5 Simple Changes to Dramatically Alter How we Play Genshin

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  • čas přidán 28. 05. 2024
  • I believe that these changes would be a dramatic increase to player retention if done right. It targets most groups of players in some way and most importantly none of them impact the way we play the game currently in terms of difficulty or general gameplay.
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Komentáře • 488

  • @oeurydice
    @oeurydice Před 3 měsíci +200

    In addition to a skip dialogue button, I would also like a dialogue summary feature like Star Rail has.
    Genshin's dialogue scenes are very slow sometimes, and one thing i like to do in Star Rail (especially in smaller, unvoiced quests) is skip through and then read the whole scene at the end.
    It's also really helpful if I accidentally skip something I didn't mean to.

    • @sweetieswifey627
      @sweetieswifey627 Před 3 měsíci +14

      That is overall more reasonable yes

    • @yeetuspatronus1050
      @yeetuspatronus1050 Před 3 měsíci +19

      Genshin's dialogue is a snore fest honestly

    • @marcelononato6493
      @marcelononato6493 Před 3 měsíci +1

      I think the reason they don't put a skip dialogue button is probably because people will reach from 0 to 16,000 primogems in a blink of an eye rushing unfinished quests

    • @banjoowo4001
      @banjoowo4001 Před 3 měsíci +1

      They could add dialogue skip on everything aside from the archon quest

    • @Hyeinniii
      @Hyeinniii Před 3 měsíci +3

      ​@@marcelononato6493and that's a good thing. But hoyoverse just wants us to suffer and give them our money.

  • @1Henrink
    @1Henrink Před 3 měsíci +27

    I love the little guy going with the youtube timer.

  • @islipperyslime9072
    @islipperyslime9072 Před 3 měsíci +73

    Here’s one: bosses actually dropping the crystals I need for a character. I’ve fought the millennial seahorse so many times to raise neuvillete and Chevy, but the boss doesn’t drip pyro or hydro crystals. So now I have a pyro gem shortage and a surplus of electro ones…

    • @lukigepard
      @lukigepard Před 3 měsíci +20

      You can buy the salt which changes the colors. Oh? you dont have it. Then make a wish. Oh? you dont have any primos? Here you can buy some
      ( Does what I am saying even make sens xD ? )

    • @AaelmfaoBDplays
      @AaelmfaoBDplays Před 3 měsíci +13

      ​@lukigepard Honestly just having an in game shop that sells the salt or crystals (for mora) would be nice too. Every region has an alchemy bench wouldn't be hard to give them an npc(or use the one that stands next to the table) a little shop with maybe 10 salt and 3 of the smallest version of that regions crystal. Rotating every 3 days like some shops or even every week like the restaurants. That way you're incentivized to still go fight bosses and the wish shop would still be the best place to get the salt

    • @nolandzur
      @nolandzur Před 3 měsíci +6

      The problem is the game is design in a way to encourage players to spend money and there are whales, who refill their resin with primogems.

    • @atriyakoller136
      @atriyakoller136 Před 3 měsíci +4

      ​​@@lukigepardit does and it doesn't. That makes levelling up straight up a problem of real money
      A shop in-game for mora would be a better system, or... having the ability to convert gems without the dust

    • @kopiko77351
      @kopiko77351 Před 3 měsíci +2

      simple change i would propose is to add these gems as a loot to local legends

  • @AyRE
    @AyRE Před 3 měsíci +70

    I always wanted the Traveler to be able to change their weapon type.

    • @VictorIbelles
      @VictorIbelles Před 3 měsíci +7

      That would be perfect , same as the statues change elements , imagine you go to the forgery and change weapons

    • @MrJemoederopeenstokj
      @MrJemoederopeenstokj Před 3 měsíci +2

      I've always wanted the Traveler to be enjoyable

    • @VictorIbelles
      @VictorIbelles Před 3 měsíci +1

      @@MrJemoederopeenstokj well I think anemo , hydro and dendro are pretty good
      I even started doing “canon” archon quests where I follow a rule that I can only use characters that are involved in the story

    • @MrJemoederopeenstokj
      @MrJemoederopeenstokj Před 3 měsíci

      Dendro kit ain't bad true, anemo i found very meh. As for the rest i only used MC when i lacked an element. Kit aside i'm no fan of MC characterwise@@VictorIbelles

    • @alexprus7953
      @alexprus7953 Před 3 měsíci +1

      ​@@VictorIbellesHow is hydro traveller good? It's easily the worst one of them all

  • @CurvnVibes
    @CurvnVibes Před 3 měsíci +183

    see the problem with rerunning events is that space will keep stacking up, unless they let you download it optional or reduce how much events they rerun

    • @Ratheil
      @Ratheil  Před 3 měsíci +75

      There is also the possibility that it is all sitting in the game files pointlessly already. It's likely the case for rerun events like Windtrace but I'd be shocked if Golden Apple from 1.6 was sitting in the game files.

    • @roseignis3255
      @roseignis3255 Před 3 měsíci +15

      Maybe keep well received events around, based on survey feedback, then use limited events as a way to offer expansions to those events, with surveys being used to once again determine their staying power. I say surveys because then there's no bias or vocal minority situation. It doesn't become a case that cn players really hate windtrace, so that doesn't stay, but the dancing combat event from last patch does stay because cn players liked it. It also removed the requirement of being part of the community, as not everyone is terminally online.

    • @kingalex105x7
      @kingalex105x7 Před 3 měsíci +3

      The issue with replayable events aside from file size is hoyo would have to make a whole new system to add them too and probably afew other things like when to reccomend one does them or other requirements, ect @@Ratheil Starrail added all of this in 1.1 when they didnt have to deal with readding events from over 3 yrs.

    • @welkin7321
      @welkin7321 Před 3 měsíci +11

      considering to unzip genshin on pc requires 180GB - id assume they events r sitting in the game still taking up space

    • @pronoun171
      @pronoun171 Před 3 měsíci +18

      @@kingalex105x7 How is this an issue for a Billion Dollar Company. They have the resources, they just won’t because people like you pretend it is impossible from them. LMAO. They should figure it out because they should figure it out.

  • @Truck-kun11
    @Truck-kun11 Před 3 měsíci +138

    If they were to add a Skip Button, a type that I personally like that games like Arknights and Blue Archive use is a Skip Button that gives you a summary of what happens in the cutscene, so even if you skip it you have an idea of ​​what is happening in the story.

    • @sweetieswifey627
      @sweetieswifey627 Před 3 měsíci +7

      See now that can be something

    • @lynn9265
      @lynn9265 Před 3 měsíci +3

      Yes, Aether Gazer does that too, very helpful.
      Edit to add: AG also has a toggle for the 'full' or 'simplified' description of skills/gear. Genshin would benefit from this greatly, with their essay-style descriptions lately.

    • @jokarsen3858
      @jokarsen3858 Před 3 měsíci +2

      That’s actually genius yet so obvious when you actually think about it. Every games should do this tbh

    • @Axterix13
      @Axterix13 Před 3 měsíci

      Arknights's system could be improved though, with the addition of an option to view a transcript of all the dialogue. Just something I can quickly read, but all there. But I do definitely prefer having the option to just get a summary, for when I do just want to skip it all.

    • @alexprus7953
      @alexprus7953 Před 3 měsíci

      Granblue Fantasy does that too

  • @williamhawkins542
    @williamhawkins542 Před 3 měsíci +28

    I just wish auto advance weren't broken with long sections of dialogue

    • @Ratheil
      @Ratheil  Před 3 měsíci +14

      Enabling an option to autoselect the useless traveler dialogue options would almost be as good as a skip button. At least with that I could just put it on my second monitor and let the dialogue play like an actual cutscene and enjoy the dialogue.

    • @crimsonseiko
      @crimsonseiko Před 3 měsíci +2

      My boyfriend will turn on auto-advance and go to the bathroom or something, and without fail, the second he leaves the room, his dialogue stops because the Traveler is forced to select between "Hmm" and "..."

  • @iceeeee
    @iceeeee Před 3 měsíci +86

    We need an item to reset a +20 artifact back to +0 to give your max roll 4-line artifact another chance to be rolled.

    • @sweetieswifey627
      @sweetieswifey627 Před 3 měsíci +12

      That's interesting, but also sounds busted as hell
      Maybe limit it to one use per artifact or something

    • @Elrog3
      @Elrog3 Před 3 měsíci +6

      How about resetting an artifact gives you the original stats but it starts with the 4th stat it already had even if it started with 3 before. If it already had 4, you just get the 1st (from the top) rolled stat to be a max roll, then the 2nd rolled stat on the next reset or if the first one was already max, and so on.

    • @BulletSponge71436
      @BulletSponge71436 Před 3 měsíci +14

      @@sweetieswifey627 There's no reason to have a limit on that. The artifact grinding is already too painful and annoying as it is, adding such a simple change wouldn't change as much as you think.

    • @Riftdancer527
      @Riftdancer527 Před 3 měsíci +3

      To be honest this and (shocker I know) the ability to choose a main start for artifacts when strongboxing would be the 2 things that’d make me come back to Genshin

    • @moko3868
      @moko3868 Před 3 měsíci +2

      The version I like is an item that resets it back to the last upgrade point. Like you don't like you're level 16 roll so you can reset it back to 12 and have to spend the junk artifacts exp and mora again.
      Honestly I would take just resetting an artifact though, you get so much junk to relevel it and the teapot has artifact exp bottles too. I know that mora can be an issue for people though so it might be a pain in that regard.

  • @wincity4090
    @wincity4090 Před 3 měsíci +153

    Kinda disagree on the third one. The devs already have done a lot for each character to have a distinct playstyle. They made the combat system multifaceted so that characters can utilize each aspect for each uniqueness. If skill trees be added it'll be a matter of time for characters to be watered down versions of what they could've be and also be homogenous to each other

    • @Apate-
      @Apate- Před 3 měsíci +12

      Yeah I disagree with the prismatic thingy and the third one, mostly because you could have 4 2-piece set bonuses at once which is insane

    • @lonewolf-4lfe399
      @lonewolf-4lfe399 Před 3 měsíci +5

      They could easily add Traveler Region change outfits

    • @1Henrink
      @1Henrink Před 3 měsíci +1

      I think his idea is more in line to Borderlands. The characters are very different, but they can have different play styles. But I think that would be more easily integrated with actually interesting artifacts or weapon effects (not only more damage, more like TF set and the bubble one, but more)

  • @sagaevan9641
    @sagaevan9641 Před 3 měsíci +21

    to add in old events for new players, it could be as easy as making them part of optional download packs so players who already played them can save on space.
    i want a dialogue skip option so bad. at the least for repetitive commissions, please. in the same vein, a dialogue recall/history button in case you feel like you missed something, like in persona. ALSO also, a progression bar in the quest screen so you can gauge how far into something you are and can better pace yourself. it's happened several times that im like an hour into a quest and it's getting late, but im like "im sure it'll end soon, i'll just wrap it up" and then it goes on and on and on.
    i keep thinking about this one endgame idea i have and i think it would be sooo good and not that hard to implement. obviously, copy/paste labyrinth warriors to start off. a randomized roguelike goes so well with this game's emphasis on character building. there could be daily challenges that accumulate throughout the week, that is to say, there's several new challenges every day but they only expire by the week's end. they could be challenges like "use this combo of elements," "cause X amount of Y reactions," "use X amount of elemental bursts" etc. by completing challenges, you're rewarded with exclusive currency. like the teapot, there's a shop to exchange said currency for relevant goods. the teapot has furniture, but this game mode would let you buy some common weapon/talent mats, transient resin, artifact juice, mob loot, mora, exp etc.. and again like teapot, you can not buy everything in the shop every week. they could also do something fun like put a random character on spotlight, letting you use a trial version of them for a couple of rounds. they could put current on-banner 4-stars and maybe even 5-stars so that people can see how they slot into their roster.
    also ADD THE ACTUAL ARTIFACT LOADOUT SYSTEM WE'VE BEEN ASKING FOR PLEASE

    • @AaelmfaoBDplays
      @AaelmfaoBDplays Před 3 měsíci +4

      Honestly I just want them to fix some of the systems they have in the game. Like the enemy locator one, it only gives you a handful of enemies in the world of that type and once you finish going through those it just tells you it's waiting for them to respawn. If you're really desperate you can check the interactive map but having to tab out of the game for something that's already partially included is annoying af
      I do like the idea of the story recap option since it's so easy to drop this game out of frustration for the grind, plus the welcome back rewards are kinda better than some of the event rewards ngl.

    • @ligth3977
      @ligth3977 Před 3 měsíci +1

      Looks like you played the Sumeru quest 😂

  • @sleet9289
    @sleet9289 Před 3 měsíci +43

    i agree with most of these, the skill tree is the only one i don't particularly like, i'm for customization but i've never liked skill trees that permanently lock you out of different builds. Also, i really like the your idea of 6-star artifacts, i remember you mentioning something like that in a previous video, and it really is genius, out of all of them that's what i would want the most.

    • @welkin7321
      @welkin7321 Před 3 měsíci +3

      in every game i’ve played with skill trees - you’ve been able to reset your tree at any time and reallocate any of the points you put into it for free

    • @sleet9289
      @sleet9289 Před 3 měsíci

      @@welkin7321 yeah, that kind of thing is fine, but a lot of the time you do have to pay some sort of currency. at least online games are usually like that.

    • @King_Jockey
      @King_Jockey Před 3 měsíci

      @@sleet9289 1 million mora should be a generous payment for it

    • @Axterix13
      @Axterix13 Před 3 měsíci +3

      The 6 star artifact thing is actually a terrible idea. It adds another layer of RNG onto the artifact system, a system that already has too much of it. Then there will be the pain of getting one of those artifacts with all the flat stats or rolling into the worst stats possible on leveling. And then there's the simple fact that this will kill our flex artifact spot. It will now need to be a specific set. So it makes the existing RNG issue even worse.
      Cool in concept, but without a reworking on Genshin's artifact system, bad in practice.

    • @sansthememe5316
      @sansthememe5316 Před 3 měsíci +1

      ​​@@Axterix13actually true, now that I think about it, especially since alot of peoples flex slots are their goblets... that would suck

  • @atriyakoller136
    @atriyakoller136 Před 3 měsíci +5

    Definitely would not want a tree where I wouldn't be able to get the whole skill tree. It's absolutely maddening and frustrating to me in many games where I can't just level up everything as much as I want

  • @Tovy
    @Tovy Před 3 měsíci +58

    Genshin made the whole gacha space care about story content by the shear power move of not having a skip button XD

    • @cr082080
      @cr082080 Před 3 měsíci +6

      It has also made tons of people quit because some of us like the gameplay but hate the cringy awful dialogue.

  • @Truck-kun11
    @Truck-kun11 Před 3 měsíci +39

    While I agree that smaller events that take place in isolated domains and areas could be replayable without too many problems (aside from storage space), I don't imagine it would be possible for large events like Summer Events, Festivals and Lantern Rites to be left permanently in the game because:
    - They would use an ABSURD amount of space, especially the summer ones that have entire exclusive maps.
    - They drastically change the game map and have many moving parts that cannot just be placed or removed with one click.
    - Most of these events are annual events that get new versions every year, so the list would get saturated quickly.
    Conclusion:
    HSR has the advantage of being a game with a much smaller scope, with its events reusing existing areas with minimal changes or just being battle arenas with some cutscenes between fights, so I don't think it's fair to use it as a base in this regard due to difference in scope and scale between the games

    • @Zero0Zero0000
      @Zero0Zero0000 Před 3 měsíci

      True. It's what I love about HSR, the 'Less is more" approach. Because of the limitations that they set up for the areas, they end up using the spaces in optimal ways. Like the boxing event is part of a box club that is small in size but we can revisit quite often for the main quest, the event, companion quests, and sidequests. It reuses its own areas in many effective ways.

    • @fyltheold
      @fyltheold Před 3 měsíci +1

      FINALY SOMEONE SAID IT
      I once played on a private genshin server to test some stuff and it had so many event markers i could not use the map properly lol (you could not interact with them, but they were here)
      People miss the point that genshin never intended to repay events, but hsr has it from the start
      Adding it now will be such a headache

    • @S1eth
      @S1eth Před 3 měsíci +5

      You know you can just download the event files (GAA for example) when you choose to start the quest and have them deleted again laster, right?

    • @vladaowo6367
      @vladaowo6367 Před 3 měsíci

      But aren't all the event files are already here? That's why genshin is so huge, all the events are still in the files. They could've at least delete all the events fully to free up space, but a lot of people can't play already because of the huge amount of space it takes

  • @longheadface144
    @longheadface144 Před 3 měsíci +9

    The reason why you can't replay limited time event is because of Co-op. When you enter into another's player world, your game needs to match the other player world by looking up the necessary files. This force you to have all the files available from past event if ever want to do Co-op. This will fill up your device storage very quickly.

    • @Ganamabunta08
      @Ganamabunta08 Před 3 měsíci

      The list could just lookup files and exclude the players with mismatches.
      And if said player with a mismatch happens to be a friends, you can coordinate yourself to download/erase the event DLCs needed.
      [Edit :]
      Or you could just play the common things you guys have (say a random domain or kill a boss) while they happen to have more because they downloaded more.

    • @vladaowo6367
      @vladaowo6367 Před 3 měsíci

      But aren't all the event files are already here? That's why genshin is so huge, all the events are still in the files. Also, maybe, they can add a pop up that tells that this player is doing a big event and you can't visit them until they're done. Like you can't visit players while they do certain quests.

  • @Azure_Aether
    @Azure_Aether Před 3 měsíci +8

    I love your idea of a 6 star ultra rare artifact. Being able to enable a secondary set bonus on your off piece is a super cool idea. It would make whatever your off piece on your character is matter which I think is a cool way to add variety to character builds. Even if it just adds an additional layer of farming I think it would be worth it.

  • @gunman8452
    @gunman8452 Před 3 měsíci +262

    A skip button would immediately make me come back

    • @sweetieswifey627
      @sweetieswifey627 Před 3 měsíci +34

      Why come back to skip half the game, genuinely don't understand that's all

    • @Ratheil
      @Ratheil  Před 3 měsíci +86

      It would make me possibly revive my old alt account or possibly even try a challenge account out. But going through THAT much mandatory story? Helllll no

    • @Mafuyuassahina
      @Mafuyuassahina Před 3 měsíci +57

      @@sweetieswifey627a lot ot the game, events and stuff is just annoying fetch quests that only make you lose energy to read the rest of the story

    • @plvto1
      @plvto1 Před 3 měsíci +79

      ​@@sweetieswifey627 because 95% of the enjoyment of the game is actually moving around and doing shit, not watching characters sit around idly doing the same robotic and soulless animations and talk about jack diddly before we're sent off somewhere else. can we please stop acting like the way genshin tells it's story is absolutely masterful and engaging? the actual story is good, but the way they tell it (sometimes) is awful and i want to skip it. just my opinion.

    • @lenoria
      @lenoria Před 3 měsíci +21

      100%. i almost always skipped through Genshin quests and simply watched someone like Jeikage play through the story and enjoy it that way. i find it so much more enjoyable to watch edited videos and theory videos rather than suffering genshin's pacing and lengthy explainations.
      same reason i skip Arknights story.

  • @nobodies195
    @nobodies195 Před 3 měsíci +13

    Could you imagine playing something like Metal Gear Solid 4 and it didn't have a skip button? It holds the Guinness World Record for longest cutscene in a video game. (71 minutes)

    • @sweetieswifey627
      @sweetieswifey627 Před 3 měsíci +5

      Sounds like a good ass cutscene then, get some popcorn and you're all good
      The skip button can appear the second time around lol

    • @lixdesire
      @lixdesire Před 3 měsíci +4

      ​@@sweetieswifey627dude stop trying not everyone wants to or has the time to watch an unskippable cutscene everytime they play a game, if you don't like the idea of skip buttons it's okay, you don't have to use it

    • @sweetieswifey627
      @sweetieswifey627 Před 3 měsíci

      @@lixdesire it's not everytime but go off I guess

    • @notsolocallocalalien1034
      @notsolocallocalalien1034 Před 3 měsíci +1

      @@lixdesire😭 holy shit calm down

    • @lixdesire
      @lixdesire Před 3 měsíci +3

      @@sweetieswifey627 if we're talking about genshin, it is almost everytime. some people just want to unlock a new game mechanic or get the quest rewards without having to sit through unskippable and unvoiced dialogue

  • @ragingstorm_
    @ragingstorm_ Před 3 měsíci +5

    we need skin AND a cutscene section in the archive.. let me watch things when i want to

  • @effortlessfury
    @effortlessfury Před 3 měsíci +4

    For event retention, it's definitely a technical issue. Star Rail is composed entirely of instanced areas and Genshin's events mostly take place in the open world, which just adds to the "quest conflict" problem that already exists, even if you only optionally download one event at a time. Thus, they have more work to do to make it happen. That's not me arguing they SHOULDN'T do it, but Star Rail had several advantages with its development cycle, chiefest being that they could more readily apply the lessons they learned from developing Genshin.
    Story skip is always interesting to me, because while it isn't for ME to decide how you should enjoy the game, it IS for the devs to decide how they want to allow and restrict your play. There are gameplay aspects of games that I wish that I could skip, but that goes against the game's design philosophies, so the devs don't let me skip it. I feel like there is a double standard applied to story content, as if it is somehow objectively less important than the tactile combat system in terms of importance to a game, and I couldn't disagree more. A developer can choose to place emphasis on any aspect of a game as they desire.
    One thing worth noting, I think, is how systems are designed to service their game. Genshin's combat is a system created to support the package that is Genshin. Those wanting more endgame content or higher difficulty enjoy the combat system and wish the game utilized it more, which is an understandable desire. However, I would argue that the simultaneous truth of this is that Genshin's combat adequately serves the package. In other words, the combat does what it NEEDS to. If one had the choice between A. A game full of systems that are perhaps underutilized, but that make the package itself great and all serve the game well or B. A game full of systems that are either poor on their own, poorly serve the overall package, or both...I personally think the former is the better scenario.

  • @HK-ur6qp
    @HK-ur6qp Před 3 měsíci +3

    Personally I would love something like simulated universe, where you could collect specific buffs to make your team really strong. It's great it many ways: its allows you to use characters that don't have the best build yet (nice for ppl who haven't reached endgame), you can do great dps showcases by largely buffing already built characters (for endgame players) and it allows you to do teams you couldn't before like run a team without a healer/shielder (because of healing/shielding buffs) which enables new team comps and synergys.
    It's also nice because it takes a bit longer than abyss and doesn't have a timer. They could do 5star weapons in the shop like star rail, which would be great for f2p and gives you something to work towards as genshin wouldn't have relics in its simulated universe aquivalent.

  • @4NSW3RM3
    @4NSW3RM3 Před 3 měsíci +13

    1. I agree with this, and they could make it to where you download resources as you need them.
    2. Not against this, but every time I see someone asking for it that says "No one cares about this $#!T story," I want it delayed by another patch. Sometimes that feeling is counteracted by the people who say "No one wants a skip button," make me want to see it next patch.
    3. Nah. While there are some characters this could help, I would rather the devs come up with new characters than spend weeks or months developing new kits for current characters.
    4. I would love to have a Eula who's artifact bonuses are +15% Phys, +15% Phys, + 20% ER, +18% ATK.
    5. Meh. I wouldn't mind a higher WL if it meant elites always dropped purples and Weekly bosses always dropped billets. But I wouldn't want extra endgame just to do endgame. MAybe if they used the new endgame activity to collect things for better artifact rerolls, then we would be talking.
    Personally, I would like to see something similar to Planar Spheres . Some artifacts (Thundering Fury on Keqing or Yelan) open up different, or smoother play experiences. I think a new passive ability added by these can partially fulfill what you want out of 3 without making a massive increase in dev time.

  • @crimsonseiko
    @crimsonseiko Před 3 měsíci +2

    CO-OP SPIRAL ABYSS. I've been saying this for years. Co-op is a whole different meta... and it'd be really cool if there was a separate Abyss that requires 1-3 co-op partners to participate in.

  • @ashhlsy
    @ashhlsy Před 3 měsíci +8

    literally the entire reason i'm planning on pulling for xiao and yae miko is bc in the archon quests i got to meet them and get to know them. once the banners were released i was only gonna pull for miko, and then i did that chasm quest with xiao and decided that i wanted to pull for him, so i def agree w the rerun of old events bc all the 5 stars i want for my account are ones that have been relevent in archon quests

  • @acexsketches
    @acexsketches Před 3 měsíci +2

    I just want a button that could cancel the quest, like if you talked to npc and accidentally start a quest or character story quests, I want to be able to opt out and come back when I am ready. So the list of quests are smaller and less daunting

    • @damselettefan
      @damselettefan Před 3 měsíci +2

      real, over a year ago i remember accidentally starting the sumeru interlude quest, it was very late and i needed to log off fast but i was forced to rush through a quest that i wasnt ready to do yet😭

  • @Zykoru
    @Zykoru Před 3 měsíci +1

    The glaring issue with a skip button is purely how quickly you'd be able to get primos from quests only taking 20~ minutes at most and getting the same rewards from it, it'd make saving/grinding for characters alot easier and alot less time consuming, therefor making it less necessary to swipe, while also making the recourses they put into writing world quests and story alot less value, and removing the ability to say "just do world quests" on dead patches when people complain about content droughts...
    Yes it'd be an amazing change that alot of people would love (including myself), but it'd mean that the balancing of obtaining currency would be thrown off and Hoyo wouldn't be as justified in putting as much into improving writing, voice acting and animation.
    Something like being able to skip if you've already done that quest on one region, being able to skip on another, would be a good change, but would probably still lose hoyo money due to people often swiping on multiple accounts anyway.

  • @GachaPsychologist
    @GachaPsychologist Před 3 měsíci +1

    Boy oh boy another Goatheil video. Time to bring the family together and grab the popcorn!

  • @edelweiss9467
    @edelweiss9467 Před 3 měsíci +3

    Raid Content, drops another artifact set, add +2 artifact slots to characters (basically planars). We get: more end game content, more power, more coop content. Plus since it's basically just tacking on *more* artifact grind (and thus more rng suffering), it's also on-brand for mhy.

  • @gar4313
    @gar4313 Před 3 měsíci +2

    2:09 skip button might probably come soon.
    Wuthering Waves will have it, so once WW is released Genshin might feel the need to implement it too.
    6:10 this skill tree might be a good way to make the traveler interesting.

  • @lunaanix2693
    @lunaanix2693 Před 3 měsíci +43

    Howdoes genshin stil not have A SKIP BUTTON even smal games that scam u have those

    • @Ratheil
      @Ratheil  Před 3 měsíci +26

      They put a lot of love into the story and I think they want people to experience it but c'mon. Everyone should know forcing someone to do something they don't wanna do more often than not just makes them double down on disliking it.

    • @erzol9760
      @erzol9760 Před 3 měsíci +3

      Honkai Impact 3rd, a game older than Genshin Impact, has a Skip button, which is ironic

    • @sweetieswifey627
      @sweetieswifey627 Před 3 měsíci +7

      @@Ratheil that is going a bit far, we all chose to play this game
      Were we all supposed to expect the game to have no story at all or something?? I could never imagine skipping a cutscene in like a Halo game for example, yeah it's damn near all action all the time but other then shooting aliens the sole reason we all (all of us that have played and enjoyed them) love those games is because of the story of it all

    • @justvibingowo736
      @justvibingowo736 Před 3 měsíci +6

      many indie rpgs and visual novels despite not having any(or just barley) interesting gameplay as their main selling points are story and aesthetic not mention their usually short time still allow you to skip dialogue (and sometimes cutscenes) ,a game like genshin not having a skip button is not only insane,but the people trying to defend it by saying "it's a story heavy game tho!!" clearly don't play that many story heavy games lmao

    • @gamer4ever
      @gamer4ever Před 3 měsíci

      ​@@erzol9760 you can replay the story in HI3rd though. The only way I see genshin getting a skip is when you can redo the story/events

  • @FinnManusia
    @FinnManusia Před 3 měsíci +2

    Yeah... Even without skip button, there will be people asking about why that happened when it is already shown in the cutscene and story. This is not even from voicelines or some book lores. People will always reply why you asking it when you ignore the story? So yeah, just no skip button to punish them.

    • @pyronado4320
      @pyronado4320 Před 3 měsíci

      You really think people actually pay attention instead of scrolling tiktok? People who want to watch the story will do and those who don't want to will not. Your fault for skipping. It's that simple

  • @fikral600
    @fikral600 Před 3 měsíci +2

    Rather than having a skip button i would prefer if they improve their delivery for the dialogue/story
    - sync the character lip movement
    - make the dialogue appear faster
    - make dialogue option more interesting
    - make dialogue less wordy
    - make lumine talks more
    - less paimon
    - less forgetable NPC yapping
    panacony has been very enjoyable to playthrough because the NPC is not just "errand boy" dialogue, unlike genshin

    • @thegoodMeow
      @thegoodMeow Před 3 měsíci +1

      They could just add this AND a skip dialogue option. Though knowing hoyo we’ll never get either

  • @sarahangell9306
    @sarahangell9306 Před 3 měsíci +1

    instead of replaying the events, we could have the dialog and cutscenes in the archive

  • @shard2109
    @shard2109 Před 3 měsíci +1

    I have a little bit of a conspiracy theory that they’re not adding a skip button because of money. People keep saying “I want a skip button because I play on multiple accounts,” which always annoys me to hear because that’s the exact reason they don’t want to. The main reason people make multiple accounts is to get different 5 stars which loses Hoyoverse money. They want to make it as tedious as possible to have multiple accounts, to incentivize whaling on a main account.

  • @NarayanAT
    @NarayanAT Před 3 měsíci +1

    The only reason I'm thinking about quitting is because of how long and drawn out the quests are. Having to wait a full second before skipping is torture. No other game has me spamming mouse 1 and spacebar like Genshin does.

  • @anotherrandomperson9174
    @anotherrandomperson9174 Před 3 měsíci +1

    5:00 …and you lost me on this one 😅 I get the desire to make a character your own but my personal huge joy with this game centers around my ability to switch from using Zhongli in a double Anemo/Geo team as a subDPS -> using him in Hu Tao Geo Bros as a pure shieldbot.

  • @rabbits2345
    @rabbits2345 Před 3 měsíci +1

    There is an easy fix to the space issue for past events: just rerun them on a cycle. You only need to have a few extra files downloaded at any given point, and it would let people replay or experience the event for the first time

  • @neonboi_
    @neonboi_ Před 3 měsíci

    I think the points on the talent trees that you mentioned being redistributable would be a good addition, kinda like togglable constellations, since I don't play WOW so I wouldn't know if talent builds are set in stone

  • @Goremize
    @Goremize Před 3 měsíci +1

    I quit after collecting many C6's and C1/2 Childe and Venti and other characters, I had every five star release.
    After coming back, I started a new game. It has been over 2 years.
    I am amazed how much stuff is still the same or worse:
    1. The glider is still way too slow, i'd trade 50% extra stam use for a 50% speed boost any day of the week.
    2. The Battle Pass has not changed at all? Its still terrible.
    3. Resin cap still just 160?? Why, lol. That's so bad. It should be double that by now. It was a bad mechanic that existed at launch to prevent people getting too high adventure rank and still exists even with people capped AR anyway for no reason.
    4. The standard banner now features 4 star characters you can unlock that require materials from area's you don't have access too in order to ascend them. I got Sayu and realised I can't level her above 20 because of her impossible for now requirements.
    5. The Standard banner is too diluted, it was bad at launch and somehow much worse now. It should have been split when new characters added up into 2 seperate standard banners that use the same wish, one with Liyue/Mond characters and the rest on the other. So new players can focus on characters they can actually level. OR Allow a focus option that increases the chances of what you would want, anything really.
    6. There is still only one weapon banner going at a time after all this time? The game has SO MANY limited weapons now that's actually insane. How is it ever possible to get the weapon you may actually want? You need to wait like 1-2 years for its banner to return then spend everything? It was ok at launch because all the weapons worked on every character as every weapon was pretty universal. Didn't get WolfBlade but for the sky one? Congrats you still ended up with a bis weapon. The weapon banners look so bad now, the fact that only one runs at a time....
    7. There are more five star characters then four star characters who have become too rare. It is now much harder to new players to get four stars then ever before. Some four stars have not been featured on a banner for 7 months. Essentially, now its pull for one copy of a five star and use that. The standard banner is very unreliable and I could see people taking years just to see their first C6 if they don't quit before then. This only effects new players though as old players have been collecting before the pool was this diluted and oversaturated.
    8. Its honestly still a lot harder then it should be to save up to do 10 pulls. They appear to really only want people to play during events/updates for new stories as everything else rewards nothing once you are done. I had hoped the rewards would have been increased by now for daily commisions and other things, its been 3 years, why are they the same.
    9. I see Artifacts are still just entirely RNG and just a timesink farm to finally get a good one.
    10. There is 4 versions of the Lantern Rite Event and the only way to see the previous ones is to watch video's of them? You can't play through them or? I also see they nerfed the tower defence mode we had so hard that the first version I saw people liking it and the latest version of mechanicus everyone Hated it with a passion. Which is disappointing cause I liked that event originally. ect. ect.
    TLDR. They have made the game worse for new players. So far, my goal is to ignore the gacha system entirely, not give them a cent for the fact that we basically have had no QOL in 3 years get to the end of the story and then delete the game again and wait another 3 years.

  • @KoiinuNe
    @KoiinuNe Před 3 měsíci +2

    i'm pretty sure i say this everytime when i see a video like this. but please change/work on the drop rate of older enemies/boss mats/domains.
    - i shouldn't be hoping for a purple mat in domains. it's the highest level it should guarantee at least 3 every run.
    - the amount of boss mats need to scale with AR. at AR 15-20 most of the time, my friend is able to get 2 boss drops. why at AR 55+ am i still only getting 2 most of the time? scale it up to 4-5.
    - also older enemies like the samurai in Inazuma. i tend to have to fight 8 of them before they drop something. and it's only a 1-2 level drop.
    -artifacts: please increase the drop rate as AR goes up. highest domain, minimum of 4 artifacts each run
    -increase rewards for events. gettting up to 10 talent mats/30 exp books, 15 ores for example will do nothing. esp for older players
    -let us craft more than 30 (50?) ores a day at the blacksmith!!

  • @Tfbrave
    @Tfbrave Před 3 měsíci

    I have been talking about a universal 6th artifact slot for 2 YEARS ALREADY!
    Nice to finally see someone else with a similar idea

  • @nfrance999
    @nfrance999 Před 3 měsíci

    In line with Prismatic artifacts, I've also seen the suggestion of "Perfect Crowns" that would allow you to ascend a character to 100, with the caveat being that only 1 character on the team could be level 100 at any given time (not that you could use just, just whoever you last put on the team would be the only one set to level 100)
    I think it would also be the perfect time to add extra "end game" content as well, because it could be that little bee extra power that accounts that struggle w/abyss would need to clear it or similar content, w/out needing to do the same sort of farming the rest of us have done,

  • @kingalex105x7
    @kingalex105x7 Před 3 měsíci +1

    I feel your want of skill trees like thing exists ingame through the use of artifacts, sure its a pain to go farm another set but like said sets allow for more playstyles.
    As for the endgame i kinda would like one like the SU DLCS and elysian realm. one can use it to also tell one the story of limited events or stuff like artifacts and also there can be a rare stage where you trial a stage around a certian characters playstyle but also learn thier lore too, but i can imagine something like this would take ages to do.

  • @kasam203
    @kasam203 Před 3 měsíci +2

    for CO-OP they should pick 3 random weekly bosses every week lvl them to 100 then everyone brings their best character CO-OP bosses should give artifact lvl up bottles and mora

  • @alexeneka
    @alexeneka Před 2 měsíci +1

    EXPEDITION ARTIFACT FARMING; WHY IS IT NOT A THING ALREADY? UGH

  • @Daivd1111
    @Daivd1111 Před 3 měsíci +1

    4:44 HOW ON EARTH IS THIS A SIMPLE CHANGE???

  • @TheDanLCS
    @TheDanLCS Před 3 měsíci +1

    I think having all events from 1.0 forward would push the game size closer to 200gb, and with the majority of players on mobile or low performance pcs, they would have to quit
    The reason why they dont add a skip button is to skew the statistics on player retention and play time...
    But what they dont see, is that at the same time, being unable to skip is the reason I dropped 2 accounts, no way in hell I would waste my life like that...
    having skip would inflate the players numbers quite significantly, because they would be able to rotate and ration primo to have all chars, even if in different accounts...

  • @moszkoi
    @moszkoi Před 3 měsíci +1

    I really like story quest, but a lot of side quest dont have voice lines and that can get tiring after a while

  • @nydayo
    @nydayo Před měsícem

    Loved this video! Would you ever do a new video about the Serenitea Pot? (if you play)

  • @wolfyowoz
    @wolfyowoz Před 3 měsíci +2

    My idea for the artifacts is adding a 6th slot.
    Not a new piece to the set.
    More of a bonus slot where you can put any artifact you choose for extra stats, and you can both have a 4 set and 2 set piece bonus for a character.
    Heck they could add a 6 set bonus if they want to

  • @anintelligenttalkingcowtha131

    For the Skill Tree, they could add a third ascension passive that unlocks at character lvl 90 that has a toggle between two effects, it would add a bit of diversity, allow for a revamp of old units and create an incentive to farm something that isn't god damn artifacts. Simple stuff like, for example:
    Amber's baron bunny will jump at the nearest enemy before exploding, in mode 1 BB will follow the active character, in mode 2 BB will follow the nearest enemy and won't taunt the enemy followed.
    Adds a second orbit to Kaeya's burst, mode 1 has all icicles in the same orbit and charged attacks make them change between close and far orbits, mode 2 has two icicles in each orbit, C6 adds 1 icicle to each orbit if mode 2 is chosen.
    Now for the 6* artifact, we could get unique story artifacts (or god forbid, event artifacts) that have guaranteed fixed stats and a unique 1 piece set effect, like a "Venti's windblume - 1pc effect: refunds 10 energy when character uses burst". Allocating those special artifacts would be like handling Event Weapons, everyone gets one, but only one. did you put your catch on Xiangling or Raiden? Did you put your venti's windlbume on Bennett or Xiangling? PLOT TWIST IT WAS ALL A XIANGLING BUFF AGAIN

  • @Error403HRD
    @Error403HRD Před 3 měsíci +1

    Aside from the skill tree, i think these are all good ideas!

  • @Jacobturtle
    @Jacobturtle Před 3 měsíci +1

    Maybe the skill tree idea could replace the 1st and 4th ascension passives? Those passives could even be added to the skill tree themselves

  • @Necrochaosium
    @Necrochaosium Před 3 měsíci

    The primatic artifact I thought about also, but one that counts as 2 parts of everything else you have equipped.
    Which is more powerful than yours but it means you can equip 2 of one set ,2 of another and this one and you get the bonuses of BOTH sets . May be a bit OP in practice. ;)

  • @theballadeer9504
    @theballadeer9504 Před 3 měsíci +1

    As a veteran player i basically agree with your list. You just brought the right points

  • @docedeleite16
    @docedeleite16 Před 3 měsíci

    for the talent tree idea maybe it could be implemented into the constelation system;
    each time you get a repeat character you unlock a "set" of 2 or 3 constelations and then you can then you can pick between them (this would also come with the option to toggle them completely off preferably lol)

  • @aswinamahendra7456
    @aswinamahendra7456 Před 3 měsíci +2

    I strongly disagree with character customization, since the game already giving you freedom to build them however you want.
    You want Physical Razor? sure, EM Razor? why not, or Electro build? sounds cool, or heck! plunge ATK Razor!? sure! let's try that!
    There are a lot of way you can customize your own character to your liking, no need for another layer of character progression systems. That'll make the game more overwhelming for new players.

  • @absolutelyobsolete4130
    @absolutelyobsolete4130 Před 3 měsíci

    In my opinion, there is still a need for different combat that changes up the formula. The reality is that the only things that seem to matter is hyper offense, where more damage is always better. The defensive options we have are either good becuase they buff damage directly or through reactions, or are considered garbage.
    Besides, some difficult content that isn't a time trial, where defense at least could be a viable strategy, would be a really nice change of pace.

  • @kane2145
    @kane2145 Před 3 měsíci

    The world level suggestion was such a good one. Me and a friend agreed that it'd be such a fun idea for exploring and puzzles. If enemies you're fighting have enough hp to take a full rotation or some burst, it could be fun. It would all be optional to each specific players standards so it doesn't ruin anyone's enjoyment of the game.

  • @LeGoooze
    @LeGoooze Před 3 měsíci +1

    I agree with the skip button for dialogue, but adding to that, they need to improve how the story is delivered. The thing I hate the most of Genshin is they prefer to tell rather than show... The massive walls of text they have are super tedious and make me just skip everything. This Lanter Rite is a good example. Most, if not all, of the quest is just you listening to other either Gaming, Xianyun, etc. You finish one dialogue scene, walk five seconds and another two to five minutes long dialogue appears... It makes me stop playing or do something else. My time is limited Genshin, please respect it. Sometimes you indeed that kind of info dump, but those should be saved for the climax of the quest, not every time you have to speak to an NPC... Also, I hate the "fade to black and having text explaining what happened".
    For the most part the Archon quests are bearable, but this is becuase it is the main story, they have a way to engage you. Optional quests and Story quest vary quite a lot, I've skipped on some of these because it became unbearable to read and read while all I wanted to do was to explore somewhere or fight something, moving the plot forward instead of being stuck with a NPC trying to be funny and repeting either useless information or information I alrrady know.

  • @1nnernet
    @1nnernet Před 3 měsíci +2

    While I don’t hate your ideas, I think you made a lot of them not thinking about the long term struggle that comes with them (The only exceptions being skip button and endgame) I could go on for hours about why exactly these are not in Genshin (especially the 6 star artifacts, your worse take yet) but I’ll spare you that part

  • @bjornnilsson2941
    @bjornnilsson2941 Před 3 měsíci

    Hmm at first I balked at the idea of a 6* artifact, but the more you explained it the more it made sense. I've been thinking that they need to add a new 1-set like those circlets except actually 5* and with a useful but properly scaled passive effect. I almost like your idea better now. Min maxing a 4-set and a 2-set together could be quite satisfying.

  • @saahil0855
    @saahil0855 Před 3 měsíci +2

    Just skip option and a new world level that's all I want please Hoyo please....Or at the very least make open world enemies level 95+ for Natlan...Mare Jivari is also situated in Natlan so make that place the ultimate showdown of high level bosses like level 100+ bosses I'll be so happy and so would all the veteran players...!!!! All I can do is prayge 🙏🙏🙏🙏

  • @Pingu2010
    @Pingu2010 Před 3 měsíci

    Regarding having the equivalent of a skill tree, while I would have loved if this is how it was to start with, at this point, with nearly 100 playable, it's the complete opposite of a simple change. It'd require a whole balancing exercise on top of programming time to implement some things (unless the passives are as simple as just stats buff, but that'd be extremely boring).
    One thing, however, that could be cool is finally having a final ascension at level 90 (thus giving an incentive to level up your characters to that level), with two different passives, but only one could be activated at any time.
    For example (didn't analyze for balance or anything), with Klee, you could have one that makes her burst stay active when you switch out, or one that makes her consume no stamina during her burst while increasing the damage of her normal and charged attacks. Or with Xianyun, one that provides grouping when you attack with her E, or one that provides some interruption resistance to the active character when they're mid-air during her burst (Avoiding them being knocked away while performing a plung attack, but not when on the ground).

  • @MisticHD.
    @MisticHD. Před 11 dny +1

    Don't let him cook again.

  • @cjwat1118
    @cjwat1118 Před 3 měsíci

    Semi agree on 1, since storage definitely a problem and voice files are probably tossed. It'd need a serious workaround.
    Definitely agree on 2, that doesn't hurt anyone since you can choose to not use it like you said.
    3, is definitely a bit harder since each character is designed as its own playstyle, and you pay just to play new playstyles through new characters. I like what you're saying on it, but sadly due to Genshin's nature characters are the playstyles in of themselves. This is the same in StarRail except even worse since characters are even more locked to their classes/roles in that.
    4, that definitely sounds fun.
    5, definitely. As much as I like just chilling and farming overworld (can't do that in StarRail), I would like more permanent modes in Genshin. Some co-op modes would be much appreciated since co-op combat has a different "meta" vibe from solo play.

  • @ahmdmoadi
    @ahmdmoadi Před 3 měsíci

    I swear on one of the dialogs for the Aranara quest i died cuz some slimes were attacking me and i couldn't skip 😂 i thought i was invulnerable during dialogs but seems like i was wrong

  • @Sparsse
    @Sparsse Před 3 měsíci +5

    It's crazy even mentioning a skip button gets you attacked, as if adding it affects someone who wouldn't use it in any way. The gatekeeping on this game is insane.

    • @Lynn.-_-.
      @Lynn.-_-. Před 3 měsíci

      True man. I'm thinking they're insecure about the story cause of how shitty the execution is. Why else would anyone care if someone skips the story or not?

  • @goofygaming4281
    @goofygaming4281 Před 3 měsíci

    Honestly i love the skill tree idea. Another thing similar to that is like actual roles in the game, like a pure tank character that cant do much damage but basically cant ever die and acts as a sheild for other players and stuff. Also, more chatcher body types would be nice

  • @Mistellesonn
    @Mistellesonn Před 3 měsíci +6

    I would LOVE a skip dialogue option because I have multiple accounts and I would be thrilled not to have to sit through the story twice. My main account is dedicated to the story and the lore and quests and character building and all that: I love falling into the story here and I am glued to the screen. BUT my second account is mainly for co-op and on that account I value different aspects of the game: I value the combat, exploration, and multiplayer opportunities. If I could skip all the dialogue on my second account I would do it in a heartbeat!

  • @RoyalTfrii
    @RoyalTfrii Před 3 měsíci

    The character customization idea is pretty brilliant and can work in a similar way to how Monster Hunter Rise has their switch skill mechanic.
    In MH rise when you get to a certain point in the dlc you have the ability to unlock new moves and combos for each weapon. You can select 5 different changes between 2 scrolls that you can switch between mid fight. Some changes can turn a slow charge damage weapon like the greatsword into a 3 hit combo weapon with better attack speed or give grounded weapons like the switch axe or charge blade aerial attacks to change up its moveset.
    If genshin would have a system like this we could have the ability to change how certain skills and bursts work. We could see navia turn her skill from a shotgun into a machine gun, itto turn his multi charge attacks in his burst into one powerful swing that you have to charge, yae's turrets turning into a singe aoe damage circle that can hit multiple enemies at once, etc. We could unlock this mechanic when we ge a character to level 80 but unlock more changes at level 90 to encourage players to invest into their characters more and continue to experiment and play niche characters that could have more uses in their teams.

  • @Axterix13
    @Axterix13 Před 3 měsíci +1

    For #3, we have both team comps and artifact sets, as limited as those might be. Personally, though I don't want skill trees. Hoyoverse isn't good at balancing things. They can do the most basic thing, which is making sure the DPS numbers are about where they want them, but that's about it. They can't even get healers right much of the time. So we'd just wind up with one tree that is better than the others. And beyond that, well, characters overpower the content already. It would also up the investment in each character, which will make people less likely to go after new characters since they are still exploring/maxing out their current ones, so there's another incentive for Hoyoverse not to do it.
    For #4... GOD NO. There's too much friggin' RNG in artifacts already. We don't need more. And then you get one with flat hp, flat def, flat atk, and the 4th substat you care about the least... which it doesn't roll into further at all. This would also kill the "off-set" spot we currently have. Now you'll need a specific set for one of those three pieces that are the biggest pains to get on-set. So not only will the new piece add more RNG to the mix, it'll further amp up the existing RNG pain.

  • @planetriftenproduction2939
    @planetriftenproduction2939 Před 3 měsíci

    I really like the 6 star artifact idea. It'd be a nice off piece that might double the set bonuses of other artifacts on a character or add new bonuses that make them stronger

  • @TheAAJYu
    @TheAAJYu Před 3 měsíci

    One thing I want added is a jukebox mode for Spiral Abyss so that I can play different songs.
    I’ve heard the default song enough times already from having to reset against the Wenut… 😓

  • @samirSch
    @samirSch Před 3 měsíci

    I'm feeling such a burnout that I've being avoiding the Lantern Rite event for a whole week, having more fun doing the stupid chores on my camp in Red Dead 2 than working for the Xingqiu Furina skin I want...but if they added replayable events and allowed me to play everything I missed since Summertime Odyssey in 2.8 I'd feel twice as excited as when I arrived in Liyue and convinced myself the game hadn't a silly story for children.

  • @yakomofujikawa
    @yakomofujikawa Před 3 měsíci

    What if they added aptitude tests for each character. Hear me out:
    Every even level (20/60/80) you unlock an aptitude test for that character which tests how well you’ve built them. (Plunge x amount of times with Xiao without dying) and at 90 you can solo a mini boss with said character. These can also limit what artifacts you’re allowed to use to something like “lore accurate” as a way to get people to stay playing the game and have a goal.

  • @rjabanador465
    @rjabanador465 Před 3 měsíci

    5 things to change in genshin.
    1 reset the world Level rank
    2 free weapon on battle pass where you can choose a few 4star weapons of your choice
    3. bring back old events like in 2022 and 2021
    4.have a skip button for every cutscene.
    5. have free 4 or 5 star weapon along with their characters.

  • @MorgenPeschke
    @MorgenPeschke Před 3 měsíci +1

    Dialog skip would _really_ help hangouts

  • @TjYau
    @TjYau Před 3 měsíci +1

    You are my favorite racoon Genshin creator

  • @ghostpotato3463
    @ghostpotato3463 Před 3 měsíci

    1. make rhythm game permanent and allow us to customize and publish theres so much music on gehshin and it's just wasted (get rid of TCG).
    2. create a different game where we can customize teapot without limits. Items and realms are also based on Genshin. So many creative players just want to build freely on teapot. Add more realms like (chasm, enkanomiya, Chenyu village etc.)
    3. A feature where we can customize abyss mobs so we can practice our characters line up, test our dmg and build etc.
    4. a mode with endless mobs appearing and endless levels (mobs getting tougher and tougher on higher levels)

  • @BlackPhoenix313
    @BlackPhoenix313 Před 3 měsíci

    Out of all of the changes that were proposed, I would say that more co-op events would be something I can agree with.
    Rewards for assisting new players would be great also. Since everyone is going from world to world to farm materials, might as well have events that encourage co-op.
    While TCG was pretty much put there for idle play, having events that include an increased difficulty of enemies to the point that you have to play co-op to play would be a great idea.
    Take the local legends of Fontaine (the ones on land) for example.
    There's no way I would ever take them on alone, and I have plenty of lvl 90 chars.
    Having local legends like Fontaine placed in every area would definitely bring co-op play in.
    The local legends are even more difficult than the world bosses.
    There should be surprise rewards for beating such legends, like primogems once a week.
    Others which I've advocated for (mobile controller support for android) would be one thing that I would want, but I've heard a lot of excuses why that feature isn't there.
    Yet that feature is there for HSR.
    As for the skip button, fine. But I would like to be able to see the cutscenes that I missed by doing so. Of course, I'm not going to use a skip button for a game that has so much wonderful lore. Which is one of the reasons why I play this game in the first place.
    I'm not into the Skill Tree idea.
    I would like the voiceovers for traveler to work a little harder though.
    We all know that the traveler VA doesn't really speak very much. Paimon does more of the speaking.
    I would like to be able to watch the cutscenes from completed quests.

  • @Lesterberne
    @Lesterberne Před 3 měsíci

    A prismatic artifact sounds so cool

  • @arcticthehunter7099
    @arcticthehunter7099 Před 3 měsíci +3

    Bro uploaded on the wrong day

  • @ChillingLen
    @ChillingLen Před 3 měsíci

    When I first started playing I thought the point of artifacts was exactly to change the way a character plays, also both strong box in Genshin and the autoplay in HSR already shows that farming stuff is not exactly the most exciting type of content to have, I hope there's some kinda of change with new games

  • @gothfalcon
    @gothfalcon Před 3 měsíci

    4 of the 2-piece sets would be so strong and would become the new meta at that point. Also, every time I have seen talent trees, there has been one that is far above the rest. The best I have seen was a choice of maybe 3 things at each breakpoint that are all utility. Like if they gave you a choice of 3 talents at the ascension bonuses instead of just one at each one so you would have two things and it wouldn't actually add that much new to balance and figure out.

  • @myron_jd1272
    @myron_jd1272 Před 3 měsíci

    The artifact is such a good idea. I actually got excited from the thought of that, but then I realised I’ll never be in the game and now I’m sad… Either way, I think I’d want to get artifact loadouts first.

  • @Melissa-zr6zw
    @Melissa-zr6zw Před 3 měsíci +1

    Love the video! I think the snobbery towards people who’d like a dialogue skip button is dumb. I feel like too many people who dislike the idea aren’t willing to admit that it would be useful. Like let’s be real, rambling NPCs whose worldbuilding contribution is negligible all make quests tedious. I shouldn’t have to listen to another random “researcher” give me their life story just to begin a basic combat challenge event. They almost always write in moments where they say “oh dear, I didn’t mean to ramble…” too, as if they’re acknowledging how verbose the dialogue is but they just don’t care!
    Additionally, people’s main gripe with the lack of a skip button is that Genshin has lengthy dialogue exchanges, with paragraphs upon paragraphs of text, all unvoiced. If it wasn’t deemed important enough to be voice acted, why should I be forced to read it all?

  • @MableAlt
    @MableAlt Před 2 měsíci

    By making a character more personal id rather have skill tokens. So you can swap out the main skill with a different one and vice versa.
    For example take ayatos E skill. He performs alot of slashes before returning to his normal state. Now imagine if you could swap all those slashes with One big slash or maybe a flower that automatically does damage over time.

  • @dragon_nova_luna
    @dragon_nova_luna Před 3 měsíci +1

    I’d honestly find fixing the artifact rng to stop giving so much def better than a 6 star artifact. Grinding on very limited resin only to get def is annoying. The alchemy table isn’t better either.

    • @damselettefan
      @damselettefan Před 3 měsíci

      and then when you finally get an amazing looking artifact (right main stat, 3 good substats, right set) it ends up rolling 1k flat hp😔

  • @moko3868
    @moko3868 Před 3 měsíci

    Epitomized path, or whatever it's called on the weapon banner, for 4-stars. If they did it every 4th or 5th 4-star character is the one you want people might have a shot at getting 4-stars they want to build. Doing it like that would basically be a 40-pull or 50-pull pity for getting 4-stars.
    Even if it's just on the standard banner and it still resets if you swap. I would have a chance of getting Kaeya or Faruzan from it instead of the ridiculously low chances it has now, which only get worse with every new 4-star they add.
    Heck, even just an Epitomized path that you can choose to add (aka have a nope option to not have a guarantee) that will let you actually build Kaeya, Lisa, or Amber. Why do they give us 4-star units that cost tons more then a 5-star to constellation???

  • @sweetieswifey627
    @sweetieswifey627 Před 3 měsíci +14

    "I'll read about it on wikis and stuff"
    Why in the world do you want a skip button then if you already read a lot of it outside of the game? I'd much rather read the stuff on my screen while actually seeing the characters gesture and stuff, instead of read it off a wiki page
    This isn't meant to be malicious in any way, I just genuinely can't wrap my head around it, especially the somewhat odd comparison to the Telltale games. Genshin may not be 90% story sure, but it's pretty close, it's majority story with the gameplay added in, I do understand loving the gameplay because hell I do too, but the story is just so very important
    A skip button would be helpful yes of course, as annotated in the video for alt accounts and things like that but otherwise, something like quitting the game over a button is a bit odd in premise really

    • @Ratheil
      @Ratheil  Před 3 měsíci +2

      Wikis are often TLDR plot summaries. You miss nuance but you usually get the overall story beats. I did this a lot with Game of Thrones and often had an equal understanding to my bookreading friends about the differences between the show and books.
      I ultimately prefer CZcams, that way I can play the game, or another game, while I absorb the story in the way I want to. I like stories but when I play a game I'm often in the mood to actually play and engage, not sit through an hour of very slowly paced dialogue (genshin has long pauses and absolutely meaningless silent protag prompts) which end up taking any enjoyment out of the experience.

    • @sweetieswifey627
      @sweetieswifey627 Před 3 měsíci +5

      I see your points yes, then if I may. Would you suggest the "fun" action parts are arguably more important to you or others? Then as an example, while I haven't played is HSR better in that aspect with it's dialogs and whatnot? Although the trade there being a turn-based game with something like autoplay
      All in all, it seems it does in fact boil down to a simple difference in character so I do respect your opinions
      While I personally read nearly everything and take in the story as I play, I can somewhat understand not wanting to sit through the slower paced stuff (tbh if world quests were voiced I think less people would want a skip button overall lol)
      But good video as always

  • @WannaComment2
    @WannaComment2 Před 3 měsíci

    They don't have to make old events permanently available, just give new players a way to trigger them, like, on their anniversaries or something. Then anybody who missed them can complete them within that 2 week or so time frame, and after that it's gone like it's supposed to. Maybe also make it available for players who did the event back in the days, but failed to get all the rewards.

  • @user-wu6ii5tj2u
    @user-wu6ii5tj2u Před 3 měsíci

    Instead of having 6* Artifacts it would be better if they added a function that enables you to upgrade artifacts of a lower rarity to a higher rarity or some sort "reforging" at least one substat into a random one via use of a specific resource.

  • @michele_
    @michele_ Před 3 měsíci

    3:40 TELL THEM 🗣💥

  • @animusdemifiend2307
    @animusdemifiend2307 Před 3 měsíci

    Thry should revamp the strong boxes to craft a perfect piece. W the powercreep, a guild and co op abyss.

  • @VictorIbelles
    @VictorIbelles Před 3 měsíci

    1.- The old event problem is that it would be a lot of gb of space, I would say they should be a dlc either by primos or money 😊, that way it only downloads when you buy it
    2.- I love the game story but the skip option would be amazing cause there’s some quests that take a looooooot of time on cutscenes and dialogue
    3.- cons and skills are fine cause you can actually do a lot of builds if you don’t follow the meta.
    For example you can run a clam healer furina , pyro dmg furina with bennet , obviously you won’t get the best results but it’s fun to make weird unique builds
    4.- 6 star artifacts would be horrible , more farming and rng substats, I don’t even want to know how much resin would it take to level up them
    What I would really like would be co op for all quests and co op abyss

    • @fanafelgminecraft5789
      @fanafelgminecraft5789 Před 3 měsíci

      6* artifacts could be good if you could change the substats yourself using some kind of thing you get from destroying 5* artifacts

  • @thelobotomobile
    @thelobotomobile Před 3 měsíci

    I’d like an option to refund the materials used to level a character. Ex: revert a level 80 character back to level 1 and refund at least a portion of the mora, talent books, level books (I don’t remember what they’re called) originally used. There are some characters I don’t use or regret leveling up (cough aloy cough kaveh). I’m not hard pressed for those materials but I’d still like the option 😭

  • @nizz20233
    @nizz20233 Před 3 měsíci

    As for events, it would be awesome if they will make them still in the game but when it reaches the amount like 10 or 9 they will start deleting 1 old event each new event

  • @rubygloomz
    @rubygloomz Před 3 měsíci

    If Genshin added event replayability, I honestly only would want the super lore-heavy events (like unreconciled stars) to be replayable/accessible to new players. I feel like having random challenge events being accessible year-round would cause too much bloat.

  • @903IDFOLEY
    @903IDFOLEY Před 3 měsíci

    I just wish artifacts could be broken down into exp materials.
    And that new artifact lock boxes should be available as soon as the set is introduced.