Creating and controlling curve brushes in general and also when making straps in ZBrush

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  • čas přidán 20. 08. 2024

Komentáře • 131

  • @themanwhohasnohead
    @themanwhohasnohead Před 3 lety +17

    thank you megatron

  • @sankyu3950
    @sankyu3950 Před měsícem +1

    hey thanks for the basic tips on the curve, took quite a while just to find the resource on the curve until this video showed the control for it! 👍

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před měsícem

      No problem. It's a little bit out of date now, but if it helps at all, that's great.

  • @MANIAKRA
    @MANIAKRA Před 2 lety +1

    Great, straight to the point, informative summary. Thank you. I am becoming increasingly impatient / annoyed with flashy 3D tutorials, so this was refreshing.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 2 lety +1

      Cheers, glad to hear it! I feel the same way, I was sick of seeing stuff that doesnt get to the point, so I decided all my tutorials would do just that, nice to see it appreciated. :)

  • @GIGATRON11
    @GIGATRON11 Před 2 lety +1

    best curv tool explenation on youtube

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 2 lety +1

      Thanks man! It's a little bit out of date now with the curve updates, I might do a new one soon.

    • @GIGATRON11
      @GIGATRON11 Před 2 lety

      @@SeanForsythTutorials pleas do I'm loading up some of your videos whenever i got time to learn more

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 2 lety

      Thanks man!

  • @salsa101
    @salsa101 Před 2 lety +2

    I always have a terrible time controlling curve brushes. I'm sure this will be very helpful.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 2 lety +2

      Hopefully! It's a little out of date now, I might do an updated one soon.

  • @akelei2626
    @akelei2626 Před 2 lety +1

    This is great info & everything I've been searching for. You've covered all the little details most tutorials pass over. Thank you.

  • @synopsis3191
    @synopsis3191 Před rokem +2

    Better late than Never! We realy appreciate your teaching. The tips and tricks....Because every one has its own vision of Art...We just need to express it. And Art generally is defined as a maner to seeing the real world in its simplest way.
    Thank you yesterday, today, and tomorrow

  • @reviewstand9953
    @reviewstand9953 Před 10 měsíci

    Just a good mic and good thumbnail you need 👄😍😍😍😍 and then nobody can Stop you to rise..... really really helpful video Thankyou so much.....

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 10 měsíci

      No problem, hope my answer solved your problem! My mic has been fixed since.

  • @harrysanders818
    @harrysanders818 Před rokem +1

    Awesome Voice! I want this as voice over in game!!!

  • @jaimevaldeiglesias829
    @jaimevaldeiglesias829 Před 2 lety +1

    thanks man! good tutorial

  • @petarknezovic9447
    @petarknezovic9447 Před 3 lety +2

    Thanks so much, this is really helpful.

  • @rolandocorujo7662
    @rolandocorujo7662 Před rokem +1

    Excellent tutorial! Thank you!!

  • @OlegRTT
    @OlegRTT Před 2 lety +1

    That Ogre looks COOOL

  • @siddhuakyart6921
    @siddhuakyart6921 Před 3 lety +3

    that's really amazing. It is very helpful for me. Thank you so muche sir.

  • @KhanhPham-ss6gl
    @KhanhPham-ss6gl Před 3 měsíci +1

    thank you so much! I've just found your channel and it's all great knowledges!

  • @rayunited2010foryou
    @rayunited2010foryou Před 2 lety +1

    Excellently explained and demonstrated! Subscribed

  • @PavusthePug
    @PavusthePug Před 3 lety +2

    Thank you so much for this! This will improve my work so much!

  • @JonathanSeeney
    @JonathanSeeney Před 2 lety

    Thank you so much for your video. It really helped me today 🙂
    I was making laces for a shoe and my curve from zspheres had crazy twists in it. This showed me how to iron them out 👍

  • @ivankovwink1311
    @ivankovwink1311 Před 2 lety

    Very clear and informative tutorial, thank you🌸

  • @adriennelowe8250
    @adriennelowe8250 Před 3 lety +1

    Great tutorial! Thanks so much!

  • @xottennettox
    @xottennettox Před 2 lety +1

    Great! So well explained, thank you :)

  • @Shubeeduwah
    @Shubeeduwah Před 3 lety +1

    thank you! Very clear and helpful tutorial :)

  • @AllyCarts
    @AllyCarts Před 2 lety +1

    thanks for this tutorial that was super helpful!

  • @_TetKaneda
    @_TetKaneda Před 9 měsíci

    Great contribution. Great tutorial. You have my like and my subscription. Thank you so much. Greetings

  • @damienrousseau2400
    @damienrousseau2400 Před 3 lety +1

    thanks

  • @lesinj
    @lesinj Před 26 dny +1

    Optimus Prime doing ZBrush tutorials now shiii

  • @kamilamammadova8619
    @kamilamammadova8619 Před 3 lety +1

    thank you, you helped a lot.

  • @yuizei
    @yuizei Před rokem

    Thank you so much!!!!!!!!!💕

  • @3dbznessdesignz855
    @3dbznessdesignz855 Před 2 lety +1

    so much in here how did i skip this fab just fab more like this

  • @nsrstudio7301
    @nsrstudio7301 Před 3 lety +1

    Thanks..nice tutorial..

  • @wolfkaulen82
    @wolfkaulen82 Před 3 lety

    Fantastic. Thank you kindly!

  • @nikolakocevski2995
    @nikolakocevski2995 Před 3 lety +1

    I love you for this

  • @sixstringslayaguitarman419

    Thanks so much! I was just searching for making straps with the curve brush this week! This video was a huge help to me! I learn so much from your tutorials. They are clear and presented in a very easy way to understand. I look forward to more of your tutorials. :) P.S - Could you do a tutorial on making tileable alpha patterns? For instance, adding clothing texture on a shirt that wraps around all the way with stretching the pattern and warping? I want to add clothing patterns such as stripes etc but without the warping and stretching at the sides.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 4 lety +2

      Great! Glad they help. I've actually got a plan for some clothing tutorials coming up very soon, hopefully they're what you're looking for.

    • @sixstringslayaguitarman419
      @sixstringslayaguitarman419 Před 4 lety +1

      @@SeanForsythTutorials Fantastic! I will definitely be looking forward to those tutorials! Thanks and keep up the great work. :)

  • @nategreyson6014
    @nategreyson6014 Před 3 lety +1

    subbed! epic man thanks!

  • @TrueTydin
    @TrueTydin Před 2 lety +1

    thank you robot

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 2 lety

      Robot?

    • @TrueTydin
      @TrueTydin Před 2 lety

      @@SeanForsythTutorials haha the audio went crazy and made you sound very robotic

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 2 lety

      @@TrueTydin Ah okay! Yeah, it was really bad, I felt crap even posting this, but couldn't be bothered to re-record the whole thing again! :)

  • @psicoghost4046
    @psicoghost4046 Před 3 lety

    So simple! So great! Thank you for the tutorial! it really helps me with a project!

  • @seanfox8646
    @seanfox8646 Před 2 lety

    Thank you autobot!

  • @anomalia3629
    @anomalia3629 Před rokem +1

    very well explained! I just have a question. When I reactivate the symmetry on the curve, it doesn't function properly. It appears as though there are two curves, even though I have already deleted the curve guideline. One of the cursors moves over where the mesh of the second curve should be if it existed.
    If it's not possible to get the symmetry to work, I would like to convert the curve into a regular mesh so that the curve lines disappear completely. Could someone please help me with this?

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před rokem

      Yeah, if you are symmetry often the curves don't react as well as they should. In fact, if you darg from the model onto the canvas and hold down Shift while doing it, in theory it creates a loop around the shape, but if symmetry is on, it will create two loops sitting directly on top of each other as it's not smart enough to turn one off. Bascially try it without symmetry. As for converting the curve into a regular mesh, it should already be one, so I'm not sure I understand what you're asking for here. Draw out your curve using whatever curve brush you are using (CurveTube for example), and when you're finished your stroke, the curve will be there as geometry, with the geometry you drew it onto fully masked out. To separate it into it's own subtool, just go to Tools, Subdiv menu, Split rollup, and use Split Unmasked Points. Hope this helps! If not, feel free to send me an image or something by sending an email to the address in the About page of this channel.

  • @vektor77777
    @vektor77777 Před 4 lety +2

    СПАСИБО.

  • @skyrimods2357
    @skyrimods2357 Před 4 lety

    Cuando uno cree ya saber bastante técnicas, trucos, etc de Zbrush, uno se da cuenta que no es así jaja xD, estos trucos y consejos jamás terminará y eso es mejor :D. Gracias por compartir este método :D :O, me encantó, justamente estoy haciendo un orco yo también xD y esto me ayudará bastante, muchas gracias de nuevo :D

  • @mishodarjo
    @mishodarjo Před 3 lety +1

    General Kenobii

  • @ksta1996
    @ksta1996 Před 4 lety +5

    Brilliant tutorial, thanks so much Sean! ! Just quick question, to shorten curve are you holding alt on elastic mode or just pushing back? It looks like you have much more control over your curve, that I have over mine, magic :D

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 4 lety

      Hey Kat, glad you liked it! No, I'm not holding Alt when using the Elastic mode, just pushing it back carefully over itself, making sure to try to retrace the curve shape as I go back over it.

  • @ruslandad365
    @ruslandad365 Před 3 lety +1

    СПАСИБО!!!!

  • @sergkowalski3226
    @sergkowalski3226 Před 3 lety

    thanks!

  • @fabiend.2974
    @fabiend.2974 Před 3 lety +2

    Big thanks for you tutorial, it's really clear. Even for a Frenchman :p
    How can I thicken the lanyard/strap created with this brush?
    Indeed, for 3D printing it's too thin.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 3 lety +1

      Thanks! To push a polygroup along it's normals (thicken up or thin out), you can use the ZModeller brush. Hold down Spacebar over a polygon, and use Qmesh with the target set to Polygroup All. Then click on the polygon and hold down Shift while dragging. This will push your selection in or out (depending which way you drag). Let me know if this is unclear and maybe I can do a quick video of it.

    • @fabiend.2974
      @fabiend.2974 Před 3 lety +1

      @@SeanForsythTutorials big thanks ! I will try this :)

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 3 lety +1

      @@fabiend.2974 Cool. Let me know if you can't get it working.

    • @fabiend.2974
      @fabiend.2974 Před 3 lety

      @@SeanForsythTutorials Really big thanks for your help ! Your it works perfectly :)

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 3 lety +1

      @@fabiend.2974 Great! Good luck with the 3d print!

  • @Polynema
    @Polynema Před rokem +1

    Wondering if it's the same logic for CurveTube brush?, everytime I try to twist the curve as in 04:25 my curve keeps going bigger everytime I scale up...
    Thanks for all the other secrets btw!

    • @Polynema
      @Polynema Před rokem +1

      just found out it can be done by doing it in the blue part of the line, thanks!

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před rokem +1

      @@Polynema Ah, was just about to reply to you now! Yep, the cursor is red when you're not hovering over the curve, so changing the size of the red cursor will make the curve bigger the next time you click on it. When you hover over the curve, it turns blue, and so changing the size of the cursor while it's blue means that's the size of the area you affect.

    • @Polynema
      @Polynema Před rokem +1

      @@SeanForsythTutorials Thank you! :)

  • @MegasapSdnBhd
    @MegasapSdnBhd Před 4 lety

    thats cool

  • @user-vc1ln3of2w
    @user-vc1ln3of2w Před 2 lety

    How can I delete the created mesh based on the curve?

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 2 lety

      You'll need to separate it out from the mesh you drew it onto first. Either use Split Masked while it is still masked, or Split groups if you have unmasked it. Once it's in it's own subtool, then you can simply delete the subtool using the Delete button. Just let me know if any of that's unclear.

  • @reviewstand9953
    @reviewstand9953 Před 10 měsíci

    A question whenever i try to change the curve size its moves size not changing are you pressing ant key or something while clicking it ?
    The moment I changes my brush size and click it should change the curve size as you show in video but not working on my case 😭

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 10 měsíci

      I'm not pressing any special key or anything, the only thing to check is that the cursor is red when you hover over the curve before clicking, and that the black and red subsegments are still showing on your curve. If they aren't, it means that you already clicked somewhere else on the model, effectively "accepting" the curve and thereby removing it. You must change the size of your cursor while NOT hovering over the curve.

  • @oriomart1944
    @oriomart1944 Před 8 měsíci

    Hi ! Thanks for the tutorial 🙏
    I have a question, when the guide disappear, is there a way to get it back on the curve to remodify it later ?

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 8 měsíci +1

      You're welcome. Unfortunately not, once the curve is gone it's gone, so after that you have to rely on the move brush and other brushes.

    • @oriomart1944
      @oriomart1944 Před 8 měsíci

      @@SeanForsythTutorials thank you for your answer !
      Wow thats super cruel ... I will sculpt a betta fish, and I wanted to work faster on the fins. Adding scales with curve mode. But when I want to pose my fish differently for different results, I have to do it all over again if I dont want the scales to get too much deformed in the process
      I guess Ill have to work harder than I thought
      Thank you
      Bonne journee 🙏

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 8 měsíci

      @@oriomart1944 Well you have other options than curve bridges got adding scales, for instance micropoly or nanomesh could both do it without affecting you when you distort the model. To much to go into in a reply, but google both of those for a tutorial and you should get better results.

    • @oriomart1944
      @oriomart1944 Před 8 měsíci

      @@SeanForsythTutorials thank you, I guess nanomesh will do the job 👌

  • @cnu73
    @cnu73 Před rokem

    Bro, any way to make a curve brush to make a 90-degree sharp angle while drawing on the canvas? (without using polygroups etc.)

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před rokem +1

      Not really, not 100% tightly. You could increase the Step amount in the Stroke menu, but it'll never be a full hard 90 degrees.

    • @cnu73
      @cnu73 Před rokem +1

      @@SeanForsythTutorials Ok Bro, your suggestion is helpful to some extent ....👍👍👍👍if you find a still better way anytime , pl. share with us.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před rokem

      @@cnu73 Will do!

  • @JC-ov8ko
    @JC-ov8ko Před 4 lety

    Please can you explain at 7:10 how you got the strap to have a beginning and ending with buckles. My buckle keeps duplicating and I have 10-15 duplicate straps instead of one long strap with two buckles. Thanks!

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 4 lety

      Ah, sounds like you don't have the "Tri Parts" button turned on in your Brush menu, under the Modifiers roll up.

  • @MIchaelSybi
    @MIchaelSybi Před 3 lety

    So if you let go the curve, it's gone? We can't retrieve the curve if we create another one?

  • @lordfreezer9550
    @lordfreezer9550 Před 2 lety

    hi there sean, im having a problem controling the tilt of the curve, i dont know if its a bug of the latest version, it does seem like one though, so im trying to tilt the whole loop made with a IMM that follows a curve but the end of the curve doesnt want to tilt, now, i do get this exact effect with the start of the curve if i have "lock start" active but im getting this with the end point without "lock end" being active. So the effect is the whole curve spins like i want but the end of the curve (happens on the loop too) wont tilt and the IMM mesh on that point stretches badly. Maybe im not touching in the right places so can you take a look at it please?

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 2 lety

      Sure thing, I'll have a look. It's a little hard to imagine the problem without seeing a short video of the issue, or have the file to look at or anything, is there anything you can send on to me? If so, you can find my email address no the About page of this channel, feel free to send it to me there, or post a link to a short youtube video showing the issue, whichever suits you best.

    • @lordfreezer9550
      @lordfreezer9550 Před 2 lety +1

      @@SeanForsythTutorials Hi sean, thanks for the really quick answer, I had a gif made in an hour but youtube keeps deleting the comment with the imgur link, seems he doesnt like links, here is the gif uploaded to youtube, take a look if you like and tell me if im missing something: czcams.com/video/Mo6NkXPuYug/video.html

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 2 lety

      @@lordfreezer9550 Hmm... you're right, this seems to be an issue in the latest version. I haven't done any curve stuff for a while, so haven't noticed it. Bit of a pain to fix, but you could delete that segment, use the ZModeller to bridge the gaps and insert extra edges to get it to flow nicely again. Hacky, but it might get you over this for the moment.

    • @lordfreezer9550
      @lordfreezer9550 Před 2 lety

      @@SeanForsythTutorials ahh, I knew it wasn't working right, I don't have other zbrush versions installed but thanks, I didn't know if it was me or the program, I was doing it with zmodeler bridge two holes but it's a little bit annoying

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 2 lety

      @@lordfreezer9550 Yeah, I get that, very annoying indeed. It may have always been there and not just in this version, I can't be 100% sure, I just never ran into it before so I presume it's just this version. Hopefully they fix it soon!

  • @unintendedxp
    @unintendedxp Před 3 lety

    Still hates that curves... This is the most terrible part of zbrush

  • @jasondunneley2111
    @jasondunneley2111 Před rokem

    bad bad video, the voice was so hard to listen