Interactive Graphics 20 - Compute & Mesh Shaders

Sdílet
Vložit

Komentáře • 27

  • @stoopdapoop
    @stoopdapoop Před rokem +10

    What an incredible high level description of these concepts.
    Your section on mesh shaders is so easy to understand even though it's tackling a somewhat hard to understand concept. It answers _why_ we have this feature better than any other explanation I've seen.

  • @hamza-trabelsi
    @hamza-trabelsi Před rokem +1

    man ! This is the first video I have seen , and still even in beginning of the video , but You are a savior , it's not easy to find good content on this topics but here you are to fill the gape, Continue please .

  • @elin4364
    @elin4364 Před rokem +2

    Thank you so much for making these, they're fantastic!
    The way you kinda lead the viewer into guessing what comes next is so good, really works wonders for understanding whats going on

  • @cagatayyigit683
    @cagatayyigit683 Před 2 lety +1

    It has always been very exciting for me to follow the carefully prepared lessons. Thanks for sharing.

  • @HylianEvil
    @HylianEvil Před 2 lety +24

    Hi Dr. Yuksel. Would you consider doing a course on physically based rendering (possibly real-time)? I'd love to learn more about that

    • @Aras568
      @Aras568 Před 2 lety +1

      I would love to see that as well :D

  • @humanmerelybeing1966
    @humanmerelybeing1966 Před 8 měsíci

    Love your presentation style, I wish I’d done something similar when I was lecturing online due to COVID. Way more engaging than just talking over slides or writing on a digital whiteboard. I’ll definitely check out your tutorial playlist!

  • @unveil7762
    @unveil7762 Před 11 měsíci +1

    This lecture gave me so much info that i could not find anywhere!!! ❤😊🎉

    • @unveil7762
      @unveil7762 Před 11 měsíci

      What is the difference from imageLoad in compute and texelFetch in frag ?

  • @PixelPulse168
    @PixelPulse168 Před rokem +3

    Thanks for the introduction to the compute shader and mesh shader

  • @mav45678
    @mav45678 Před rokem

    Thank you for these lectures.

  • @raghul1208
    @raghul1208 Před rokem +1

    awesome playlist

  • @giuseppecassisi1366
    @giuseppecassisi1366 Před 6 měsíci

    Thanks a lot for the video. In your opionion, it is possible to do a per-meshlet lodding using the concept of the mesh shader and meshlets ?

  • @Greviouss
    @Greviouss Před 4 měsíci

    As a guy - I get endless shit for my long hair that I keep well kept and pulled back looking professional in the corporate world
    ....... but this guy.....
    dont get me wrong - exceptionally good video and he seems excetionally accomplished in compute shaders

  • @Morimea
    @Morimea Před rokem

    Thank you, very helpful.

  • @nana63
    @nana63 Před 2 lety +4

    Just FYI, since AMD RX 5000 series(RDNA Arch+), its native wavesize is 32.

  • @Deescacha
    @Deescacha Před 8 měsíci

    55:14
    Is it true that we can't do meshlets without mesh shaders? Can't we cull meshlets in a regular compute shader instead?

  • @byronr.7943
    @byronr.7943 Před rokem

    nice lecture

  • @konstantinbondarenko5235

    Thanks

  • @kanayanfantv
    @kanayanfantv Před 10 měsíci +1

    Why mesh shaders were not implemented a log ago? lol

  • @robinsus
    @robinsus Před 2 lety

    நன்றி

  • @jeofthevirtuoussand
    @jeofthevirtuoussand Před 2 lety +2

    I know that somewhere in an alternative universe, there is a me that understood, and I am proud of me in that said universe 🥳
    Because I am so fucking lost🤣
    That being said my brain needs to upgrade from 16 bits.
    64 bits Era, I am coming

    • @cem_yuksel
      @cem_yuksel  Před 2 lety +5

      Note that this is lecture 20. If you start from the beginning, it will be much easier to follow. Also, this is a graduate-level course. You might want to start with my introduction to graphics lectures. czcams.com/play/PLplnkTzzqsZTfYh4UbhLGpI5kGd5oW_Hh.html