Five HUGE Features Coming to Blender 3.3

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  • čas přidán 23. 07. 2024
  • I haven't made a video about Blender's new features since 3.0 was released, but 3.3 looks too good to ignore. Here's five of my favourite new features in Blender.
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Komentáře • 182

  • @alaslipknot
    @alaslipknot Před rokem +45

    quick tip: when you face another "auto smooth" issue and you find yourself going deeper into the menus to do a very repetitive but "single click" task, you can create a shortcut for that and assign it to quick favorites.

    • @trentnordhagen
      @trentnordhagen Před rokem +3

      Yeah, that's what I did. I did the same for showing face normals (blue and red) cuz im paranoid my jank modeling turned something inside out lol

    • @trentnordhagen
      @trentnordhagen Před rokem

      Yeah, that's what I did. I did the same for showing face normals (blue and red) cuz im paranoid my jank modeling turned something inside out lol

    • @jendabekCZ
      @jendabekCZ Před rokem

      It is still surprising how many people are making tutorials or Blender focused video, while not knowing the very basics ...

    • @joos3D
      @joos3D Před rokem +5

      You can also alt click the checkbox to apply it to all objects you have selected, so if you have thousands of objects you just have to click once.

  • @ShutterAuthority
    @ShutterAuthority Před rokem +33

    Great stuff! I hope they give EEVEE an upgrade with a proper shadow catcher, shadows from HDRI lighting and SSGI by default.

    • @DECODEDVFX
      @DECODEDVFX  Před rokem +21

      They're working on a total refactor of EEVEE similar to the cyclesX project. It's called EEVEE NEXT. Hopefully it'll end up getting those features.

    • @Beryesa.
      @Beryesa. Před rokem +1

      İt's probably left for Blender 4 at this point

    • @Beryesa.
      @Beryesa. Před rokem

      @Juso3D I mean, it'll high likely shift again until it's ready.
      See new hair system for example

    • @iamawatcher9201
      @iamawatcher9201 Před rokem +1

      EEVEE doesn't get enough love that it deserves. It's so good for any non-photorealistic projects

    • @mrlightwriter
      @mrlightwriter Před rokem

      @Juso3D I can't see any difference in the 3.4 alpha builds...and isn't it strange that in the 3.3 page, the section of Eevee is omitted?

  • @GaryParris
    @GaryParris Před rokem +16

    Good work as ever, the Blender Dev's may get distracted every now and again, but boy are they pushing things to the limit and with 5 versions of blender on the go at any one time now they are doing an amazing job. so grateful to you and the Blender community and organisation for getting the best out of everyone

  • @epianimates43
    @epianimates43 Před rokem +4

    I didn’t even notice the bbq sauce until you pointed it out now I can’t stop looking at it

  • @bernard832
    @bernard832 Před rokem +3

    I didn't notice the Sweet Baby Ray's Barbecue Sauce until you pointed it out.

    • @DECODEDVFX
      @DECODEDVFX  Před rokem

      I didn't noticed it either, unfortunately.

    • @razeezar
      @razeezar Před rokem

      My case gets so hot during rendering I could almost use it as a bbq.

  • @DECODEDVFX
    @DECODEDVFX  Před rokem +24

    Halfway through editing I noticed the stray bottle of Baby Ray's on the desk 🤣

    • @venom777ff6
      @venom777ff6 Před rokem +1

      😂😂😂 oh man 😂😂

    • @darkfoxfurre
      @darkfoxfurre Před rokem +3

      *Me with a desk covered in junk:* What a faux pas.

    • @goatpepperherbaltea7895
      @goatpepperherbaltea7895 Před rokem +4

      It’s an essential part of any workstation

    • @SouthDev
      @SouthDev Před rokem +3

      Sweet baby Ray's? That's my jam!

    • @DECODEDVFX
      @DECODEDVFX  Před rokem +3

      @@darkfoxfurre you're not seeing the McDonald's wrapper and two coffee cups just off camera.

  • @andiroo42
    @andiroo42 Před rokem +1

    Sweet Baby Ray’s, those are some nice features!

  • @Stillenacht3D
    @Stillenacht3D Před rokem +5

    Can't wait to try this new version out! All I need now is sculpt layers similar to Mudbox's and more robust UV tools.

  • @WaterShowsProd
    @WaterShowsProd Před rokem +4

    Blender 3.3 is coming with Barbecue sauce?

  • @bean_mhm
    @bean_mhm Před rokem

    So exciting! Thanks for the quality content

  • @CreativeSteve69
    @CreativeSteve69 Před rokem

    I'm looking forward to playing around with these new features. Thanks for showcasing them.

  • @mouserr
    @mouserr Před rokem +10

    when will we see follicle maps generated at curve distribution on mesh? it should be possible to get a surface map for when each hair particle contacts the mesh. the uncanny valley of most hair systems usually comes down to improper hair/skin deformations

  • @gabrielmoro3d
    @gabrielmoro3d Před rokem +4

    Great video. Love how Blender is growing so fast. One small tip: could be a good idea to use one of the images (like the tracking) inside the thumbnail for it to appear more interesting. :)

  • @TheVolgun
    @TheVolgun Před rokem

    I will never ignore BBQ sauce! (also thank you for the update)

  • @ReynanteMartinez
    @ReynanteMartinez Před rokem +1

    That last feature is an absolute time-saver and life improvement indeed! Thanks for sharing this. 🙌

  • @mustycom-tech5463
    @mustycom-tech5463 Před rokem

    THANK YOU!!! TNice tutorials is such an amazing tutorial. I just got soft soft today and was playing around on it but had no clue how to really use it.

  • @heckensteiner4713
    @heckensteiner4713 Před rokem

    Saw Sweet Baby Ray's in the background and immediately subscribed.

  • @EugeneOkean
    @EugeneOkean Před rokem

    thanx for review

  • @emiliorios8799
    @emiliorios8799 Před rokem +2

    I couldn’t keep my eyes off the bbq sauce

  • @amangraphics8443
    @amangraphics8443 Před rokem

    ITS REALLY WORKED LOL THANK YOU DUDE

  • @PrinceWesterburg
    @PrinceWesterburg Před rokem +1

    Sweet Baby Ray's - Its the law

  • @3nvy_
    @3nvy_ Před rokem

    Good work

  • @user-ep2xq7bm2x
    @user-ep2xq7bm2x Před rokem

    Thanks 👍

  • @apersunthathasaridiculousl1890

    Hair curves hair curves hair curves!

  • @blank141
    @blank141 Před rokem +1

    My work around for auto smooth is to put it to your quick menu along with the shade smooth so that its next to each other in quick menu

  • @temptation6296
    @temptation6296 Před rokem

    that was so use full! !

  • @infographie
    @infographie Před rokem

    Excellent

  • @philmehrart
    @philmehrart Před rokem +1

    Feckin love this software, the modeling tools are awesome. Never going back to AD now xD

  • @Cyber_Kriss
    @Cyber_Kriss Před rokem +1

    I have another suggestion for Blender dev's : enabling the Node Wrangler add-on by default.

  • @blenderinthegrass
    @blenderinthegrass Před rokem

    Zuck called. He wants his Sweet Baby Ray's back!

  • @JJ-to7hj
    @JJ-to7hj Před rokem

    Thanks for the update, but now all I want is to try Baby Ray’s. That’s some sneaky product placement on your part 😉

  • @I_am_Spartacus
    @I_am_Spartacus Před rokem +3

    It's amazing how happy I am going to be about Auto Smooth :)

    • @DECODEDVFX
      @DECODEDVFX  Před rokem

      I reckon it's already saved me a few thousand mouse clicks.

  • @gordonbrinkmann
    @gordonbrinkmann Před rokem +34

    OMG, the Auto Smooth feature is really great... I feel with you here, that's awesome. Why it took so long? Just a wild speculation: if you are just box modeling, maybe the flat shading at first is better to see the geometry... and also if you are modeling a lot on an object, those two steps won't make much difference. And if you have a lot of objects which you want to change, select them all, right-click "Shade Smooth" smoothes them all at once and Alt-clicking enables Auto Smooth for all selected objects. So maybe nobody saw a big need for this feature? But as I said, I agree with you on this one.

    • @GaryParris
      @GaryParris Před rokem

      yea i was glad to see that addition and have been using it

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před rokem +1

      Turning on “Cavity” (AO) shading in the Workbench renderer is also helpful for clarifying the geometry.

    • @gordonbrinkmann
      @gordonbrinkmann Před rokem +1

      @@lawrencedoliveiro9104 Yeah, but my comment wasn't about giving tips for modeling in Blender, it was speculating about reasons on his more rhetoric question "why did it take so long to get this feature?"

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před rokem

      Flat shading is the opposite of that: it makes the geometry harder to see, not easier.

    • @gordonbrinkmann
      @gordonbrinkmann Před rokem +1

      @@lawrencedoliveiro9104 This is a pointless discussion. As I said, this was no comment on how to improve the workflow, but trying to make up reasons why the developers didn't add that feature earlier. My comment was never meant to seriously explain anything - so I could have also said something stupid like UV spheres are there to help make cubes look more rectangular.

  • @FaderFXDesigns
    @FaderFXDesigns Před rokem +1

    I always use the quick favorites to en- or disable auto-smooth, so anyone who doesnt want to work with experimental builds can use this for now

  • @coderXgaming
    @coderXgaming Před rokem

    Mr. Dr. Prof. Patrick appreciate it man

  • @soumyadeepdawn481
    @soumyadeepdawn481 Před rokem

    I can feel you bro

  • @drawbyyourselve
    @drawbyyourselve Před rokem +1

    My current workaround for blender autosmooth is making a quick favorite of the auto normal option. Its still 2,3 clicks, but I barely have to move my mouse

  • @gavinpenrose
    @gavinpenrose Před rokem

    DeCoded has uploaded, STOP everything and watch!!!!!

  • @WavemStudios
    @WavemStudios Před rokem

    Great - love it...

  • @VisualistAyush07
    @VisualistAyush07 Před rokem +1

    Awesome

  • @Possibleep
    @Possibleep Před rokem +4

    The sauce is the boss

  • @MrBerglmir
    @MrBerglmir Před rokem

    Great video, thanks. Out of those features, I care only for the last one. :P

  • @goatpepperherbaltea7895

    I just added autosmooth as a shortcut (control-q) this week and thought I was so smart after finding and checking that box thousands of times over the years 😂

  • @TommyLikeTom
    @TommyLikeTom Před rokem

    Grease pencil is my bread and butter. So happy

  • @MJM2014S
    @MJM2014S Před rokem

    sweet baby rays! 😃

  • @-arb-
    @-arb- Před rokem

    I can't take my eyes off that sauce.

  • @ZergRadio
    @ZergRadio Před rokem +1

    Nice a new hair system :)
    I am going bald ;)

  • @blenderian.3d
    @blenderian.3d Před rokem

    nice sharing.

  • @m.caiusrufus7870
    @m.caiusrufus7870 Před rokem

    respect

  • @FaBBowGamer
    @FaBBowGamer Před rokem

    He had when he "pitched down the Nice tutorialgh hats at the end of the phrase. "

  • @jeffreyspinner9213
    @jeffreyspinner9213 Před rokem

    Man I just cooked BBQ chicken and now you made me hungry again. For a second I thought you were gonna reveal that the _default behavior_ of Blender while creating a mesh was to shade smooth and turn on the normal tick box without having to do it every freakin time. Of COURSE NOT. Blender has *sadistic* default settings for everything from leaf bones to what you've mentioned. If you think I'm gonna migrate from 3.2 to 3.3 with my 70 addons, you be crazy bro! Blender trying to be like Houdini shouldn't mean making everything opaque and torturous... and I have an adv degree in Applied Mathematics and Statistics... I'm no derp, honest.
    I like your videos though, you actually add information I didn't know... ty for that. I use Blender to make my Art Therapy while I watch the world end. 120 days or so to Winter... then we all can starve and freeze while we all enjoy the dark at sundown until sunrise. Can't wait, it's almost over. Make the Middle Ages great again.

  • @rontarrant
    @rontarrant Před rokem +7

    Shade auto-smooth is just the tip of the "little" features iceberg. So many things like this could be done, but don't, because these aren't sexy features to work on and therefore developers don't wanna do them. It's one of the drawbacks to open-source software and could easily be the biggest reason why commercial software still exists.
    If the Blender team were to track down and do something about all these little things, they'd be unbeatable and (IMO) Autodesk would lose 90% of their user base.

    • @alex-qn5xp
      @alex-qn5xp Před rokem +2

      Do you have any examples of other little features that they should add?

    • @Trevor_Bennett
      @Trevor_Bennett Před rokem +3

      @@alex-qn5xp Simple stuff that many professional programs have. I've used Maya since 2008 and Max before that. I haven't touched Blender in over a year so they might have added some of the stuff I am about to mention, so forgive me it they have. None of what I mention should need to be a part of some addon I find online too.
      1. Dockable/floating workspaces. Blender is horrible for multi-monitor setups. My setup is the viewport on one monitor and all the menus on the other (layers, channels, tools, properties, etc). And no, stretching the program across monitors isn't the same.
      2. Speed! Blender's viewport is slow. Once you are used to the speed of Maya it is really hard to go to anything else
      3. Pie menu editor and pie menus closer to how Maya's marking menus work. Check out Maya's marking menus. They are pie menus on steroids. All my tools, and any menu I don't need on my second monitor, can be opened with a hotkey. z + click opens a quick menu with all the tools I use plus options. Shift + z + click opens up all the menus I use from texturing, materials, to rendering. ctrl + shift + z + click opens up all miscellaneous menus, tools and custom workspaces. Maya already has a default marking menu with shift + click but creating your own is vastly superior. Those menus, along with spacebar being the default super marking menu, my hands barely have to leave the bottom left corner of my keyboard. Thank god I can already customize shortcuts and bring the move, rotate, and scale keys to where they are in every other program out there.
      4. Component selection through the right click menu. You can change the right click menu to have the option to cycle between verts, edges, faces, and all... but you lose the other options of the object context menu. All they need to do is add those to the top, or bottom, of the right click/object context menu.
      5. The major modeling feature I cannot believe they left out... the ability to add an edge exactly where I click. I absolutely hate having to lay down an edge and then drag it from the center of a face closer to a parallel edge. There is an addon out there, but again, I shouldn't have to search for that. My subdivision modeling time goes up having to do that to every edge which needs a support instead of just laying down an edge and then immediately going to the next edge.
      Don't get me wrong. I'm quite impressed with what they have brought to the table in the past few years. Even some of the professional addons like meshmachine and hardops are lifesavers for hardsurface modeling, especially texture work. However, just as the OP mentioned, the devs want to add a bunch of sexy features without getting all the basics down. These five simple features alone would probably make me switch. There's a reason why Max, Maya, Houdini and a few others are the major players. It isn't only due to the companies behind them having some crappy practices or them being entrenched into the field. They are truly solid programs. Maya itself was created to be completely customizable for any workflow with input from Disney. Open source devs sometimes seem like they don't look at other software, or they do, and then figure they could change what already works to make it better.

    • @alex-qn5xp
      @alex-qn5xp Před rokem

      @@Trevor_Bennett An interesting read, thank you.

    • @Trevor_Bennett
      @Trevor_Bennett Před rokem

      @@alex-qn5xp You're welcome.

    • @the-mush
      @the-mush Před rokem

      before the big 2.8 changes, they started this "UI paper cuts" sub-site where people would discuss such things, with captures, mock-ups for suggestions and developer feedback. I tried to search for it, but it seems like it just devolved into a small "task" on their issue tracker.

  • @sebbosebbo9794
    @sebbosebbo9794 Před rokem

    hope on day in the next decades we have new non destructive edit modifiers for vertex moddeling and curves, spline...maybe with realisation of g nodes.miss these 3dmax tool like edit poly or set list etc.

  • @BongbokCG
    @BongbokCG Před rokem

    🔥🔥🔥👍🏻

  • @jakeperl5857
    @jakeperl5857 Před rokem

    "Shade Auto Smooth" by far the biggest of these 5 for me Lol!

  • @Azzazel_
    @Azzazel_ Před rokem

    Blender: !!!New hair system super new ultrafeature!!!!
    Zbrush: welcome to fibermesh

  • @mickyr171
    @mickyr171 Před rokem

    Lol, that auto shading thing used to bug me too until i put the option in quick menu, super fast

  • @TheNerd
    @TheNerd Před rokem

    Everyone: Blender huh? Can you mix something with that? Like Soup in the Kitchen?
    Community: Shade Auto Smoooooooth YAAAAAAY Pog

  • @xard64
    @xard64 Před rokem

    That Shade Smooth + Auto Normal is very welcome change.
    Maybe this could be taken a bit further: a global configuration which would give the user to ability to toggle the Smooth Shading and Auto normals including the angle value from configuration when creating new mesh objects would be super sweet.

  • @peterhoulihan9766
    @peterhoulihan9766 Před rokem

    Thanks for the summary.
    As an aside, do you stroke your beard to one side while you work on stuff? I used to do that and my beard looked like that.

  • @poisenbery
    @poisenbery Před rokem

    whats the background song you used?
    it's nice

  • @nightblade178
    @nightblade178 Před rokem +1

    The last one never really bothered me since u can hold alt to turn on auto smooth for all selected objects. Still it's better this way.

  • @styloo_
    @styloo_ Před rokem

    for the autosmooth you just had to click all ur objects that you want to auto smooth , and hold alt :)

  • @Ragmon1
    @Ragmon1 Před rokem

    They should just make the "Shade Smooth + Auto Smooth" on as a default. You could turn it off if you just didn't want it like that.

  • @litjellyfish
    @litjellyfish Před rokem

    How is the roadmap for the character animation tool feature rewamp? Since they had the position open I have heard zero about it’s progress

  • @sansidentifiant
    @sansidentifiant Před rokem

    And now I will just think about some sweet baby's bbq sauce during days !

  • @janikcodes
    @janikcodes Před rokem

    Does the new hair system allow for easier exporting? Can you export it as a mesh easily?

  • @leatherworkstation
    @leatherworkstation Před rokem

    Shade auto smooth - thank Christ!

  • @thenightmaregamer931
    @thenightmaregamer931 Před rokem

    I get it

  • @artemtsenev
    @artemtsenev Před rokem

    Last feature you are mentioned is huge. It's like ''one more thing'' by Apple

    • @jendabekCZ
      @jendabekCZ Před rokem

      You could always put it into Quick Favorites... it is completely the same.

  • @NinjaFlibble
    @NinjaFlibble Před rokem

    I hope they also add a way to easily mimic the control scheme of Maya (I say as someone who is just starting out in Blender. I'm using it to sculpt models made in Maya...I can only control the camera with my drawing tablet because google doesn't know how to change the camera movement hotkeys). At the very least, they could bring in Maya's functionality to change the camera's rotation center (you know, what happens when you press "F" in Maya while clicked on a viewport)

    • @Trevor_Bennett
      @Trevor_Bennett Před rokem

      Use the industry keymap and then spend about two days setting up keyboard and mouse shortcuts plus try to find as many addons as possible which will mimic functions found in Maya. I still use Maya primarily but with some time, roughly two days, I was able to get blender to act fairly close to how Maya acts. It's still nowhere near as fast or responsive, but it is making my transition a bit easier.

  • @AnonymousPerson-cu7yz
    @AnonymousPerson-cu7yz Před rokem +1

    Wow, auto smooth button is the real game changer. No sarcasm.

    • @jendabekCZ
      @jendabekCZ Před rokem

      You could always put it into Quick Favorites... it is completely the same.

  • @DecodetheMatrix
    @DecodetheMatrix Před rokem

    yo must be nice

  • @henrahmagix
    @henrahmagix Před rokem

    what's Blender like for type 4 hair?

  • @zuowa
    @zuowa Před rokem

    Hey guys. What is the best way to upgrade to newer versions? Is it possible to save settings and plugins so that everything works in the new version at once. Or maybe there is already a button that will allow you to upgrade without reinstalling Blender?

    • @seragx99
      @seragx99 Před rokem

      Have you tried the blender cloud add on? Surprisingly it's not included, but you just have to download the zip from the official website and create an account. Some things work, some others don't but it's really a time saver.

    • @Florianski
      @Florianski Před rokem

      You can use the portable versions of blender. These run straight out of the folder and dont need installing. This way you can just download the new version, import the old settings and delete the old folder.

  • @cam75501
    @cam75501 Před rokem

    i just want it to crash less... thats my #1 requested feature

    • @Florianski
      @Florianski Před rokem +1

      Weird, blender almost never crashes when i use it. Maybe its because of your hardware?

  • @niemanickurwa
    @niemanickurwa Před rokem

    I will _not_ ignore your BBQ sauce.

  • @heartery5182
    @heartery5182 Před rokem

    About auto smooth: you can just alt+click the "auto smooth checker" after selecting which objects you want to apply auto smooth on... About 3 clicks for unlimited aumonts of objects...

    • @--_-__
      @--_-__ Před rokem +1

      I personally don't want the button because reasons (probably no one would care read) but I went to test this before making a reply and noticed why the UI button isn't just doing that. Apparently it also does the Shade Smooth operator, because if you just enable the Auto Smooth on a Flat Shaded object, it will still be Flat Shaded, so what it does is [Shade Smooth] > [Auto Smooth] and specifically in that order, because [Shade Smooth] disables [Auto Smooth].
      So, like if you add a cylinder like he does then enable Auto Smooth, it'll still be flat.

  • @abdulsadiq8873
    @abdulsadiq8873 Před rokem

    My Radeon 7 is no longer a paper weight…yay

  • @lospuntosstudios5149
    @lospuntosstudios5149 Před rokem

    Cannot ignore the Sauce

  • @Frigus3D-Art
    @Frigus3D-Art Před rokem

    Couldn't ignore the sauce... Now i modeled one. I hate product placement ^^

  • @AkameGaKill194
    @AkameGaKill194 Před rokem

    Also what is the sauce called on your tablet?

  • @jenkathefridge3933
    @jenkathefridge3933 Před rokem

    A feature i would like if you clicked on that certain object you can instantly go towards instead of always zooming in or just finding where it is.

    • @DECODEDVFX
      @DECODEDVFX  Před rokem

      Numpad period key. It works for everything in blender. Objects, nodes, and the outliner.

  • @andrewsneacker1256
    @andrewsneacker1256 Před rokem

    Why there is no feature like "Smoothing groups in 3dsmax" in blender? Or am I missing something?

  • @FlashySenap
    @FlashySenap Před rokem

    Wish they could work on simplifying the baking.

  • @maggyfrog
    @maggyfrog Před rokem

    when is the official release of 3.3?

  • @Zeffyras
    @Zeffyras Před rokem

    The last feature should be enabled by default!

  • @yt.silentknight
    @yt.silentknight Před rokem

    Did Sweet Baby Ray's sponsor this video? 😂😂

  • @tutebonecco8768
    @tutebonecco8768 Před rokem

    05:41 totally hahahahaha

  • @josiahpolite9181
    @josiahpolite9181 Před rokem

    Will AMD Vega 8 integrated graphics be supported?

  • @yigit2024
    @yigit2024 Před rokem

    calling it rn im the next aries.

  • @dipeyes
    @dipeyes Před rokem +1

    We need a rework for the particle System 😭😭😭 like the particle of 3ds max

  • @boitahaki
    @boitahaki Před rokem +7

    Blender is the only software in the entire world that gets more optimized with time instead of less.

  • @satyasanatan5100
    @satyasanatan5100 Před rokem

    GREAT... PLEASE TELL IN ACCER NITRO THERE IS NVDIA 3060. 6GB WILL IT BE ENOUGH FOR BLENDER 3.03.

  • @electronicinfection
    @electronicinfection Před rokem

    I fear the new Hair tools will be rather complicated. How about children, deflect emitter, kink, roughness, clumping, hair shape and so on. I feel like using geo nodes will be less straight forward and more time consuming to setup. Unless the devs prepare some node group presets but even than it's more complicated (especially for newcomer).
    All i want would be a spherical brush falloff in regular particle edit mode.
    Thanks for the showcase Rob you awesome dude you!

    • @DECODEDVFX
      @DECODEDVFX  Před rokem +6

      Pre-sets should be added at some point. That's the direction that the whole of Blender is going, geo-nodes with pre-made settings. They've even talked about replacing the whole modifier system with geometry nodes eventually.

  • @endike
    @endike Před rokem

    we need new features

  • @LevitskiSRGE
    @LevitskiSRGE Před rokem

    What they need to do now is to use the new autosmooth by default on all curved shape types! But no, we will wait for the next 15 years for that one

  • @soufiansworld7590
    @soufiansworld7590 Před rokem

    I cant even find out how to make mistakes lmao

  • @camirynd8951
    @camirynd8951 Před rokem

    Sweet Baby Ray's BBQ Sauce is the only one I use. Good Choice! Didn't think it was big enough to make it over to Ireland. (I assume you are Irish)

    • @DECODEDVFX
      @DECODEDVFX  Před rokem +1

      I'm English. We've had baby ray's for a good while now.

    • @camirynd8951
      @camirynd8951 Před rokem +1

      @@DECODEDVFX Oh gees! Ugh... and I thought I was pretty good at picking out British Isles dialects. Never learned the lesson about assumption.

    • @DECODEDVFX
      @DECODEDVFX  Před rokem +1

      @@camirynd8951 that's okay. I'm from North East England which isn't an accent many people outside of Britain are used to hearing...apart from Sting, Ridley Scott and Davos Seaworth from Game of Thrones (that actor actually is Irish, as it happens, but he has an excellent north east accent on the show).

    • @DECODEDVFX
      @DECODEDVFX  Před rokem +1

      @@camirynd8951 for future reference, Irish dialects tends to rise at the end of a sentence, like they're asking a question (like Australians and Californians). My accent goes down at the end of most sentences.

    • @camirynd8951
      @camirynd8951 Před rokem

      @@DECODEDVFX Wow! This is very enlightening. I always wondered about the onion knight and could never place Sting's dialect either. It's the long "a" s and the "u" s that throw me off. It's just so amazing how much english dialects can differ in such short distances. I suppose you would consider it Geordie (not sure if that might be an offensive term)? To me a yorkie accent is distinctively different yet so close.

  • @NotNahtan
    @NotNahtan Před rokem

    bro why do you have bbq sauce on your desk