in the second socket lets you decrease it and only add a subtle amount of glow.
    Now people not using the Mix RGB might argue that you can achieve the same subtle glow only using the Mix factor in the Glare node - which goes for your setup, too (only that you can mix different Glare nodes together with a Mix RGB). The main difference (advantage?) of using a Mix RGB and putting the Glare in the second socket is, you can manually enter values higher than 1 as a factor. This way you can also increase the brightness of the glow if you want it, without having to lower the Threshold in the Glare node and maybe let things glow which you don't want to glow.

    • @gordonbrinkmann
      @gordonbrinkmann Před rokem +1

      @RealTimeX Definitely, because in the first input it doesn't really have any advantages over the mix in the Glare node itself.

  • @dylancox3390
    @dylancox3390 Před rokem +1

    i love your editing style

  • @SirPheonixNo8
    @SirPheonixNo8 Před rokem +1

    0:01 I beg to differ. This is the most high quality content I've ever seen.

  • @AngelaLaLa22
    @AngelaLaLa22 Před rokem +6

    As I always say,
    ABS
    ALWAYS BE SMEAFING

    • @Smeaf
      @Smeaf  Před rokem +1

      That’s right!

  • @aescargot
    @aescargot Před rokem

    For tip #1, specifically if you have to /want to do highly optimized realtime (game) assets, you'll wanna achieve this bevel through the normal map - so only your highpoly would have them. If you're only rendering and/ or the polycount isn't as strict that's the best way tho :) Amazing tutorial nevertheless!

  • @__leoayres__
    @__leoayres__ Před rokem +18

    On tip #2, isn't it better to just adjust the colors on the colorramp, instead of including an extra map range? I would even just use the map range as it seems to be computationally faster.

    • @Derpduck.
      @Derpduck. Před rokem +3

      It is I think he might have just wanted more control or sm idk

    • @drcstudios8419
      @drcstudios8419 Před rokem +4

      Color ramp and Map Range are very different under the hood.

    • @Derpduck.
      @Derpduck. Před rokem +5

      @@drcstudios8419 You're right, however in this scenario couldn't the coloramp node be used instead?

    • @Smeaf
      @Smeaf  Před rokem +7

      Yeah, either way works, I just wanted to show a node that newer users might not be familiar with

    • @Derpduck.
      @Derpduck. Před rokem +1

      @@Smeaf ohhh yknow that makes a lot of sense.

  • @TheSuperzdog
    @TheSuperzdog Před rokem +1

    YOUR EDITS GET ME COMING BACK MY GUY, (also informitive)

    • @Smeaf
      @Smeaf  Před rokem

      Good to know someone's enjoyin em

  • @Derpduck.
    @Derpduck. Před rokem +3

    How many renders could a Smeaf render if a Smeaf could render renders?

    • @Smeaf
      @Smeaf  Před rokem +2

      🥹 If only I could render

    • @Derpduck.
      @Derpduck. Před rokem +3

      @@Smeaf 🤣

  • @cavemantelly
    @cavemantelly Před rokem +1

    thank you bro, God bless you

  • @blubb12blubb3
    @blubb12blubb3 Před rokem +1

    that runescape music hit hard

  • @Medium_Rudi
    @Medium_Rudi Před rokem +2

    Great video!

    • @Smeaf
      @Smeaf  Před rokem

      Thank you! 😅

  • @zen1thar
    @zen1thar Před rokem +1

    Thank you

  • @kv3d172
    @kv3d172 Před rokem +1

    For me it does not matter what he says in his videos, its just so entertaining. All of your videos are masterpieces like that smeaf!

    • @Smeaf
      @Smeaf  Před rokem +1

      I’m so happy to hear that 😊
      Thank you!

  • @Kholaslittlespot1
    @Kholaslittlespot1 Před rokem

    Good tips. I would include camera settings 👍

  • @tritagiftw
    @tritagiftw Před rokem +1

    A big inspiration

    • @Smeaf
      @Smeaf  Před rokem

      It’s gotta be done

  • @rayanedesign5537
    @rayanedesign5537 Před rokem +1

    thank u !!!!!

  • @speedzification
    @speedzification Před rokem +1

    some good advice there!

  • @Gbtx6
    @Gbtx6 Před rokem +1

    This was yet another fantastic video.Totally adding this stuff to my graphic design 3d mock ups.
    Also, I NEED TO KNOW THIS!
    @2:37 is that a track from Death's Gambit????

    • @Smeaf
      @Smeaf  Před rokem +1

      It's the Oblivion soundtrack :)

    • @Gbtx6
      @Gbtx6 Před rokem

      @@Smeaf got it and found it.
      The name is Harvest Dawn. Thank you Smeaf!

  • @roundpixel5679
    @roundpixel5679 Před rokem +2

    Again awesome tips, in couple of minutes. I think you showed more in this short video than many channels show in 1 hour long clips. Great job man.

    • @Smeaf
      @Smeaf  Před rokem

      Thank you so much

  • @Ab_obla
    @Ab_obla Před rokem +2

    Great tips! But you simply cannot forget vignette in a basic compositing setup.

    • @Smeaf
      @Smeaf  Před rokem

      A rookie error honestly 🥲

  • @baddreamanimations9241

    nice soundtrack

  • @nkanyisoinnocentkhwane3752

    💀By Grayskull. With each video like He-man I'm gaining THE POWER!!! ⚔

    • @Smeaf
      @Smeaf  Před rokem

      You’re becoming unstoppable!

  • @Leto
    @Leto Před rokem

    How did you isolate the Noise Texture at 01:55 ? :O
    Thanks a lot for your videos! Are soooo helpful for learning Blender :)

  • @joe-fc6be
    @joe-fc6be Před rokem

    This video was hilarious 😂
    Bro can you tell me one thing can’t I add post processing like you dis in compositing in after effects instead of blender? I mean’t to ask if I can composite this in after effects instead of blender? Or is it better to composite in blender

  • @blendist3dold
    @blendist3dold Před rokem +1

    Amazing method! best way to make it look photoreal is make it look like a real camera took the photo - which you did perfectly 👌🏼

    • @Smeaf
      @Smeaf  Před rokem

      Glad it was helpful!

    • @gyroninjamodder
      @gyroninjamodder Před rokem

      Isn't that the opposite of photoreal? That makes it look like it came from a camera instead of real life

    • @blendist3dold
      @blendist3dold Před rokem

      @@gyroninjamodder *photo*real means real life perceived by the camera

    • @gyroninjamodder
      @gyroninjamodder Před rokem +1

      @@blendist3dold Fair, but I imagine most artists do not wish to recreate camera introduced imperfections into their work, but rather were just using cameras as a tool to try and capture reality.

    • @blendist3dold
      @blendist3dold Před rokem

      @@gyroninjamodder true, it would be better without imperfections, but that's what makes real life realistic - nothing's perfect. That's why when a 3d artist tries to achieve photorealism, their goal is to create a render indistinguishable from a *photo*. If it looks too perfect, it ends up looking fake 🤷‍♂️

  • @LaroTayoGaming
    @LaroTayoGaming Před rokem +1

    underrated channel

    • @Smeaf
      @Smeaf  Před rokem +1

      Thank you so much!

  • @ShebanFPV
    @ShebanFPV Před rokem

    Thanks for the hints, Smeaf✌🏻 Perhaps you might help, I have an animated organic model with a procedural texture and emission, when model moves procedural texture shifts 🤷🏻‍♂️🤦🏻‍♂️ so I did UV unwrap and baked the textures. The issue is how to properly add emission as it were before, because when I add emission node it lights up the whole texture evenly and not like procedural only parts where it need to be. Is there a work around it?

    • @ShebanFPV
      @ShebanFPV Před rokem

      @RealTimeX 😅 i am not so advanced to use masks in blender )) I found a way though, to add emission just before ‘material output’. Model looks very close to “original” but glow is not as nice and smooth as with procedural texture. Another thing, even if I bake at 4k FBX, I can see a slight quality degrade 🤔 idk if this is as it should be.

  • @danielm6247
    @danielm6247 Před rokem +1

    I was attacked by first bad render example :( I was like what's wrong with pumpkin

    • @Smeaf
      @Smeaf  Před rokem

      That pumpkins seem better days

  • @osmmanipadmehum
    @osmmanipadmehum Před rokem

    Im looking to find settings that can make blender show super simple polygon 90s 3d in realtime for walk or fly mode, the absolute minimum but everything in realtime

  • @watagree
    @watagree Před rokem

    I would really like to learn this. Didnt know that you could make realistic looking products videos with blender. Would i be okay with 16gigs or ram? I read somewhere that people recommend 32 gigs for bigger projects? Would these type of renders require that? Or am i good with 16. Great video btw!

  • @EL_N0IR_2201
    @EL_N0IR_2201 Před rokem

    hey smeaf im taking you're class on skill share the one with the botte i cant move on becasue when i get too the part were i have to checker deselect pieces of the bottle cap it gives me this error ( mesh objects have no active vertex/adge/face im on blender 3.1.2.

  • @felszmaciej5579
    @felszmaciej5579 Před rokem +1

    I can t get the viewport on compositioning nodetree 3:00, ctrl shift click not working, blender 3.3.0 :/

  • @Kowafatcompany
    @Kowafatcompany Před rokem

    what headphones is that?

  • @Frostroomhead
    @Frostroomhead Před rokem +2

    My trick is to add noise effect in Photoshop. Just a bit of.

    • @Smeaf
      @Smeaf  Před rokem +2

      Yeah that’s a great tip

  • @MolediesOflife
    @MolediesOflife Před rokem +1

    tq for teaching ur sub. we like you.

  • @thatcanadianguy3327
    @thatcanadianguy3327 Před rokem

    use blender daily, but ive been on 2.9 since release u reckon these tips will still work in older versions

  • @Kanovskiy
    @Kanovskiy Před 6 měsíci

    is there a way to eliminate transparent pixels surrounding the object in the final render? I'm rendering a 3D model of a WW2 tank top down but I need it in small scale at 8px/meter and the final render image in PNG has this outline of transparent pixels. Is there like a compositing node trick that makes all pixels opaque? additionally I would like to accentuate certain features like the outline of hatches and the Coaxial and Bow Machine guns. is such a thing doable ? and how?
    thanks for your videos!

  • @TheDragonBoiYT
    @TheDragonBoiYT Před rokem

    In any node tab how do you connect one node to two different nodes with that extra dot in between

  • @tincoeani9529
    @tincoeani9529 Před rokem +2

    "Which one looks the more real?"
    *Me on my phone screen watching this in 360p* : They're literally the same thing 🤓

  • @louislemur
    @louislemur Před rokem

    love the memes

  • @haanimator3814
    @haanimator3814 Před rokem

    Is 3d product animation a good career and how much would AI will effect 3d product animation or render in future

  • @theblendercube
    @theblendercube Před 7 měsíci

    Cool video

  • @renderllama7036
    @renderllama7036 Před rokem +1

    THE GOAT

    • @Smeaf
      @Smeaf  Před rokem

      "That's why he's the GOAT, the *-GOAT-*

  • @DriesduPreez
    @DriesduPreez Před rokem

    Dude, I must ask, what is with the shakey cam post fx? It's not just on you, it's on static images too. It's not a natural movement, it's plottable and perfectly paced, effectively turning your videos into motion sickness factories

  • @likeyouknowwhatever2811
    @likeyouknowwhatever2811 Před rokem +1

    How’d you know i was thinking of going crazy with the aberration? 😅

    • @Smeaf
      @Smeaf  Před rokem

      That was me in a past life

  • @johnbrown4682
    @johnbrown4682 Před rokem +1

    whats the outro music?

    • @Smeaf
      @Smeaf  Před rokem

      Sojourn, not sure who by though

  • @qiutailai7321
    @qiutailai7321 Před 2 měsíci

    Terraria music is a goated choice

  • @watercat1248
    @watercat1248 Před rokem

    As someone create 3D medels for video games wean you so 0:57 i say so many unsesry polygons

  • @jimsartblog
    @jimsartblog Před rokem +2

    0:29 he wink at me... ;3c

  • @levayoarchives4388
    @levayoarchives4388 Před rokem

    how many times is the title going to change😂😂

  • @clxudzYT
    @clxudzYT Před rokem

    0:37 - I thought these were real cardboard boxes… ouch…

  • @rajabwali3373
    @rajabwali3373 Před rokem

    'Which one of them feels real?'
    I'm offended by this question.

  • @shalout3d
    @shalout3d Před rokem +2

    I suggest you create a discord

    • @Smeaf
      @Smeaf  Před rokem +1

      It’s in the pipeline

  • @AshLordCurry
    @AshLordCurry Před rokem

    Immaculate memes

  • @AsmHocagil
    @AsmHocagil Před rokem +1

    Hi dude tnx a lot for tutorial. But I didn't understand this; How did you merge the link from the render layers node to the composite and viewer nodes?
    czcams.com/video/HOUGo8eiZyI/video.html

    • @AsmHocagil
      @AsmHocagil Před rokem

      @RealTimeX I was able to cut the node tether with shift and right click, just like you did. Thank you again

  • @CarlooJota
    @CarlooJota Před rokem

    0:25 spanish video XD

  • @Izbiratrl
    @Izbiratrl Před rokem

    ЧЗХ?!?!! МИСТЕР БЕСТ МОДЕЛИРУЕТ???!??!

  • @sherzoderkinov4498
    @sherzoderkinov4498 Před rokem +2

    I've seen this bevel related video on the other channel) Please create something unique. It's almost the same.

  • @SanOcelotl
    @SanOcelotl Před rokem +1

    Put some respect on Space Odyssey bro

    • @Smeaf
      @Smeaf  Před rokem

      No disrespect meant, it’s just not what you’re looking for when rendering a box of Shapes lmao 😅

  • @one23neo
    @one23neo Před rokem +1

    Sounds like the lense distortion node can be useful as an effect for zooming in 🤔
    I'm a noob to blender so I'm just making a guesstimation, but if I'm right 😏😎

  • @zutril
    @zutril Před rokem

    [Free]

  • @You.tube-User-
    @You.tube-User- Před 22 dny

    Okay, kinda? These preferences are not fits in all cases. I just see ma model and think...
    Noooo, not this one.

  • @alessandrogiacomini3758

    Your renders look fake!

  • @reeanimationgaming1034

    You should remove all those random tiktok clip have sprinkled all over your videos. They are annoying, and not funny, and a waste of time..
    Please, thank you 🙏