Per Aspera - (Planetary City Builder)
Vložit
- čas přidán 22. 08. 2024
- Per Aspera Steam Release Video: • Per Aspera - (Martian ...
Experience city building on a planetary scale as you overcome near-impossible odds to terraform Mars. Explore, gather, prosper whilst you uncover the mystery of the red planet. Hardship awaits.
Per Aspera on Steam: store.steampow...
Want to support the channel?
• Patreon: / nookrium
• CZcams Member: bit.ly/2LrTtiH
• Twitch - / nookriumtv
• Twitter - / nookrium
• Discord - discordapp.com...
By the Machine God with this game we can Claim mars for the Adeptus Mechcanicus again...
Indeed, the great temples of mars shall be raised to the skies to the Machine God's demands
Praise the Omnissiah!
a person with a jojo reference for a name making a warhammer 40k reference. that's new.
he should start in Noctis Labyrinthus :d
we need the oil margaritas right now!!!
*the skitary*
I really like the artstyle and it looks really promising
Many games do look promising at the early stages of development.
I am a little worried, though: So far the demo is only an ordinary base builder.
Yes, it is using a mars terrain map, but that is mostly only as "background image". - Important resources are "random map" placed.
According to that intro screen, this is only the base buildy half of the game. I’m not sure if they’re planning a big story thing or just a campaign mode.
@Eelke Sneijders Everyone has said this about every indie early access game ever. :Dd
This looks like quite a chill game, would like to see more.
You have almost seen the entire demo here.
The demo would have ended when the first colonists arrived.
This is the full demo, that last screen when the colonists arrived was the end. We have to wait for release for more
This looks a lot like surviving Mars, but bigger.. I can't wait to try this.
And off world trading company, I see a lot of game play element from there
Indeed, MUCH bigger.
The first building is actually the size of a small city. The workers are about the size of aircraft carriers.
"It's going to require brown stuff and steel."
Oh. Oh, yeah. I saw _The Martian,_ Nook (and read the book, too). I know what _that_ means. Eww. You're getting ready to plant potatoes, right? (But I don't know what the steel is for.) :)
it's the necessary steel rod to keep him at mars xD
Holy cow. That zoom-in was astounding. I watched it 3 times.
It's cool, but not really to scale. The "zoom in" in the Martian captures scale better. Or this one: czcams.com/video/3PU3G--mBU0/video.html
My college motto was "ad astra per aspera." Which translates as: to the stars through difficulty. pretty cool
Your college motto took NASA's motto and rearranged it? What college is that?
@@ryanaegis3544 also Kansas motto
Per ardu ad astra is also the motto of the Royal Air Force
@@aviator2252 they reach other worlds via magic tornado
@@ryanaegis3544 maybe a college who have taken an ancient latin motto exactly as NASA did?
Love the look of the game, especially the path finding fingers when you place a building down.
Can't wait to see this one release. Thanks for putting it on my radar!
This looks really good so far. I love the art style, and the interconnectedness of everything. Let's hope they add a lot more complexity as it develops. Definitely one for the Steam Watchlist. Another great Nook recommendation, lol. 😁
I do agree, however the only minor side seems to be the relative small scale of the Red Planet itself.
@@Airbiscuitmaker - Yes, the planet's a little small compared to the size of the objects being built, but I can only assume it's a functional choice; too large a map with too many buildings on it may cause too much lag, for example.
I was trying to compare size of map to other games, such as the excellent Surviving Mars, and feel it to be somewhat equivalent, give or take, plus this game feels like playing Micro Machines to me.
I love how it shows the pathfinding between buildings when you place them :)
Turn Mars into Coruscant... love it!
I was thinking about the viability of a city planet like Corusant, specifically, how Corusant wouldn't overheat, and I came to the realization that the planet had to be too cold for life to start with. Like Mars. Elon Musk's crazy plan to nuke the Martian ice caps to create enough CO2 in the atmosphere for a greenhouse affect, thus making Mars warm enough, at least around the equator, might not be that crazy after all. That warming effect is supposed to only last for about 200 thousand years. Humans could establish a civilization there, and make Mars into Corusant, and as the atmosphere is stripped away and the planet cools again, the heat generated by civilization would balance everything out. Crazy to think about, but I think maybe possible.
Love how they use the A* to make a visual effect when you produce a building
hmmm, I'm interested to see if this game got any endgame loop or depth. A problem I have with surviving Mars and similiar games is that it looses it's initial momentum really fast and gets stale really quickly.
Let's hope they find a good repetetive gameplay loop that is satisfying enough for me to play more than one campaign.
This seems fun, I like games that allow you to build colony's on different planets
absoutely lovely, i wish there was a game like this in multiplayer to get a friend in these games, sometimes you just feel lonely with an awesome game.
Why do you build everything so far apart? The further the ways, the longer it takes!
Finally someone pointed this out, THANK YOU! His logic of expansion does not make (much) sence, it is as if he builds separate cities in a state, not one self-sufficient city.
It makes sense for power buildings, vehicle hubs, and maintenance hubs. These three provide coverage. The areology scanner could be a 4th one, if scanning slows down with distance.
For the other buildings, it makes little sense. These should fill gaps to save travel time (and number of coverage buildings required).
Also looks like a clone of EVE online's planetary production minigame.
Definitely added to my steam wish list, cant wait to see more complexities to this city builder on mars. Thanks for Sharing this little gem Nook! 👍👍👍
I love a game that seems simple then has unexpected depth. It really looks like fun.
Holy Messiah be blessed, we uncovered the vox recordings from the first settlers!
The rendering of this game is beautiful! Definitely looking out for Humankind and this game for 2021.
That map is *lovely*
I can always count on you to find me the games involving planets, astronomy, maps, space and people-management.
Love to see more, hopefully there'll be a early/full release you can play sometime soon.
To those wondering about the title of the game, it's time to show off my mad Latin skills.
The title comes from the famous latin saying "Per aspera, ad astra" which alliterates nicely and can be translated as "Through difficulties, to the stars", which is quite fitting for the game.
"Astra" is the plural for the word for "stars", which is where the word "Astronomy" comes from - "astronomy" literally means "the law/culture/tradition of stars".
"Aspera" is the neuter plural of "Asper", which can mean "rough" or "harsh". This is the word that "exasperation" is based on, and where the Italian word for "bitter" ("aspro") comes from.
"Per aspera" is pronounced "per àspera", stressing the first "a".
All "a" vowels sound like the vowel of "sun" and "pan", while the "e" vowels sound like the first part of the vowel in "fate" and "great".
Thank you :) Latin has always been fascinating for me, though its complexity has discouraged me to learn it properly.
You’re da man! Do you have a video example of these being pronounced, I struggle with Latin.
Such an amazing looking game! Will be very excited to see how it holds up with truly large bases. Looks like they have a good foundation, though!
This looks awesome, can't wait for it to go out. I'd love to see more of it.
Planet spherical , sectors square. What happens at the poles , sector shape and sector grid geometry wise? Is there no build zone at poles ? Round sector ? Some weird non rectangular sectors ? What you see if you scroll to poles and zoom to level when you see sector grid ?
you've been looking at the constructon costs for buildings but not required inputs when placing them at around 8:04 the steel mill requires carbon i think and iron
Art design looks very nice, UI is well done. It might be something nice. I'll be following.
It would be better if the planets are 1:1 scale, still looking forward to it
Another game I know I'll end up buying after seeing Nook show it off.
i don't know the game itself, but solar plant is reliant on the sun, and specifically how well it can reflect and focus the light on the central tower. this makes certain spots better than others, and so i assume that they have a simple system to simulate this (sid meier's alpha centauri did this, and a more complex one for rain fall patterns)
Great channel, like the way you explain things. This looks decent, you will be well past 100k subscribers soon, Liked your stuff on Port Royale, best of luck.
Thanks!
love the art style!
totally waiting for the Mechanicus Mod. Let's make Mars look like it should!
Really lovely game so far.
With this I can finally make the Forgeworld of Mars, glory to the Omnissiah
Even in death I serve.
interesting concept, promising. Those buildings must be huge.
Great, just what I need. Another crack addiction..... *gets wallet out* I love these kind of chill games. I have health problems that make sitting for long periods difficult. I like games where I can get up and down with but still remain engaging.
Looks like what Surviving Mars should have been. Keeping an eye on this one
Definitely giving me some Anno vibes here. Really enjoyed playing Anno 2070, but felt quite limited by the map size. Also enjoyed creating a small naval fleet to patrol trade routes and the likes. If this game includes some defensive aspects like creating a ground army and defensive turrets, research tress, and if in future expansions add another planet that we could colonize to and even build mega ships, I will buy this game. (Could think about adding a 'no enemies' mode, I know some would prefer this :D)
I like the visuals... the map, the path finding for roads, the orbit view and the "ruins". I hope the colonist potential is well done. So far, What benefit would colonist provide? Didn't feel any urgency or reason to need colonist yet.
This looks great and very promising to play. Can't wait to get it....
does look like a fun little game
Looks good!
Um.. yes.. take my money.. now.. I don't' care it's in alpha or pre-alpha (I have done pre-alpha testing in the past) this looks absolutely amazing and I adore it.
0:01 - It's not "asPEra", it's "ASpera" ("per aspera, ad astra" meaning "through hardship, to the stars").
So AS-pera?
@@tayloraverett3138 - As in "jasper" (but with an A at the end and no J).
I like this a lot.
That looks very X-Com Geoscape
I hope they include an auto-aligner to help make it easier to align buildings, that's always the most frustrating part of building sims for me.
this game looks beautiful.
que suerte por encontrarme con esto ! gracias youtube
make more off those speedy transports
The large sized numbers are probably day time & night time temperatures.
Per aspera ad astra
The contour map reminds me of a 1998 game The Project Mars (火星計画) by Kogado Studio.
Astra lost in space
Let´s build some hive city´s :D
I can't wait to try it myself
I would gladly see more.
i expected it like planetary annihilation without war
I just wish the terrain would be better looking and actually have impact creators. I like how the game let's you build world wide.
10:48 yellow total power production, red total power consumption
I love the map! Looks like they used an actual topo map of Mars!
That satisfies my OCD like you wouldn't believe
@@marcozolo3536 IKR? Every time I play a space game and there are real maps (the Moon and Mars) I try to use them. I drove a rover to the TOP of Olympus Mons in Space Engineers once and it was EPIC!
@@Comicsluvr I would love a city builder superior to Skylines that used real topographical maps of famous real city sites too one day
@@marcozolo3536 Such a cool idea! Like 'could I do NYC better with the REAL map of the area?'
@@Comicsluvr yes absolutely and with the same geographical constraints and challenges faced for decades by engineers throughout the development of said city
Not bad!
IMHO, More like a Surviving Mars setting on a revolving map.
Released already? Want to try it out soon.
Looks like you can count FPS on one hand if you zoom out.
new channel for gaming! yayy! liked subbed and added the game to my wishlist :)
what a impressive game
middle syllable of aspera should be the shortest
Pear Asparagus
How much can I expect this game to be? I really want to save enough to buy it on launch day.
i don't really like the way the map is handled. the sense of scale is completely through the window... in real scale each site would be at least hundreds of kilometers apart, yet your dones cross that in like 2 seconds.
YES! This is totally what I thought! EVERYTHING else looks amazing - but the scale for me is just completely out! - I hope the Devs address this before release and I willingly give them my money hahaha
UUh okay Firstly have you realized how when he was waiting for the asteroid to hit the days were like seconds? Secondly, These bases would be as big if not bigger if they were planing for a colony on mars benrd anders so reall the days were seconds if you were watching with attention you would realize either the default speed makes it so days are seconds Or that he fastened it stop being a dip shit criticizing a game without making sure its true criticism and not your own idiocy Besides, Some meteors as they pass mars thick atmosphere would become small and little thus not leaving much of a crater And how do you even know that the entire base is large, it might only be the armor or the golden part while the rest is tiny It might be that it's only the solars that are large
why are there so many comments like this? Does no one realise the clock at the top is every second is an entire earth day? Would you really like to play this in real time? are you cooked?? In essence it is taking the rovers not "2 seconds" to cross between sites, but 2 days. It's all of you people who comment this that can't grasp the scale - or time dilation the devs are using to make a functional game.. smh.
Gameplay > Realism
I wouldn't want to wait for a realistic 2 days rather than 2 seconds. I want to have fun goddammit.
plus, as other comments have pointed out already, the dev made 2 days pass in 2 seconds. with time scaled like this, i'm sure space is also scaled.
@@sandgoblininasanddune1397 // Bro that building would be 25 kilometers (16 miles) high, humans cannot and probabably will not build that kind of structure, neither here not on Mars, it wouldn´t be bigger lol
whoa this game looks awesome as fuck
This looks utterly pointless but still fucking cool. Really like it, even though I don't understand what it is.
when Surviving mars and Planetary annihilation had a child...
Ah yes
Holy Terra Building Simulator
This is looking good :O. Altough it reminds me of EVE Online´s PI a little bit.
This just reminds me of Eve Online planetary management...
Paradox, you lazy fools! Missed Opportunity due to a lack of Curiosity... ;-)
0:00 Hmmm... Surviving Mars Mobile clone? Should be alright...
0:39 Cool, a globe of actual Mars! Why didn't Paradox make a little extra effort...
0:57 Wait, you mean we can build across the entirety of actual Mars on real Martian maps? Oh, yeah! *Now* wer're talking!
21:21 Phobos? Deimos? Is that you? (Paradox? Never heard of them... are they a rock group?)
when he speaks I sometimes think the playback speed is on 2 or something lol
I played it at x2 speed, sounds like Micky Mouse lol
that radar building is about 60km across
So basically the prequel to Cowboy Bebop.
Squealing like a little girl is my favorite past time, can't wait for this game!
Looks great...yet I really miss the city part:( like look at cover image...that is something I would love to play and pay for...
I'm into it for sure
yes play more!
more of this please ?!
You almost finished the demo, the only step left was receiving colonists. Didn't know that they would keep hidden nuggets in there like the unknown thingy at the end.
I found that hidden ??? too, but no explanation of it in the demo.
I didn’t finish? What else is there after the colonists arrive?
I did fall for that one too, it is in the last seconds of the video. (But after "thanks for watching!")
Ok good, had me worried I’d missed something!
neat!
Were the developers by any chance inspired by Frostpunk's UI and game mechanics? Or are they related in someway I dont know about?
I am interested in buying it. How did you play it so early?
I am pretty sure you pronounced Aspera wrong. I have always heard it with the accent on the first sylable.
Also, NASA's motto is Per Aspera Ad Astra, which is often translated from Latin as Through Adversity to the Stars. May not be the most accurate translation, but it gets the meaning right.
Series!
Seems cool, but it seems the planet is kinda small is it not? The scale seem to be quite off unfortunately, especially for a planet that's supposed to have a diameter of 6.779 km. Just my two cents, but this istill a test-version, am I wrong? This is something they definitely need to tweak.
As in: make Mars bigger aka make it's scale realistic compared to the dwellings and all that.
Good
please continue
this game looks great! love how its not real time. anyone now how much it could cost when it comes out?
Steel factory? isn't carbon pretty rare on Mars?
(Edit: Turns out there is quite a lot of it in the ice caps and, also 95% of Mars's atmosphere is carbon) NOW I KNOW!
But where do we able to get this demo? I have looked up everywhere but only fake links shows up,
Rest of world.... Aluminium?