Is There Really Traffic in Cities Skylines 2?
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- čas přidán 10. 10. 2023
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Sure!
Super excited to see you play sports FC (FIFA) and forza 😂
The link doesn't work . 503 Service Unavailable
No server is available to handle this request.
@@OutdoorFreedomDk Same for me
It takes me to a page to pre-order Forza.
EDIT: A link to pre-order CL2 is on that page, but it doesn't appear to have your name anywhere on the page it links to. Just wanna make sure you'll get "credit" before I buy it :)
Don't you think it would be great if pedestrian paths would automatically turn into stairs when their steepness is increased ?
I do 👍
I'd like it to be optional. I've never been on a paved pathway that had steps even for pretty steep gradients.
@@PastamisticI’d say tarmac less often but if it’s paving stones they become steps quite a lot but that’s just personal experience
Where i come from there are only stairs for steep paths, never jjst a steep path
I don’t mod but once th game comes out I don’t think it would be that hard to make into a mod.
Anyone else see at 32:29 the light turned green and the cim sped up to get across the street? It was walking, the light turned and it ran to get out of the road. This game is bananas. The detail inside the apartments is crazy...
Yes! And the pedestrians in that shot seem to walk more like humans and less like cims.
I love the flashing traffic light for pedestrian before it is turning red.
Yes! The devs definitely brought up that feature in a dev diary when discussing traffic ai. A great, realistic, detail.
we already saw that in trailers as well as flashing cars
@@jackfood3319 Huh. Over here, it works very differently. The pedestrian light turns red, then there's enough time to finish crossing the street, and only then do cars get red-yellow, then green. On the other end, sometimes there's a button on the opposite light you can press to say "someone's here", and then sometimes, there's an extra white light or symbol that says "yes, I noticed, just wait for green". Also, more and more often, there's acoustic signaling, as well, to support blind people. (Plus profiled paving around these places, or on bus and train stops, to steer them in the right direction.)
From what I've seen, traffic in this game is much more like the "real time mod", so it is heavier traffic at 8-10am and 4-6pm (1600-1800). Most of the beta players are busy playing away from the downtown areas so the heavier traffic is rarely shown.
I'm also assuming that the traffic scales more tightly to density in Cs2 than in Cs1. Much of the footage available so far features cities in their early to mid development. I'm sure the developers of the leading traffic management simulator paid attention to the level of traffic and its affect on gameplay.
I do wish that the buses were the same color as their line color, it helps differentiate easily when you have too many and it just looks cool
Not 100% sure, but I think there is another bus type that is line colored
Biffa has chosen to put the busses with CO branding on them, line colored options are also there, you can see an option for them at 17:31
I've seen other beta players, the normal busses are the color of the line, but since he selected the CO Bus, they stay the Colossal Order blue.
It looked (around the 8:20 mark) that the traffic was all trying to cut lanes at the same place, almost as if they are using nodes like the first game
The merging and parallel parking look really janky in this game
Oh no, you're right! :(
Do you think though that was because they were turning right? That furthest lane at the top was the only one that allows a right hand turn. The camera pans and we then don’t see if any of them, went straight in that lane.
Makes sense to me and seems proper. But I may have it wrong what you meant. Did you mean something else?
They do still use nodes like CS1, but the route is checked and changed if traffic is heavier, unless no other route exists. In this case with the long stretch of road, no other route exists so traffic tends to act very similar to CS1. Funneling all traffic into one or two main intersections will lead to traffic jams, so it helps to have the alternate routes available. In CS1 they would all continue to use that one main route, but in CS2 some traffic changes route if traffic is too busy along the route.
Honestly looks just like people trying to merge in my city, they just pick a point way back and force themselves in. Although the AI might actually be using a form of zipper merge at least and the humans around here have never figured that out.
I can't wait to play this. I hope the mod community is still going to be as robust as CS1
I will be more mods then ever before. Just look at all the functions
should be a great mod scene, modders will even have access to some sort of beta realm so they can fix issues with their mod before a patch comes out. that way new patches don't brick mods all the time!
Didn't think I would be excited to see traffic issue in a CS game. Was worried they might have gone too far the other way and made it so you needed no thought or management behind it. Glad to see it can still spiral out of control if you don't put some thought into it.
I'll be looking for being able to to lane control.
I mean, they clearly did go very far the other way. There's like 20% the traffic density of CS1.
Well the population is only about 20k. The amount of traffic we see seems pretty ok for that.@@wck
@@Johnmafia81 No, it doesn't. Go compare it to a 20k city in CS1. There's massive different in pedestrians and road traffic. This game clearly has around 20% of the amount of agents.
I'm not comparing it to CS1. I don't consider CS1's depiction of traffic to be the shining example that every city builder should aspire to emulate.
Yes, fixing traffic in CS2!! I love it! Brings me back to the old days!!!!
Wow! The texture upgrade is awesome. The traffic lights blew my mind. Not only can you see them change but they actually seem to be light sources too.
I love how they used the parallax mapping to create interiors. If you have played the spiderman game for the PS4 you will recognise this effect.
I am blown away by the high definition textures from the update this week. I was a little concerned with it being two weeks away at the visual quality of the assets we had seen on the streams and content creator let’s plays, but the update has quelled all concerns. It looks even better than I could’ve anticipated. Love those window interiors almost looks like you can see inside
Biffa: Let me fix your cities traffic problems
Also Biffa: One pier for four outside connections is perfectly fine, right?
My jaw dropped when you showed the nighttime buildings and how you can "look inside" them
timestamp?!
@@babyrage1763 around 29:00
@@ZaveskyBay Thats cool!
It's a pretty cool trick, that barely consumes any graphical power.
Have you seen videos of those large screens in some buildings where they make it look like there's something in the building? It's the same trick.
It's an optical illusion that gives a sense of depth. In real life, however, this illusion would only work from a very specific angle. However, in a game, since you know the position of the camera you can adapt this optical illusion so that it works perfectly from the angle the player is at, making it seem exactly as if there was depth.
And in the end, all this is is just a texture, and some code to displace it around. No 3D environment needed, so super easy to run.
@@WillowLiv as badly as the game runs it feels like they actually modeled the interiors. Don't know how else they could've made it run as badly as it does.
The things you can do with roads in vanilla is seriously impressive hopefully they can optimize the game to run better down the line
I haven't read all the comments, but I haven't seen anyone mention that buying the game from Instant Gaming isn't the best idea if you want to support the developers. The price depends on the country, and Instant Gaming either buys steam keys in countries where the price is lowest (i.e. less money for developers), or obtains keys by other, shadier means and then sells them to you. This seems a bit questionnable, but there's a gray area in most countries' laws so it is legal. This isn't a problem for the big AAA games because they sell millions of copies, so if you don't buy it at full price, good for you (and that's probably the case for Cities Skyline, so do what you think is best), but in general, for smaller indie developers, it means less money for them, so keep that in mind.
5:40 You can divide the rowhouses with nice walkways decorated with trees at the back of those houses, also make it seems like a back alleyway. I usually do that in CS1 when there's no corner house or I'm just too lazy to be bothered by it haha
It’s my understanding that if you want to get rid of the high rent and no customers pop-ups, you need to build more houses. There will almost always be high demand for houses when those 2 icons pop up. This is bc if there is a low supply of houses yet a high demand for them, the rent in the area will skyrocket but there’s still gonna be too little ppl for the commercial areas to make enough money to afford the increased rent/taxes in the area.
I see a lot of these beta streamers doing the same thing, more concerned with aesthetics, complain about residential demand, but then also complain about the cims complaining about high rent. They want these really pretty small cities and won't add the big ugly suburban sprawl even though the demand needs it.
@@cmdr_talikarni To be fair having the goals to reach and time limits on how long their videos can be probably doesn't help. They all want to show off different aspects of the game but only have a limited time to do so, so having a really large well functioning city isn't as easily done. Also I believe Toadiezzz in her last video has found that it's not just "Build More Houses" but also provide higher education and in turn better paying jobs. You can build all the houses you want but if the best opportunities for your people are simply graduating high school, and working a lower skill office or industry job. They're gonna struggle to afford some level 3+ Single Family home built on a max sized lot.
In fact if you look at 2:41 It's a level 3 house but the income is poor. That's not a density or sprawl issue, that's a low wage employment issue.
@@cmdr_talikarni seems to be super realistic, because even in IRL cities with incredibly high rent issues, the people running the city can't seem to understand that the solution is to build more (dense) housing lol
8:31 Not sure if cS1 has this, but i like how when the green truck does that hard brake, it bops down like real life.
i also like how he goes right through another truck like in real life
I think CO went overboard, all the vehicles look excessively top heavy causing them look like they almost tip over when turning, and the front end diving hard every time they brake like the suspension is shot.
I really hope there will be more buildings available on release too. The zonable buildings seem to repeat so often
I would love to see that but cities Skyline 1 had a similar issue and was never quite fixed without some DLC so...
@29.24 during the night view, the shine on the side of the truck the bus was passing by, just amazing!!
Ohhh, that reflection of the bus @29:00 makes me very happy! Small things eh?
“Glowing uranium truck “ THREW ME
I'm loving the amount of Harleys in the game. And the fact that they lean into the corner. And the rider being on the bike.
Love to see more realistic population and the medium density style housing!
I think the population number is sort of realistic if you multiply the number shown by 10.
Would be too much processing power to have that many actual ai citizens.
@@daviddanser8011 Think the devs already said there not doing that this time. CS1 did though.
8:22 I couldn't have been more disappointed. still the same old node lane switching that plagued CS1
Super exited for cities skylines 2! Sad that it was delayed on most consoles but it seems amazing!
Indeed :-)
Adding the bus stops first and then making the bus lines is how Transport Fever does it too. It was weird at first but after a little while I ended up liking it more than the way Cities: Skylines 1 did it.
I always disliked that in TpF2 in comparison to CS1. It’s just more clicks for the same result. I played both a lot.
I love how at night even the car headlights & tail lights look realistic, like some vehicles have halogen HID or LED style lights
I think people seeing to little traffic is caused by the more realistic population. In CS1 small houses were always overcrowded and highrises were pretty empty.
If you play with realistic population in CS1 you really wont have trouble with traffic until you reach high density buildings.
A NYC style street with 5 cars isn't more realitic. they reduced the traffic by A LOT
@@orenong are those new York sized cities tho? Most of them were around 20k
@@Mephora if you'd take a 20k pop section of NYC and seperate it, it'll still be jammed
I really like this long episode giving a relaxing view on the game revealing all kinds of fun details, I love how you can steer the ships now to any location with waterway connections!
It'd be hilarious if you placed a police station and all BUT ONE of the 'reactions' were happy. Definitely worth adding to first patch. "where them criminals at?!"
Wow, I have actually noticed a pedestrian jaywalking, which I don't believe I had ever seen in the first part, am I right that it's something new in the sequel? 8:25 for anyone interested ;)
I noticed that earlier as well. Very interesting. I love the detail in this game
32:33 I absolutely love how pedestrians are no longer brain-dead.
They actually understand that cars want to pass lol
Love that 4k update! The only thing triggering me is the rear lights of the cars during daytime - if you have daytime running lights these would stay off during day just like the regular headlights...
...I guess I'll have to cancel my preorder now.
Kidding!
Wow you can really get close to objects now! Those "3D" graphic effects on indoor areas are a bit of an old trick but that still makes any game instantly look more realistic! It also shows why we have less building assets: They had a lot more work put into them with the individual rooms being modeled and textured. I think the exact name for the effect is interior cubemapping.
I'd rather have more variety than this gimmick you basically only see, when you are looking for it. x times the same assets right beside each other is just... meh
@@-SaKage That's fair, I really think the game lacks in assets at the moment, but I haven't been here since CS1 released so I can't say whether this is normal and more assets came a few months after CS1 released or whether they really just cut down on the number on release by a lot
List of Mods I think we are going to need:
Would have been nice if they implemented some sort of the same ingame.
- Traffic Manager
- Prop Line Tool
- Move It!
- Intersection Marking Tool
- Network Multitool
- Node Controller
- Crosswalk, Street Arrow Remover
These I use in CS:1 and can not do with out them.
Some additional traffic manager tools, like lane specific turn arrows, and zoning control would be great.
Went to watch you’re new vanilla playlist and found this very excited I play on xbox and have pre ordered so I’ve watched all cities 2 videos 😅
Enjoy :-)
Wow! The graphics update makes a HUGE difference! The game looks amazing now!
Yeah it’s really a huge difference
“ glowing uranium truck “ I nearly choked on my morning coffee ☕️ 🤣🤣
They changed the colour of the night time lighting in the building assets, and I didn’t mind the yellower lighting, but I must say I LOVE the whiter lights. More than I thought I would.
34:06 Well alright then, smacking us all in the face with the light poles; I see you Keepo
44:35 "Pun not intended" lmbo
What if there was a setting where they shut down the roads when you change them and it’s like construction workers and equipment there.
Yeah I get what you mean. It would seem sick in my opinion.
Grey clouds, rain, Biffa, it's beautiful.
Can't get more British then that.
20:51 "everyone is happy" - except the criminals 😂
Looks like the vehicle diversity has improved quite a bit
Improved quite a bit from the abysmal variety in CS:1 sure, but it is still bad. Watch any CS:2 vid and have a sip of tea every time you see a smart car. You'd have to brew another cup before the end. In reality out on the street your tea might get cold before you saw even one. At least there aren't any donut or cake vans in sight.
@@Lucasolvalou I was referring to CS2, the early early access had a ton of the same smart cars and motorcycles, after the last update on the video, it looks like they improved that, compared to videos from a month ago. Cheers! ☕
17:47 someone may have already pointed this out before, but here you meant to set the Rosewood CW bus line fair to $4, but you accidentally left it at “$5” … I know this is some really OCD spotting but hey sim money doesn’t grow on trees haha
I have to say, those high resolution textures are looking great
I've said it in your latest video, but it's more relevant to this one, so I'll repeat myself.
What I noticed is that the big thing that's missing in these games that takes away the realism are road signs that show ways, streets, cities, etc. Especially on highways, there should be huge signs before every exit or intersection that goes above the road. They're everywhere IRL, but in the game, the highways look just too clean and empty without them.
I love the new transit menus. I really wanna see the subway being used
Are there any small graveyards? Those oversized ones are nice as a feature of the city, but should probably be a signiture building, rather than the standard. Doesn't make sense to have more than one of them really, as they take up so much space. Would be nice to have a bunch of smaller graveyards (with or without churches attached to them) scattered around local towns/villages.
Loving this series....the fall colors are amazing! The 4k clarity is also just awesome!
Finally someone shows the underground parking building! Thank you, Biffa :D
29:30 Look at buss' reflection on the truck 🤯
I pray that my GPU has enough VRAM to support these beautiful textures.
I hope we get additional models for each of the public transport options. I'm going to miss my bendy buses and retro-styled streetcars.
Graphics looks amazing! Also looks like it's running smoother after the update? Can't wait to see what you'll do with this game😁
I love that they built in a car deathtrap with that underground parking garage 😂
Dark and dreary weather, perfect for Biffa's next UK-inspired city. 😁
With the dreary clouds, rain and row houses.. looks very uk 😂😂
8:10 really blew my mind when i noticed it automatically set up dedicated lanes for the roundabout. Im really looking forward to cs2 lol
I don't think I've ever heard a Brit complain about rain so much lol 😅😂 I would absolutely love to see a right proper truck stop. It been a long time since I've seen one built and with 2 coming out I'd love to see if it can be done.
Are the graphics meant to look like that i.e. flat and grey? The houses look like barracks from the air. Hopefully there'll be a LOT more visual variation when the game releases, I want to play CS2, not Milton Keynes Simulator.
That is what the NA low density housing assets look like. Idk if the European assets look any better.
29:31 i love the small Lorry
That tornado looks like it came from a game made in the 2000s.
Who cares gonna disable those anyways.
Got my mug in the mail today! Cool Beans! Grey, grey day: German neighbors, "Don't you hate this weather?", us, "We lived in the desert for 34 years, we got enough Sun, we don't much it."
I see it still has the issue of every car using 1 lane, backing up traffic, even when multiple lanes do the same thing
I think about the house holds not being realistic the normal sized high density buildings are fine. But the Large skyscrapers have a similar number to the smaller high density houses. I think that's the main problem. Unless this is just a beta feature for now and will be fixed soon.
It would be great if the bus windows were lit up, like in real life! Very good video, well done Biffa.
Wow the graphics look so much better!
Bought it from Instant Gaming, thanks for the discount!
Also, pedestrians need umbrellas when it's raining :3
The game looks astounding.
at 29:30 i love how the taillights of the bus reflect in the white truck that passes going the other way.
Some of the assets and VFX look amazing, and some look fkin horrific. This feels super underbaked...
OMG, im soo looking forwarding to playing this awesome game! So many quality upgrades!
In regard to the air pollution over the residential area, are there any policy changes or upgrades available in the industrial area to reduce air pollution?
My biggest concern about this game is the performance. I've heard some really bad things about it, struggling to get 30fps on RTX 3080 and recent i9 at 1080p, even on a new map. Currently I have a Ryzen 9 5900HX (about Ryzen 7 3800X performance) and a RX6800M (about 10-15% worse than an RX 6700 XT). That might not be enough for the game at 1080p30 on low with a medium-size city.
Im very happy they added waypoints. Super necessary for beautifying cities
cant wait to see more development, I do hope theres less need for mods ranging from traffic manager to transfer manager, also the tons of dlc...mostly because optimization.
Us: Is there traffic biffa?
Biffa: Watch this 55 minute video instead of giving an answer.
I cancelled my pre-order on Steam after they suddenly increased the minimum/recommended specs. Who can trust that they'll be accurate? I'd rather wait until after release and see what kind of performance other people experience.
Disappointing to see the ships still driving through each other, but overall looking great!@
Yeah.. and the harbor is just to small for two piers as the second ship is clipping the first ship.. hope they resize the ship/harbor!
Yeah, I hope they fix that
@@anders95 the game looks nice, but things like that aren’t even details but makes it feel kind a sloppy. Especially as it is well known unrealistic behavior from CS1. Makes me wonder if it still happen with the planes..
"I know it's dark, I know it's dreary, but I just think it looks so good!"
Tell us you're English without telling us you're English.
The reflection of the bus in that silver truck around the 30-minute mark? WOW.
1:27 HOLY SH*T the tornadoes look AWFUL
Wow those visuals improved a ton
Bought the game with your link
Thanks Biffa 😊
They need an upgrade for traffic-systems, for "emergency services"... All lights "green" along paths for emergency services, to clear traffic along the way, since traffic doesn't yield or move out of the way of emergency service vehicles.
Is there traffic in a traffic game? Let's find out while I do everything else.
They are probably using cubemaps for the interior of the windows which is a neat little trick to give a 3d effect without actually being 3d.
My gaming computer caught on fire just watching this video. It'll be years before I have a machine capable of playing this monster.
My city will not be having internet. Oh no, its 1980s in my city. They have to deal with it. It should help with traffic lol
Good afternoon, Biffa! And fellow viewers! 🎉
CS2 is missing East European style (theme). It needs to be included to resemble comunistic city that will come along with that Lenin statue you have shown. But the theme must change the busses and the trams as well. xD xD xD
My first thought, when you took the camera into the underground parking and found water, was that you built it on top of a groundwater deposit. 🤣
That tower at 15:20 looks like the CN Tower in Toronto.
The fire truck driving away was definitely something else, they only came for search and rescue, definitely some insurance fraud going on and the fire department was in on it 😂
It seems that when you place the bus stops, it takes out the parking spaces of the entire length of the road ?
I did not lower my Car too far, said the driver to the dachshund...
I love that this game will give us everything CS I could have given us with all the good mods and more out of the box, but the interface looks like it was taken from Fischer Price. I hope there will be skins available to rectify that.
Holy moly, at 8:00 the traffic is actually fixed because the AI USES the lanes by itself :') cannot stress how frustrating it was in CS to watch them hog a single lane instead. Here all the main traffic is nicely using the outer lane of the roundabout while other vehicles can pass in the inner lane. Kind of weird to be so excited about this :D
Honestly I never minded the concept of traffic in CS:1 - it just drove me crazy with how it would happen for the smallest reasons and the AI couldn't adapt leading to gridlock.
Seems CS:2 is a smarter system, thankfully.
I hope they put some thought into the boat traffic, though. Even if its a DLC feature in future.