Fixing EVERY Slosher - Splatoon 3

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  • čas přidán 13. 01. 2024
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    Sloshers are in a great spot right now, if you forget they added more of them since Splatoon 1 anyway. Today I want to look at buckets and try to put them in the ideal spot as part of an ongoing series.
    Edited By: / logicreates
    Art In Video By: / 92kyuni
    HD Ability Icons From: / the_palmtreetv
    Extra Rework Blob Footage Via Mod: / 1747088656647512333
    Series Playlist: • Re-Balancing Splatoon 3
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    Splatoon 3 Guides: • Splatoon 3 Guides
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    Thumbnail By: / ho_rchata
    Corner Gif: / cephalorock
    Outro By: / tanglerine
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    #Splatoon #Splatoon3 #prochara
    Music List:
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  • Hry

Komentáře • 275

  • @Tiquono
    @Tiquono Před 5 měsíci +865

    The fact they made a Tri kit with Fizzy Bomb and Tacticooler and didn't call it Soda Tri-Slosher is perhaps the biggest fumble in weapon naming history

    • @sonicrunn3r895
      @sonicrunn3r895 Před 5 měsíci +28

      Tbf it's because it's the 2nd kit, it's the “weapon/gear/general brand” kit.

    • @desmondruhling
      @desmondruhling Před 5 měsíci +60

      @@sonicrunn3r895yeah but they could have made an exception :c

    • @Dav-star-SS
      @Dav-star-SS Před 5 měsíci +41

      @@sonicrunn3r895 They made an exception for swig express, gold dynamo, and aerospray rg and that was it... why not tri slosher?

    • @sonicrunn3r895
      @sonicrunn3r895 Před 5 měsíci +38

      @@Dav-star-SS
      - Dynamo, Nautilus, Aerospray and Bamboozler are part of the Ammo Knights brand, their prefixes/suffixes are inconsistent but theme around either silver/gold (atomic numbers for nautilus, outright “gold” for dynamo), limited editions (for Aerospray) or editions (Bamboozler). They're inconsistent for a reason as they all fall under the same brand.
      - Swig Express falls under the “general brand” category. Express is a soda brand in-universe (that went unnamed until Swig Express was revealed) also partially responsible for tenta missiles. Swig itself is a “Splat” brand weapon, like Mini Splatling, the Splattershots and the like, and as such its second kit is a different brand collab, hence express.
      There is a lot of care put into the naming conventions (generally, there have been 2 localisation errors with Splattershot Jr and Neo Splatana Stamper), these edge cases are generally intentional.

    • @sonicrunn3r895
      @sonicrunn3r895 Před 5 měsíci +8

      @@desmondruhling The thing is: they DON'T make exceptions to the naming schemes for second kits. It's just something they don't do, and never have since the first game. Why would they just randomly do it just for one single thing here?

  • @Moss_Dude
    @Moss_Dude Před 3 měsíci +23

    Chara: Explosher really needs something to help it be less vulnerable against long range specials that it can't defend itself from!
    Nintendo: Oh, like _triple splashdown?_

  • @EchoesOfArson
    @EchoesOfArson Před 5 měsíci +201

    Even as a vBucket main, the burst bait has me audibly saying no LMAO

    • @unl3ash3d95
      @unl3ash3d95 Před 5 měsíci +6

      as a vBucket main aswell, the burst bait had me audibly saying yes LMAO

  • @harmless9336
    @harmless9336 Před 5 měsíci +67

    I like playing agressive blob and those changes would make it hilariously strong against people who already struggle against it. I love it.

  • @z_alexolotl
    @z_alexolotl Před 5 měsíci +286

    i think we should appreciate how logi's editing is PERFECT for this series
    also imo that blob buff is WAY too drastic, the shot velocity absolutely needs to be buffed but i think that 250% and 175% is way too fast, maybe they could increase the shot velocity by 100% and decrease the amount of time in between blobs launching ? i just think it'd be too difficult to control

    • @harmless9336
      @harmless9336 Před 5 měsíci +10

      It has a kit with angle shooter, the fastest thing in the game. A little practice using that and it wouldn't be too hard to learn.
      Also it already has a way to decrease spacing between blobs. Its called hold forward. Holding back increases spacing.

    • @zackfirex1009
      @zackfirex1009 Před 5 měsíci +9

      Chara DID nerf the ink consumption though. Even if the blob’s fast shots were uncontrollable, the increased downtime (or removed gear freedom) would make up for it.

    • @Spacewizard9
      @Spacewizard9 Před 5 měsíci +2

      Imagine blob players reaction to this, if this happened.

    • @mouth2548
      @mouth2548 Před 5 měsíci

      I think it would need a bit of am overall range reduction to go with that velocity increase, atleast

    • @ProChara
      @ProChara  Před 5 měsíci +31

      Its def a lot, I might have toned it down a bit (and maybe if I revisit it I will) but that's the challenge of the series, reaching an ideal spot with a low tier that got a huge ink consumption nerf required a pretty sizeable buff.

  • @DraNchan
    @DraNchan Před 5 měsíci +95

    As a blob main, yelling 'ha, MATH!' from beyond the grave when my opponent gets spatted by a bounced bubble after he rushed me down is one of the joys. I wonder if the much faster velocity would make up for that.

    • @diegoreckholder945
      @diegoreckholder945 Před 5 měsíci +3

      this was exactly what I thought 🤣 as a Blob main, it's one of the joys of using the weapon, yes, and a trade-off for not being a perfect weapon

    • @DraNchan
      @DraNchan Před 5 měsíci +2

      @@diegoreckholder945 Yeah,, but my perspective is 100% casual, it has nothing to do with the weapon's reliability in the competitive scene ^^; wonder if the dev team has an 'oh let this be more for funsies' approach to some weapons.

    • @diegoreckholder945
      @diegoreckholder945 Před 5 měsíci

      @@DraNchan yeah, I'm not a competitive player at all. Very casual, just enjoying the stress of maining the Blob lol

    • @SalamanderLights
      @SalamanderLights Před 5 měsíci

      I think we would be able to adjust and use different attacking angles. The posthumous bouncing blobs splat would come faster and hitting an opponent behind you while inking a wall will be a little more reliable. It might take some time to make the adjustment if we got a velocity buff.

  • @loadingname4947
    @loadingname4947 Před 5 měsíci +31

    I feel like the main thing that's annoying about blob is how the slightest bit of lag (which is in almost every single game) causes the hitbox to conpletely desync. It's practically luck based to avoid it because the area that it deals damage in is really just invisible. There has been too many times where the blobs don't even collide with my player and I still get OHKO'd. Unless the netcode actually gets improved, I think it also needs a slight hitbox size decrease to mediate this, and it wouldn't nerf it too hard with the increased shot velocity

    • @Whodjathink
      @Whodjathink Před 5 měsíci +1

      This. Blob online is way to inconsistent. There's also times when the bubbles hit me DIRECTLY and I take no damage, leaving even me confused at what just happened. Blob kinda suffers from online in the same way brellas do

    • @user-zk6nu7zl9u
      @user-zk6nu7zl9u Před měsícem +1

      So high ping Blob is a strat is what im hearing..

  • @SuspiciousTemmie
    @SuspiciousTemmie Před 5 měsíci +40

    I honestly think that the Blob buff is WAY too drastic. It would make the weapon much harder to react to, and you'd end up getting splatted in just one slosh from like Dualie Squelcher range. A slight velocity increase would be good, but a 250% increase is just far too much.

    • @penguinflames707
      @penguinflames707 Před 5 měsíci +5

      Would practically invalidate H-3 as a main weapon too, and I don’t think point sensor cooler is beating sprinkler plus storm since there are better cooler options out there

    • @m4rcyonstation93
      @m4rcyonstation93 Před 5 měsíci

      Yeahh thats getting kinda close to just straight up normal shot velocity. Also holy shit its suspicious temmie

  • @RafaelReyn
    @RafaelReyn Před 5 měsíci +28

    Wow the editor killed it on this one. What a joy to watch. Lining up the relevant info and video to what's being said is so important to get across s change to a weapon. Especially when they're not real changes.
    Good job.

    • @LogiCreates
      @LogiCreates Před 5 měsíci +1

    • @HK_on_YT
      @HK_on_YT Před 5 měsíci

      @@LogiCreatesI always appreciate your edits on this channel since they are so incredibly good. You are the best editor on this channel by far!

  • @ajmoment8091
    @ajmoment8091 Před 5 měsíci +16

    Serious shoutouts to whoever's been designing the tri kits throughout the games. There hasn't been a single game where it's been held back by whatever kit its had, and even its worst kits in the series still feel like they have a use case (potential exception to S1 nouveau). Legitimately a contender for best kit luck of any weapon.

    • @user-bl8cd2xd4g
      @user-bl8cd2xd4g Před 5 měsíci

      idk if toxic mist is exactly what it needs tho

    • @heroinhero
      @heroinhero Před 5 měsíci

      ​@user-bl8cd2xd4g Sure, but at least that kit actually has synergy unlike every other weapon they put toxic mist on

    • @user-bl8cd2xd4g
      @user-bl8cd2xd4g Před 5 měsíci +1

      @@heroinhero Really? I feel like Tri slosher is one of the less synergistic with mist, fizzy does a better job helping its range and paint.
      Tristringer, CJS, Rapid Pro, and Neo Stamper work with mist, because mist trapping opponents can help combo their long range main attacks.
      Don't think it works with Zimi tbh

    • @Neo-Agent3
      @Neo-Agent3 Před 5 měsíci

      ​@@heroinhero tristringer works well with mist though.

  • @squiddler7731
    @squiddler7731 Před 5 měsíci +10

    That bloblobber rework is kinda terrifying lol, not gonna lie. I could be wrong, but I think you might be sleeping on just how powerful that shot velocity would be.
    The reason Bloblobber is such a weird weapon in the first place is because it disregards the rules that every other weapon is balanced around. Every other weapon has a clear and distinct range that they want to play around, and they can never affect areas outside their range with their main weapon. The shorter that range is, the better their time to kill will be, and likewise the worse it is for longer range weapons.
    But bloblobber completely disregards all of this. If you land all 4 blobs it has a faster time to kill than tri-slosher, but then it also technically has more range than the explosher. It's actual swinging speed is only 3 frames slower than normal slosher even though it's the only slosher with access to a one-shot. It's extremely silly, and I think the only reason it's able to get away with this flagrant rule-breaking is because of it also having the worst shot velocity in the game. It's so slow that players just see the blobs coming and move out the way: the range where it can effectively kill is far worse than the range where it paints, leading to the spammy playstyle it's known for where it just abuses that. But if you increase its shot velocity, you're getting rid of the one thing holding it back, massively increasing its effective range and _potentially creating an absolute monster of a weapon the likes we haven't seen since Splatoon 2 ballpoint._
    Maybe. I could be wrong and maybe it'd just be more fun to play, lol.

    • @penguinflames707
      @penguinflames707 Před 5 měsíci +1

      I’ve played blob a fair bit, and I agree, the shot velocity thing is maybe a bit too much.
      The nerfs make sense, increasing the ink consumption should give it a bit of downtime during prolonged fights, and I do agree firing all 4 blobs guaranteed is kinda stupid, and can make haunt in theory viable as an instant trade where it dies, and applies haunt just before all shots connect and lead to a trade which benefits blob a fair bit
      The damage buff is fine, makes combing off storm a bit easier, but it’s still already decently easy as is especially if you punish bad positioning.
      The velocity buff is stupidly over tuned and might make it top tier and even worse of a paint spammer as is. It was only mentioned the velocity changes, not distance, right? Well now you would have given bloblobber a much larger effective paint area, which off balances what the ink consumption was meant to do, reduce paint spam. In addition, that much velocity would be comparable to shooters. You remove the time to react to the first volley and if the blob player has good aim, you just die, comparable to H-3 or S-blast. This rework for blob would make it better, sure, but it also would make it even more unhealthy I think

    • @squiddler7731
      @squiddler7731 Před 5 měsíci

      @@penguinflames707 Well no, the distance of the shots would stay the same, meaning the paint also stays the same. It would be much more immediate paint with the buff, but that's far less impactful than the immediate damage that faster projectiles would bring.
      I get the idea Chara is going for, bring the blob more in-line with other weapons that don't do this weird thing where they paint from far away without actually pressuring anyone. But blob isn't like other weapons, it's strong painting is a result of it being the only weapon to paint outside of it's effective range. Increase the shot velocity and suddenly it doesn't need paint spam anymore because it can just kill at that range instead.

    • @penguinflames707
      @penguinflames707 Před 5 měsíci

      @@squiddler7731 maybe, but the shot velocity still gives opponents significantly less time to react to incoming projectiles. A play with good aim could be impossible to react to, similar to someone popping trizooka out. You see him but the shot comes out too fast to get out of the way

  • @desmondruhling
    @desmondruhling Před 5 měsíci +12

    My favorite weapon you reworked in this video was explosher… all the changes felt super fair… and the new kit… * chef’s kiss *
    I just love crab with it, basically turning it into a better version of itself that can survive when it needs to, and mine would allow for some really cool combos!!

  • @celestial-17
    @celestial-17 Před 5 měsíci +18

    Plus just give Explo the ability to exist in this game without being countered by everything

  • @Iinneus
    @Iinneus Před 5 měsíci +4

    I do love the idea of Blob as, you know, a PROJECTILE WEAPON rather than a hitbox generator!

    • @penguinflames707
      @penguinflames707 Před 5 měsíci

      A projectile weapon that can 1-shot in 1 burst, do you play H-3 by any chance? Since this feel like it would be H-3, but with a much faster shot velocity that reduces your amount of time to react

  • @robouiop1053
    @robouiop1053 Před 5 měsíci +6

    That soda slosher kit would be a dream!

  • @matthewmurnaghan2583
    @matthewmurnaghan2583 Před 5 měsíci +64

    Dread Wringer is made by Dolphin so it should be Dread Wringer Dolphin not Custom Dread Wringer BTW.
    But anyway, your Bloblobber rework is insane and I love it. Bloblobber is usually my go to Slosher, and while I like Tri-Slosher, I think a slight range nerf could work but nothing too insane.

    • @forrest6939
      @forrest6939 Před 5 měsíci

      tri slosher has horrible range getting close would be even more difficult, decreasing the range more would be a death sentence i think

    • @woahitsfranco5286
      @woahitsfranco5286 Před 5 měsíci

      Wouldnt it be the Dread-D Wringer?

    • @RinaOfCuteness
      @RinaOfCuteness Před 5 měsíci +8

      @@woahitsfranco5286not necessarily because Squiffer also made by Dolphin.

    • @elik.8113
      @elik.8113 Před 5 měsíci +2

      It probably wouldn’t be dolphin probably would just have a D at the end. It also could just get a complete rebrand and similar to the krack on roller.

    • @MeloniestNeon
      @MeloniestNeon Před 5 měsíci +1

      Come on people, the name has Dread in it, its made by Dolphin, its meant to be scary... D-Dread Wringer is RIGHT THERE!!!

  • @EverGreenTaiga
    @EverGreenTaiga Před 5 měsíci +3

    Here's a random and very silly "buff" I would give Explo:
    If an opponent pops their Tenta Missiles but doesn't fire them, Explo can one-shot them.
    This is a Salmon Run reference.

    • @MeloniestNeon
      @MeloniestNeon Před 5 měsíci

      That's actually a really cool nerf idea for Tenta Missiles, giving it essentially weapon specific damage multipliers despite it not having armor. I'd love to have seen that on a few other player modification specials, maybe even giving some armor (Ultra Stamp crying)

  • @zackfirex1009
    @zackfirex1009 Před 5 měsíci +1

    “Noooo! Don’t let a blob have fast bullet travel! It’s too long range!”
    Chargers, Splatlings, and Squeezer: 👀

  • @SonicKai2003
    @SonicKai2003 Před 5 měsíci +8

    I think the change to the shot velocity on blob is a bit too fast. Blob was never meant to be a fighting weapon, I think if anything it just needs a kit that can help it stay alive, and get players off of it. I do think having the bubbles disapear when they get splatted is a good change tho

    • @harmless9336
      @harmless9336 Před 5 měsíci +6

      Really anything "not a fighting weapon" just seems unacceptable to players of this game. They want to swim around and instantly press zr in the general direction of the opponent for fast splats. Anything that inhibits that at all is unfun and unhealthy. Blob while not good at it can be a fighting weapon shown with the only kit not forcing it to sit back uselessly, but the stats of the weapon just make sitting back uselessly an appealing playstyle right now. Holding forward helps one shots but any horizontal movements make aiming harder than just about every other weapon.
      Simply put to play it agressively makes it one of the hardest weapons in the game and making that easier would encourage that more.

  • @Stiiizz
    @Stiiizz Před 5 měsíci +4

    I think that blobs bubbles leaving after is just too drastic I actually like that feature I would just do a. Kit to defend it more I liked the wall for it and maybe a wave breaker for combos and location

  • @fluffy698
    @fluffy698 Před 5 měsíci +2

    That vSlosher kit sounds AMAZING. Torpedo seems like it would be super fun on it.

  • @Stephano2005
    @Stephano2005 Před 5 měsíci +4

    I think it could be cool to give Wringer a way to delay the second shot making it easier to attack several opponents if you wanted to. Plus it could maybe allow you to be more selective about where your paint goes.

  • @gnilraps8392
    @gnilraps8392 Před 5 měsíci +3

    i agree with the explo kit, but i think kraken would be really fun for it too

  • @Kahmie
    @Kahmie Před 5 měsíci +2

    The machine rework is perfection, the dread wringer kit is perfection, perfect explo changes. Ion think velocity is the right thing for blob tho and crab tank on bucket sounds ew.

  • @rubberchickensfoot8912
    @rubberchickensfoot8912 Před 5 měsíci

    I was gonna watch this in the bsckground of some sr but then i remembered how well edited these videos are so im watching it on its own. Very nice

  • @zave4077
    @zave4077 Před 5 měsíci +1

    I feel like your blob rework brings it slightly closer to being a sniper. It might be similar to bamboo or pencil with a slower shot velocity at range, and probably have a closer fighting style to squiffer up close. It already has splat charger range on flat ground, and with height advantage even gets scoped liter range sometimes. While it would make the weapon better at keeping up I'm not sure that's a direction for buffs I'd enjoy. The ink efficiency nerf is a valid place for blob to take a nerf if it's getting any significant buffs, but it would change it's roll to less suppression and chipping space control. I know the full burst even after death is almost certainly just a quirk of how they programmed it, but it still "feels" like a bug and probably should go no matter what.
    Personally as a blob player I'd prefer having better damage up close that falls off to the normal 30, or possibly even lower long range damage depending on the close range damage buffs. If close range was super over buffed to be a 2 shot it could even get a slower burst fire rate or extra frames between sloshes to compensate on top of an ink efficiency nerf.
    Anything other than these two options really should be a rework of the weapon somehow imo. Shots that slow to a stop and float before popping, but become destructible. Later blobs in the burst having a faster move speed and combining with other blobs they touch to do little explosions. There are plenty of ideas to be had.

  • @SomeRandomGuy630
    @SomeRandomGuy630 Před 5 měsíci +4

    Nintendo should turn a blender into a slosher

    • @Tiquono
      @Tiquono Před 5 měsíci

      waaaaaait let em cook?

  • @christinedelire3974
    @christinedelire3974 Před 5 měsíci +3

    I dont care if it s good or balanced : soda slosher needs fizzy and tacticooler for ultimate sugar rush

  • @Dcraft220
    @Dcraft220 Před 5 měsíci +2

    I think torpedo would work with dread wringer a lot more than splat bomb. It wouldn’t be able to spam it a lot (since it’s so god damn ink hungry) but ANY hot from the torpedo (even the outside radius) will make it a 2-shot. (I mean I guess burst bomb works as well but torpedo locates to and I like it more than burst on dread wringer)

    • @MeloniestNeon
      @MeloniestNeon Před 5 měsíci

      Give it Burst Bomb Nintendo, make the earth quake with fear...

  • @NubGlub
    @NubGlub Před 5 měsíci

    As a bucket enthusiast, this videos makes me so happy!

  • @user-zw3on4bx2t
    @user-zw3on4bx2t Před 5 měsíci +1

    Not surprised to hear Angel Island, since Splatoon reminds me of Sonic.

  • @taichi80
    @taichi80 Před 5 měsíci

    Absolutely would love mine on explosher. Spot on with the tank as well. Explosher really needs ways to defend itself and escape, especially against inkjets.

  • @EchoesOfArson
    @EchoesOfArson Před 5 měsíci +2

    That blob change is actually insane, there is no way that would be healthy for casual or comp. Blob is already overly hated for being passive, now you’re just making it even harder to react to. At least if a blob sat back in casual play, you can see where the bubbles are going and react. And in comp, now you just have near unreactable blob shots in smart positioning and coordination. You hate zooka falling from the heavens to instakill, well now you’d get blob doing that too

    • @whoopzdayz44
      @whoopzdayz44 Před 5 měsíci +3

      It would be mostly close range? And that comparison to zooka is meaningless, they would be nothing alike. Blob isn't AOE and doesn't even come close to the range of zooka.

  • @adigitallegend6269
    @adigitallegend6269 Před 5 měsíci +4

    Probably a bad idea, but blober shots could have a small amount of knockback to help it prevent rush downs from players

  • @weewoowahoo
    @weewoowahoo Před 5 měsíci +1

    i like the idea of blob's bubbles getting slower the further they go, but that initial speed increase feels way too fast and kinda just hits all four bubbles instantly

  • @jaredparks4713
    @jaredparks4713 Před 5 měsíci +1

    I think Torpedo would be the perfect sub for Dread. The 60 direct combos with either slosh (48 and 42) and even the 12 damage mini-blasts combo with the 90 from both sloshes combined.
    Granted, if they're running even a single sub of Sub Defense, the 42 wouldn't combo with the direct but I don't think it'd be a huge deal.

  • @BadContentCreator193
    @BadContentCreator193 Před 5 měsíci +1

    0:08 that moment was… elegant!

  • @Wolfy_spl
    @Wolfy_spl Před 5 měsíci +8

    Zorconic also pointed this out, but dread wringer should have 3 shots (to make this not “broken” the 3rd slosh will do 25 damage and have 10% less range) since yknow splatoon 3, and keeping the damage the same, also the mop bucket should get a redesign to fit the 3 shots, also a kit I would like for it is burst bomb and ink storm, for solid combos! What do you think about this guys?

    • @FilmopolisGaming
      @FilmopolisGaming Před 5 měsíci +1

      I really want a burst bomb ink storm kit for any weapon. was hoping reeflux had it, hopefully bamboo will.

    • @ProChara
      @ProChara  Před 5 měsíci +10

      I disagree, the tri slosher already is a 3 slosh idea to me

    • @whoopzdayz44
      @whoopzdayz44 Před 5 měsíci

      Dread wringer with three shots would also make its paint absolutely insane. I'm not sure about this idea.

    • @Tiquono
      @Tiquono Před 5 měsíci +2

      having three shots in one slosh seems a bit much, could lead to more inconsistency (and therefore, frustration) and just doesn't seem as fun imo. Though if they tried it with a new main weapon somehow maybe it could work

    • @titaniumtogekiss
      @titaniumtogekiss Před 5 měsíci +1

      having storm on a THIRD! slosher kit is ass

  • @acinggames8422
    @acinggames8422 Před 5 měsíci

    “Blob can’t be good”
    *makes blob unbelievably op*

  • @paulnamesa
    @paulnamesa Před 5 měsíci

    As a bucket player myself I think these are some good changes. I still think dread needs some more buffs.
    maybe rebalancing the damage on the sloshes to 50 and 40 damage so that two main sloshes kill just for a little more reliability. I also think given how ink hungry it is, burst bomb wouldn't actually be broken. You would either need a direct with either slosh to combo or an indirect with both sloshes which is still a fairly slow kill and would drain ~ half your tank. I would love to see something like burst wail for a more offensive kit. Wail would be ideal for locating and getting the 10 damage needed to one shot.

  • @JakoBpyroTech
    @JakoBpyroTech Před 4 měsíci +1

    I would really like these Explosher buffs, or at least the Shot Velocity one.

  • @kristiankalinic2663
    @kristiankalinic2663 Před 5 měsíci

    random big bubbler buff idea:
    touching that thing inside the big bubbler refills your ink tank.
    this basicly allows for a speudo bomb rush. especially since most of these have relatively cheap subs.
    the weapons this would affect are jr / h-3D / splat roller / squiffer / zimi and blaster. out of these the only one that is REALLY problematic is jr. but after that the rest actually really benefit from that.

  • @SillyDogJoe
    @SillyDogJoe Před 5 měsíci

    I’ve always wanted crab on slosher, this would rock :D

  • @thefatitalian8729
    @thefatitalian8729 Před 5 měsíci +1

    Tbh dread could really use some buffs first buff i would make dread winger faster by 2.5frames so can deal with ppl rushing it down next buff i would Increase its range by 4% and Next i would also changes the dmg of dread to make it more consistent by letting the First hit do 50dmg and the seacond hit do 40dmg so that dread has a easier time Killing the enemy

  • @holyelephantmg8838
    @holyelephantmg8838 Před 5 měsíci +1

    Obligatory “This is a bucket” reference

  • @chuchuraichu3329
    @chuchuraichu3329 Před 5 měsíci

    Love the Explo buffs and as an explo main I think it’d be just about perfect after. For the second kit, Ink Mine definitely cooks (and all of us Explo mains are begging for Crab Tank or Zooka lol), but I actually most wanna see it get Angle Shooter. A fast combo tool (to overcome the long time between shots and even finish off 90 damage hits) that tracks foes and even exceeds the range of the main? Yes please! Dart still needs buffs of course, but otherwise I think it’d be just as synergistic with Explo as it is with Rapid Pro

  • @Mixomin
    @Mixomin Před 5 měsíci

    A dread kit with torpedo and tristrike would make it a BEAST in zones and tower control. I’m a proud supporter of Tornado Dread Wringer

  • @DanCaliburV
    @DanCaliburV Před 5 měsíci +1

    At least for blob my one complaint with it, that allows it to play far back just as easily is the fact that even the small blobs do 30 damage. I feel like as the blobs shrink in size, they should just do less damage cuz that’s kinda how it would in many other games

  • @AroundTheWorldReal
    @AroundTheWorldReal Před 5 měsíci +1

    as much as ntri is in a good spot rn, having a 3rd tri kit that aims to be more agro would be cool, at opposed to ntri's more supportive playstyle with poking fizzies and cooler support. Yes vtri exists but toxic mist just does not feel right on that weap even though jet is good for it. Maybe something like splat bomb (s2 ntri worked well with it), and really any agro special

  • @gishkiemilia2576
    @gishkiemilia2576 Před 5 měsíci

    I think am interesting add-on for the blob rework would be the ability to cancel your slosh mid-slosh by going into squid form. This would help with mobility so much

  • @cybertorrent897
    @cybertorrent897 Před 5 měsíci

    As a blob main the changes made are perfect and not bad at all. I already run main saver anyways due to the fact it helps curb problems if I have to fight up close and the faster paint will definitely help with mobility and make moving around a little less labored so it feels like the midline it wants to be
    Although knowing Ninty this change does feel too drastic, so my compromise and something I’ve always asked for is to make the shot velocity better the lower you aim to the ground. This makes you choose between max range max linger but slow dps and attack speed, or minimal linger and range but very fast dps and paint. This still helps with getting rushed down and also adds some dynamic things you can do with the 2 firing speeds. It also ensures the blob user gets punished for sitting and spamming ZR still since if they fire wrong they’ll die like they normally do now. Ink efficiency nerf can still be applied and that’s pretty much the compromise. Very easy change for Nintendo to do

  • @fensi_
    @fensi_ Před 5 měsíci

    I am exited for rhe dulies!

  • @bombpwr
    @bombpwr Před 5 měsíci

    Ik your here to fix em but Vanilla tri-slosh is a really good kit no one’s talking about. Toxic mist is really good for walling off areas and slowing enemy’s down, spam this at the tower or rainmaker and the enemy team pretty much can’t do anything, it’s still good on zones but not as great. ink jet is already self explanatory with already being a really solid special right now and with this gives you an extra tool with range that your tri can’t output . Yk Just like splat dualies where despite having a good kit and being at the start of the game. No one was talking about it up until like 2-3 months ago, I feel like still no one’s talking about vanilla tri mostly because it’s overshadowed by its nouvoe kit with fizzy and tac. I recommend y’all try it cause it deserves WAY more attention.

  • @valeriorocket3620
    @valeriorocket3620 Před 5 měsíci

    omg yesterday I was thinking about the same issue with the bloblobber shooting all the shots even when it dies halfway through, it killed me more often than i'd like to believe

  • @jacobover3933
    @jacobover3933 Před 5 měsíci

    I think for explo it could use super chump pretty nicely, lots of stuff going on and with mine you could clear the area with chump and place mines in it when your team pushes

  • @Nynodon
    @Nynodon Před 5 měsíci

    These are really cool and i think theyd be interesting to play with
    And unrelated but sloshers are hell on tricolor crableg

  • @hayatheanomaly1633
    @hayatheanomaly1633 Před 5 měsíci

    I wonder how people can make those cool pose shots with the player holding weapons in their hand with a variety of emotes. I’m mostly down for the colour palette of the soda slosher since it looks nostalgic from the first game and how it remained consistent with its design, we only have to wait for the 3rd kit to see if they still go along with it lol

  • @Jonoz0
    @Jonoz0 Před 5 měsíci

    unrelated to the video, but how were you able to do poses with weapons on?

  • @haruz8401
    @haruz8401 Před 5 měsíci +2

    As a blobber player I gotta say I like alot of the ideas but can't help to feel it's alittle extreme. It would be interesting tho to say the least.

  • @Astra7Light
    @Astra7Light Před 5 měsíci +1

    Blob is a weapon that is not good competitively but annoying as hell casually, Blob is my least favorite weapon to fight against but the map is also a big problem

  • @GoldWillow64
    @GoldWillow64 Před 5 měsíci +2

    Can Nintendo hire this mf already? 🔥💪

  • @floofykxtty
    @floofykxtty Před 3 měsíci

    you should do stringers next! you pretty much only see reef getting serious comp play which is a little sad because its the freaking box art cover for the game!

  • @andresbarragan7212
    @andresbarragan7212 Před 5 měsíci

    I think that the ideal special for explo would be kilerwail since it locates people and usually does enough damage to combo with the 90 damage

  • @_moai_statue
    @_moai_statue Před 5 měsíci

    YES

  • @grantpreusker8870
    @grantpreusker8870 Před 5 měsíci

    I would love to see a video like this talking about rollers. I think almost every weapon in that class needs a buff to help it.

  • @ungravedbones5826
    @ungravedbones5826 Před 5 měsíci

    so the change i personally would make to machine is that the ink efficiency is the bigger problem for machine than the frames. my proposal is to buff the efficiency by 10% while maintaining the nerfs to 220p and the 38 sloshing frames. given that it was side nerfed by the LDE nerf and other weapons with ok matchups against it doing really well now would be a good buff thatll bring back to its former ink saving ways

  • @Twig_the_Blue_Pikmin
    @Twig_the_Blue_Pikmin Před 5 měsíci

    Personally I would change Tri Slosher by swapping it's damage values and calculations with Painbrush (probably would need more fine tuning tho to not just make Tri EVEN better) as to diversify Short Range AoE weapons a bit more and make it so Painbrush actually gets value from getting through the wind up time it thus allowing it to consistently 2 shot for the most part and giving Tri a reason for it's insane Firerate as it no longer 2 shots no matter where you hit it from. I know it's not perfect balance wise but it would help I feel

  • @omegab1056
    @omegab1056 Před 5 měsíci

    i personally think for blob, each individual bubble should paint, in the game right now, the first one covers most the ground and the rest only paint where they land

  • @SirPhoton
    @SirPhoton Před 5 měsíci

    The only problem I see with the Explosher kit is that even one slot of Sub Resistance Up would make the Ink Mine (45 dmg) + main shot (55 dmg) combo not 100% reliable. Therefore, you would either have to hope the enemy has no Sub Resistance or have the main shot land directly on the spot where the enemy is standing (90 dmg). I have an idea for a second kit. A Burst Bomb (60 dmg) + main shot combo would be 100% reliable, easier to pull off since Burst is less situational, and Burst could help with mobility by offering a quicker option for painting your feet or a wall. Big Bubbler, like Crab, could provide protection and allow the weapon to hold its ground. Please give your thoughts.

  • @LoganS.R.
    @LoganS.R. Před 26 dny

    Soda slosher needs to come back. Wave breaker soda slosher would be the most fun, but that may just be my opinion.

  • @VapVapor
    @VapVapor Před 5 měsíci

    Finally someone thinks of making my blob do more damage...even if its just one more damage

  • @finphone7387
    @finphone7387 Před 5 měsíci

    that wringer kit would make it a viable option,i like that as i main the current wringer

  • @val9847
    @val9847 Před 5 měsíci

    im a blob main ( not competitive just sweaty and got into S with it this and last season) and honestly the main weapon is fine it just really needs a mew kit and i think they remember it in splatoon 2 and dont want to make something meta so it gets the actually two worst subs. i like ur rework idea except for the no more blobs on death its really like having that for getting its jumps ambushed

  • @nickspl3187
    @nickspl3187 Před 5 měsíci

    I think it might also be important to change how easy it is to parry explo because rn it's so easy to just squid roll, take 0 damage, and get out of the paint it's just placed

  • @TheShaded1
    @TheShaded1 Před 5 měsíci

    If I got these explo buffs I would go crazy with this and bp

  • @cazen9984
    @cazen9984 Před 5 měsíci +1

    we all know that Explo is going to recieve smt like angle shooter + triple splashdown ;-;

  • @TheKingPuffy
    @TheKingPuffy Před 5 měsíci +1

    My thoughts:
    Slosher: Great third kit!
    Tri-slosher: Yeah this one’s good enough as is
    Machine: I like the changes on this one, makes it feel more fair for both sides
    Dread Wringer: I like the alt kit you gave it, and making it a support option is an interesting idea, but because of the sheer amount of cooler options, I thought a different special like bubble, wave, or maybe even wail could work? I’m not a competitive player so I don’t really know how good a lot of these would be
    Explo: Nice 👍
    Blob: I like the changes, some like the blobs not continuing to spawn after death were really needed, but with that being said, while I feel this would be better for balance, to me it kinda doesn’t really feel like blob anymore, especially with the speed change. But like you said, it would be difficult to rework this one well without making it special spam hell, and I don’t have any better ideas so…

    • @heroborg9250
      @heroborg9250 Před 5 měsíci +1

      ye i do play slosher now on splatoon 3 now and if the third kit if will be real i will use it as my main

    • @probablygeneric429
      @probablygeneric429 Před 5 měsíci +1

      How about changing the blobs to linger based on distance travelled, not the number of bounces they do? So bouncing off walls is encouraged more.
      Then a shot velocity buff that drops back to 100% at a quarter of the max distance, with how fast the blobs fall to the ground being unaffected so you can also reach over higher walls and hit nearby airborne targets more easily.

    • @TheKingPuffy
      @TheKingPuffy Před 5 měsíci

      @@probablygeneric429 Yeah! Something like that could really work wonders for the weapon without making it hell to fight against! It could defend itself in close quarters while still feeling like blob. Great idea!

  • @yikes6758
    @yikes6758 Před 5 měsíci +1

    I don't really agree with the blob changes. I feel like it's going to become a more homogeneous, less mechanically interesting weapon to play with. Faster shot velocity really damages its unique 'feel'
    The thing about slow shot velocity is that in any other game it should encourage the user of the weapon to close distance. it still would reward ranged skillshots (e.g. Demoman's grenade launcher in TF2) but the user doesn't want to be lobbing at range when they could land more reliable direct hits up close. Blob doesn't have the mobility or initiative-taking power to push those fights, and it's too effective at spamming from the backline. Leading shots over distance and accounting for travel time is a fun skill to learn and take advantage of; weapon specific skills like this shouldn't be undermined IMO, they should be designed around. Your change would make blob just feel like another burst shooter like H3, when its slow shot velocity is in some ways a big reason blob players like myself enjoy using it. it has unique skill expression built into its main 'weakness'
    Blob is also unique for having bank shots/ricochet kills, which should be preserved in some capacity, and admittedly your change DOES make that an arguably more viable strategy.
    IMO an ideal blob rework would keep its paint output over distance and current shot velocity, lower its weight class to medium, make it able to go into squid form sooner after firing, fire the blobs closer together in sequence (higher "RPM", but same "burst delay"), but outright remove its third bounce, dissipating the second time it hits the floor.

  • @Tylerethrealgames
    @Tylerethrealgames Před 5 měsíci

    The bolober buff I think would be way to over powered but if you just decrease the speed a little bit it would be a little more balanced but overall great reworks and kits

  • @atlas7168
    @atlas7168 Před 5 měsíci +1

    can we just make chara a splatoon dev at this point bc he cooks every time with buffs/nerfs to weapons

  • @TopsyTurvy686
    @TopsyTurvy686 Před 5 měsíci

    The explo changes are pretty solid. I like increasing the shot velocity. I kinda wish the explosion radius was wider, but that got nerfed in 2 so maybe not.
    I don't think I like the kit you gave it though. Explo feels like it could work with a lot of things, but Ink Mines and Crab feel boring. Ink Mine is Ink Mine. Maybe there is a case that Ink Mine would have worked on vanilla explo instead of point sensor. I'd rather Beackons. Not so much to get my team back in, but to get myself back on the off chance I get rushed.
    Crab Tank would be cool on explo. But like, you said it yourself. The 2nd shot is basically just an explo shot. What benefit do I get from crab tank if my main weapon is already the same attack? It's just the defense. Safely moving out of danger in the crab tank. But if that's it, I think I'd rather Kraken. When better defense and fights well up close where explo normally struggles.
    I could also see Sprinkler working on explo like in S2. Booyah Bomb could force people to move within explo range or deal with weapons that out range it, while also being a panic button. Wave Breaker sucks, but it would synergize so well with explo. Force people to jump, only for them to land in a big circle of enemy ink? I love it.

    • @osiohanu8166
      @osiohanu8166 Před 5 měsíci +1

      I really don’t think kraken and explo would work well. Baller already didn’t really synergize with it in S2 because it’s a close quarters special and explo is too slow to capitalize off the combos of the explosion at close range so you were just left with a much less optimal version of baller than every other baller weapon. But regardless it served it’s purpose for what the weapon needed in that game so, whatevs
      It also helps that you could just end baller whenever you wanted and go back to doing what you were doing, unlike kraken. Not to mention because explo is so slow at EVERYTHING you can’t be caught de transforming with an enemy in the vicinity. So you would have to spend more of your kraken time getting in an out of position than other kraken weapons, which shaves off your usable kraken time. It’s the same problem like with baller of being left with a much less optimal version of the special than every other kraken weapon lol.
      Like, I see the vision, I just don’t know how well it would pan out in practice kinda like how I feel about zipcaster squiffer.
      Wave is fine, it synergizes, but wave isn’t in a good spot right now and I feel like it’s current kit already fulfills it’s supportive, chip damage play style. Something more aggressive/powerful would be nice.
      Booyah would be really cool too.
      As for crab tank, it’s not just that it has another explo shot. The special is very flexible and versatile and gives the user a lot to fall back on which I feel greatly rounds out the extreme design that explo has. Crab can be both aggressive and defensive. It deals with competing backliners and mid rangers trying to harass you. It’s already in positions crab likes to take. And yea it protects when you get target by the meta specials.
      Like chara said crab may be a little un-unique but it would give it an answer of surving constantly being bullied out of the game by everything. It’s why we’re seeing way less of it in this game than S2. Standing it’s ground is this weapons biggest weakness, and crab tank is like THE “stand your ground” special. can’t get much better than that imo
      Also yea beakons I think would be better than mines. But why would you want sprinkler back? It’s an even more nothing burger sub than mines are lol

    • @TopsyTurvy686
      @TopsyTurvy686 Před 5 měsíci

      Aight. You got some good points. Let me try to justify Kraken still.
      Part of the idea to use Kraken over Crab Tank is to mix up Explosher's playstyle. Crab Tank does indeed work better on Explosher because Explosher is a backline weapon. I'll give you that. But after getting 5 stars on Explosher, I'm tired of it playing only backline with no real options to let it do anything else. Kraken gives it an excuse to try and push forward some, despite the main weapon not wanting to do that normally. If Explosher had crab tank, it would just keep being a backline only weapon because as you say, you want to use crab tank where Explosher is already playing.
      Of course, Crab Tank would be better at dealing with longer range threats like E-Liters. Kraken wouldn't help there at all. But as a casual Explosher main, I find myself more annoyed with the close range weapons that sneak past the front lines to take me out first. Situations where I'm still in the backlines, but I'm fighting at close quarters anyways. At this point, not even Crab Tank would really help, except to maybe retreat in ball form. Kraken can retreat too, but it also has a much better chance to fight back at these short range weapons that sneak up on Explosher.
      I do realize that Kraken might not work well on Explosher because Kraken has the bad end lag that makes Explosher particularly vulnerable. Other than using Kraken as a panic button retreat tool, I kind of see an Explosher getting to push just a little bit. Maybe get a kill. But then back off last second to super jump away before anyone can punish it. If you already set up Beacons where you would normally be positioned to backline, this could be fun way to engage and disengage. Though I'm realizing now this is the exact same kit as the Krak-On Splat Roller and people don't really use it that way. Probably better in theory than practice.
      I don't play ranked a whole lot, but I feel kraken would also be better at certain game modes than Crab Tank. Tower Control in particular I personally feel Explosher struggles with, but Kraken cheese might make it more acceptable. I suppose Crab Tank could help with Tower Control too. It might even do a better job than Kraken. So this is a bit of a non-point.
      Oh, I should also mention that I think Kraken is coolest special in the game and I would love to see it on my main. Def not biased lol.
      As for Sprinkler. It's part Splatoon 2 nostalgia. But also I feel it is just a good tool for Explosher. It can passively paint to make Explosher even better Splat Zones. It can keep areas around the Explosher well painted so it can more easily retreat if it becomes threatened. And it might be faster to paint a wall with a Sprinkler than to use a whole Explosher shot. But eh, I don't actually want Sprinkler. I don't know why I'm defending it at this point haha.

  • @Quickstein
    @Quickstein Před 5 měsíci

    I'd probably give Soda Slosher Kraken Royale as a closer Splat 1 reference. Also we could use some more Kraken kits.

  • @user-wv5bk4ek8n
    @user-wv5bk4ek8n Před 5 měsíci +1

    I don't believe that bobblobler should get that quick attacks, because there annoying for me to deal with, but they should get faster ones still, like 150% on the first bounce and 125% on the next bounce.

  • @firelewis1111
    @firelewis1111 Před 5 měsíci

    Here my hot take. I'm nearly a veteran player, watching video to improve my skills and understand why some weapons are currently better in competitive area. So, if you disagree what I say, it's fine!
    While Blobbloper is a very paint weapon for a slosher, it may also become a slayer weapon if we play very well with the bubbles. That is shoot, swim, shoot, slightly curly, etc... In my experience, I was kiled easily because there was too much bubbles around, especially if I play dualies.
    The nerf give me advantage and I tolerate the little damage buff, which as you point out, dealing 90 is not enough for a combo unless the kit is good.
    However, like I said, I'm easily be killed because of too much bubbles. One shoot is on k.o for me. I have to find a way to not hit those bubble, but the player is front of me can predict my movement.
    So I'm against the velocity buff. Because it will kill faster and easily, with one less bubbles. The bubbles must be slower so we can more easily avoid them.
    I wish to have tips against them if I haven't the hate toward this weapon. Thank for the video and hope Nintendo will at least take some of your idea.

  • @armydillo1013
    @armydillo1013 Před 5 měsíci

    What if Explo got dart?
    Wouldn’t that work as a great combo tool, since you could near instantly combo off of a 90 damage hit from any range?

  • @MattisticStatistic
    @MattisticStatistic Před 5 měsíci

    Soda Slosher: I would hate it and it'd be miserable for anything slow to fight it.
    Tri Slosher: ok
    Sloshing Machine: GOOD. Always disliked it's aoe.
    Dreadwringer: Ehhh... might be like pencil and ruin any alternative support playstyles for midliners.
    Explosher: Velocity is fair, but a lot of weapons need reworked object damage - especially against Booyah. Also kit is... I dunno. Not a fan of crab on a backline weapon.
    Blob: Good nerfs, buff is... uh... annoying. Gonna be like S-Blast hitscan in my opinion.

  • @Bi_scotti_5
    @Bi_scotti_5 Před 3 měsíci

    I'd love an explo kit with mines and booyah. it just needs better survivability since its ink consumption is so terrible. kraken could also be really nice on it, even though I'm not a huge fan of the special.

  • @yeedthathaw
    @yeedthathaw Před 5 měsíci

    You almost lost me with the 20% ink consumption but faster blobs would be a great trade off, esp when dealing with dualies or the occasional feral sploosh main. I wouldnt mind seeing this as a rework tbh but def would take time to get used to having less sloshes for sure

  • @BoingBoingDoesStuff
    @BoingBoingDoesStuff Před 5 měsíci

    As a slosher main, I agree thay need this

  • @TGCPhilip
    @TGCPhilip Před 5 měsíci +2

    I want aggro blob to be real 😢

  • @Fridgemasters
    @Fridgemasters Před 5 měsíci

    i feel like explo should just flat out have better object damage in general, because for how sluggish the weapon is it’s really tedious and slow when it comes to breaking objects like chumps and wave breaker. maybe don’t buff it’s object damage against brella of course but to everything else it needs a lot more

  • @TungstenCube
    @TungstenCube Před 5 měsíci

    I think tri-slosh should have a reticle rework to know where the bigger sloshes are going.
    putting the same specials on multiple kits for one weapon class makes the game feel like it has less variety, so i would probably swap out the special of soda slosh and custom dread. Soda slosh could get a new special like superchump, soda had burst bomb launcher in s2 so that could fit. But soda could have like, splashdown or screen and i would aprove of those kits.
    And for dread, i would like wail, wavebreaker or screen to trip up the opponents. Anything other than reefslider would feel way better anyway lmao.

  • @spiral3578
    @spiral3578 Před 5 měsíci +1

    So Slosher:
    Chara: Says Tri-Strike isn’t good for it cause it lacks continuation because it is a sitting duck
    Also Chara: Gives it Crab Tank which also makes you a sitting duck and is just as vulnerable up close.
    Bruh

    • @sagittariusa2145
      @sagittariusa2145 Před 5 měsíci +1

      How is crab tank a sitting duck, it gives you tons of hp and a machine gun right?

    • @spiral3578
      @spiral3578 Před 5 měsíci

      @@sagittariusa2145 Crab Tank can’t be positioned in the frontlines because it cannot defend itself that much
      Ball form is there sure but you’re also not counterattacking and endlag after it breaks is still punishing as it is.
      Crab just as Strikes likes being positioned in the backlines. Where it can rain fire while also staying safe, cause a lot of things can deal with Crab with ease.
      That’s why Crab isn’t as meta as it is rn.
      While it is still better than Strikes as an entry tool and just overall, it isn’t the continuation special Chara wants.

    • @spiral3578
      @spiral3578 Před 5 měsíci

      Something like Stamp, Inkjet, Bubble, Zipcaster(yes Ducket has this I know), and Trizooka in a way can fulfill the continuation that Chara desires that Strikes cannot offer imo.

    • @sagittariusa2145
      @sagittariusa2145 Před 5 měsíci

      @@spiral3578 Thank you for the explanation! I understand better now.

  • @splashofazure
    @splashofazure Před 5 měsíci

    id also add a direct sound to explosher just so u know how much damage youre doing

  • @Silvernis77
    @Silvernis77 Před 5 měsíci

    I'm a filthy casual so don't mind me, but that Blob buff sounds completely broken, lol. If the game had fewer hallway stages and/or stages with more side routes I might feel differently, but as things stand, the Blob is already an obnoxious nuisance. It can paint more ground from farther away than it has any right to, paired with chip damage at longer range and one-shot potential at closer range. I really don't think it needs anything that will make it even easier for it to sit back and mindlessly vomit in the general direction of the enemy team.

  • @flynnmaxwell4089
    @flynnmaxwell4089 Před 5 měsíci

    8:10 chara must of been on some wild drugs wtf

  • @Superepicgamedude
    @Superepicgamedude Před 5 měsíci

    Good video! sloshers are broken 💀

  • @lagitrap4431
    @lagitrap4431 Před 5 měsíci

    Blob rework sounds cool

  • @RetroGhost16
    @RetroGhost16 Před 5 měsíci

    Can you do Stringers next? The devs really dropped the ball when it came to designing stringers but balancing them in a way that made them really weak and somewhat pointless to use.

  • @ThreeFingerG
    @ThreeFingerG Před 5 měsíci

    All I care about is if Explo's Crab-ball can do the instant kill combo Baller could.