How To ACTUALLY Get Perfect Renders
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- čas přidán 1. 11. 2022
- Bad Renders
We've all been there and it's not fun. Today we're going to cover 3 ways to instantly level up your renders!
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#blender #blendertutorial #smeaf - Hry
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i'mreally interested in this. I'm ready to advance up my level of blender skills.
update just subscribed to the waitlist. I am ready. :D
@@CreativeSteve69 let’s goooo
When do you roughly think youll be looking to launch?
you have to be careful with this method of surface imperfection. if done improperly or lazily, it can actually make things look more fake (or just downright fake). usually you'd want to mix various different noise textures together, adjust values with map range nodes (not with color ramp, it's harder to control than map range in this case), and also feed the noise into a bump map (because roughness in real life doesn't usually come alone by itself but with bumps on the surface), adjust the distance (not the strength, that's for mixing various bump maps together.) etc. it's not as easy as slapping a procedural noise texture onto the roughness input. it needs a lot more work than that.
That's the art of it!
Hi sorry still a noobie(sorta) could I ask you what bump maps are used for and how ?
@@benas763 just plug a bump map into a bump node and plug the bump node into the shader(s). what bump map to use depends on what bumps you want on the surface(obviously). it is usually done in the creation process before the textures are finalized and baked. then the bumps from bump map become part of the normal map.
@@ped-away-g1396 perfect, thank you for the great explanation 🤩
You consistently share some of the most valuable Blender tips out here, I appreciate all your work on this channel! Keep it up.
Dude, thank you so much :D
Thanks Man! Sometimes I need to make a project look real, and this helps a whole lot, especially that glare node in composite.
low poly mr beast
💀
This is very helpful. Thanks, Smeaf!
ooh learned a lot with this one, thank you! 💫
No, no, thank you Dr Tomoe
I love your videos mate, you help me out so much when I need it and also make hard stuff funny and palatable. I just wanna say thank you!
omfg your transitions are amazing,. Pls keep doing them, I love it. Cheers!
I’ll never stop 😂
Thank you for your videos you’re one of the greatest to ever do it that comes from the heart the way your videos are built and express towards the community just show how interesting and intriguing you bully everyone in and it’s a pretty good way to explain 3-D and blender and light itself for you have mastered the way to explain things to other human souls that are having a life experience and trying to make the best out of it and learn new things every day
Thank you so much
Concise video but with sufficient information in it. It's rare to see a blender tutorial video like videos in your channel.
Very useful tips! Thanks!
Your welcome!
Thank you so much for this!
So glad I found this channel
Love your videos! Hoping that you get more subs.
As always, thank you 🙏
😊 Thanks for supporting me
Great video! I don't know how you keep banging out the hits on the daily, but I'm all for it! I think it would be cool if you made an entire video dedicated to compositing.
PS: Glare + Lens Distort + vignette + Color Balance = Superb render.
Thank you Derp!
I’m just trying to deliver the goods, fresh from the oven as often as possible 😅
Yeah a dedicated video is almost definitely required.
That’s honestly one of the goated setups for compositing
@@Smeaf Can't wait!
Also ty
@@Smeaf A vignette is caused by a defect in the old Hollywood lenses that makes it darken around the edges of the lens. Unless you had one of those camaras it would be a lot harder to get a good one, however it's a lot easier to add it in after in some video editing software or Blender for that matter.
@RealTimeX It's not something you can really cause...vignetting is a natural effect caused by the quality of the lens surface. Light is lost as you move away from the center of the lens. Higher quality = less vignetting. I suppose you could fake it a bit by keeping your lens hood on a wide angle lens. Hope that helps
Your channel is A GOLD MINE.
Good video mate!
Man i love this videos
Love you video man x)
Really interestings tips and funny :D
Thanks! 😃
you're editing is funny and still informative
Great tip to mix the Glare node separately onto the image, most tutorials show it just using the combined output. However, what I usually do is putting the Glare node into the second Color socket of the Mix RGB node. The reason is, for the most time you want the rendered image as it is but vary the amount of Glare.
The thing is that the mix factor becomes useless when Glare is in the first input like you show it because you can only reduce the amount of the original image while the Glare stays 100%. Putting Glare in the second socket lets you decrease it and only add a subtle amount of glow.
Now people not using the Mix RGB might argue that you can achieve the same subtle glow only using the Mix factor in the Glare node - which goes for your setup, too (only that you can mix different Glare nodes together with a Mix RGB). The main difference (advantage?) of using a Mix RGB and putting the Glare in the second socket is, you can manually enter values higher than 1 as a factor. This way you can also increase the brightness of the glow if you want it, without having to lower the Threshold in the Glare node and maybe let things glow which you don't want to glow.
@RealTimeX Definitely, because in the first input it doesn't really have any advantages over the mix in the Glare node itself.
i love your editing style
Thank you
0:01 I beg to differ. This is the most high quality content I've ever seen.
As I always say,
ABS
ALWAYS BE SMEAFING
That’s right!
For tip #1, specifically if you have to /want to do highly optimized realtime (game) assets, you'll wanna achieve this bevel through the normal map - so only your highpoly would have them. If you're only rendering and/ or the polycount isn't as strict that's the best way tho :) Amazing tutorial nevertheless!
On tip #2, isn't it better to just adjust the colors on the colorramp, instead of including an extra map range? I would even just use the map range as it seems to be computationally faster.
It is I think he might have just wanted more control or sm idk
Color ramp and Map Range are very different under the hood.
@@drcstudios8419 You're right, however in this scenario couldn't the coloramp node be used instead?
Yeah, either way works, I just wanted to show a node that newer users might not be familiar with
@@Smeaf ohhh yknow that makes a lot of sense.
YOUR EDITS GET ME COMING BACK MY GUY, (also informitive)
Good to know someone's enjoyin em
How many renders could a Smeaf render if a Smeaf could render renders?
🥹 If only I could render
@@Smeaf 🤣
thank you bro, God bless you
Thank you too
that runescape music hit hard
Great video!
Thank you! 😅
Thank you
For me it does not matter what he says in his videos, its just so entertaining. All of your videos are masterpieces like that smeaf!
I’m so happy to hear that 😊
Thank you!
Good tips. I would include camera settings 👍
A big inspiration
It’s gotta be done
thank u !!!!!
some good advice there!
Thanks!
This was yet another fantastic video.Totally adding this stuff to my graphic design 3d mock ups.
Also, I NEED TO KNOW THIS!
@2:37 is that a track from Death's Gambit????
It's the Oblivion soundtrack :)
@@Smeaf got it and found it.
The name is Harvest Dawn. Thank you Smeaf!
Again awesome tips, in couple of minutes. I think you showed more in this short video than many channels show in 1 hour long clips. Great job man.
Thank you so much
Great tips! But you simply cannot forget vignette in a basic compositing setup.
A rookie error honestly 🥲
nice soundtrack
💀By Grayskull. With each video like He-man I'm gaining THE POWER!!! ⚔
You’re becoming unstoppable!
How did you isolate the Noise Texture at 01:55 ? :O
Thanks a lot for your videos! Are soooo helpful for learning Blender :)
This video was hilarious 😂
Bro can you tell me one thing can’t I add post processing like you dis in compositing in after effects instead of blender? I mean’t to ask if I can composite this in after effects instead of blender? Or is it better to composite in blender
Amazing method! best way to make it look photoreal is make it look like a real camera took the photo - which you did perfectly 👌🏼
Glad it was helpful!
Isn't that the opposite of photoreal? That makes it look like it came from a camera instead of real life
@@gyroninjamodder *photo*real means real life perceived by the camera
@@blendist3dold Fair, but I imagine most artists do not wish to recreate camera introduced imperfections into their work, but rather were just using cameras as a tool to try and capture reality.
@@gyroninjamodder true, it would be better without imperfections, but that's what makes real life realistic - nothing's perfect. That's why when a 3d artist tries to achieve photorealism, their goal is to create a render indistinguishable from a *photo*. If it looks too perfect, it ends up looking fake 🤷♂️
underrated channel
Thank you so much!
Thanks for the hints, Smeaf✌🏻 Perhaps you might help, I have an animated organic model with a procedural texture and emission, when model moves procedural texture shifts 🤷🏻♂️🤦🏻♂️ so I did UV unwrap and baked the textures. The issue is how to properly add emission as it were before, because when I add emission node it lights up the whole texture evenly and not like procedural only parts where it need to be. Is there a work around it?
@RealTimeX 😅 i am not so advanced to use masks in blender )) I found a way though, to add emission just before ‘material output’. Model looks very close to “original” but glow is not as nice and smooth as with procedural texture. Another thing, even if I bake at 4k FBX, I can see a slight quality degrade 🤔 idk if this is as it should be.
I was attacked by first bad render example :( I was like what's wrong with pumpkin
That pumpkins seem better days
Im looking to find settings that can make blender show super simple polygon 90s 3d in realtime for walk or fly mode, the absolute minimum but everything in realtime
I would really like to learn this. Didnt know that you could make realistic looking products videos with blender. Would i be okay with 16gigs or ram? I read somewhere that people recommend 32 gigs for bigger projects? Would these type of renders require that? Or am i good with 16. Great video btw!
hey smeaf im taking you're class on skill share the one with the botte i cant move on becasue when i get too the part were i have to checker deselect pieces of the bottle cap it gives me this error ( mesh objects have no active vertex/adge/face im on blender 3.1.2.
I can t get the viewport on compositioning nodetree 3:00, ctrl shift click not working, blender 3.3.0 :/
what headphones is that?
My trick is to add noise effect in Photoshop. Just a bit of.
Yeah that’s a great tip
tq for teaching ur sub. we like you.
Thanks! 🙏
use blender daily, but ive been on 2.9 since release u reckon these tips will still work in older versions
is there a way to eliminate transparent pixels surrounding the object in the final render? I'm rendering a 3D model of a WW2 tank top down but I need it in small scale at 8px/meter and the final render image in PNG has this outline of transparent pixels. Is there like a compositing node trick that makes all pixels opaque? additionally I would like to accentuate certain features like the outline of hatches and the Coaxial and Bow Machine guns. is such a thing doable ? and how?
thanks for your videos!
In any node tab how do you connect one node to two different nodes with that extra dot in between
Sorry if the way I said it was confusing
@RealTimeX tysm!!
"Which one looks the more real?"
*Me on my phone screen watching this in 360p* : They're literally the same thing 🤓
lmao
love the memes
Is 3d product animation a good career and how much would AI will effect 3d product animation or render in future
Cool video
THE GOAT
"That's why he's the GOAT, the *-GOAT-*
Dude, I must ask, what is with the shakey cam post fx? It's not just on you, it's on static images too. It's not a natural movement, it's plottable and perfectly paced, effectively turning your videos into motion sickness factories
How’d you know i was thinking of going crazy with the aberration? 😅
That was me in a past life
whats the outro music?
Sojourn, not sure who by though
Terraria music is a goated choice
As someone create 3D medels for video games wean you so 0:57 i say so many unsesry polygons
0:29 he wink at me... ;3c
Lmao
how many times is the title going to change😂😂
0:37 - I thought these were real cardboard boxes… ouch…
'Which one of them feels real?'
I'm offended by this question.
I suggest you create a discord
It’s in the pipeline
Immaculate memes
Hi dude tnx a lot for tutorial. But I didn't understand this; How did you merge the link from the render layers node to the composite and viewer nodes?
czcams.com/video/HOUGo8eiZyI/video.html
@RealTimeX I was able to cut the node tether with shift and right click, just like you did. Thank you again
0:25 spanish video XD
ЧЗХ?!?!! МИСТЕР БЕСТ МОДЕЛИРУЕТ???!??!
I've seen this bevel related video on the other channel) Please create something unique. It's almost the same.
Ok?
Put some respect on Space Odyssey bro
No disrespect meant, it’s just not what you’re looking for when rendering a box of Shapes lmao 😅
Sounds like the lense distortion node can be useful as an effect for zooming in 🤔
I'm a noob to blender so I'm just making a guesstimation, but if I'm right 😏😎
[Free]
Okay, kinda? These preferences are not fits in all cases. I just see ma model and think...
Noooo, not this one.
Your renders look fake!
You should remove all those random tiktok clip have sprinkled all over your videos. They are annoying, and not funny, and a waste of time..
Please, thank you 🙏