The Football System: Each driver gets three points for beating their team mate and zero for losing to them. If both team mates fail to finish, they draw and get 1 point each. At the end of the season, the bottom three drivers are relegated into F2, whose top three get promoted into F1 to replace the relegated drivers.
IMO its better to use a round robin league format for this, where you get matched against each driver once during the season. you can literally find the hypothetical results of your idea on wikipedia, so it would be kinda boring. not against using it for "additional point system", but single round robin represents a football league better imo. Case and point: https: X // X de.wikipedia.org/wiki/Formel-1-Weltmeisterschaft_2021 for 2021 in german wikipedia. it is in the section qualifying und rennergebnisse. you need to check the column "Rennergebnisse" (Race Results). I assume, english wikipedia should have this as well.
I don’t understand this part of the video. He says it like almost all people complained that he had British bias, but from what I saw, people are actually talking about Michael Masi a lot.
@@MrVsGarage You could do a roulette system: All even numbered cars black spaces and all odd numbered cars are red spaces. The space colour of the winning car determines who gets points; if your car is the same space colour as the winner, you get 1 point, the winner also only gets 1 point. However, the fastest car in FP1 is given the green space for that race, where if they win, they get that point all to themself, but, if they don't win, miss any point scored by their traditional space colour.
@@DragonatWindsorisking that’s true, I think if it was used in real life eventually all drivers would race with red or all of them with black because once you have more black then red on the grid black has a higher chance of scoring points.
Fantasy RPG System • Experience Points (XP): Points are awarded based on “quests” completed during the race. XP translates into to levels, highest level wins (100XP per level) • Finish Race: 30 XP • Overtake: 5 XP per overtake • Fastest Lap: 20 XP • Pole Position: 30 XP • No Pit Stops: 75 XP • Avoid All Incidents: 15 XP • Beat Teammate: 15 XP • Both Cars Finish: 10XP for both • DNF: -25 XP • DSQ: -1 Level Ofc add your own numbers or change em More events would also be funny
The daily Trackmania competition "Cup of the Day" has a system where the slowest driver(s) get eliminated each round (including DNFs). It starts with 4 eliminations, but with only 16 drivers remaining it goes down to 2 eliminations and at 8 drivers remaining it goes down to 1. The last one to survive is the winner. Oh and if you DNF you are just out. Would that make Kovalainen Champion again?
TMWT Style finalist would also be interesting, when you reach 140 points you enter a finalist status and when you then win one more race you win the championship (or the next highest position if champion has been crowned) and retire from the following races.
Like in shooter games: a KDA (kills-deaths-assists) system. - Plus 2 points for causing another driver to crash (K) - Minus 1 point for crashing yourself (D) - Plus 1 point if their teammate causes another driver to crash (A)
A points system that would be way too much effort is exposure time,1 point for every (1,5,10) seconds that the car is shown on screen. same applies to the constructors. Or add up the time and then give out points like in 2024, even more chaos
You’d basically have to watch every race 20 times and more or less frame by frame. Would be fun for a single race, and for a full season you’d have to draft in some help.
The scrabble system is already hilarious, but can you imagine an actual championship with those rules, with every driver scrambling to get P13 because it’s letter has the most points 😂
The risk/reward ratio would be fun to watch as well. Do you try and get P8 for 5 points, when P7 and P9 are both 1 point? Or do you settle for P2 (4 points), knowing that P1 and P3 are both worth 3 points?
1982 would be a fun season to do alternate points systems for, considering how utterly chaotic that season was, with 11 different winners and nobody winning more than twice. I have a feeling you'd get a massive spread of different champions, though maybe nothing as ridiculous as Takuma Sato winning the Scrabble championship.
I'd like to introduce the ANTI-F1: the worse you do in races, the more points you gain. F1 2024 points but 20th is 25 points, 19th is 18 points etc., extra-point for the worst lap. Maybe some bonuses for disqualifications
Next time you should go through EVERY NASCAR POINTS SYSTEM. Here's a quick synopsis of them all: 1949-1951: prize money 1952-1967: also prize money 1968-1971: race length 1972-1973: race length but convoluted 1974: prize money but convoluted 1975-2003: an actual good points format 2004-2006: playoffs introduced 2007-2010: new playoffs 2011-2013: another new playoffs + new points format 2014-2015: yet another new playoffs 2016: same playoffs with new points format 2017-present: you already did it but you should do it again for 2007 f1 season To Mr V: if you see this leave a heart so I know you saw it :)
I kind of agree that’s a little bit too much NASCAR for one F1 fan but you should at least do the 1974 system pls (it definitely won’t take the rest of your sanity and then some)
Picking a season in which one team was literally disqualified for cheating as an attempt to prevent controversy is certainly a choice. Still a great video.
Golf System: your score would be your finishing position - your starting position. So if you started 6th and finished 3rd you would get a score of -3 (3-6=-3)
You should add that in this case, the lowest score would win. It would also be massively skewed towards top drivers starting from the back of the grid (e.g. because of motor change)
Golf system but make it positions earn Eagle birdie par or bogey etc albatros is win, eagle 2-3, birdie 4-6 par 7-10 bogey etc. Than either add those scores or make it a netto rating and you hcp is your teams position so the leading constructor must win to get a birdie and 2-3 ar par whilst for the last constructor a Top10 finish could be already a netto bogey😂 constructor rating can either be based in the same system or in the real system
Low score to Win ! Using that system, the drivers would compete in the qualifications to start as far back as possible. To keep things fair, any place penalty must be added to the score for that race. Change the whole motor, energy recuperation system and gear box for a 35 places penalty, that's +35 to your score.
Scrabble gave me a thought- monopoly. I reckon it is either that your finsihing position is how far you move forward(paying out the minimum at each property you land on) OR the reverse, where p20=1 move and p1=20. I figure you could incorporate the myserty cards as well as long as they are applicable to the money totals. Most money wins. If you run out of money you are eliminated
I think junior monopoly would be a better alternative as the rules are way less complicated. Personally, I would have only the top 6 of each race move in reverse order. So 6th moves 1 place and 1st moves 6 places
How about a national lottery system where your position is a number, then compare it against the next set of national lottery results, if your number comes up you get a point
The other type of Lottery I'd like to see would be something like the NBA draft, where it's biased by your results but still ultimately random. We race the entire F1 season like normal, but then their season points are the number of entries each rider gets into the final draw. For 2007, after crowning Kimi winner of the Brazilian GP, Max Mosley takes the stage to draw the final championship results. Kimi, Lewis & Fernando all have about a 16% chance of winning, but Mr Consistent Kovalainen is still in it with 5%.
Duck duck goose. the goose is p10. feels pretty goose. And whoever qualifies p10 has to beat whoever qualified p10 last race. If their race result is better than they survive, If their result is worse than the goose that round, they are eliminated(i suppose you could eliminate the goose if they underachive as well). So first race the goose is p10 alphabetically. and the p10 qualifier has to have a better race result and so on
Interesting system. Lemme see if I got this right. Lets say Race 1, Norris is the goose. He finishes P9. Race 2, Alonso qualifies P10 and is now the goose. Now Alonso just has to beat Norris to survive, even if it's Norris P18 and Alonso P16? Or is it Alonso must finish P8 or better? If it's the second system, if P10 qualifier goes to win the race, they're a near guarantee to eliminate everyone for the rest of the season in the early races.
I think for Tour de France the green jersey would be interesting too. Top 15 get points baseed on the type on the course: Flat stages: 50, 30, 20, 18, 16, 14, 12, 10, 8, 7, 6, 5, 4, 3, 2. That would be flat F1 circuits, little elevation change. Hilly stages: 30, 25, 22, 19, 17, 15, 13, 11, 9, 7, 6, 5, 4, 3, 2. Tracks with medium elevation change Mountain stages, Individual time trials and intermediate sprint: 20, 17, 15, 13, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 Mountain stage: high altitude, high elevation change (Mexico City, Spa-Francorchamps) Individual time trial: Either Qualifying of every race or Monaco GP, since Monaco basically you win in Qualifying Intermediate sprint: Either fastest laps, postion half-way the race, Speed trap top speed or Qualifying
I have a crazy suggestion What if the Drivers Championship was decided by the letters in the drivers name and the Constructors Championship decided by the letters in the teams name. Full entry names and middle names included.
You have no idea the sheer joy I feel when I see these videos, it scratches the 'must-sort-all-data-nicely' itch in my brain that otherwise is only accessible via lobotomy. Never change, stay nerdy, and make more of these videos.
Maybe you could do a scoring system based on Mario Party: 1) Pick any map from one of the more recent games (probably best to pick a somewhat simpler map). 2) The amount of steps the player can take is their finishing position in the race. 3) Since you can't throw higher than 10 (if I remember correctly), any driver with a finishing position higher than 10 will pass their turn. 4) Blue tiles are worth 3 points, red tiles are worth 3 penalty points (-3 points), and the other tiles are not worth any points. 5) HOWEVER: from halfway through the match (i.e. your F1 season of choice) onwards, the points will be doubled. (So 6 for blue, -6 for red) 6) In the case of a fork in the road (probably best to avoid these if possible in your map pick), you will pick the road that leads to the most points for that turn. In case both roads lead to the same amount of points, you can use a random number generator, or just pick the left one. BONUS 7) Halfway through the match, one random tile (blue or red) will be replaced with a Bowser-tile, which will be worth 15 penalty points (-15). To determine which tile to be replaced you can once again use a random number generator, or use something like the amount of races in the season as your random number. BONUS 8) Perhaps you could think of a way to implement some of the special green tiles as well.
Point system proposal: For each weekend the drivers are going to get rewarded in 3 different occasions. Firstly, at the end of qualifying and then at the end of the race with the final positions and with the personal fastest laps. Starting with the reward of the position a driver gets at the end of the race: Each driver at the end of the race gets points based on the number of points the driver right behind got + an added amount for the time gap there is between them. Every thenth of a sec is equivalent to one point, and the time gets always rounded up to the next bigest thenth, to make sure that in case of a close finish (let's say 0,041sec), the driver in front gets 1 pt more. Here lapped cars get 0pt here and the firts to get awarded points beeing the last non lapped driver gets instead a number of points equivalent to the amount given to the drive that gets the fastest lap. In case the driver with the fastest lap is also the last non lapped car, it gets awarded the points for fastest lap and then once more, wiche means that if he gets awarded 25pt for fastest lap, at the end of the race he finishes with a combined 50pt. Note: (1,0 sec = 10pt; 1,5 sec = 15pt; 1,6 sec = 16pt; 0,2 sec = 2p…) For example: If the last point worthy position is 13th, (because 14th place got lapped from the leader), the gap between them is exactly 2,000sec and the driver with the fastest lap got 19pt the 13th would get 33pt, while 14th -13pt. On the other hand, if we assume as well that the gap between 12th and 13th is 5,622 sec then 12th whould get 33pt+57=90pt Note that: 5,622 sec gets rounded up to 5,7 sec; Then for qualifying position reward, the scoring system would work in the following way: At the end of Q1 all drivers get selected and then, similarly to what’s done in the race scoring system, by calculating the time gap between the cars infornt we attribute points exept that the last car gets 0pt. In Q2 the same ting appens again, but istead only from the 13th place (inclusiding 13th) drivers get rewarded more points. Finaly in Q3 only the top 7 get selected and 6th beeing the first to get points. If a driver gets penalised in qualifing, it's points at the end of the week end get converted to 0, altdough the driver infront still beneficts the points the penalised driver supposedly should have got. Note: Here as you can imagine the points given are much less, as of course, the gaps in qualifying tend to be much smaller than in a race, and since this system is designed to always give the driver in front at least 1pt more than you, in the closest gaps scenarios in Q3, the 1st would still get at least 8pt from it. If in any of the 3 sessions of qualifing, drivers fail to put down laps, let's say that in Q1 tree drivers have broken cars, then the last of the ones that got a valid lap gets 0pt and from him onwards points get awarded. Finaly for fastest laps attempts during a race, it works basically like qualifying. At the end of the race, the personal fastest lap of every single driver is selected and then exactly like in qualifying the gap between each driver is measured and points are given consequentially. Drivers who fail to complete the firt lap get 0pt here obviously. The driver with the solwest fastest lap get's 0pt. (even lapped drivers can score here) Final consideration: Sprint works exactly like the race, including the fast laps and qualifing awarding systems. This point system ensures that, (although unlikely), there is a chance that a driver never scores during a season, and in my opinion, that no driver at any point during a race sits comfortably to take it home safely, it pushes everyone to go on the limit constantly, to get as many points as possible. Here every meter counts and I decided to reward every tenth of a sec one point, to allow that at the end of the championship we get tens of thousands of points for the top drivers, but it's quite exagerated and it can be tuned down to 1 pt per every second gained, so in a gap of 20,4 sec you'l get + 21pt... I’m sorry if it might be a little confusing, I tried to explain it in the best way. thanks for the attention, and feel free to comment or to question me.
If we were to apply this system to the current 2024 championship [all week ends so far (currently in the Italian Gran Prix)] Drivers: P1- Max Verstappen 13.920pt P2- Lando Norris 12.915pt P3- Oscar Piastri 11.919pt P4- Charles Leclerc 11.507pt P5- Carlos Sainz 10.981pt P6- Lewis Hamilton 10.232pt P7- Sergio Perez 8.959pt P8- George Russell 8.280pt P9- Fernando Alonso 5.113pt P10- Nico Hulkenberg 3.507pt P11- Lance Stroll 3.150pt P12- Esteban Ocon 3.048pt P13- Pierre Gasly 3.021pt P14- Daniel Ricciardo 2.794pt P15- Alexander Albon 2.728pt P16- Yuki Tsunoda 2.681pt P17- Kevin Magnussen 2.344pt P18- Valtteri Bottas 1.921pt P19- Zhou Guanyu 1.622pt P20- Logan Sargeant 1.067pt P21- Oliver Bearman 745pt P22- Franco Colapinto 214pt Constructors: McLaren Mercedes 24.834pt Ferrari 23.233pt Red Bull Racing Honda RBPT 22.879pt Mercedes 18.512pt Aston Martin Aramco Mercedes 8.263pt Alpine Renault 6.069pt Haas Ferrari 5.851pt RB Honda RBPT 5.475pt Williams Mercedes 3.795pt Kick Sauber Ferrari 3.543pt
In the inevitable part 3 to this you could combine a new points system with your track difficulty tier list or perhaps even your video you made to find the most average track. Give each track in a year a scoring multiplier with the average track having a multiplier of 1, the easiest track having a multiplier of 0.5, and the hardest having a multiplier or 1.5 or 2 if you're feeling crazy. This way you get more points for better performance on harder tracks. Game communities like Geometry Dash ad Osu! use a weighted leaderboard to compare the best players, with the hardest levels granting the most points. Apply this to 2012 or maybe even 2024 if the season continues to give us bangers like the last few races and you've got a great part 3!
Great video as usual ! Here is my idea. The Eurovision system was great, but instead of the fan vote being the fastest lap, I would have done the most positions gained. As for the tie breaks you can use the most overtakes. I would love to see if this system brings some randomness to the championship.
I remember playing one old game called Nail'd which had one gamemode where you got points for stunts, so in F1s case I guess that would be, improving personal fastest laps, setting a fastest lap mid race, overtaking, setting the fastest sector etc and you would get about 20-30 points for those actions. Then, when the first person crossed the finish line, everyone else's score that they accumulated started dropping about 1 point per half a second until they crossed the finish line as well. Then, the winner of the race would be the person with the highest score and the championship points are given from P1 to P6 going from 1000 to 900 to 800 to 700 to 600 to 500 for each place respectively.
How about Snakes and Ladders? Race result is the dice role, whoever finishes the furthest ahead wins the championship. Also, great work as always. Thoroughly enjoyed all the weird systems and was indeed surprised how well Eurovision works. Sidenote: I fully expected you to solve the Albers situation by disqualifying him. Would have fit the theme of Eurovision perfectly…
Also another scoring system I thought of was the modern F1 system extended. It goes like this. You get normal points for placing from P1 to P10 but then you also lose points from P11 to P20 just like in the top ten so P20 loses 25 points and P12 loses 2 points. As for those who finish P21 to P24, they should get disquallified from the drivers championship, but they should still be counted in normal races as they would still contribute to the constructors championship.
Another wacky points system that you could try is a multiplier system. In this system the top drivers points would be multiplied by their finishing position. To make this system reliable each driver would start on lets say 1 point. This means that scores won't get too silly and ridiculous as the season progresses. The driver in first place would multiply their score by 10 , Second 9 , Third 8 , Fourth 7 , Fifth 6 , Sixth 5 , Seventh 4 , Eighth 3 , Ninth 2 and Tenth 1. Any driver finishing below Tenth will have their points reduced by 1 , 2 , 3 continuing down to 20 with a points deduction of 10 including non finishers.
They did this in Olympic climbing in Tokyo. The funny thing is that the way logarithms and exponents work, this is basically not all that different from doing normal points and then giving everyone 10^points.
National Hockey League points system. You are only compared to your teammate. 2 points for a win, 0 for a loss, 1 for an overtime loss which I’ll define as being overtaken in the last 10% of the race and only losing by 1 position
You could try to use a point sistem where you get a point for every overtake and you lose one for every position lost, dnf means you lose a point for every position you lose after retiring and if you lap a car you get double points from the overtake (2 points), and just for some chaos if you make the fastest lap you get 3 points bonus and pole position means double points for every overtake. And if you're wondering overtakes from pitstops count
First of all bc of your last video on the topic i got addicted to balatro, so thanks for introducing me to that. As for a fun points system, destruction championship would be fire. You get a point for every Dollar of damage you inflicted to your own or other cars (or if you dont want millions of points, maybe divide that by 10.000 or 100.000)
Slightly long read which includes a few scoring systems. A Dutch based CZcams channel called Jelle's Marble Runs have a few tournaments, inspired by/spinning off some real-world tournaments with marbles. These tournaments have used a few different scoring systems. There is the Marble League which has two different systems: 2016: P1: 10pts P2: 7pts P3: 5pts P4: 4pts P5: 3pts P6: 2pts P7: 1pt P8: 1pt Disqualification? -3. And 2017-present: P1: 25pts P2: 20pts P3: 15pts Then P4 is 12, P5 is 11, and so on until P15 is 1 and P16 is 0. Disqualifications in 2017 and 2018 are -3, but from 2019 onwards, they just award 0. *There's also something called Marbula One (yep, inspired by F1)* That has had a few different scoring systems: Season 1 is the same as current Formula One, except i think the fastest lap was given to whoever got it regardless of position. Season 2 was a bit weird. There were 20 teams. If you don't qualify top 16, you don't make it to the race. Also, pole position gives a point. In the race in Season 2, a win awards 25. P2 awards 20, P3 awards 16. Then P4 is 14, P5 is 12, and this continues until P9 which gives 4. Then P10 awards 3, P11 is 2, and P12 is one point. Not forgetting the point for fastest lap. (pretty sure it was given regardless of position, but i can't remember) And season 3 onwards. There are a total of 6 points up for grabs in qualifiers. Nobody fails to qualify as the grid was extended to 20 for the actual races. Points are given out 3/2/1 to the top 3 qualifiers. In the race, points are awarded like this: P1: 25 P2: 20 P3: 18 P4: 15 P5: 12 P6: 10 P7: 9 P8: 8 and so on until P14: 2 P15: 1 P16-20: 0 Also, a point is awarded to the racer with the fastest lap, *regardless of where they finished.* (in season 4, a marble finished a race in P19 but still got the point for FL) This can create a slightly bizarre situation where a driver who finishes P3 from pole can score more points than the driver that finishes P2 if they qualified outside the top 3.
These are a little calm compared to *some other systems,* but still i think differing enough for me to want to bring it to your attention (if you see it)
Here’s a few systems I had in mind: 1. Financial Burden - based on how much equipment a driver breaks over the year. You can set values for tires, engines, chassis and add up the total bill that the driver has cost the team. 2. American football- Driver in 1st gets a “touchdown” and scores 6 points. If that driver also scores the fastest lap (which they likely will), they get an additional 1 point. The driver in second can get a “field goal” and score 3 points. The driver in 3 is able to force a “safety” and score 2 points. Everyone else gets 0. As a bonus, you could do a “playoff” with the last few races. Cars would be seeded, and higher seeds could get bye races while being pitted against lower seeds. The final race is a Super Bowl with the last two drivers. 3. Team sport- Since racing is a team sport, pit crews are essential. You measure the total amount of time on pit road and the fastest team wins the championship. 4. Bowling- Wins are strikes and carry the next two finishes. Second place gets a spare which carries over the next finish. The next 10 positions are rated 10-1 with the remaining getting 0. The system would reward drives that go on hot streaks. 5. Democracy - send out a google form to your viewers asking them to rank the drivers from 1-20. Then compile the votes and elect a winner. You can do this with a winner-take-all, rank-choice, or other electoral voting system. 6. Olympics- you select various categories (top-x, fastest laps, wins, dnfs, etc.) and hand out a gold, silver, and bronze medal to the top three. You then compile all the medals for each driver and compare. Great video, so many spreadsheets!
Elimination races: After x amount of laps, the driver in last is locked into that position. X is the value that best spreads it out over a race distance. Drivers that are out do not count for elimination, but they do mean that there is more time between eliminations as there are less drivers remaining to get through. However DNFs do still beat people eliminated before them and are eligible for points. (Use the base season's points allocation for each position)
My proposal for a point scoring system: The last classified driver of a race/grand Prix gets 0 points. From that onwards each driver who is classified above as the last classified driver gets each time 1 point more than the driver who is classified behind him. Example 1 Place=Points 1=17 2=16 3=15 4=14 5=13 6=12 7=11 8=10 9=9 10=8 11=7 12=6 13=5 14=4 15=3 16=2 17=1 18=0 Example 2 Place=Points 1=4 2=3 3=2 4=1 5=0 There wills also be bonuspoints or better said penalty points if the following happened: NC = -1 DNQ= -2 DNS= -2 DNF= -2 DSQ= -3 Example for the Hans Heyer Case: DNQ(-2)+DNS(-2)+DNF(-2)+DSQ(-3)= -9 points For Sprint race the achieved points for a driver will be splitted by 2.
How about Rugby Union scoring system? It's similar to football (soccer 'cuz I'm from 'murica) season points: Win = 4 points Draw = 2 points (I'm not sure what a draw would be in F1, maybe something to do with team points???) Losing gets 0 points Here's the interesting part: BONUS POINTS If you lose by less than 7 points in a game (or I guess by a time margin in F1, say... within 45 seconds or something idk), you get 1 point. Also if you score more than 4 tries in a game (maybe most times getting fastest lap?) you also get a bonus point. I like this because it would heavily incentivize winning, but also give points for keeping the race close (and exciting). I just found your channel and I'm loving it
Another interesting one would be Biathlon. Basically every contestant must complete 4 target shooting sessions or be penalized by 1 minute of their time. In f1 that would mean that for every number of pitstops under 4 that a driver takes, 1 minute will be added to their total time. After that, simply add the Biathlon World Cup scores together and you have a points system.
Ooo i have another, snakes and ladders. Points as normal for every race, but if you hit a snake you go down, ladder you go up etc. Anything over 100 is treated as a massive snake and you go down to 0. Let chaos ensue.
@@MrVsGarage "Official" makes it sound like you think there's an official tournament Snakes and Ladders board issued by the Federation International du Snake et Ladder.
March Madness - single knock out where seedings are done from previous season, and rookies and new drivers "play off" for the lower seeds, competition continues until there is only 1 winner left
@@craigstephenson7676 if necessary the bottom seeds play for the 15/16th seeds like the first 4 do in the actual tournament. For example using this season, Bottas v Sargent, Hulk v Kmag and Ricciardo v Zhou decide seeds 14, 15 and 16
The tennis points system Just like tennis there are 4 grand slams Slam 1 races 1-4 Slam 2 races 5-8 Slam 3 races 9-12 Slam 4 races 13-16 Basically there is a 16 man randomized draw where if you beat your opponent in a race you get a point and first to 3 moves on to the next round in the end of each slam every driver earns points like the actual points the atp gives away for grand slams
You could also do a guitar hero based point system. In guitar hero, if you dont make mistakes, you get a multiplicator which is multiplied with your points. If you make a mistake, the multiplier goes back to 1x. If a f1 driver scores an equal or better race result than last race, their multiplier increases, which is multiplied with the points gained from that race. Once the driver scores worse than last race, multiplie goes back to 1x.
I'm really loving these videos! :D So to help you make a part 3, I'm proposing a Bingo points system. For instance, imagine every driver has a Bingo card with the numbers 0 to 9 on it. Now take their qualifying time & position, their race time & position and the FL time (if that driver has it) and cross off the numbers until all ten numbers have come up at least once. At that point the driver has their first 'Bingo' and gets a new Bingo card (again with 0-9 on it). If a driver hasn't set a time, then that's too bad and their next Bingo will take a bit longer.The driver with the most Bingos at the end of the season wins and in case of a draw the driver who has reached his last Bingo the quickest wins. You may also be able to do something with double digit numbers, but that might be a bit too complicated. I was also considering incorporating driver numbers, but I suppose that would give an unfair advantage to ppl with numbers under 60. Anyway, you can probably come up with something better. more interesting and certainly more complicated than this, but hopefully my suggestion can serve as a source of inspiration. Tnx for the videos anyway! P.S. I think your Dutch was great!
I think Monopoly could be funny in some ways. Maybe crossing the start finish line in the points is like crossing Go. Pole is like landing on Go. And then the quli-grid determins which streets you buy. When you buy a street you actually have to spend points. And each lap a driver crosses the line in your 'street' that driver gives you x-amount of points. And maybe a gimmick that you can build a 'house' if you start on the same 'street' two races in a row. And then a second 'house' for the third race and so on with a max of a hotel. And as for when a driver has no more money/ points they get disqualified from that lap on.
F1 based on Fallout's S.P.E.C.I.A.L system : each driver starts with 4 points in every attribute and gains or loses points as follows S - Strength Finishing in top 3 : +1 Crossing the finish line in bottom 3 : -1 P - Perception Finishing a race or completing 90% : +1 DNF/DNS/DSQ : -1 E - Endurance After each race, most laps raced overall the season : +1 Least laps raced : -1 C - Charisma Beating your teammate : +1 Losing to your teammate : -1 I - Intelligence Most places gained : +1 Most places lost : -1 A - Agility Qualifying in top 3 : +1 Qualifying in bottom 3 : -1 L - Luck Finishing P7 : +1 Finishing P13 : -1 If one of the attributes reaches 0, the driver is disqualified for the rest of the season. His teammate no longer gains or loses charisma points. The driver with the best overall total wins.
I didn't expect to learn this much about Dutch scrabble in my entire life, let alone today... Awesome content btw. Very well laid out and you add a perfect style of humour. 10/10
Point system black jack. If you get 22 you lose get 21 you win if you finish p20 you get a card that has 20 working its way down if you dnf you get 0 mening you stay on the same you did before
How about a mario-based point system? Mario collects gold coins that get converted into points. F1 drivers drive races and get payed a salary. But since this would result in the highest-payed driver winning, lets throw in the flag pole. The higher the driver gets on the flag pole (i.e., better race result = higher on flag pole), the higher they get a multiplicator which is multiplied with their money collected duing the race. Alternatively, just divide their yearly income by number of laps driven. That way, the driver which had the highest hourly wage is crowned.
I just found this WWII points system and I feel like you could do something with it How the Advanced Service Rating Score worked. Points were awarded for the following: +1 Point for each month of service (between 16 Sept 1940 - 12 May 1945) +1 Point for each month overseas (between 16 Sept 1940 - 12 May 1945) +5 Points for first & each award received: DSC, LM, SS, DFC, SM, BS, AM, PH +5 Campaign stars worn on theater ribbons +12 Points for each child (< 18 yrs) up to a limit of 3 children. At the end of the war in Germany and Italy, a total of 85 points were required for a soldier to be allowed to return to the States. Otherwise, if you had less than 85 points, you could expect to continue to serve in the Army and most likely be sent to fight the Japanese
Point System Suggestion: Super Monkey Ball (specifically 1/2/Deluxe to save you a headache) - 100 points per banana (F1 lacks collectables so let's say this is overtakes/positions gained) - 1 point per millisecond left after reaching the goal (This means F1 needs a goal time, probably something in the range of 3 - 4 hours for reasons you'll see below) - - Your timer score is doubled if you reach the goal in under half the maximum allowed time (x2 to timer points if you finish in under 1.5 - 2 hours) - - 10000 points if you score a Green Goal, and your score is doubled again, BUT you also skip the next race (Green Goals are trickier to get to than regular Goals, so we'll say this is something like Fastest Lap, Pole Position or winning the race by conventional F1 standards) - - 20000 points if you score a Red Goal, and your score is tripled, BUT you also skip the next 2 races (Red Goals are the hardest to get to, so we'll say this is BOTH Fastest Lap/Pole Position AND winning the race or something to that effect) So that's [[Timer Score + Colour Goal Score] x Timer Bonus x Colour Goal Bonus] + Overtakes/Bananas all in all
My Idea for a Point system -The relative point system-: P1 gets 25 Point P10 gets 1 Point and crosses the finish line 100 sec after P1 Everyone in between P1 and P10 gets a relative amount of points to the time they finish. Example: P4 finishes after 50 sec after P1 so they get 12.5 Points
An idea I had. Hard to make for theese videos, but probably boring to watch: Race Head to Heads. You get 2 points for every other driver you beat in the race head to head over the entire season, 1 point for each driver you are equal with in this regard. First tiebraker: Direct head to head Second tiebraker: Sum of winning margins in the driect head to head. DNF beats DNS.
Next video should use the 1976 season, and here are some point system ideas: 1) Call of Duty Elimination/Overtake: 10 points Eliminated/Being Overtaken: -5 points MVP/Fastest Lap: 25 points Win: 50 points Loss (bottom half of grid at checkered flag): -10 points DNF: -20 points If you finish last in the race: removed from championship Win the championship: Prestige and start over in F2 lmao 2) Medallion System 1st place: 6 2nd place: 3 3rd place: 1 Fastest lap: 1 Most overtakes: 1 Best pitstop (by driver): 1 Best pitstop (by team - average of both drivers' best stops): 0.5 points to each driver on team Win at driver's home track: 1 Win at team's home track: 1 DNF in driver's home track: -1
What about a boxing/MMA judges' scoring system? - Group the calendar into fights lasting 3 rounds (races) - If you crash out of a race, that is a KO win for your opponent - If you and your opponent DNF the same race, then the fight ends by double knockout (idk if this is a draw or a no contest in real boxing/MMA) - If a driver crashes in qualifying, that is a knockdown/takedown and all judges drop that driver's round score by 1 point - If you get a penalty in qualifying or the race, then all judges deduct 1 point from you for that round - Drivers are ranked on win/loss record every 3 rounds; next fights are 1st vs 2nd, 3rd vs 4th, 5th vs 6th etc. Ties could be broken by a ranking system (car number). If both drivers finish a 3-round fight, there are 3 judges: Judge 1 only cares about qualifying result - In races where both drivers are knocked out in the same part of qualifying, the qualifying judge scores the round 10-9 - In races where one driver is knocked out earlier in qualifying, the qualifying judge scores the round 10-8 Judge 2 only cares about race result - In races where both drivers finish on the same lap, the round is scored 10-9 - Being lapped by your opponent is a 10-8 round Judge 3 only cares about fastest lap - If your fastest lap is within 0.1 seconds of your team mate, the round is a 10-10 tie - If your fastest lap is within 1 second of your team mate, the round is scored 10-9 - If your fastest lap is more than 1 second behind your team mate, the round is scored 10-8 Each judges' scorecards are added up, and the result is either a unanimous decision, a split decision, or a draw. The final block of races consists of the title fight, which can be between 3 and 5 rounds, and is contested between the top two drivers only. Winner is champion, all remaining drivers are sorted by win/loss record thereafter.
maybe do football league as "1 giant round robin league". Every driver gets assigned a rival for each race. They get 3 points if they beat the opponent, 1 point if neither finishes (Draw), and 0 if they lose. E.G.: Round 1 = Raikonen vs Massa, Hamilton vs Alonso, Heidfeld vs Kubica, ....., Round 2 = Raikonen vs Kovalainen, Hamilton vs Massa, Alonso vs Sato ....., and so on.
I love how bro got accused of British bias even though in the other video hamilton still only churned out a win on two alt systems with some other rando who won by just not being last scoring the third and final non verstappen win
Tenpin bowling: each race counts as 1 turn, with the race result implicating the pins knocked over on turn 1 and the fastest lap implicating the pins knocked over on the second bowl. If the driver finished 1st, they "knocked over" 10 pins, finished 2nd is 9 pins etc. The fastest lap of the race determines the number of "knocked over" pins on the 2nd bowl using the same system, just starting at 5 for the fastest lap (if the sum of the 2 turns is determined to be more than 10, it can be assumed a spare was scored). Scoring a strike (ie winning the race) means your score for the next race is doubled, scoring a spare means your race result score is doubled next race. Uno: Each driver starts with 7 "cards". Driver numbers determine the order of the circle. Each driver is able to play a card at each race by finishing in the top 10. 1st place plays a +4 card, meaning the driver after them in the circle adds 4 cards to their deck and cannot play a card in the next round (unless they play a +4 by winning the next race, and the card total runs over). 2nd place plays a +2 card, with the same effects as 1st place but only picking up 2 cards, and can also be cancelled out by a +2 card as well as a +4 card. 3rd place plays a miss a go card, meaning the next driver in the circle cannot play a card in the next round. Any driver finishing outside the top 10 cannot play a card and must pick one up out of the deck. When playing the 2nd to last card to get down to 1, a driver must say "uno" by winning the race or getting the fastest lap, if not then they must pick up 2 cards. The driver that plays all cards from their hand first wins the Championship, and all remaining drivers continue to fight for 2nd etc. If multiple drivers play their last card at the same race, the final classification of that race differentiates the order. The number of cards in a driver's hand at the end of a season classifies the remaining drivers. Drivers who have already finished their hand are removed from the race's classification. Snooker: 1st place is the black ball, worth 7 points, 2nd place is pink, worth 6 etc down to 6th place being the yellow ball worth 2 points. There are progressively less number of red balls on the table, with 15 on the first race, 14 on the 2nd, 1 on the 15th and none from the 16th onwards. A driver must finish the race in the top number of positions based on the number of red balls to score a point for potting it, eg. if there are 9 red balls on the table, the driver must finish in the top 9 to pot a red ball in that race. A driver can only score points for a coloured ball if they potted a red ball on their last turn (ie their previous race). A driver "fouls" by DNFing, incurring 4 penalty points ie. -4 points. In races 17 onwards, no red ball is required (as there were none left in the previous turn), but coloured ball scoring is not free. In round 17, the top 6 score 2 points for potting the yellow ball, in round 18, the top 5 score 3 points for potting the green etc. until round 22 onwards when only 1st scores 7 points for potting the black (round 23 onwards, if it exists, assumes a respotted black). Fouling (ie DNFing) in round 20 scores 5 penalty points, in round 21 scores 6 penalty points and 22 onwards is 7 penalty points. Tiebreakers are done assuming a respotted black scenario: The first driver to foul (from race 23 onwards) instantly loses or the first driver to win (pot the black) instantly wins, whatever comes first. If not, the most recent "potted" black settles the tie break, and if none such existed, progress down the colours using the same criteria. If still nothing, the most recent DNF instantly loses.
As a nascar fan there are two former nascar points systems that I think could be fun to see in f1. 1. the old chase, like the playoffs but only the top ten in points get in with no win and your in. after that, the points are reset and its a ten race sprint for the championship. 2. 1949-1951 points system, this system has the amount of points giving out that race determined by the prize pool. I would love to see how this shakes things up!
Difficulty level system: Each driver's points are multiplied by the difficulty of the track (easy x1, medium x2, hard x3, very hard x4, Monaco x5) Difficulty levels are determined by the ranking of all the F1 tracks you made a while ago.
Gymnastics: I'm not an expert, but this is how I would do it in approximation of the real Olympic system for the overall gold medal. Each weekend, Each session counts as an event: FP1, FP2, FP3, Q1, Q2, Q3, the Grand Prix, as well as one for Fastest Lap. All are weighted equally (or however you see fit) Score is added up using the following method: Each event has a fastest time. That driver scores 1. Divide the winner's time by each driver's time as a measure of how close to perfection they were. Thus, a not classified is a zero, as is not setting a competitive time in a given non-race session. Each weekend, each session's score is added up, with the winner having the most points. From there, we can assign points for each position each weekend (1st gets 25, 2nd 18, etc.) OR add the whole season's accumulation of points up to determine a winner. Very silly. Please heart if you saw
I have 3 ideas... First one is how many laps/kilometres have you done (please include p1-3 and q1-3) and the second one is... Inverted race result (p1 = 20) multiplied by height of the driver and the third actualy from a physics: total energy in race (e=1/2mV² * L) e is energy, m is mass, V is avg speed and L is laps completed
I'm surprised you chose laptime as fan vote in the Eurovision point system. Because I would assume what fans like even more than fast laptime is overtakes. So maybe points for most overtakes (not counting overtakes during pitstops I would suggest) or, if too complicated to figure out, most places improved compared to starting order. This would also be very interesting, since starting further back gives more cars to overtake and therefore more fan vote points. I guess this might change the results quite drastically and could be pretty fun
The NBA Lottery System: P1-14 are placed into an NBA-style lottery where P1 gets the highest odds. The lottery is run and first place gets 14 points, second gets 13, etc. I think this would be interesting for three reasons: 1. Of course, the lottery is randomized, so it’s possible to get a different champion every time you simulate the season 2. The current lottery system works where most drivers would not see much position change, unless you get lucky in which you would jump into the top 4. We saw this happen in this year’s draft lottery where the Atlanta Hawks got the first pick despite having the 11th best odds. However, you can only jump into the top 4, no jumping from 8 to 6 or something like that. 3. Having high odds doesn’t guarantee you a top pick. This year, the Detroit Pistons fell all the way to the 5th pick despite having the highest odds. I’m leaving a bit out because I don’t know absolutely everything about the system, but I think this would be very interesting to see just how much this could change the results. I could even see this changing the results of the MaxPocalypse last year
Slight twist on the premise: Last place on every other lap gets eliminated from the race. Use the points system for the year you are re-scoring. Look at lots of different years using this system.
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@@Maximum443get this man to 2 likes
The Football System: Each driver gets three points for beating their team mate and zero for losing to them. If both team mates fail to finish, they draw and get 1 point each. At the end of the season, the bottom three drivers are relegated into F2, whose top three get promoted into F1 to replace the relegated drivers.
This is a truly brilliant shout. I hope it becomes a video
IMO its better to use a round robin league format for this, where you get matched against each driver once during the season. you can literally find the hypothetical results of your idea on wikipedia, so it would be kinda boring. not against using it for "additional point system", but single round robin represents a football league better imo.
Case and point: https: X // X de.wikipedia.org/wiki/Formel-1-Weltmeisterschaft_2021 for 2021 in german wikipedia. it is in the section qualifying und rennergebnisse. you need to check the column "Rennergebnisse" (Race Results). I assume, english wikipedia should have this as well.
and their finishing position will be goal different
@@zakwanfarhat7568goal difference could be overtakes or penalties?
@@livwake i thought finishing position will be fine. If the driver finish 3rd and their rival finish 7th. Then it +4 goal difference
1:00 british bias when max won most of the scenarios is wild
People just like to be mad on the internet, it's really sad
I know right, silly white knighting keyboard warriors with long toes is what they are.
Thats exactly what a brit would say
@@barbonson_richards who knows, i am indian after all
I don’t understand this part of the video. He says it like almost all people complained that he had British bias, but from what I saw, people are actually talking about Michael Masi a lot.
Death, Taxes and Lewis coming 2nd in wacky point systems
I swear I could decide this with a roulette wheel and Lewis would still come second!
@@MrVsGarage You could do a roulette system: All even numbered cars black spaces and all odd numbered cars are red spaces. The space colour of the winning car determines who gets points; if your car is the same space colour as the winner, you get 1 point, the winner also only gets 1 point. However, the fastest car in FP1 is given the green space for that race, where if they win, they get that point all to themself, but, if they don't win, miss any point scored by their traditional space colour.
@@DragonatWindsoriskingdon’t do even getting red and odd getting black, use the actual roulette distribution.
@@braam828 The issue with that is that it doesn't contain all numbers needed.
@@DragonatWindsorisking that’s true, I think if it was used in real life eventually all drivers would race with red or all of them with black because once you have more black then red on the grid black has a higher chance of scoring points.
To be fair your Dutch was better than Cillian Murphy’s in Oppenheimer. Oscar for Mr V?
No dispute
happy to accept Best Actor or Best Special Effects for buying a green sheet that one time
@@MrVsGarage no for real, it was actually really decent!
Agree! It was fully intelligible without subtitles, which no Hollywood production can seem to match
As an American who studied Japanese poorly, good work! Lololol
Finally, another video to feed my desire for large excel sheets
that's my dark secret, it's actually all GOOGLE SHEETS muahahahaha
@@MrVsGarage Oh no, how could you🥲
@@MrVsGarageno wonder it takes so long to make a video
Is it weird to prefer google sheets😅
Fantasy RPG System
• Experience Points (XP): Points are awarded based on “quests” completed during the race.
XP translates into to levels, highest level wins (100XP per level)
• Finish Race: 30 XP
• Overtake: 5 XP per overtake
• Fastest Lap: 20 XP
• Pole Position: 30 XP
• No Pit Stops: 75 XP
• Avoid All Incidents: 15 XP
• Beat Teammate: 15 XP
• Both Cars Finish: 10XP for both
• DNF: -25 XP
• DSQ: -1 Level
Ofc add your own numbers or change em
More events would also be funny
Final Fantasy 11 system: this, but you lose XP for DNFing
WE NEED THIS
@@iaminsanity2238 Already taken care of, as DNF is MINUS 25XP.
@@Kualinar oh, that was apparently edited in
@@iaminsanity2238or FF XVI Style, each DNF cost the player 1000 XP? But each finish is worth 25 XP and a win is +250?
The daily Trackmania competition "Cup of the Day" has a system where the slowest driver(s) get eliminated each round (including DNFs). It starts with 4 eliminations, but with only 16 drivers remaining it goes down to 2 eliminations and at 8 drivers remaining it goes down to 1. The last one to survive is the winner. Oh and if you DNF you are just out.
Would that make Kovalainen Champion again?
TMWT Style finalist would also be interesting, when you reach 140 points you enter a finalist status and when you then win one more race you win the championship (or the next highest position if champion has been crowned) and retire from the following races.
One important thing to add to this is that you can only spend 30 secs more than the winner, otherwise you're out
Like in shooter games: a KDA (kills-deaths-assists) system.
- Plus 2 points for causing another driver to crash (K)
- Minus 1 point for crashing yourself (D)
- Plus 1 point if their teammate causes another driver to crash (A)
I love this.
Surely just -1 for every DNF
I also like that a DQ could be a matchmaking ban and you don’t participate in the next race
Clean racing? Never heard of it!
This system would turn F1 into a demolition derby. I love it
I think Assist would be for any other drivers that crash as a result of another driver that you crashed yourself
wow i cant believe how biased mr v was in this video towards lewis hamilton
so you're the one sending them after me... I'm watching you...
A points system that would be way too much effort is exposure time,1 point for every (1,5,10) seconds that the car is shown on screen. same applies to the constructors. Or add up the time and then give out points like in 2024, even more chaos
Replays should be half points
only way Verstappen loses in 2023
You’d basically have to watch every race 20 times and more or less frame by frame.
Would be fun for a single race, and for a full season you’d have to draft in some help.
Dutch part was your best stunt yet
The scrabble system is already hilarious, but can you imagine an actual championship with those rules, with every driver scrambling to get P13 because it’s letter has the most points 😂
The risk/reward ratio would be fun to watch as well. Do you try and get P8 for 5 points, when P7 and P9 are both 1 point? Or do you settle for P2 (4 points), knowing that P1 and P3 are both worth 3 points?
I love these incredibly high effort and extremely bizarre videos
haha thank you. There's enough "normal" F1 videos so I try my best to be as bizarre as possible
1982 would be a fun season to do alternate points systems for, considering how utterly chaotic that season was, with 11 different winners and nobody winning more than twice. I have a feeling you'd get a massive spread of different champions, though maybe nothing as ridiculous as Takuma Sato winning the Scrabble championship.
I'd like to introduce the ANTI-F1: the worse you do in races, the more points you gain. F1 2024 points but 20th is 25 points, 19th is 18 points etc., extra-point for the worst lap. Maybe some bonuses for disqualifications
Williams and Haas fighting it out like it's Mercedes and Redbull from 2019 to 2021 😂
That would be a interesting title fight
Next time you should go through EVERY NASCAR POINTS SYSTEM. Here's a quick synopsis of them all:
1949-1951: prize money
1952-1967: also prize money
1968-1971: race length
1972-1973: race length but convoluted
1974: prize money but convoluted
1975-2003: an actual good points format
2004-2006: playoffs introduced
2007-2010: new playoffs
2011-2013: another new playoffs + new points format
2014-2015: yet another new playoffs
2016: same playoffs with new points format
2017-present: you already did it but you should do it again for 2007 f1 season
To Mr V: if you see this leave a heart so I know you saw it :)
that's WAY too much NASCAR for me to keep my sanity, yes I do still have a little bit
I kind of agree that’s a little bit too much NASCAR for one F1 fan but you should at least do the 1974 system pls (it definitely won’t take the rest of your sanity and then some)
Picking a season in which one team was literally disqualified for cheating as an attempt to prevent controversy is certainly a choice.
Still a great video.
Golf System: your score would be your finishing position - your starting position. So if you started 6th and finished 3rd you would get a score of -3 (3-6=-3)
I like this one
You should add that in this case, the lowest score would win.
It would also be massively skewed towards top drivers starting from the back of the grid (e.g. because of motor change)
Golf system but make it positions earn Eagle birdie par or bogey etc albatros is win, eagle 2-3, birdie 4-6 par 7-10 bogey etc.
Than either add those scores or make it a netto rating and you hcp is your teams position so the leading constructor must win to get a birdie and 2-3 ar par whilst for the last constructor a Top10 finish could be already a netto bogey😂 constructor rating can either be based in the same system or in the real system
Golf could work but it need a case you get max points if you score pole and win the race
Low score to Win !
Using that system, the drivers would compete in the qualifications to start as far back as possible.
To keep things fair, any place penalty must be added to the score for that race. Change the whole motor, energy recuperation system and gear box for a 35 places penalty, that's +35 to your score.
24:28 tbf Sato's performance in the 2007 Canadian Grand Prix holding off Alonso's McLaren in that Super Aguri to get P6.....shows he was underrated.
The guy won two Indy 500s at this point. I’d say he’s pretty rated.
Scrabble gave me a thought- monopoly. I reckon it is either that your finsihing position is how far you move forward(paying out the minimum at each property you land on) OR the reverse, where p20=1 move and p1=20. I figure you could incorporate the myserty cards as well as long as they are applicable to the money totals. Most money wins. If you run out of money you are eliminated
I like this. I think I'll tweak it a little bit but if there's a part 3 this might just be in there...
If u finish in the same place 3 times in a row ur sent to jail and disqualified
I think junior monopoly would be a better alternative as the rules are way less complicated.
Personally, I would have only the top 6 of each race move in reverse order. So 6th moves 1 place and 1st moves 6 places
You're suspended for 2 races and third race you lose 50$ to start the gp @@zanebignell3625
@@zanebignell3625 yyou get sent to jail, and your next 3 races you get DQ at the end, unless you do the fastest lap, getting you out early
How about a national lottery system where your position is a number, then compare it against the next set of national lottery results, if your number comes up you get a point
you want me to look up historic lottery results from 2007? because that absolutely sounds like something I would do!
The other type of Lottery I'd like to see would be something like the NBA draft, where it's biased by your results but still ultimately random. We race the entire F1 season like normal, but then their season points are the number of entries each rider gets into the final draw.
For 2007, after crowning Kimi winner of the Brazilian GP, Max Mosley takes the stage to draw the final championship results. Kimi, Lewis & Fernando all have about a 16% chance of winning, but Mr Consistent Kovalainen is still in it with 5%.
Yes
@@MrVsGaragenot just historical lottery numbers, historical lottery numbers in the country of the race.
Eurovision caught me off guard, but damn that's not a bad system.
Probably could be made even better if they announced the fastest lap points at the end of the season like at Eurovision
Duck duck goose. the goose is p10. feels pretty goose. And whoever qualifies p10 has to beat whoever qualified p10 last race. If their race result is better than they survive, If their result is worse than the goose that round, they are eliminated(i suppose you could eliminate the goose if they underachive as well). So first race the goose is p10 alphabetically. and the p10 qualifier has to have a better race result and so on
Interesting system. Lemme see if I got this right. Lets say Race 1, Norris is the goose. He finishes P9. Race 2, Alonso qualifies P10 and is now the goose. Now Alonso just has to beat Norris to survive, even if it's Norris P18 and Alonso P16? Or is it Alonso must finish P8 or better? If it's the second system, if P10 qualifier goes to win the race, they're a near guarantee to eliminate everyone for the rest of the season in the early races.
Feels pretty goose - stunning
Very cool
Give those wheels back you naughty, naughty man
NEVER! I need them to build a tyre barrier for the illegal kart track in my garden
@@MrVsGaragefair point, carry on
I think for Tour de France the green jersey would be interesting too.
Top 15 get points baseed on the type on the course:
Flat stages: 50, 30, 20, 18, 16, 14, 12, 10, 8, 7, 6, 5, 4, 3, 2. That would be flat F1 circuits, little elevation change.
Hilly stages: 30, 25, 22, 19, 17, 15, 13, 11, 9, 7, 6, 5, 4, 3, 2. Tracks with medium elevation change
Mountain stages, Individual time trials and intermediate sprint: 20, 17, 15, 13, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
Mountain stage: high altitude, high elevation change (Mexico City, Spa-Francorchamps)
Individual time trial: Either Qualifying of every race or Monaco GP, since Monaco basically you win in Qualifying
Intermediate sprint: Either fastest laps, postion half-way the race, Speed trap top speed or Qualifying
I also thought of this
MOM WAKE UP, NEW MR V VIDEO JUST DROPPED
your mum's asleep at 4.30pm??
… DEAD ON THE COUCH AFTER LATIFI WON IN SOME OBSCURE POINTS SYSTEM
How about fencing?
Giving points for taking someone out or tapping them
19:50 Albers should just be disqualified altogether in the Eurovision points system as he's 🇳🇱 Dutch
he had to drive a Spyker which arguably is a worse punishment
I have a crazy suggestion
What if the Drivers Championship was decided by the letters in the drivers name and the Constructors Championship decided by the letters in the teams name. Full entry names and middle names included.
I fucking love the amount of unnecessary effort you put into your videos
unnecessary?!? UNNECESSARY?!?!?! this is important science!
You have no idea the sheer joy I feel when I see these videos, it scratches the 'must-sort-all-data-nicely' itch in my brain that otherwise is only accessible via lobotomy. Never change, stay nerdy, and make more of these videos.
You should make one where you get an amount of points based on number of positions gained
A scoring system based on who has done the most damage
Maldonado joins the chat, Takuma Sato has a contract already and Grosjean is checking his options xD
World Destructor's Championship
I felt like I was having a stroke watching the scrabble bit haha
Maybe you could do a scoring system based on Mario Party:
1) Pick any map from one of the more recent games (probably best to pick a somewhat simpler map).
2) The amount of steps the player can take is their finishing position in the race.
3) Since you can't throw higher than 10 (if I remember correctly), any driver with a finishing position higher than 10 will pass their turn.
4) Blue tiles are worth 3 points, red tiles are worth 3 penalty points (-3 points), and the other tiles are not worth any points.
5) HOWEVER: from halfway through the match (i.e. your F1 season of choice) onwards, the points will be doubled. (So 6 for blue, -6 for red)
6) In the case of a fork in the road (probably best to avoid these if possible in your map pick), you will pick the road that leads to the most points for that turn. In case both roads lead to the same amount of points, you can use a random number generator, or just pick the left one.
BONUS 7) Halfway through the match, one random tile (blue or red) will be replaced with a Bowser-tile, which will be worth 15 penalty points (-15). To determine which tile to be replaced you can once again use a random number generator, or use something like the amount of races in the season as your random number.
BONUS 8) Perhaps you could think of a way to implement some of the special green tiles as well.
And then at the end you award random bonus points which screw up the order a bit, for example: most fastest laps, most race wins, most pit stops etc.
@@vertwbush very good idea indeed. I always hated those bonus stars at the end xD
14:30 "Kovalainen almost won... in a RENAULT." Wait until you find out which car the 2005 and 2006 champion was driving!
Point system proposal:
For each weekend the drivers are going to get rewarded in 3 different occasions. Firstly, at the end of qualifying and then at the end of the race with the final positions and with the personal fastest laps.
Starting with the reward of the position a driver gets at the end of the race:
Each driver at the end of the race gets points based on the number of points the driver right behind got + an added amount for the time gap there is between them. Every thenth of a sec is equivalent to one point, and the time gets always rounded up to the next bigest thenth, to make sure that
in case of a close finish (let's say 0,041sec), the driver in front gets 1 pt more. Here lapped cars get 0pt here and the firts to get awarded points beeing the last non lapped driver gets instead a number of points equivalent to the amount given to the drive that gets the fastest lap. In case the driver with the fastest lap is also the last non lapped car, it gets awarded the points for fastest lap and then once more, wiche means that if he gets awarded 25pt for fastest lap, at the end of the race he finishes with a combined 50pt.
Note:
(1,0 sec = 10pt; 1,5 sec = 15pt; 1,6 sec = 16pt; 0,2 sec = 2p…)
For example:
If the last point worthy position is 13th, (because 14th place got lapped from the leader), the gap between them is exactly 2,000sec and the driver with the fastest lap got 19pt the 13th would get 33pt, while 14th -13pt. On the other hand, if we assume as well that the gap between 12th and 13th is 5,622 sec then 12th whould get 33pt+57=90pt
Note that:
5,622 sec gets rounded up to 5,7 sec;
Then for qualifying position reward, the scoring system would work in the following way:
At the end of Q1 all drivers get selected and then, similarly to what’s done in the race scoring system, by calculating the time gap between the cars infornt we attribute points exept that the last car gets 0pt. In Q2 the same ting appens again, but istead only from the 13th place (inclusiding 13th) drivers get rewarded more points. Finaly in Q3 only the top 7 get selected and 6th beeing the first to get points. If a driver gets penalised in qualifing, it's points at the end of the week end get converted to 0, altdough the driver infront still beneficts the points the penalised driver supposedly should have got.
Note:
Here as you can imagine the points given are much less, as of course, the gaps in qualifying tend to be much smaller than in a race, and since this system is designed to always give the driver in front at least 1pt more than you, in the closest gaps scenarios in Q3, the 1st would still get at least 8pt from it.
If in any of the 3 sessions of qualifing, drivers fail to put down laps, let's say that in Q1 tree drivers have broken cars, then the last of the ones that got a valid lap gets 0pt and from him onwards points get awarded.
Finaly for fastest laps attempts during a race, it works basically like qualifying. At the end of the race, the personal fastest lap of every single driver is selected and then exactly like in qualifying the gap between each driver is measured and points are given consequentially. Drivers who fail to complete the firt lap get 0pt here obviously. The driver with the solwest fastest lap get's 0pt. (even lapped drivers can score here)
Final consideration:
Sprint works exactly like the race, including the fast laps and qualifing awarding systems.
This point system ensures that, (although unlikely), there is a chance that a driver never scores during a season, and in my opinion, that no driver at any point during a race sits comfortably to take it home safely, it pushes everyone to go on the limit constantly, to get as many points as possible. Here every meter counts and I decided to reward every tenth of a sec one point, to allow that at the end of the championship we get tens of thousands of points for the top drivers, but it's quite exagerated and it can be tuned down to 1 pt per every second gained, so in a gap of 20,4 sec you'l get + 21pt... I’m sorry if it might be a little confusing, I tried to explain it in the best way. thanks for the attention, and feel free to comment or to question me.
If we were to apply this system to the current 2024 championship [all week ends so far (currently in the Italian Gran Prix)]
Drivers:
P1- Max Verstappen 13.920pt
P2- Lando Norris 12.915pt
P3- Oscar Piastri 11.919pt
P4- Charles Leclerc 11.507pt
P5- Carlos Sainz 10.981pt
P6- Lewis Hamilton 10.232pt
P7- Sergio Perez 8.959pt
P8- George Russell 8.280pt
P9- Fernando Alonso 5.113pt
P10- Nico Hulkenberg 3.507pt
P11- Lance Stroll 3.150pt
P12- Esteban Ocon 3.048pt
P13- Pierre Gasly 3.021pt
P14- Daniel Ricciardo 2.794pt
P15- Alexander Albon 2.728pt
P16- Yuki Tsunoda 2.681pt
P17- Kevin Magnussen 2.344pt
P18- Valtteri Bottas 1.921pt
P19- Zhou Guanyu 1.622pt
P20- Logan Sargeant 1.067pt
P21- Oliver Bearman 745pt
P22- Franco Colapinto 214pt
Constructors:
McLaren Mercedes 24.834pt
Ferrari 23.233pt
Red Bull Racing Honda RBPT 22.879pt
Mercedes 18.512pt
Aston Martin Aramco Mercedes 8.263pt
Alpine Renault 6.069pt
Haas Ferrari 5.851pt
RB Honda RBPT 5.475pt
Williams Mercedes 3.795pt
Kick Sauber Ferrari 3.543pt
I'm very disappointed that the spreadsheet didn't have your name 23 times plastered over it
ahhhh, Danica Patrick style?
@@MrVsGarage In this case it would be Samica Vatrick
"the excitement of spelling with the anticipation of adding up slowly" is a perfect description of scrabble
In Double Dash because 2 karts per player it should've just been the constructor's championship in that points system.
In the inevitable part 3 to this you could combine a new points system with your track difficulty tier list or perhaps even your video you made to find the most average track.
Give each track in a year a scoring multiplier with the average track having a multiplier of 1, the easiest track having a multiplier of 0.5, and the hardest having a multiplier or 1.5 or 2 if you're feeling crazy. This way you get more points for better performance on harder tracks. Game communities like Geometry Dash ad Osu! use a weighted leaderboard to compare the best players, with the hardest levels granting the most points.
Apply this to 2012 or maybe even 2024 if the season continues to give us bangers like the last few races and you've got a great part 3!
Great video as usual !
Here is my idea. The Eurovision system was great, but instead of the fan vote being the fastest lap, I would have done the most positions gained. As for the tie breaks you can use the most overtakes. I would love to see if this system brings some randomness to the championship.
Scrabble???
SCRABBLE!
Scrabbble
S > 1 point
C > 3 points
R > 1 point
A > 1 point
B > 3 points
B > 3 points
L > 1 point
E > 1 point
Total: 14 points
I remember playing one old game called Nail'd which had one gamemode where you got points for stunts, so in F1s case I guess that would be, improving personal fastest laps, setting a fastest lap mid race, overtaking, setting the fastest sector etc and you would get about 20-30 points for those actions. Then, when the first person crossed the finish line, everyone else's score that they accumulated started dropping about 1 point per half a second until they crossed the finish line as well. Then, the winner of the race would be the person with the highest score and the championship points are given from P1 to P6 going from 1000 to 900 to 800 to 700 to 600 to 500 for each place respectively.
How about Snakes and Ladders? Race result is the dice role, whoever finishes the furthest ahead wins the championship.
Also, great work as always. Thoroughly enjoyed all the weird systems and was indeed surprised how well Eurovision works.
Sidenote: I fully expected you to solve the Albers situation by disqualifying him. Would have fit the theme of Eurovision perfectly…
Also another scoring system I thought of was the modern F1 system extended. It goes like this. You get normal points for placing from P1 to P10 but then you also lose points from P11 to P20 just like in the top ten so P20 loses 25 points and P12 loses 2 points. As for those who finish P21 to P24, they should get disquallified from the drivers championship, but they should still be counted in normal races as they would still contribute to the constructors championship.
Another wacky points system that you could try is a multiplier system. In this system the top drivers points would be multiplied by their finishing position. To make this system reliable each driver would start on lets say 1 point. This means that scores won't get too silly and ridiculous as the season progresses. The driver in first place would multiply their score by 10 , Second 9 , Third 8 , Fourth 7 , Fifth 6 , Sixth 5 , Seventh 4 , Eighth 3 , Ninth 2 and Tenth 1. Any driver finishing below Tenth will have their points reduced by 1 , 2 , 3 continuing down to 20 with a points deduction of 10 including non finishers.
They did this in Olympic climbing in Tokyo. The funny thing is that the way logarithms and exponents work, this is basically not all that different from doing normal points and then giving everyone 10^points.
National Hockey League points system. You are only compared to your teammate. 2 points for a win, 0 for a loss, 1 for an overtime loss which I’ll define as being overtaken in the last 10% of the race and only losing by 1 position
You could try to use a point sistem where you get a point for every overtake and you lose one for every position lost, dnf means you lose a point for every position you lose after retiring and if you lap a car you get double points from the overtake (2 points), and just for some chaos if you make the fastest lap you get 3 points bonus and pole position means double points for every overtake.
And if you're wondering overtakes from pitstops count
First of all bc of your last video on the topic i got addicted to balatro, so thanks for introducing me to that. As for a fun points system, destruction championship would be fire. You get a point for every Dollar of damage you inflicted to your own or other cars (or if you dont want millions of points, maybe divide that by 10.000 or 100.000)
no reason we can't have millions of points! I do think it should be minus for damaging your own car though
@@MrVsGarage thats true, so its like a demolition derby
Slightly long read which includes a few scoring systems.
A Dutch based CZcams channel called Jelle's Marble Runs have a few tournaments, inspired by/spinning off some real-world tournaments with marbles. These tournaments have used a few different scoring systems.
There is the Marble League which has two different systems:
2016:
P1: 10pts
P2: 7pts
P3: 5pts
P4: 4pts
P5: 3pts
P6: 2pts
P7: 1pt
P8: 1pt
Disqualification? -3.
And 2017-present:
P1: 25pts
P2: 20pts
P3: 15pts
Then P4 is 12, P5 is 11, and so on until P15 is 1 and P16 is 0.
Disqualifications in 2017 and 2018 are -3, but from 2019 onwards, they just award 0.
*There's also something called Marbula One (yep, inspired by F1)*
That has had a few different scoring systems:
Season 1 is the same as current Formula One, except i think the fastest lap was given to whoever got it regardless of position.
Season 2 was a bit weird. There were 20 teams. If you don't qualify top 16, you don't make it to the race. Also, pole position gives a point.
In the race in Season 2, a win awards 25. P2 awards 20, P3 awards 16. Then P4 is 14, P5 is 12, and this continues until P9 which gives 4. Then P10 awards 3, P11 is 2, and P12 is one point. Not forgetting the point for fastest lap. (pretty sure it was given regardless of position, but i can't remember)
And season 3 onwards.
There are a total of 6 points up for grabs in qualifiers. Nobody fails to qualify as the grid was extended to 20 for the actual races.
Points are given out 3/2/1 to the top 3 qualifiers.
In the race, points are awarded like this:
P1: 25
P2: 20
P3: 18
P4: 15
P5: 12
P6: 10
P7: 9
P8: 8
and so on until
P14: 2
P15: 1
P16-20: 0
Also, a point is awarded to the racer with the fastest lap, *regardless of where they finished.* (in season 4, a marble finished a race in P19 but still got the point for FL)
This can create a slightly bizarre situation where a driver who finishes P3 from pole can score more points than the driver that finishes P2 if they qualified outside the top 3.
These are a little calm compared to *some other systems,* but still i think differing enough for me to want to bring it to your attention (if you see it)
Here’s a few systems I had in mind:
1. Financial Burden - based on how much equipment a driver breaks over the year. You can set values for tires, engines, chassis and add up the total bill that the driver has cost the team.
2. American football- Driver in 1st gets a “touchdown” and scores 6 points. If that driver also scores the fastest lap (which they likely will), they get an additional 1 point. The driver in second can get a “field goal” and score 3 points. The driver in 3 is able to force a “safety” and score 2 points. Everyone else gets 0. As a bonus, you could do a “playoff” with the last few races. Cars would be seeded, and higher seeds could get bye races while being pitted against lower seeds. The final race is a Super Bowl with the last two drivers.
3. Team sport- Since racing is a team sport, pit crews are essential. You measure the total amount of time on pit road and the fastest team wins the championship.
4. Bowling- Wins are strikes and carry the next two finishes. Second place gets a spare which carries over the next finish. The next 10 positions are rated 10-1 with the remaining getting 0. The system would reward drives that go on hot streaks.
5. Democracy - send out a google form to your viewers asking them to rank the drivers from 1-20. Then compile the votes and elect a winner. You can do this with a winner-take-all, rank-choice, or other electoral voting system.
6. Olympics- you select various categories (top-x, fastest laps, wins, dnfs, etc.) and hand out a gold, silver, and bronze medal to the top three. You then compile all the medals for each driver and compare.
Great video, so many spreadsheets!
Elimination races:
After x amount of laps, the driver in last is locked into that position. X is the value that best spreads it out over a race distance. Drivers that are out do not count for elimination, but they do mean that there is more time between eliminations as there are less drivers remaining to get through. However DNFs do still beat people eliminated before them and are eligible for points. (Use the base season's points allocation for each position)
My proposal for a point scoring system:
The last classified driver of a race/grand Prix gets 0 points. From that onwards each driver who is classified above as the last classified driver gets each time 1 point more than the driver who is classified behind him.
Example 1
Place=Points
1=17
2=16
3=15
4=14
5=13
6=12
7=11
8=10
9=9
10=8
11=7
12=6
13=5
14=4
15=3
16=2
17=1
18=0
Example 2
Place=Points
1=4
2=3
3=2
4=1
5=0
There wills also be bonuspoints or better said penalty points if the following happened:
NC = -1
DNQ= -2
DNS= -2
DNF= -2
DSQ= -3
Example for the Hans Heyer Case:
DNQ(-2)+DNS(-2)+DNF(-2)+DSQ(-3)= -9 points
For Sprint race the achieved points for a driver will be splitted by 2.
the scrabble scoring might be the best of all, but that the eurovision system works so well makes my esc heart pretty happy
How about Rugby Union scoring system? It's similar to football (soccer 'cuz I'm from 'murica) season points:
Win = 4 points
Draw = 2 points (I'm not sure what a draw would be in F1, maybe something to do with team points???)
Losing gets 0 points
Here's the interesting part: BONUS POINTS
If you lose by less than 7 points in a game (or I guess by a time margin in F1, say... within 45 seconds or something idk),
you get 1 point. Also if you score more than 4 tries in a game (maybe most times getting fastest lap?) you also get a bonus point.
I like this because it would heavily incentivize winning, but also give points for keeping the race close (and exciting).
I just found your channel and I'm loving it
Snooker or Darts? Somehow?
Another interesting one would be Biathlon. Basically every contestant must complete 4 target shooting sessions or be penalized by 1 minute of their time.
In f1 that would mean that for every number of pitstops under 4 that a driver takes, 1 minute will be added to their total time.
After that, simply add the Biathlon World Cup scores together and you have a points system.
Ooo i have another, snakes and ladders. Points as normal for every race, but if you hit a snake you go down, ladder you go up etc. Anything over 100 is treated as a massive snake and you go down to 0. Let chaos ensue.
Like I just choose point value beforehand where the snakes and ladders are? Or I suppose I can use the official board 🤔
Oh damn I thought I'd had an original thought for once but I was beaten by 5 hours 😂
@@MrVsGarage "Official" makes it sound like you think there's an official tournament Snakes and Ladders board issued by the Federation International du Snake et Ladder.
@@MrVsGarage in theory you could just tape 3 S&L boards together, but I'm sure you will come up with something. Looking forward to part 3
March Madness - single knock out where seedings are done from previous season, and rookies and new drivers "play off" for the lower seeds, competition continues until there is only 1 winner left
Would the top drivers from the previous season get a BYE if necessary?
@@craigstephenson7676 if necessary the bottom seeds play for the 15/16th seeds like the first 4 do in the actual tournament. For example using this season, Bottas v Sargent, Hulk v Kmag and Ricciardo v Zhou decide seeds 14, 15 and 16
The tennis points system
Just like tennis there are 4 grand slams
Slam 1 races 1-4
Slam 2 races 5-8
Slam 3 races 9-12
Slam 4 races 13-16
Basically there is a 16 man randomized draw where if you beat your opponent in a race you get a point and first to 3 moves on to the next round in the end of each slam every driver earns points like the actual points the atp gives away for grand slams
You could also do a guitar hero based point system. In guitar hero, if you dont make mistakes, you get a multiplicator which is multiplied with your points. If you make a mistake, the multiplier goes back to 1x.
If a f1 driver scores an equal or better race result than last race, their multiplier increases, which is multiplied with the points gained from that race. Once the driver scores worse than last race, multiplie goes back to 1x.
I'm really loving these videos! :D So to help you make a part 3, I'm proposing a Bingo points system. For instance, imagine every driver has a Bingo card with the numbers 0 to 9 on it. Now take their qualifying time & position, their race time & position and the FL time (if that driver has it) and cross off the numbers until all ten numbers have come up at least once. At that point the driver has their first 'Bingo' and gets a new Bingo card (again with 0-9 on it). If a driver hasn't set a time, then that's too bad and their next Bingo will take a bit longer.The driver with the most Bingos at the end of the season wins and in case of a draw the driver who has reached his last Bingo the quickest wins. You may also be able to do something with double digit numbers, but that might be a bit too complicated. I was also considering incorporating driver numbers, but I suppose that would give an unfair advantage to ppl with numbers under 60. Anyway, you can probably come up with something better. more interesting and certainly more complicated than this, but hopefully my suggestion can serve as a source of inspiration. Tnx for the videos anyway!
P.S. I think your Dutch was great!
I think Monopoly could be funny in some ways. Maybe crossing the start finish line in the points is like crossing Go. Pole is like landing on Go. And then the quli-grid determins which streets you buy. When you buy a street you actually have to spend points. And each lap a driver crosses the line in your 'street' that driver gives you x-amount of points.
And maybe a gimmick that you can build a 'house' if you start on the same 'street' two races in a row. And then a second 'house' for the third race and so on with a max of a hotel.
And as for when a driver has no more money/ points they get disqualified from that lap on.
F1 based on Fallout's S.P.E.C.I.A.L system : each driver starts with 4 points in every attribute and gains or loses points as follows
S - Strength
Finishing in top 3 : +1
Crossing the finish line in bottom 3 : -1
P - Perception
Finishing a race or completing 90% : +1
DNF/DNS/DSQ : -1
E - Endurance
After each race, most laps raced overall the season : +1
Least laps raced : -1
C - Charisma
Beating your teammate : +1
Losing to your teammate : -1
I - Intelligence
Most places gained : +1
Most places lost : -1
A - Agility
Qualifying in top 3 : +1
Qualifying in bottom 3 : -1
L - Luck
Finishing P7 : +1
Finishing P13 : -1
If one of the attributes reaches 0, the driver is disqualified for the rest of the season. His teammate no longer gains or loses charisma points.
The driver with the best overall total wins.
Your dutch was actually undersatndable thanks for putting in the effort and as we say in the netherlands your channel is now GEKOLONISEERD
1:37 That was a very good effort in trying to clear your throat, uhm speak Dutch m8.... Good job
Sound a bit German, but I understood it fine as Dutch.
I didn't expect to learn this much about Dutch scrabble in my entire life, let alone today...
Awesome content btw. Very well laid out and you add a perfect style of humour. 10/10
Point system black jack. If you get 22 you lose get 21 you win if you finish p20 you get a card that has 20 working its way down if you dnf you get 0 mening you stay on the same you did before
This is one of my favorites, basically who ends up on 21 at the end
How are ties resolved?
@@Duval-In-The-WallWho ever get the highest result the race after wins.
How about a mario-based point system? Mario collects gold coins that get converted into points. F1 drivers drive races and get payed a salary. But since this would result in the highest-payed driver winning, lets throw in the flag pole. The higher the driver gets on the flag pole (i.e., better race result = higher on flag pole), the higher they get a multiplicator which is multiplied with their money collected duing the race. Alternatively, just divide their yearly income by number of laps driven. That way, the driver which had the highest hourly wage is crowned.
He did that in the first video on this topic.
I just found this WWII points system and I feel like you could do something with it
How the Advanced Service Rating Score worked.
Points were awarded for the following:
+1 Point for each month of service
(between 16 Sept 1940 - 12 May 1945)
+1 Point for each month overseas
(between 16 Sept 1940 - 12 May 1945)
+5 Points for first & each award received:
DSC, LM, SS, DFC, SM, BS, AM, PH
+5 Campaign stars worn on theater ribbons
+12 Points for each child (< 18 yrs)
up to a limit of 3 children.
At the end of the war in Germany and Italy, a total of 85 points were required for a soldier to be allowed to return to the States. Otherwise, if you had less than 85 points, you could expect to continue to serve in the Army and most likely be sent to fight the Japanese
This is messed up beyond imagination for current generations 😮
Green screen man, will you do another one but with the tennis and golf point scoring system?
Point System Suggestion: Super Monkey Ball (specifically 1/2/Deluxe to save you a headache)
- 100 points per banana (F1 lacks collectables so let's say this is overtakes/positions gained)
- 1 point per millisecond left after reaching the goal (This means F1 needs a goal time, probably something in the range of 3 - 4 hours for reasons you'll see below)
- - Your timer score is doubled if you reach the goal in under half the maximum allowed time (x2 to timer points if you finish in under 1.5 - 2 hours)
- - 10000 points if you score a Green Goal, and your score is doubled again, BUT you also skip the next race (Green Goals are trickier to get to than regular Goals, so we'll say this is something like Fastest Lap, Pole Position or winning the race by conventional F1 standards)
- - 20000 points if you score a Red Goal, and your score is tripled, BUT you also skip the next 2 races (Red Goals are the hardest to get to, so we'll say this is BOTH Fastest Lap/Pole Position AND winning the race or something to that effect)
So that's [[Timer Score + Colour Goal Score] x Timer Bonus x Colour Goal Bonus] + Overtakes/Bananas all in all
My Idea for a Point system -The relative point system-:
P1 gets 25 Point
P10 gets 1 Point and crosses the finish line 100 sec after P1
Everyone in between P1 and P10 gets a relative amount of points to the time they finish.
Example: P4 finishes after 50 sec after P1 so they get 12.5 Points
17:56 great Joost Klein reference
also the fastest lap is a great idea for the eurovision points system
An idea I had. Hard to make for theese videos, but probably boring to watch:
Race Head to Heads. You get 2 points for every other driver you beat in the race head to head over the entire season, 1 point for each driver you are equal with in this regard.
First tiebraker: Direct head to head
Second tiebraker: Sum of winning margins in the driect head to head.
DNF beats DNS.
Next video should use the 1976 season, and here are some point system ideas:
1) Call of Duty
Elimination/Overtake: 10 points
Eliminated/Being Overtaken: -5 points
MVP/Fastest Lap: 25 points
Win: 50 points
Loss (bottom half of grid at checkered flag): -10 points
DNF: -20 points
If you finish last in the race: removed from championship
Win the championship: Prestige and start over in F2 lmao
2) Medallion System
1st place: 6
2nd place: 3
3rd place: 1
Fastest lap: 1
Most overtakes: 1
Best pitstop (by driver): 1
Best pitstop (by team - average of both drivers' best stops): 0.5 points to each driver on team
Win at driver's home track: 1
Win at team's home track: 1
DNF in driver's home track: -1
You should do the Minecraft score system. Good luck, have fun.
Or make a points system that would make Sergio Perez the 2023 Drivers Champion.
mate how the hell would I achieve that?? score 1 point every time your name is Sergio?
IDK; use NASCAR points, make the season start in Abu Dhabi and end in Saudi Arabia (with Bahrain being the penultimate race).
@@MrVsGaragemaybe Perez won the Scrabble Championship for 2023?
"One Big Race" System
The Driver with most laps raced wins
If two or more drivers has the sams numbers of laps raced, time of their all finished laps
What about a boxing/MMA judges' scoring system?
- Group the calendar into fights lasting 3 rounds (races)
- If you crash out of a race, that is a KO win for your opponent
- If you and your opponent DNF the same race, then the fight ends by double knockout (idk if this is a draw or a no contest in real boxing/MMA)
- If a driver crashes in qualifying, that is a knockdown/takedown and all judges drop that driver's round score by 1 point
- If you get a penalty in qualifying or the race, then all judges deduct 1 point from you for that round
- Drivers are ranked on win/loss record every 3 rounds; next fights are 1st vs 2nd, 3rd vs 4th, 5th vs 6th etc. Ties could be broken by a ranking system (car number).
If both drivers finish a 3-round fight, there are 3 judges:
Judge 1 only cares about qualifying result
- In races where both drivers are knocked out in the same part of qualifying, the qualifying judge scores the round 10-9
- In races where one driver is knocked out earlier in qualifying, the qualifying judge scores the round 10-8
Judge 2 only cares about race result
- In races where both drivers finish on the same lap, the round is scored 10-9
- Being lapped by your opponent is a 10-8 round
Judge 3 only cares about fastest lap
- If your fastest lap is within 0.1 seconds of your team mate, the round is a 10-10 tie
- If your fastest lap is within 1 second of your team mate, the round is scored 10-9
- If your fastest lap is more than 1 second behind your team mate, the round is scored 10-8
Each judges' scorecards are added up, and the result is either a unanimous decision, a split decision, or a draw.
The final block of races consists of the title fight, which can be between 3 and 5 rounds, and is contested between the top two drivers only. Winner is champion, all remaining drivers are sorted by win/loss record thereafter.
maybe do football league as "1 giant round robin league". Every driver gets assigned a rival for each race. They get 3 points if they beat the opponent, 1 point if neither finishes (Draw), and 0 if they lose.
E.G.: Round 1 = Raikonen vs Massa, Hamilton vs Alonso, Heidfeld vs Kubica, ....., Round 2 = Raikonen vs Kovalainen, Hamilton vs Massa, Alonso vs Sato ....., and so on.
Dude!!! Kudos for trying out Dutch!! For someone who doesn't speak the language, you did amazing. 👏👏👍👍
You're right... I was not expecting to learn so much about Hungarian Scrabble when I woke up today!
I love how bro got accused of British bias even though in the other video hamilton still only churned out a win on two alt systems with some other rando who won by just not being last scoring the third and final non verstappen win
this might be the most insane, most entertaining F1 video of all times. Hats off, dear sir!
thank you haha!! they always seem sane when I'm working on them but maybe that says something about me...
Erg goede poging om Nederlands te praten 8 /10 :P
Bedankt! Eerste en laatste keer dat ik het ooit probeer haha ❤
@@MrVsGarage keep on trying ;) 😂
Tenpin bowling: each race counts as 1 turn, with the race result implicating the pins knocked over on turn 1 and the fastest lap implicating the pins knocked over on the second bowl. If the driver finished 1st, they "knocked over" 10 pins, finished 2nd is 9 pins etc. The fastest lap of the race determines the number of "knocked over" pins on the 2nd bowl using the same system, just starting at 5 for the fastest lap (if the sum of the 2 turns is determined to be more than 10, it can be assumed a spare was scored). Scoring a strike (ie winning the race) means your score for the next race is doubled, scoring a spare means your race result score is doubled next race.
Uno: Each driver starts with 7 "cards". Driver numbers determine the order of the circle. Each driver is able to play a card at each race by finishing in the top 10. 1st place plays a +4 card, meaning the driver after them in the circle adds 4 cards to their deck and cannot play a card in the next round (unless they play a +4 by winning the next race, and the card total runs over). 2nd place plays a +2 card, with the same effects as 1st place but only picking up 2 cards, and can also be cancelled out by a +2 card as well as a +4 card. 3rd place plays a miss a go card, meaning the next driver in the circle cannot play a card in the next round. Any driver finishing outside the top 10 cannot play a card and must pick one up out of the deck. When playing the 2nd to last card to get down to 1, a driver must say "uno" by winning the race or getting the fastest lap, if not then they must pick up 2 cards. The driver that plays all cards from their hand first wins the Championship, and all remaining drivers continue to fight for 2nd etc. If multiple drivers play their last card at the same race, the final classification of that race differentiates the order. The number of cards in a driver's hand at the end of a season classifies the remaining drivers. Drivers who have already finished their hand are removed from the race's classification.
Snooker: 1st place is the black ball, worth 7 points, 2nd place is pink, worth 6 etc down to 6th place being the yellow ball worth 2 points. There are progressively less number of red balls on the table, with 15 on the first race, 14 on the 2nd, 1 on the 15th and none from the 16th onwards. A driver must finish the race in the top number of positions based on the number of red balls to score a point for potting it, eg. if there are 9 red balls on the table, the driver must finish in the top 9 to pot a red ball in that race. A driver can only score points for a coloured ball if they potted a red ball on their last turn (ie their previous race). A driver "fouls" by DNFing, incurring 4 penalty points ie. -4 points. In races 17 onwards, no red ball is required (as there were none left in the previous turn), but coloured ball scoring is not free. In round 17, the top 6 score 2 points for potting the yellow ball, in round 18, the top 5 score 3 points for potting the green etc. until round 22 onwards when only 1st scores 7 points for potting the black (round 23 onwards, if it exists, assumes a respotted black). Fouling (ie DNFing) in round 20 scores 5 penalty points, in round 21 scores 6 penalty points and 22 onwards is 7 penalty points. Tiebreakers are done assuming a respotted black scenario: The first driver to foul (from race 23 onwards) instantly loses or the first driver to win (pot the black) instantly wins, whatever comes first. If not, the most recent "potted" black settles the tie break, and if none such existed, progress down the colours using the same criteria. If still nothing, the most recent DNF instantly loses.
Bro actually did it
As a nascar fan there are two former nascar points systems that I think could be fun to see in f1.
1. the old chase, like the playoffs but only the top ten in points get in with no win and your in. after that, the points are reset and its a ten race sprint for the championship.
2. 1949-1951 points system, this system has the amount of points giving out that race determined by the prize pool. I would love to see how this shakes things up!
Difficulty level system:
Each driver's points are multiplied by the difficulty of the track (easy x1, medium x2, hard x3, very hard x4, Monaco x5)
Difficulty levels are determined by the ranking of all the F1 tracks you made a while ago.
Gymnastics: I'm not an expert, but this is how I would do it in approximation of the real Olympic system for the overall gold medal.
Each weekend, Each session counts as an event: FP1, FP2, FP3, Q1, Q2, Q3, the Grand Prix, as well as one for Fastest Lap. All are weighted equally (or however you see fit) Score is added up using the following method:
Each event has a fastest time. That driver scores 1. Divide the winner's time by each driver's time as a measure of how close to perfection they were. Thus, a not classified is a zero, as is not setting a competitive time in a given non-race session. Each weekend, each session's score is added up, with the winner having the most points.
From there, we can assign points for each position each weekend (1st gets 25, 2nd 18, etc.) OR add the whole season's accumulation of points up to determine a winner.
Very silly. Please heart if you saw
I have 3 ideas... First one is how many laps/kilometres have you done (please include p1-3 and q1-3) and the second one is... Inverted race result (p1 = 20) multiplied by height of the driver and the third actualy from a physics: total energy in race (e=1/2mV² * L) e is energy, m is mass, V is avg speed and L is laps completed
One big rally is really a Crazy point system. Super interesting video 😊
I feel like you might be slightly biased...
@@MrVsGarageAhahah yeah, It could be. 😂 Also the scrabble at the end is truly super random. Amazing idea
I'm surprised you chose laptime as fan vote in the Eurovision point system. Because I would assume what fans like even more than fast laptime is overtakes. So maybe points for most overtakes (not counting overtakes during pitstops I would suggest) or, if too complicated to figure out, most places improved compared to starting order. This would also be very interesting, since starting further back gives more cars to overtake and therefore more fan vote points. I guess this might change the results quite drastically and could be pretty fun
Quidditch!!!
I love a good nerdy video. MATHS, F1, AND INSANITY COMBIMED. I love this
Oh, that Burnout points system will be pure bliss when comes...
The NBA Lottery System: P1-14 are placed into an NBA-style lottery where P1 gets the highest odds. The lottery is run and first place gets 14 points, second gets 13, etc.
I think this would be interesting for three reasons:
1. Of course, the lottery is randomized, so it’s possible to get a different champion every time you simulate the season
2. The current lottery system works where most drivers would not see much position change, unless you get lucky in which you would jump into the top 4. We saw this happen in this year’s draft lottery where the Atlanta Hawks got the first pick despite having the 11th best odds. However, you can only jump into the top 4, no jumping from 8 to 6 or something like that.
3. Having high odds doesn’t guarantee you a top pick. This year, the Detroit Pistons fell all the way to the 5th pick despite having the highest odds.
I’m leaving a bit out because I don’t know absolutely everything about the system, but I think this would be very interesting to see just how much this could change the results. I could even see this changing the results of the MaxPocalypse last year
Edit, I think this was self-explanatory, but any driver outside the top 14 would automatically get zero points for that race
Slight twist on the premise:
Last place on every other lap gets eliminated from the race.
Use the points system for the year you are re-scoring.
Look at lots of different years using this system.