What programming ideas would you like to see in the next video? I'm planning to release a video where I'll break down the process of creating these programs. Subscribe so you don't miss it! 😁
Can you make multiple centers of gravity bounce inside the container of multiple balls, but this time, the gravity balls can collide with the regular balls?
5:38 I absolutely love how the gravity ball is completely out of control and bouncing at thousands of px/f while the actual ball is just like "nah, imma chill"
3 balls bouncing in a triangle each one is a gravity ball, esentially creating a triple body system, and every time a ball hits the edge, the triangle gains one side and grows a little.
Here's an idea. There's a ball bouncing in a ring but with every bounce, a new ball spawns, and the point that the ball hits, bulges out. If two bulges are close enough, they will merge into a single bulge with the same height. If a bulge gets big enough, it will break and the code that makes a new ball spawn, gets turned off, The simulation ends when there are no more balls in the ring.
Make two balls bounce in a circle. When they collide, they will have a 60% chance to make another ball, a 30% chance to make two balls, and a 10% chance to remove three ballls. Keep going until the circle is full.
Suggestion: there are 20 balls inside a circle, the balls have no gravity and each time the ball collides with another ball, one of the balls will eat that ball and become bigger, the bigger one eats the smaller one, if a ball that is at lvl 4 eats a lvl 3, the lvl 4 will become a lvl 7, simulation ends when there’s one ball left standing, I like to call this one “ball Royale”. Edit: sorry I accidentally made another one of this comment, I deleted it though
1. 2 balls, but each ball is the other's point of gravity. 2. A ball bouncing in a circle, with a hole growing with every bounce. The outside loops. (If a ball goes through the right side, it goes back out on the left side, etc.) If a ball loops around, a new one spawns in the circle. Ends once the circle is gone.
There are 4 rotating circles, each with a small hole. In the first circle, there is 1 ball. If the ball escapes, it advances to the next circle and 3 balls appear in the circle it has just escaped from. This keeps going until there are 10 balls in the final circle.
A ball that expands every time it bounces, but every time it grows it gains a 1% chance to “explode”. If this happens 1-4 balls with the same properties will spawn and go in random directions with a decently high velocity. Simulation ends when one of the balls fills up the entire screen
idea: a singular ball will gain 1 health (be able to take 1 hit from the spike) each time it bounces (starts at 1 hp). every 2 bounces, another spike spawns. if the ball loses all of its health, the simulation ends. the ball, the spikes, the size of the circle, the speed, and the ammount of balls dont change (there will only be one ball). also, all spikes have 2 hp. they. can each hit the ball twice. lastly, you should list the hp that everything has.
Here's my idea: There is two balls in a circle and they bounce around like normal. When they collide the merge. They do not become a bigger ball, but they just stick together, and another ball spawns. The new shape becomes slightly smaller but the new ball doesn't change size, so it does grow but slightly
A circle with a red, blue and green ball inside that all paint the inside over old trails. Whenever a ball bounces the circle shrinks and the trails left outside can't be painted anymore until the circle shrinks to nothing leaving behind a tri-color pattern. The balls collide with each other and have perfect elasticity.
there are 3 triangles rolling in a circle with a hole, theres a 50% chance it gets a side and 50% to lose one, after one triangle escapes the hole, the amount of sides it spawns the amount of triangles, e,g, 4 sides spawns 4 triangles, after all the triangles escape the circle will lose the hole, there will be a ball that expands one pixel then fills the entire circle
Amazing video! i also have an idea: a triangle bounces in a circle border. every time the triangle touches the border, the border loses one side and the triangle gaines one. so if the triangle bounces it turns into a square and the border into a triacontakaihenagon or something.
A blank space with an unmoving point of gravity in the center. Have an odd number balls moving at different velocities and in different directions spawn in. When 2 balls collide, they annihilate. Run until there is one ball left.
Here is an idea. You have a rectangle and a square with no gravity or friction. The square will bounce around, when it bounces it gets bigger and faster. The simulation ends when it hits a corner.
A suggestion from me... Two balls within a hexagon ring, and both of them are each other's points of gravity. Every bounce, the one that bounces goes faster while the one that doesn't goes slower.
Three circles (red, green and blue) are slowly bouncing within a ring. Collisions between circles spawn an additional, slightly larger circle that is a mix of the colors of the ones that collided. Collisions with the perimeter cause the circle to have a 50/50 chance of breaking into two smaller circles or outright vanishing. The simulation ends when a circle fills all empty space in the ring. Also the sound has to be the one from the 2nd simulation because it's the best one.
I hope you notice this idea: There is an small hole and 1 ball that speeds up, when it leaves there is an chance for 2 or 3 non collidable balls to spawn, that speed up too. Do this until they take up the arena.
Idea: a ball bouncing around inside a large rectangle that goes around the edge of the screen. The ball will get progressively faster and faster until reaching the digital equivalent of the speed of sound, to which the border will start closing in around the ball and the simulation ends when the ball can’t move anymore (there is a 60% chance that the border will be reset by the ball)
Idea: 4 balls and a black hole bounce in a square. Each time a ball touches another ball, it gets destroyed, but adds two more balls, and the black hole has a 50 percent chance to either speed up or slow down. The simulation won’t stop until all balls are destroyed.
Make a sim with a square border and a ball. The ball has a 10% chance of duplicating, 10% chance of disappearing (if there's already a second one), 10% chance of speeding up, 10% chance of inverting gravity, 10% chance of getting bigger, 10% chance of getting smaller, 10% chance of slowing down, 10% chance of getting a random gravity, 10% chance of making the frame bigger and 10% chance of making it smaller. These effects apply to all balls. Start with 10 balls and make the square pretty big. The max square size is the entire screen. End the simulation once it crashes. I hope you make this one it's pretty good and it's my first recommendation!
MY IDEA. Start with just the ring. No ball. Over a few seconds, a *Shepard Tone* is getting louder. The ring is getting closer, and slightly blurry. Then it all just disappears. Then a new ring with a ball. It looks like a new simulation. The ball slowly falls towards the ring. When the ball hits the ring; jump scare with the zoomed-in blurry ring and loud static.
video idea, the outline is a circle and there are circles bouncing in it, the bouncing circle is its own outline with tiny circles bouncing in it. every 5th bounce the bouncing circle duplicates and spawns in the middle of the main outline, same applies to the tiny circles inside the bouncing circles (the tiny circles spawn in the middle of their outline). the simulation ends when the main outline is full.
Two balls in a circle with random position, mass, and velocity, and they are attracted to each other. If they collide with each other, they delete themselves and spawn in 2 new randomized balls. Simulation ends when they enter a stable orbit (maybe defined as 20 orbits, number can be tweaked depending on how the program works out).
A ball bouncing around in a circle BUT it has to paint every part of the circle in its respective color. Every five bounces adds a new ball. The simulation stops when every part of the circle is painted in ball afterimage
A program where one ball is rotating along the circle (like a track) and another ball bounces from the center. If the center ball hits the rotating ball, it will get added to the track at an "opposite" point, so they arent close to each other, then a new ball is spawned from the center.
Heres my idea, whenever the ball bounces, it will move like the dvd logo, then if the dvd ball bounces it will turn back into the boucing ball. The balls will get faster and faster each bounce. The simulation ends when the ball bounces 1000 times.
a random one ig : there are 2 triangles inside a circle,everytime it bounces it gains a side and the other loses one,if they collide the one with most sides will gain a side,if its the same amount of sides a new triangle will spawn and the "lose a side" thing will be gone but instead the small one will get no sides when colliding,now tbe big will lose a side and the small one will gain a side
I got an idea: there’s a ball and it’s point of gravity is spinning around a circle. Each bounce it increases its gravity but every 10th bounce and new ball spawns with a fresh gravity.
One ball in a smaller-than-normal circle. Every time it bounces, a small section is added to the circle (like a littler half-circle), increasing the space the ball bounces in. Every time it bounces, it gets a little faster. The goal is to see what shape the "circle" becomes at the end.
Here’s an idea. A ball bouncing inside a circle. Every time the ball hits the circle, it plays the start of a C major scale. The ball speeds up every bounce, and a note in the C major scale is slightly altered every 10 bounces, to the point where it becomes a whole different scale.
Make one where the ring has four escape points, and it rotates. Every time the ball hits, it's destroyed, and 4 more balls are made. I just want to see it done.
So you make these in Python? Suggestion: in the 9th simulation, give the balls more starting velocity, or adjust it so they start falling instead of going up, the balls couldn't form a platform for themselfs because they first had to lose all the upwards velocity before they could begin falling
Here’s a cool idea: a ball is in a circle which repels the ball like a magnet. The force of the repelling increases as time goes on and so does the size of the circle, although slower. the simulation ends when the ball touches the circle. Also there’s no gravity.
A ball is bouncing and a black hole too. When the ball dies from the black hole, 2 new balls spawn. There is also a 3rd ball as a part of both ball's gravity.
make a ball bounce in a circle, and make that circle bounce inside a bigger circle, and add a point of antigravity that orbits the biggest circle, this point of antigravity repels the objects
A small hollow triangle bouncing in a hollow triangle which is bouncing in a ring. Every time the triangle hits the ring, it gains a side and grows until it fits the ring. Then the hollow triangle inside is released and does the same. Rinse and repeat.
a ball in a (smaller) ring, the ring is not set in place and can be pushed by the ball the camera also acts as a box; the ring may bump into the box and push it
a circle orbiting the outside of the ring that slows the balls down the closer they get to it, when the balls hit eachother they have a 30% chance of getting a little faster, 10% for the speed sphere to increase in size, 10% chance for speed sphere to decrease in size, a 5% chance another ball spawns, a 15% chance for momentum transfer and a 30% for nothing to happen. ends when either all three balls are super close to the slow sphere or none can bounce anymore
4 triangles bouncing in a square and they grow in size until they fit. But have them roam outside their respective corners of the square, and they can collide against eachother.
outer ring, and a ball with a ball inside. the ball inside is drawn to the nearest wall of the outer circle, and impacts how the bigger ball acts, which is drawn down by gravity, and every bounce increases the mass of the inner ball
A ball bounces in a circle, which is divided in 4 quadrants, like a pi chart, left increases ball speed, right decreased ball speed, top shrinks the ball, and bottom grows thw ball. If it hits the middle of two, both effects happen
A dodecagon in a circle, expanding with every bounce. When can’t expand further, outer shape becomes dodecagon, while hendecagon spawns in. Repeat until triangle in square
Idea: there’s a ball, a ring, and an outer perimeter. The ball is inside the ring, and they can bounce off each other. Both objects bounce one at a time, and each bounce swaps the moving one and makes the opposite shape bounce faster
Idea: The ball bouncing, but it tries to get your mouse, and you have to avoid it by moving the mouse around. If it gets caught by the bouncing ball, game over.
*idea...* a hollow ball bouncing around, getting bigger with every bounce, and freezing when it's out of room, but another ball will spawn inside it when it reaches 50% of it's border's size
4 balls bouncing: white, red, green, and blue. When the blue one hits the ring, the white ball gets faster When the red one hits the ring, the ring gets smaller by 1% When the green one hits the ring the gravity inverts When the white one hits the ring it has a 33% chance of adding either a red, green or blue ball. The system runs until the ring is to small to fit the balls (If you do it I will be subscribe)
balls with numbers starts off with 4 “2” balls when a ball bounces, it creates a clone of itself (so the same number) when 2 balls of the same number collide, they merge and double the number simulation ends with an 8192 ball
Idea: In a ring, every time the ball bounces, 1 regular ball spawns and 1 gravity point ball that only the regular ball that spawned with it spawns. The original, first ball will also be a gravity point ball, that all the other gravity point balls will use. There is also a gravity point ball rotating around the outside of the ring that the original gravity point ball will use. Every time a ball bounces, there is also a 25% chance the gravity point ball on the outside will switch between CW and CCW. The balls cannot collide.
A ball bouncing in a circle. When it hits the circle, the ball dents the circle. The depth of the dent is determined by the speed of the ball. Once the circle locally deforms past a certain diameter, the ball breaks through at that point. The circle should start blue and change color with the change in deformation with the circle being red at the breaking point. Similar to a finite element analysis simulation.
1 triangle ball bouncing, but every time they touch the wall: |3% to add 3 sides| |10% to add a side| |40% to decrease by 4% the zone's radius size| |20% to increase by 1% the ball's size| |12% a random noise plays|
Make a ball bouncing inside a circle, but the ball is comfy and happy and just having a good time overall, and maybe the ball and the circle are friends?
suggest: We start with a gravity point rotating around the ring with a small ball and a very very small hole, every 12 bounces the ball gets 10% Fast and the Hole grows, if the ball escapes then the ball that escaped teleports again to the ring and the hole's growth resets but spawns another ball and So on.
I have an idea: two balls in an invisible box, each ball has a small aura around it and if they get close to anything invisible (the box), it will reveal anything in the radius of the aura, and each ball also has their own mass meaning their not just getting pulled downwards anymore, and each time they hit the border a new ball spawns and it has a 10% chance to be invisible it's quite a lot isn't it?
Two balls are bouncing inside a simple maze with one exit. They start at different starting positions, but are gently magnetically repelled by each other. It ends either when too much time has passed or when both balls have escaped the maze.
Every time the ball bounces, a circle appears inside the last circle, having the same affect as just making the border thicker. Once the ball gets stuck, a random degree of a random circle is removed every frame until the ball escapes
One circle is Orbiting a very weak black hole. There is also a ring in the circle. If the ball passed that ring, the black hole’s power will increase, but the ball will get faster. This goes on until the black hole sucks the ball in
A big square with red blocks on the floor. The circle looses bounce hight and if it touches the red block it gets boosted. the circle gets boosted more and more each time touching it and if it touches the ceiling it shrinks by 20%. Simulation ends after 1.5 mins or until it becums minimum size. Whichever comes first
I wonder if it's possible to one up the 7th simulation, almost like a nesting doll. 3 balls, let's call them by letters, each ball is using another ball for its direction / center of gravity. A is using B for gravity, B is using C for gravity. If you want, you could even make C use A for gravity as well.
Here’s an idea: A ball has to fill the screen, everytime the ball bounces, it gets smaller, but bouncier. If it shrinks too much, a new, bigger ball spawns in. The simulation ends when the screen is filled.
Ball bouncing in a triangle. There are 2 other triangles and tunnels which the ball goes through to reach those triangles. Every tunnel has a hole in it that makes 2 new balls if the ball goes through it. Every ball gets faster every time they bounce. If a ball bounces on tunnels 5 times it gets destroyed. Simulation ends when 1000 balls have been destroyed
I'd love to see simulation 7 with another added layer of gravity. Basically, ball A has regular gravity, ball B gravitates around ball A, and ball C gravitates around ball B.
Here’s an interesting idea, the ball bounces on the beat of P.I.M.P by 50 cent, but everytime it bounces it gets bigger till it can’t fit/ play the beat
Make one where a ball is revealing cult of an image and then reveal the post depending on where it is and size with every bounce, it gets bigger and invert gravity until we can feed a whole picture
What programming ideas would you like to see in the next video? I'm planning to release a video where I'll break down the process of creating these programs. Subscribe so you don't miss it! 😁
Squares.
Day 2
E
how do you make these
Can you make multiple centers of gravity bounce inside the container of multiple balls, but this time, the gravity balls can collide with the regular balls?
Can You do every time the ball bounces it gets x10 bigger and x10 FASTER!!!
5:38 I absolutely love how the gravity ball is completely out of control and bouncing at thousands of px/f while the actual ball is just like "nah, imma chill"
Gravity ball is so fast that it makes an after image but when you pause it, you can only see one
Omg, most liked comment I've ever got nice
@@qopparuneyeah lol
3 balls bouncing in a triangle
each one is a gravity ball, esentially creating a triple body system, and every time a ball hits the edge, the triangle gains one side and grows a little.
Two balls in a circle, normal BUT they have gravitational pull to each other
Here's an idea: if ball bounce 1 new ball Spawn
Here's an idea. There's a ball bouncing in a ring but with every bounce, a new ball spawns, and the point that the ball hits, bulges out. If two bulges are close enough, they will merge into a single bulge with the same height. If a bulge gets big enough, it will break and the code that makes a new ball spawn, gets turned off, The simulation ends when there are no more balls in the ring.
🔥🔥🔥🔥
🔥
🔥
Big bulge and balls ring
🔥
0:09 new rhythm game just dropped!!!!!!🎉
osu!
@@patkirasoong1102osu but adofai
@@patkirasoong1102 osu but *balls*
It's called ball bounce
Press space to bounce
Press E to click the circles
Osu! Rhythm Game
Make two balls bounce in a circle. When they collide, they will have a 60% chance to make another ball, a 30% chance to make two balls, and a 10% chance to remove three ballls. Keep going until the circle is full.
Or when all the balls are gone
@@user-po4nt2ez1ithat won't happen xd
@@user-po4nt2ez1i Yeah. There's a 10% chance that the run ends with the first collision. ;)
lol
0:01 is just osu players wdym 💀
LMAO
the 6th one is just agario too
The song is called Rush E by Sheet music Boss
@@phoenixboydgamesyes I know already
6:45 Lava be on a killing streak
Suggestion: there are 20 balls inside a circle, the balls have no gravity and each time the ball collides with another ball, one of the balls will eat that ball and become bigger, the bigger one eats the smaller one, if a ball that is at lvl 4 eats a lvl 3, the lvl 4 will become a lvl 7, simulation ends when there’s one ball left standing, I like to call this one “ball Royale”. Edit: sorry I accidentally made another one of this comment, I deleted it though
what if two balls are the same size tho
Maybe a 50-50 chance of 1 ball eats another that is the same lvl.
@@ZephyrnalCorsenyes
@@ZephyrnalCorsenthey bounce off each other
0:17 you know this could actually be a game. Imagine this but like you turn the ring.
And there’s other songs and stuff
This is just Osu! More or less
Tiny Piano but not piano
Roateno?
@@Draa_ close but nahhh
1. 2 balls, but each ball is the other's point of gravity.
2. A ball bouncing in a circle, with a hole growing with every bounce. The outside loops. (If a ball goes through the right side, it goes back out on the left side, etc.) If a ball loops around, a new one spawns in the circle. Ends once the circle is gone.
1:47 J E V I L
CHAOS! CHAOS!
The point of gravity on the second one was so fast it made afterimages but when you pause the video, you only see one of them
There are 4 rotating circles, each with a small hole. In the first circle, there is 1 ball. If the ball escapes, it advances to the next circle and 3 balls appear in the circle it has just escaped from. This keeps going until there are 10 balls in the final circle.
this.
edit: also this comment 6 minutes ago yoooo im early
Escape room ahh simulation
Marble race ahh simulation
3:24 some sick beats right there 🔥
hexacontaeneagon
A ball that expands every time it bounces, but every time it grows it gains a 1% chance to “explode”. If this happens 1-4 balls with the same properties will spawn and go in random directions with a decently high velocity. Simulation ends when one of the balls fills up the entire screen
cool!
idea: a singular ball will gain 1 health (be able to take 1 hit from the spike) each time it bounces (starts at 1 hp). every 2 bounces, another spike spawns. if the ball loses all of its health, the simulation ends. the ball, the spikes, the size of the circle, the speed, and the ammount of balls dont change (there will only be one ball). also, all spikes have 2 hp. they. can each hit the ball twice. lastly, you should list the hp that everything has.
1:18 congrats you made a black hole
7:02 this idea but with every bounce, the previous balls go up a bit AND the main ball increases size.
Here's my idea: There is two balls in a circle and they bounce around like normal. When they collide the merge. They do not become a bigger ball, but they just stick together, and another ball spawns. The new shape becomes slightly smaller but the new ball doesn't change size, so it does grow but slightly
A circle with a red, blue and green ball inside that all paint the inside over old trails. Whenever a ball bounces the circle shrinks and the trails left outside can't be painted anymore until the circle shrinks to nothing leaving behind a tri-color pattern.
The balls collide with each other and have perfect elasticity.
there are 3 triangles rolling in a circle with a hole, theres a 50% chance it gets a side and 50% to lose one, after one triangle escapes the hole, the amount of sides it spawns the amount of triangles, e,g, 4 sides spawns 4 triangles, after all the triangles escape the circle will lose the hole, there will be a ball that expands one pixel then fills the entire circle
Amazing video! i also have an idea:
a triangle bounces in a circle border. every time the triangle touches the border, the border loses one side and the triangle gaines one.
so if the triangle bounces it turns into a square and the border into a triacontakaihenagon or something.
oh yeahhhhhh that’s cool!! maybe it would be like a enneacontaheptagon
@@CemmyArt Or maybe even an enneacontaenneagon
6:55 IT MADE A SMILEY FACE YOOOOOO
A blank space with an unmoving point of gravity in the center. Have an odd number balls moving at different velocities and in different directions spawn in. When 2 balls collide, they annihilate. Run until there is one ball left.
Here's an Idea... every tick there's a 10%chance that the percentage in other's idea get randomized by 0.1(can be plus or minus)
Here is an idea. You have a rectangle and a square with no gravity or friction. The square will bounce around, when it bounces it gets bigger and faster. The simulation ends when it hits a corner.
A suggestion from me...
Two balls within a hexagon ring, and both of them are each other's points of gravity. Every bounce, the one that bounces goes faster while the one that doesn't goes slower.
Nothing happens, it's just white hollow circle on a screen.
better if there's text saying wait for it
Three circles (red, green and blue) are slowly bouncing within a ring. Collisions between circles spawn an additional, slightly larger circle that is a mix of the colors of the ones that collided. Collisions with the perimeter cause the circle to have a 50/50 chance of breaking into two smaller circles or outright vanishing. The simulation ends when a circle fills all empty space in the ring.
Also the sound has to be the one from the 2nd simulation because it's the best one.
id be curious what the last balls color would be
@@TheDirtManYT Me too. I'm hoping it's purple, as that's my favorite color.
I hope you notice this idea: There is an small hole and 1 ball that speeds up, when it leaves there is an chance for 2 or 3 non collidable balls to spawn, that speed up too. Do this until they take up the arena.
Some of these are really interesting, especially the 2nd and 7th, the gravity ones are sooo satisfying and so cool
Idea: a ball bouncing around inside a large rectangle that goes around the edge of the screen. The ball will get progressively faster and faster until reaching the digital equivalent of the speed of sound, to which the border will start closing in around the ball and the simulation ends when the ball can’t move anymore (there is a 60% chance that the border will be reset by the ball)
3:48 green ball is the mvp for this
Idea:
4 balls and a black hole bounce in a square. Each time a ball touches another ball, it gets destroyed, but adds two more balls, and the black hole has a 50 percent chance to either speed up or slow down. The simulation won’t stop until all balls are destroyed.
Make a sim with a square border and a ball. The ball has a 10% chance of duplicating, 10% chance of disappearing (if there's already a second one), 10% chance of speeding up, 10% chance of inverting gravity, 10% chance of getting bigger, 10% chance of getting smaller, 10% chance of slowing down, 10% chance of getting a random gravity, 10% chance of making the frame bigger and 10% chance of making it smaller. These effects apply to all balls. Start with 10 balls and make the square pretty big. The max square size is the entire screen. End the simulation once it crashes. I hope you make this one it's pretty good and it's my first recommendation!
MY IDEA.
Start with just the ring. No ball.
Over a few seconds, a *Shepard Tone* is getting louder. The ring is getting closer, and slightly blurry. Then it all just disappears.
Then a new ring with a ball. It looks like a new simulation. The ball slowly falls towards the ring. When the ball hits the ring; jump scare with the zoomed-in blurry ring and loud static.
1: RUSH E
2: sharp# flatb
3: CDEFGABCBAGFECD(reapeat)
4:sharp flat beat?
5:sharp flat slow to fast?
6:moving sharp flat
7:sharp flat high
8: sharp flat shh
9:weeeeeeee
Forgot:pop sharp flat
video idea, the outline is a circle and there are circles bouncing in it, the bouncing circle is its own outline with tiny circles bouncing in it. every 5th bounce the bouncing circle duplicates and spawns in the middle of the main outline, same applies to the tiny circles inside the bouncing circles (the tiny circles spawn in the middle of their outline). the simulation ends when the main outline is full.
Two balls in a circle with random position, mass, and velocity, and they are attracted to each other. If they collide with each other, they delete themselves and spawn in 2 new randomized balls. Simulation ends when they enter a stable orbit (maybe defined as 20 orbits, number can be tweaked depending on how the program works out).
A ball bouncing around in a circle BUT it has to paint every part of the circle in its respective color. Every five bounces adds a new ball. The simulation stops when every part of the circle is painted in ball afterimage
2:55 teamwork makes the escapework
A program where one ball is rotating along the circle (like a track) and another ball bounces from the center. If the center ball hits the rotating ball, it will get added to the track at an "opposite" point, so they arent close to each other, then a new ball is spawned from the center.
Heres my idea, whenever the ball bounces, it will move like the dvd logo, then if the dvd ball bounces it will turn back into the boucing ball. The balls will get faster and faster each bounce. The simulation ends when the ball bounces 1000 times.
a random one ig : there are 2 triangles inside a circle,everytime it bounces it gains a side and the other loses one,if they collide the one with most sides will gain a side,if its the same amount of sides a new triangle will spawn and the "lose a side" thing will be gone but instead the small one will get no sides when colliding,now tbe big will lose a side and the small one will gain a side
Nonagon 5:49
Bro why do some of these sound legitimately musical? Like the second one, legit sounded like a Video Game’s cosmic ambience track or something.
I got an idea: there’s a ball and it’s point of gravity is spinning around a circle. Each bounce it increases its gravity but every 10th bounce and new ball spawns with a fresh gravity.
Normal ball bouncing acting like the gravity for the 2nd ball and the 2nd ball acting like the gravity for the 3rd ball
One ball in a smaller-than-normal circle.
Every time it bounces, a small section is added to the circle (like a littler half-circle), increasing the space the ball bounces in.
Every time it bounces, it gets a little faster.
The goal is to see what shape the "circle" becomes at the end.
Here’s an idea.
A ball bouncing inside a circle. Every time the ball hits the circle, it plays the start of a C major scale. The ball speeds up every bounce, and a note in the C major scale is slightly altered every 10 bounces, to the point where it becomes a whole different scale.
Make one where the ring has four escape points, and it rotates. Every time the ball hits, it's destroyed, and 4 more balls are made. I just want to see it done.
So you make these in Python?
Suggestion: in the 9th simulation, give the balls more starting velocity, or adjust it so they start falling instead of going up, the balls couldn't form a platform for themselfs because they first had to lose all the upwards velocity before they could begin falling
Here’s a cool idea: a ball is in a circle which repels the ball like a magnet. The force of the repelling increases as time goes on and so does the size of the circle, although slower. the simulation ends when the ball touches the circle. Also there’s no gravity.
Idea: a ball is bouncing in a circle.
It has a 50% chance to double it every bounce
It has a 50% chance to grow a ball every bounce
A ball is bouncing and a black hole too. When the ball dies from the black hole, 2 new balls spawn. There is also a 3rd ball as a part of both ball's gravity.
Make a ball bouncing, but every bounce spawns one letter that turns into the code used to make the ball bounce.
0:01 i heard the note and was like "oh"
make a ball bounce in a circle, and make that circle bounce inside a bigger circle, and add a point of antigravity that orbits the biggest circle, this point of antigravity repels the objects
A small hollow triangle bouncing in a hollow triangle which is bouncing in a ring. Every time the triangle hits the ring, it gains a side and grows until it fits the ring. Then the hollow triangle inside is released and does the same. Rinse and repeat.
3:10 crush e
Crunch-e (pun)
Later: YOUR PC CRASHES
a ball in a (smaller) ring, the ring is not set in place and can be pushed by the ball
the camera also acts as a box; the ring may bump into the box and push it
a circle orbiting the outside of the ring that slows the balls down the closer they get to it, when the balls hit eachother they have a 30% chance of getting a little faster, 10% for the speed sphere to increase in size, 10% chance for speed sphere to decrease in size, a 5% chance another ball spawns, a 15% chance for momentum transfer and a 30% for nothing to happen. ends when either all three balls are super close to the slow sphere or none can bounce anymore
Do one where there’s a ball bouncing in a ring and every time it bounces it sends me your credit card number and the three digits on the back
2 balls in a circle (give them different colors)
when ball A bounces, create a very tiny gap that only ball B can fall through, and vice versa
4 triangles bouncing in a square and they grow in size until they fit. But have them roam outside their respective corners of the square, and they can collide against eachother.
outer ring, and a ball with a ball inside. the ball inside is drawn to the nearest wall of the outer circle, and impacts how the bigger ball acts, which is drawn down by gravity, and every bounce increases the mass of the inner ball
A ball bounces in a circle, which is divided in 4 quadrants, like a pi chart, left increases ball speed, right decreased ball speed, top shrinks the ball, and bottom grows thw ball. If it hits the middle of two, both effects happen
A dodecagon in a circle, expanding with every bounce. When can’t expand further, outer shape becomes dodecagon, while hendecagon spawns in. Repeat until triangle in square
Idea: there’s a ball, a ring, and an outer perimeter. The ball is inside the ring, and they can bounce off each other. Both objects bounce one at a time, and each bounce swaps the moving one and makes the opposite shape bounce faster
Idea:
The ball bouncing, but it tries to get your mouse, and you have to avoid it by moving the mouse around. If it gets caught by the bouncing ball, game over.
*idea...*
a hollow ball bouncing around, getting bigger with every bounce, and freezing when it's out of room, but another ball will spawn inside it when it reaches 50% of it's border's size
Make one that is two triangles but each collision causes the circle to shrink
4 balls bouncing: white, red, green, and blue.
When the blue one hits the ring, the white ball gets faster
When the red one hits the ring, the ring gets smaller by 1%
When the green one hits the ring the gravity inverts
When the white one hits the ring it has a 33% chance of adding either a red, green or blue ball.
The system runs until the ring is to small to fit the balls
(If you do it I will be subscribe)
I swear I feel like a psychic sometimes, I literally had the first song in my head before I clicked in this video.
balls with numbers
starts off with 4 “2” balls
when a ball bounces, it creates a clone of itself (so the same number)
when 2 balls of the same number collide, they merge and double the number
simulation ends with an 8192 ball
Idea: In a ring, every time the ball bounces, 1 regular ball spawns and 1 gravity point ball that only the regular ball that spawned with it spawns. The original, first ball will also be a gravity point ball, that all the other gravity point balls will use. There is also a gravity point ball rotating around the outside of the ring that the original gravity point ball will use. Every time a ball bounces, there is also a 25% chance the gravity point ball on the outside will switch between CW and CCW. The balls cannot collide.
A race in one of those rotating concentric shape traps to see which escapes first: A regular ball, or a point of gravity ball.
7:15 The fact that more and more circles spawn and don’t move gives me analog horror vibes
Bro What
A ball bouncing in a circle. When it hits the circle, the ball dents the circle. The depth of the dent is determined by the speed of the ball. Once the circle locally deforms past a certain diameter, the ball breaks through at that point. The circle should start blue and change color with the change in deformation with the circle being red at the breaking point. Similar to a finite element analysis simulation.
1 triangle ball bouncing, but every time they touch the wall: |3% to add 3 sides| |10% to add a side| |40% to decrease by 4% the zone's radius size| |20% to increase by 1% the ball's size| |12% a random noise plays|
Make a ball bouncing inside a circle, but the ball is comfy and happy and just having a good time overall, and maybe the ball and the circle are friends?
suggest: We start with a gravity point rotating around the ring with a small ball and a very very small hole, every 12 bounces the ball gets 10% Fast and the Hole grows, if the ball escapes then the ball that escaped teleports again to the ring and the hole's growth resets but spawns another ball and So on.
I have an idea: two balls in an invisible box, each ball has a small aura around it and if they get close to anything invisible (the box), it will reveal anything in the radius of the aura, and each ball also has their own mass meaning their not just getting pulled downwards anymore, and each time they hit the border a new ball spawns and it has a 10% chance to be invisible
it's quite a lot isn't it?
Two balls are bouncing inside a simple maze with one exit. They start at different starting positions, but are gently magnetically repelled by each other. It ends either when too much time has passed or when both balls have escaped the maze.
I like how the lava one just had a stroke at the end
Every time the ball bounces, a circle appears inside the last circle, having the same affect as just making the border thicker. Once the ball gets stuck, a random degree of a random circle is removed every frame until the ball escapes
oh this will be interesting
One circle is Orbiting a very weak black hole. There is also a ring in the circle. If the ball passed that ring, the black hole’s power will increase, but the ball will get faster. This goes on until the black hole sucks the ball in
A big square with red blocks on the floor. The circle looses bounce hight and if it touches the red block it gets boosted. the circle gets boosted more and more each time touching it and if it touches the ceiling it shrinks by 20%. Simulation ends after 1.5 mins or until it becums minimum size. Whichever comes first
I wonder if it's possible to one up the 7th simulation, almost like a nesting doll.
3 balls, let's call them by letters, each ball is using another ball for its direction / center of gravity. A is using B for gravity, B is using C for gravity. If you want, you could even make C use A for gravity as well.
Idea: have 2 balls (in a circle) and everytime they collide they increase in gravity until they are stuck in the middle
Here’s an idea:
A ball has to fill the screen, everytime the ball bounces, it gets smaller, but bouncier.
If it shrinks too much, a new, bigger ball spawns in. The simulation ends when the screen is filled.
Ball bouncing in a triangle. There are 2 other triangles and tunnels which the ball goes through to reach those triangles. Every tunnel has a hole in it that makes 2 new balls if the ball goes through it. Every ball gets faster every time they bounce. If a ball bounces on tunnels 5 times it gets destroyed. Simulation ends when 1000 balls have been destroyed
7:32 crazy ass music
I'd love to see simulation 7 with another added layer of gravity. Basically, ball A has regular gravity, ball B gravitates around ball A, and ball C gravitates around ball B.
Here’s an interesting idea, the ball bounces on the beat of P.I.M.P by 50 cent, but everytime it bounces it gets bigger till it can’t fit/ play the beat
A ball in a circle, following the point of gravity rotating around the circle, just perfectly to make the sierpinski triangle
Idea: it's a classic 'Every time the ball bounces it gets bigger' but it slowly shrinks and the bigger the ball the more rapid the shrinking is.
My Idea is add a glass ball to the circle, every time it hits a wall it shatters, adding 2 more glass balls until the circle is full of glass balls
Make one where a ball is revealing cult of an image and then reveal the post depending on where it is and size with every bounce, it gets bigger and invert gravity until we can feed a whole picture