Voxel modeling Astronaut in 3D Coat timelapse
Vložit
- čas přidán 30. 04. 2019
- Blend file: gumroad.com/l/OGIng
Discord: / discord
ArtStation: www.artstation.com/alex_pi
facebook: profile.php?...
I modeled this astronaut to insert it into my concept with a planetary buggy, but later I used it in other works, and now I publish it on Gumroad so you can also use this 3D model.
gumroad.com/alex_pi
I want to show you a wonderful world of 3D graphics and concept art.
My name is Alex Pi, I am interested in 3D graphics since 2010 and have been doing it professionally since 2014, in 2018 I realized that I wanted more than just 3D modeling and visualization, I started learning concept design...
Used programs:
Blender 2.8, EEVEE, 3D Coat, Photoshop.
Music: Bush Week - Nihilore
#3DCoat #SciFi #3d #EEVEE #Blender #AlexPi #ConceptArt #Art #Render #RealTime #Blender28 #B3d #Design #Blender3d - Jak na to + styl
Truly insane skills, Alex, I am inspired. Thanks for sharing. Long live 3DCoat and Blender!!
I've never seen this type of modeling before, the end result looks incredible!
Those canyon leaps looked epic! From the initial sculpts I was not expecting the results you got in Eevee
awesome man would love to see more 3d coat process vidoes or gumraods
cool... more plz
Great work! You should do tutorials about it
Best
top
👍
Hello Alex, how do you make those inflats to the character parts? 0:48 I am pretty newbie with this software.
That's so awesome!! I wonder though, why did you move from blender + zbrush to 3D coat?
Thank you!
!
I did not move to 3D Coat, I use all the programs)
@@AlexPi Oh okay, why did you prefer 3D coat for this?
@@Hankyuo To cut a hole in the 3D coat, I just have to press one button ... In other programs, this takes much longer. But, in 3D coat it is difficult to make even, clean forms, so it is well suited for various cool sketches and design, but it is not well suited for working on final models for movies and games. )
@@AlexPi Thanks for the detailed answer! :D
@@AlexPi wow super useful thanks
Cool thanks! you don't do retopology before sending your mesh to render?
I did only decimation.
@@AlexPi Ok thanks
how do you get that extrusion parameter menu, when ur scaling the parts of the model in 3dCoat?
How did you textured them and Posem them? Did you rig them? I mean you retopo the models right?
How did you make the poses in 3D coat? It seems like you sculpted one model, and it automatically applied to the other models
Воксельный моделирование рулит, многие этого не понимают.
jesus christ