@@1111-e4p unknowns without a doubt, have only 1 weak move and terrible stats unkown might actually be the worst fully evolved pokemon, and is still worse than most unevolved pokemon
So let me get this straight, one of their only support cards is a continuous spell that summons them from nowhere, which clearly features a circular rift in space-time in the art, and it's NOT named Worm Hole? Jesus Konami, did you ever care about this game?
That's because Dimensionhole's Japanese name is Worm Hole. But at least it's a pun. "Call" is in Romaji "Kōru" while "Hole" is "Hōru" (at least, in those 2 cards). Too bad it just doesn't work in English.
Guru Gamma I think the real question is why did they even make the Reptile type if they aren't going to make any good Archetypes or enough support for it, seriously Dragons are one of the strongest types In the game and they continue to get support they don't need while Reptiles keep getting the dick
snakefish18 This is why Worms don't get support: Worms became Steelswarm to Evilswarm(some became Consteller) to Satellerknight to Zefra; what an extreme archetypal evolution if you follow the story line; worm is the only archetype in Konami history to have more than 2 evolutions
zedrick jaramillo As interesting as that is I'm not just talking about Worms I'm talking about Reptiles period, Konami has completely abandoned the idea of making a GOOD Reptile Archetype while other types & attributes either get better and better cards or are good enough that they don't need any more power (Dragons)
zedrick jaramillo what about gem-knight diamond how many versions of him are in the lore. diamond master diamond cairngorgon shaddoll core shaddoll grystya zefracore grammaton.....somehow
YES! Good to see you come back to these videos. I actually really liked Worms and managed to beat *quite* a few duels with them in Tag-Force 4. Sure, AI is nothing compared to real players... then again, i have seen Stewdog8's Low Rated Duelists series, soo... yeah.
RANK10YGO yeah I was gonna say lol I played plenty of events with worms. Nebula meteorite is still one the most broken cards I've even seen and the XYZ plays now a days can be devastating. It's not exactly to best deck but run that with a bird man and evil dragon antana/ally of justice triforce. And the deck gets pretty good. Not to mention the light ray possibilities
RANK10YGO blast sphere is a one turn monster millidith is free 400 damage every stand by phase as long as the most it's leeching on is still on the field
I actually love this archetype. Personally, I suck at deck building and I at first thought that when friends went in on HA boxes and gave me all the Worm cards for free, I thought they were giving me unwanted cards. Then I started sliding in Honest, Solidarity, and Waboku, and soon I had built a deck of my very own and it turned out to be one of the best decks I had ever built. I always opened up up Xex and Yagan. Victory was one of my best cards and he was out in most of my games, without relying on meteorite, and Zero always had more than 6 materials. Yes, it was a pain at times to get certain plays off, but my Worm deck was really the only deck I ever really built myself that ever got respect from my fellow Yugioh players.
Should be mentioned he actually mentioned in the comments that in retrospect he regrets saying this deck is a legacy of the worthless worthy deck and now doesn't consider them to be.
@@Dehalove We can pull of some surprising things as new players. The first deck I ever built was a Krawler deck right after it came out, and I managed to be a nuisance to people playing meta decks. My point is that even though our first decks we build are never the best, they're still our first decks that we understand every card. We know the game plan and put it in motion. If his friends weren't playing meta decks, I could definitely see him stalling and pulling off some nice stuff.
@@dungeonmaster3464 I remember I had built an amalgamation of Geargia + Machine support from random cards and the remnants of an incomplete Geargia Structure Deck. I used lockdowns involving Level Limit Area B and Gravity Bind and utilized weird shit like Biofalcon and Oilman. I got consistent wins against my friends who used Dark Magician, Prime Pendulum Magicians, and Blue-Eyes and was regarded as one of the 2 strongest players in my school with a dinky little deck of mismatched machines and Geargia cards
If you're not playing Victory, Zero and Future Fusion, you're not doing it right. I got annihilated by a sudden special summoned Victory out of nowhere that had 5.5K attack.
Looking back, it's weird as shit how Duel Terminal went from the ultimate dumpster fire source to the home of some of the most insane archetypes of all time. The same shitshow that made Ally of Justice and Worms made *SHADOLL AND FUCKING QLI.*
I think the reason Worm Zero had no Fusion support card is simply because the guys creating those cards were banking on the existence of Future Fusion which was as far as I remember limited when those cards came out. Though there is no excuse for them to make at least a fusion support card after its ban. Guess Konami themselves forgot or don't even care about this archetype at all.
I kinda wanted to suggest worms, but since some people actually topped with worms and did ok with the deck, i had the general idea that it wasn't THAT bad.
Gshiin the deck actually did ok against LSS with 3 gateway. By ok I mean that it could actually win. That actually was quite impressive for any deck, much less a deck with 80% of its support being unplayable garbage. Yagan bounced a lot of shi-en when I played it. Honest was a thing and the advantage engine could recover with meteorite. Linx was fucking crazy and I had games where I would have a full hand, full field and still be drawing. The deck is absolutely better than the sum of its parts.
Worms < Steelswarm < Evilswarm < Satellerknight < Zefra; what an extreme archetypal evolution if you follow the story line; worm is the only archetype in Konami history to have more than 2 evolutions.
zedrick jaramillo canonically Satellarknights decend from Constellars. Thats it. Also technically Familliar possesed Wynn> Gusto>Ritual Beasts , therefore they have the most evolutions
A fieldspell could help them A LOT. Like: "Your "Worm" monsters Flip Effects trigger twice. "Worm" monsters whos Flip effect has been triggered can not be destroyed by Battle or Card effect untill the end of the turn. Once per turn: Discard a level 4 or lower "Worm" monster. All "Worm" monsters level in your hand become equal to the discarded monster. At the end of this turn: Specialsummon the discarded monster in facedown Deffense position to your side of the field." Helps with swarming, gives protection, synergises with the Flip aspect of worms, while enabling higher level worms to hit the field more easily (especially the higher level flip monsters). Example: It turns Hope from a -1 into a +-0 while helping you set up the graveyard. Cartaros becomes a +1 Apocalypse becomes a twin twister. Dimikles becomes a 2300/2000 beater, which is nice for a level 4. Noble becomes a magic cylinder. Opera becomes still shit, but at least it takes a STACK from the enemy. Worm victory becomes an insanely large beater. Meanwhile high level Worms are easier to summon and since it is still a normal summon, it gets around the "no special summon" restriction.
Worms Bridge Continuous Spell If you Normal Set a monster, you can Normal Set a “Worm” monster. When a “Worm” monster activates its Flip Effect, you can Special Summon a “Worm Token” with the same Attribute, Type and Level but half its ATK/DEF. Once each turn: When a LIGHT Reptile-type monster is Summoned, you can place a W-Counter on a monster in that monster’s column and 1 other monster. W Lexicon Galaxy Field Spell The Flip Summon of “Worm” Flip Monsters cannot be negated. All Flip Summoned “Worm” monster gains 500 ATK, and if they would be destroyed or banished, they are flipped to face-down Defense Position instead. Once each turn: When a LIGHT Reptile-type monster is Summoned, you can place a W-Counter on a monster in that monster’s column and 1 other monster.
As a Pure Worm player, I can officially say I am beyond triggered. As a matter of fact, I have ascended to Trigger Haven. Thanks. But I can't actually be mad at you. You've touched on some of the most frustratingly obvious points that EVERYONE whose ever touched Worms complains about. For a "deadly" intergalactic force, these guys are complete garbage (it hurts to say this) 'sides C, K, X, and Y, and have no ways of keeping advantage barring drawing multiple, timely W Nebula Meteorites. I thank you , and curse you, for your honesty.
OfficialGooseStudios I would laugh out loud if Konami made the Exclamation Worm an XYZ monster and the Question mark Worm a Link monster. Call them Worm LOTOW & Worm Mystery.
The reason we couldn't have future fusion back in the day were chaos dragons. Today it's Infernoids sending their entire deck to the graveyard by revealing 1 Tierra...
@@dtrinitypersonal Knowing Rata he'd just give a profile with 3x C/X/Y/Nebula, 1 King, Traptrick to get Nebula, hand traps, generic draw spells, and a bunch of traps to slow the opponent down. Then again, that's the only way to play Worms nowadays.
17:18 I don't think Chaos Dragons are what is stopping Future Fusion from being Legal, think about sending any 3 BAs to grave, any number of Infernoids, or god save us 5 "roid" monsters.
Actually, "roids" would include speedroids, so scrap that, it would be good even then for setting up Double Yoyo, Bamboo Horse, Den Den, Ohajikid or Tri-Eyed
this was back when Cdragons were meta it was free 3 redeyes and a full field for an OTK in 1 card, and if that failed you could wait 2 turns for a free 5k beater and just run them over since you could swarm. It typically went like this. Future Fusion: Send 2 darkflare, 2 lightpulsar or 1 pulsar and one prime material, 1 wyvern to the graveyard. Special summon any chaos monster from the hand with a darkflare and wyvern, add redeyes to the hand. Since this was usually a dragon special summon redeyes by banishing said monster, special prime material or lightpulsar, then just swarm into protected OTK. Or go into Heliopolis and pop backrow with 2 lvl 8 dragons (Either galaxy eyes or blue eyes), or if you had a good hand go Neo galaxy eyes and just OTK with it alone. BLS, Chaos sorc were just a bonus. Future fusion basically just set you up for massive OTK since you go plus 6 with it in chaos dragons.
Just imagine how hilarious It would be(with pre-errata) with Future Fusion to dump EVERY Infernoid monster in your deck for Tierra. You probably won the duel but even If you failed(somehow) you still have a Tierra coming out in 2 turns which would probably will have the "Get rid of both players hands" effect.
Twyzan I prefer using gx roids. Getting out super vehicroid stealth union with chain material and vehicroid connection zone is always nice. Also I use steam gyroid... Cause I'm daring like that.
fun fact - worm zero can be used in an infinite draw loop alongside fusion gate, chain materials and several e-heros due to that last part, draw one card. then, use it to fusion summon something, thus banishing it, then fusion summon e-hero... i can't remember his name but he un-banishes everything and then fuse him into something else to banish him. run multiple copies of everything in the extra deck and viola, infinite draw loop.
Most of these cats seem like they only exist in the vacuum of a tutorial level focused on flip effect monsters, right after attack changes and counters were introduced. I can already see the bad tutorial sidekick scream in agony of: "worm prince has such a big attack". While the calm smart tutorial voice points to his second effect.
+Stuart Porter Red Eyes has good support, and their Gemini effects aren't all that bad. And REDMD exists, and I think that Konami could bring him back to semi.
A funny thing about Worm Call : if used in real life instead of an automated simulator, you probably couldn't surprise your opponent with the monster you set because you'd more often than not have to reveal the monster to prove it is a valid target, as per rules/game mechanics.
I found duel terminal interesting because it told a story involving the cards. Which I would like to see more as many of the cards have stories across multiple ones such as Gagagigo's journey and the Six Samurai. I would like to see these animated, but that would involve some effort on Konami's part.
Because of Cartaros, X, Y, King, and Meteorite, Worms were an actual thing for a while. They were sometimes used alongside Aliens when the actually good Alien support came out.
Worms are actually pretty good though. Well most of them are useless, but you just play Cartaros, Xex, Yagan, and Meteorite with 1 King. It's a little slow for the current format, and too based on countering extra deck monsters with Yagan (which doesn't work very well against Kozmo, Monarch, or pendulum), but it would still be possibly playable in specific formats.
...I know. I specifically mention that combo in the video, TWICE in the comments, and yet still people go out of their way to let me know "Uh Worms have that one combo that's playable".
I know you did and I saw the comments. I just feel like they don't fit the theme of "worthless" decks. It's more than "one combo that's playable" also. It's a 13 card engine that works fairly well.
It's 4 cards in an archetype that consists of 28, so less than 15% of it could be considered good. By all means, if the rest of the archetype is complete ass, I think it deserves a spot on the list. I mean, I'll just point out that Neos topped about as many times as Worms did.
Most archetypes are full of trash cards. Off the top of my head, here are some examples. There are 26 Wind-Up cards. 7 are good, 4 are moderately playable, and 15 are trash. Evilswarm has 17 main deck cards, of which only 7 are ever played. They do play most of their extra deck monsters, but usually only summon Ophion (and Exciton when not banned). Star Seraphs have 8 cards and only 2 are played. Performapal has 76 cards. If we're generous, I count 18 of those that are playable to good. So that's 42%, 41%, 25%, and 23%. So I will give you that 15% is low, but I think if you look at how good an archetype is, it's only fair to consider the cards you might actually play and to ignore the rest as wasted space. The majority of archetypes are bound to have a high percentage of bad cards. That might not be how you look at it, but I see Worms as a 4 card archetype with filler cards that probably won't ever see play.
The thing is, I'd never dare to do a Legacy of the Worthless for Wind-Ups, Evilswarms, Seraphs OR Performapals, given that all of these have seen significant tops several times. Worms saw a single Top 32 in a tournament from 2010, which barely qualifies them as rogue even in their own time period. If the aforementioned 4 cards were really just that good that they made them top several times, there wouldn't be a point in calling the archetype worthless, since the series is after all partially based on the number of tops a deck had.
I didn't notice until now just how COLOSSAL some of the Worm monsters actually are. Some are as large or larger than the mountains depicted in some of the cards like the Infernoid and Qliphort monsters. The Worm invasion was far more brutal than what the effects lead you to believe.
Considering that Ice Barrier received a sequel that gave them much needed consistency, power, and overall synergy I'm kind of hoping that worms receive the same. If you could do it for Flamvell you can do it for the aliens Konami
@@SadisticDoublei have to wonder what worm support could be now. What things could one do. Would they get more monsters(multiples of certain alphabet letters) or just get a plethora of back row support to give them effects like ninjas(like you said)... Both?
Idea for the a Fieldspell: Worm Planet Worm Monsters cannot be destroyed by battle or card effects. Once per turn: you can banish 1 Reptile-type "Worm" Monster from your Graveyard to Special Summon 1 Reptile-type "Worm" Monster from your Deck into Face-Down Defense-Position. Boom: Worms will not be destroyed upon run into by your opponent, and harder to get rid of. It then is more likely to have tribute material and the tributed Worm Monsters can be used to search and set stuff. If too strong: Only Search and Set Monsters of equal or lower level If too weak: Add Effect: If a one of your face-down Monsters is targeted by an effect, flip it face up. If you activate this effect: You can only use effects of "Worm" cards, for the rest of the turn.
6 years later, a Worm field spell will need to be much more bloated to even remotely salvage this archetype. Worm World: When this card is activated, Special Summon 1 “Worm” monster in Face-down defence position in either your hand or deck. (Quick effect): Flip 1 Face-Down defence position Monster you control to Face-Up Attack position. (Quick Effect): Flip 1 Face-Up attack position Monster you control to Face-Down defence position. You can only use these effects of “Worm World” once per turn. If a “Worm” Monster is sent to the GY, you can special summon a “Worm” Monster from your Deck in face-down defence position, but you can only social summon Reptile-type monsters for the rest of this turn. You can only use this effect of “Worm World” twice per turn. Reptile-type monsters you control cannot be targeted or destroyed by card effects, and you opponent can’t target face-down Monsters you control for attack. Anyway, that’s just my suggestion. On another note, how have you been in the last 6 years?
@@yu-gi-noob9656 Nice to see the worm player base still alive and well :D I didn't play worms for the last 6 years as it turns out. But I'm still interested in off-meta decks.
Konami should really give worms new support to make them viable, like worm fusion, a card that lets you use words from your deck as fusion materials, and a good field spell that offers protection. That would make them viable
he did, it used to have a crossed circle before because he considered worms a cut above the rest, guess powercreep got to them and they fell into worthless tier with everyone else
@@gliscaradu1424 Well they won’t ever technically qualify for true legacy of the worthless standard, as unlike the rest the decks they did actually have small amounts of tournament success as an engine. Worm’s peaked at 2nd place at a regional in 2014, and a few others top cut (including 1 pure variant) at other events in that year too. Discounting the new support that pushed decks like Neos and Amazoness out of the gutter, they’re easily the “best” deck to be featured in L.O.T.W, to the point where they probably shouldn’t have been in the series
Hey, its not so bad for Reptiles! They still have Divine Serpent Geh! Whose been nerfed to hell. No longer has infinite attack, no longer connected to the Seal of Orichalcos, changed from Fire to Generic Dark.......... huh
I once got crushed by a Worm deck that used Future Fusion, Megamorph, Worm Call, Zero and Victory. I was doing great, then suddenly - BAM - My field is wiped and I'm staring at an 8K beat stick with a 3K waiting in the wings.
I wonder if we will get a rehash on this video for Archetype Archive because I wouldn't mind him going through this again with a different view and some decks to use the archetype and there is also the insect worms he could cover (even though they are considered a different sub archetype).
Worm Xex and Worm Yagan feel susupiciously like a duo of Zexal-era Xyz summon enablers, they're even an X and a Y. At that point you'd expect Worm Z to be a Z-shaped rank 4 number monster.
i made a worm hand traptrix deck and it wasnt that bad, xex and yagan are pretty good, and the hands make your opponent attack into it thinking its just a worm, AND meteorite is pretty good draw power if you draw 2 with yagan and xex out
If they wanted to add more monsters to the theme there are between 7 or so lost letters to the English alphabet including the ampersand symbol which used to be tagged on at then end after Z and refererred to as "and, per se, And.". Maybe "Worm Ampersand" should be a second fusion monster for the archetype.
Worms Bridge Continuous Spell If you Normal Set a monster, you can Normal Set a “Worm” monster. When a “Worm” monster activates its Flip Effect, you can Special Summon a “Worm Token” with the same Attribute, Type and Level but half its ATK/DEF. Once each turn: When a LIGHT Reptile-type monster is Summoned, you can place a W-Counter on a monster in that monster’s column and 1 other monster. W Lexicon Galaxy Field Spell The Flip Summon of “Worm” Flip Monsters cannot be negated. All Flip Summoned “Worm” monster gains 500 ATK, and if they would be destroyed or banished, they are flipped to face-down Defense Position instead. Once each turn: When a LIGHT Reptile-type monster is Summoned, you can place a W-Counter on a monster in that monster’s column and 1 other monster.
Next booster pack: Lexicon Unwritten Ritual Spell You can Ritual Summon “Worms Lexicographer Regent” by Tributing at least 7 monsters from your Hand or field and/or banishing “Worm” monsters from your Hand, field or GY. The Ritual Summoned monster gains 100 ATK times the total Level of the Tributed monsters for this Ritual Summon. You can banish this card in your GY to place an A-Counter and a W-Counter on each face-up monster on the fields. (Alien M/Frame & ALL Worm) Worms Lexicographer Regent LIGHT Reptile Lv7 700ATK 2100DEF [Ritual/Effect] You can Ritual Summon this card with “Lexicon Unwritten” or by Tributing 3 “Worm” monsters anywhere on the field, including at least two of the Extra Deck types (Fusion, Synchro, Xyz, Link). Each Standby and End Phase, place a W-Counter on a non-“Worm” monster for each “Worm” monster you control. (A monster with W-Counters loses 300 ATK/DEF for each W-Counter on it and loses its effects when batting a “Worm” monster only.) Once each turn (Quick Effect) Tribute a “Worm” monster and banish a Flip monster from your GY: activate that monster’s FLIP effect.
3:00 What makes the effect even more worthless is that the stat boost doesn't count for damage calculations so Dimikles can still die to a monster between 1450-1650 while its 1700 defense position , source duel links.
Slenderminion yes. It actually seems to be Worm Zero specifically since Worm Zero can use any (or all) worms and, as far as I know, is what happened to the worms in DT.
back before future fusion got banned i knew a guy who managed to make a beastly Worms deck. I've never been able to completely replicate it. The strongest play as I remember it involved using future fusion to dump one of each of your worms into the grave and then going for worm victory. Victory can be special summoned face down by worm call or face up by w nebula meteorite. If Future Fusion manages to go through you get a Worm Zero with massive attack and all its effects. it can draw cards, pop your opponents cards, and even special summon Victory from the grave face down. Once you flip summon Victory at this stage, worm zero or no, the game is decidedly in your favour as youll have plenty of monsters in your grave fueling his attack and your opponent will have lost all their monsters. Unfortunately there really is no substitute for future fusion in this strategy and even when it was legal it was still an inconsistent deck due to FF being at one. I have no idea how my friend managed to win consistently with the deck.
Exactly. Future Fusion worked great for Worms because it allowed them to hit the Graveyard with ease, not only preparing the field for Zero but also for Special Summoning via Viper's Rebirth, The Shallow Grave (a mandatory card for Worm decks) or Call of The Haunted. I managed to build a Worm deck with some consistency abusing of Queen's effect, which I don't understand why this guy think it's useless - Queen was the main engine of Worm decks! Easy to summon, allows to bring virtually anything from the deck and the most important - it can Tribute itself for its effect! Worms are all level 8 or higher, and Tributing one Queen brings you King, Victory, Prince or Illidan with ease.
Honestly, a good counter trap, field spell, fusion spell, and maybe a spell that let's u discard 1 worm to set 2 worms from your deck and maybe it'd be passable.
I was going to say that Worm Victory wasn't all that bad, but then I realized that my main reason was that it's easy to load up your graveyard with Snake Rain and then summon it from the grave/deck with a huge amount of attack points, which is just as easily done with the generic Vennominon without needing to run so many terrible Worm monsters. I really hope some day we can finally see a decent Reptile archetype. The type actually has good generic support, there's just nothing workable to build a strong deck around.
changes I think worms need worm linx: def around or higher 1900 and is lv 4. it's eff is not bad and being a lv 4 you can xyz with other worms like xex, yagan worm barses: lv 4, atk 1600/ def the same. for eff this can be nomal summon by revelling a worm monster spell, or trap in addition to your first normal summon. and once per turn still gets his target face-down eff worm solid: better state increase efg, give it 300 instead and it's spell and trap destruction non target worm ugly: this can act for all tributes needed for a worm monster. when this card is tribute summon place one worm counter on an opponent's monster it's atk and def are 0, and it's lv 4 worm warlord: give it 1 or both of these improvements. better state like 2400 atk/ 1000 def to be playable in monarch and can be special summon worm yagan: it can special summon by just having xex on the field and other monsters won't stop it worm tentacles: make it gain atk equal the monster it banished and can still atk twice worm cartaros: give it 1500 atk/ 1700 def or just 1 of these state improvement and flip eff no lv restrictions when adding a worm worm millidith: can't be destroyed by battle. when flipped place 1 worm counter on an opponent's monster. during either players standby phase depending on how many worm counters are on an monster(s) by this eff. the opponent loses (not by eff damg, they just lose LP) 600 LP for each worm opera: def 1950/ atk 1300 if not then give it this. when flip only non worm monster your opponent controls lose 800 atk and def, and it's a lv 4 worm hope: you discard it and fusion a worm, with materials from hand, field, or deck. discarding worm hope will counts its self for 1 of the fusion materials. then you can't summon for the rest of the turn worm prince: get rid of that destroying it's self eff and atk 2400 xyz worm: worms are manly played with xyz so it would make sense to give them one. it can be summoned with 2 or more lv 4s regardless if their worms or not. atk 2300/ def 1900. eff I say let it help the flip aspects of worm. make it able once per turn to give a second normal summon or set for a worm monster only, if it has at least 1 xyz materials. for effs involving detaching xyz materials detach 1: once per turn add 1 worm monster or a spell and trap card that list a worm in thier text from the grave or deck detach 2: once per turn return 2 cards your opponent control's to the deck detach 3: cards and effs your opponent controls can't be activated till the end of this turn. this eff of the xyz worm monster is once per turn and can not be used unless the 3 materials detach were worms let me know if this is good help for worms and what do you think worms need
What are your thoughts on Guardians Cards? ( Eatos Dreadscythe Etc ) Are they worthy of a LotW episode or do you think they're decent? Love the series keep it up :)
Why haven’t they released an “alien” typing... Makes more sense than having wyrms which are pretty much dragons. + the “alien” and “worm” archetypes being reptiles just seems silly.
Fun fact: 6 years later Worm Zero still has the honor of being the only reptile-type fusion, making the intro no entirely outdated
And only 5 months after that comment, they took that away from them by releasing another Reptile fusion: Extox Hydra
@@KyubiBubi and an instant fusion target at that
@KyubiBubi bruh, what's with it being a god awful venom support?
@revolverjesus98 To be fair, Venom deserves it more than Worms, lol. Though, I would have preferred more Alien support.
When Pokemon does creatures based on letters, we get Unowns.
When Yugioh does creatures based on letters, we get vagina-faced abominations.
jthenarrator at least with Worms we got a brand new perspective on blowjobs
Until you get to Zero then it's just doomsday
The question is, which is more worthless?
Worms look cool tho.
@@1111-e4p unknowns without a doubt, have only 1 weak move and terrible stats unkown might actually be the worst fully evolved pokemon, and is still worse than most unevolved pokemon
So let me get this straight, one of their only support cards is a continuous spell that summons them from nowhere, which clearly features a circular rift in space-time in the art, and it's NOT named Worm Hole? Jesus Konami, did you ever care about this game?
That's because Dimensionhole's Japanese name is Worm Hole.
But at least it's a pun. "Call" is in Romaji "Kōru" while "Hole" is "Hōru" (at least, in those 2 cards). Too bad it just doesn't work in English.
Guru Gamma I think the real question is why did they even make the Reptile type if they aren't going to make any good Archetypes or enough support for it, seriously Dragons are one of the strongest types In the game and they continue to get support they don't need while Reptiles keep getting the dick
snakefish18 This is why Worms don't get support: Worms became Steelswarm to Evilswarm(some became Consteller) to Satellerknight to Zefra; what an extreme archetypal evolution if you follow the story line; worm is the only archetype in Konami history to have more than 2 evolutions
zedrick jaramillo As interesting as that is I'm not just talking about Worms I'm talking about Reptiles period, Konami has completely abandoned the idea of making a GOOD Reptile Archetype while other types & attributes either get better and better cards or are good enough that they don't need any more power (Dragons)
zedrick jaramillo what about gem-knight diamond how many versions of him are in the lore.
diamond
master diamond
cairngorgon
shaddoll core
shaddoll grystya
zefracore
grammaton.....somehow
I like how the worm royalty is colour coded by their rank; the king is golden, the queen is silver and the prince is copper.
Worms are good actually
YES! Good to see you come back to these videos. I actually really liked Worms and managed to beat *quite* a few duels with them in Tag-Force 4. Sure, AI is nothing compared to real players... then again, i have seen Stewdog8's Low Rated Duelists series, soo... yeah.
RANK10YGO yeah I was gonna say lol I played plenty of events with worms. Nebula meteorite is still one the most broken cards I've even seen and the XYZ plays now a days can be devastating. It's not exactly to best deck but run that with a bird man and evil dragon antana/ally of justice triforce. And the deck gets pretty good. Not to mention the light ray possibilities
RANK10YGO blast sphere is a one turn monster millidith is free 400 damage every stand by phase as long as the most it's leeching on is still on the field
400 damage is jackshit and the card is ridiculously easy to get rid of
RANK10YGO well we are talking about pre synchro here there wasn't all that many good none negate able ways to get rid of cards.
I actually love this archetype. Personally, I suck at deck building and I at first thought that when friends went in on HA boxes and gave me all the Worm cards for free, I thought they were giving me unwanted cards. Then I started sliding in Honest, Solidarity, and Waboku, and soon I had built a deck of my very own and it turned out to be one of the best decks I had ever built. I always opened up up Xex and Yagan. Victory was one of my best cards and he was out in most of my games, without relying on meteorite, and Zero always had more than 6 materials. Yes, it was a pain at times to get certain plays off, but my Worm deck was really the only deck I ever really built myself that ever got respect from my fellow Yugioh players.
Should be mentioned he actually mentioned in the comments that in retrospect he regrets saying this deck is a legacy of the worthless worthy deck and now doesn't consider them to be.
Your friends must have been real bad
@@Dehalove We can pull of some surprising things as new players. The first deck I ever built was a Krawler deck right after it came out, and I managed to be a nuisance to people playing meta decks.
My point is that even though our first decks we build are never the best, they're still our first decks that we understand every card. We know the game plan and put it in motion. If his friends weren't playing meta decks, I could definitely see him stalling and pulling off some nice stuff.
My very first deck was basically a structure deck. Does that count? :D
@@dungeonmaster3464 I remember I had built an amalgamation of Geargia + Machine support from random cards and the remnants of an incomplete Geargia Structure Deck. I used lockdowns involving Level Limit Area B and Gravity Bind and utilized weird shit like Biofalcon and Oilman. I got consistent wins against my friends who used Dark Magician, Prime Pendulum Magicians, and Blue-Eyes and was regarded as one of the 2 strongest players in my school with a dinky little deck of mismatched machines and Geargia cards
*pets my worms deck* its okay. He didnt mean it. Youre my favorite *smooch*
Maxx Lawrence he actually did mention that he was wrong about this one (along with nordics)
*busts into room*
Sir please step back from the worm!
Don't kiss them, that's how you get...worms
I need to see that deck
If you're not playing Victory, Zero and Future Fusion, you're not doing it right. I got annihilated by a sudden special summoned Victory out of nowhere that had 5.5K attack.
Looking back, it's weird as shit how Duel Terminal went from the ultimate dumpster fire source to the home of some of the most insane archetypes of all time.
The same shitshow that made Ally of Justice and Worms made *SHADOLL AND FUCKING QLI.*
I think the reason Worm Zero had no Fusion support card is simply because the guys creating those cards were banking on the existence of Future Fusion which was as far as I remember limited when those cards came out.
Though there is no excuse for them to make at least a fusion support card after its ban.
Guess Konami themselves forgot or don't even care about this archetype at all.
More likely, Zero support for Reptiles
Future Fusion sets artwork wise
Just before worm call
I think it would be funny if they got a d/d necro slime because it would technically combo with snake rain
Future Fusion
Necro Fusion
Setuppercut
Needlebug Nest
W Nebula Meteorite
TRAP TRICK
You feeling Lucky?
XD
I kinda wanted to suggest worms, but since some people actually topped with worms and did ok with the deck, i had the general idea that it wasn't THAT bad.
its bad now in the meta
+turtle creme prediction worms tier 0
Exactly. I predict Worm-ABCs will rip the meta a knew one come October. I mean they go perfectly together, right?
Prediction princess worm ABC tier 0
Gshiin the deck actually did ok against LSS with 3 gateway. By ok I mean that it could actually win. That actually was quite impressive for any deck, much less a deck with 80% of its support being unplayable garbage. Yagan bounced a lot of shi-en when I played it. Honest was a thing and the advantage engine could recover with meteorite. Linx was fucking crazy and I had games where I would have a full hand, full field and still be drawing. The deck is absolutely better than the sum of its parts.
Worm Opera...i want a motivational poster of it
The artwork for Worm Zero and Worm Call and W Nebula Meteorite are beautiful. Fills me with wonder.
isnt zero and call literally the same image of a city copied and overlayed with something?
"From the Planet Swine Flu"
R.I.P
My Sides
(1994 - 2016)
lmao
Time stamp please.
@@finedandys1340 4:26
True
Worms < Steelswarm < Evilswarm < Satellerknight < Zefra; what an extreme archetypal evolution if you follow the story line; worm is the only archetype in Konami history to have more than 2 evolutions.
HOw did evilswarm evolve to satellerknight?
zedrick jaramillo canonically Satellarknights decend from Constellars. Thats it. Also technically Familliar possesed Wynn> Gusto>Ritual Beasts , therefore they have the most evolutions
Rick Arambula Uhm, Shaddolls?
Are you insulting the Lswarms?
where can you see this lore?
We're all going to be laughing when True Draco Worms tops during Link Format.
A fieldspell could help them A LOT.
Like:
"Your "Worm" monsters Flip Effects trigger twice. "Worm" monsters whos Flip effect has been triggered can not be destroyed by Battle or Card effect untill the end of the turn.
Once per turn: Discard a level 4 or lower "Worm" monster. All "Worm" monsters level in your hand become equal to the discarded monster. At the end of this turn: Specialsummon the discarded monster in facedown Deffense position to your side of the field."
Helps with swarming, gives protection, synergises with the Flip aspect of worms, while enabling higher level worms to hit the field more easily (especially the higher level flip monsters).
Example: It turns Hope from a -1 into a +-0 while helping you set up the graveyard.
Cartaros becomes a +1
Apocalypse becomes a twin twister.
Dimikles becomes a 2300/2000 beater, which is nice for a level 4.
Noble becomes a magic cylinder.
Opera becomes still shit, but at least it takes a STACK from the enemy.
Worm victory becomes an insanely large beater.
Meanwhile high level Worms are easier to summon and since it is still a normal summon, it gets around the "no special summon" restriction.
Alot isn’t a word
@samuel fox True, maybe a restriction to only worm extradeck monsters if you activate the effect.
Call it something like ‘Worm Craters’ or something.
I am currently writing a Worm/Aliens fusion expansion
Lexicon Worms
Actually made the W Nebula Field Spell
XD
Worms Bridge
Continuous Spell
If you Normal Set a monster, you can Normal Set a “Worm” monster.
When a “Worm” monster activates its Flip Effect, you can Special Summon a “Worm Token” with the same Attribute, Type and Level but half its ATK/DEF.
Once each turn: When a LIGHT Reptile-type monster is Summoned, you can place a W-Counter on a monster in that monster’s column and 1 other monster.
W Lexicon Galaxy
Field Spell
The Flip Summon of “Worm” Flip Monsters cannot be negated.
All Flip Summoned “Worm” monster gains 500 ATK, and if they would be destroyed or banished, they are flipped to face-down Defense Position instead.
Once each turn: When a LIGHT Reptile-type monster is Summoned, you can place a W-Counter on a monster in that monster’s column and 1 other monster.
As a Pure Worm player, I can officially say I am beyond triggered.
As a matter of fact, I have ascended to Trigger Haven. Thanks.
But I can't actually be mad at you. You've touched on some of the most frustratingly obvious points that EVERYONE whose ever touched Worms complains about. For a "deadly" intergalactic force, these guys are complete garbage (it hurts to say this) 'sides C, K, X, and Y, and have no ways of keeping advantage barring drawing multiple, timely W Nebula Meteorites. I thank you , and curse you, for your honesty.
I'm actually looking for a Worm deck from the past few formats.
+HalohbotTech If only Future Fusion wouldn't be banned. Evil Dragon Ananta OTK ftw
And now Konami will make 26 Worm support Spells & Traps also based on the English alphabet, and make them tier 0.
You know have you tried using prediction princess in the deck considering that taorei can get flips from the deck
He apologized for putting them in LotW
There isnt a "! or ?" Worm monster?!...Pokemon lied to me...! and ? are not letters...those bastards
Official Goose Studios i guess, no they aren't.
No Yugi oh
LIED
OfficialGooseStudios I would laugh out loud if Konami made the Exclamation Worm an XYZ monster and the Question mark Worm a Link monster. Call them Worm LOTOW & Worm Mystery.
why did it take me 7 years that these things are probably based on the worms from Kamen Rider Kabuto
The whole goddamn Worm Opera bit made me feel so good, I honestly have no idea why but it just did (9:33)
And he got me again at 13:15 with Worm Ugly
The reason we couldn't have future fusion back in the day were chaos dragons. Today it's Infernoids sending their entire deck to the graveyard by revealing 1 Tierra...
Yeah pre-errata Future Fusion would be really hilarious in Infernoids.
+NormalNeu001 Not to mention more recently we have Gem Knight FTK.
Future Fusion
Necro Fusion
Setuppercut
Needlebug Nest
W Nebula Meteorite
TRAP TRICK
You feeling Lucky?
XD
I like how now the thumbnail is the original legacy of worthless again, especialy becuse it's pretty cool
remember when this guy lost to Worm Victory? :^)
*Where.*
+Slenderminion it was on a live stream when he was playing one of the PSP games
ShonicTH
§(§)$(%?")!=?%§=()/6
Can we have a link? Please???
LINK PLEASE?
Worms = Reptiles
Zoology lessons from Yugioh
according Japanese Erokin mean perverted gold
Liam Pascoe what...
Phil Hayes 3 I guess ero means perverted, kin means gold?
@@kylej9150 Yes. エロ is the phonetic translation of erotic (don't ask where the tic goes. I don't know), and 金 (きん) is simply gold.
it could also mean エロ禁 which mean ban on erroticism
So is this the real first episode of archetype archive now?
Only thing missing is the deck profile
Preety much. Yes
@@dtrinitypersonal Knowing Rata he'd just give a profile with 3x C/X/Y/Nebula, 1 King, Traptrick to get Nebula, hand traps, generic draw spells, and a bunch of traps to slow the opponent down.
Then again, that's the only way to play Worms nowadays.
Let's talk about Xex baby. Let's talk about you, and me. Let's talk about all the good things, and the bad things that may be. Let's talk about Xex.
17:18 I don't think Chaos Dragons are what is stopping Future Fusion from being Legal, think about sending any 3 BAs to grave, any number of Infernoids, or god save us 5 "roid" monsters.
Actually, "roids" would include speedroids, so scrap that, it would be good even then for setting up Double Yoyo, Bamboo Horse, Den Den, Ohajikid or Tri-Eyed
this was back when Cdragons were meta it was free 3 redeyes and a full field for an OTK in 1 card, and if that failed you could wait 2 turns for a free 5k beater and just run them over since you could swarm. It typically went like this.
Future Fusion: Send 2 darkflare, 2 lightpulsar or 1 pulsar and one prime material, 1 wyvern to the graveyard. Special summon any chaos monster from the hand with a darkflare and wyvern, add redeyes to the hand. Since this was usually a dragon special summon redeyes by banishing said monster, special prime material or lightpulsar, then just swarm into protected OTK. Or go into Heliopolis and pop backrow with 2 lvl 8 dragons (Either galaxy eyes or blue eyes), or if you had a good hand go Neo galaxy eyes and just OTK with it alone. BLS, Chaos sorc were just a bonus. Future fusion basically just set you up for massive OTK since you go plus 6 with it in chaos dragons.
Just imagine how hilarious It would be(with pre-errata) with Future Fusion to dump EVERY Infernoid monster in your deck for Tierra. You probably won the duel but even If you failed(somehow) you still have a Tierra coming out in 2 turns which would probably will have the "Get rid of both players hands" effect.
Twyzan Oh god I have nightmares just from that.
Twyzan I prefer using gx roids. Getting out super vehicroid stealth union with chain material and vehicroid connection zone is always nice. Also I use steam gyroid... Cause I'm daring like that.
fun fact - worm zero can be used in an infinite draw loop alongside fusion gate, chain materials and several e-heros due to that last part, draw one card. then, use it to fusion summon something, thus banishing it, then fusion summon e-hero... i can't remember his name but he un-banishes everything and then fuse him into something else to banish him. run multiple copies of everything in the extra deck and viola, infinite draw loop.
Electrum. Youd be better off doing the Electrum OTK tho
@@ThatOneWeirdFlexElemental HERO Electrum has an otk?
Most of these cats seem like they only exist in the vacuum of a tutorial level focused on flip effect monsters, right after attack changes and counters were introduced.
I can already see the bad tutorial sidekick scream in agony of: "worm prince has such a big attack". While the calm smart tutorial voice points to his second effect.
Legacy of the wormless
-What happens when you freeze an earthworm.
-It becomes wormed solid.
I'm gonna be sad when you run out of cards to make fun of.
That's when I have to resort to brainstorming and thinking of the next gimmicky series I'll do
+RANK10YGO
It's easy. Talk about an archtype that was SO close to being amazing, but had one fatal flaw that stopped them from shining,
+lvl5Vaporeon A good example would be gaia, heroes, bls, and red-eyes.
+Stuart Porter Red Eyes has good support, and their Gemini effects aren't all that bad. And REDMD exists, and I think that Konami could bring him back to semi.
Not possible - Konami
Personally, I love the worms' designs.
“Worm illidan...”
*shows illidan stormrage*
“...wait wrong picture”
LOL
Get Ugly onto the opponents field, use xex to send Yagan to the graveyard, special summon Yagan, return Ugly to your own hand. boom.
Love this series man! I've learned alot from you, especially because I've just really returned to the game.
It took me this long to realize that Xex and Yagan appear in the background of each other's art...
Worm Solid: Solid Snakes clone brother nobody wants to talk about
A funny thing about Worm Call : if used in real life instead of an automated simulator, you probably couldn't surprise your opponent with the monster you set because you'd more often than not have to reveal the monster to prove it is a valid target, as per rules/game mechanics.
Then you'd also have to reveal every single monster and spell/trap card you set, since you'd have to prove that they're really a spell/trap card
+cinansnickem - nejlepší číňan v okolí RIP Artifacts
That's usually in local play.
I found duel terminal interesting because it told a story involving the cards. Which I would like to see more as many of the cards have stories across multiple ones such as Gagagigo's journey and the Six Samurai. I would like to see these animated, but that would involve some effort on Konami's part.
Because of Cartaros, X, Y, King, and Meteorite, Worms were an actual thing for a while. They were sometimes used alongside Aliens when the actually good Alien support came out.
Hero Worms were a thing back in the day, as well, since Worms were LIGHT.
Worms are actually pretty good though. Well most of them are useless, but you just play Cartaros, Xex, Yagan, and Meteorite with 1 King. It's a little slow for the current format, and too based on countering extra deck monsters with Yagan (which doesn't work very well against Kozmo, Monarch, or pendulum), but it would still be possibly playable in specific formats.
...I know. I specifically mention that combo in the video, TWICE in the comments, and yet still people go out of their way to let me know "Uh Worms have that one combo that's playable".
I know you did and I saw the comments. I just feel like they don't fit the theme of "worthless" decks. It's more than "one combo that's playable" also. It's a 13 card engine that works fairly well.
It's 4 cards in an archetype that consists of 28, so less than 15% of it could be considered good. By all means, if the rest of the archetype is complete ass, I think it deserves a spot on the list. I mean, I'll just point out that Neos topped about as many times as Worms did.
Most archetypes are full of trash cards. Off the top of my head, here are some examples. There are 26 Wind-Up cards. 7 are good, 4 are moderately playable, and 15 are trash. Evilswarm has 17 main deck cards, of which only 7 are ever played. They do play most of their extra deck monsters, but usually only summon Ophion (and Exciton when not banned). Star Seraphs have 8 cards and only 2 are played. Performapal has 76 cards. If we're generous, I count 18 of those that are playable to good. So that's 42%, 41%, 25%, and 23%. So I will give you that 15% is low, but I think if you look at how good an archetype is, it's only fair to consider the cards you might actually play and to ignore the rest as wasted space. The majority of archetypes are bound to have a high percentage of bad cards. That might not be how you look at it, but I see Worms as a 4 card archetype with filler cards that probably won't ever see play.
The thing is, I'd never dare to do a Legacy of the Worthless for Wind-Ups, Evilswarms, Seraphs OR Performapals, given that all of these have seen significant tops several times. Worms saw a single Top 32 in a tournament from 2010, which barely qualifies them as rogue even in their own time period. If the aforementioned 4 cards were really just that good that they made them top several times, there wouldn't be a point in calling the archetype worthless, since the series is after all partially based on the number of tops a deck had.
Mentioned prince conformed rank10 killed prince
I didn't notice until now just how COLOSSAL some of the Worm monsters actually are. Some are as large or larger than the mountains depicted in some of the cards like the Infernoid and Qliphort monsters. The Worm invasion was far more brutal than what the effects lead you to believe.
Okay glad I’m not the only one who noticed the thumbnail change
Considering that Ice Barrier received a sequel that gave them much needed consistency, power, and overall synergy I'm kind of hoping that worms receive the same. If you could do it for Flamvell you can do it for the aliens Konami
I'd love something like that. Maybe something like how ninjas can special into facedown and/or the ability to flip back down like ghostricks
@@SadisticDoublei have to wonder what worm support could be now. What things could one do. Would they get more monsters(multiples of certain alphabet letters) or just get a plethora of back row support to give them effects like ninjas(like you said)... Both?
@@scary-sounds for back row, maybe an archetypal "Book of Moon" or Book of Eclipse.
@@SadisticDouble that makes some sense. As for monsters i think if they wanted to make new worm monsters they could pull from other alphabets.
@@scary-sounds love the idea, don't know how it could be implemented tho. Especially across other languages
Children's card game aside, could you imagine how batshit insane a Worm cosmic horror series would be?
New thumbnail????
Idea for the a Fieldspell:
Worm Planet
Worm Monsters cannot be destroyed by battle or card effects.
Once per turn: you can banish 1 Reptile-type "Worm" Monster from your Graveyard to Special Summon 1 Reptile-type "Worm" Monster from your Deck into Face-Down Defense-Position.
Boom:
Worms will not be destroyed upon run into by your opponent, and harder to get rid of. It then is more likely to have tribute material and the tributed Worm Monsters can be used to search and set stuff.
If too strong: Only Search and Set Monsters of equal or lower level
If too weak: Add Effect: If a one of your face-down Monsters is targeted by an effect, flip it face up. If you activate this effect: You can only use effects of "Worm" cards, for the rest of the turn.
6 years later, a Worm field spell will need to be much more bloated to even remotely salvage this archetype.
Worm World:
When this card is activated, Special Summon 1 “Worm” monster in Face-down defence position in either your hand or deck. (Quick effect): Flip 1 Face-Down defence position Monster you control to Face-Up Attack position. (Quick Effect): Flip 1 Face-Up attack position Monster you control to Face-Down defence position. You can only use these effects of “Worm World” once per turn. If a “Worm” Monster is sent to the GY, you can special summon a “Worm” Monster from your Deck in face-down defence position, but you can only social summon Reptile-type monsters for the rest of this turn. You can only use this effect of “Worm World” twice per turn. Reptile-type monsters you control cannot be targeted or destroyed by card effects, and you opponent can’t target face-down Monsters you control for attack.
Anyway, that’s just my suggestion.
On another note, how have you been in the last 6 years?
@@yu-gi-noob9656 Nice to see the worm player base still alive and well :D
I didn't play worms for the last 6 years as it turns out. But I'm still interested in off-meta decks.
Konami should really give worms new support to make them viable, like worm fusion, a card that lets you use words from your deck as fusion materials, and a good field spell that offers protection. That would make them viable
OH SHIT ITS MY FAVOURITE ARCHETYPE IN THE GAME (besides Infernity)
TheSchranksalat because of design?
Worm victory and snake rain, silliest combo
I noticed the new thumbnail.
Is it me, or did he changed the thumbnail?
he did, it used to have a crossed circle before because he considered worms a cut above the rest, guess powercreep got to them and they fell into worthless tier with everyone else
@@gliscaradu1424 Well they won’t ever technically qualify for true legacy of the worthless standard, as unlike the rest the decks they did actually have small amounts of tournament success as an engine. Worm’s peaked at 2nd place at a regional in 2014, and a few others top cut (including 1 pure variant) at other events in that year too. Discounting the new support that pushed decks like Neos and Amazoness out of the gutter, they’re easily the “best” deck to be featured in L.O.T.W, to the point where they probably shouldn’t have been in the series
@@JustInCaseD comparing them to flamvells, B.E.S they are pretty good
Hey, its not so bad for Reptiles! They still have Divine Serpent Geh!
Whose been nerfed to hell.
No longer has infinite attack, no longer connected to the Seal of Orichalcos, changed from Fire to Generic Dark.......... huh
Windrake101 And it's pretty much The Wicked Avatar on Crack and can't be destroyed by card effects
Infinite attack would be cool, just watch out for the magic cylinder
MattTGM and drain shield. How do you kill something with Infinite HP?
@@Sassaparilla INF attack
no "ñ" :c
Oh shit the thumbnail isn't weird anymore. Didn't think rata would update it along with the other old vid thumbnails.
I once got crushed by a Worm deck that used Future Fusion, Megamorph, Worm Call, Zero and Victory. I was doing great, then suddenly - BAM - My field is wiped and I'm staring at an 8K beat stick with a 3K waiting in the wings.
to think subterror is doing this but better
I wonder if we will get a rehash on this video for Archetype Archive because I wouldn't mind him going through this again with a different view and some decks to use the archetype and there is also the insect worms he could cover (even though they are considered a different sub archetype).
Worm Xex and Worm Yagan feel susupiciously like a duo of Zexal-era Xyz summon enablers, they're even an X and a Y. At that point you'd expect Worm Z to be a Z-shaped rank 4 number monster.
truly the master of comedy
i made a worm hand traptrix deck and it wasnt that bad, xex and yagan are pretty good, and the hands make your opponent attack into it thinking its just a worm, AND meteorite is pretty good draw power if you draw 2 with yagan and xex out
Nobody thought Konami could ever make a worse version of the Alien archetype but here we are ..
Holy Crap. Just found your channel. Great content!!!!! 10/10.
If they wanted to add more monsters to the theme there are between 7 or so lost letters to the English alphabet including the ampersand symbol which used to be tagged on at then end after Z and refererred to as "and, per se, And.". Maybe "Worm Ampersand" should be a second fusion monster for the archetype.
benny worm
FLIP: Put 1 Dirt counter on all the opponents monsters regardless of position
Hey a new thumbnail, guess rata doesn’t regret this video anymore.
Worms Bridge
Continuous Spell
If you Normal Set a monster, you can Normal Set a “Worm” monster.
When a “Worm” monster activates its Flip Effect, you can Special Summon a “Worm Token” with the same Attribute, Type and Level but half its ATK/DEF.
Once each turn: When a LIGHT Reptile-type monster is Summoned, you can place a W-Counter on a monster in that monster’s column and 1 other monster.
W Lexicon Galaxy
Field Spell
The Flip Summon of “Worm” Flip Monsters cannot be negated.
All Flip Summoned “Worm” monster gains 500 ATK, and if they would be destroyed or banished, they are flipped to face-down Defense Position instead.
Once each turn: When a LIGHT Reptile-type monster is Summoned, you can place a W-Counter on a monster in that monster’s column and 1 other monster.
Next booster pack:
Lexicon Unwritten
Ritual Spell
You can Ritual Summon “Worms Lexicographer Regent” by Tributing at least 7 monsters from your Hand or field and/or banishing “Worm” monsters from your Hand, field or GY. The Ritual Summoned monster gains 100 ATK times the total Level of the Tributed monsters for this Ritual Summon.
You can banish this card in your GY to place an A-Counter and a W-Counter on each face-up monster on the fields.
(Alien M/Frame & ALL Worm)
Worms Lexicographer Regent
LIGHT Reptile Lv7 700ATK 2100DEF
[Ritual/Effect]
You can Ritual Summon this card with “Lexicon Unwritten” or by Tributing 3 “Worm” monsters anywhere on the field, including at least two of the Extra Deck types (Fusion, Synchro, Xyz, Link).
Each Standby and End Phase, place a W-Counter on a non-“Worm” monster for each “Worm” monster you control. (A monster with W-Counters loses 300 ATK/DEF for each W-Counter on it and loses its effects when batting a “Worm” monster only.)
Once each turn (Quick Effect) Tribute a “Worm” monster and banish a Flip monster from your GY: activate that monster’s FLIP effect.
3:00 What makes the effect even more worthless is that the stat boost doesn't count for damage calculations so Dimikles can still die to a monster between 1450-1650 while its 1700 defense position , source duel links.
In my theory, Jetelikpse probably is supposed to be [jet-el-ik-say] because the P is probably silent like pseudo or pterodactyl
One last card: Evilswarm Azzathoth.
Lol i just noticed that it's an Amalgamation of all Worms.
Slenderminion yes. It actually seems to be Worm Zero specifically since Worm Zero can use any (or all) worms and, as far as I know, is what happened to the worms in DT.
Rewatching this I agree, but reptiles recently got a new archetype in the form of Ogdoadics from Ancient Guardians
I wish reptile type cards were better.
That Warcraft reference made my day.
man i love this series keep up the great work man i look forward to the next one
Dear Mentelgen,
Thank you for brightening my day.
Aaaaaaaand now on duel links!
Worm xex, seriously how did Konami or 4kids not sensor this
Would you want it to be "Worm Xylophone" or something similar?
Holy Exodia these things are nightmare fuel!
These are awesome. They verify my existence.
back before future fusion got banned i knew a guy who managed to make a beastly Worms deck. I've never been able to completely replicate it. The strongest play as I remember it involved using future fusion to dump one of each of your worms into the grave and then going for worm victory. Victory can be special summoned face down by worm call or face up by w nebula meteorite. If Future Fusion manages to go through you get a Worm Zero with massive attack and all its effects. it can draw cards, pop your opponents cards, and even special summon Victory from the grave face down. Once you flip summon Victory at this stage, worm zero or no, the game is decidedly in your favour as youll have plenty of monsters in your grave fueling his attack and your opponent will have lost all their monsters. Unfortunately there really is no substitute for future fusion in this strategy and even when it was legal it was still an inconsistent deck due to FF being at one. I have no idea how my friend managed to win consistently with the deck.
Exactly. Future Fusion worked great for Worms because it allowed them to hit the Graveyard with ease, not only preparing the field for Zero but also for Special Summoning via Viper's Rebirth, The Shallow Grave (a mandatory card for Worm decks) or Call of The Haunted.
I managed to build a Worm deck with some consistency abusing of Queen's effect, which I don't understand why this guy think it's useless - Queen was the main engine of Worm decks! Easy to summon, allows to bring virtually anything from the deck and the most important - it can Tribute itself for its effect! Worms are all level 8 or higher, and Tributing one Queen brings you King, Victory, Prince or Illidan with ease.
Future Fusion
Necro Fusion
Setuppercut
Needlebug Nest
W Nebula Meteorite
TRAP TRICK
You feeling Lucky?
XD
Honestly, a good counter trap, field spell, fusion spell, and maybe a spell that let's u discard 1 worm to set 2 worms from your deck and maybe it'd be passable.
The Warcraft Illidan joke cracked me up
I was about to say Ally of Justice, then I saw it in my suggested videos. Glad you gave their counterpart a thing.
My brother ran worms back in the day and and Illidan was the bane of my existence. Half my deck was traps and he punished me hard.
I actually won a duel with a worm deck that ran at least 1 of each worm monster
What song did you use in the background, it sounds gloomy and dark, I heard this song before on another yugioh vid...
I was going to say that Worm Victory wasn't all that bad, but then I realized that my main reason was that it's easy to load up your graveyard with Snake Rain and then summon it from the grave/deck with a huge amount of attack points, which is just as easily done with the generic Vennominon without needing to run so many terrible Worm monsters.
I really hope some day we can finally see a decent Reptile archetype. The type actually has good generic support, there's just nothing workable to build a strong deck around.
OGDOATIC
changes I think worms need
worm linx: def around or higher 1900 and is lv 4. it's eff is not bad and being a lv 4 you can xyz with other worms like xex, yagan
worm barses: lv 4, atk 1600/ def the same. for eff this can be nomal summon by revelling a worm monster spell, or trap in addition to your first normal summon. and once per turn still gets his target face-down eff
worm solid: better state increase efg, give it 300 instead and it's spell and trap destruction non target
worm ugly: this can act for all tributes needed for a worm monster. when this card is tribute summon place one worm counter on an opponent's monster it's atk and def are 0, and it's lv 4
worm warlord: give it 1 or both of these improvements. better state like 2400 atk/ 1000 def to be playable in monarch and can be special summon
worm yagan: it can special summon by just having xex on the field and other monsters won't stop it
worm tentacles: make it gain atk equal the monster it banished and can still atk twice
worm cartaros: give it 1500 atk/ 1700 def or just 1 of these state improvement
and flip eff no lv restrictions when adding a worm
worm millidith: can't be destroyed by battle. when flipped place 1 worm counter on an opponent's monster. during either players standby phase depending on how many worm counters are on an monster(s) by this eff. the opponent loses (not by eff damg, they just lose LP) 600 LP for each
worm opera: def 1950/ atk 1300 if not then give it this. when flip only non worm monster your opponent controls lose 800 atk and def, and it's a lv 4
worm hope: you discard it and fusion a worm, with materials from hand, field, or deck. discarding worm hope will counts its self for 1 of the fusion materials. then you can't summon for the rest of the turn
worm prince: get rid of that destroying it's self eff and atk 2400
xyz worm: worms are manly played with xyz so it would make sense to give them one. it can be summoned with 2 or more lv 4s regardless if their worms or not. atk 2300/ def 1900. eff I say let it help the flip aspects of worm. make it able once per turn to give a second normal summon or set for a worm monster only, if it has at least 1 xyz materials. for effs involving detaching xyz materials
detach 1: once per turn add 1 worm monster or a spell and trap card that list a worm in thier text from the grave or deck
detach 2: once per turn return 2 cards your opponent control's to the deck
detach 3: cards and effs your opponent controls can't be activated till the end of this turn. this eff of the xyz worm monster is once per turn and can not be used unless the 3 materials detach were worms
let me know if this is good help for worms and what do you think worms need
You want to know, what really WORMS me about this Archetype? The Fact many of their cards are Secret Rares, making them almost IMPOSSIBLE to get....
What are your thoughts on Guardians Cards? ( Eatos Dreadscythe Etc ) Are they worthy of a LotW episode or do you think they're decent? Love the series keep it up :)
It's really scary if you can turn two necro fusion a 20k attack moon.
A "neo" retrain for the deck would certainly help
I just realized what and where his server photo came from
The Worm trap card used to be so Op
Why haven’t they released an “alien” typing... Makes more sense than having wyrms which are pretty much dragons. + the “alien” and “worm” archetypes being reptiles just seems silly.
lol Great vid Rata! I love your intros "ladies and mentlegen, railbikes and railcars".
Worm solid is illuminati confirmed.